Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.01 @ 21:32:38 Player: beans Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (72) 360 Value Destroyed (2418) 2418 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 8358 Bonus ------- Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/1000 Matter 243/500 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Matter Pod Enhanced Optical Array Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Core Analyzer Improved Kinecellerator Layered Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- High-capacity Matter Pod High-capacity Matter Pod Encrypted Comm Array High-powered Tractor Beam [Rating: 71] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Core Analyzer Device Improved Cooling System Storage High-capacity Matter Pod Processor Core Analyzer Hackware System Shield Protection Layered Heavy Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . 2 . . . . 2 Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 Utility 5 | . . 2 . 1 . 1 . . . . 1 Weapon 2 | . . . 1 . . 1 . . . . . Parts Attached 66 | 5 2 8 2 1 19 5 4 4 5 . 11 Power 11 | 1 . 1 1 1 2 1 1 1 1 . 1 Engine 6 | 1 . 1 1 1 1 1 . . . . . Core 5 | . . . . . 1 . 1 1 1 . 1 Reactor . | . . . . . . . . . . . . Propulsion 9 | 2 . . . . 5 . . 1 . . 1 Treads 2 | 2 . . . . . . . . . . . Leg 5 | . . . . . 5 . . . . . . Wheel 2 | . . . . . . . . 1 . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 25 | . 2 4 1 . 6 3 2 . 4 . 3 Device 12 | . 1 1 . . 3 1 1 . 3 . 2 Storage 1 | . . . . . 1 . . . . . . Processor 5 | . . 1 . . 1 2 . . 1 . . Hackware 1 | . . . 1 . . . . . . . . Protection 6 | . 1 2 . . 1 . 1 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 21 | 2 . 3 . . 6 1 1 2 . . 6 Energy Gun 3 | . . 2 . . 1 . . . . . . Energy Cannon 3 | . . . . . . . . 1 . . 2 Ballistic Gun 10 | 2 . 1 . . 5 1 1 . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . Launcher 4 | . . . . . . . . . . . 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 . . Corrupted Parts 1 | . . . . . . . . 1 . . . System Corruption 9 | . . . . . . . . 9 . . . Parts Lost 42 | . . 4 . . 11 . 2 11 . 2 12 Power 8 | . . 1 . . 2 . 1 2 . 1 1 Propulsion 8 | . . . . . 4 . . 3 . . 1 Utility 11 | . . 1 . . 2 . . 3 . 1 4 Weapon 15 | . . 2 . . 3 . 1 3 . . 6 Highest Loss Streak 6 | . . 2 . . 4 . 2 6 . 1 4 To Critical Strikes . | . . . . . . . . . . . . Average Backups 4 | 1 1 4 5 4 4 4 4 4 5 5 4 Power . | . . . 1 . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 2 | . . 2 3 3 3 3 3 3 3 3 2 Weapon . | 1 1 1 1 1 1 1 . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 7 | . . 2 1 . 2 . 1 . 1 . . Power 1 | . . . 1 . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 3 | . . . . . 1 . 1 . 1 . . Weapon 3 | . . 2 . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 60 | . 79 83 80 76 81 86 82 54 34 35 28 Engine 3 | . 14 5 9 15 6 6 7 2 . . . Core 4 | . . . . . 3 5 4 4 6 9 1 Treads 4 | . 28 22 18 15 . . . . . . . Leg 4 | . . . . . 15 13 13 4 . . . Device 9 | . 3 14 9 7 10 13 10 11 8 4 2 Processor 14 | . . 8 9 7 13 19 18 13 18 20 13 Protection 4 | . 4 11 9 7 2 6 6 5 . . 2 Energy Gun 1 | . . 6 18 15 4 . . . . . . Ballistic Gun 8 | . 28 15 . . 15 20 19 4 . . . Peak Build Rating 71 | 5 9 16 21 23 51 61 71 70 43 29 36 Average Rating 35 | 3 6 13 19 23 39 55 62 47 25 25 22 On Entrance 25 | . 5 9 16 21 23 50 61 70 10 29 15 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 67 | 9 13 21 21 28 37 42 67 67 26 26 28 Greatest Support 58 | 40 40 40 40 40 58 40 40 40 3 3 16 Greatest Overweight (x) 16 | . . . . . 5 1 1 16 8 8 9 Average Overweight (x) 1 | . . . . . . . . 3 2 2 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 3 5 5 4 5 5 5 5 5 5 5 Average Carried 4 | 1 1 4 5 4 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 3 5 5 4 5 5 4 5 5 5 3 Class Distribution -------------------- 58% | Mutant 20% | Scavenger-Mutant 20% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Matter Collected 2442 | 205 108 750 41 . 538 170 238 326 60 5 1 Remotely 338 | . . . . . . 100 238 . . . . Salvage Created 3186 | 58 141 843 52 . 756 329 419 350 . . 238 Parts 181 | 4 7 60 5 . 48 14 14 11 . . 18 Haulers Intercepted 2 | . . 1 . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 9 11 . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 52 | . 5 13 4 . 12 3 4 6 . . 5 Guns 43 | . 5 13 4 . 12 3 4 2 . . . Cannons 4 | . . . . . . . . 3 . . 1 AOE 4 | . . . . . . . . . . . 4 Classes Destroyed 15 | 1 2 5 . . 3 . 1 2 . . 1 Worker 4 | . . 4 . . . . . . . . . Builder 7 | . . 2 . . . 1 . . . . 4 Tunneler 1 | . . . . . . . . . . . 1 Hauler 2 | . . 1 . . . 1 . . . . . Recycler 4 | 1 . 2 . . . 1 . . . . . Watcher 2 | . . 1 . . . . . . . . 1 Swarmer 10 | . 3 . 4 . . 3 . . . . . Grunt 27 | . 2 10 . . 4 . 4 3 . . 4 Brawler 1 | . . . . . 1 . . . . . . Duelist 2 | . . . . . . . . 2 . . . Sentry 3 | . . 3 . . . . . . . . . Specialist 6 | . . . . . 6 . . . . . . Programmer 2 | . . . . . . . . 1 . . 1 Heavy 1 | . . . . . 1 . . . . . . Samaritan 3 | . . . . . . . 3 . . . . Best Kill Streak 8 | 1 3 7 4 . 4 4 4 3 . . 8 Combat Bots Only 4 | . 3 3 4 . 4 3 4 3 . . 2 Max Kills in Single Turn 4 | 1 1 1 1 . 1 2 1 1 . . 4 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Hostile Shots Fired 503 | . 16 87 25 . 80 3 36 89 . 40 127 Missed 161 | . 4 38 10 . 23 . 15 19 . 13 39 Hits 342 | . 12 49 15 . 57 3 21 70 . 27 88 Melee 14 | . . . . . . . . 14 . . . Projectile 328 | . 12 49 15 . 57 3 21 56 . 27 88 Critical Strikes 21 | . . 1 1 . 3 . . 8 . 2 6 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 6733 | . 119 643 140 . 1304 49 402 1558 . 486 2032 Core 1895 | . 18 99 21 . 172 . . 154 . 412 1019 Absorbed by Shields 4 | . . . . . 4 . . . . . . Redirected to Shielding 108 | . . . . . . . . . . . 108 Core Remaining (%) 78 | 100 92 75 96 . 75 . . . . 33 . Volleys Fired 230 | 2 10 78 14 3 34 9 19 38 . . 23 Largest 4 | 2 2 2 2 2 3 4 4 2 . . 1 Hottest 121 | 40 40 121 121 121 121 112 114 85 . . 98 Shots Fired 463 | 4 20 152 24 6 87 30 64 53 . . 23 Gun 412 | 4 20 152 24 6 87 30 64 25 . . . Cannon 41 | . . . . . . . . 28 . . 13 Launcher 10 | . . . . . . . . . . . 10 Special . | . . . . . . . . . . . . Kinetic 344 | 4 20 121 . . 68 30 64 37 . . . Thermal 102 | . . 31 24 6 19 . . 16 . . 6 Explosive 10 | . . . . . . . . . . . 10 Electromagnetic 7 | . . . . . . . . . . . 7 Robot Hit Streak 15 | 1 9 15 5 5 7 5 8 10 . . 3 Robot Miss Streak 6 | 1 2 3 6 1 3 3 3 4 . . 3 Penetration Max 1 | . . . . . 1 1 1 . . . . Secondary Targets 9 | . 2 . 2 . 2 1 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 . . . . Shots Hit Robots 283 | 2 14 102 14 3 58 11 40 28 . . 11 Core Hits 138 | 1 8 41 4 . 27 8 17 10 . . 22 Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed 3 | . . 1 . . 1 . 1 . . . . Critical Strikes 5 | . . 1 . . 2 . 1 1 . . . Burn 1 | . . . . . 1 . . . . . . Meltdown 1 | . . . . . . . . 1 . . . Destroy 3 | . . 1 . . 1 . 1 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7367 | 28 161 1364 218 46 1218 319 890 813 . . 2310 Guns 4615 | 28 161 1364 218 46 1218 319 890 371 . . . Cannons 657 | . . . . . . . . 442 . . 215 Explosions 2095 | . . . . . . . . . . . 2095 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 3980 | 28 161 1058 . . 1050 319 890 474 . . . Thermal 2280 | . . 306 218 46 168 . . 339 . . 1203 Explosive 995 | . . . . . . . . . . . 995 Electromagnetic 112 | . . . . . . . . . . . 112 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 9 9 . 9 Average Corruption 8 | . . . . . . . . 9 9 . 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 29 | . . . . . . . . 26 2 . 1 Message Errors 7 | . . . . . . . . 6 1 . . Matter Fused 5 | . . . . . . . . 4 . . 1 Heat Flow Errors 4 | . . . . . . . . 3 1 . . Energy Discharges 5 | . . . . . . . . 5 . . . Data Loss (minor) 5 | . . . . . . . . 5 . . . Misfires 2 | . . . . . . . . 2 . . . Alerts 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 300 | . . . . . . . . . . . 300 Projectiles 24 | . . . . . . . . . . . 24 Explosions 276 | . . . . . . . . . . . 276 Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 286 | . . . . . . . . . . . 286 Shots 4 | . . . . . . . . . . . 4 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 356 | . 14 84 48 63 356 . 84 250 156 . 234 Average Temperature 66 | . 9 28 18 34 158 . 29 78 82 . 106 Received Heat Transfer 1852 | . 36 321 . . 294 . 171 558 . 162 310 Effects 1 | . . . . . 1 . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 1 | . . . . . . . . 1 . . . Heat Transferred 3181 | . . 777 555 111 481 . . 407 . . 850 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . . . . 1 . . . . . 1 Low Security (%) 86 | 100 100 100 100 100 75 100 . . . . 50 Level 1 13 | . . . . . 24 . . . . . 49 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . Peak Influence 355 | 5 71 121 80 4 240 166 . . . . 355 Initial 126 | . 3 16 28 4 3 126 . . . . 22 Average 89 | 1 35 52 35 . 116 116 . . . . 174 Influence Increases 1909 | 5 121 385 90 5 310 103 90 165 . 60 575 Destroy 0b10 Robot/C 1040 | . 100 260 80 . 240 60 80 120 . . 100 Destroy 0b10 Robot/NC 100 | 5 . 50 . . . 15 . . . . 30 Destroy Leader 208 | . 20 74 10 . 40 12 10 30 . . 12 Successful Hack 5 | . . . . 5 . . . . . . . Disable Machine 90 | . . . . . . 15 . . . . 75 Destroy Structure 211 | . 1 1 . . . 1 . . . . 208 Lose Combat Pursuer 255 | . . . . . 30 . . 15 . 60 150 Influence Decreases 1615 | . 85 358 148 10 75 274 159 150 15 24 317 Entered New Map 244 | . 2 25 40 6 2 114 26 . 15 . 14 Time Decay 1083 | . 83 293 108 4 . 160 113 110 . 24 188 Lost Part 288 | . . 40 . . 73 . 20 40 . . 115 Squads Dispatched 6 | . . 2 . . 3 . . . . . 1 Investigation . | . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . 1 Reinforcement 5 | . . 2 . . 3 . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Distress Signals 4 | . . 2 . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 96 | . 5 20 4 . 15 4 4 7 . 19 18 Peak Tracking Total 9 | . 2 3 3 . 6 3 4 3 . 9 4 Tactical Retreats 11 | . . . . . 2 . . 1 . 2 6 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Traps Triggered 3 | . . . 1 . 2 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Machines Disabled 6 | . . . . . . 1 . . . . 5 Max in Single Turn 2 | . . . . . . 1 . . . . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Machines Accessed 3 | . 1 . . 1 . . 1 . . . . Terminals 2 | . 1 . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 4 | . 1 . . 2 . . 1 . . . . Successful 3 | . 1 . . 1 . . 1 . . . . Failed 1 | . . . . 1 . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 3 | . 1 . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 3 | . 1 . . 1 . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . Open DSF 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . . . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . 13 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 9 9 9 8 8 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Active Infowar (turns) 4751 | . . . . . . 323 977 1313 993 621 524 Optics 4751 | . . . . . . 323 977 1313 993 621 524 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 2 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Turns Passed 6531 | 58 210 774 232 82 420 327 977 1313 993 621 524 Spaces Moved 3365 | 38 107 312 119 46 209 231 474 464 537 389 439 Core 1486 | 16 . . . . 3 . . 201 537 389 340 Treads 606 | 22 107 312 119 46 . . . . . . . Legs 1117 | . . . . . 206 231 474 206 . . . Wheels 156 | . . . . . . . . 57 . . 99 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 120 120 50 50 50 50 Average Speed 164 | 113 160 160 160 160 122 125 187 258 179 151 85 Slowest Speed 850 | 160 160 160 160 160 300 190 190 850 450 450 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 4 31 33 12 3 87 9 57 64 78 64 11 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 . . 1 . Known Exits Taken 4 | . . 1 1 1 . 1 . . . . . Unknown Exits Taken 6 | 1 1 . . . . . 1 1 1 1 . Scrap Searched 11 | . . . . . . . . 7 4 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 138 | . . . . . . 1 1 19 . . 117 Melee . | . . . . . . . . . . . . Projectile 21 | . . . . . . 1 . 19 . . 1 AOE 116 | . . . . . . . . . . . 116 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Total 3938 | 48 125 436 137 49 298 247 518 527 570 420 563 Wait 196 | . 5 20 . . 17 . 9 12 25 29 79 Move 3354 | 37 106 311 118 45 208 230 473 463 536 388 439 Hop . | . . . . . . . . . . . . Pick Up 29 | 4 2 8 1 . 5 2 3 2 . . 2 Fast Attach 50 | 2 2 4 2 . 17 1 4 5 5 . 8 Attach 26 | 3 . 4 . 1 2 2 2 2 1 1 8 Detach 12 | . . 2 . . 1 . . 2 2 1 4 Swap 7 | . . 3 . . 1 2 1 . . . . Drop 29 | . . 6 2 . 8 1 7 3 1 1 . Fire 230 | 2 10 78 14 3 34 9 19 38 . . 23 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 5) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 548 | -9/Materials | Discovered new exit (range 13) 592 | -9/Materials | Discovered new exit (range 16) 759 | -9/Materials | Identified exit to Mines 1005 | -9/Materials | Discovered new exit (range 12) 1041 | -9/Materials | Identified exit to Materials 1043 | -9/Materials | Entered another Materials area 1043 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1095 | -8/Materials | Build established: Scavenger-Mutant 1267 | -8/Materials | Discovered new exit (range 7) 1274 | -8/Materials | Identified exit to Factory 1275 | -8/Materials | Entered Factory 1275 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1357 | -7/Factory | Identified exit to DSF 1357 | -7/Factory | Entered DSF 1406 | -7/DSF | Lost 4 parts (1p2n1u) 1420 | -7/DSF | Additional patrols routed to DSF 1652 | -7/DSF | Sterilization system engaged 1672 | -7/DSF | Ambient heat levels rising (+10) 1687 | -7/DSF | Ambient heat levels rising (+10) 1702 | -7/DSF | Ambient heat levels rising (+10) 1717 | -7/DSF | Ambient heat levels rising (+10) 1732 | -7/DSF | Ambient heat levels rising (+10) 1747 | -7/DSF | Ambient heat levels rising (+10) 1762 | -7/DSF | Ambient heat levels rising (+10) 1762 | -7/DSF | Discovered new exit (range 14) 1776 | -7/DSF | Identified exit to Factory 1777 | -7/DSF | Ambient heat levels rising (+10) 1777 | -7/DSF | Entered Factory 1777 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1821 | -6/Factory | Build established: Scavenger-Gunner 2035 | -6/Factory | Discovered new exit (range 21) 2102 | -6/Factory | Identified exit to Lower Caves 2104 | -6/Factory | Entered Lower Caves 2135 | -6/Lower Caves | Met a Warlord Commander 2136 | -6/Lower Caves | Learned location of Warlord (-4) 2137 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 2149 | -6/Lower Caves | Found Encrypted Comm Array 2786 | -6/Lower Caves | Discovered new exit (range 11) 2880 | -6/Lower Caves | Build established: Scavenger-Mutant 3081 | -6/Lower Caves | Entered another Lower Caves area 3312 | -6/Lower Caves | Discovered new exit (range 5) 3644 | -6/Lower Caves | Lost 4 parts (2p1n1w) 3902 | -6/Lower Caves | Build established: Mutant 4348 | -6/Lower Caves | Lost 6 parts (1n3u2w) 4388 | -6/Lower Caves | Discovered new exit (range 9) 4394 | -6/Lower Caves | Entered Zion 4423 | -6/Zion | Discovered new exit (range 16) 4437 | -6/Zion | System corruption cleaned by Quarantine Array 4452 | -6/Zion | Learned Factory stockpile data 4679 | -6/Zion | Identified exit to Deep Caves 4855 | -6/Zion | Given the Hacking Drone Bay 4883 | -6/Zion | Found Prototype Device 4883 | -6/Zion | Identified Hacking Drone Bay 5000 | -6/Zion | Found Prototype Device 5000 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 5387 | -6/Zion | Entered Proximity Caves 5519 | -5/Proximity Caves | Learned location of Armory (-4) 5936 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5945 | -5/Proximity Caves | Core integrity fell below 50% 6000 | -5/Proximity Caves | Discovered new exit (range 19) 6008 | -5/Proximity Caves | Entered Factory 6008 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6205 | -5/Factory | Lost 4 parts (1p1n2u) 6505 | -5/Factory | Core integrity fell below 50% 6517 | -5/Factory | Core integrity fell below 20% 6532 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. Energy Filter destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. R-10 Processor collects Welding Torch. U-05 Engineer lays Concrete. Acquired Lrn. Missile Launcher. ALERT: Security rotation in progress. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2Y. System corrupted: Matter fused (-8). Lrn. Missile Launcher destroyed. Acquired Lrn. Missile Launcher. P-70 Sage destroyed. Lrn. Missile Launcher destroyed. Imp. Utility Shielding destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????########????????????????? | | ????????????????????????# """ #????????????????? | | ????????????????????????# """ #????????????????? | | ????????????????????????# """ ######???######??? | | ????????????????????????# + #???# ??# | | ????????????????????????# #### #???# """" # | | ????????????????????????# #??# #???# """" # | | ????????????????????????########??# #???# """" # | | ??????????????????????????????????# #???# """" # | | ??????????????????????????????????# ##### """" !# | | ??##############?????############## # """" # | | ??# #?????# # # """" # | | ??# #?????# # + # | | ??# #?????# !@| # # # | | ??# #?????# | # # # | | ??# ! #?????# || # # !# | | ??# #?????# # # # | | ??# #?????# # # "" "" # | | ??# #?????# # ""S"" # | | ??# #?????# # """" # | | ??# #?????# # # | | ??# #?????# p ######## | | ??# #?????# ! pp #?????? | | #########+################# [% #?????? | | ! #?????? | | #?????? | | ^ ??????? | | #??????? | | #???????? | | ####### ######### ######### #???????? | | #????# #???????# #???????# ###?????? | | #????# #???????# #???????# #?????? | | #????# #???????# #???????# #?????? | | #????# #???????# #???????# #?????? | | #???# #???????# #???????# #?????? | | #???#T #???????# #???????# #?????? | | #???## #???????# #?????######+####?????? | | #????# #???????# #?????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 32 Energy Capacity 375 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Utility Shielding 66 Evasion (%) 55 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- Magnetic Acceleration Cannon | -6/Zion | Archive Phase Gun | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Mass Driver | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Wave Gun | -6/Zion | Archive System Guard | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Jamming Amplifier | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialMediumMallet Manual? 0 Play Time 00:40:41 Cumulative 376.7 hours Start 2026.08.01 @ 19:33:48 End 2026.08.01 @ 21:32:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 927 Rogue 925 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0174f998-37ed-40dd-aa1f-4d8099121bb2