Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 15:52:48 Player: Minty Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (200) 1000 Value Destroyed (6024) 6024 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1981) 1981 TOTAL SCORE: 14665 Bonus ------- High Alert Combat Kills 1307 Follower Combat Kills 678 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -904 Cogmind --------- Core Integrity 0/850 Matter 261/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (6) ------ Coolant Injector Medium Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Cooling System Energy Well (350) Bomb Factory No. 2 Improved Arc Projector Proton Cannon Improved Heavy Machine Gun CR-A16's Pointy Stick GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Treads Carbon-fiber Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Falx > --- INVENTORY -------- Heavy Deuterium Engine Improved Cooling System Improved Cooling System Energy Well Particle Charger Proton Cannon Heavy Machine Gun Improved Heavy Machine Gun Missile Launcher Precision Grenade Launcher [Rating: 59] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Hacking Suite Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Falx Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . Utility 4 | . . . 1 . 1 . . . . . 2 . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . Parts Attached 222 | . 11 . 45 13 19 36 8 . 2 6 30 28 5 10 9 Power 33 | . 3 . 4 . 1 14 1 . . . 5 3 . 1 1 Engine 32 | . 3 . 4 . 1 13 1 . . . 5 3 . 1 1 Core 1 | . . . . . . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 51 | . 3 . 11 4 2 8 5 . . 3 5 7 1 . 2 Treads 6 | . . . . . . . . . . 1 . 5 . . . Leg 13 | . 1 . . . . . 5 . . 2 2 2 . . 1 Wheel 23 | . 2 . 11 4 2 2 . . . . 1 . 1 . . Hover 8 | . . . . . . 6 . . . . 2 . . . . Flight 1 | . . . . . . . . . . . . . . . 1 Utility 45 | . 3 . 6 2 7 5 . . . 1 8 3 2 6 2 Device 24 | . . . 4 2 6 3 . . . . 3 2 . 3 1 Storage 5 | . 1 . 1 . . . . . . . 1 . 1 . 1 Processor 6 | . 1 . . . . 1 . . . . . 1 . 3 . Hackware 6 | . . . 1 . 1 1 . . . . 3 . . . . Protection 4 | . 1 . . . . . . . . 1 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 93 | . 2 . 24 7 9 9 2 . 2 2 12 15 2 3 4 Energy Gun 50 | . . . 17 5 4 9 1 . 2 1 2 6 . 1 2 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 15 | . 2 . 2 . 1 . . . . . 5 3 1 1 . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . Launcher 21 | . . . 5 1 4 . 1 . . 1 2 4 1 . 2 Special Weapon 2 | . . . . 1 . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 1 2 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 3 1 1 5 . . . . 2 . . 1 . Corrupted Parts 4 | . . . 1 1 . . . . . . . 1 . . 1 System Corruption 11 | . . . 3 2 . . . . . . . 3 . . 3 Parts Lost 63 | . 4 . 8 1 8 . 3 . . 3 15 10 3 . 8 Power 8 | . 1 . 1 . . . 1 . . . 1 2 1 . 1 Propulsion 26 | . 1 . 3 1 3 . 2 . . 2 6 4 1 . 3 Utility 14 | . 1 . 2 . 2 . . . . . 3 3 1 . 2 Weapon 15 | . 1 . 2 . 3 . . . . 1 5 1 . . 2 Highest Loss Streak 8 | . 4 . 3 1 8 . 2 . . 2 6 4 2 . 5 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 87 | . 88 85 96 97 83 91 95 100 76 84 78 95 61 64 65 Engine 10 | . 13 14 10 11 8 14 14 15 15 11 6 12 2 6 2 Treads 1 | . . . . . . . . . . . 1 10 . . . Leg 9 | . 26 . . . . . 11 30 30 28 8 12 12 6 3 Wheel 6 | . . 28 21 20 20 1 . . . . 4 . . 6 1 Hover 3 | . . . . . . 24 13 . . . 1 . . . . Device 8 | . . . 16 22 16 6 7 7 7 3 3 5 4 4 6 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 8 9 6 Processor 4 | . 4 14 . . . . . . . . . 5 6 17 21 Hackware 10 | . . . 3 . 7 14 15 15 15 15 27 20 6 1 . Energy Gun 14 | . . . 28 30 20 20 22 23 . 12 3 10 . . 3 Ballistic Gun 2 | . 21 14 2 . . . . . . . 5 2 5 . 4 Slashing Weapon 2 | . . . . . . . . . . . 2 5 6 6 5 Peak Build Rating 59 | 6 8 7 24 22 30 53 53 41 37 37 49 59 40 52 52 Average Rating 36 | 6 6 7 20 21 23 44 45 41 29 33 41 55 36 39 45 On Entrance 27 | 6 6 7 7 21 22 6 53 41 41 37 32 48 34 29 52 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 49 | 11 20 17 27 26 28 36 39 39 37 37 49 48 34 33 33 Greatest Support 50 | 20 20 20 20 20 30 38 50 50 50 50 35 45 30 10 20 Greatest Overweight (x) 7 | . 1 . 2 2 3 4 3 . . . 2 2 2 3 7 Average Overweight (x) . | . . . . 1 . . 1 . . . 1 . . 2 3 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 6 10 9 10 10 10 10 10 9 10 10 10 10 10 10 10 Average Carried 9 | 6 8 9 9 9 9 9 9 9 9 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 9 9 9 10 10 10 9 9 9 10 10 10 10 10 10 Class Distribution -------------------- 24% | Hacker-Mutant 16% | Scavenger-Mutant 13% | Mutant 12% | Gunner 8% | Commander-Gunner 6% | Hacker-Gunner 5% | Hacker-Tank 5% | Scavenger-Gunner 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/Lower Caves Commander-Gunner | -7/Lower Caves Commander-Mutant | -7/Data Miner Commander-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 3723 | 200 297 . 620 172 193 454 139 31 . 124 323 741 127 154 148 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7157 | . 444 . 2452 912 611 753 570 72 . 170 261 578 67 . 267 Parts 377 | . 32 . 138 68 34 31 17 2 . 8 11 22 1 . 13 Haulers Intercepted 14 | . 2 . 6 3 . 3 . . . . . . . . . Recyclers Shooed 3 | . 1 . 1 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . 17 2 . 11 . 7 . 1 10 Prevented 12 | . . . . . . . . . . . . 7 . . 5 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 152 | . 7 . 51 16 19 12 14 1 . 2 8 14 2 . 6 Melee 2 | . . . . . . . . . . . . 1 . . 1 Guns 99 | . 7 . 44 11 8 12 5 1 . 1 1 3 2 . 4 Cannons 4 | . . . . . . . . . . . 4 . . . . AOE 45 | . . . 7 5 11 . 8 . . 1 3 9 . . 1 Classes Destroyed 16 | . 4 . 8 . . 2 2 . . . . . . . . Worker 11 | . . . 6 2 2 1 . . . . . . . . . Builder 7 | . . . 3 2 2 . . . . . . . . . . Tunneler 3 | . . . 3 . . . . . . . . . . . . Hauler 14 | . 2 . 6 3 . 3 . . . . . . . . . Recycler 2 | . . . 1 . 1 . . . . . . . . . . Mechanic 4 | . . . 2 2 . . . . . . . . . . . Operator 3 | . 1 . 1 1 . . . . . . . . . . . Watcher 7 | . 1 . 5 1 . . . . . . . . . . . Swarmer 35 | . . . 11 3 7 . 4 . . . 3 2 1 . 4 Grunt 79 | . 7 . 30 10 10 6 5 . . 2 4 5 . . . Brawler 5 | . . . 1 1 . . 2 . . . . 1 . . . Duelist 3 | . . . . . . . 1 . . . . 2 . . . Sentry 19 | . . . 9 2 2 1 2 . . . 1 1 1 . . Hunter 6 | . . . . . . 4 . 1 . . . . . . 1 Programmer 2 | . . . . . . 1 . . . . . . . . 1 Thug 2 | . . . . 1 . . . . . . . 1 . . . Savage 1 | . . . . . . . . . . 1 . . . . . Butcher 2 | . . . . . . . . . . . . 2 . . . Mutant 2 | . . . . . . . 1 . . . . 1 . . . Best Kill Streak 13 | . 5 . 9 9 13 3 11 1 . 1 3 6 2 . 3 Combat Bots Only 11 | . 4 . 7 6 9 3 11 1 . 1 3 6 2 . 3 Max Kills in Single Turn 7 | . 1 . 7 6 6 1 5 1 . 1 3 2 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 5 | . . . 3 5 4 . 5 . . 1 3 2 . . 1 Melee 1 | . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Hostile Shots Fired 796 | . 71 . 154 14 101 79 26 4 . 30 130 75 52 . 60 Missed 249 | . 22 . 47 7 34 31 10 . . 12 28 22 20 . 16 Damage Taken 8333 | . 615 . 1293 106 1047 507 308 84 . 343 1519 1291 326 44 850 Core 1572 | . 29 . 308 40 223 33 43 . . 29 307 255 55 18 232 Absorbed by Shields 265 | . . . . . . 125 . . . . 140 . . . . Redirected to Shielding 152 | . 52 . . . . . . . . 41 59 . . . . Regen/Repaired (Parts) 397 | . 64 . 138 76 55 64 . . . . . . . . . Core Remaining (%) 69 | 100 . 88 . 13 59 . . . . 85 . . . . . Volleys Fired 405 | . 52 4 113 28 33 37 17 4 . 22 37 35 9 . 14 Largest 3 | . 2 1 3 3 3 3 3 3 . 2 3 2 2 . 2 Hottest 192 | . 40 20 183 183 183 192 192 192 . 131 192 130 69 . 80 Shots Fired 924 | . 83 4 309 82 81 107 51 13 . 30 68 62 11 . 23 Gun 845 | . 83 4 302 80 72 107 48 13 . 27 31 51 9 . 18 Cannon 32 | . . . . . . . . . . . 32 . . . . Launcher 43 | . . . 7 2 9 . 3 . . 3 1 11 2 . 5 Special 4 | . . . . . . . . . . . 4 . . . . Kinetic 190 | . 83 4 16 . . . . . . . 32 37 9 . 9 Thermal 639 | . . . 257 80 72 107 48 13 . 27 35 . . . . Explosive 43 | . . . 7 2 9 . 3 . . 3 1 11 2 . 5 Electromagnetic 52 | . . . 29 . . . . . . . . 14 . . 9 Robot Hit Streak 31 | . 7 5 31 12 19 20 21 4 . 13 13 16 3 . 4 Robot Miss Streak 10 | . 3 . 10 2 2 2 1 1 . 3 4 2 2 . 5 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 13 | . 1 . 7 1 2 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 . . . . . . . . Shots Hit Robots 606 | . 47 4 197 49 63 78 36 9 . 22 32 48 6 1 14 Core Hits 359 | . 18 . 126 37 35 32 24 2 . 10 13 45 4 1 12 Critical Kills 1 | . 1 . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 39 | . 1 . 16 6 4 3 1 1 . 4 1 1 . 1 . Burn 35 | . . . 16 6 4 3 1 1 . 4 . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . 1 . . . . Sever 2 | . . . . . . . . . . . . 1 . 1 . Melee Attacks 24 | . . . . . . . . . . . 6 10 . 2 6 Impact . | . . . . . . . . . . . . . . . . Slashing 19 | . . . . . . . . . . . 6 10 . 1 2 Piercing 5 | . . . . . . . . . . . . . . 1 4 Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 16049 | . 617 51 4060 1488 2008 1444 1184 190 . 766 951 2304 131 39 816 Guns 9788 | . 617 51 3152 914 965 1444 638 190 . 486 273 797 101 . 160 Cannons 475 | . . . . . . . . . . . 475 . . . . Explosions 5237 | . . . 908 574 1043 . 546 . . 280 181 1325 30 . 350 Melee 527 | . . . . . . . . . . . . 182 . 39 306 Ramming . | . . . . . . . . . . . . . . . . Kinetic 2085 | . 617 51 71 . . . . . . . 475 667 101 . 103 Thermal 7858 | . . . 2840 914 1051 1444 638 190 . 486 295 . . . . Explosive 5151 | . . . 908 574 957 . 546 . . 280 181 1325 30 . 350 Electromagnetic 428 | . . . 241 . . . . . . . . 130 . . 57 Impact . | . . . . . . . . . . . . . . . . Slashing 258 | . . . . . . . . . . . . 182 . 39 37 Piercing 269 | . . . . . . . . . . . . . . . 269 Highest Corruption 10 | . . . 4 10 . 5 5 5 5 5 1 5 5 5 8 Average Corruption 4 | . . . 3 6 . 5 5 5 5 5 1 4 5 5 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 207 | . . . 39 19 . 7 23 14 . 14 3 43 9 24 12 Message Errors 50 | . . . 8 4 . 1 7 1 . 3 1 10 4 8 3 Matter Fused 49 | . . . 6 5 . 1 6 3 . 3 1 12 2 8 2 Heat Flow Errors 19 | . . . 3 3 . 1 1 2 . . . 4 . 3 2 Energy Discharges 29 | . . . 6 1 . . 2 4 . 4 . 6 1 3 2 Parts Rejected 3 | . . . 2 . . . . . . . . 1 . . . Parts Fused 3 | . . . . . . . 1 1 . . 1 . . . . Data Loss (minor) 27 | . . . 7 4 . . 3 . . 3 . 4 1 2 3 Data Loss (major) 9 | . . . 2 . . . 1 2 . 1 . 3 . . . Misfires 6 | . . . 1 . . . 1 1 . . . 3 . . . Alerts 3 | . . . 1 . . 1 . . . . . . 1 . . Misdirections 1 | . . . . 1 . . . . . . . . . . . Weapon Failures 8 | . . . 3 1 . 3 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 237 | . . . 39 . 110 . . . . 11 4 22 . . 51 Projectiles 4 | . . . . . . . . . . . 4 . . . . Explosions 199 | . . . 39 . 110 . . . . 11 . 22 . . 17 Melee 34 | . . . . . . . . . . . . . . . 34 Knockbacks 3 | . . . . . . . . . . . 3 . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . 3 . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 471 | . . . 66 . 152 . . . . 29 . 169 . . 55 Shots 15 | . . . 3 . 3 . . . . 1 . 7 . . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 428 | . 20 . 360 212 135 428 63 214 . 66 344 332 . 191 171 Average Temperature 81 | . 5 . 69 46 46 129 24 72 . 26 129 127 . 101 38 Received Heat Transfer 2556 | . 363 . 531 21 468 144 63 6 . 99 381 303 93 . 84 Effects 8 | . . . 1 . . 5 . . . . 1 1 . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . Energy Bleed 2 | . . . . . . 1 . . . . . 1 . . . Interference 1 | . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . Damage (major) 3 | . . . . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . Parts Fried 4 | . . . 2 . . . . . . . . 1 . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . Parts Melted 37 | . . . 21 2 6 6 2 . . . . . . . . Heat Transferred 18475 | . . . 7066 2442 2418 3108 1295 444 . 1110 592 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 1368 | . 177 22 1368 1266 1087 783 . . . . 182 . . . . Initial 577 | . . 22 8 577 527 403 . . . . 46 . . . . Average 498 | . 49 22 714 872 733 472 . . . . 97 . . . . Maximum Alert Level 4 | . . . 4 4 3 3 . . . . . . . . . Low Security (%) 33 | 100 100 100 7 . . . . . . . 100 . . . . Level 1 9 | . . . 20 . . 14 . . . . . . . . . Level 2 25 | . . . 20 14 50 79 . . . . . . . . . Level 3 22 | . . . 30 64 49 5 . . . . . . . . . Level 4 9 | . . . 21 21 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 3 . 11 4 6 7 . . . . 3 . . . . Investigation 20 | . 2 . 10 . 2 5 . . . . 1 . . . . Extermination 1 | . . . . . . 1 . . . . . . . . . Reinforcement 7 | . 1 . . 2 2 . . . . . 2 . . . . Assault 4 | . . . 1 2 1 . . . . . . . . . . Garrison 2 | . . . . . 1 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 13 | . 2 . 2 4 5 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 228 | . 16 . 66 27 27 14 13 1 . 8 16 21 6 1 12 Peak Tracking Total 9 | . 6 . 8 9 9 4 9 1 . 4 3 7 3 1 5 Tactical Retreats 6 | . . . 4 1 . . . . . 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 8 | . . . 5 2 . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 7 | . . . . . . . . . . . 7 . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 24 | . . . 10 2 3 3 2 . . . 2 2 . . . Max in Single Turn 2 | . . . 2 1 1 1 1 . . . 1 1 . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 55 | . 6 . 15 6 7 9 . . 4 . 7 1 . . . Terminals 32 | . 4 . 11 4 4 4 . . . . 5 . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations 6 | . 1 . 2 1 1 1 . . . . . . . . . Recycling Units 4 | . 1 . 1 . 1 . . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 5 | . . . . 1 1 2 . . . . 1 . . . . Total Hacks 222 | . 30 . 50 21 25 32 . . 31 . 32 1 . . . Successful 150 | . 17 . 38 12 13 18 . . 31 . 20 1 . . . Failed 72 | . 13 . 12 9 12 14 . . . . 12 . . . . Catastrophic 9 | . 1 . 1 . 1 3 . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 101 | . 11 . 31 10 9 25 . . . . 15 . . . . Terminals 138 | . 22 . 37 17 17 18 . . . . 27 . . . . Fabricators 5 | . . . . . . 5 . . . . . . . . . Repair Stations 14 | . 3 . 5 2 2 2 . . . . . . . . . Recycling Units 16 | . 5 . 4 . 4 . . . . . 3 . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . . . . Garrison Access 13 | . . . . 2 2 7 . . . . 2 . . . . Terminal Hacks 81 | . 9 . 11 5 4 7 . . 31 . 13 1 . . . Record 11 | . . . . . . . . . 11 . . . . . . Part Schematic 14 | . . . . 2 . . . . 11 . 1 . . . . Robot Schematic 7 | . . . . . . . . . 6 . 1 . . . . Robot Analysis 3 | . 1 . . . . 2 . . . . . . . . . Prototype ID Bank 11 | . 2 . 2 1 . . . . 3 . 3 . . . . Open Door 2 | . . . . 1 . . . . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 4 | . 1 . 1 . . 1 . . . . 1 . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . 1 . . . . Terminal Index 3 | . 1 . 1 . . 1 . . . . . . . . . Fabricator Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 10 | . 1 . 4 . 1 2 . . . . 2 . . . . Locate Traps 5 | . 1 . . 1 1 . . . . . 2 . . . . Reprogram Traps 2 | . . . . . . . . . . . 2 . . . . Registered Components 2 | . 1 . . . 1 . . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks 9 | . 2 . 3 2 2 . . . . . . . . . . Scan Component 5 | . 1 . 2 1 1 . . . . . . . . . . Repair 4 | . 1 . 1 1 1 . . . . . . . . . . Recycling Unit Hacks 8 | . 2 . 2 . 3 . . . . . 1 . . . . Process 1 | . . . 1 . . . . . . . . . . . . Report Inventory 4 | . 1 . 1 . 1 . . . . . 1 . . . . Retrieve Components 3 | . 1 . . . 2 . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 . . . . Seal Access 2 | . . . . 1 . . . . . . 1 . . . . Unauthorized Hacks 43 | . 4 . 17 4 4 9 . . . . 5 . . . . Terminals 35 | . 4 . 15 4 4 3 . . . . 5 . . . . Botnet 22 | . 3 . 8 2 3 3 . . . . 3 . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . Operators 2 | . . . 1 . . . . . . . 1 . . . . Skim 9 | . 1 . 5 2 . . . . . . 1 . . . . Sabotage 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . . . . . . . . . Patch 2 | . . . 1 . . 1 . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 5 . . . . . . . . . Broadcast 1 | . . . . . . 1 . . . . . . . . . Reprogram 2 | . . . . . . 2 . . . . . . . . . Intercept 2 | . . . . . . 2 . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 42 | . 6 . 13 3 6 8 . . . . 6 . . . . Full Trace Events 13 | . 3 . 5 . 2 2 . . . . 1 . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . 1 . . . . Robot Schematics Acquired 10 | . . . . . . . . . 6 . 1 . . 3 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . 2 2 . . . . 11 . 1 . . 14 . Parts Built 1 | . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 58 | . . . . . . 58 . . . . . . . . . Total Part Build Rating 3 | . . . . . . 3 . . . . . . . . . Parts Repaired 4 | . 1 . 1 1 1 . . . . . . . . . . Time 222 | . 26 . 76 60 60 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 6 | . 5 . . . 1 . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . 6 . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 29 | . . . . 12 . 4 6 . . . . 3 . 4 . Largest Group 10 | . . . . 10 . 4 10 7 6 6 1 2 . 4 4 Highest-Rated Group 208 | . . . . 102 . 80 208 144 123 123 32 50 . 152 152 Highest-Rated Ally 40 | . . . . 31 . 32 32 32 32 32 32 29 . 40 40 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 112 | . . . . 45 . 2 10 6 . 20 7 3 . . 19 Total Damage 2514 | . . . . 560 . 223 159 206 . 752 254 51 . . 309 Kills 28 | . . . . 11 . 3 2 . . 6 3 1 . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total 3 | . 1 . . . . 2 . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 1 . 1 . 2 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 10643 | 6 577 53 1805 506 402 813 801 499 114 564 913 1760 327 1101 402 Spaces Moved 6767 | 6 343 57 1368 323 213 860 342 347 88 374 433 688 219 940 166 Core 53 | . . . . . 10 8 . . . . . . . . 35 Treads 592 | . . . . . . . . . . . . 592 . . . Legs 1949 | 6 318 . . . . . 281 347 88 374 233 59 195 . 48 Wheels 3353 | . 25 57 1368 323 203 94 . . . . 199 37 24 940 83 Hover 820 | . . . . . . 758 61 . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 30 | 120 80 80 80 95 80 34 30 125 125 120 115 105 105 110 120 Average Speed 123 | 120 117 80 94 97 93 49 199 125 125 122 165 227 127 113 198 Slowest Speed 400 | 120 190 80 110 110 200 290 330 125 125 125 270 320 185 125 400 Overloaded Moves 675 | . . . . . . 614 61 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 63 22 89 60 31 25 61 48 68 60 11 70 47 80 36 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 7 | . . . 3 . . . 1 . 1 . . . . 1 1 Known Exits Taken 9 | . 1 . 1 1 . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 . . 1 . 1 1 1 . . . . . . Scrap Searched 13 | . . . . . . . 2 1 . 2 . 3 1 4 . Spaces Dug 63 | . . . . . 45 . . . . . 4 14 . . . Terrain Destroyed 330 | . . . 70 24 85 . 8 . . 18 11 74 11 . 29 Melee 3 | . . . . . . . . . . . . 3 . . . Projectile 8 | . . . . . . . . . . . 8 . . . . AOE 319 | . . . 70 24 85 . 8 . . 18 3 71 11 . 29 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total 8216 | 5 435 60 1633 441 349 1158 420 403 94 447 542 796 255 974 204 Wait 595 | . 19 . 73 70 71 181 19 53 . 42 9 19 21 14 4 Move 6750 | 5 342 56 1367 322 212 859 341 346 87 373 432 687 218 937 166 Hop 1 | . . . . . . . . . . . . . . 1 . Pick Up 52 | . 6 . 14 . 5 12 . . 1 . 9 3 . 1 1 Fast Attach 83 | . 4 . 14 2 2 13 4 . 1 4 14 13 3 7 2 Attach 39 | . 4 . 5 . 2 4 1 . 1 1 10 2 2 3 4 Detach 27 | . . . 2 . 1 1 . . 2 3 7 2 2 5 2 Swap 100 | . 3 . 26 11 15 19 3 . . 1 6 13 . . 3 Drop 78 | . 5 . 19 4 8 19 3 . 2 . 8 4 . 4 2 Fire 405 | . 52 4 113 28 33 37 17 4 . 22 37 35 9 . 14 Melee 24 | . . . . . . . . . . . 6 10 . 2 6 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . . . . . . . . Rewire 41 | . . . . . . . 32 . . 1 . 8 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . 4 . . . . . . 4 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 8) 235 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 384 | -10/Materials | Lost 4 parts (1p1n1u1w) 442 | -10/Materials | Discovered new exit (range 10) 480 | -10/Materials | Repaired Assault Rifle 584 | -10/Materials | Entered Mines 619 | -10/Mines | Discovered new exit (range 11) 637 | -10/Mines | Entered Materials 637 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 643 | -9/Materials | Identified exit to Mines 643 | -9/Materials | Identified exit to Storage 1033 | -9/Materials | Learned location of Zion (-6) 1048 | -9/Materials | Discovered new exit (range 8) 1062 | -9/Materials | Learned Storage emergency access door positions 1081 | -9/Materials | Identified exit to Materials 1088 | -9/Materials | Learned Storage emergency access door positions 1095 | -9/Materials | Learned Storage non-interactive machine intel 1133 | -9/Materials | Learned 4 Recycling zone layouts 1207 | -9/Materials | Destroyed 7 combat bots 1383 | -9/Materials | Build established: Gunner 1559 | -9/Materials | Core integrity fell below 50% 1922 | -9/Materials | Repaired Broken Prc. Beam Rifle 2237 | -9/Materials | First assault squad dispatched 2359 | -9/Materials | Lost 3 parts (1n1u1w) 2442 | -9/Materials | Entered Storage 2445 | -9/Storage | Loaded intel: 29 non-interactive machine locations 2479 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2598 | -9/Storage | Repaired Prc. Beam Rifle 2644 | -9/Storage | Lost 6 allies 2759 | -9/Storage | Met a pair of Derelict thieves 2798 | -9/Storage | System corruption reached 10% 2895 | -9/Storage | Core integrity fell below 20% 2937 | -9/Storage | Lost 3 allies 2948 | -9/Storage | Entered Materials 2948 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3079 | -8/Materials | Repaired Prc. Beam Rifle 3197 | -8/Materials | Destroyed 9 combat bots 3257 | -8/Materials | Garrison activated, responded to threat 3335 | -8/Materials | Discovered new exit (range 8) 3348 | -8/Materials | First assault squad dispatched 3350 | -8/Materials | Entered Factory 3350 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3356 | -7/Factory | Lost 8 parts (3n2u3w) 3614 | -7/Factory | Fabricated Prc. Beam Rifle (x1) 3711 | -7/Factory | Identified exit to Lower Caves 3711 | -7/Factory | Identified exit to Factory 3922 | -7/Factory | Garrison activated, responded to threat 3955 | -7/Factory | Build established: Hacker-Tank 4163 | -7/Factory | Entered Lower Caves 4163 | -7/Lower Caves | Accompanied by 4 allies 4194 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4233 | -7/Lower Caves | Destroyed 11 combat bots 4302 | -7/Lower Caves | Build established: Hacker-Gunner 4582 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4915 | -7/Lower Caves | Build established: Commander-Gunner 4939 | -7/Lower Caves | Discovered new exit (range 5) 4964 | -7/Lower Caves | Entered another Lower Caves area 4964 | -7/Lower Caves | Accompanied by 7 allies 5078 | -7/Lower Caves | Discovered exit to Factory (range 4) 5194 | -7/Lower Caves | Learned Factory garrison access intel 5356 | -7/Lower Caves | Encountered a Warlord checkpoint 5404 | -7/Lower Caves | Discovered new exit (range 13) 5463 | -7/Lower Caves | Entered Data Miner 5463 | -7/Data Miner | Accompanied by 6 allies 5466 | -7/Data Miner | Discovered new exit (range 6) 5489 | -7/Data Miner | Met Data Miner 5517 | -7/Data Miner | Learned location of Section 7 (-3) 5517 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5532 | -7/Data Miner | Received God Mode back door access code from Data Miner 5577 | -7/Data Miner | Entered Proximity Caves 5577 | -6/Proximity Caves | Accompanied by 6 allies 5635 | -6/Proximity Caves | Learned Factory non-interactive machine intel 5749 | -6/Proximity Caves | Build established: Commander-Mutant 5924 | -6/Proximity Caves | Lost 3 allies 6102 | -6/Proximity Caves | Discovered exit to Factory (range 12) 6141 | -6/Proximity Caves | Entered Factory 6141 | -6/Factory | Accompanied by 1 ally 6141 | -6/Factory | Evolved 2 slots: Utility x2 6142 | -6/Factory | Loaded intel: 257 non-interactive machine locations 6143 | -6/Factory | Loaded intel: 4 garrison access locations 6359 | -6/Factory | Lost 4 parts (2n1u1w) 6417 | -6/Factory | Lost 5 parts (1p1n1u2w) 6636 | -6/Factory | Lost 6 parts (3n1u2w) 6749 | -6/Factory | Discovered new exit (range 7) 6772 | -6/Factory | Identified exit to Lower Caves 6772 | -6/Factory | Identified exit to Extension 6939 | -6/Factory | Build established: Hacker-Mutant 7054 | -6/Factory | Entered Lower Caves 7073 | -6/Lower Caves | Attacked by a faux Warlord 7075 | -6/Lower Caves | Encountered a Warlord checkpoint 7198 | -6/Lower Caves | Core integrity fell below 50% 7487 | -6/Lower Caves | Learned 4 Factory zone layouts 8242 | -6/Lower Caves | Learned Factory security intel 8593 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8777 | -6/Lower Caves | Lost 4 parts (2n1u1w) 8803 | -6/Lower Caves | Discovered new exit (range 7) 8812 | -6/Lower Caves | Identified exit to Lower Caves 8814 | -6/Lower Caves | Entered another Lower Caves area 8815 | -6/Lower Caves | Encountered a Warlord checkpoint 8816 | -6/Lower Caves | Discovered new exit (range 15) 8948 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9064 | -6/Lower Caves | Learned Factory terminal intel 9129 | -6/Lower Caves | Discovered new exit (range 12) 9140 | -6/Lower Caves | Identified exit to Zion 9141 | -6/Lower Caves | Entered Zion 9170 | -6/Zion | Given A8's code to call for help 9246 | -6/Zion | Found Prototype Device 9246 | -6/Zion | Identified Bomb Factory No. 2 9401 | -6/Zion | Build established: Scavenger-Mutant 9520 | -6/Zion | Met Imprinter 9541 | -6/Zion | Imprinted 9543 | -6/Zion | Declared Zion's savior 9673 | -6/Zion | Found CR-A16's Pointy Stick 10129 | -6/Zion | Discovered new exit (range 15) 10179 | -6/Zion | Found GAL Module 10231 | -6/Zion | Identified exit to Proximity Caves 10242 | -6/Zion | Entered Proximity Caves 10242 | -5/Proximity Caves | Accompanied by 4 allies 10281 | -5/Proximity Caves | Learned location of Warlord (-4) 10379 | -5/Proximity Caves | Core integrity fell below 20% 10404 | -5/Proximity Caves | Lost 3 parts (2n1u) 10634 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10644 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 10617_ Chain reaction triggered in Imp. Deuterium Engine. 10617_ Imp. Cooling System destroyed. 10619_ Hvy. Deuterium Engine destroyed. 10620_ P-70 Sage fails to hack OY-RP5(M). 10620_ P-70 Sage destroyed. 10623_ Acquired 20 matter. 10624_ Imp. Target Analyzer fries itself beyond repair. 10628_ Unknown Energy Gun fries itself beyond repair. 10629_ Imp. Heat Sink fries itself beyond repair. 10632_ Imp. Remote Datajack fries itself beyond repair. 10633_ OY-RP5(M) destroyed. 10634_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 10634_ Falx destroyed. 10638_ S-27 Virus destroyed. 10638_ Penetrated by Slug. 10641_ Flexi-carbon Leg destroyed. 10641_ Slug penetrates Earth. 10642_ Destroyed Lgt. Angular Momentum Engine. 10643_ Prc. Grenade Launcher destroyed. 10644_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????######### #??????????????????????????? | | ??????????## ????# #####??????????????????????? | | ?????????## ##?## #??????????????????????? | | ???????### ## #??????????????????????? | | ???????# #??????????????????????? | | ???????# ### ##??????????????????????? | | ???????# ##??##???????????????????????? | | ???????## ##?????#?????????????????????? | | ????????## ###### ##???# #???????????????????? | | ????????????????## ##?? #???????????????????? | | ?????????????????## #?? #???????????????????? | | ??????????????###### #?? #???????????????????? | | ???????# ???## ### #?# #???????????????????? | | ???????# ### ## #? ##??????????????????? | | ???????# #?M #??????????????????? | | ????????# # ## #???????????????????? | | ???????## ##; "#### #????????????????????? | | ???????# ;"## #????????????????????? | | ???# ## #????????????????????? | | ???# % #?????????????????????? | | ????# = #?????????????????????? | | ????# ## =%! #?????????????????????? | | ????? #?### [ #?????????????????????? | | ?????# #????## ###???????????????????? | | ?????# ##??????# #???????????????????? | | ??????# ### ?????????# @ #???????????????????? | | ??????##???# ??????????# s ##???????????????????? | | ???????????# ????????? % #???????????????????? | | ???????????#????????? g ##???????????????????? | | ???????????????????? ????????????????????? | | ?????????????????? Y ???????????????????? | | ????????????????? ##??????????????????? | | ????????????????#### ###???????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????## ### ?????????????????????? | | ????????????????????# #???#?????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 31 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 150 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 59 Targeting Accuracy 5 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Prc. Beam Rifle | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Hvy. Armor Plating | -9/Storage | Hacked Rocket Launcher | -9/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Adv. Heat Sink | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Hvy. Mass Driver | -6/Factory | Hacked Lgt. Angular Momentum Engine | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free X-62 Marksman | -6/Factory | Hacked R-06 Scavenger | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Prc. Beam Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoContainmentTorch Manual? 0 Play Time 01:12:30 Cumulative 878.9 hours Start 2024.08.21 @ 13:36:41 End 2024.08.21 @ 15:52:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1063 Rogue 784 Adventurer 124 Explorer 155 Win Type - Total 37 Types 28/0/7/1/0/0/0/1/0 Lore% 77 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b703228c-cfa1-4b48-b741-8bee330c6fa2