Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.15 @ 00:10:24 Player: zapruda Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (924) 924 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4959 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 150/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Improved Sensor Array 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Makeshift System Shield Relay Coupler [NC] (22) Relay Coupler [NC] (22) Relay Coupler [Swarmer] (31) Relay Coupler [Sentry] (18) Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Decoy Drone Bay Hacking Drone Bay > --- WEAPON ----------- Gatling Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Improved Sensor Array 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Core Shielding Makeshift System Shield Assault Rifle [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Utility Large Storage Unit Device Decoy Drone Bay Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Core Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 7 | . . 2 . . . 5 Weapon . | . . . . . . . Parts Attached 53 | 6 12 5 3 4 . 23 Power 8 | 1 1 1 . . . 5 Engine 6 | 1 . 1 . . . 4 Core 2 | . 1 . . . . 1 Reactor . | . . . . . . . Propulsion 14 | 2 4 1 1 1 . 5 Treads 13 | 2 4 1 1 1 . 4 Leg . | . . . . . . . Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 17 | 1 3 2 1 3 . 7 Device 4 | . . . 1 . . 3 Storage 5 | 1 2 1 . 1 . . Processor 5 | . 1 . . 2 . 2 Hackware . | . . . . . . . Protection 3 | . . 1 . . . 2 Artifact . | . . . . . . . Weapon 14 | 2 4 1 1 . . 6 Energy Gun 6 | 1 1 . 1 . . 3 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . 1 . . . 1 Ballistic Cannon 4 | . 3 . . . . 1 Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 29 | . 1 3 1 . . 24 Power 6 | . 1 1 . . . 4 Propulsion 7 | . . . 1 . . 6 Utility 8 | . . . . . . 8 Weapon 8 | . . 2 . . . 6 Highest Loss Streak 18 | . 1 3 1 . . 18 Average Slot Usage (%) 92 | . 98 96 92 93 100 77 Engine 8 | . 5 2 11 11 11 5 Core 1 | . 8 7 . . . . Treads 22 | . 28 22 21 22 22 16 Device 4 | . . . 6 5 . 6 Storage 17 | . 14 22 15 19 22 13 Processor 15 | . 12 11 11 12 22 21 Energy Gun 8 | . 4 . 11 11 11 4 Ballistic Gun 9 | . 12 2 11 11 11 3 Ballistic Cannon 2 | . 11 17 . . . . Naked Turns . | . . . . . . . Heaviest Build 67 | 11 27 44 42 55 41 67 Greatest Support 60 | 40 40 40 40 40 40 60 Greatest Overweight (x) 21 | 2 . 1 2 1 1 21 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 Average Capacity 13 | 5 7 16 12 14 16 16 Most Carried 16 | 4 8 7 8 16 15 15 Average Carried 11 | 2 7 6 5 12 15 11 Final Capacity 16 | 6 10 16 10 16 16 16 Final Carried 15 | 4 8 5 6 15 15 9 Class Distribution -------------------- 81% | Mutant 13% | Derelict-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1021 | 184 277 73 84 27 . 376 Remotely . | . . . . . . . Salvage Created 973 | . 313 123 49 . . 488 Parts 72 | . 28 10 3 . . 31 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled 1 | . . . . . . 1 Retrieved Matter 7 | . . . . . . 7 Parts Self-Destructed . | . . . . . . . Prevented 1 | . . . . . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 24 | . 8 4 3 . . 9 Melee 1 | . . . . . . 1 Guns 18 | . 6 1 3 . . 8 Cannons 5 | . 2 3 . . . . Classes Destroyed 9 | . 6 2 . . . 1 Worker 1 | . 1 . . . . . Builder 1 | . 1 . . . . . Hauler 2 | . 2 . . . . . Watcher 3 | . 2 1 . . . . Swarmer 9 | . 6 . 3 . . . Grunt 7 | . 2 1 . . . 4 Duelist 1 | . . 1 . . . . Sentry 3 | . . 2 . . . 1 Programmer 4 | . . . . . . 4 Best Kill Streak 5 | . 5 5 3 . . 3 Combat Bots Only 4 | . 3 4 3 . . 3 Max Kills in Single Turn 1 | . 1 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 4841 | . 425 731 123 . . 3562 Core 1061 | . 70 71 48 . . 872 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 72 . . . 70 . Volleys Fired 154 | . 51 18 8 . . 77 Largest 2 | . 2 2 1 . . 2 Hottest 80 | . 60 70 40 . . 80 Shots Fired 227 | . 96 30 8 . . 93 Gun 165 | . 64 6 8 . . 87 Cannon 58 | . 32 24 . . . 2 Launcher . | . . . . . . . Special 4 | . . . . . . 4 Kinetic 165 | . 83 30 . . . 52 Thermal 11 | . . . . . . 11 Explosive . | . . . . . . . Electromagnetic 47 | . 13 . 8 . . 26 Robot Hit Streak 19 | . 8 14 2 . . 19 Robot Miss Streak 5 | . 5 1 4 . . 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 143 | . 43 23 3 . . 74 Core Hits 63 | . 16 10 3 . . 34 Critical Hits 1 | . . . . . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2091 | . 572 373 35 . . 1111 Guns 1487 | . 365 73 35 . . 1014 Cannons 597 | . 207 300 . . . 90 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 7 | . . . . . . 7 Kinetic 1475 | . 484 373 . . . 618 Thermal 310 | . . . . . . 310 Explosive . | . . . . . . . Electromagnetic 299 | . 88 . 35 . . 176 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 25 | . . . . . . 25 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Effects 18 | . . . . . . 18 Message Errors 5 | . . . . . . 5 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 4 | . . . . . . 4 Data Loss (major) 1 | . . . . . . 1 Targeting Errors 5 | . . . . . . 5 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 9 | . 3 4 . . . 2 Impact . | . . . . . . . Kinetic 9 | . 3 4 . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 190 | . 20 66 . . . 190 Average Temperature 43 | . 8 26 . . . 57 Received Heat Transfer 918 | . 63 312 . . . 543 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 675 | . . . . . . 675 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 199 | . 199 112 129 . . 165 Initial 39 | . . . 39 . . . Average 50 | . 52 34 116 . . 34 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 1 . . . 6 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 5 | . 2 1 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 18 13 3 . . 14 Peak Tracking Total 6 | . 5 6 3 . . 3 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 3 | . 1 . 2 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 8 | . 4 1 1 1 . 1 Terminals 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 18 | . 6 5 1 3 . 3 Successful 12 | . 4 4 1 3 . . Failed 6 | . 2 1 . . . 3 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 7 | . . . . 5 . 2 Terminals 6 | . 6 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . 5 . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 8 | . 4 . 1 3 . . Part Schematic 3 | . . . . 3 . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 1 . . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 2 . 3 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 4 | . . . . . . 4 parse_system 2 | . . . . . . 2 no_distress 1 | . . . . . . 1 find_chute 1 | . . . . . . 1 Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 154 | . . . . 154 154 . Highest-Rated Ally 40 | . . . . 40 40 . Total Orders 13 | . . . 2 3 . 8 ROAM 2 | . . . . . . 2 EXPLORE 7 | . . . 2 2 . 3 RETURN 4 | . . . . 1 . 3 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . Drone Launches 25 | . . . 2 4 . 19 Drone Recoveries 17 | . . . . 4 . 13 Decoded 0b10 Intel 22 | . . . . . . 22 Traps 5 | . . . . . . 5 Emergency Access 1 | . . . . . . 1 Items 8 | . . . . . . 8 Garrisons 1 | . . . . . . 1 Patrols 6 | . . . . . . 6 Guards 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 5504 | 86 888 175 312 2376 736 931 Spaces Moved 2656 | 48 439 69 130 1260 393 317 Core 19 | 12 . . . . . 7 Treads 2637 | 36 439 69 130 1260 393 310 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 185 163 Average Speed 177 | 148 160 176 169 179 185 196 Slowest Speed 1100 | 160 160 180 200 185 185 1100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 3 78 13 85 92 40 20 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 2 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . 2 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3214 | 63 532 92 215 1379 402 531 Wait 281 | . 9 . 69 105 10 88 Move 2650 | 47 438 68 129 1259 392 317 Hop . | . . . . . . . Pick Up 52 | 10 10 1 3 10 . 18 Fast Attach 3 | . 3 . . . . . Attach 37 | 6 1 4 3 2 . 21 Detach 3 | . . . 2 1 . . Swap 13 | . 8 1 . 2 . 2 Drop 19 | . 12 . 1 . . 6 Fire 154 | . 51 18 8 . . 77 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 14) 571 | -10/Materials | Discovered new exit (range 8) 833 | -10/Materials | Build established: Scavenger-Mutant 951 | -10/Materials | Discovered new exit (range 16) 975 | -10/Materials | Entered another Materials area 975 | -9/Materials | Evolved 2 slots: Utility x2 1059 | -9/Materials | Discovered new exit (range 15) 1134 | -9/Materials | Build established: Mutant 1150 | -9/Materials | Entered Mines 1159 | -9/Mines | Lost 3 parts (1p2w) 1275 | -9/Mines | Found the Drone Emporium 1284 | -9/Mines | Found Prototype Device 1290 | -9/Mines | Identified Decoy Drone Bay 1323 | -9/Mines | Discovered new exit (range 28) 1366 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1392 | -9/Mines | Learned location of Storage (-9) 1415 | -9/Mines | Discovered new exit (range 41) 1462 | -9/Mines | Entered Zion 1637 | -7/Zion | Learned Factory terminal intel 1931 | -7/Zion | Discovered new exit (range 68) 2163 | -7/Zion | Visited the Megawrench Repair Shop 2169 | -7/Zion | Megawrench repaired 6 parts 2605 | -7/Zion | Imprinted 2607 | -7/Zion | Declared Zion's savior 3171 | -7/Zion | Given the Hacking Drone Bay 3171 | -7/Zion | Found Prototype Device 3437 | -7/Zion | Learned location of Quarantine (-2) 3838 | -7/Zion | Entered Proximity Caves 3838 | -6/Proximity Caves | Accompanied by 4 allies 4131 | -6/Proximity Caves | Discovered new exit (range 7) 4308 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4550 | -6/Proximity Caves | Spotted B-75 Beast 4574 | -6/Proximity Caves | Entered Factory 4574 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 4574 | -6/Factory | Identified Hacking Drone Bay 4575 | -6/Factory | Loaded intel: 20 terminal locations 4952 | -6/Factory | Garrison activated, responded to threat 4968 | -6/Factory | Build established: Derelict-Mutant 5227 | -6/Factory | Garrison activated, responded to threat 5419 | -6/Factory | System corruption reached 10% 5467 | -6/Factory | Core integrity fell below 50% 5490 | -6/Factory | Core integrity fell below 20% 5505 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05443_ Lgt. Treads destroyed. 05447_ Lgt. Angular Momentum Engine destroyed. 05447_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 05457_ L-41 Fighter knocked back. 05457_ P-60 Hacker knocked back. 05459_ System corrupted: Matter fused (-9). 05459_ Imp. Light Armor Plating destroyed. 05462_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 05468_ 0b10 Decoder Chip [Looter] destroyed. 05468_ System corrupted by crushing effect (+3). 05469_ Hvy. Flak Cannon destroyed. 05475_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 05477_ OCA/GINFXCQ2WPLG ZH >7|STOH K 05477_ Chain reaction triggered in Rnf. Deuterium Engine. 05477_ B-48 Gladiator destroyed. 05480_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 05484_ Critical hit. 05484_ Imp. Field Recycling Unit destroyed. 05495_ System corrupted: Heat flow error (+107). 05497_ Mic. Fission Core destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | #?????????????####??????????????????????? | | #?????????????# #??????????????????????? | | ? ############### ########???????????????? | | ??# """T""" #???????????????? | | ??# #???????????????? | | ??# """"""""" ! !! #???????????????? | | ??# !! #???????????????? | | ??# """"""""" ! #???????????????? | | ### ####### #?????########### | | #?????# """"""""" #?????# # | | #####?????# ####### # | | ??????????# """"""""" # | | ??????????# " # | | ??????????# "T # | | ??????????+ # | | ??????????# ###########+## # | | ??????????## ### ! #""########## # | | ##?????????# #?# # #????????# # | | ###########+### [ ####????????### ### | | "# ## @ #?????????????# #?? | | "# """" """" ## pl #?????????????# #?? | | "# """" """" ######;;;;####?????????????# #?? | | "# """" """" #??# % #??????????????# #?? | | "# """" """" #??# #??????????????# #?? | | # #??# #????????????### #?? | | # ! #??# " #????????????# #?? | | # """ #??# "" #????????????# #?? | | ## "" F"" #??# [ G #????????????# #?? | | ?# """""" #??# %"" #????????????# #?? | | ?# """" #??# " #????????????# #?? | | ?# ! #??# #????????????# ###?? | | ########+#############+################# #???? | | ^ #???? | | ^^ #???? | | #???? | | ^ ##### | | ^^% # | | ########+########## ############+### # | | ??# #??# #?????#!!! # # | | ??# #??# #?????#!!! # # | | ??# #??# #?????#!!! # ! + | | ??# """ """ #??# #?????# + # | | ??# """ """ #??# #?????# # # | | ??# """ """ #??# #?????# """ # #[ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 255 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! The One Challenges ------------ None Game ------ Seed KineticHardlightExpander Manual? 0 Play Time 00:41:37 Cumulative 22.6 hours Start 2021.07.14 @ 21:32:33 End 2021.07.15 @ 00:10:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 31 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d73ee468-c092-48d5-a3ee-27c1c7641f21