Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 15:52:48

Player: Minty

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (200)     1000
Value Destroyed (6024)     6024
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (1981)               1981
              TOTAL SCORE: 14665

 Bonus
-------
High Alert Combat Kills    1307
Follower Combat Kills      678
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -904

 Cogmind 
---------
Core Integrity             0/850
Matter                     261/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -5/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           VTOL Module
>          --- UTILITY (6) ------
           Coolant Injector
    Medium Storage Unit
  Improved Signal Interpreter
           0b10 Decoder Chip [Looter]
           0b10 Decoder Chip [Scout]
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Cooling System
           Energy Well (350)
           Bomb Factory No. 2
  Improved Arc Projector
           Proton Cannon
  Improved Heavy Machine Gun
           CR-A16's Pointy Stick
           GAL Module

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
      Light Angular Momentum Engine
>           --- PROPULSION -------
   Improved Treads
    Armored Treads
            Carbon-fiber Leg
   Improved VSS Leg
>           --- UTILITY ----------
     Medium Storage Unit
   Improved Sensor Array
   Improved Signal Interpreter
            Hacking Suite
            Hacking Suite
            System Shield
>           --- WEAPON -----------
   Improved Arc Projector
   Improved Arc Projector
            Falx
>           --- INVENTORY --------
      Heavy Deuterium Engine
   Improved Cooling System
   Improved Cooling System
            Energy Well
            Particle Charger
            Proton Cannon
      Heavy Machine Gun
   Improved Heavy Machine Gun
            Missile Launcher
  Precision Grenade Launcher
[Rating: 59]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Missile Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Falx
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             222  | .   11  .   45  13  19  36  8   .   2   6   30  28  5   10  9   
  Power                    33   | .   3   .   4   .   1   14  1   .   .   .   5   3   .   1   1   
    Engine                 32   | .   3   .   4   .   1   13  1   .   .   .   5   3   .   1   1   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               51   | .   3   .   11  4   2   8   5   .   .   3   5   7   1   .   2   
    Treads                 6    | .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   .   
    Leg                    13   | .   1   .   .   .   .   .   5   .   .   2   2   2   .   .   1   
    Wheel                  23   | .   2   .   11  4   2   2   .   .   .   .   1   .   1   .   .   
    Hover                  8    | .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  45   | .   3   .   6   2   7   5   .   .   .   1   8   3   2   6   2   
    Device                 24   | .   .   .   4   2   6   3   .   .   .   .   3   2   .   3   1   
    Storage                5    | .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   1   
    Processor              6    | .   1   .   .   .   .   1   .   .   .   .   .   1   .   3   .   
    Hackware               6    | .   .   .   1   .   1   1   .   .   .   .   3   .   .   .   .   
    Protection             4    | .   1   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   93   | .   2   .   24  7   9   9   2   .   2   2   12  15  2   3   4   
    Energy Gun             50   | .   .   .   17  5   4   9   1   .   2   1   2   6   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   2   .   2   .   1   .   .   .   .   .   5   3   1   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               21   | .   .   .   5   1   4   .   1   .   .   1   2   4   1   .   2   
    Special Weapon         2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   3   1   1   5   .   .   .   .   2   .   .   1   .   
  Corrupted Parts          4    | .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   1   
    System Corruption      11   | .   .   .   3   2   .   .   .   .   .   .   .   3   .   .   3   
Parts Lost                 63   | .   4   .   8   1   8   .   3   .   .   3   15  10  3   .   8   
  Power                    8    | .   1   .   1   .   .   .   1   .   .   .   1   2   1   .   1   
  Propulsion               26   | .   1   .   3   1   3   .   2   .   .   2   6   4   1   .   3   
  Utility                  14   | .   1   .   2   .   2   .   .   .   .   .   3   3   1   .   2   
  Weapon                   15   | .   1   .   2   .   3   .   .   .   .   1   5   1   .   .   2   
  Highest Loss Streak      8    | .   4   .   3   1   8   .   2   .   .   2   6   4   2   .   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     87   | .   88  85  96  97  83  91  95  100 76  84  78  95  61  64  65  
  Engine                   10   | .   13  14  10  11  8   14  14  15  15  11  6   12  2   6   2   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   1   10  .   .   .   
  Leg                      9    | .   26  .   .   .   .   .   11  30  30  28  8   12  12  6   3   
  Wheel                    6    | .   .   28  21  20  20  1   .   .   .   .   4   .   .   6   1   
  Hover                    3    | .   .   .   .   .   .   24  13  .   .   .   1   .   .   .   .   
  Device                   8    | .   .   .   16  22  16  6   7   7   7   3   3   5   4   4   6   
  Storage                  8    | .   14  14  11  11  9   7   7   7   7   7   6   6   8   9   6   
  Processor                4    | .   4   14  .   .   .   .   .   .   .   .   .   5   6   17  21  
  Hackware                 10   | .   .   .   3   .   7   14  15  15  15  15  27  20  6   1   .   
  Energy Gun               14   | .   .   .   28  30  20  20  22  23  .   12  3   10  .   .   3   
  Ballistic Gun            2    | .   21  14  2   .   .   .   .   .   .   .   5   2   5   .   4   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   2   5   6   6   5   
Peak Build Rating          59   | 6   8   7   24  22  30  53  53  41  37  37  49  59  40  52  52  
  Average Rating           36   | 6   6   7   20  21  23  44  45  41  29  33  41  55  36  39  45  
  On Entrance              27   | 6   6   7   7   21  22  6   53  41  41  37  32  48  34  29  52  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 11  20  17  27  26  28  36  39  39  37  37  49  48  34  33  33  
  Greatest Support         50   | 20  20  20  20  20  30  38  50  50  50  50  35  45  30  10  20  
  Greatest Overweight (x)  7    | .   1   .   2   2   3   4   3   .   .   .   2   2   2   3   7   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   1   .   .   .   1   .   .   2   3   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 8   9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 6   10  9   10  10  10  10  10  9   10  10  10  10  10  10  10  
  Average Carried          9    | 6   8   9   9   9   9   9   9   9   9   9   9   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 6   9   9   9   10  10  10  9   9   9   10  10  10  10  10  10  

 Class Distribution 
--------------------
 24% | Hacker-Mutant
 16% | Scavenger-Mutant
 13% | Mutant
 12% | Gunner
  8% | Commander-Gunner
  6% | Hacker-Gunner
  5% | Hacker-Tank
  5% | Scavenger-Gunner
  4% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Storage
 Scavenger-Gunner | -8/Materials
      Hacker-Tank | -7/Factory
    Hacker-Gunner | -7/Lower Caves
 Commander-Gunner | -7/Lower Caves
 Commander-Mutant | -7/Data Miner
 Commander-Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
 Scavenger-Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Matter Collected           3723 | 200  297  .    620  172  193  454  139  31   .    124  323  741  127  154  148  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7157 | .    444  .    2452 912  611  753  570  72   .    170  261  578  67   .    267  
  Parts                    377  | .    32   .    138  68   34   31   17   2    .    8    11   22   1    .    13   
Haulers Intercepted        14   | .    2    .    6    3    .    3    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      48   | .    .    .    .    .    .    .    17   2    .    11   .    7    .    1    10   
  Prevented                12   | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    5    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Combat Hostiles Destroyed  152  | .   7   .   51  16  19  12  14  1   .   2   8   14  2   .   6   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Guns                     99   | .   7   .   44  11  8   12  5   1   .   1   1   3   2   .   4   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  AOE                      45   | .   .   .   7   5   11  .   8   .   .   1   3   9   .   .   1   
Classes Destroyed          16   | .   4   .   8   .   .   2   2   .   .   .   .   .   .   .   .   
  Worker                   11   | .   .   .   6   2   2   1   .   .   .   .   .   .   .   .   .   
  Builder                  7    | .   .   .   3   2   2   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   6   3   .   3   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   .   5   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  35   | .   .   .   11  3   7   .   4   .   .   .   3   2   1   .   4   
  Grunt                    79   | .   7   .   30  10  10  6   5   .   .   2   4   5   .   .   .   
  Brawler                  5    | .   .   .   1   1   .   .   2   .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Sentry                   19   | .   .   .   9   2   2   1   2   .   .   .   1   1   1   .   .   
  Hunter                   6    | .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Thug                     2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Best Kill Streak           13   | .   5   .   9   9   13  3   11  1   .   1   3   6   2   .   3   
  Combat Bots Only         11   | .   4   .   7   6   9   3   11  1   .   1   3   6   2   .   3   
Max Kills in Single Turn   7    | .   1   .   7   6   6   1   5   1   .   1   3   2   1   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   3   5   4   .   5   .   .   1   3   2   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        796   | .    71   .    154  14   101  79   26   4    .    30   130  75   52   .    60   
  Missed                   249   | .    22   .    47   7    34   31   10   .    .    12   28   22   20   .    16   
Damage Taken               8333  | .    615  .    1293 106  1047 507  308  84   .    343  1519 1291 326  44   850  
  Core                     1572  | .    29   .    308  40   223  33   43   .    .    29   307  255  55   18   232  
  Absorbed by Shields      265   | .    .    .    .    .    .    125  .    .    .    .    140  .    .    .    .    
  Redirected to Shielding  152   | .    52   .    .    .    .    .    .    .    .    41   59   .    .    .    .    
  Regen/Repaired (Parts)   397   | .    64   .    138  76   55   64   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69    | 100  .    88   .    13   59   .    .    .    .    85   .    .    .    .    .    
Volleys Fired              405   | .    52   4    113  28   33   37   17   4    .    22   37   35   9    .    14   
  Largest                  3     | .    2    1    3    3    3    3    3    3    .    2    3    2    2    .    2    
  Hottest                  192   | .    40   20   183  183  183  192  192  192  .    131  192  130  69   .    80   
Shots Fired                924   | .    83   4    309  82   81   107  51   13   .    30   68   62   11   .    23   
  Gun                      845   | .    83   4    302  80   72   107  48   13   .    27   31   51   9    .    18   
  Cannon                   32    | .    .    .    .    .    .    .    .    .    .    .    32   .    .    .    .    
  Launcher                 43    | .    .    .    7    2    9    .    3    .    .    3    1    11   2    .    5    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Kinetic                  190   | .    83   4    16   .    .    .    .    .    .    .    32   37   9    .    9    
  Thermal                  639   | .    .    .    257  80   72   107  48   13   .    27   35   .    .    .    .    
  Explosive                43    | .    .    .    7    2    9    .    3    .    .    3    1    11   2    .    5    
  Electromagnetic          52    | .    .    .    29   .    .    .    .    .    .    .    .    14   .    .    9    
  Robot Hit Streak         31    | .    7    5    31   12   19   20   21   4    .    13   13   16   3    .    4    
  Robot Miss Streak        10    | .    3    .    10   2    2    2    1    1    .    3    4    2    2    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        13    | .    1    .    7    1    2    1    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           606   | .    47   4    197  49   63   78   36   9    .    22   32   48   6    1    14   
  Core Hits                359   | .    18   .    126  37   35   32   24   2    .    10   13   45   4    1    12   
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         39    | .    1    .    16   6    4    3    1    1    .    4    1    1    .    1    .    
    Burn                   35    | .    .    .    16   6    4    3    1    1    .    4    .    .    .    .    .    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Melee Attacks              24    | .    .    .    .    .    .    .    .    .    .    .    6    10   .    2    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 19    | .    .    .    .    .    .    .    .    .    .    .    6    10   .    1    2    
  Piercing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16049 | .    617  51   4060 1488 2008 1444 1184 190  .    766  951  2304 131  39   816  
  Guns                     9788  | .    617  51   3152 914  965  1444 638  190  .    486  273  797  101  .    160  
  Cannons                  475   | .    .    .    .    .    .    .    .    .    .    .    475  .    .    .    .    
  Explosions               5237  | .    .    .    908  574  1043 .    546  .    .    280  181  1325 30   .    350  
  Melee                    527   | .    .    .    .    .    .    .    .    .    .    .    .    182  .    39   306  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2085  | .    617  51   71   .    .    .    .    .    .    .    475  667  101  .    103  
  Thermal                  7858  | .    .    .    2840 914  1051 1444 638  190  .    486  295  .    .    .    .    
  Explosive                5151  | .    .    .    908  574  957  .    546  .    .    280  181  1325 30   .    350  
  Electromagnetic          428   | .    .    .    241  .    .    .    .    .    .    .    .    130  .    .    57   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 258   | .    .    .    .    .    .    .    .    .    .    .    .    182  .    39   37   
  Piercing                 269   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    269  
Highest Corruption         10    | .    .    .    4    10   .    5    5    5    5    5    1    5    5    5    8    
  Average Corruption       4     | .    .    .    3    6    .    5    5    5    5    5    1    4    5    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  207   | .    .    .    39   19   .    7    23   14   .    14   3    43   9    24   12   
    Message Errors         50    | .    .    .    8    4    .    1    7    1    .    3    1    10   4    8    3    
    Matter Fused           49    | .    .    .    6    5    .    1    6    3    .    3    1    12   2    8    2    
    Heat Flow Errors       19    | .    .    .    3    3    .    1    1    2    .    .    .    4    .    3    2    
    Energy Discharges      29    | .    .    .    6    1    .    .    2    4    .    4    .    6    1    3    2    
    Parts Rejected         3     | .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    
    Data Loss (minor)      27    | .    .    .    7    4    .    .    3    .    .    3    .    4    1    2    3    
    Data Loss (major)      9     | .    .    .    2    .    .    .    1    2    .    1    .    3    .    .    .    
    Misfires               6     | .    .    .    1    .    .    .    1    1    .    .    .    3    .    .    .    
    Alerts                 3     | .    .    .    1    .    .    1    .    .    .    .    .    .    1    .    .    
    Misdirections          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        8     | .    .    .    3    1    .    3    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            237   | .    .    .    39   .    110  .    .    .    .    11   4    22   .    .    51   
  Projectiles              4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Explosions               199   | .    .    .    39   .    110  .    .    .    .    11   .    22   .    .    17   
  Melee                    34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
Knockbacks                 3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      471   | .    .    .    66   .    152  .    .    .    .    29   .    169  .    .    55   
  Shots                    15    | .    .    .    3    .    3    .    .    .    .    1    .    7    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        428   | .    20   .    360  212  135  428  63   214  .    66   344  332  .    191  171  
  Average Temperature      81    | .    5    .    69   46   46   129  24   72   .    26   129  127  .    101  38   
  Received Heat Transfer   2556  | .    363  .    531  21   468  144  63   6    .    99   381  303  93   .    84   
  Effects                  8     | .    .    .    1    .    .    5    .    .    .    .    1    1    .    .    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
    Interference           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              4     | .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             37    | .    .    .    21   2    6    6    2    .    .    .    .    .    .    .    .    
  Heat Transferred         18475 | .    .    .    7066 2442 2418 3108 1295 444  .    1110 592  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Peak Influence             1368 | .    177  22   1368 1266 1087 783  .    .    .    .    182  .    .    .    .    
  Initial                  577  | .    .    22   8    577  527  403  .    .    .    .    46   .    .    .    .    
  Average                  498  | .    49   22   714  872  733  472  .    .    .    .    97   .    .    .    .    
Maximum Alert Level        4    | .    .    .    4    4    3    3    .    .    .    .    .    .    .    .    .    
  Low Security (%)         33   | 100  100  100  7    .    .    .    .    .    .    .    100  .    .    .    .    
  Level 1                  9    | .    .    .    20   .    .    14   .    .    .    .    .    .    .    .    .    
  Level 2                  25   | .    .    .    20   14   50   79   .    .    .    .    .    .    .    .    .    
  Level 3                  22   | .    .    .    30   64   49   5    .    .    .    .    .    .    .    .    .    
  Level 4                  9    | .    .    .    21   21   .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    3    .    11   4    6    7    .    .    .    .    3    .    .    .    .    
  Investigation            20   | .    2    .    10   .    2    5    .    .    .    .    1    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Reinforcement            7    | .    1    .    .    2    2    .    .    .    .    .    2    .    .    .    .    
  Assault                  4    | .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Distress Signals           13   | .   2   .   2   4   5   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              228  | .   16  .   66  27  27  14  13  1   .   8   16  21  6   1   12  
  Peak Tracking Total      9    | .   6   .   8   9   9   4   9   1   .   4   3   7   3   1   5   
  Tactical Retreats        6    | .   .   .   4   1   .   .   .   .   .   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Traps Triggered            8    | .   .   .   5   2   .   1   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Machines Disabled          24   | .   .   .   10  2   3   3   2   .   .   .   2   2   .   .   .   
  Max in Single Turn       2    | .   .   .   2   1   1   1   1   .   .   .   1   1   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Machines Accessed          55   | .   6   .   15  6   7   9   .   .   4   .   7   1   .   .   .   
  Terminals                32   | .   4   .   11  4   4   4   .   .   .   .   5   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   1   .   2   1   1   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   1   2   .   .   .   .   1   .   .   .   .   
Total Hacks                222  | .   30  .   50  21  25  32  .   .   31  .   32  1   .   .   .   
  Successful               150  | .   17  .   38  12  13  18  .   .   31  .   20  1   .   .   .   
  Failed                   72   | .   13  .   12  9   12  14  .   .   .   .   12  .   .   .   .   
    Catastrophic           9    | .   1   .   1   .   1   3   .   .   .   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   101  | .   11  .   31  10  9   25  .   .   .   .   15  .   .   .   .   
  Terminals                138  | .   22  .   37  17  17  18  .   .   .   .   27  .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Repair Stations          14   | .   3   .   5   2   2   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          16   | .   5   .   4   .   4   .   .   .   .   .   3   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   2   2   7   .   .   .   .   2   .   .   .   .   
Terminal Hacks             81   | .   9   .   11  5   4   7   .   .   31  .   13  1   .   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   2   .   .   .   .   11  .   1   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   6   .   1   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   2   .   2   1   .   .   .   .   3   .   3   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   .   1   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           3    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              10   | .   1   .   4   .   1   2   .   .   .   .   2   .   .   .   .   
  Locate Traps             5    | .   1   .   .   1   1   .   .   .   .   .   2   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   2   .   3   2   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   1   .   2   1   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   2   .   2   .   3   .   .   .   .   .   1   .   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         4    | .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         43   | .   4   .   17  4   4   9   .   .   .   .   5   .   .   .   .   
  Terminals                35   | .   4   .   15  4   4   3   .   .   .   .   5   .   .   .   .   
    Botnet                 22   | .   3   .   8   2   3   3   .   .   .   .   3   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Skim                   9    | .   1   .   5   2   .   .   .   .   .   .   1   .   .   .   .   
    Sabotage               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Patch                  2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reprogram              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Intercept              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   6   .   13  3   6   8   .   .   .   .   6   .   .   .   .   
  Full Trace Events        13   | .   3   .   5   .   2   2   .   .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   6   .   1   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   30   | .   .   .   2   2   .   .   .   .   11  .   1   .   .   14  .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Time                     222  | .   26  .   76  60  60  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Total Allies               29   | .   .   .   .   12  .   4   6   .   .   .   .   3   .   4   .   
  Largest Group            10   | .   .   .   .   10  .   4   10  7   6   6   1   2   .   4   4   
  Highest-Rated Group      208  | .   .   .   .   102 .   80  208 144 123 123 32  50  .   152 152 
  Highest-Rated Ally       40   | .   .   .   .   31  .   32  32  32  32  32  32  29  .   40  40  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               112  | .   .   .   .   45  .   2   10  6   .   20  7   3   .   .   19  
  Total Damage             2514 | .   .   .   .   560 .   223 159 206 .   752 254 51  .   .   309 
  Kills                    28   | .   .   .   .   11  .   3   2   .   .   6   3   1   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Robot Analysis Total       3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   1   1   .   1   .   2   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Turns Passed               10643 | 6    577  53   1805 506  402  813  801  499  114  564  913  1760 327  1101 402  
Spaces Moved               6767  | 6    343  57   1368 323  213  860  342  347  88   374  433  688  219  940  166  
  Core                     53    | .    .    .    .    .    10   8    .    .    .    .    .    .    .    .    35   
  Treads                   592   | .    .    .    .    .    .    .    .    .    .    .    .    592  .    .    .    
  Legs                     1949  | 6    318  .    .    .    .    .    281  347  88   374  233  59   195  .    48   
  Wheels                   3353  | .    25   57   1368 323  203  94   .    .    .    .    199  37   24   940  83   
  Hover                    820   | .    .    .    .    .    .    758  61   .    .    .    1    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            30    | 120  80   80   80   95   80   34   30   125  125  120  115  105  105  110  120  
  Average Speed            123   | 120  117  80   94   97   93   49   199  125  125  122  165  227  127  113  198  
  Slowest Speed            400   | 120  190  80   110  110  200  290  330  125  125  125  270  320  185  125  400  
  Overloaded Moves         675   | .    .    .    .    .    .    614  61   .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 2    63   22   89   60   31   25   61   48   68   60   11   70   47   80   36   
  Regions Visited          15
    Branch Regions         10
  Pre-discovered Areas     7     | .    .    .    3    .    .    .    1    .    1    .    .    .    .    1    1    
  Known Exits Taken        9     | .    1    .    1    1    .    1    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    .    1    .    .    1    .    1    1    1    .    .    .    .    .    .    
Scrap Searched             13    | .    .    .    .    .    .    .    2    1    .    2    .    3    1    4    .    
Spaces Dug                 63    | .    .    .    .    .    45   .    .    .    .    .    4    14   .    .    .    
Terrain Destroyed          330   | .    .    .    70   24   85   .    8    .    .    18   11   74   11   .    29   
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Projectile               8     | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  AOE                      319   | .    .    .    70   24   85   .    8    .    .    18   3    71   11   .    29   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Total                      8216 | 5    435  60   1633 441  349  1158 420  403  94   447  542  796  255  974  204  
  Wait                     595  | .    19   .    73   70   71   181  19   53   .    42   9    19   21   14   4    
  Move                     6750 | 5    342  56   1367 322  212  859  341  346  87   373  432  687  218  937  166  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Pick Up                  52   | .    6    .    14   .    5    12   .    .    1    .    9    3    .    1    1    
  Fast Attach              83   | .    4    .    14   2    2    13   4    .    1    4    14   13   3    7    2    
  Attach                   39   | .    4    .    5    .    2    4    1    .    1    1    10   2    2    3    4    
  Detach                   27   | .    .    .    2    .    1    1    .    .    2    3    7    2    2    5    2    
  Swap                     100  | .    3    .    26   11   15   19   3    .    .    1    6    13   .    .    3    
  Drop                     78   | .    5    .    19   4    8    19   3    .    2    .    8    4    .    4    2    
  Fire                     405  | .    52   4    113  28   33   37   17   4    .    22   37   35   9    .    14   
  Melee                    24   | .    .    .    .    .    .    .    .    .    .    .    6    10   .    2    6    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    
  Rewire                   41   | .    .    .    .    .    .    .    32   .    .    1    .    8    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8    | .    .    .    .    4    .    .    .    .    .    .    4    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Storage
-8/Materials
-7/Factory (discovered 6 exits: Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
     7 | -11/Scrapyard      | Entered Materials
   221 | -10/Materials      | Discovered new exit (range 8)
   235 | -10/Materials      | Identified exit to Mines
   301 | -10/Materials      | Build established: Mutant
   384 | -10/Materials      | Lost 4 parts (1p1n1u1w)
   442 | -10/Materials      | Discovered new exit (range 10)
   480 | -10/Materials      | Repaired Assault Rifle
   584 | -10/Materials      | Entered Mines
   619 | -10/Mines          | Discovered new exit (range 11)
   637 | -10/Mines          | Entered Materials
   637 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   643 | -9/Materials       | Identified exit to Mines
   643 | -9/Materials       | Identified exit to Storage
  1033 | -9/Materials       | Learned location of Zion (-6)
  1048 | -9/Materials       | Discovered new exit (range 8)
  1062 | -9/Materials       | Learned Storage emergency access door positions
  1081 | -9/Materials       | Identified exit to Materials
  1088 | -9/Materials       | Learned Storage emergency access door positions
  1095 | -9/Materials       | Learned Storage non-interactive machine intel
  1133 | -9/Materials       | Learned 4 Recycling zone layouts
  1207 | -9/Materials       | Destroyed 7 combat bots
  1383 | -9/Materials       | Build established: Gunner
  1559 | -9/Materials       | Core integrity fell below 50%
  1922 | -9/Materials       | Repaired Broken Prc. Beam Rifle
  2237 | -9/Materials       | First assault squad dispatched
  2359 | -9/Materials       | Lost 3 parts (1n1u1w)
  2442 | -9/Materials       | Entered Storage
  2445 | -9/Storage         | Loaded intel: 29 non-interactive machine locations
  2479 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  2598 | -9/Storage         | Repaired Prc. Beam Rifle
  2644 | -9/Storage         | Lost 6 allies
  2759 | -9/Storage         | Met a pair of Derelict thieves
  2798 | -9/Storage         | System corruption reached 10%
  2895 | -9/Storage         | Core integrity fell below 20%
  2937 | -9/Storage         | Lost 3 allies
  2948 | -9/Storage         | Entered Materials
  2948 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3079 | -8/Materials       | Repaired Prc. Beam Rifle
  3197 | -8/Materials       | Destroyed 9 combat bots
  3257 | -8/Materials       | Garrison activated, responded to threat
  3335 | -8/Materials       | Discovered new exit (range 8)
  3348 | -8/Materials       | First assault squad dispatched
  3350 | -8/Materials       | Entered Factory
  3350 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  3356 | -7/Factory         | Lost 8 parts (3n2u3w)
  3614 | -7/Factory         | Fabricated Prc. Beam Rifle (x1)
  3711 | -7/Factory         | Identified exit to Lower Caves
  3711 | -7/Factory         | Identified exit to Factory
  3922 | -7/Factory         | Garrison activated, responded to threat
  3955 | -7/Factory         | Build established: Hacker-Tank
  4163 | -7/Factory         | Entered Lower Caves
  4163 | -7/Lower Caves     | Accompanied by 4 allies
  4194 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  4233 | -7/Lower Caves     | Destroyed 11 combat bots
  4302 | -7/Lower Caves     | Build established: Hacker-Gunner
  4582 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  4915 | -7/Lower Caves     | Build established: Commander-Gunner
  4939 | -7/Lower Caves     | Discovered new exit (range 5)
  4964 | -7/Lower Caves     | Entered another Lower Caves area
  4964 | -7/Lower Caves     | Accompanied by 7 allies
  5078 | -7/Lower Caves     | Discovered exit to Factory (range 4)
  5194 | -7/Lower Caves     | Learned Factory garrison access intel
  5356 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5404 | -7/Lower Caves     | Discovered new exit (range 13)
  5463 | -7/Lower Caves     | Entered Data Miner
  5463 | -7/Data Miner      | Accompanied by 6 allies
  5466 | -7/Data Miner      | Discovered new exit (range 6)
  5489 | -7/Data Miner      | Met Data Miner
  5517 | -7/Data Miner      | Learned location of Section 7 (-3)
  5517 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5532 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5577 | -7/Data Miner      | Entered Proximity Caves
  5577 | -6/Proximity Caves | Accompanied by 6 allies
  5635 | -6/Proximity Caves | Learned Factory non-interactive machine intel
  5749 | -6/Proximity Caves | Build established: Commander-Mutant
  5924 | -6/Proximity Caves | Lost 3 allies
  6102 | -6/Proximity Caves | Discovered exit to Factory (range 12)
  6141 | -6/Proximity Caves | Entered Factory
  6141 | -6/Factory         | Accompanied by 1 ally
  6141 | -6/Factory         | Evolved 2 slots: Utility x2
  6142 | -6/Factory         | Loaded intel: 257 non-interactive machine locations
  6143 | -6/Factory         | Loaded intel: 4 garrison access locations
  6359 | -6/Factory         | Lost 4 parts (2n1u1w)
  6417 | -6/Factory         | Lost 5 parts (1p1n1u2w)
  6636 | -6/Factory         | Lost 6 parts (3n1u2w)
  6749 | -6/Factory         | Discovered new exit (range 7)
  6772 | -6/Factory         | Identified exit to Lower Caves
  6772 | -6/Factory         | Identified exit to Extension
  6939 | -6/Factory         | Build established: Hacker-Mutant
  7054 | -6/Factory         | Entered Lower Caves
  7073 | -6/Lower Caves     | Attacked by a faux Warlord
  7075 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7198 | -6/Lower Caves     | Core integrity fell below 50%
  7487 | -6/Lower Caves     | Learned 4 Factory zone layouts
  8242 | -6/Lower Caves     | Learned Factory security intel
  8593 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  8777 | -6/Lower Caves     | Lost 4 parts (2n1u1w)
  8803 | -6/Lower Caves     | Discovered new exit (range 7)
  8812 | -6/Lower Caves     | Identified exit to Lower Caves
  8814 | -6/Lower Caves     | Entered another Lower Caves area
  8815 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8816 | -6/Lower Caves     | Discovered new exit (range 15)
  8948 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9064 | -6/Lower Caves     | Learned Factory terminal intel
  9129 | -6/Lower Caves     | Discovered new exit (range 12)
  9140 | -6/Lower Caves     | Identified exit to Zion
  9141 | -6/Lower Caves     | Entered Zion
  9170 | -6/Zion            | Given A8's code to call for help
  9246 | -6/Zion            | Found Prototype Device
  9246 | -6/Zion            | Identified Bomb Factory No. 2
  9401 | -6/Zion            | Build established: Scavenger-Mutant
  9520 | -6/Zion            | Met Imprinter
  9541 | -6/Zion            | Imprinted
  9543 | -6/Zion            | Declared Zion's savior
  9673 | -6/Zion            | Found CR-A16's Pointy Stick
 10129 | -6/Zion            | Discovered new exit (range 15)
 10179 | -6/Zion            | Found GAL Module
 10231 | -6/Zion            | Identified exit to Proximity Caves
 10242 | -6/Zion            | Entered Proximity Caves
 10242 | -5/Proximity Caves | Accompanied by 4 allies
 10281 | -5/Proximity Caves | Learned location of Warlord (-4)
 10379 | -5/Proximity Caves | Core integrity fell below 20%
 10404 | -5/Proximity Caves | Lost 3 parts (2n1u)
 10634 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10644 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
10617_ Chain reaction triggered in Imp. Deuterium Engine.
10617_ Imp. Cooling System destroyed.
10619_ Hvy. Deuterium Engine destroyed.
10620_ P-70 Sage fails to hack OY-RP5(M).
10620_ P-70 Sage destroyed.
10623_ Acquired 20 matter.
10624_ Imp. Target Analyzer fries itself beyond repair.
10628_ Unknown Energy Gun fries itself beyond repair.
10629_ Imp. Heat Sink fries itself beyond repair. <x2>
10632_ Imp. Remote Datajack fries itself beyond repair.
10633_ OY-RP5(M) destroyed.
10634_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
10634_ Falx destroyed.
10638_ S-27 Virus destroyed.
10638_ Penetrated by Slug.
10641_ Flexi-carbon Leg destroyed.
10641_ Slug penetrates Earth.
10642_ Destroyed Lgt. Angular Momentum Engine.
10643_ Prc. Grenade Launcher destroyed.
10644_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???????????#########  #??????????????????????????? |
| ??????????##   ????#  #####??????????????????????? |
| ?????????##    ##?##      #??????????????????????? |
| ???????###       ##       #??????????????????????? |
| ???????#                  #??????????????????????? |
| ???????#             ### ##??????????????????????? |
| ???????#            ##??##???????????????????????? |
| ???????##           ##?????#?????????????????????? |
| ????????## ######    ##???#  #???????????????????? |
| ????????????????##    ##??   #???????????????????? |
| ?????????????????##    #??   #???????????????????? |
| ??????????????######   #??   #???????????????????? |
| ???????#  ???##   ###  #?#   #???????????????????? |
| ???????#   ###     ##  #?    ##??????????????????? |
| ???????#               #?M    #??????????????????? |
| ????????#       #      ##    #???????????????????? |
| ???????##       ##; "####   #????????????????????? |
| ???????#            ;"##    #????????????????????? |
| ???#                 ##     #????????????????????? |
| ???#                 %     #?????????????????????? |
| ????#                  =   #?????????????????????? |
| ????#             ##  =%!  #?????????????????????? |
| ?????            #?### [   #?????????????????????? |
| ?????#          #????##    ###???????????????????? |
| ?????#        ##??????#      #???????????????????? |
| ??????#  ###  ?????????# @   #???????????????????? |
| ??????##???# ??????????#  s ##???????????????????? |
| ???????????# ?????????    %  #???????????????????? |
| ???????????#?????????    g  ##???????????????????? |
| ????????????????????         ????????????????????? |
| ??????????????????     Y      ???????????????????? |
| ?????????????????            ##??????????????????? |
| ????????????????####       ###???????????????????? |
| ???????????????????#       #?????????????????????? |
| ???????????????????#       #?????????????????????? |
| ???????????????????#       #?????????????????????? |
| ???????????????????#       #?????????????????????? |
| ???????????????????##   ### ?????????????????????? |
| ????????????????????#  #???#?????????????????????? |
| ?????????????????????##??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          65
Energy Generation          31
Energy Capacity            660
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             150
Propulsion Shielding       33
Weapon Shielding           66
Evasion (%)                59
Targeting Accuracy         5
Recoil Reduction           2
Kinecelleration            30
Offensive Hacking          30
Defensive Hacking          20

 Item Schematics 
-----------------
              Prc. Beam Rifle | -9/Materials  | Scanalyzed
              Cld. Ion Engine | -9/Materials  | Scanalyzed
           Hvy. Armor Plating | -9/Storage    | Hacked
              Rocket Launcher | -9/Storage    | Hacked
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
          Biomechanical Wings | -7/Data Miner | Free
      Exp. Targeting Computer | -7/Data Miner | Free
                  Force Rifle | -7/Data Miner | Free
          Nuclear Pulse Array | -7/Data Miner | Free
          Imp. Thermal Shield | -7/Data Miner | Free
            Hyp. Gauss Cannon | -7/Data Miner | Free
          Imp. Linear Gravjet | -7/Data Miner | Free
               Adv. Heat Sink | -7/Data Miner | Free
           Lrn. Proton Cannon | -7/Data Miner | Free
             Hvy. Mass Driver | -6/Factory    | Hacked
 Lgt. Angular Momentum Engine | -6/Zion       | Archive
             Disruptor Cannon | -6/Zion       | Archive
        Imp. Coolant Injector | -6/Zion       | Archive
            Matter Compressor | -6/Zion       | Archive
    Adv. Field Recycling Unit | -6/Zion       | Archive
            Lgt. Fission Core | -6/Zion       | Archive
      Lgt. Antimatter Reactor | -6/Zion       | Archive
             Dispersion Rifle | -6/Zion       | Archive
            Fusion Compressor | -6/Zion       | Archive
           Imp. Weapon Cycler | -6/Zion       | Archive
           Enh. Optical Array | -6/Zion       | Archive
          Imp. Kinecellerator | -6/Zion       | Archive
           Imp. System Shield | -6/Zion       | Archive
           Adv. System Shield | -6/Zion       | Archive

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
  X-62 Marksman | -6/Factory    | Hacked
 R-06 Scavenger | -6/Zion       | Archive
    X-77 Beamer | -6/Zion       | Archive
  A-15 Conveyor | -6/Zion       | Archive

 Fabricated
------------
 Prc. Beam Rifle | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoContainmentTorch
  Manual?         0
Play Time         01:12:30
  Cumulative      878.9 hours
  Start           2024.08.21 @ 13:36:41
  End             2024.08.21 @ 15:52:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1063
  Rogue           784
  Adventurer      124
  Explorer        155
Win Type          -
  Total           37
  Types           28/0/7/1/0/0/0/1/0
Lore%             77
Gallery%          89
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b703228c-cfa1-4b48-b741-8bee330c6fa2