Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.27 @ 19:23:03 Player: CaducityX Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (2724) 2724 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7604 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 210/300 Energy 47/100 System Corruption 10% Temperature Cool (2) Movement Hovering (60) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Antigrav System > --- UTILITY (7) ------ Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor High-capacity Storage Unit Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Precision Assault Rifle Heavy Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Weapon Shielding Improved Medium Armor Plating Autogun Heavy Machine Gun Mini Grenade Launcher Mini Grenade Launcher Plasma Cutter Scythe [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power . | . . . . . . . . Propulsion 3 | . . 1 1 . . . 1 Utility 5 | . . 1 . 2 . 1 1 Weapon 2 | . . . 1 . . 1 . Parts Attached 71 | 7 5 7 7 4 11 19 11 Power 8 | 1 . 1 2 . 1 2 1 Engine 2 | 1 . 1 . . . . . Core 6 | . . . 2 . 1 2 1 Reactor . | . . . . . . . . Propulsion 22 | 2 1 3 2 . 5 7 2 Treads 3 | . . 1 2 . . . . Leg 12 | . . . . . 5 7 . Wheel 5 | 2 1 2 . . . . . Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 19 | 1 2 2 1 3 3 5 2 Device 4 | . . . . . . 3 1 Storage 3 | 1 1 1 . . . . . Processor 4 | . 1 . 1 1 . . 1 Hackware . | . . . . . . . . Protection 8 | . . 1 . 2 3 2 . Artifact . | . . . . . . . . Weapon 22 | 3 2 1 2 1 2 5 6 Energy Gun 3 | 2 . . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 1 2 1 2 1 2 4 3 Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Parts Lost 46 | . . 3 2 . 6 10 25 Power 3 | . . . . . 1 1 1 Propulsion 15 | . . 2 1 . 1 3 8 Utility 10 | . . . . . 1 3 6 Weapon 18 | . . 1 1 . 3 3 10 Highest Loss Streak 19 | . . 1 1 . 3 5 19 To Critical Strikes . | . . . . . . . . Average Backups 13 | 5 7 10 13 15 17 16 10 Power 1 | . 1 1 1 1 . 1 2 Propulsion 2 | 4 1 . . . 2 5 . Utility 3 | . . 1 2 3 3 4 4 Weapon 5 | . 3 6 8 9 8 4 2 Tool/Special . | . . . . . . . . Unused Backups 19 | . 4 . 1 1 4 2 7 Power 3 | . . . 1 . . 1 1 Propulsion 4 | . 4 . . . . . . Utility 6 | . . . . 1 . . 5 Weapon 5 | . . . . . 4 1 . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 91 | . 95 88 99 99 97 90 76 Engine 2 | . 14 11 1 . . . . Core 4 | . . . 7 7 6 5 3 Treads 4 | . . 2 18 23 1 . . Leg 14 | . . . . . 27 25 21 Wheel 9 | . 28 28 17 7 . . . Device 2 | . . . . . . 3 7 Storage 7 | . 14 11 9 7 7 6 4 Processor 12 | . 9 11 9 14 15 13 14 Protection 9 | . . 2 9 15 14 14 3 Ballistic Gun 20 | . 27 22 26 23 22 14 16 Ballistic Cannon 1 | . . . . . . 5 . Peak Build Rating 71 | 6 10 13 21 32 51 71 68 Average Rating 35 | 3 9 11 18 29 44 53 48 On Entrance 23 | . 6 10 13 21 32 49 54 Avg Prop Armor Cover (%) 8 | . . 8 12 2 2 . 2 Naked Turns . | . . . . . . . . Heaviest Build 85 | 12 49 54 57 64 73 85 82 Greatest Support 91 | 26 26 30 60 60 80 80 91 Greatest Overweight (x) 13 | 3 2 2 5 1 1 1 13 Average Overweight (x) . | 1 1 1 2 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 20 20 17 Most Carried 20 | 8 9 14 17 17 20 20 15 Average Carried 13 | 6 7 10 13 15 17 16 10 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 6 9 13 16 16 20 11 5 Class Distribution -------------------- 32% | Scavenger-Gunner 25% | Mutant 25% | Gunner 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Matter Collected 2841 | 230 147 265 300 . 458 924 517 Remotely 292 | . . . . . . . 292 Salvage Created 3250 | . 148 611 478 . 489 922 602 Parts 186 | . 22 40 24 . 25 43 32 Haulers Intercepted 3 | . . 2 1 . . . . Recyclers Shooed 3 | . . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 64 | . 6 13 7 . 10 14 14 Guns 59 | . 6 13 7 . 10 11 12 Cannons 3 | . . . . . . 3 . AOE 2 | . . . . . . . 2 Classes Destroyed 13 | . 3 4 . . 3 3 . Worker 3 | . 3 . . . . . . Builder 1 | . . . . . . 1 . Hauler 3 | . . 2 1 . . . . Recycler 3 | . . 1 . . . 2 . Watcher 6 | . 1 2 2 . . 1 . Swarmer 26 | . 6 7 . . 3 3 7 Grunt 14 | . . 3 5 . 1 2 3 Duelist 1 | . . . . . . 1 . Sentry 10 | . . 3 2 . . 2 3 Specialist 4 | . . . . . 4 . . Hunter 5 | . . . . . 1 4 . Programmer 3 | . . . . . . 2 1 Heavy 1 | . . . . . 1 . . Best Kill Streak 8 | . 5 8 4 . 3 4 4 Combat Bots Only 4 | . 3 4 3 . 3 4 4 Max Kills in Single Turn 2 | . 2 1 1 . 2 2 2 Gunslinging 1 | . . . . . 1 . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Hostile Shots Fired 624 | . 18 76 22 . 97 168 243 Missed 177 | . 5 23 5 . 32 34 78 Hits 447 | . 13 53 17 . 65 134 165 Melee 4 | . . . . . . 4 . Projectile 443 | . 13 53 17 . 65 130 165 AOE 2 | . . . . . . . 2 Critical Strikes 16 | . . . 1 . 2 5 8 Actively Blocked 1 | . . . . . . 1 . Damage Taken 7926 | . 98 510 274 . 1377 2133 3534 Core 1439 | . 21 92 81 . 40 203 1002 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 242 | . . . . . 135 107 . Core Remaining (%) 87 | 100 91 77 85 . 94 76 . Volleys Fired 211 | . 16 39 27 . 28 45 56 Largest 4 | . 2 2 3 . 3 4 4 Hottest 111 | . 46 46 69 . 74 111 111 Shots Fired 560 | . 32 78 79 . 84 132 155 Gun 534 | . 32 78 79 . 84 108 153 Cannon 24 | . . . . . . 24 . Launcher 2 | . . . . . . . 2 Special . | . . . . . . . . Kinetic 557 | . 32 78 79 . 84 132 152 Thermal . | . . . . . . . . Explosive 2 | . . . . . . . 2 Electromagnetic 1 | . . . . . . . 1 Robot Hit Streak 24 | . 2 10 24 . 10 23 18 Robot Miss Streak 5 | . 3 4 5 . 2 5 3 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 10 | . 1 4 1 . 4 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . Shots Hit Robots 388 | . 14 51 60 . 62 92 109 Core Hits 160 | . 11 24 26 . 21 41 37 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 6 | . . . 2 . . 4 . Critical Strikes 13 | . . . 2 . . 9 2 Destroy 8 | . . . 2 . . 4 2 Blast 5 | . . . . . . 5 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7639 | . 226 784 910 . 1050 2163 2506 Guns 6830 | . 226 784 905 . 1050 1469 2396 Cannons 694 | . . . . . . 694 . Explosions 110 | . . . . . . . 110 Melee . | . . . . . . . . Ramming 5 | . . . 5 . . . . Kinetic 7519 | . 226 784 905 . 1050 2163 2391 Thermal . | . . . . . . . . Explosive 110 | . . . . . . . 110 Electromagnetic 5 | . . . . . . . 5 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . 2 . . 2 10 Average Corruption 2 | . . . 2 . . 1 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . 2 . . 5 2 Message Errors 2 | . . . 1 . . 1 . Matter Fused 4 | . . . . . . 3 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (major) 1 | . . . 1 . . . . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 26 | . . . . . . 26 . Projectiles 26 | . . . . . . 26 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 8 | . . . . . . 8 . Impact . | . . . . . . . . Kinetic 8 | . . . . . . 8 . Secondary . | . . . . . . . . Self-Inflicted Damage 2 | . . . 2 . . . . Shots . | . . . . . . . . Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 335 | . . 1 45 . 158 335 216 Average Temperature 76 | . . 1 13 . 42 92 93 Received Heat Transfer 1014 | . . 87 144 . 117 249 417 Effects 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Maximum Alert Level 1 | . . 1 . . 1 . . Low Security (%) 95 | 100 100 95 100 100 70 100 100 Level 1 4 | . . 4 . . 29 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . 1 . . Peak Influence 310 | . 118 225 136 56 310 162 199 Initial 162 | . . 45 91 56 . 162 50 Average 81 | . 45 120 82 16 120 63 107 Influence Increases 2110 | . 198 416 252 5 370 438 431 Destroy 0b10 Robot/C 1280 | . 120 260 140 . 200 280 280 Destroy 0b10 Robot/NC 80 | . 20 25 15 . . 20 . Destroy Leader 338 | . 22 68 46 . 50 82 70 Successful Hack 26 | . 5 2 4 5 . . 10 Disable Machine 75 | . . 30 . . . 45 . Destroy Structure 41 | . 1 1 2 . . 11 26 Lose Combat Pursuer 270 | . 30 30 45 . 120 . 45 Influence Decreases 2093 | . 90 307 344 130 60 645 517 Entered New Map 459 | . . 63 126 69 . 148 53 Time Decay 1174 | . 90 214 198 61 . 397 214 Lost Part 460 | . . 30 20 . 60 100 250 Squads Dispatched 18 | . 1 2 2 . 3 3 7 Investigation 1 | . . 1 . . . . . Extermination 3 | . . . . . . 2 1 Reinforcement 9 | . 1 1 1 . 3 1 2 Assault . | . . . . . . . . Garrison 5 | . . . 1 . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Distress Signals 4 | . 2 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 8 22 15 . 18 17 22 Peak Tracking Total 6 | . 3 6 5 . 4 4 5 Tactical Retreats 14 | . 1 1 2 . 8 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Traps Triggered 4 | . . 1 1 . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Disabled 5 | . . 2 . . . 3 . Max in Single Turn 1 | . . 1 . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Accessed 15 | . 1 5 3 2 . 2 2 Terminals 9 | . 1 4 1 1 . . 2 Fabricators 2 | . . . . 1 . 1 . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . 2 . . 1 . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 34 | . 2 15 9 4 . 2 2 Successful 16 | . 1 4 7 2 . . 2 Failed 18 | . 1 11 2 2 . 2 . Catastrophic 3 | . . 1 1 . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . 2 12 3 2 . . 2 Fabricators 3 | . . . . 2 . 1 . Repair Stations . | . . . . . . . . Recycling Units 7 | . . . 6 . . 1 . Scanalyzers 3 | . . 3 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 1 3 1 1 . . 2 Record 4 | . . 3 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 3 | . . . . 1 . . 2 Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . . . 6 . . . . Process 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Matter 3 | . . . 3 . . . . Scanalyzer 1 | . . 1 . . . . . Retrieve Study 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . 3 2 2 . 2 . Full Trace Events 2 | . . 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 10 | . . . 10 . . . . Retrieved Matter 7 | . . . 7 . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 8 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Active Infowar (turns) 54 | . . . . . . 54 . A.S.S. 54 | . . . . . . 54 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Turns Passed 3268 | 69 247 450 416 220 448 970 448 Spaces Moved 1729 | 44 171 286 241 107 230 410 240 Core 96 | 34 . . . . . . 62 Treads 117 | . . . 1 107 9 . . Legs 804 | . . . . . 221 410 173 Wheels 707 | 10 171 286 240 . . . . Hover 5 | . . . . . . . 5 Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 110 160 127 125 50 Average Speed 134 | 118 100 100 110 198 133 187 110 Slowest Speed 700 | 200 110 110 160 240 240 200 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 33 28 24 4 92 11 8 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 23 | . . . . . . 10 13 Melee . | . . . . . . . . Projectile 13 | . . . . . . 9 4 AOE 9 | . . . . . . . 9 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total 2265 | 58 217 371 331 117 312 518 341 Wait 128 | . 6 30 40 . 18 13 21 Move 1722 | 43 170 285 240 106 229 409 240 Hop . | . . . . . . . . Pick Up 81 | 8 11 9 12 4 15 14 8 Fast Attach 9 | 4 1 . . . . . 4 Attach 50 | 2 . 6 4 3 6 19 10 Detach 5 | . . 1 . 1 . 2 1 Swap 25 | 1 4 1 3 1 6 9 . Drop 33 | . 9 . 4 2 10 7 1 Fire 211 | . 16 39 27 . 28 45 56 Melee . | . . . . . . . . Ram 1 | . . . 1 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 706 | -9/Materials | Discovered new exit (range 5) 767 | -9/Materials | Entered another Materials area 767 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 907 | -8/Materials | Garrison activated, responded to threat 1046 | -8/Materials | Build established: Scavenger-Gunner 1148 | -8/Materials | Discovered new exit (range 16) 1183 | -8/Materials | Entered Factory 1183 | -7/Factory | Evolved 2 slots: Utility x2 1360 | -7/Factory | Discovered new exit (range 12) 1401 | -7/Factory | Identified exit to DSF 1403 | -7/Factory | Entered DSF 1507 | -7/DSF | Additional patrols routed to DSF 1655 | -7/DSF | Lost 3 parts (1p1u1w) 1778 | -7/DSF | Sterilization system engaged 1795 | -7/DSF | Lost 3 parts (1n2w) 1798 | -7/DSF | Ambient heat levels rising (+10) 1801 | -7/DSF | Found Prototype Device 1813 | -7/DSF | Ambient heat levels rising (+10) 1824 | -7/DSF | Discovered new exit (range 16) 1828 | -7/DSF | Ambient heat levels rising (+10) 1843 | -7/DSF | Ambient heat levels rising (+10) 1851 | -7/DSF | Entered Factory 1851 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1880 | -6/Factory | Identified Active Sensor Suite 2231 | -6/Factory | Build established: Tank 2655 | -6/Factory | Build established: Gunner 2727 | -6/Factory | Lost 5 parts (1p1n1u2w) 2732 | -6/Factory | Discovered new exit (range 13) 2815 | -6/Factory | Lost 4 parts (2n1u1w) 2821 | -6/Factory | Entered another Factory area 2821 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2844 | -5/Factory | Identified exit to DSF 2890 | -5/Factory | Garrison activated, responded to threat 3029 | -5/Factory | Garrison activated, responded to threat 3072 | -5/Factory | Build established: Scavenger-Gunner 3142 | -5/Factory | Spotted B-75 Beast 3196 | -5/Factory | Core integrity fell below 50% 3227 | -5/Factory | Lost 19 parts (1p6n5u7w) 3246 | -5/Factory | Core integrity fell below 20% 3258 | -5/Factory | System corruption reached 10% 3269 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03235_ Destroyed Antigrav System. 03237_ Slug penetrates Wall. 03239_ Slug penetrates P-70 Sage. 03243_ Destroyed Hpw. Shock Rifle. 03245_ Slug penetrates P-70 Sage. 03245_ P-70 Sage destroyed. 03246_ System corrupted: Energy discharge (-36). 03247_ Slug penetrates P-70 Sage. 03248_ Gyrokinetic Inverter destroyed. 03249_ Slug penetrates P-70 Sage. [Achievement: System Compromised] 03260_ KE Penetrator destroyed. 03263_ Acquired Tesla Rifle. 03266_ Critical hit (Burn: +37). 03266_ Penetrated by Slug. 03266_ Tesla Rifle destroyed. 03267_ Acquired Antigrav System. 03268_ System corrupted: Matter fused (-5). 03268_ Slug penetrates Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | """"??????????????????????????????????????? | | """"??????????????????????????????????????? | | """"?"????????????????????????????????????? | | % """" ""???????????????????????????????????? | | % """ """"?????????????????????????????????? | | ! ????????????????????????????????? | | !* ????????????????????????????????? | | %### ???????????????????????????????? | | # ! ???????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # ##???????????????????????????????? | | + +???????????????????????????????? | | # #????????????????????????????????? | | # ^ #????????????????????????????????? | | !# ########????????????????????????????????? | | # ####????????????????????????????????????? | | Y" # #????????????????????????????????????? | | "" # #????????????????????????????????????? | | #### #????????????????????????????????????? | | #### #????????????????????????????????????? | | #????????###########?????????????????? | | ######+####+########## #?????????????????? | | # / Y #??? #???????????? | | # T ## ##### | @ # #???????????? | | # """ #####??#;!% ; #???????????? | | # """ #??????##p! # + ""????????? | | # """ #???????# #???? #???????????? | | # #???????# #?????????????????? | | # """ """ #???????# #?????????????????? | | # """ """ #???????#########+#?????????????????? | | # """ """ #???????????????? ????????????????? | | # #????????????????? ???????????????? | | # #?????????????????? ??????????????? | | # #??????????????????""" ?????????????? | | ##############???????????????????"" ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 19 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Heavy Suspicion Hot Goods Hydra I Have A Map? I Spy Item+ Made in Tau Ceti IV Please Form A Line Serviceable Loadout Some Acronyms Are Better Than Others System Compromised That Tickles Use The Force Window Shopping Challenges ------------ None Game ------ Seed BlastTerrorNullifier Manual? 0 Play Time 00:57:04 Cumulative 3.2 hours Start 2026.05.27 @ 18:26:59 End 2026.05.27 @ 19:23:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05ca8be7-4aa3-49b2-bf13-f811fd436740