Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.11 @ 18:52:55 Player: bryce Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (106) 530 Value Destroyed (4145) 4145 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1433) 1433 TOTAL SCORE: 10148 Bonus ------- High Alert Combat Kills 433 Awakened Behemoth Slayer 1000 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 96/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer > --- WEAPON (4) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Reinforced Deuterium Engine Recoil Stabilizer Minigun Heavy Machine Gun Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Heavy Particle Cannon Cooled Plasma Cannon Flak Gun > --- INVENTORY -------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Armored Wheel Recoil Stabilizer Beam Rifle Particle Gun Minigun Grenade Launcher Mining Laser [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Propulsion Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power 1 | . . . 1 . . . . . . . Propulsion 3 | . . . . 1 1 1 . . . . Utility 2 | . . . . 1 . 1 . . . . Weapon 2 | . . . 1 . 1 . . . . . Parts Attached 102 | 6 3 5 8 31 16 12 10 2 3 6 Power 22 | 1 1 1 2 7 3 3 1 . . 3 Engine 16 | 1 1 1 2 7 1 . 1 . . 2 Core 6 | . . . . . 2 3 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 30 | 2 1 . 4 10 2 4 4 2 . 1 Treads 7 | . . . . 4 2 . 1 . . . Leg 15 | . . . . 5 . 4 3 2 . 1 Wheel 8 | 2 1 . 4 1 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 8 | 1 . 1 . 2 1 2 . . . 1 Device 1 | . . . . 1 . . . . . . Storage 3 | 1 . 1 . . . 1 . . . . Processor 3 | . . . . 1 1 1 . . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 42 | 2 1 3 2 12 10 3 5 . 3 1 Energy Gun 15 | . . . 1 4 6 1 2 . 1 . Energy Cannon 3 | . . . . . . 2 . . 1 . Ballistic Gun 19 | 2 1 2 1 7 4 . 2 . . . Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 3 | . . 1 . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Parts Lost 44 | . . . . 11 3 8 7 4 . 11 Power 9 | . . . . 2 2 2 1 . . 2 Propulsion 17 | . . . . 4 . 2 5 2 . 4 Utility 3 | . . . . . . 1 . . . 2 Weapon 15 | . . . . 5 1 3 1 2 . 3 Highest Loss Streak 11 | . . . . 3 2 5 4 2 . 11 To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 77 | . 83 85 69 82 86 71 73 69 73 51 Engine 9 | . 13 14 15 15 10 2 . 6 6 4 Treads 6 | . . . . 3 23 10 4 . . . Leg 11 | . . . . 14 . 10 22 22 20 12 Wheel 4 | . 27 28 21 2 . . . . . . Device 3 | . . . . 7 7 . . . . . Storage 7 | . 14 14 11 9 7 6 6 6 6 3 Processor 7 | . . . . 4 6 8 13 13 13 9 Energy Gun 6 | . . . 1 7 9 6 5 6 6 2 Energy Cannon 3 | . . . . . . 6 11 6 13 6 Ballistic Gun 13 | . 27 26 19 16 18 9 6 6 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 49 | 13 13 18 23 30 43 44 37 37 47 49 Greatest Support 76 | 26 26 26 28 44 76 76 60 60 50 50 Greatest Overweight (x) 14 | 1 . . 1 1 . . . 1 . 14 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 10 7 Most Carried 10 | 7 8 9 10 10 10 10 10 8 8 7 Average Carried 8 | 2 5 7 9 9 9 9 8 7 5 5 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 6 9 9 10 10 10 6 8 6 5 Class Distribution -------------------- 65% | Scavenger-Gunner 21% | Mutant 8% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Matter Collected 2096 | 260 . 206 36 800 314 125 157 138 . 60 Remotely . | . . . . . . . . . . . Salvage Created 4343 | . . 149 281 1750 686 610 326 237 . 304 Parts 198 | . . 7 13 104 25 19 13 5 . 12 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 13 4 . 9 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 97 | . . 6 8 42 13 10 9 4 . 5 Guns 73 | . . 3 8 37 13 4 4 4 . . Cannons 12 | . . . . . . 5 3 . . 4 AOE 9 | . . 3 . 5 . . 1 . . . Classes Destroyed 14 | . . 2 1 6 3 1 . . . 1 Worker 4 | . . . . 3 1 . . . . . Builder 1 | . . . . 1 . . . . . . Recycler 2 | . . . . 1 . 1 . . . . Mechanic 1 | . . . . . . 1 . . . . Watcher 1 | . . . . 1 . . . . . . Swarmer 26 | . . 3 3 14 . 3 3 . . . Grunt 45 | . . 3 4 17 6 6 3 4 . 2 Brawler 2 | . . . . . 1 1 . . . . Duelist 1 | . . . . 1 . . . . . . Protector 1 | . . . . 1 . . . . . . Sentry 13 | . . . 1 9 3 . . . . . Hunter 5 | . . . . . 1 . 2 . . 2 Programmer 3 | . . . . . 2 . 1 . . . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 7 | . . 3 5 7 3 5 3 4 . 2 Combat Bots Only 7 | . . 3 5 7 3 3 3 4 . 2 Max Kills in Single Turn 2 | . . 1 2 2 1 1 1 1 . 1 Gunslinging 1 | . . . 1 1 . . . . . . Exploded 2 | . . 1 . 2 . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 857 | . . 26 26 225 184 86 119 88 . 103 Missed 267 | . . 9 6 57 71 26 34 39 . 25 Damage Taken 7295 | . . 155 165 1889 1126 805 1117 643 . 1395 Core 1367 | . . 14 41 224 232 91 120 71 . 574 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 76 | . . . . . . . . . . 76 Ignored by Resistances 2098 | . . 48 49 551 336 222 328 176 . 388 Core Remaining (%) 81 | 100 . 94 89 59 66 . . . . . Volleys Fired 341 | . . 17 25 146 62 33 36 11 . 11 Largest 4 | . . 2 2 2 2 2 4 2 . 4 Hottest 274 | . . 40 40 76 145 130 207 53 . 274 Shots Fired 525 | . . 28 45 204 93 62 43 22 . 28 Gun 438 | . . 22 45 202 93 31 20 22 . 3 Cannon 75 | . . . . . . 31 19 . . 25 Launcher 12 | . . 6 . 2 . . 4 . . . Special . | . . . . . . . . . . . Kinetic 306 | . . 22 45 148 41 6 19 22 . 3 Thermal 176 | . . . . 23 52 56 20 . . 25 Explosive 12 | . . 6 . 2 . . 4 . . . Electromagnetic 31 | . . . . 31 . . . . . . Robot Hit Streak 47 | . . 9 9 34 47 41 40 39 . 7 Robot Miss Streak 3 | . . 2 2 3 2 2 1 . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . . . 2 5 2 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . Shots Hit Robots 428 | . . 15 36 167 74 50 38 21 . 27 Core Hits 247 | . . 12 16 96 46 30 23 9 . 15 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . . . . Critical Strikes 9 | . . 1 . 5 1 . 1 . . 1 Burn 4 | . . . . 3 1 . . . . . Meltdown 1 | . . . . . . . 1 . . . Destroy 2 | . . 1 . 1 . . . . . . Corrupt 1 | . . . . 1 . . . . . . Impale 1 | . . . . . . . . . . 1 Melee Attacks 9 | . . . . . . . . . . 9 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 9 | . . . . . . . . . . 9 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8617 | . . 384 366 2977 1458 1241 1014 386 . 791 Guns 5215 | . . 198 366 2202 1289 470 274 386 . 30 Cannons 1643 | . . . . . . 771 397 . . 475 Explosions 1473 | . . 186 . 775 169 . 343 . . . Melee 286 | . . . . . . . . . . 286 Ramming . | . . . . . . . . . . . Kinetic 3448 | . . 198 366 1578 415 195 255 386 . 55 Thermal 3766 | . . . . 895 959 1046 416 . . 450 Explosive 695 | . . 186 . 166 . . 343 . . . Electromagnetic 422 | . . . . 338 84 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 286 | . . . . . . . . . . 286 Highest Corruption 2 | . . . . . 2 . . . . . Average Corruption 1 | . . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . . 4 . . . . . Message Errors 3 | . . . . . 3 . . . . . Energy Discharges 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 162 | . . . . 97 50 . 15 . . . Projectiles 15 | . . . . . . . 15 . . . Explosions 147 | . . . . 97 50 . . . . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 275 | . . . . 184 91 . . . . . Shots 8 | . . . . 4 4 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 568 | . . . 6 79 123 112 96 17 . 568 Average Temperature 67 | . . . 3 16 36 45 45 5 . 189 Received Heat Transfer 2817 | . . 99 84 972 549 315 183 198 . 417 Effects 5 | . . . . . . . . . . 5 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . 1 1 . . . Parts Melted 22 | . . . . 3 8 3 4 . . 4 Heat Transferred 6705 | . . . . 1412 2093 1847 646 . . 707 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Peak Influence 828 | . 30 196 284 828 447 367 . . . . Initial 244 | . . 9 64 102 244 188 . . . . Average 363 | . 10 126 221 583 266 261 . . . . Maximum Alert Level 3 | . . . 1 3 2 1 . . . . Low Security (%) 20 | 100 100 100 30 2 6 19 . . . . Level 1 41 | . . . 69 4 90 80 . . . . Level 2 28 | . . . . 67 2 . . . . . Level 3 9 | . . . . 24 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . . 1 6 4 1 . . . . Investigation 2 | . . . . . 1 1 . . . . Extermination 2 | . . . . . 2 . . . . . Reinforcement 6 | . . . 1 5 . . . . . . Assault 1 | . . . . 1 . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Distress Signals 6 | . . . 2 4 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 146 | . 2 7 12 66 18 12 10 5 . 14 Peak Tracking Total 9 | . 1 3 5 9 5 4 4 4 . 6 Tactical Retreats 13 | . . 1 . 6 2 . 1 1 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 6 | . 1 . 2 1 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 20 | . . . . 2 18 . . . . . Max in Single Turn 11 | . . . . 2 11 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 1 | . . 1 . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 1 | . . 1 . . . . . . . . Successful 1 | . . 1 . . . . . . . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . 2 2 1 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Turns Passed 5936 | 60 247 228 272 1624 1190 376 769 729 69 372 Spaces Moved 3809 | 59 244 179 173 947 617 180 529 570 54 257 Core 174 | 24 . . . . . . . . . 150 Treads 845 | . . . . 139 617 89 . . . . Legs 2041 | . . . . 690 . 91 529 570 54 107 Wheels 749 | 35 244 179 173 118 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 95 160 120 120 120 120 50 Average Speed 122 | 78 89 90 91 123 160 139 120 120 120 116 Slowest Speed 750 | 100 90 90 115 190 160 160 120 190 120 750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 4 33 41 22 80 21 4 73 70 8 28 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . . 3 4 . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 184 | . . 27 . 46 81 4 21 . . 5 Melee . | . . . . . . . . . . . Projectile 12 | . . . . . . 4 3 . . 5 AOE 172 | . . 27 . 46 81 . 18 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Total 4570 | 71 271 219 246 1229 723 242 626 595 58 290 Wait 193 | . 18 5 31 65 16 7 44 7 . . Move 3799 | 58 243 178 172 946 616 179 528 569 53 257 Hop . | . . . . . . . . . . . Pick Up 71 | 7 7 8 7 22 2 6 4 4 1 3 Fast Attach 33 | 1 . . 1 10 13 6 1 . . 1 Attach 53 | 5 3 2 7 14 1 4 8 2 3 4 Detach 1 | . . . . . . . . . . 1 Swap 16 | . . 3 . 7 2 2 1 . . 1 Drop 52 | . . 6 3 19 11 5 4 . 1 3 Fire 341 | . . 17 25 146 62 33 36 11 . 11 Melee 9 | . . . . . . . . . . 9 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 308 | -10/Materials | Entered Mines 323 | -10/Mines | Met a Derelict bent on vengeance 405 | -10/Mines | Found the Drone Emporium 409 | -10/Mines | Found Prototype Device 461 | -10/Mines | Learned location of Zion (-6) 523 | -10/Mines | Discovered new exit (range 13) 536 | -10/Mines | Entered Materials 536 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 795 | -9/Materials | Discovered new exit (range 14) 808 | -9/Materials | Entered another Materials area 808 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 954 | -8/Materials | Destroyed 7 combat bots 1135 | -8/Materials | Lost 3 parts (1p2w) 1432 | -8/Materials | Build established: Scavenger-Gunner 2008 | -8/Materials | First assault squad dispatched 2173 | -8/Materials | Lost 3 parts (1p1n1w) 2425 | -8/Materials | Discovered new exit (range 5) 2432 | -8/Materials | Entered Factory 2432 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3539 | -7/Factory | Garrison activated, responded to threat 3574 | -7/Factory | Discovered new exit (range 9) 3622 | -7/Factory | Entered another Factory area 3622 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3729 | -6/Factory | Lost 3 parts (1n1u1w) 3860 | -6/Factory | Lost 5 parts (2p1n2w) 3990 | -6/Factory | Discovered new exit (range 8) 3998 | -6/Factory | Entered Lower Caves 4087 | -6/Lower Caves | Encountered a Warlord checkpoint 4516 | -6/Lower Caves | Learned Factory stockpile data 4592 | -6/Lower Caves | Lost 4 parts (4n) 4712 | -6/Lower Caves | Discovered new exit (range 14) 4744 | -6/Lower Caves | Learned Factory terminal intel 4767 | -6/Lower Caves | Entered another Lower Caves area 5032 | -6/Lower Caves | Spotted B-75 Beast 5443 | -6/Lower Caves | Discovered new exit (range 13) 5455 | -6/Lower Caves | Build established: Scavenger-Mutant 5464 | -6/Lower Caves | Learned 4 Factory zone layouts 5496 | -6/Lower Caves | Entered Zion 5512 | -6/Zion | Learned 4 Factory zone layouts 5536 | -6/Zion | Found CR-A16's Pointy Stick 5544 | -6/Zion | Discovered new exit (range 16) 5565 | -6/Zion | Entered Proximity Caves 5569 | -5/Proximity Caves | Identified exit to Factory 5678 | -5/Proximity Caves | Spotter reported a threat 5720 | -5/Proximity Caves | Spotted B-75 Beast 5769 | -5/Proximity Caves | Core integrity fell below 50% 5776 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 5779 | -5/Proximity Caves | Destroyed B-75 Beast 5802 | -5/Proximity Caves | Lost 11 parts (2p4n2u3w) 5809 | -5/Proximity Caves | Learned Factory stockpile data 5880 | -5/Proximity Caves | Spotter reported a threat 5914 | -5/Proximity Caves | Core integrity fell below 20% 5937 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- seams. 05779_ B-75 Beast destroyed. 05782_ Acquired Hvy. Machine Gun. 05783_ Magnetic Acceleration Cannon fries itself beyond repair. 05783_ Acquired Rnf. Deuterium Engine. 05784_ Hvy. Plasma Cannon fries itself beyond repair. 05785_ Acquired 10 matter. 05793_ Coolant Injector fries itself beyond repair. 05809_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 05855_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 05875_ Dropped Beam Rifle. 05878_ N-01 Spotter is scanning... 05880_ N-01 Spotter sends a signal. 05880_ ALERT: Unidentified potential threat approaching Complex 0b10. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????#####???????????????????????????????????? | | ????????## ##??????????????????????????????????? | | ????????? #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ########## ##??????????????????????????????????? | | ## #?#####????????????????????????????? | | ###### ### #####????????????????????????? | | ?##### ### ##???????????????????????? | | ?# ##??????????????????????? | | ## ### #??????????????????????? | | # #?## ### #??????????????????????? | | #??## ## ##??????????????????????? | | # ##??# ## ## #???????????????????????? | | # ##### #### ## #???????????????????????? | | # ####### ## ##???????????????????????? | | #?### "########??????????????????????? | | #?# ### #??????????????????????? | | % ### #? #??????????????????????? | | ###" ### ####????????????????????? | | %###### # #? #????????????????????? | | ## #?## # ## ##???????????????????? | | ### ### g g # ####### #?????????? | | #?# % % #?????????? | | #?# % @ #?????????? | | #?##" !%""## ##???????????????? | | #?# % * ######## #????????????????? | | ??# #??????## #????????????????? | | ??# % % #???###?## ## #????????????????? | | ??#% %#??## ##?# ##?## #????????????????? | | ??# #??# ### ##????# #????????????????? | | ??# #### ## ##?????? #????????????????? | | ??## ## ##??????? #????????????????? | | ??# [ #??????? ##????????????????? | | ??# ### #????????#?????????????????? | | ?# ### #?????????????????????????? | | # #?# #?????????????????????????? | | ###### ##?# ########?????????????????????????? | | ?????####??######????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed CoolantGatlingGuard Manual? 0 Play Time 01:22:17 Cumulative 34.3 hours Start 2024.03.09 @ 19:08:10 End 2024.03.11 @ 18:52:55 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 92 Rogue 83 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d7284aa-07c0-4c62-a81f-46554d335115