Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.09 @ 13:50:42 Player: viper Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (177) 885 Value Destroyed (6293) 6293 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (406) 406 TOTAL SCORE: 11004 Bonus ------- High Alert Combat Kills 115 Follower Combat Kills 315 Friendly Fire -24 Cogmind --------- Core Integrity 0/850 Matter 365/650 Energy 273/290 System Corruption 0% Temperature Cool (484) Location -6/Factory Parts ------- Power (2) Improved Deuterium Engine Propulsion (2) Armored Leg Armored Leg Utility (9) High-capacity Storage Unit High-capacity Matter Pod Compact Matter Pod Visual Processing Unit Improved Terrain Scan Processor Core Analyzer Improved Core Shielding System Shield Weapon (3) Advanced Assault Cannon Inventory (12) Light Nuclear Core Light Angular Momentum Engine Improved Carbon-fiber Leg Flexi-carbon Leg Minigun Flak Gun Assault Cannon Heavy Flak Cannon Peak State ------------ Power Improved Deuterium Engine Improved Deuterium Engine Propulsion Flexi-carbon Leg Armored Leg Utility High-capacity Storage Unit High-capacity Matter Pod Gravity Neutralizing Apparatus Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Core Analyzer System Shield Weapon Assault Cannon Assault Cannon Advanced Assault Cannon Inventory Light Nuclear Core Angular Momentum Engine Improved Aluminum Leg Improved Carbon-fiber Leg Compact Matter Pod Compact Matter Pod Compact Matter Pod Minigun Flak Gun Flak Gun Assault Cannon Heavy Flak Cannon [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Gravity Neutralizing Apparatus Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Core Shielding Weapon Assault Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Slots Evolved 9 | . 1 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 7 | . . 2 2 1 . 2 Weapon 1 | . 1 . . . . . Parts Attached 77 | 7 7 6 7 14 21 15 Power 15 | 1 1 . 1 4 6 2 Engine 12 | 1 1 . 1 4 3 2 Core 3 | . . . . . 3 . Reactor . | . . . . . . . Propulsion 17 | 2 3 1 . 3 5 3 Treads . | . . . . . . . Leg 17 | 2 3 1 . 3 5 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 2 1 2 3 2 2 6 Device 4 | . . . . 1 1 2 Storage 5 | 1 1 1 . . . 2 Processor 6 | 1 . 1 1 1 1 1 Hackware 2 | . . . 2 . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 27 | 2 2 3 3 5 8 4 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 2 3 . . 2 . Ballistic Cannon 18 | . . . 3 5 6 4 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . Parts Lost 13 | . . . . . 10 3 Power 5 | . . . . . 4 1 Propulsion 3 | . . . . . 3 . Utility . | . . . . . . . Weapon 5 | . . . . . 3 2 Highest Loss Streak 3 | . . . . . 3 3 Average Slot Usage (%) 98 | . 99 100 99 99 96 97 Engine 10 | . 12 10 8 14 8 11 Core 1 | . . . . . 4 . Leg 15 | . 24 20 16 14 12 12 Device 5 | . . . . 7 7 10 Storage 14 | . 12 20 16 14 14 12 Processor 18 | . 12 20 16 14 21 24 Hackware 6 | . . . 16 13 7 6 Ballistic Gun 12 | . 37 30 1 . 7 . Ballistic Cannon 11 | . . . 23 21 12 17 Naked Turns . | . . . . . . . Heaviest Build 76 | 16 42 50 58 76 73 76 Greatest Support 50 | 20 26 26 26 38 50 50 Greatest Overweight (x) 3 | . 2 1 2 2 3 2 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 Average Capacity 11 | 5 10 12 12 12 12 11 Most Carried 12 | 2 12 12 9 12 12 12 Average Carried 9 | . 9 9 8 10 10 9 Final Capacity 12 | 8 12 12 12 12 12 12 Final Carried 12 | 2 12 9 9 11 10 8 Class Distribution -------------------- 37% | Skirmisher 31% | Gunner 19% | Hacker-Skirmisher 6% | Commander-Skirmisher Dominant Class ---------------- Gunner | -10/Materials Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Gunner | -7/Storage Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Matter Collected 6050 | 185 676 847 288 518 2636 900 Remotely . | . . . . . . . Salvage Created 6675 | . 1033 1539 411 375 2430 887 Parts 345 | . 60 97 39 21 87 41 Haulers Intercepted 7 | . . 3 . . 4 . Recyclers Shooed 7 | . 1 2 . . 1 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 134 | . 22 25 8 12 46 21 Guns 63 | . 22 25 . . 16 . Cannons 71 | . . . 8 12 30 21 Classes Destroyed 13 | . 4 5 3 . 1 . Worker 5 | . . 1 1 . 3 . Builder 3 | . . 1 . 1 1 . Tunneler 1 | . . 1 . . . . Hauler 7 | . . 3 . . 4 . Recycler 11 | . 2 3 . 1 3 2 Operator 4 | . . . 1 . 2 1 Watcher 12 | . 3 4 2 . 1 2 Swarmer 12 | . 2 3 . . 2 5 Grunt 87 | . 20 14 2 9 29 13 Brawler 1 | . . . 1 . . . Sentry 27 | . . 8 4 2 11 2 Hunter 4 | . . . 1 1 2 . Programmer 3 | . . . . . 2 1 Best Kill Streak 9 | . 4 8 2 5 9 4 Combat Bots Only 8 | . 4 3 2 3 8 3 Max Kills in Single Turn 2 | . 1 2 1 2 2 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Damage Taken 5027 | . 322 359 89 440 1918 1899 Core 1247 | . 52 63 . 38 243 851 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 79 84 100 . 59 . Volleys Fired 370 | . 49 66 19 35 129 72 Largest 3 | . 3 3 3 3 3 3 Hottest 140 | . 60 75 132 132 140 136 Shots Fired 1062 | . 143 198 57 104 363 197 Gun 481 | . 143 198 . . 140 . Cannon 581 | . . . 57 104 223 197 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 1062 | . 143 198 57 104 363 197 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 51 | . 42 36 51 24 43 29 Robot Miss Streak 5 | . 2 3 2 2 5 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 8 | . 3 5 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 783 | . 107 146 39 72 281 138 Core Hits 366 | . 51 48 17 28 169 53 Critical Hits 20 | . 3 1 1 3 11 1 Critical Kills 8 | . 2 1 . . 5 . Critical Parts Destroyed 10 | . 1 . 1 2 5 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15060 | . 1236 2495 911 1646 5623 3149 Guns 6330 | . 1226 2495 . . 2609 . Cannons 8714 | . . . 911 1646 3008 3149 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 16 | . 10 . . . 6 . Kinetic 15044 | . 1226 2495 911 1646 5617 3149 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 1 . . . 5 . Average Corruption 1 | . 1 . . . 1 . Corruption Purged . | . . . . . . . Effects 29 | . . . . . 29 . Message Errors 4 | . . . . . 4 . Matter Fused 3 | . . . . . 3 . Heat Flow Errors 6 | . . . . . 6 . Energy Discharges 4 | . . . . . 4 . Data Loss (minor) 3 | . . . . . 3 . Targeting Errors 5 | . . . . . 5 . Weapon Failures 4 | . . . . . 4 . Overload Shots . | . . . . . . . Overflow Damage 87 | . . . 29 16 . 42 Projectiles 87 | . . . 29 16 . 42 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 96 | . . . 11 23 19 43 Impact . | . . . . . . . Kinetic 84 | . . . 11 17 18 38 Secondary 12 | . . . . 6 1 5 Self-Inflicted Damage 5 | . 5 . . . . . Shots . | . . . . . . . Rammed 1 | . 1 . . . . . Targets Rammed 2 | . 1 . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 698 | . 60 118 141 488 607 698 Average Temperature 150 | . 20 42 47 201 155 237 Received Heat Transfer 2466 | . 261 213 54 216 1167 555 Effects 95 | . . . . 13 36 46 Shutdowns 28 | . . . . 3 10 15 Energy Bleed 9 | . . . . 1 3 5 Interference 22 | . . . . 4 12 6 Matter Decay 8 | . . . . . 1 7 Short Circuit 8 | . . . . 1 2 5 Damage (minor) 4 | . . . . 1 1 2 Damage (major) 11 | . . . . 3 7 1 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Peak Influence 601 | . 320 316 283 189 601 228 Average Influence 130 | . 88 151 92 84 245 61 Maximum Alert Level 2 | . 1 1 1 . 2 1 Low Security (%) 72 | . . . . . . . Level 1 22 | . . . . . . . Level 2 5 | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 44 | . 6 5 1 4 13 15 Investigation 27 | . 6 4 . 4 8 5 Extermination 3 | . . . . . 2 1 Reinforcement 9 | . . 1 1 . 3 4 Assault . | . . . . . . . Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Construction Impeded 3 | . . . . . 1 2 Haulers Reinforced 2 | . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Distress Signals 13 | . 1 4 2 . 2 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 181 | . 30 29 17 12 56 37 Peak Tracking Total 5 | . 4 4 3 3 4 5 Tactical Retreats 8 | . 2 1 2 . . 3 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Traps Triggered 5 | . . . . 2 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . . . 1 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Disabled 9 | . . 1 1 2 5 . Max in Single Turn 1 | . . 1 1 1 1 . Garrison Access 3 | . . . . 1 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Accessed 38 | . 9 6 2 5 10 6 Terminals 25 | . 8 5 2 2 7 1 Fabricators 2 | . . . . 1 . 1 Repair Stations 6 | . 1 . . . 2 3 Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 3 | . . . . 1 1 1 Total Hacks 202 | . 36 32 7 37 55 35 Successful 144 | . 27 23 7 24 34 29 Failed 58 | . 9 9 . 13 21 6 Catastrophic 2 | . 1 . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 133 | . 33 28 7 17 41 7 Fabricators 11 | . . . . 7 . 4 Repair Stations 36 | . 3 . . . 10 23 Recycling Units . | . . . . . . . Scanalyzers 15 | . . 4 . 11 . . Garrison Access 7 | . . . . 2 4 1 Terminal Hacks 96 | . 24 20 7 12 27 6 Record 22 | . 6 4 4 3 2 3 Part Schematic 3 | . . . . 3 . . Robot Schematic 1 | . . . . . 1 . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 5 | . 3 1 . . 1 . Open Door 1 | . . . . . 1 . Level Access Points 1 | . . . . . . 1 Branch Access Points 2 | . 1 . . . 1 . Emergency Access Points 2 | . 1 . . 1 . . Terminal Index 1 | . 1 . . . . . Fabricator Index 1 | . . . . . 1 . Scanalyzer Index 1 | . . 1 . . . . Alert Level 5 | . . 1 . 1 3 . Unreport Threat 1 | . . . . . 1 . Locate Traps 5 | . 3 1 . . 1 . Disarm Traps 1 | . . . . . 1 . Dispatch Records 6 | . 3 2 1 . . . Maintenance Status 2 | . . 2 . . . . Security Status 3 | . 2 . . . 1 . Surveillance Status 1 | . . . . . 1 . Patrol Status 1 | . . . . . 1 . Transport Status 3 | . . . . . 3 . Investigation Status 4 | . . 1 . . 3 . Reinforcement Status 3 | . 1 2 . . . . Assault Status 1 | . . 1 . . . . Recall Investigation 1 | . . . . . 1 . Recall Reinforcements 2 | . 1 1 . . . . Hauler Manifests 5 | . . 2 1 1 . 1 Registered Components 3 | . . . 1 1 1 . Zone Layout 8 | . 2 1 . 2 2 1 Fabricator Hacks 3 | . . . . 2 . 1 Load Schematic 2 | . . . . 1 . 1 Build 1 | . . . . 1 . . Repair Station Hacks 29 | . 3 . . . 5 21 Scan Component 17 | . 2 . . . 3 12 Repair 12 | . 1 . . . 2 9 Recycling Unit Hacks . | . . . . . . . Scanalyzer 12 | . . 3 . 9 . . Insert Component 7 | . . 2 . 5 . . Analyze 5 | . . 1 . 4 . . Garrison Access Hacks 4 | . . . . 1 2 1 Seal Access 3 | . . . . 1 1 1 Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 34 | . 9 5 1 4 10 5 Full Trace Events 31 | . 9 5 . 4 8 5 Feedback Events 3 | . 1 . . . 2 . Corruption 3 | . 1 . . . 2 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . 1 . 7 . . Parts Built 2 | . . . . 2 . . Matter 168 | . . . . 168 . . Time 42 | . . . . 42 . . Total Part Build Rating 8 | . . . . 8 . . Parts Repaired 12 | . 1 . . . 2 9 Time 478 | . 26 . . . 41 411 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 1 . 4 . . Part Schematics Acquired 5 | . . 1 . 4 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Total Allies 10 | . . . . . 10 . Largest Group 10 | . . . . . 10 10 Highest-Rated Group 173 | . . . . . 173 173 Highest-Rated Ally 29 | . . . . . 29 29 Total Orders 2 | . . . . . . 2 ROAM 1 | . . . . . . 1 EXPLORE 1 | . . . . . . 1 Ally Attacks 118 | . . . . . 18 100 Total Damage 1537 | . . . . . 272 1265 Kills 14 | . . . . . 4 10 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Turns Passed 8612 | 85 1420 1211 748 1045 2186 1917 Spaces Moved 3746 | 62 770 595 321 533 990 475 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 3744 | 60 770 595 321 533 990 475 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 Average Speed 154 | 117 146 150 176 155 159 154 Slowest Speed 220 | 120 180 150 180 180 220 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 5 98 45 34 11 96 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 99 | . . . 10 3 65 21 Melee . | . . . . . . . Projectile 99 | . . . 10 3 65 21 AOE . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Total 5784 | 70 962 805 459 669 1316 1503 Wait 1519 | . 125 126 103 75 164 926 Move 3740 | 61 769 594 320 532 989 475 Hop . | . . . . . . . Pick Up 42 | 2 9 5 4 6 7 9 Fast Attach 28 | 7 1 1 3 1 6 9 Attach 19 | . 1 2 2 3 8 3 Detach 1 | . . . . . . 1 Swap 30 | . 5 3 2 10 7 3 Drop 32 | . 2 8 6 7 5 4 Fire 370 | . 49 66 19 35 129 72 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . 1 . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 1 | . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 5 exits: Fac x4 / *Low) History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 14) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Weapon x1 316 | -10/Materials | Build established: Gunner 340 | -10/Materials | Identified exit to Materials 340 | -10/Materials | Discovered exit to Materials (range 9) 340 | -10/Materials | Identified exit to Mines 598 | -10/Materials | Repaired Aluminum Leg 835 | -10/Materials | Discovered exit to Materials (range 12) 1159 | -10/Materials | Discovered exit to Materials (range 8) 1506 | -10/Materials | Entered another Materials area 1506 | -9/Materials | Evolved 2 slots: Utility x2 1816 | -9/Materials | Build established: Skirmisher 2697 | -9/Materials | Identified exit to Materials 2697 | -9/Materials | Discovered exit to Materials (range 11) 2717 | -9/Materials | Entered another Materials area 2717 | -8/Materials | Evolved 2 slots: Utility x2 3014 | -8/Materials | Build established: Hacker-Skirmisher 3454 | -8/Materials | Identified exit to Factory 3454 | -8/Materials | Discovered exit to Factory (range 7) 3465 | -8/Materials | Entered Factory 3465 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3728 | -7/Factory | Fabricated Flak Gun (x2) 4491 | -7/Factory | Identified exit to Storage 4491 | -7/Factory | Discovered exit to Storage (range 7) 4510 | -7/Factory | Entered Storage 4678 | -7/Storage | Build established: Skirmisher 4920 | -7/Storage | Repaired Imp. Carbon-fiber Leg 5085 | -7/Storage | Identified exit to Recycling 5189 | -7/Storage | Destroyed 8 combat bots 5409 | -7/Storage | Lost 3 parts (1p1n1w) 5513 | -7/Storage | Build established: Gunner 5536 | -7/Storage | Identified exit to Factory 5536 | -7/Storage | Discovered exit to Factory (range 6) 5945 | -7/Storage | Repaired Assault Cannon 6532 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6696 | -7/Storage | Entered Factory 6696 | -6/Factory | Accompanied by 10 allies 6696 | -6/Factory | Evolved 2 slots: Utility x2 6755 | -6/Factory | Garrison activated, responded to threat 7003 | -6/Factory | Build established: Commander-Skirmisher 7174 | -6/Factory | Repaired Hcp. Storage Unit 7247 | -6/Factory | Repaired Adv. Assault Cannon 7293 | -6/Factory | Repaired Imp. Deuterium Engine 7461 | -6/Factory | Repaired Assault Cannon 7510 | -6/Factory | Repaired Imp. Deuterium Engine 7569 | -6/Factory | Build established: Skirmisher 7591 | -6/Factory | Repaired Gravity Neutralizing Apparatus 7631 | -6/Factory | Repaired Assault Cannon 7670 | -6/Factory | Repaired Assault Cannon 7823 | -6/Factory | Identified exit to Lower Caves 7823 | -6/Factory | Discovered exit to Lower Caves (range 13) 8370 | -6/Factory | Repaired Adv. Assault Cannon 8405 | -6/Factory | Garrison activated, responded to threat 8413 | -6/Factory | Core integrity fell below 50% 8419 | -6/Factory | Core integrity fell below 20% 8558 | -6/Factory | Identified exit to Factory 8613 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08599_ Overheating: System interference. 08599_ Core Analyzer temporarily disabled. 08599_ S-27 Virus knocked back. 08599_ G-50 Soldier knocked back. 08601_ R-10 Processor collects Lgt. Nuclear Core. 08602_ Power failure, Imp. Deuterium Engine shutdown. 08602_ Assault Cannon destroyed. 08603_ U-05 Engineer builds a Wall. 08604_ Imp. Deuterium Engine destroyed. 08605_ R-10 Processor collects VTOL Module. 08608_ G-50 Soldier knocked back. 08609_ U-05 Engineer builds a Wall. 08609_ R-10 Processor collects VTOL Module. 08610_ Overheating: Energy bleed (-58). 08611_ G-50 Soldier knocked back. 08611_ G-50 Soldier destroyed. 08611_ Assault Cannon destroyed. 08613_ Power failure, Imp. Deuterium Engine shutdown. 08613_ Overheating: Short circuit. 08613_ Visual Processing Unit permanently disabled. Map ----- +----------------------------------------------------+ | # # """ """ # """""" #?? | | """" # # # """""" #?? | | # # # """""" #?? | | """" # # # #?? | | # # # #?? | | ###### ############## #?? | | ###### % #??##?????#??# = #?? | | ####?# #?#?#?#??????####+#####?? | | ####?# ###########???# #???? | | ###### ## ##### #???? | | ? ?#?# ## """ + #???? | | ####% ## """ ##### #???? | | % %# """ #???# #???? | | # #???### ;###### | | " / """ #?????# #! # | | " """ # """ ####### # " # | | " G # """ + + T # | | " """ ## # # " # | | " " ?#######/## u# # | | ? " ???????# # # | | " ???????# R %=###### | | " ?????### s%####### | | " ?????+ %""""g=s# # | | " ?????# """"*=[# # | | ? ?????# """" = # # | | " " " ?????# """"@ # # | | " " " ????? g"""" # # | | " " " ??? """" # # | | ? "?" " ? + # | | ????"?" """ # # | | ??????" """ ##+############# | | ??????" """ # #? | | ??????????? ???????????????? | | ???????????""" ???????????????? | | ???????????""" ???????????????? | | ????????????"" ????????????????? | | ????????????? ????????????????? | | ?????????????" ?????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 490 Matter Stores 506 Matter Capacity 650 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Evasion (%) 40 Core Analysis 6 Defensive Hacking 20 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Flak Gun | -7/Factory | Hacked Force Field | -7/Factory | Hacked Imp. Actuator Array | -7/Factory | Hacked Assault Cannon | -7/Factory | Scanalyzed Lgt. Assault Rifle | -7/Factory | Scanalyzed Ion Engine | -7/Factory | Scanalyzed Com. Matter Pod | -7/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Storage | Hacked Fabricated ------------ Flak Gun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftRemoteDoomcannon Manual? 0 Play Time 01:05:49 Cumulative 532.3 hours Start 2019.11.09 @ 12:45:24 End 2019.11.09 @ 13:50:42 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 538 Rogue 538 Adventurer 0 Explorer 476 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 69 Gallery% 73 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81338221-acbb-4835-9f81-120f8c41ff48