Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.31 @ 21:32:12 Player: leek.801 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (95) 475 Value Destroyed (2291) 2291 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (202) 202 TOTAL SCORE: 4648 Bonus ------- High Alert Combat Kills 202 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Improved Sensor Array Seismic Detector Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Wheel Wheel Wheel High-capacity Storage Unit Seismic Detector Advanced Targeting Computer Particle Cannon Rocket Launcher Mace [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 61 | 7 6 32 16 Power 9 | 1 2 4 2 Engine 8 | 1 2 4 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 16 | 2 1 11 2 Treads . | . . . . Leg 10 | 2 1 5 2 Wheel 6 | . . 6 . Hover . | . . . . Flight . | . . . . Utility 16 | 2 1 8 5 Device 6 | 1 1 1 3 Storage 3 | 1 . 2 . Processor 2 | . . . 2 Hackware . | . . . . Protection 5 | . . 5 . Artifact . | . . . . Weapon 20 | 2 2 9 7 Energy Gun 3 | . . 2 1 Energy Cannon 1 | . . . 1 Ballistic Gun 11 | 2 1 5 3 Ballistic Cannon . | . . . . Launcher 3 | . 1 1 1 Special Weapon . | . . . . Impact Weapon 2 | . . 1 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 2 2 Parts Lost 25 | . . 10 15 Power 2 | . . 1 1 Propulsion 8 | . . 4 4 Utility 7 | . . 3 4 Weapon 8 | . . 2 6 Highest Loss Streak 11 | . . 4 11 To Critical Strikes . | . . . . Average Backups 8 | 4 8 7 9 Power . | . 1 . . Propulsion 3 | 3 5 2 2 Utility . | . . . 2 Weapon 2 | . 1 3 2 Tool/Special . | . . . . Unused Backups 6 | . 2 3 1 Power 1 | . 1 . . Propulsion 2 | . . 2 . Utility 2 | . 1 . 1 Weapon 1 | . . 1 . Tool/Special . | . . . . Average Slot Usage (%) 94 | . 99 94 87 Engine 9 | . 14 10 3 Core 1 | . . . 4 Leg 20 | . 28 17 16 Wheel 7 | . . 12 8 Device 10 | . 13 7 9 Storage 11 | . 14 11 8 Processor 1 | . . . 5 Protection 7 | . . 13 7 Energy Gun 1 | . . 3 1 Ballistic Gun 21 | . 27 17 20 Peak Build Rating 27 | 8 8 15 27 Average Rating 12 | 6 7 12 19 On Entrance 6 | . 8 7 12 Avg Prop Armor Cover (%) 5 | . . 5 5 Naked Turns 17 | . . . 17 Heaviest Build 65 | 14 16 56 65 Greatest Support 39 | 20 20 36 39 Greatest Overweight (x) 5 | . . 2 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 9 | 7 8 8 13 Most Carried 12 | 8 8 11 12 Average Carried 8 | 5 7 7 9 Final Capacity 10 | 8 8 10 5 Final Carried 9 | 8 8 9 3 Class Distribution -------------------- 55% | Mutant 27% | Scavenger-Mutant 9% | Scavenger-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2314 | 237 279 973 825 Remotely . | . . . . Salvage Created 2855 | 49 373 1276 1157 Parts 206 | 9 42 87 68 Haulers Intercepted 4 | . . 2 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 70 | . 17 28 25 Guns 54 | . 13 25 16 AOE 15 | . 4 3 8 Classes Destroyed 12 | 1 4 5 2 Worker 5 | . . 3 2 Builder 1 | . . 1 . Tunneler 3 | 2 . 1 . Hauler 4 | . . 2 2 Recycler 1 | . . . 1 Mechanic 2 | . . 1 1 Operator 2 | . 1 1 . Watcher 7 | . 2 2 3 Swarmer 29 | . 12 7 10 Grunt 26 | . 5 13 8 Duelist 2 | . . . 2 Sentry 13 | . . 8 5 Best Kill Streak 6 | 1 5 6 6 Combat Bots Only 5 | . 4 4 5 Max Kills in Single Turn 3 | 1 2 2 3 Gunslinging 1 | . 1 . . Exploded 3 | . 2 2 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 381 | . 57 153 171 Missed 117 | . 16 44 57 Hits 264 | . 41 109 114 Melee 6 | . . . 6 Projectile 258 | . 41 109 108 Critical Strikes 9 | . . 5 4 Damage Taken 3748 | . 331 1475 1942 Core 845 | . 76 210 559 Absorbed by Shields . | . . . . Redirected to Shielding 53 | . . 53 . Regen/Repaired (Parts) 67 | . 14 53 . Core Remaining (%) 72 | 100 69 47 . Volleys Fired 206 | 9 40 95 62 Largest 3 | 2 2 2 3 Hottest 124 | 40 40 88 124 Shots Fired 426 | 18 77 185 146 Gun 406 | 18 74 183 131 Cannon 5 | . . . 5 Launcher 15 | . 3 2 10 Special . | . . . . Kinetic 363 | 18 74 147 124 Thermal 36 | . . 25 11 Explosive 11 | . 3 2 6 Electromagnetic 16 | . . 11 5 Robot Hit Streak 16 | 8 7 16 16 Robot Miss Streak 6 | 3 4 6 4 Penetration Max . | . . . . Secondary Targets 9 | . 5 2 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 289 | 11 40 149 89 Core Hits 158 | 3 25 73 57 Critical Kills . | . . . . Critical Parts Destroyed 3 | . . 1 2 Critical Strikes 3 | . . 1 2 Destroy 2 | . . 1 1 Smash 1 | . . . 1 Melee Attacks 27 | . . 19 8 Impact 27 | . . 19 8 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5491 | 112 639 2469 2271 Guns 3943 | 112 437 2184 1210 Cannons 21 | . . . 21 Explosions 1309 | . 195 279 835 Melee 164 | . . . 164 Ramming 54 | . 7 6 41 Kinetic 3429 | 112 437 1745 1135 Thermal 545 | . . 374 171 Explosive 929 | . 195 238 496 Electromagnetic 370 | . . 106 264 Impact 164 | . . . 164 Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 4 6 Average Corruption 2 | . . 4 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . . 5 2 Message Errors 2 | . . 2 . Matter Fused 2 | . . . 2 Energy Discharges 1 | . . 1 . Data Loss (major) 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 117 | . 28 24 65 Projectiles . | . . . . Explosions 94 | . 28 24 42 Melee 23 | . . . 23 Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 190 | . . 30 160 Shots 6 | . . 1 5 Rammed 10 | . . . 10 Targets Rammed 15 | . 3 2 10 Kicked 5 | . 3 2 . Crushed . | . . . . Highest Temperature 276 | . 6 276 106 Average Temperature 73 | . 6 87 27 Received Heat Transfer 1413 | . 36 621 756 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 1 | . . . 1 Impact Corruptions 2 | . . . 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 737 | . . 410 327 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 1 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 2 Low Security (%) 55 | 100 100 44 10 Level 1 15 | . . 22 24 Level 2 28 | . . 32 64 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 605 | 5 151 472 605 Initial 185 | . . . 185 Average 214 | . 49 241 417 Influence Increases 2441 | 10 501 932 998 Destroy 0b10 Robot/C 1400 | . 340 560 500 Destroy 0b10 Robot/NC 125 | 10 15 55 45 Destroy Leader 342 | . 64 158 120 Successful Hack 21 | . 5 8 8 Disable Machine 75 | . 15 30 30 Destroy Structure 88 | . 17 16 55 Partial Spotted 15 | . . 15 . Lose Combat Pursuer 375 | . 45 90 240 Influence Decreases 1836 | 10 501 492 833 Entered New Map 255 | . . . 255 Time Decay 1341 | 10 501 402 428 Lost Part 240 | . . 90 150 Squads Dispatched 11 | . 3 4 4 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 6 | . 2 3 1 Assault 2 | . . 1 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 12 | . 2 6 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 128 | . 30 44 54 Peak Tracking Total 10 | . 6 8 10 Tactical Retreats 14 | . 2 4 8 ECM-based Alert Blocks 6 | . . . 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . . 3 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 1 2 2 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 22 | . 5 10 7 Terminals 18 | . 4 7 7 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 47 | . 13 21 13 Successful 32 | . 4 18 10 Failed 15 | . 9 3 3 Catastrophic 4 | . 2 1 1 Database Lockouts . | . . . . Manual 32 | . 11 11 10 Terminals 37 | . 11 13 13 Fabricators . | . . . . Repair Stations 4 | . 2 2 . Recycling Units 4 | . . 4 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 6 | . 1 4 1 Robot Analysis 1 | . . 1 . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . 1 . Terminal Index 2 | . . 1 1 Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 2 . Scan Component 2 | . 1 1 . Repair 2 | . 1 1 . Recycling Unit Hacks 3 | . . 3 . Process 1 | . . 1 . Report Inventory 1 | . . 1 . Retrieve Matter 1 | . . 1 . Scanalyzer 2 | . . 2 . Retrieve Study 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks 17 | . 1 7 9 Terminals 17 | . 1 7 9 Botnet 4 | . 1 1 2 Skim 13 | . . 6 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 4 3 3 Full Trace Events 3 | . 1 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . 2 . Parts Repaired 2 | . 1 1 . Time 58 | . 26 32 . Parts Recycled . | . . . . Recycled Matter 2 | . . 2 . Retrieved Matter 2 | . . 2 . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2041 | 67 1413 375 186 Seismic 2022 | 67 1413 375 167 ECM 19 | . . . 19 Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4496 | 132 1439 1875 1050 Spaces Moved 2718 | 71 798 1152 697 Core 146 | 3 . . 143 Treads . | . . . . Legs 1578 | 68 798 445 267 Wheels 994 | . . 707 287 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 80 50 Average Speed 107 | 117 120 102 102 Slowest Speed 260 | 120 120 260 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 59 | 4 89 84 62 Regions Visited 3 Branch Regions . Pre-discovered Areas 3 | . . 3 . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 15 | . . 14 1 Terrain Destroyed 90 | . 17 18 55 Melee 15 | . . 14 1 Projectile . | . . . . AOE 75 | . 17 4 54 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3830 | 100 1211 1615 904 Wait 689 | 6 354 253 76 Move 2715 | 70 797 1151 697 Hop . | . . . . Pick Up 37 | 8 2 19 8 Fast Attach 29 | 7 1 17 4 Attach 19 | . . 8 11 Detach 1 | . . 1 . Swap 57 | . 7 29 21 Drop 35 | . 7 21 7 Fire 206 | 9 40 95 62 Melee 27 | . . 19 8 Ram 10 | . . . 10 Kick 5 | . 3 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / Sto) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 14) 230 | -10/Materials | Repaired Seismic Detector 261 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 3) 1141 | -10/Materials | Discovered new exit (range 16) 1201 | -10/Materials | Discovered new exit (range 13) 1572 | -10/Materials | Entered another Materials area 1572 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1877 | -9/Materials | Discovered new exit (range 5) 2530 | -9/Materials | Lost 4 parts (1p2u1w) 2628 | -9/Materials | Discovered new exit (range 11) 2875 | -9/Materials | Build established: Scavenger-Mutant 2979 | -9/Materials | Discovered new exit (range 12) 2989 | -9/Materials | Identified exit to Mines 2989 | -9/Materials | Identified exit to Storage 3069 | -9/Materials | Learned 2 Storage zone layouts 3143 | -9/Materials | Learned location of Storage (-9) 3163 | -9/Materials | Repaired Hvy. Assault Rifle+ 3172 | -9/Materials | First assault squad dispatched 3218 | -9/Materials | Core integrity fell below 50% 3261 | -9/Materials | Learned location of Zion (-6) 3302 | -9/Materials | Identified exit to Materials 3350 | -9/Materials | Learned location of Mines (-9) 3378 | -9/Materials | Learned 2 Storage zone layouts 3415 | -9/Materials | Loaded intel: 3 trap records 3447 | -9/Materials | Entered another Materials area 3447 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4033 | -8/Materials | Discovered new exit (range 8) 4247 | -8/Materials | First assault squad dispatched 4394 | -8/Materials | Core integrity fell below 50% 4401 | -8/Materials | Released all parts (6) 4416 | -8/Materials | Lost 11 parts (1p4n3u3w) 4441 | -8/Materials | Core integrity fell below 20% 4497 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04439_ Adv. EMP Blaster destroyed. 04439_ Destroyed Adv. EMP Blaster. 04439_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 04439_ W-25 Informer destroyed. 04439_ Door malfunctions. 04442_ G-47 Trooper IFF system glitched. 04442_ Acquired 53 matter. 04442_ K-01 Serf collects debris. 04443_ Acquired 35 matter. 04444_ G-47 Trooper misfires. 04445_ K-01 Serf suffers critical hit (Burn). 04450_ Acquired 5 matter. 04467_ Slammed into K-01 Serf. 04469_ Slammed into U-05 Engineer. 04480_ Slammed into A-02 Transporter. 04493_ Slammed into G-47 Trooper. 04495_ ECM Suite destroyed. 04495_ System corrupted by crushing effect (+5). 04496_ Slammed into G-47 Trooper. 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Assault Rifle | 53% | -9/Materials Studied --------- Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- You Again Challenges ------------ None Game ------ Seed SuperdenseBoreBlasthammer Manual? 0 Play Time 02:09:48 Cumulative 170.6 hours Start 2026.07.28 @ 18:04:43 End 2026.07.31 @ 21:32:12 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec1ce1c1-a3bb-45ed-bbbd-7d887166e23d