Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.21 @ 03:57:16 Player: Duduxx Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (51) 255 Value Destroyed (1747) 1747 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (713) 713 TOTAL SCORE: 6615 Bonus ------- High Alert Combat Kills 13 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 768/850 Matter 279/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Axe > --- INVENTORY (5) ---- Light Nuclear Core Advanced Visual Processing Unit Armor Integrity Analyzer Advanced ECM Suite Chainsword Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Targeting Computer Particle Charger > --- WEAPON ----------- Advanced Beam Rifle Plasma Cannon > --- INVENTORY -------- Improved Heat Sink Small Storage Unit Improved Sensor Array Field Laser Plasma Cannon Improved Datajack Katana [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Layered Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac DSF Slots Evolved 8 | . . . 2 . 2 2 . 2 . Power 1 | . . . 1 . . . . . . Propulsion 2 | . . . . . 1 1 . . . Utility 5 | . . . 1 . 1 1 . 2 . Weapon . | . . . . . . . . . . Parts Attached 103 | 7 3 8 8 1 26 30 20 . . Power 23 | 1 1 1 2 . 3 7 8 . . Engine 11 | 1 1 1 2 . 3 2 1 . . Core 12 | . . . . . . 5 7 . . Reactor . | . . . . . . . . . . Propulsion 30 | 2 . 2 2 . 7 12 5 . . Treads 8 | 2 . . 2 . 1 3 . . . Leg 9 | . . 2 . . . 2 5 . . Wheel 2 | . . . . . . 2 . . . Hover 8 | . . . . . 3 5 . . . Flight 3 | . . . . . 3 . . . . Utility 29 | 1 1 4 1 1 11 6 4 . . Device 13 | . 1 2 . 1 4 3 2 . . Storage 5 | 1 . 1 . . 2 . 1 . . Processor 7 | . . . . . 4 3 . . . Hackware . | . . . . . . . . . . Protection 4 | . . 1 1 . 1 . 1 . . Artifact . | . . . . . . . . . . Weapon 21 | 3 1 1 3 . 5 5 3 . . Energy Gun 10 | 2 1 . 1 . 3 3 . . . Energy Cannon 4 | . . 1 1 . 1 1 . . . Ballistic Gun 2 | 1 . . . . . . 1 . . Ballistic Cannon 1 | . . . 1 . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 1 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 4 . . . . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 1 | . . . . . . 1 . . . Parts Lost 43 | . 1 . 4 1 4 16 16 . 1 Power 14 | . 1 . 1 . 2 5 5 . . Propulsion 14 | . . . 1 . . 6 7 . . Utility 8 | . . . 1 1 1 2 2 . 1 Weapon 7 | . . . 1 . 1 3 2 . . Highest Loss Streak 4 | . 1 . 2 1 2 4 4 . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 98 99 89 87 84 90 85 26 26 Engine 9 | . 14 14 15 22 12 5 3 . . Core 3 | . . . . . . 6 8 . . Treads 8 | . 28 7 8 22 6 5 . . . Leg 7 | . . 20 13 . . 4 19 . . Wheel 1 | . . . . . . 3 1 . . Hover 3 | . . . . . 3 10 . . . Flight 2 | . . . . . 13 . . . . Device 10 | . 13 4 11 10 16 12 6 . . Storage 9 | . 14 14 11 11 9 7 6 6 6 Processor 8 | . . . . . 5 16 15 13 13 Protection 2 | . . 9 7 . . . 4 . . Energy Gun 9 | . 20 14 11 11 15 8 1 . . Energy Cannon 4 | . . 12 11 11 1 2 . . . Ballistic Gun 1 | . 6 . . . . . 3 . . Slashing Weapon 2 | . . . . . . 2 8 6 6 Peak Build Rating 47 | 6 7 21 20 18 39 47 44 10 10 Average Rating 27 | 5 6 12 17 17 29 41 32 10 9 On Entrance 16 | . 6 7 16 18 18 39 41 10 10 Naked Turns . | . . . . . . . . . . Heaviest Build 37 | 11 15 25 35 28 30 37 37 8 8 Greatest Support 66 | 40 40 40 46 46 66 44 55 3 3 Greatest Overweight (x) 4 | . . 1 . . 4 1 4 2 2 Average Overweight (x) . | . . . . . . . . 2 2 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 8 8 Average Capacity 9 | 7 8 9 10 10 8 10 9 8 7 Most Carried 10 | 3 5 8 9 8 10 10 9 6 6 Average Carried 7 | . 3 6 7 7 7 8 7 6 5 Final Capacity 10 | 8 8 10 10 10 10 10 8 8 5 Final Carried 10 | 1 4 8 7 8 10 7 6 6 5 Class Distribution -------------------- 54% | Mutant 39% | Scavenger-Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -6/Factory Mutant | -6/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac DSF Matter Collected 1323 | 191 . 171 194 10 190 314 253 . . Remotely . | . . . . . . . . . . Salvage Created 1945 | . 19 99 195 73 495 465 599 . . Parts 89 | . 2 6 11 2 16 22 30 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac DSF Combat Hostiles Destroyed 46 | . 1 4 6 2 10 9 14 . . Melee 12 | . . . . . 1 1 10 . . Guns 25 | . 1 1 5 1 8 5 4 . . Cannons 8 | . . 3 1 1 1 2 . . . Classes Destroyed 8 | . 1 1 2 . 1 2 1 . . Worker 1 | . . . . . . 1 . . . Watcher 4 | . . . 1 . 2 1 . . . Swarmer 19 | . 1 3 3 . 3 3 6 . . Grunt 12 | . . 1 2 2 2 . 5 . . Duelist 2 | . . . 1 . . . 1 . . Sentry 8 | . . . . . 5 3 . . . Hunter 2 | . . . . . . . 2 . . Programmer 3 | . . . . . . 3 . . . Best Kill Streak 4 | . 1 2 4 2 2 2 4 . . Combat Bots Only 4 | . 1 2 3 2 2 2 4 . . Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac DSF Hostile Shots Fired 663 | . 43 37 55 8 93 221 198 . 8 Missed 231 | . 8 10 17 3 34 112 44 . 3 Damage Taken 5863 | . 325 236 405 70 843 1548 2328 . 108 Core 984 | . 32 35 69 . 85 245 436 . 82 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 68 | 100 . 73 . 82 84 . 2 . . Volleys Fired 166 | . 5 18 17 6 47 43 30 . . Largest 2 | . 2 2 2 2 2 2 2 . . Hottest 143 | . 100 110 110 110 141 143 143 . . Shots Fired 288 | . 10 28 34 12 94 71 39 . . Gun 214 | . 10 17 17 6 86 48 30 . . Cannon 74 | . . 11 17 6 8 23 9 . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 17 | . 4 . 1 . . . 12 . . Thermal 271 | . 6 28 33 12 94 71 27 . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | . 1 9 13 14 12 6 9 . . Robot Miss Streak 5 | . 2 5 3 1 5 2 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 218 | . 3 15 23 10 65 49 52 1 . Core Hits 88 | . 2 6 10 5 21 21 23 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | . . . 2 . 4 3 3 . . Burn 10 | . . . 2 . 4 3 1 . . Sever 2 | . . . . . . . 2 . . Melee Attacks 60 | . . . . . 2 10 47 1 . Impact . | . . . . . . . . . . Slashing 60 | . . . . . 2 10 47 1 . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . Damage Inflicted 4557 | . 28 227 354 154 1114 1157 1451 72 . Guns 2292 | . 28 89 165 62 898 716 334 . . Cannons 1034 | . . 138 189 87 126 340 154 . . Explosions . | . . . . . . . . . . Melee 1129 | . . . . . 56 38 963 72 . Ramming 102 | . . . . 5 34 63 . . . Kinetic 147 | . 15 . . . . . 132 . . Thermal 3179 | . 13 227 354 149 1024 1056 356 . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1129 | . . . . . 56 38 963 72 . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 . . Average Corruption 3 | . . . . . . 3 5 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 38 | . . . . . . 18 20 . . Message Errors 7 | . . . . . . 5 2 . . Matter Fused 13 | . . . . . . 7 6 . . Heat Flow Errors 6 | . . . . . . 3 3 . . Energy Discharges 3 | . . . . . . 2 1 . . Parts Rejected 2 | . . . . . . . 2 . . Data Loss (minor) 6 | . . . . . . 1 5 . . Data Loss (major) 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 94 | . . . 10 . . 8 44 32 . Projectiles 10 | . . . 10 . . . . . . Explosions . | . . . . . . . . . . Melee 84 | . . . . . . 8 44 32 . Knockbacks 2 | . . . . 1 . 1 . . . Impact 2 | . . . . 1 . 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 47 | . . . . . 16 31 . . . Shots . | . . . . . . . . . . Rammed 8 | . . . . 3 2 3 . . . Targets Rammed 8 | . . . . 3 2 3 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 481 | . 80 462 186 222 414 372 481 . . Average Temperature 120 | . 31 234 48 99 77 116 172 . . Received Heat Transfer 1299 | . 102 18 132 36 333 174 504 . . Effects 18 | . . 5 . 1 4 2 6 . . Shutdowns 7 | . . 1 . . 1 1 4 . . Energy Bleed 1 | . . 1 . . . . . . . Interference 4 | . . . . 1 1 1 1 . . Matter Decay 2 | . . 2 . . . . . . . Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 3 | . . 1 . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 26 | . 1 1 1 1 10 12 . . . Heat Transferred 7634 | . 37 555 1036 370 2729 2167 740 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac DSF Peak Influence 486 | . 115 174 205 61 318 339 486 239 170 Initial 239 | . . 44 67 21 . 144 126 239 170 Average 167 | . 46 111 105 49 150 173 338 239 169 Maximum Alert Level 2 | . . . 1 . 1 1 2 1 . Low Security (%) 64 | 100 100 100 80 100 64 67 10 . 100 Level 1 32 | . . . 19 . 35 32 74 100 . Level 2 2 | . . . . . . . 14 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 2 . 1 . . 4 . . 1 Investigation 1 | . . . 1 . . . . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 5 | . 2 . . . . 2 . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac DSF Distress Signals 3 | . . . 2 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 11 7 14 2 22 31 20 . 2 Peak Tracking Total 7 | . 5 3 6 2 7 7 6 . 2 Tactical Retreats 23 | . 5 . 2 . 5 5 6 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac DSF Traps Triggered 4 | . . . . . . 3 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac DSF Machines Disabled 1 | . . . . . 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac DSF Machines Accessed 10 | . . . 2 . 3 4 . 1 . Terminals 8 | . . . 2 . 2 3 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 23 | . . . 6 . 9 7 . 1 . Successful 9 | . . . 3 . 3 2 . 1 . Failed 14 | . . . 3 . 6 5 . . . Catastrophic 2 | . . . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 12 | . . . 1 . 6 5 . . . Terminals 20 | . . . 6 . 7 6 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 7 | . . . 3 . 2 1 . 1 . Record 2 | . . . . . 1 1 . . . Open DSF 1 | . . . . . . . . 1 . Alert Level 3 | . . . 2 . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . Insert Component 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . . . 2 . 3 4 . 1 . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac DSF Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac DSF Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac DSF Turns Passed 4592 | 83 288 384 353 475 743 1248 831 140 47 Spaces Moved 3446 | 47 164 242 183 280 760 1201 446 92 31 Core 152 | 4 . . . . . . 25 92 31 Treads 814 | 43 164 46 71 280 117 93 . . . Legs 632 | . . 196 112 . . 1 323 . . Wheels 666 | . . . . . . 568 98 . . Hover 652 | . . . . . 113 539 . . . Flight 530 | . . . . . 530 . . . . Fastest Speed 29 | 50 160 120 120 160 29 38 100 150 150 Average Speed 104 | 150 160 128 135 160 63 83 131 150 150 Slowest Speed 315 | 160 160 190 160 160 315 240 250 150 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 5 31 43 33 51 52 35 38 3 27 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 8 | . . . . . . 8 . . . Terrain Destroyed 10 | . . . . . 2 8 . . . Melee 8 | . . . . . . 8 . . . Projectile 2 | . . . . . 2 . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac DSF Total 4042 | 57 181 289 253 293 921 1353 572 92 31 Wait 151 | . 4 2 42 3 49 39 12 . . Move 3437 | 46 163 241 182 279 759 1200 445 91 31 Hop . | . . . . . . . . . . Pick Up 45 | 2 4 7 4 1 11 13 3 . . Fast Attach 57 | 6 2 4 1 1 17 13 13 . . Attach 25 | 1 1 . 5 . 4 12 2 . . Detach 23 | 1 1 4 . . 8 4 5 . . Swap 21 | . . 4 2 . 5 5 5 . . Drop 46 | 1 1 9 . . 17 11 7 . . Fire 166 | . 5 18 17 6 47 43 30 . . Melee 58 | . . . . . 2 10 45 1 . Ram 5 | . . . . . 2 3 . . . Kick . | . . . . . . . . . . Crush 3 | . . . . 3 . . . . . Escape Stasis 5 | . . . . . . . 5 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -6/Factory -6/DSF History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 8) 333 | -10/Materials | Build established: Mutant 372 | -10/Materials | Entered Mines 379 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 654 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 657 | -10/Mines | Found Prototype Device 659 | -10/Mines | Identified Exp. Sensor Array 693 | -10/Mines | Learned location of Zion (-6) 729 | -10/Mines | Learned location of Storage (-9) 733 | -10/Mines | Discovered new exit (range 5) 756 | -10/Mines | Entered Materials 756 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 777 | -9/Materials | Build established: Scavenger-Mutant 1085 | -9/Materials | Discovered new exit (range 16) 1109 | -9/Materials | Entered Mines 1242 | -9/Mines | Build established: Mutant 1243 | -9/Mines | Found a hidden stash of uninstalled traps 1567 | -9/Mines | Discovered new exit (range 10) 1584 | -9/Mines | Entered Materials 1584 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2309 | -8/Materials | Discovered new exit (range 16) 2327 | -8/Materials | Entered Factory 2327 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2494 | -7/Factory | Lost 4 parts (2p1u1w) 2543 | -7/Factory | Lost 3 parts (3n) 2669 | -7/Factory | Lost 3 parts (2n1w) 2800 | -7/Factory | Build established: Scavenger-Mutant 3144 | -7/Factory | Build established: Mutant 3502 | -7/Factory | Build established: Scavenger-Mutant 3548 | -7/Factory | Identified exit to Garrison 3562 | -7/Factory | Discovered new exit (range 15) 3575 | -7/Factory | Entered Garrison 3728 | -7/Garrison | Core integrity fell below 50% 3781 | -7/Garrison | Triggered checkpoint 3844 | -7/Garrison | Lost 3 parts (1p2n) 4061 | -7/Garrison | Discovered new exit (range 15) 4081 | -7/Garrison | Identified exit to Factory 4127 | -7/Garrison | Triggered checkpoint 4181 | -7/Garrison | Lost 4 parts (1p2n1u) 4308 | -7/Garrison | Triggered checkpoint 4321 | -7/Garrison | Core integrity fell below 20% 4326 | -7/Garrison | Triggered checkpoint 4363 | -7/Garrison | Lost 3 parts (1p1n1u) 4404 | -7/Garrison | Lost 3 parts (1p1n1w) 4406 | -7/Garrison | Entered Factory 4406 | -6/Factory | Evolved 2 slots: Utility x2 4546 | -6/Factory | Identified exit to DSF 4546 | -6/Factory | Entered DSF 4568 | -6/DSF | Additional patrols routed to DSF 4593 | -6/DSF | Self-destructed Last Messages --------------- rejected. 04405_ System corrupted: Heat flow error (+230). PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE 04484_ Sneak attack on T-07 Excavator. 04484_ Destroyed Wheel. 04546_ Connecting with DSF Access... >>Open(DSF) DSF access unlocked. 04546_ EXIT=UNLOCKED: DSF LOCATION=DSF AMBIENT_HEAT=-10 GOAL=ESCAPE 04557_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04568_ Hostiles detected in DSF, routing additional patrols. 04589_ Matter Repository disabled. 04592_ Sml. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????##?????????? | | ?????????????????????????????#""?????????? | | ?????????????????????????????#"#?????????? | | ????????????????????????????##"####??????? | | ????????????????????##??#####"""""#??????? | | ????????????#!! #&&&# ##"""""#??????? | | ?????????? x @ ""##"#???? | | ?????????? x %"""""#???? | | ?????????????## ###&&&#&&##x %%"###????? | | ????????????????????#&&&#&&### ###??????? | | ????????????????????###?###### ##???????? | | ???????????????????????????#&& &#???????? | | ???????????????????????????#&& &#???????? | | ???????????????????????????### ##???????? | | ???????????????????????????#&& #???????? | | ???????????????????????????#&& #???????? | | ???????????????????????????#&& #???????? | | ???????????????????????????### ###??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????? !!#??????? | | ????????????????H????? !!#??????? | | ?????????????????? !!#??????? | | ????????????????? ##!!!# ## !!#??????? | | ????????????????????#!??# ?# !!#??????? | | ????????????????????????###??######??????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectionMetaCoupler Manual? 0 Play Time 00:41:39 Cumulative 81.3 hours Start 2025.02.21 @ 01:43:48 End 2025.02.21 @ 03:57:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a64b27a9-5a13-443d-bc54-a960c11defd4