Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 18:23:40 Player: evoluder Result: Destroyed by 8G-UDV(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (425) 425 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1140 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (1350) Ox26 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Ion Engine Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink High-capacity Matter Pod (131) Visual Processing Unit Terrain Scanner Terrain Scan Processor Utility Shielding Utility Shielding EM Pulse Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Huge Storage Unit > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink High-capacity Matter Pod Visual Processing Unit Terrain Scanner Terrain Scan Processor EM Pulse Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 15 | 6 8 . 1 Power 3 | 1 2 . . Engine 3 | 1 2 . . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 2 . . Treads 2 | . 2 . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 2 . 1 Device 1 | . 1 . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 4 | 2 2 . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 4 | 2 2 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . 3 . 7 Power 2 | . 1 . 1 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 4 | . 2 . 2 Highest Loss Streak 6 | . 1 . 6 To Critical Strikes . | . . . . Average Backups 19 | 2 18 25 24 Power 3 | 1 4 3 3 Propulsion 5 | . 4 8 8 Utility 5 | . 4 8 7 Weapon 5 | . 5 6 6 Tool/Special . | . . . . Unused Backups 25 | . 3 . 22 Power 5 | . 2 . 3 Propulsion 9 | . 1 . 8 Utility 6 | . . . 6 Weapon 5 | . . . 5 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 97 100 96 Engine 13 | . 13 14 14 Treads 18 | . 14 28 26 Leg 8 | . 11 . . Device 12 | . 13 14 6 Storage 14 | . 14 14 14 Ballistic Gun 27 | . 27 28 27 Peak Build Rating 9 | 6 9 9 9 Average Rating 8 | 3 8 9 8 On Entrance 6 | . 6 9 9 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 90 | 14 90 86 88 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 4 | . 4 2 4 Average Overweight (x) 2 | . 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 24 | 6 24 25 25 Most Carried 25 | 5 25 25 25 Average Carried 19 | 2 18 25 24 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 2 25 25 24 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 771 | 260 461 . 50 Remotely . | . . . . Salvage Created 611 | . 561 . 50 Parts 45 | . 40 . 5 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 6 | . . . 6 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 19 | . 16 . 3 Guns 19 | . 16 . 3 Classes Destroyed 4 | . 4 . . Recycler 1 | . 1 . . Watcher 3 | . 3 . . Swarmer 12 | . 9 . 3 Grunt 7 | . 7 . . Best Kill Streak 4 | . 4 . 3 Combat Bots Only 3 | . 3 . 3 Max Kills in Single Turn 1 | . 1 . 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 173 | . 122 . 51 Missed 40 | . 31 . 9 Hits 133 | . 91 . 42 Projectile 133 | . 91 . 42 Critical Strikes 2 | . 1 . 1 Damage Taken 1508 | . 879 . 629 Core 264 | . 128 . 136 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 116 | . 116 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 81 | . 73 . 8 Largest 2 | . 2 . 2 Hottest 40 | . 40 . 40 Shots Fired 146 | . 130 . 16 Gun 146 | . 130 . 16 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 146 | . 130 . 16 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | . 11 . 4 Robot Miss Streak 3 | . 3 . 3 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 89 | . 82 . 7 Core Hits 33 | . 29 . 4 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1046 | . 996 . 50 Guns 1046 | . 996 . 50 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1046 | . 996 . 50 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 384 | . 294 . 90 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 92 | . 92 30 . Initial 30 | . . 30 . Average 15 | . 19 2 . Influence Increases 504 | . 434 . 70 Destroy 0b10 Robot/C 380 | . 320 . 60 Destroy 0b10 Robot/NC 20 | . 20 . . Destroy Leader 86 | . 76 . 10 Successful Hack 2 | . 2 . . Destroy Structure 1 | . 1 . . Lose Combat Pursuer 15 | . 15 . . Influence Decreases 504 | . 357 77 70 Entered New Map 47 | . . 47 . Time Decay 427 | . 337 30 60 Lost Part 30 | . 20 . 10 Squads Dispatched 3 | . 3 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 3 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 23 . 9 Peak Tracking Total 6 | . 3 . 6 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 3 | . 3 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 5 . . Successful 4 | . 4 . . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2475 | 45 1742 402 286 Spaces Moved 642 | 36 407 120 79 Core 14 | 14 . . . Treads 454 | . 255 120 79 Legs 174 | 22 152 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 320 320 Average Speed 331 | 92 356 320 332 Slowest Speed 480 | 120 480 320 480 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 4 65 40 8 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 860 | 46 582 140 92 Wait 74 | . 49 21 4 Move 639 | 35 406 119 79 Hop . | . . . . Pick Up 41 | 5 36 . . Fast Attach 3 | 3 . . . Attach 10 | 3 6 . 1 Detach 1 | . 1 . . Swap 3 | . 3 . . Drop 8 | . 8 . . Fire 81 | . 73 . 8 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Subcaves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 650 | -10/Materials | Discovered new exit (range 8) 1038 | -10/Materials | Discovered new exit (range 15) 1575 | -10/Materials | Repaired Lgt. Treads 1684 | -10/Materials | Discovered new exit (range 15) 1697 | -10/Materials | Core integrity fell below 50% 1788 | -10/Materials | Entered Mines 1798 | -10/Mines | Learned location of Recycling (-8) 2177 | -10/Mines | Discovered new exit (range 5) 2190 | -10/Mines | Entered Subcaves 2191 | -10/Subcaves | Approached by a straggling Scientist 2198 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2444 | -10/Subcaves | A Subdweller sparked back to life 2444 | -10/Subcaves | A Subdweller sparked back to life 2444 | -10/Subcaves | A Subdweller sparked back to life 2454 | -10/Subcaves | Core integrity fell below 20% 2456 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2476 | -10/Subcaves | Destroyed by 8G-UDV(R) with Subdweller Laser Last Messages --------------- Subatomizers dissect the Lgt. Assault Rifle. Acquired 14 matter. Lgt. Assault Rifle fries itself beyond repair. Acquired 20 matter. Acquired 16 matter. UD-W3W(c): "I think it's somewhere northwest of here" Tech Extrapolator violently self-destructs. TI-ARD(R) creaks and sparks as it begins to move. K0-4I1(R) creaks and sparks as it begins to move. IR-W0C(R) creaks and sparks as it begins to move. Lgt. Treads destroyed. Y-45 Defender crushed by falling debris. Y-45 Defender system corrupted by crushing effect. A swath of the cavern ceiling suddenly collapses. Lgt. Assault Rifle destroyed. Lgt. Armor Plating destroyed. Critical hit (Burn: +37). Lgt. Ion Engine destroyed. Lgt. Treads destroyed. Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ???????????????????????## ???????????????????? | | ???????????????????????#; #?????????????????? | | ??????????????????????##; #?????????????????? | | ???????????????????????;; #?????????????????? | | ???????????????????????;; #?????????????????? | | ????????????????????????;## #?????????????????? | | ????????????????????????;;# ;;#?????????????????? | | ????????????????????????#;#;; ;##????????????????? | | ?????????????????? ???#@ # #????????????????? | | ??????????????????? ??#;;####"#????????????????? | | ???????????????????## "###RRY""#?????????????????? | | ???????????????????# ""##";;;;"#?????????????????? | | ???????????????????## "#""###;##?????????????????? | | ???????????????????# "#"#"####??????????????????? | | ???????????????????# #""# #????????????????????? | | ?????????????????????# "" ##???????????????????# | | ?????????????????????# #???????????????????# | | ???????????????????#""""# ##??????###?????????## | | ????????????????????" ## ##??????# ##???###### | | ???????????????????#"""#"" #??????# ##?## | | ???????????????????##"?#""" ##?###### ### | | ?????????????????#####"#"" ### ## ## | | ????????????????# "" " # ##### | | ?????????????????? !" " ####???# | | ?????????????????# ### "" ###??????? | | ??????????????????????##""" ### #????????? | | ???????????????????????##"" ##?# ########????????? | | ????????????????????????# ""#??###???????????????? | | ????????????????????????# ##????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????## ???????????????????????? | | ???????????????????????? ???????????????????????? | | ??????????????????????? ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 17% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcBottomlessNanosword Manual? 0 Play Time 00:21:04 Cumulative 9.4 hours Start 2025.11.01 @ 17:42:22 End 2025.11.01 @ 18:23:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3dac5913-533d-4010-8cb6-643d4ebde139