Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.10 @ 01:55:02 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (756) 756 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 3202 Bonus ------- Follower Combat Kills 116 Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Walking (175) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (4) ------- Hammer Heavy Mace > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Seismic Detector Light Armor Plating Light Armor Plating Medium Armor Plating Hardened Light Armor Plating Hardlight Generator Authchip [Weapon] Trap Extractor (0/4) Heavy Hammer Heavy Hammer Heavy Hammer Heavy Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Shield Generator System Shield > --- WEAPON ----------- Hammer Heavy Mace > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Seismic Detector Light Armor Plating Light Armor Plating Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardlight Generator Hammer [Rating: 18] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Hardened Light Armor Plating Device Shield Generator Storage Large Storage Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Mace Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon 2 | . . . . . 2 Parts Attached 17 | 2 . 2 11 2 . Power 1 | . . . 1 . . Engine 1 | . . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . . 5 . . Treads . | . . . . . . Leg 7 | 2 . . 5 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | . . 1 4 2 . Device 1 | . . . 1 . . Storage 2 | . . . 2 . . Processor . | . . . . . . Hackware 1 | . . 1 . . . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 2 | . . 1 1 . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . 1 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . . . 1 3 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . . 2 . Weapon . | . . . . . . Highest Loss Streak 3 | . . . 1 3 . To Critical Strikes . | . . . . . . Average Backups 11 | 2 3 4 11 14 15 Power . | 1 2 1 . . . Propulsion 2 | . . . 2 3 3 Utility 6 | . 1 2 7 8 8 Weapon 1 | . . . 1 2 4 Tool/Special . | . . . . . . Unused Backups 22 | . . 2 7 . 13 Power 2 | . . 1 1 . . Propulsion 3 | . . . 2 . 1 Utility 12 | . . 1 3 . 8 Weapon 5 | . . . 1 . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 28 41 91 99 81 Engine 8 | . . . 8 11 9 Leg 30 | . 28 28 30 33 27 Device 6 | . . . 9 4 . Storage 9 | . . . 10 11 9 Hackware 2 | . . 6 3 . . Protection 9 | . . . 7 17 18 Impact Weapon 19 | . . 6 21 22 18 Peak Build Rating 18 | 2 2 8 18 17 17 Average Rating 14 | 1 2 4 15 16 17 On Entrance 7 | . 2 2 8 17 17 Avg Prop Armor Cover (%) 13 | . 35 36 6 . . Naked Turns . | . . . . . . Heaviest Build 40 | . . 3 37 40 40 Greatest Support 30 | 20 20 3 30 30 30 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 5 5 5 15 15 15 Average Capacity 13 | 5 5 5 14 15 15 Most Carried 15 | 3 4 5 15 15 15 Average Carried 11 | 2 3 4 11 14 15 Final Capacity 15 | 5 5 5 15 15 15 Final Carried 15 | 3 4 5 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 405 | 220 . 20 140 25 . Remotely . | . . . . . . Salvage Created 1162 | . . 96 820 246 . Parts 30 | . . 1 24 5 . Haulers Intercepted 3 | . . . 3 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 22 | . . . 16 6 . Melee 11 | . . . 9 2 . Classes Destroyed 11 | . . 2 8 1 . Builder 2 | . . . 1 1 . Tunneler 3 | . . 1 1 1 . Hauler 3 | . . . 3 . . Recycler 2 | . . 1 . 1 . Operator 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 7 | . . . 3 4 . Grunt 9 | . . . 8 1 . Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Sentry 4 | . . . 4 . . Best Kill Streak 4 | . . 2 3 4 . Combat Bots Only 4 | . . . 3 4 . Max Kills in Single Turn 1 | . . 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 150 | . 5 1 103 41 . Missed 45 | . 1 1 34 9 . Hits 105 | . 4 . 69 32 . Melee 8 | . . . 1 7 . Projectile 97 | . 4 . 68 25 . Critical Strikes 4 | . . . 1 3 . Damage Taken 1179 | . 89 2 683 405 . Core 155 | . 29 . 91 35 . Absorbed by Shields 269 | . . . 211 58 . Regen/Repaired (Parts) 185 | . . . 185 . . Core Remaining (%) 85 | 100 . 88 . 68 . Volleys Fired . | . . . . . . Largest . | . . . . . . Hottest . | . . . . . . Shots Fired . | . . . . . . Gun . | . . . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak . | . . . . . . Robot Miss Streak . | . . . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 74 | . . 2 55 17 . Core Hits 14 | . . 1 10 3 . Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 13 | . . 1 8 4 . Critical Strikes 15 | . . 1 10 4 . Smash 15 | . . 1 10 4 . Melee Attacks 121 | . . 2 86 32 1 Impact 121 | . . 2 86 32 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 12 | . . 2 7 3 . Combat Hostiles . | . . . . . . Follow-up Attacks 13 | . . . 9 4 . Damage Inflicted 3238 | . . 170 2289 779 . Guns . | . . . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 3234 | . . 166 2289 779 . Ramming 4 | . . 4 . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 3234 | . . 166 2289 779 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1246 | . . 63 928 255 . Projectiles 21 | . . . 21 . . Explosions . | . . . . . . Melee 1225 | . . 63 907 255 . Knockbacks 10 | . . . 6 4 . Impact 7 | . . . 4 3 . Kinetic . | . . . . . . Secondary 3 | . . . 2 1 . Self-Inflicted Damage 2 | . . 2 . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 4 | . . . 4 . . Average Temperature 4 | . . . 4 . . Received Heat Transfer 367 | . 33 . 278 56 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 17 | . . . 12 5 . Combat Hostiles 11 | . . . 7 4 . Parts Fried 28 | . . 2 20 6 . Impact Corruptions 51 | . . 2 36 13 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 158 | . 5 97 158 90 15 Initial 59 | . . . 2 59 . Average 38 | . 1 34 60 14 4 Influence Increases 1016 | . 9 177 647 163 20 Destroy 0b10 Robot/C 600 | . . 100 380 120 . Destroy 0b10 Robot/NC 80 | . . 10 55 15 . Destroy Leader 170 | . . 20 130 20 . Allied During Kill 10 | . . 2 8 . . Successful Hack 28 | . 9 . 14 . 5 Disable Machine 15 | . . . . . 15 Destroy Structure 23 | . . . 15 8 . Lose Combat Pursuer 90 | . . 45 45 . . Influence Decreases 1016 | . 9 170 501 314 22 Entered New Map 101 | . . . 5 94 2 Time Decay 865 | . 9 150 466 220 20 Lost Part 10 | . . . 10 . . Lost Ally 40 | . . 20 20 . . Squads Dispatched 5 | . 1 . 4 . . Investigation 3 | . 1 . 2 . . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 5 | . 1 . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 7 2 32 6 . Peak Tracking Total 8 | . 8 3 4 4 . Tactical Retreats 4 | . . 1 3 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 18 | . 5 1 11 . 1 Terminals 14 | . 4 . 9 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 61 | . 12 1 46 . 2 Successful 37 | . 6 1 29 . 1 Failed 23 | . 6 . 16 . 1 Catastrophic 3 | . . . 3 . . Database Lockouts 1 | . . . 1 . . Manual 34 | . 8 . 26 . . Terminals 45 | . 9 . 34 . 2 Fabricators . | . . . . . . Repair Stations 8 | . . . 8 . . Recycling Units 3 | . 3 . . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 2 1 11 . 1 Prototype ID Bank 8 | . . . 7 . 1 Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Terminal Index 2 | . 1 . 1 . . Registered Components 2 | . 1 . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . . 7 . . Scan Component 4 | . . . 4 . . Repair 3 | . . . 3 . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 4 | . . . 4 . . Retrieve Study 4 | . . . 4 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 3 . 7 . . Terminals 10 | . 3 . 7 . . Track 1 | . . . 1 . . Botnet 6 | . 2 . 4 . . Operators 1 | . . . 1 . . Skim 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 4 . 10 . 1 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 2 . . Parts Repaired 3 | . . . 3 . . Time 84 | . . . 84 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 5 | . . 3 . 2 . Largest Group 3 | . . 3 1 2 2 Highest-Rated Group 45 | . . 40 16 45 45 Highest-Rated Ally 31 | . . 16 16 31 31 Total Orders . | . . . . . . Ally Attacks 40 | . . 31 9 . . Total Damage 348 | . . 246 102 . . Kills 9 | . . 5 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3524 | 68 68 385 1683 1273 47 Spaces Moved 2381 | 55 133 607 897 664 25 Core 925 | 4 132 607 182 . . Treads . | . . . . . . Legs 1456 | 51 1 . 715 664 25 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 50 50 175 175 Average Speed 124 | 114 50 50 147 175 175 Slowest Speed 190 | 120 120 50 190 175 175 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 5 30 97 81 99 3 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 23 | . . . 15 8 . Terrain Destroyed 23 | . . . 15 8 . Melee 23 | . . . 15 8 . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2757 | 59 133 684 1128 727 26 Wait 217 | . . 68 118 31 . Move 2376 | 54 132 606 896 663 25 Hop . | . . . . . . Pick Up 29 | 3 1 3 19 3 . Fast Attach 11 | 2 . 2 6 1 . Attach 7 | . . . 4 3 . Detach 1 | . . . 1 . . Swap 4 | . . . 4 . . Drop 10 | . . 2 8 . . Fire . | . . . . . . Melee 101 | . . 2 72 26 1 Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 15) 137 | -10/Materials | Entered Mines 140 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 225 | -10/Mines | Discovered new exit (range 8) 302 | -10/Mines | Learned Materials garrison access intel 314 | -10/Mines | Build established: Mutant 342 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 449 | -10/Mines | Discovered new exit (range 12) 522 | -10/Mines | Entered Materials 522 | -9/Materials | Accompanied by 1 ally 522 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 612 | -9/Materials | Identified exit to Mines 770 | -9/Materials | Discovered new exit (range 3) 1030 | -9/Materials | Discovered new exit (range 16) 1423 | -9/Materials | Repaired Aluminum Leg+ 1450 | -9/Materials | Repaired Aluminum Leg+ 1487 | -9/Materials | Repaired Shield Generator 1604 | -9/Materials | Discovered new exit (range 15) 1923 | -9/Materials | Central database locked down 2205 | -9/Materials | Entered Mines 2303 | -9/Mines | Learned location of Storage (-7) 2341 | -9/Mines | Assembled infested the area 2485 | -9/Mines | Discovered new exit (range 10) 2583 | -9/Mines | Discovered new exit (range 3) 2790 | -9/Mines | Lost 3 parts (1n2u) 3478 | -9/Mines | Entered Materials 3478 | -8/Materials | Accompanied by 2 allies 3478 | -8/Materials | Evolved 2 slots: Weapon x2 3479 | -8/Materials | Loaded intel: 1 garrison access location 3483 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3525 | -8/Materials | Self-destructed Last Messages --------------- 03334_ R-06 Scavenger destroyed. 03338_ K-01 Serf collects debris. PARAMETERS=WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE Loading Materials garrison access intel (x1)... 03483_ 6H-GVW(g): "This place looks worse than where we left..." 03488_ 6H-GVW(g): "Following you was a bad idea, I think." 03494_ TF Node disabled. 03494_ Imp. Sensor Array tumbles out of TF Node. 03494_ Imp. Signal Interpreter tumbles out of TF Node. 03506_ Connecting with Terminal... 03506_ Current location identified: Materials >>Prototypes Downloading prototype IDs... Cld. Ion Engine Imp. EM Shotgun Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##########????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????#] =% #????????????????????????? | | ???????????????# = ##+#########?????????????? | | ???????????????# ## ??????????????? | | ???????????????# ## ????????????????? | | ???????????????# ## ??????????????????? | | ???????????????# ## ????????????????????? | | ???????????????? 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