Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.07 @ 18:43:34 Player: beans Result: Destroyed by exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (2233) 2233 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 7056 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/1000 Matter 0/300 Energy 89/100 System Corruption 1% Temperature Cool (24) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Core Analyzer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Plasma Cannon Gauss Cannon Heavy Missile Launcher Faulty Rocket Array Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Fission Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- IFF Parser Core Analyzer Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Light Antimatter Cannon > --- INVENTORY -------- Gauss Rifle Heavy Missile Launcher Rocket Array Great Axe [Rating: 61] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Fission Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Transmission Jammer Processor Core Analyzer Hackware Hacking Suite Weapon Minigun Energy Gun Advanced Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 4 | . . 2 1 . . . 1 . Utility 5 | . . . 1 2 . . . 2 Weapon . | . . . . . . . . . Parts Attached 58 | 5 . 10 8 11 . 6 13 5 Power 10 | 1 . 2 . 4 . 1 2 . Engine 6 | 1 . 2 . 3 . . . . Core 4 | . . . . 1 . 1 2 . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 4 4 2 . 2 4 . Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover 2 | . . . 2 . . . . . Flight 14 | . . 4 2 2 . 2 4 . Utility 13 | . . 2 1 4 . . 2 4 Device 5 | . . . . 1 . . 2 2 Storage . | . . . . . . . . . Processor 4 | . . 1 1 1 . . . 1 Hackware 4 | . . 1 . 2 . . . 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 17 | 2 . 2 3 1 . 3 5 1 Energy Gun 8 | 2 . 2 2 . . . 1 1 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 3 | . . . 1 1 . . 1 . Ballistic Cannon 2 | . . . . . . 1 1 . Launcher 2 | . . . . . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . 1 2 1 . 3 3 1 Parts Lost 29 | . 1 . 9 . . . 9 10 Power 5 | . 1 . 1 . . . 2 1 Propulsion 14 | . . . 6 . . . 5 3 Utility 5 | . . . . . . . 1 4 Weapon 5 | . . . 2 . . . 1 2 Highest Loss Streak 10 | . 1 . 3 . . . 3 10 To Critical Strikes . | . . . . . . . . . Average Backups 4 | . . 3 4 4 4 5 4 4 Power . | . . . 1 . . . . . Propulsion . | . . 1 . . . . . . Utility . | . . . . . . . . . Weapon 3 | . . 1 2 3 3 4 4 4 Tool/Special . | . . . . . . . . . Unused Backups 6 | . . 2 . 2 1 . . 1 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . . 1 . . . 1 Weapon 4 | . . 2 . 1 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 71 | . 58 68 56 68 92 95 80 52 Engine 4 | . 10 4 5 2 7 7 5 . Core 1 | . . . . 1 . . 3 3 Hover 1 | . . . 4 1 . . . . Flight 23 | . . 35 14 21 30 33 30 10 Device 4 | . . . . 6 7 7 5 7 Processor 7 | . . 8 9 8 7 7 6 10 Hackware 14 | . . 8 9 12 23 23 20 13 Energy Gun 3 | . 24 9 13 . . . . 1 Ballistic Gun 5 | . . . . 10 15 13 2 . Ballistic Cannon 1 | . . . . . . 1 3 1 Peak Build Rating 61 | 5 5 30 30 44 44 51 61 58 Average Rating 34 | 3 4 18 19 30 43 46 49 40 On Entrance 25 | . 5 . 30 15 44 44 51 44 Avg Prop Armor Cover (%) 12 | . . 19 17 10 . . . 4 Naked Turns 35 | . 11 24 . . . . . . Heaviest Build 28 | 7 7 13 14 19 19 20 28 16 Greatest Support 27 | 20 20 20 20 20 20 25 27 17 Greatest Overweight (x) 3 | 1 . . 1 . . . 1 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 3 4 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 3 5 5 5 5 5 4 Class Distribution -------------------- 46% | Hacker-Sprinter 29% | Mutant 19% | Sprinter 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 1596 | 222 23 110 80 387 . 128 646 . Remotely . | . . . . . . . . . Salvage Created 2304 | . 211 261 492 212 . 158 771 199 Parts 131 | . 13 19 20 14 . 7 43 15 Haulers Intercepted 6 | . . 2 1 1 . . 2 . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 48 | . 2 4 10 1 . 3 24 4 Melee 1 | . . . . . . . 1 . Guns 21 | . 2 4 10 1 . 2 2 . Cannons 5 | . . . . . . 1 4 . AOE 21 | . . . . . . . 17 4 Classes Destroyed 13 | . 4 4 1 . . . 3 1 Worker 6 | . . . 2 1 . 1 1 1 Builder 2 | . . 1 . . . . . 1 Tunneler 1 | . . . . . . . . 1 Hauler 6 | . . 2 1 1 . . 2 . Recycler 1 | . 1 . . . . . . . Operator 3 | . 1 . . 1 . . 1 . Watcher 11 | . 2 2 . 2 . 1 4 . Swarmer 10 | . . 3 3 . . . 4 . Grunt 19 | . 2 . 6 . . 3 4 4 Sentry 4 | . . 1 1 1 . . 1 . Hunter 1 | . . . . . . . 1 . Programmer 3 | . . . . . . . 3 . Assembled 11 | . . . . . . . 11 . Best Kill Streak 10 | . 6 3 4 1 . 2 10 7 Combat Bots Only 10 | . 2 3 4 1 . 2 10 4 Max Kills in Single Turn 7 | . 1 2 1 1 . 1 5 7 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . . 4 4 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Hostile Shots Fired 405 | . 21 13 101 50 . 20 79 121 Missed 170 | . 9 5 41 32 . 5 37 41 Hits 235 | . 12 8 60 18 . 15 42 80 Melee 2 | . . . . . . . 2 . Projectile 233 | . 12 8 60 18 . 15 40 80 Critical Strikes 5 | . . 1 2 . . . 1 1 Part Disruptions 1 | . . . . 1 . . . . Damage Taken 3831 | . 150 88 859 251 . 230 702 1551 Core 1669 | . 26 11 240 77 . 28 276 1011 Absorbed by Shields 37 | . . . . . . . 37 . Regen/Repaired (Parts) 24 | . . . . 24 . . . . Core Remaining (%) 82 | 100 89 97 56 . . 85 67 . Volleys Fired 234 | . 14 28 44 38 . 16 81 13 Largest 2 | . 2 2 2 2 . 2 2 1 Hottest 122 | . 80 122 122 53 . 76 80 105 Shots Fired 325 | . 28 33 73 58 . 30 90 13 Gun 254 | . 28 33 73 58 . 24 34 4 Cannon 64 | . . . . . . 5 51 8 Launcher 7 | . . . . . . 1 5 1 Special . | . . . . . . . . . Kinetic 174 | . . . . 58 . 29 81 6 Thermal 89 | . . 10 73 . . . 4 2 Explosive 7 | . . . . . . 1 5 1 Electromagnetic 55 | . 28 23 . . . . . 4 Robot Hit Streak 21 | . 3 6 21 5 . 6 7 5 Robot Miss Streak 5 | . 3 2 4 5 . 2 5 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 180 | . 12 19 52 30 . 19 42 6 Core Hits 115 | . 8 10 20 12 . 10 44 11 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 14 | . 1 . 6 . . . 7 . Burn 6 | . . . 6 . . . . . Destroy 1 | . . . . . . . 1 . Blast 6 | . . . . . . . 6 . Corrupt 1 | . 1 . . . . . . . Melee Attacks 1 | . . . . . . . 1 . Impact . | . . . . . . . . . Slashing 1 | . . . . . . . 1 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6371 | . 213 418 1055 550 . 454 2690 991 Guns 2720 | . 213 275 1055 550 . 251 353 23 Cannons 1053 | . . . . . . 106 772 175 Explosions 2517 | . . 143 . . . 97 1484 793 Melee 81 | . . . . . . . 81 . Ramming . | . . . . . . . . . Kinetic 2207 | . . . . 550 . 357 1125 175 Thermal 1826 | . . 203 1055 . . . 568 . Explosive 1806 | . . . . . . 97 916 793 Electromagnetic 451 | . 213 215 . . . . . 23 Impact . | . . . . . . . . . Slashing 81 | . . . . . . . 81 . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . 1 8 8 9 1 Average Corruption 4 | . . . . 1 5 8 4 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . . . 8 10 . Message Errors 1 | . . . . . . . 1 . Matter Fused 4 | . . . . . . 3 1 . Heat Flow Errors 5 | . . . . . . 2 3 . Energy Discharges 2 | . . . . . . . 2 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 1 2 . Data Loss (major) 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots 2 | . . . . . . . . 2 Overflow Damage 211 | . . 5 . . . . 164 42 Projectiles 59 | . . . . . . . 59 . Explosions 152 | . . 5 . . . . 105 42 Melee . | . . . . . . . . . Knockbacks 7 | . . . . . . 1 6 . Impact . | . . . . . . . . . Kinetic 7 | . . . . . . 1 6 . Secondary . | . . . . . . . . . Self-Inflicted Damage 166 | . . 22 . . . . 144 . Shots 3 | . . 1 . . . . 2 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 497 | . 117 322 497 18 . 440 269 90 Average Temperature 125 | . 52 129 196 7 . 108 91 27 Received Heat Transfer 797 | . 87 6 414 36 . 135 71 48 Effects 3 | . . 1 2 . . . . . Shutdowns 1 | . . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . . Short Circuit 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 1 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . . . 9 . . . . . Heat Transferred 3203 | . . 361 2442 . . . 400 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Maximum Alert Level 3 | . . . 1 . . . 3 2 Low Security (%) 75 | 100 100 100 69 100 100 100 49 . Level 1 23 | . . . 30 . . . 49 94 Level 2 . | . . . . . . . . 5 Level 3 . | . . . . . . . 1 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 795 | . 52 166 239 108 22 116 795 407 Initial 389 | . . 7 65 108 22 1 56 389 Average 123 | . 29 63 160 47 15 46 204 354 Influence Increases 2492 | . 74 216 414 272 . 191 1155 170 Destroy 0b10 Robot/C 740 | . 40 80 200 20 . 60 260 80 Destroy 0b10 Robot/NC 150 | . 20 25 15 25 . 10 40 15 Destroy Leader 204 | . 14 28 32 16 . 12 92 10 Successful Hack 56 | . . . . . . 28 . 28 Disable Machine 465 | . . . 15 . . 15 420 15 Destroy Structure 142 | . . 8 2 1 . 6 103 22 Partial Spotted 135 | . . . 15 45 . 30 45 . Lose Combat Pursuer 600 | . . 75 135 165 . 30 195 . Influence Decreases 2103 | . 55 79 331 447 62 77 476 576 Entered New Map 743 | . . 12 91 131 42 1 60 406 Time Decay 1070 | . 45 67 150 316 20 76 326 70 Lost Part 290 | . 10 . 90 . . . 90 100 Squads Dispatched 21 | . . 1 3 7 . 3 4 3 Investigation 5 | . . . . 1 . 1 1 2 Extermination 5 | . . . . 2 . 1 2 . Reinforcement 10 | . . 1 2 4 . 1 1 1 Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 5 | . 2 1 2 . . . . . Communications Jammed 3 | . . . . . . 3 . . Distress Signals 3 | . . . . . . 3 . . Times Spotted 138 | . 10 12 28 17 6 11 41 13 Peak Tracking Total 13 | . 5 6 10 6 6 7 10 13 Tactical Retreats 21 | . . 4 3 5 . 2 7 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 11 | . 1 . . 4 . . 5 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 31 | . . . 1 . . 1 28 1 Max in Single Turn 22 | . . . 1 . . 1 22 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 23 | . . 3 1 5 . 4 7 3 Terminals 5 | . . . . 2 . . 3 . Fabricators 4 | . . . . 2 . 1 1 . Repair Stations 4 | . . . . 1 . 2 . 1 Recycling Units 7 | . . 2 . . . 1 3 1 Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 50 | . . 6 2 13 . 8 13 8 Successful 29 | . . 5 2 8 . 4 6 4 Failed 21 | . . 1 . 5 . 4 7 4 Catastrophic 5 | . . . . 1 . 1 2 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . . . . 8 . . 6 . Fabricators 9 | . . . . 3 . 4 2 . Repair Stations 10 | . . . . 2 . 3 . 5 Recycling Units 10 | . . 3 . . . 1 5 1 Scanalyzers 5 | . . 3 2 . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 6 | . . . . 4 . . 2 . Prototype ID Bank 2 | . . . . 1 . . 1 . Open DSF 1 | . . . . . . . 1 . Locate Traps 1 | . . . . 1 . . . . Recall Reinforcements 2 | . . . . 2 . . . . Fabricator Hacks 5 | . . . . 2 . 2 1 . Network Status 1 | . . . . . . . 1 . Load Schematic 2 | . . . . 1 . 1 . . Build 2 | . . . . 1 . 1 . . Repair Station Hacks 6 | . . . . 2 . 1 . 3 Scan Component 4 | . . . . 1 . 1 . 2 Repair 1 | . . . . 1 . . . . Refit 1 | . . . . . . . . 1 Recycling Unit Hacks 8 | . . 3 . . . 1 3 1 Report Inventory 2 | . . 1 . . . . 1 . Retrieve Components 6 | . . 2 . . . 1 2 1 Scanalyzer 4 | . . 2 2 . . . . . Insert Component 2 | . . 1 1 . . . . . Analyze 2 | . . 1 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . . 1 . 4 . 2 4 2 Full Trace Events 5 | . . . . 1 . 1 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked 1 | . . . . . . . 1 . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . Parts Built 4 | . . . . 2 . 2 . . Authchips . | . . . . . . . . . Time 109 | . . . . 73 . 36 . . Total Part Build Rating 12 | . . . . 6 . 6 . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 38 | . . . . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . . 2 . . . 1 7 1 Parts Scanalyzed 2 | . . 1 1 . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Active Infowar (turns) 862 | . . . . 208 43 189 422 . IFF 359 | . . . . . . . 359 . Jamming 503 | . . . . 208 43 189 63 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 2562 | 41 102 192 313 805 43 189 725 152 Spaces Moved 4217 | 33 71 290 352 1394 120 338 1447 172 Core 195 | 15 41 54 12 . . . . 73 Treads . | . . . . . . . . . Legs 48 | 18 30 . . . . . . . Wheels . | . . . . . . . . . Hover 100 | . . . 100 . . . . . Flight 3874 | . . 236 240 1394 120 338 1447 99 Fastest Speed 23 | 50 50 26 26 26 26 23 23 32 Average Speed 31 | 97 79 32 43 28 26 24 26 52 Slowest Speed 275 | 120 120 50 114 35 26 26 105 275 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 21 | . . 4 8 1 . 2 6 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 21 44 35 39 82 11 29 4 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 6 | . . . . . . . 6 . Terrain Destroyed 142 | . . 7 . . . 7 107 21 Melee . | . . . . . . . . . Projectile 22 | . . . . . . 2 19 1 AOE 120 | . . 7 . . . 5 88 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total 5111 | 42 89 352 427 1753 131 410 1681 226 Wait 468 | . . 11 19 275 10 44 89 20 Move 4170 | 32 70 281 336 1392 119 334 1434 172 Hop 19 | . . 4 7 1 . 1 6 . Pick Up 39 | 5 2 10 5 10 1 1 5 . Fast Attach 35 | . . 4 5 6 . 3 9 8 Attach 30 | 5 . 7 4 7 . . 4 3 Detach 11 | . 3 . 1 1 . . 3 3 Swap 19 | . . . 3 . . 8 8 . Drop 36 | . . 7 3 8 1 3 7 7 Fire 234 | . 14 28 44 38 . 16 81 13 Melee 1 | . . . . . . . 1 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 49 | . . . . 15 . . 34 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 16) 144 | -10/Materials | Entered another Materials area 144 | -9/Materials | Evolved 2 slots: Propulsion x2 194 | -9/Materials | Discovered new exit (range 14) 329 | -9/Materials | Discovered new exit (range 16) 336 | -9/Materials | Entered another Materials area 336 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 546 | -8/Materials | Lost 3 parts (1p1n1w) 566 | -8/Materials | Garrison activated, responded to threat 642 | -8/Materials | Discovered new exit (range 15) 649 | -8/Materials | Entered Factory 649 | -7/Factory | Evolved 2 slots: Utility x2 650 | -7/Factory | Lost 3 parts (2n1w) 731 | -7/Factory | Build established: Mutant 820 | -7/Factory | Fabricated Cesium-ion Thruster? 976 | -7/Factory | Discovered new exit (range 6) 1200 | -7/Factory | Discovered new exit (range 4) 1243 | -7/Factory | Found Prototype Launcher 1365 | -7/Factory | Repaired Cesium-ion Thruster 1454 | -7/Factory | Manually triggered Chute Trap 1454 | -7/Factory | Sucked down chute 1454 | -7/Factory | Entered Waste 1457 | -7/Waste | Spotted C-40 Crusher 1461 | -7/Waste | Spotted C-40 Crusher 1469 | -7/Waste | EMP discharged 1473 | -7/Waste | Spotted C-40 Crusher 1473 | -7/Waste | Spotted C-40 Crusher 1478 | -7/Waste | Spotted C-40 Crusher 1478 | -7/Waste | Spotted C-40 Crusher 1479 | -7/Waste | Discovered new exit (range 14) 1497 | -7/Waste | Entered Factory 1520 | -7/Factory | Identified Rocket Array 1546 | -7/Factory | Fabricated Cesium-ion Thruster? 1652 | -7/Factory | Build established: Hacker-Sprinter 1680 | -7/Factory | Discovered new exit (range 11) 1686 | -7/Factory | Entered another Factory area 1686 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1730 | -6/Factory | Assembled infested ambush trap array 1792 | -6/Factory | Lost 3 parts (1n1u1w) 1795 | -6/Factory | Spotted B-75 Beast 1799 | -6/Factory | Destroyed 10 combat bots 2337 | -6/Factory | Lost 3 parts (1p2n) 2400 | -6/Factory | Discovered new exit (range 13) 2411 | -6/Factory | Entered another Factory area 2411 | -5/Factory | Evolved 2 slots: Utility x2 2429 | -5/Factory | Found Prototype Device 2429 | -5/Factory | Identified Adv. EM Shield 2556 | -5/Factory | Core integrity fell below 50% 2563 | -5/Factory | Destroyed by exploding Power Conduit Last Messages --------------- U-05 Engineer destroyed. Destroyed Unknown Energy Gun. G-67 Veteran destroyed. G-50 Soldier destroyed. T-07 Excavator destroyed. ALERT: Construction progress impeded, dispatching reinforcements to local area. Slug penetrates Wall. Penetrated by Slug. Slug penetrates P-70 Sage. Slug penetrates Wall. Slug penetrates Fabricator. K-01 Serf cleans the Power Conduit. Triggered Tesla Bomb Trap. A bubble of electromagnetic force engulfs the area. Power Conduit explodes. Fabricator disabled. K-01 Serf destroyed. Power Conduit explodes. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? "?????????????????????? | | ??????????????????????? "?????????????????????? | | ??????????????????????# "?"???????????????????? | | ??????????????????????# " "?"?????????????????? | | ??????????????????????# " " " ????????????????? | | ??????????????????????# " " " ????????????????? | | ??????????????????????# ???????????????? | | ??????????????????????# " "???????????????? | | ??????????????????????# " "???????????????? | | ??????????????????????# " " ??????????????? | | ??????????????????????# ! " " ??????????????? | | ??????????????????????# " " ??????????????? | | ####################### " " ??????????????? | | % " " "?????????????? | | ^ ! ! " " "?????????????? | | * """ " " " ????????????? | | !!! " @ w #?????????? | | !! " " " " ???????????? | | ####### !! g "F" = " " "?????????????? | | ??????# *= "" " " "?????????????? | | ??????# *%!%= " " ??????????????? | | ??????# *= %%= " " ??????????????? | | ??????# | # ## " " ??????????????? | | ??????# ## " " ??????????????? | | ??????# #### ##### " "???????????????? | | ??????# #??####???# " "???????????????? | | ??????# #?????????# ???????????????? | | ??????# #?????????# ????????????????? | | ??????# #?????????# ????????????????? | | ??????# #?????????# w????????????????? | | ?????? #?????????+ ???????????????????? | | ??????? ??????????? ?????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 24 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 8 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cesium-ion Thruster | x2 | -7/Factory Cesium-ion Thruster | x2 | -7/Factory Repaired ---------- Cesium-ion Thruster | 4% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunChromaticChainsaw Manual? 0 Play Time 00:48:18 Cumulative 247.5 hours Start 2026.03.07 @ 17:55:34 End 2026.03.07 @ 18:43:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 670 Rogue 668 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 62 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6d4fdfa1-1271-4598-913f-4d8750f968c2