Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.01 @ 03:33:51 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (25) 5000 Robots Destroyed (460) 2300 Value Destroyed (22483) 22483 Prototype IDs (46) 920 Alien Tech Used (7) 1400 Bonus (12744) 12744 TOTAL SCORE: 48847 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7270 Follower Combat Kills 1773 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -1199 Cogmind --------- Core Integrity 478/1450 Matter 94/300 Energy 483/900 System Corruption 37% Temperature Cool (0) Movement Core (1150) Ox22 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Experimental Sensor Array Advanced Transmission Jammer Matter Drive Vibroblade Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Matter Compressor Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer Matter Drive > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Hypervelocity Railgun > --- INVENTORY -------- Fusion Reactor Biometal Heavy Treads Experimental Sensor Array Long-range Terrain Scanner Advanced Transmission Jammer Advanced Remote Shield Makeshift System Restoration Module Gamma Rifle Gamma Rifle Gamma Rifle Phase Gun Heavy Machine Gun Heavy Machine Gun Gamma Bomb Array Advanced Micro-nuke Launcher Ionic Axe Vibroblade [Rating: 179] Favorites ----------- Power Heavy Antimatter Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Phase Armor Weapon Gauss Rifle Energy Gun Gamma Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Improved Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Slots Evolved 16 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Utility 11 | . . . 1 . 1 . 1 . . . . 1 . . . . 2 1 . . . . 2 . 2 Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 718 | 6 11 12 37 5 24 42 38 2 29 8 15 42 4 3 . 3 45 43 6 12 10 2 63 68 188 Power 44 | 1 . 1 3 . 1 . 2 . 1 . 1 4 . 1 . . 6 2 . . 1 . 3 2 15 Engine 16 | 1 . 1 3 . 1 . 2 . 1 . . 4 . 1 . . 2 . . . . . . . . Core 6 | . . . . . . . . . . . 1 . . . . . 1 1 . . . . . . 3 Reactor 22 | . . . . . . . . . . . . . . . . . 3 1 . . 1 . 3 2 12 Propulsion 72 | 2 2 2 8 1 9 9 5 . 2 2 1 7 . . . . 6 3 . . . . 1 2 10 Treads 68 | 2 2 2 8 1 9 9 5 . 1 . . 7 . . . . 6 3 . . . . 1 2 10 Leg 4 | . . . . . . . . . 1 2 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 370 | 1 3 4 6 3 6 4 18 2 12 4 . 21 2 1 . 2 23 28 4 11 5 2 49 47 112 Device 222 | . . . . 1 . 1 7 1 5 3 . 16 2 1 . 1 15 19 2 7 3 2 32 34 70 Storage 42 | 1 2 . 2 . 1 . . . . . . . . . . . . 2 1 1 1 . 5 9 17 Processor 16 | . . 1 . . 1 . 2 . 1 . . 1 . . . . 3 1 . 1 . . 3 . 2 Hackware 3 | . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . Protection 78 | . 1 3 4 2 4 3 8 1 6 1 . 4 . . . 1 3 6 1 2 1 . 9 2 16 Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . . . 2 7 Weapon 232 | 2 6 5 20 1 8 29 13 . 14 2 13 10 2 1 . 1 10 10 2 1 4 . 10 17 51 Energy Gun 50 | . . . . . . 1 . . 4 2 1 1 . 1 . . 2 1 . . . . 6 10 21 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 111 | 2 4 3 17 1 5 18 10 . 2 . 9 4 1 . . 1 4 6 . . 2 . 2 2 18 Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Launcher 34 | . 2 2 3 . 2 5 1 . 4 . 2 3 1 . . . 2 1 1 . 1 . 1 . 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 9 | . . . . . . . . . . . . 1 . . . . 2 2 1 1 . . 1 1 . Slashing Weapon 23 | . . . . . 1 5 2 . 4 . 1 1 . . . . . . . . . . . 2 7 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 2 . 2 . . . 1 1 . . . . . . 6 . . . 6 . 2 5 5 Parts Lost 100 | . . 6 4 . 2 6 4 . 12 . 3 5 . 1 . 1 8 5 . . . . 5 2 36 Power 9 | . . 1 1 . . . 1 . 1 . 1 1 . 1 . . 1 . . . . . . . 1 Propulsion 15 | . . 1 . . . . 1 . 2 . . 2 . . . 1 3 . . . . . 2 . 3 Utility 30 | . . 2 1 . 1 3 1 . 1 . . 1 . . . . 3 . . . . . . . 17 Weapon 46 | . . 2 2 . 1 3 1 . 8 . 2 1 . . . . 1 5 . . . . 3 2 15 Highest Loss Streak 12 | . . 6 2 . 1 2 3 . 12 . 3 3 . 1 . 1 5 5 . . . . 2 1 9 Average Slot Usage (%) 93 | . 98 99 99 99 97 96 98 100 80 100 99 97 100 99 100 96 92 88 89 88 86 89 89 85 84 Engine 4 | . 14 13 10 11 6 9 6 7 3 7 . 3 6 5 6 6 3 4 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 . 5 5 8 10 9 9 7 Treads 16 | . 27 27 22 22 26 26 22 23 15 2 . 19 26 26 26 23 16 9 10 10 10 10 8 8 7 Leg 1 | . . . . . . . . . 6 20 23 4 . . . . . . . . . . . . . Device 9 | . . . . . . 2 3 6 6 14 7 8 6 13 13 12 12 15 14 18 9 15 15 12 16 Storage 14 | . 19 14 21 22 18 18 15 15 15 15 15 13 13 13 13 13 11 10 10 10 15 10 11 11 12 Processor 10 | . . . . . 8 6 6 7 13 7 7 10 13 13 13 13 15 11 15 15 15 15 17 19 16 Protection 4 | . 7 14 10 10 8 6 3 . 1 . 7 6 5 . . . 3 4 5 2 5 5 5 . 2 Energy Gun 2 | . . . . . . . . . 2 21 5 . . 2 6 6 . . . . . . 4 10 4 Ballistic Gun 16 | . 25 17 32 31 26 23 27 30 1 . 21 22 20 16 13 13 17 17 15 15 11 15 9 4 8 Launcher 1 | . 2 10 . 1 . 1 . . 1 . 1 . 6 6 6 5 . . . . . 5 . . . Impact Weapon 1 | . . . . . . . . . . . . 2 . . . . 4 2 4 4 5 . 3 1 . Slashing Weapon 1 | . . . . . . 1 1 . 8 8 . . . . . . . . . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 185 | 11 57 48 90 73 89 91 91 87 93 90 92 113 98 104 100 103 120 122 115 126 134 119 155 185 184 Greatest Support 160 | 40 40 40 40 40 60 69 65 65 67 44 35 84 80 80 80 80 117 160 160 160 160 160 160 140 150 Greatest Overweight (x) 4 | 1 1 1 2 1 1 1 1 1 4 2 2 2 1 1 1 1 2 1 . . . . 2 1 2 Average Overweight (x) . | . . 1 1 1 1 1 1 1 2 1 2 1 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 26 | 6 18 12 20 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 26 Average Capacity 19 | 5 12 12 18 18 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 15 12 18 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 Average Carried 18 | 1 10 9 15 17 19 19 19 20 15 19 19 19 20 19 20 20 19 19 19 19 19 20 19 19 19 Final Capacity 20 | 6 12 12 18 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 12 8 18 18 20 20 20 20 19 20 20 20 20 20 20 20 20 19 19 20 20 20 18 20 5 Class Distribution -------------------- 15% | Hauler-Assassin 11% | Scavenger-Skirmisher 11% | Scavenger-Assassin 9% | Scavenger-Mutant 9% | Hauler-Mutant 9% | Hauler-Gunner 7% | Mutant 6% | Hauler-Skirmisher 5% | Scavenger-Tank 5% | Hauler-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Hauler-Gunner | -8/Materials Hauler-Gunner | -8/Storage Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Scavenger-Assassin | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Hauler-Assassin | -5/Factory Hauler-Assassin | -4/Factory Scavenger-Assassin | -4/Upper Caves Hauler-Assassin | -4/Upper Caves Hauler-Tank | -4/Zhirov Hauler-Mutant | -3/Proximity Caves Hauler-Assassin | -3/Research Scavenger-Skirmisher | -3/Quarantine Scavenger-Skirmisher | -2/Research Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Matter Collected 17632 | 266 409 341 1044 265 1190 1279 1219 16 686 70 115 1145 37 218 . 40 910 917 132 256 125 . 1277 1250 4425 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 25151 | 64 298 88 1865 221 1900 1474 1156 . 761 101 62 1218 56 83 . . 879 778 . 215 178 . 2219 1504 10031 Parts 1238 | 4 25 8 121 16 85 63 55 . 31 . 4 48 5 5 . . 39 38 . 13 2 . 122 116 438 Haulers Intercepted 17 | . 1 . 5 . 4 6 . . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 9 | . . . 2 . 1 1 . . . . . 2 . . . . 1 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . . . . 19 . 5 . 2 1 . 33 . . . 4 . . . . . Prevented 18 | . . . . . . . . . 9 . 6 . . 2 . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Combat Hostiles Destroyed 378 | . 7 14 29 7 33 22 17 . 19 . 1 18 4 1 . . 12 11 . 3 . . 28 21 131 Melee 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . Guns 280 | . 7 6 28 7 33 22 17 . 5 . . 13 . 1 . . 10 10 . 3 . . 25 16 77 Cannons 20 | . . . . . . . . . . . . . . . . . . . . . . . . 4 16 AOE 57 | . . 8 . . . . . . 12 . 1 5 4 . . . 2 1 . . . . . . 24 Classes Destroyed 22 | 1 4 1 6 . . 3 1 . . . . 1 . 1 . . . . . 1 . . . . 3 Worker 13 | . . . 2 1 . 3 . . . . . 3 . . . . . . . . . . 1 1 2 Builder 6 | . . . 1 . . . . . . . . . . . . . 1 . . . . . 2 . 2 Tunneler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 17 | . 1 . 5 . 4 6 . . 1 . . . . . . . . . . . . . . . . Recycler 21 | 1 . . 3 . 4 1 3 . . . . 3 . . . . 1 1 . . . . 1 . 3 Mechanic 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 Operator 3 | . . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . Watcher 22 | . 2 . 4 . 4 1 1 . . . . . . . . . 1 . . . . . . 1 8 Swarmer 51 | . 3 6 4 3 4 . . . 7 . . 7 4 . . . 3 . . . . . . . 10 Saboteur 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 Grunt 124 | . 4 . 13 2 17 15 2 . 10 . . 2 . . . . 2 . . . . . 6 3 48 Brawler 11 | . . . 1 . 1 1 1 . . . . 1 . . . . . . . . . . . . 6 Duelist 18 | . . . 2 1 1 . . . 1 . . . . . . . 1 . . . . . 2 . 10 Protector 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Sentry 37 | . . . 9 1 10 4 3 . . . . 3 . . . . . 1 . . . . 2 1 3 Hunter 18 | . . . . . . 1 3 . 1 . 1 . . . . . 2 2 . . . . 3 2 3 Programmer 98 | . . . . . . . 8 . . . . 5 . . . . 4 8 . 1 . . 15 15 42 Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 39 | 1 3 3 6 4 6 4 4 . 7 . 1 7 4 1 . . 6 2 . 2 . . 7 4 39 Combat Bots Only 37 | . 3 3 4 3 6 4 4 . 7 . 1 7 4 1 . . 6 2 . 2 . . 6 4 37 Max Kills in Single Turn 4 | 1 1 2 2 2 2 2 1 . 3 . 1 3 2 1 . . 2 2 . 1 . . 2 1 4 Gunslinging 1 | . . 1 1 1 1 . . . . . . . . . . . . 1 . . . . . . . Exploded 3 | . . 2 . . . . . . 3 . 1 3 2 . . . 1 1 . . . . . . 3 Melee 1 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Damage Taken 28144 | . 321 1003 1056 61 1291 1538 2068 . 1988 . 345 1177 66 75 . 23 1523 1320 . 105 . . 2048 1832 10304 Core 2464 | . 47 98 115 . 104 102 224 . 212 . 24 95 . . . . 113 67 . 20 . . 11 260 972 Absorbed by Shields 8459 | . . . . . . . . . . . . 32 . . . . 108 411 . 73 . . 1596 1113 5126 Reduced by Siege Mode 1916 | . . . . . . . . . . . . . . . . . . 21 . . . . 385 205 1305 Redirected to Core 317 | . . . . . . . . . . . . . . . . . . . . . . . . 197 120 Core Remaining (%) 72 | 100 . 42 . 71 . 62 . . . . 34 . . . . 88 88 . . . . 92 . 79 . Volleys Fired 1019 | 4 43 39 103 8 88 84 67 1 35 . 6 37 10 8 . . 39 31 . 6 10 . 88 56 256 Largest 4 | 2 2 2 3 3 3 3 4 4 4 . 4 4 1 3 . . 4 4 . 3 1 . 4 4 4 Hottest 300 | 40 40 50 71 73 75 75 101 101 155 . 214 112 36 86 . . 139 153 . 88 . . 292 291 300 Shots Fired 3039 | 8 79 61 303 24 262 232 248 5 62 . 9 103 10 18 . . 122 119 . 18 10 . 280 195 871 Gun 2846 | 8 76 40 301 24 261 229 243 5 46 . 3 99 . 18 . . 117 119 . 18 . . 280 178 781 Cannon 91 | . . . . . . . . . . . . . . . . . . . . . . . . 17 74 Launcher 92 | . 3 21 2 . 1 3 5 . 16 . 6 4 10 . . . 5 . . . . . . . 16 Special 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . Kinetic 2370 | 8 76 40 301 24 261 229 243 5 35 . 1 93 . 15 . . 103 116 . 18 . . 144 71 587 Thermal 111 | . . . . . . . . . . . 2 . . . . . . . . . . . 83 26 . Explosive 63 | . 3 21 2 . 1 3 . . 10 . . 3 10 . . . . . . . . . . . 10 Electromagnetic 485 | . . . . . . . 5 . 17 . 6 7 . 3 . . 19 3 . . . . 53 98 274 Robot Hit Streak 39 | 2 11 10 20 6 19 33 31 4 17 . 18 17 2 7 . . 13 19 . 8 8 . 38 25 39 Robot Miss Streak 11 | 2 4 3 7 4 5 2 11 1 2 . 1 2 . 3 . . 8 3 . 1 2 . 8 2 6 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 2 Secondary Targets 43 | . 1 2 9 1 1 3 . . 1 . . . . . . . 1 2 . . . . 4 3 15 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . 1 . . . . . . . 1 1 . . . . 1 1 1 Shots Hit Robots 2240 | 4 51 40 197 14 191 188 161 3 56 2 2 74 1 12 . . 82 88 . 13 7 . 222 165 667 Core Hits 1070 | 3 23 24 83 12 95 78 55 . 35 1 6 58 5 3 . . 31 26 . 7 . . 81 65 379 Critical Hits 132 | . 2 2 . . . 2 1 . . . . 2 . . . . 3 6 . 2 . . 12 19 81 Critical Kills 52 | . 1 1 . . . . . . . . . 2 . . . . 1 2 . 1 . . 2 6 36 Critical Parts Destroyed 75 | . 1 . . . . 2 1 . . . . . . . . . 2 4 . 1 . . 10 12 42 Melee Attacks 151 | . . . . . 1 14 6 . 17 2 . 19 . . . . 30 1 . 5 . . 23 14 19 Impact 81 | . . . . . . . . . . . . 11 . . . . 30 1 . 5 . . 23 11 . Slashing 70 | . . . . . 1 14 6 . 17 2 . 8 . . . . . . . . . . . 3 19 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 23 | . . . . . . 2 2 . 1 . . 3 . . . . 6 1 . . . . 2 1 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 57578 | 53 445 910 2323 344 3636 3756 2527 . 2269 192 338 2549 316 156 . . 2470 2158 . 351 . . 6096 3567 23122 Guns 42556 | 46 390 228 2263 344 3594 3275 2207 . 522 . . 1565 . 156 . . 1581 2000 . 351 . . 5867 2835 15332 Cannons 2268 | . . . . . . . . . . . . . . . . . . . . . . . . 553 1715 Explosions 8946 | . 27 677 4 . . 142 80 . 1151 . 338 576 316 . . . 281 77 . . . . . . 5277 Melee 3443 | . . . . . . 289 202 . 596 192 . 365 . . . . 592 76 . . . . 229 146 756 Ramming 365 | 7 28 5 56 . 42 50 38 . . . . 43 . . . . 16 5 . . . . . 33 42 Kinetic 34951 | 46 390 228 2263 344 3594 3275 2207 . 400 . . 1454 . 112 . . 1430 1944 . 351 . . 2746 1723 12444 Thermal 4268 | . . . . . . . . . . . . . . . . . . 77 . . . . 2222 790 1179 Explosive 5850 | . 27 677 4 . . 142 . . 840 . . 562 316 . . . . . . . . . . . 3282 Electromagnetic 8701 | . . . . . . . 80 . 433 . 338 125 . 44 . . 432 56 . . . . 899 875 5419 Impact 1150 | . . . . . . . . . . . . 253 . . . . 592 76 . . . . 229 . . Slashing 2293 | . . . . . . 289 202 . 596 192 . 112 . . . . . . . . . . . 146 756 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 37 | . 1 1 1 1 . 2 6 6 6 6 . 1 1 . . . 8 5 5 . . . 12 20 37 Average Corruption 6 | . 1 1 1 1 . 2 3 6 6 6 . 1 1 . . . 6 3 2 . . . 5 14 11 Corruption Purged 56 | . . . . . . . . . . . . 1 1 . . . 2 6 5 . . . 7 12 22 Effects 802 | . . 5 3 6 . 6 50 8 45 1 . 7 2 . . . 42 27 4 . . . 51 167 378 Message Errors 135 | . . 3 1 2 . 2 10 4 5 1 . 4 1 . . . 6 9 1 . . . 4 33 49 Matter Fused 115 | . . . . . . . 12 1 8 . . . . . . . 7 5 . . . . 5 26 51 Heat Flow Errors 59 | . . . . . . 1 6 2 1 . . . . . . . 2 5 1 . . . 7 12 22 Energy Discharges 71 | . . . . 3 . 2 4 . 10 . . 1 . . . . 5 1 1 . . . 7 8 29 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Data Loss (minor) 66 | . . 1 . 1 . 1 5 . 7 . . . 1 . . . 3 2 1 . . . 5 14 25 Data Loss (major) 20 | . . . . . . . 1 . 4 . . . . . . . 1 1 . . . . 2 3 8 Misfires 19 | . . . . . . . 1 1 2 . . . . . . . 2 . . . . . 4 4 5 Alerts 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Misdirections 46 | . . . . . . . . . . . . . . . . . . . . . . . 3 23 20 Targeting Errors 222 | . . 1 1 . . . 10 . 8 . . 2 . . . . 14 4 . . . . 11 34 137 Weapon Failures 41 | . . . 1 . . . 1 . . . . . . . . . 2 . . . . . 3 5 29 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 922 | . . 62 . . . 11 72 . 128 77 1 82 . . . . 120 15 . . . . . . 354 Projectiles 49 | . . . . . . . . . . . . . . . . . . . . . . . . . 49 Explosions 253 | . . 62 . . . 6 . . 66 . 1 8 . . . . . 9 . . . . . . 101 Melee 620 | . . . . . . 5 72 . 62 77 . 74 . . . . 120 6 . . . . . . 204 Knockbacks 32 | . . . . . 1 . . . . . . 2 . . . . 4 1 . . . . . 5 19 Impact 10 | . . . . . 1 . . . . . . 2 . . . . 4 1 . . . . . 2 . Kinetic 18 | . . . . . . . . . . . . . . . . . . . . . . . . 3 15 Secondary 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Self-Inflicted Damage 766 | . . 45 . . . . 44 . 57 . 25 158 . . . . . 72 . . . . . . 365 Shots 23 | . . 4 . . . . 2 . 2 . 1 2 . . . . . 1 . . . . . . 11 Rammed 46 | 1 9 1 4 . 5 6 3 . . . . 2 . . . . 4 1 . . . . . 4 6 Targets Rammed 50 | 1 9 1 6 . 6 7 3 . . . . 2 . . . . 4 1 . . . . . 4 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 487 | . 24 52 160 18 191 133 253 165 273 . 138 110 . . . . 434 244 150 99 . . 354 214 487 Average Temperature 50 | . 8 10 41 6 44 42 48 61 104 . 69 29 . . . . 116 60 5 4 . . 89 55 105 Received Heat Transfer 3760 | . 138 80 390 . 576 666 288 . 477 . 30 63 . . . . 117 4 . . . . 85 23 823 Effects 13 | . . . . . . . . . . . . . . . . . 3 . . . . . . . 10 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Interference 7 | . . . . . . . . . . . . . . . . . 3 . . . . . . . 4 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 49 | . . . . . . . . . . . . . . . . . . 1 . . . . 8 10 30 Total Turns 1494 | . . . . . . . . . . . . . . . . . . 21 . . . . 357 205 911 Longest Duration 128 | . . . . . . . . . . . . . . . . . . 21 . . . . 92 48 128 Robots Corrupted 19 | . . . . . . . . . . . . . . . . . . . . . . . 3 1 15 Combat Hostiles 18 | . . . . . . . . . . . . . . . . . . . . . . . 3 1 14 Parts Fried 91 | . . . . . . . 1 . 1 . 4 3 . . . . 9 3 . . . . 9 7 54 Impact Corruptions 11 | . . . . . . . . . . . . 4 . . . . 4 1 . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . Heat Transferred 4157 | . . . . . . . . . . . . . . . . . . . . . . . 2627 888 642 Parts Sabotaged 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . . 1 . . . . . . . 1 1 . . . . . . 6 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Peak Influence 3653 | 5 171 148 355 255 902 598 310 . . . . 292 . . . . 463 616 . . . . 537 352 3653 Initial 364 | . 3 8 . 130 . 364 259 . . . . . . . . . 58 212 . . . . . 287 195 Average 336 | . 44 23 209 88 509 473 109 . . . . 138 . . . . 199 417 . . . . 162 212 883 Maximum Alert Level 5 | . . . 1 1 3 2 1 . . . . 1 . . . . 2 2 . . . . 2 1 5 Low Security (%) 47 | 100 100 100 41 76 27 . 86 . . . . 79 . . . . 47 . . . . . 70 54 2 Level 1 24 | . . . 58 23 13 6 13 . . . . 20 . . . . 28 34 . . . . 21 45 33 Level 2 16 | . . . . . 15 93 . . . . . . . . . . 23 65 . . . . 8 . 17 Level 3 4 | . . . . . 43 . . . . . . . . . . . . . . . . . . . 9 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 109 | . 4 . 3 . 6 5 8 . . . . 7 . . . . 7 3 . . . . 12 9 45 Investigation 7 | . 1 . 2 . 2 . . . . . . . . . . . 1 . . . . . . 1 . Extermination 49 | . . . . . . . 6 . . . . 7 . . . . 5 3 . . . . 8 5 15 Reinforcement 14 | . 3 . 1 . 2 3 2 . . . . . . . . . 1 . . . . . 1 . 1 Assault 30 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 28 Garrison 9 | . . . . . 2 . . . . . . . . . . . . . . . . . 3 3 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Distress Signals 15 | . . . 4 . 3 5 1 . . . . 1 . . . . 1 . . . . . . . . Communications Jammed 94 | . . . . . . . . . . . . . . . . . . . . . . . 26 2 66 Distress Signals 87 | . . . . . . . . . . . . . . . . . . . . . . . 26 2 59 Times Spotted 616 | . 20 15 43 8 53 45 29 . 30 . 6 22 4 1 . 6 35 15 . 3 . . 41 31 209 Peak Tracking Total 29 | . 3 3 5 3 6 7 4 . 11 . 4 7 4 1 . 3 4 3 . 1 . . 4 4 29 Tactical Retreats 48 | . . 1 4 . 11 5 1 . 6 . . 1 . . . . 4 1 . . . . . 2 12 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Traps Triggered 20 | . 2 . 2 . 3 . 4 . . . . . . . . . 1 2 . . . . 2 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Machines Disabled 26 | . . . 2 . 2 2 . . . . . 2 . . . . 1 2 . 2 . . 1 9 3 Max in Single Turn 2 | . . . 1 . 2 1 . . . . . 1 . . . . . 1 . 1 . . 1 1 1 Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Machines Accessed 72 | . 5 . 12 1 11 7 12 . . . . 2 . 2 4 . 5 2 . 2 5 . 1 . 1 Terminals 33 | . 4 . 11 . 8 4 5 . . . . . . . . . . . . 1 . . . . . Fabricators 11 | . . . . . . . 3 . . . . 1 . . . . 4 1 . . . . 1 . 1 Repair Stations 8 | . 1 . . . . 2 3 . . . . . . . . . 1 1 . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . Total Hacks 214 | . 15 . 33 1 32 24 28 . . . . 2 . 6 29 . 15 6 . 2 18 . 2 . 1 Successful 133 | . 7 . 11 1 15 15 16 . . . . 1 . 6 29 . 5 5 . 2 18 . 2 . . Failed 81 | . 8 . 22 . 17 9 12 . . . . 1 . . . . 10 1 . . . . . . 1 Catastrophic 11 | . 2 . 2 . 3 1 2 . . . . . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 109 | . 9 . 19 . 16 11 8 . . . . 19 . . 1 . 8 3 . 1 . . 2 9 3 Terminals 91 | . 12 . 31 . 22 14 11 . . . . . . . . . . . . 1 . . . . . Fabricators 21 | . . . . . . . 6 . . . . 1 . . . . 9 2 . . . . 2 . 1 Repair Stations 31 | . 3 . . . . 9 9 . . . . . . . . . 6 4 . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 8 | . . . 2 . 6 . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 4 1 2 . . . . . . . . . . . . . . . . . . Terminal Hacks 79 | . 4 . 6 1 6 5 2 . . . . . . 6 29 . . . . 2 18 . . . . Record 23 | . . . . . . . . . . . . . . 5 11 . . . . 1 6 . . . . Part Schematic 13 | . . . . . . . . . . . . . . . 9 . . . . . 4 . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . Robot Analysis 10 | . 2 . 1 . 2 1 . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . 3 . . . . . 4 . . . . Open Door 4 | . . . . 1 . 1 . . . . . . . 1 . . . . . 1 . . . . . Branch Access Points 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 5 | . 1 . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . 4 . . . . 1 . . . . 3 2 . . . . 2 . . Load Schematic 7 | . . . . . . . 2 . . . . 1 . . . . 3 . . . . . 1 . . Build 5 | . . . . . . . 2 . . . . . . . . . . 2 . . . . 1 . . Repair Station Hacks 21 | . 2 . . . . 6 8 . . . . . . . . . 2 3 . . . . . . . Scan Component 12 | . 1 . . . . 3 4 . . . . . . . . . 2 2 . . . . . . . Repair 9 | . 1 . . . . 3 4 . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 2 . 6 . . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 1 . 3 . 2 3 2 . . . . . . . . . . . . . . . . . . Terminals 11 | . 1 . 3 . 2 3 2 . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Botnet 9 | . 1 . 2 . 2 3 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 4 . 12 . 10 5 11 . . . . 1 . . . . 5 2 . . . . . . 1 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . 1 . 2 . . . . . . 14 . . 9 . . . . . 4 . . . . Parts Built 5 | . . . . . . . 2 . . . . . . . . . . 2 . . . . 1 . . Matter 1133 | . . . . . . . 570 . . . . . . . . . . 278 . . . . 285 . . Time 443 | . . . . . . . 228 . . . . . . . . . . 139 . . . . 76 . . Total Part Build Rating 33 | . . . . . . . 10 . . . . . . . . . . 18 . . . . 5 . . Parts Repaired 9 | . 1 . . . . 3 4 . . . . . . . . . . 1 . . . . . . . Time 300 | . 13 . . . . 102 146 . . . . . . . . . . 39 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . Programmers 6 | . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . Allies Hacked 5 | . . . . . . . . . . . . 1 . . . . 3 . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Total Allies 26 | . . . . . . 2 . . . 6 . 1 . . 2 1 8 1 . 3 . . 2 . . Largest Group 9 | . . . . . . 2 1 . . 6 6 3 . . 2 3 9 1 . 3 . . 2 . . Highest-Rated Group 519 | . . . . . . 62 31 . . 204 204 114 . . 188 282 519 28 . 132 . . 206 . . Highest-Rated Ally 157 | . . . . . . 31 31 . . 40 40 40 . . 94 94 105 28 . 46 . . 157 . . Zionite Dispatches 6 | . . . . . . . . . . . . 1 . . . . 3 1 . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hero 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . 1 . . . . 1 2 . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . DROP 3 | . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . Ally Attacks 224 | . . . . . . 39 2 . . . 16 7 . . . 41 68 . . 6 . . 45 . . Total Damage 6341 | . . . . . . 706 52 . . . 695 400 . . . 1335 1900 . . 111 . . 1142 . . Kills 54 | . . . . . . 9 . . . . 6 4 . . . 12 16 . . . . . 7 . . Allies Corrupted 7 | . . . . . . . . . . . . 1 . . . . 3 . . 2 . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Robot Analysis Total 10 | . 2 . 1 . 2 1 . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . 1 1 2 . . 1 1 . 2 . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . Patrols 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . Guards 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . 3 . . . . . . . . . . . 2 . Guard Positions 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Turns Passed 46310 | 102 1521 1851 2228 1153 2321 2337 2874 305 1555 1890 899 3037 1198 996 173 1381 2945 1677 877 1825 543 541 3333 2672 6076 Spaces Moved 21673 | 58 778 954 959 545 1030 1016 1339 168 659 1050 476 1472 644 530 94 745 1486 758 543 572 288 327 1540 1028 2614 Core 13 | 13 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 19618 | 45 778 954 959 545 1030 1016 1339 168 344 199 . 1072 644 530 94 745 1486 758 543 572 288 327 1540 1028 2614 Legs 2042 | . . . . . . . . . 315 851 476 400 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 165 173 178 165 165 180 175 182 182 182 182 160 160 160 160 160 160 160 180 145 Average Speed 175 | 137 173 180 185 180 180 178 174 178 203 177 180 181 182 182 182 182 173 162 160 160 160 160 163 207 159 Slowest Speed 240 | 160 180 180 200 180 180 180 178 178 240 185 180 205 182 182 182 183 205 190 160 160 160 160 240 210 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Exploration Rate (%) 56 | 4 98 99 83 99 83 89 24 38 53 90 59 27 56 61 68 57 18 11 40 52 63 54 21 71 44 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 11 | . . 2 . 1 . . . . . 4 . . . . 1 . . . . . 3 . . . . Known Exits Taken 21 | . 1 . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . 2 . 1 . . . 1 1 2 . . 2 2 . 4 . . . 1 . . . . . Spaces Dug 153 | . 7 . 22 . 15 21 4 . . . . 15 14 . . . 20 . . 4 . . 14 4 13 Terrain Destroyed 739 | . 17 143 22 . 15 49 4 . 60 . . 57 107 1 . . 22 13 . 4 . . 17 9 199 Melee 83 | . . . . . 1 8 4 . . . . 15 . . . . 20 . . 4 . . 14 4 13 Projectile 61 | . . . . . . . . . . . . . . 1 . . 2 2 . . . . 3 5 48 AOE 595 | . 17 143 22 . 14 41 . . 60 . . 42 107 . . . . 11 . . . . . . 138 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Total 27620 | 71 875 1032 1213 702 1346 1361 1711 171 800 1067 513 1728 660 548 96 768 1720 1117 548 1458 351 344 2123 1400 3897 Wait 3439 | . 19 23 50 134 158 175 243 1 35 3 5 123 . 3 3 17 77 257 . 837 28 16 380 185 667 Move 21648 | 58 777 953 958 544 1029 1015 1338 167 658 1049 475 1471 643 529 93 744 1485 757 542 571 287 326 1539 1027 2613 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 208 | 3 11 3 27 4 18 6 8 . 12 2 3 14 1 3 . 2 15 10 . 3 4 . 7 15 37 Fast Attach 163 | 6 3 . 7 2 3 8 3 . 9 1 4 6 . . . . 15 10 . 2 8 . 14 11 51 Attach 115 | . . 7 5 1 5 1 7 . 12 . 2 7 . 1 . . 8 6 . . 2 . 3 6 42 Detach 43 | . . 1 1 . 1 . . . 6 . . 2 . . . . 4 3 . . . . 3 . 22 Swap 447 | . 8 5 25 2 16 33 28 2 8 7 9 30 4 2 . 3 22 27 6 10 1 2 46 55 96 Drop 313 | . 5 . 31 7 21 18 8 . 8 3 9 17 2 2 . 2 21 14 . 4 11 . 20 27 83 Fire 1019 | 4 43 39 103 8 88 84 67 1 35 . 6 37 10 8 . . 39 31 . 6 10 . 88 56 256 Melee 151 | . . . . . 1 14 6 . 17 2 . 19 . . . . 30 1 . 5 . . 23 14 19 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 49 | . 9 1 6 . 6 7 3 . . . . 2 . . . . 4 1 . . . . . 4 6 Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Rewire 20 | . . . . . . . . . . . . . . . . . . . . 20 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 103 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 9) 362 | -10/Materials | Discovered new exit (range 16) 487 | -10/Materials | Identified exit to Mines 767 | -10/Materials | Discovered new exit (range 7) 1065 | -10/Materials | Discovered new exit (range 14) 1521 | -10/Materials | Repaired Lgt. Treads 1624 | -10/Materials | Entered Mines 1648 | -10/Mines | Discovered new exit (range 13) 1673 | -10/Mines | Learned location of Recycling (-8) 1855 | -10/Mines | Discovered new exit (range 9) 1973 | -10/Mines | Assembled infested the area 1978 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2016 | -10/Mines | Learned location of Storage (-8) 2429 | -10/Mines | Destroyed YI-UF0 2434 | -10/Mines | Core integrity fell below 50% 2463 | -10/Mines | Lost 6 parts (1p1n2u2w) 2540 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2654 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2657 | -10/Mines | Found Prototype Device 3475 | -10/Mines | Entered Materials 3475 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3866 | -9/Materials | Identified Exp. Sensor Array 3973 | -9/Materials | Build established: Scavenger-Tank 4203 | -9/Materials | Identified exit to Mines 4275 | -9/Materials | Discovered new exit (range 13) 4863 | -9/Materials | Discovered new exit (range 10) 5328 | -9/Materials | Discovered new exit (range 15) 5703 | -9/Materials | Entered Mines 5759 | -9/Mines | Learned location of Zion (-7) 5762 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5799 | -9/Mines | Build established: Tank 5808 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6112 | -9/Mines | Discovered new exit (range 7) 6290 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6833 | -9/Mines | Discovered new exit (range 8) 6856 | -9/Mines | Entered Materials 6856 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7071 | -8/Materials | Identified exit to Storage 7205 | -8/Materials | Build established: Hauler-Gunner 7249 | -8/Materials | Discovered new exit (range 16) 7641 | -8/Materials | Garrison activated, responded to threat 8179 | -8/Materials | Discovered new exit (range 16) 8877 | -8/Materials | Discovered new exit (range 13) 9177 | -8/Materials | Entered Storage 9852 | -8/Storage | Discovered new exit (range 16) 10556 | -8/Storage | Build established: Hauler-Mutant 10830 | -8/Storage | Met a pair of Derelict thieves 10891 | -8/Storage | Build established: Hauler-Gunner 11124 | -8/Storage | Repaired Adv. Treads 11163 | -8/Storage | Repaired Arm. Treads 11392 | -8/Storage | Repaired Lgt. Armor Plating 11514 | -8/Storage | Entered Factory 11514 | -7/Factory | Accompanied by 1 ally 11514 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 11749 | -7/Factory | Build established: Hauler-Mutant 11829 | -7/Factory | Discovered new exit (range 11) 11864 | -7/Factory | Identified exit to Lower Caves 11964 | -7/Factory | Fabricated Exp. Sensor Array (x1) 12117 | -7/Factory | Build established: Hauler-Skirmisher 12887 | -7/Factory | Fabricated Exp. Sensor Array (x1) 13022 | -7/Factory | Discovered new exit (range 9) 13028 | -7/Factory | Lost 3 parts (1n1u1w) 13034 | -7/Factory | Identified exit to Factory 13333 | -7/Factory | Repaired Adv. Treads 13881 | -7/Factory | Build established: Hauler-Tank 13941 | -7/Factory | Repaired Arm. Treads 13980 | -7/Factory | Repaired Adv. Treads 14033 | -7/Factory | Repaired Imp. Assault Rifle 14388 | -7/Factory | Entered Lower Caves 14652 | -7/Lower Caves | Discovered new exit (range 16) 14661 | -7/Lower Caves | Learned Factory trap positions 14682 | -7/Lower Caves | Identified exit to Lower Caves 14693 | -7/Lower Caves | Entered another Lower Caves area 14761 | -7/Lower Caves | Core integrity fell below 50% 14831 | -7/Lower Caves | Destroyed 7 combat bots 14832 | -7/Lower Caves | Lost 12 parts (1p2n1u8w) 15012 | -7/Lower Caves | Build established: Hauler-Mutant 15168 | -7/Lower Caves | Encountered a Warlord checkpoint 15492 | -7/Lower Caves | Learned 4 Factory zone layouts 16096 | -7/Lower Caves | Found Unknown Protection 16096 | -7/Lower Caves | Identified Imp. Powered Armor 16239 | -7/Lower Caves | Discovered new exit (range 5) 16244 | -7/Lower Caves | Identified exit to Zion 16248 | -7/Lower Caves | Entered Zion 16297 | -7/Zion | System corruption cleaned by Quarantine Array 16447 | -7/Zion | Gained Derelict followers 16582 | -7/Zion | Given the Hacking Drone Bay 16592 | -7/Zion | Found Prototype Device 16647 | -7/Zion | Learned location of Warlord (-5) 16680 | -7/Zion | Identified Hacking Drone Bay 16766 | -7/Zion | Learned location of Armory (-3) 16898 | -7/Zion | Build established: Scavenger-Assassin 16988 | -7/Zion | Learned Factory terminal intel 17489 | -7/Zion | Learned location of 1 exit from Lower Caves 17653 | -7/Zion | Imprinted 17656 | -7/Zion | Declared Zion's savior 18047 | -7/Zion | Given A8's code to call for help 18090 | -7/Zion | Discovered new exit (range 16) 18119 | -7/Zion | Identified exit to Proximity Caves 18138 | -7/Zion | Entered Proximity Caves 18138 | -6/Proximity Caves | Accompanied by 6 allies 18228 | -6/Proximity Caves | Lost 3 parts (1p2w) 18696 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 18981 | -6/Proximity Caves | Discovered exit to Factory (range 13) 19037 | -6/Proximity Caves | Entered Factory 19037 | -6/Factory | Accompanied by 3 allies 19037 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19039 | -6/Factory | Loaded intel: 93 trap records 19040 | -6/Factory | Loaded intel: 20 terminal locations 19648 | -6/Factory | Discovered new exit (range 9) 19671 | -6/Factory | Identified exit to Lower Caves 19839 | -6/Factory | Build established: Scavenger-Mutant 20045 | -6/Factory | Destroyed 7 combat bots 20053 | -6/Factory | Lost 3 parts (2n1u) 20084 | -6/Factory | Retrieved Zion intel report: Trap Installations 20238 | -6/Factory | Retrieved Zion intel report: Component Schematics 20239 | -6/Factory | Zion Hacking Resupply teleported in 20337 | -6/Factory | Retrieved Zion intel report: Guard Positions 20354 | -6/Factory | Terminal network hard line cut 20398 | -6/Factory | Build established: Scavenger-Skirmisher 21514 | -6/Factory | Build established: Scavenger-Mutant 22074 | -6/Factory | Entered Lower Caves 22075 | -6/Lower Caves | Identified exit to Lower Caves 22112 | -6/Lower Caves | Learned Factory garrison access intel 22282 | -6/Lower Caves | Encountered a Warlord checkpoint 23272 | -6/Lower Caves | Entered another Lower Caves area 23400 | -6/Lower Caves | Learned Armory security intel 23573 | -6/Lower Caves | Build established: Scavenger-Skirmisher 23993 | -6/Lower Caves | Learned Factory terminal intel 24093 | -6/Lower Caves | Build established: Scavenger-Mutant 24201 | -6/Lower Caves | Discovered new exit (range 14) 24228 | -6/Lower Caves | Identified exit to Data Miner 24268 | -6/Lower Caves | Entered Data Miner 24268 | -6/Data Miner | Discovered new exit (range 6) 24303 | -6/Data Miner | Met Data Miner 24336 | -6/Data Miner | Learned location of Section 7 (-2) 24336 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 24357 | -6/Data Miner | Enhanced Grunt warped into view, answering call for help 24364 | -6/Data Miner | Enhanced Grunt warped into view, answering call for help 24370 | -6/Data Miner | Received God Mode back door access code from Data Miner 24436 | -6/Data Miner | Identified exit to Proximity Caves 24441 | -6/Data Miner | Entered Proximity Caves 24441 | -5/Proximity Caves | Accompanied by 2 allies 24737 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 25193 | -5/Proximity Caves | Escorted by Enhanced Grunt 25532 | -5/Proximity Caves | Discovered new exit (range 15) 25743 | -5/Proximity Caves | Learned Factory stockpile data 25810 | -5/Proximity Caves | Identified exit to Factory 25822 | -5/Proximity Caves | Entered Factory 25822 | -5/Factory | Accompanied by 3 allies 25822 | -5/Factory | Evolved 2 slots: Utility x2 25823 | -5/Factory | Identified exit to Upper Caves 25825 | -5/Factory | Loaded intel: 20 terminal locations 25826 | -5/Factory | Loaded intel: 4 garrison access locations 25937 | -5/Factory | Zion Light squad teleported in 26038 | -5/Factory | Zion Explosive Resupply teleported in 26046 | -5/Factory | Found Prototype Launcher 26046 | -5/Factory | Identified Mni. Smartbomb Launcher 26180 | -5/Factory | Discovered new exit (range 23) 26187 | -5/Factory | Build established: Scavenger-Assassin 26250 | -5/Factory | Identified exit to Factory 26571 | -5/Factory | Allied Derelicts emerged from ambush trap array 26583 | -5/Factory | Build established: Hauler-Assassin 27071 | -5/Factory | Zion hero teleported in (12-ASH) 27241 | -5/Factory | Incoming investigation squad redirected 27371 | -5/Factory | Terminal network hard line cut 27840 | -5/Factory | Crushed by falling debris 27929 | -5/Factory | Discovered exit to Upper Caves (range 23) 27994 | -5/Factory | Lost 5 parts (1p1n2u1w) 28477 | -5/Factory | Build established: Hauler-Skirmisher 28767 | -5/Factory | Entered another Factory area 28767 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 28842 | -4/Factory | Repaired Broken Hvy. Treads 28972 | -4/Factory | Local fabrication network quarantined 29090 | -4/Factory | Fabricated Adv. Heavy Siege Treads (x2) 29126 | -4/Factory | Build established: Hauler-Assassin 29200 | -4/Factory | Discovered new exit (range 12) 29232 | -4/Factory | Identified exit to Upper Caves 29929 | -4/Factory | Spotted B-86 Titan 29934 | -4/Factory | Zion Infowar Resupply teleported in 30040 | -4/Factory | P-70 Sage assimilated allied 4W-UWL(A) 30135 | -4/Factory | Lost 5 parts (5w) 30314 | -4/Factory | Terminal network hard line cut 30444 | -4/Factory | Entered Upper Caves 30524 | -4/Upper Caves | Build established: Scavenger-Assassin 31291 | -4/Upper Caves | Discovered new exit (range 13) 31307 | -4/Upper Caves | Identified exit to Upper Caves 31321 | -4/Upper Caves | Entered another Upper Caves area 31484 | -4/Upper Caves | Encountered a Warlord checkpoint 31644 | -4/Upper Caves | Build established: Hauler-Assassin 31717 | -4/Upper Caves | Spotted B-86 Titan 31854 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 31865 | -4/Upper Caves | Found Prototype Special Weapon 32000 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 33067 | -4/Upper Caves | Discovered new exit (range 10) 33140 | -4/Upper Caves | Identified exit to Zhirov 33146 | -4/Upper Caves | Entered Zhirov 33146 | -4/Zhirov | Discovered new exit (range 3) 33153 | -4/Zhirov | Identified exit to Proximity Caves 33207 | -4/Zhirov | Learned location of Quarantine (-3) 33207 | -4/Zhirov | Learned location of Testing (-2) 33207 | -4/Zhirov | Learned location of Command (-1) 33275 | -4/Zhirov | Found Alien Artifact 33275 | -4/Zhirov | Identified Integrated Dissipator 33275 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 33369 | -4/Zhirov | Identified Molecular Deconstructor 33622 | -4/Zhirov | Found Alien Artifact 33689 | -4/Zhirov | Entered Proximity Caves 33997 | -3/Proximity Caves | Build established: Hauler-Mutant 34208 | -3/Proximity Caves | Discovered new exit (range 12) 34228 | -3/Proximity Caves | Identified exit to Research 34230 | -3/Proximity Caves | Entered Research 34230 | -3/Research | Evolved 2 slots: Utility x2 34231 | -3/Research | Identified exit to Quarantine 34540 | -3/Research | Build established: Hauler-Assassin 35279 | -3/Research | Zion hero teleported in (ME-RLN) 35451 | -3/Research | ME-RLN assimilated hostile H-77 Assassin 35456 | -3/Research | Terminal network hard line cut 35572 | -3/Research | Garrison activated, responded to threat 36185 | -3/Research | Fabricated Lgt. Regenerative Plating? 36708 | -3/Research | Spotted B-86 Titan 37059 | -3/Research | System corruption reached 10% 37203 | -3/Research | Found Unknown Launcher 37203 | -3/Research | Identified Gamma Bomb Array 37563 | -3/Research | Entered Quarantine 37590 | -3/Quarantine | Incoming investigation squad redirected 37689 | -3/Quarantine | Found Alien Artifact 37692 | -3/Quarantine | Identified Subatomic Replicator 37705 | -3/Quarantine | Used Subatomic Replicator to replicate Hvy. Siege Treads 37738 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 38065 | -3/Quarantine | Found Alien Artifact 38065 | -3/Quarantine | Identified Stasis Generator 38102 | -3/Quarantine | Found Alien Artifact 38102 | -3/Quarantine | Identified Phase Armor 38798 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 39096 | -3/Quarantine | Terminal network hard line cut 39177 | -3/Quarantine | Found Alien Artifact 39177 | -3/Quarantine | Identified Terrabomb 39177 | -3/Quarantine | Used Terrabomb 39509 | -3/Quarantine | Build established: Scavenger-Assassin 39584 | -3/Quarantine | Garrison activated, responded to threat 39879 | -3/Quarantine | Build established: Scavenger-Skirmisher 40008 | -3/Quarantine | Found Alien Artifact 40008 | -3/Quarantine | Identified Core Reset Matrix 40008 | -3/Quarantine | Used Core Reset Matrix 40012 | -3/Quarantine | Detected hypermatrix surge 40012 | -3/Quarantine | Sensed 14 artifacts in vicinity 40017 | -3/Quarantine | Discovered new exit (range 21) 40142 | -3/Quarantine | Identified exit to Research 40192 | -3/Quarantine | Found Matter Drive 40235 | -3/Quarantine | Entered Research 40235 | -2/Research | Evolved 2 slots: Utility x2 40639 | -2/Research | Found Prototype Slashing Weapon 40639 | -2/Research | Identified Vibroblade 40643 | -2/Research | Found Vibroblade 41342 | -2/Research | Build established: Scavenger-Assassin 41606 | -2/Research | Terminal network hard line cut 41612 | -2/Research | System corruption reached 10% 41862 | -2/Research | Found Prototype Launcher 41862 | -2/Research | Identified Adv. Micro-nuke Launcher 43528 | -2/Research | First assault squad dispatched 43545 | -2/Research | Incoming assault squad redirected 43763 | -2/Research | Incoming assault squad redirected 43891 | -2/Research | Build established: Hauler-Assassin 44131 | -2/Research | Destroyed 10 combat bots 44195 | -2/Research | Lost 3 parts (1u2w) 44285 | -2/Research | Incoming assault squad redirected 44857 | -2/Research | Crushed by falling debris 45258 | -2/Research | Incoming assault squad redirected 45417 | -2/Research | Found Prototype Processor 45417 | -2/Research | Identified Exp. Signal Interpreter 45440 | -2/Research | Build established: Scavenger-Skirmisher 45561 | -2/Research | Incoming assault squad redirected 45712 | -2/Research | High security lockdown imminent 45792 | -2/Research | High security lockdown engaged 46080 | -2/Research | Core integrity fell below 50% 46120 | -2/Research | Spotted Investigator 46124 | -2/Research | Scanned by Researcher 46128 | -2/Research | Destroyed Investigator 46154 | -2/Research | Destroyed 18 combat bots 46175 | -2/Research | Lost 9 parts (1n5u3w) 46214 | -2/Research | System corruption reached 30% 46248 | -2/Research | Lost 5 parts (1p1u3w) 46271 | -2/Research | Spotted Investigator 46283 | -2/Research | Garrison activated, responded to threat 46286 | -2/Research | Spotted Striker 46295 | -2/Research | Destroyed Striker 46297 | -2/Research | Spotted Striker 46307 | -2/Research | Emitted hypermatrix ping 46311 | -2/Research | Self-destructed Last Messages --------------- M-36 Artificer stasis bubble strength at 160. Emitted hypermatrix ping. M-36 Artificer stasis bubble strength at 150. System corrupted: Adv. Micro-nuke Launcher targeting data glitched. G-73 Enforcer destroyed. Detected hypermatrix ping. Held in stasis. Investigator is analyzing... G-73 Enforcer destroyed. P-80 Master destroyed. P-80 Master resets G-73 Enforcer, system corruption cleaned. Adv. Micro-nuke Launcher destroyed. The unstable cave ceiling collapses. G-73 Enforcer crushed by falling debris. Held in stasis. Investigator is analyzing... [Achievement: Tester] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ############# # #?##% | | #????######## # #??# | | ?????## # #???? | | ???#?## # #######+# | | ?????## # ## | | ?????## # + | | ?????#####+##### ####+### | | ?????## ] + ##+# | | ?????## # # | | ?????## """# # | | ?????## """# """ # | | #????## """# """ # | | ???#?## ] # ""T"" """ # | | ?#???## # """"" # | | ?????#" # #### | | #????## # #??? | | ?????########### #?## | | ??#?## # #??? ## ##+####?? | | ???#?# ###??# ## ############ ? ??? # | | ????## # #### ## #########??# ???? ? | | ?????# ## #;;;%# #?#???? ?? | | ?###?# # ;[*m%+ ##??? ?? ? # | | ##??## # ; /g%# ##########?? | | #????# # ;=%*c# #?? | | #???## ## ;%[=[ * #?? | | #????# ## @ = #?# | | ?????# # # #?# | | ######" # *!K=! ##? | | # % ### | | # % | ##? | | # "" = ##? | | #"""!! g#g % ##? | | #"" % %% ###+###### | | #""F" % % % %= * % ! | | #"""" %% !% % p % ! | | # """ % ! = %[ = % * | | # % !* % | | # | # # # ######### % | | # ! # ????????#?# | | # # ###??#?????# | | # # #???#??#?#?# | | ############# #????##?#?## | | ???#?????#??# ##?####????# | | ????????????# """"" ##?????#???# | | ??????##???## """"" #??#???######## | | ??????????#?# """"" ###?#?#??# | | #???????????###########??????#?#] | | ????????#???????#????#???#??#??# "" | | ????????????##???#??????#??????# "" | | ?#????????????#?#???#????#???### " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 45 Energy Capacity 1390 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 2400 Utility Shielding 66 Weapon Cycling 25 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Exp. Sensor Array | x1 | -7/Factory Adv. Heavy Siege Treads | x2 | -4/Factory | Preloaded Lgt. Regenerative Plating | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator Stasis Generator Phase Armor Terrabomb Core Reset Matrix Matter Drive Achievements -------------- Deconstruction Heroic Deeds Let's See Who's Tougher Overachiever Tester Challenges ------------ None Game ------ Seed ExplosiveWavePenetrator Manual? 0 Play Time 06:15:37 Cumulative 107.3 hours Start 2021.03.31 @ 02:37:35 End 2021.04.01 @ 03:33:51 Sessions 25 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 49 Gallery% 50 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 413c969d-97a7-442c-91ce-afbf97335142