Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.13 @ 17:12:29 Player: naththebg Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (424) 2120 Value Destroyed (18003) 18003 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (8105) 8105 TOTAL SCORE: 33728 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6453 Follower Combat Kills 300 Entered Garrisons 600 Aligned with FarCom 300 Friendly Fire -48 Cogmind --------- Core Integrity 611/850 Matter 109/300 Energy 290/290 System Corruption 3% Temperature Cool (0) Movement Core (1150) Ox22 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Cooling System High-capacity Storage Unit Improved Salvage Targeting Computer > --- WEAPON (8) ------- Gauss Rifle Heavy Machine Gun XL Autogun Subcomponent Powered Hammer > --- INVENTORY (20) --- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads Improved Cooling System Matter Compressor (250) Matter Compressor (250) Experimental Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Improved Salvage Targeting Computer Active Sensor Spoofer Firepult XL Autogun Subcomponent XL Autogun Subcomponent Long-range Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Improved Salvage Targeting Computer Core Analyzer > --- WEAPON ----------- Flak Gun Flak Gun Heavy Machine Gun XL Autogun Array Powered Hammer > --- INVENTORY -------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads Advanced Heat Sink Improved Cooling System Improved Cooling System Matter Compressor Improved Signal Interpreter Improved Salvage Targeting Computer Improved Targeting Computer Firepult Autogun Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher [Rating: 97] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Improved Medium Laser Energy Cannon Firepult Ballistic Gun Flak Gun Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Slots Evolved 8 | . . . 2 . . . 2 . . . . 2 . 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 2 | . . . 1 . . . 1 . . . . . . . Weapon 6 | . . . 1 . . . 1 . . . . 2 . 2 Parts Attached 135 | 7 3 . 22 3 1 3 23 11 . 11 8 28 4 11 Power 15 | 1 . . 3 . . . 1 1 . 1 . 6 . 2 Engine 13 | 1 . . 3 . . . 1 . . . . 6 . 2 Core 2 | . . . . . . . . 1 . 1 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 33 | 2 . . 6 . 1 . 8 4 . 2 4 5 1 . Treads 32 | 2 . . 5 . 1 . 8 4 . 2 4 5 1 . Leg . | . . . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 37 | 2 1 . 6 3 . . 8 2 . 3 3 5 2 2 Device 16 | 1 . . 2 2 . . 3 1 . 1 1 1 2 2 Storage 4 | 1 1 . 1 . . . . . . . . 1 . . Processor 3 | . . . . . . . . . . . . 3 . . Hackware 1 | . . . . . . . 1 . . . . . . . Protection 13 | . . . 3 1 . . 4 1 . 2 2 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 50 | 2 2 . 7 . . 3 6 4 . 5 1 12 1 7 Energy Gun 9 | 2 1 . 5 . . . . . . . 1 . . . Energy Cannon 1 | . . . . . . . . . . 1 . . . . Ballistic Gun 34 | . . . 1 . . 3 6 3 . 4 . 10 1 6 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . 1 . 1 . . . . 1 . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 1 . . 2 . . . . 2 . 2 Corrupted Parts 1 | . . . 1 . . . . . . . . . . . System Corruption 2 | . . . 2 . . . . . . . . . . . Parts Lost 49 | . . . 8 . . . 3 6 . 4 3 16 3 6 Power 5 | . . . 1 . . . . . . 1 . 3 . . Propulsion 7 | . . . 1 . . . 1 1 . 1 . 1 1 1 Utility 8 | . . . 2 . . . 1 2 . . . 2 . 1 Weapon 29 | . . . 4 . . . 1 3 . 2 3 10 2 4 Highest Loss Streak 5 | . . . 4 . . . 1 4 . 2 1 3 1 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 15 | 4 7 8 15 18 18 13 15 15 16 15 15 15 15 15 Power . | . 1 1 . 2 1 1 1 1 2 1 1 . . . Propulsion 3 | 3 4 4 4 4 2 2 2 4 5 3 3 2 2 3 Utility 4 | . . 1 3 4 4 4 3 3 3 2 2 7 6 7 Weapon 6 | . 1 2 7 8 9 6 7 6 6 8 8 5 6 5 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 38 | . . . 4 . 3 . 6 1 . 2 . 1 2 19 Power 2 | . . . 1 . . . 1 . . . . . . . Propulsion 9 | . . . 2 . 1 . . 1 . 1 . . 1 3 Utility 12 | . . . . . . . 1 . . 1 . 1 . 9 Weapon 15 | . . . 1 . 2 . 4 . . . . . 1 7 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 91 93 99 67 99 99 99 100 97 99 93 67 80 Engine 6 | . 14 14 10 11 11 11 9 2 . . . 5 7 6 Core 2 | . . . . . . . . 6 9 8 9 . . . Treads 16 | . 27 28 20 22 22 22 17 17 18 17 18 14 10 6 Device 10 | . 14 14 8 10 11 11 15 18 18 14 9 6 6 6 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 9 7 7 6 Processor 4 | . . . . . . . . . . . . 9 15 13 Protection 7 | . . . 9 11 11 11 9 8 9 11 18 4 . . Energy Gun 5 | . 26 14 29 33 1 . . . . . 7 1 . . Ballistic Gun 25 | . . . 2 . . 32 35 36 36 31 26 36 18 31 Launcher 1 | . 1 5 . . . . . . . 4 2 1 . 3 Peak Build Rating 97 | 7 7 7 22 29 23 24 38 49 40 55 45 51 86 97 Average Rating 40 | 5 6 6 17 22 16 23 32 42 40 42 40 43 73 80 On Entrance 28 | . 7 7 7 20 23 19 24 38 40 40 44 34 42 83 Avg Prop Armor Cover (%) 5 | . . . 5 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 85 | 13 29 29 65 65 65 65 71 71 64 70 70 79 74 85 Greatest Support 75 | 40 40 40 40 40 40 40 40 60 40 40 40 40 75 75 Greatest Overweight (x) 5 | . 4 . 5 1 1 1 1 1 1 3 1 3 3 1 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 9 15 19 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 8 9 20 19 20 19 20 20 20 20 20 20 20 20 Average Carried 18 | 4 7 8 15 18 19 17 19 19 20 19 19 19 18 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 8 18 19 20 18 20 20 20 18 20 20 20 20 Class Distribution -------------------- 26% | Scavenger-Skirmisher 20% | Scavenger-Executioner 11% | Tank 9% | Mutant 7% | Skirmisher 6% | Executioner 6% | Scavenger-Tank 4% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Executioner | -7/Factory Executioner | -7/Garrison Scavenger-Executioner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Matter Collected 12256 | 270 53 59 606 46 . 78 1893 1216 . 1073 867 2467 1735 1893 Remotely . | . . . . . . . . . . . . . . . Salvage Created 16931 | 148 459 55 1640 241 . 134 2581 1665 . 1226 1141 3114 2456 2071 Parts 848 | 11 31 11 84 26 . 9 133 103 . 67 56 125 94 98 Haulers Intercepted 19 | . 1 . 6 . . . 6 . . . 3 1 . 2 Recyclers Shooed 4 | . . . 2 . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 319 | . 9 8 26 13 . . 36 32 . 48 20 60 38 29 Guns 246 | . 5 . 20 13 . . 28 29 . 22 14 50 37 28 AOE 71 | . 4 8 5 . . . 8 3 . 26 6 10 . 1 Classes Destroyed 20 | 3 5 . 4 . . . 3 2 . 2 . 1 . . Worker 11 | 2 1 . . . . . 2 . . . . 3 . 3 Builder 9 | . 2 . 1 . . . 1 . . . . 4 . 1 Tunneler 6 | 3 . . . . . 1 1 . . . . . . 1 Hauler 19 | . 1 . 6 . . . 6 . . . 3 1 . 2 Recycler 31 | 1 1 . 4 . . 2 8 . . . 3 8 . 4 Mechanic 5 | . . . . . . . 1 . . . 1 3 . . Operator 5 | . . . 1 . . . 1 . . . 1 2 . . Watcher 19 | . 2 . 2 . . . 4 2 . . 2 4 . 3 Swarmer 74 | . 3 6 4 11 . . 7 3 . 15 3 7 4 11 Saboteur 6 | . . . . . . . . . . 6 . . . . Grunt 139 | . 6 2 15 1 . . 14 9 . 19 10 28 23 12 Brawler 9 | . . . 1 . . . . 1 . 4 1 2 . . Duelist 11 | . . . 1 1 . . . . . . 2 5 1 1 Protector 2 | . . . . . . . . . . . . 1 . 1 Sentry 53 | . . . 5 . . . 9 17 . 1 4 8 7 2 Specialist 1 | . . . . . . . . 1 . . . . . . Hunter 12 | . . . . . . . 5 . . . . 3 3 1 Programmer 10 | . . . . . . . . . . 3 . 6 . 1 Heavy 1 | . . . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 11 | 5 8 3 5 4 . 1 8 6 . 6 8 7 11 7 Combat Bots Only 11 | . 2 3 4 4 . . 4 6 . 6 5 6 11 7 Max Kills in Single Turn 3 | 1 3 1 3 2 . 1 2 2 . 3 3 3 2 3 Gunslinging 2 | . 1 . . 1 . . 1 1 . . 1 1 . 2 Exploded 3 | . 2 1 3 . . . 2 1 . 3 2 3 . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Hostile Shots Fired 1049 | . 24 21 82 28 . . 127 97 . 89 65 269 90 157 Missed 331 | . 12 4 27 9 . . 32 36 . 24 14 105 28 40 Hits 718 | . 12 17 55 19 . . 95 61 . 65 51 164 62 117 Melee 17 | . . . 3 . . . . 2 . . 4 5 . 3 Projectile 701 | . 12 17 52 19 . . 95 59 . 65 47 159 62 114 AOE 1 | . . . . . . . . . . . . 1 . . Critical Strikes 24 | . . . 2 . . . 7 1 . 3 2 6 1 2 Damage Taken 10893 | . 140 222 743 162 . . 1624 1178 . 1083 907 2469 675 1690 Core 1301 | . 10 28 142 20 . . 133 130 . 71 116 318 94 239 Absorbed by Shields 29 | . . . . . . . . 29 . . . . . . Reduced by Siege Mode 28 | . . . . . . . . . . . . . . 28 Core Remaining (%) 60 | 100 . 84 . . . 59 . . . . 18 . 41 . Volleys Fired 790 | 12 26 10 79 16 . 2 106 109 . 90 53 116 114 57 Largest 6 | 2 2 1 3 3 . 3 4 4 . 4 4 6 3 6 Hottest 250 | 90 90 30 168 168 . 69 112 112 . 250 143 197 84 164 Shots Fired 2155 | 24 43 10 209 48 . 7 392 278 . 190 158 444 123 229 Gun 2068 | 24 34 . 204 48 . 7 384 275 . 161 151 432 123 225 Cannon 1 | . . . . . . . . . . 1 . . . . Launcher 86 | . 9 10 5 . . . 8 3 . 28 7 12 . 4 Special . | . . . . . . . . . . . . . . . Kinetic 1744 | . . . 27 . . 7 384 275 . 161 119 423 123 225 Thermal 282 | 12 17 . 163 48 . . . . . 1 32 9 . . Explosive 86 | . 9 10 5 . . . 8 3 . 28 7 12 . 4 Electromagnetic 43 | 12 17 . 14 . . . . . . . . . . . Robot Hit Streak 38 | 9 8 3 13 10 . 2 23 14 . 12 15 22 38 24 Robot Miss Streak 9 | 1 5 2 4 4 . 1 5 3 . 5 7 6 7 9 Penetration Max 1 | . . . . . . . 1 1 . 1 1 1 . 1 Secondary Targets 53 | . 1 . 1 7 . . 7 7 . 5 2 13 2 8 Max Gunslinging Chain 2 | . 1 . 1 1 . . 2 1 . 1 1 1 1 2 Shots Hit Robots 1321 | 18 23 3 116 23 . 4 221 145 . 94 100 323 96 155 Core Hits 1051 | 7 24 14 51 14 . 3 109 68 . 83 56 367 113 142 Critical Kills 2 | . . . . . . . 2 . . . . . . . Critical Parts Destroyed 9 | . . . . . . . . 3 . . 1 3 1 1 Critical Strikes 20 | . . . 7 2 . . 2 3 . . 1 3 1 1 Burn 9 | . . . 7 2 . . . . . . . . . . Destroy 8 | . . . . . . . 2 3 . . 1 1 . 1 Smash 3 | . . . . . . . . . . . . 2 1 . Melee Attacks 13 | . . . . . . . . . . . . 11 1 1 Impact 13 | . . . . . . . . . . . . 11 1 1 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . 5 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 36870 | 205 941 487 2308 394 . 67 4553 3199 . 3912 2818 7883 5470 4633 Guns 28274 | 177 253 . 1871 388 . 62 3754 3062 . 1876 1871 5723 5417 3820 Cannons 25 | . . . . . . . . . . 25 . . . . Explosions 7980 | 28 688 479 430 . . . 725 137 . 2011 942 1746 . 794 Melee 455 | . . . . . . . . . . . . 402 53 . Ramming 136 | . . 8 7 6 . 5 74 . . . 5 12 . 19 Kinetic 25553 | . . . 313 . . 62 3754 3062 . 1876 1593 5656 5417 3820 Thermal 2704 | 102 197 . 1489 388 . . 33 . . 150 278 67 . . Explosive 7747 | . 641 479 430 . . . 692 137 . 1886 942 1746 . 794 Electromagnetic 275 | 103 103 . 69 . . . . . . . . . . . Impact 455 | . . . . . . . . . . . . 402 53 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . 2 2 2 2 3 3 3 3 3 2 2 3 Average Corruption 2 | . . . 2 2 2 2 2 3 3 3 3 1 1 1 Corruption Purged 2 | . . . . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 184 | . . . 18 7 6 6 22 29 . 41 19 28 2 6 Message Errors 39 | . . . 4 3 4 1 8 2 . 5 4 8 . . Matter Fused 38 | . . . 5 1 1 2 2 5 . 13 2 6 . 1 Heat Flow Errors 30 | . . . 3 1 . 1 4 5 . 8 4 3 . 1 Energy Discharges 21 | . . . 3 2 . . 1 4 . 3 3 4 . 1 Parts Rejected 3 | . . . . . . . . . . 1 . . 1 1 Parts Fused 3 | . . . 1 . . . . . . 1 1 . . . Data Loss (minor) 17 | . . . 1 . 1 . 4 5 . 4 1 1 . . Data Loss (major) 8 | . . . 1 . . . . 1 . 3 2 1 . . Misfires 11 | . . . . . . 1 1 1 . 1 1 4 1 1 Alerts 6 | . . . . . . 1 2 2 . . . . . 1 Weapon Failures 8 | . . . . . . . . 4 . 2 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 621 | . 101 27 16 . . . 6 8 . 65 38 307 53 . Projectiles . | . . . . . . . . . . . . . . . Explosions 266 | . 101 27 16 . . . 6 8 . 65 38 5 . . Melee 355 | . . . . . . . . . . . . 302 53 . Knockbacks 5 | . . . . 1 . . 1 . . . . 1 . 2 Impact 5 | . . . . 1 . . 1 . . . . 1 . 2 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 611 | . 31 92 28 . . . 29 . . 183 55 182 . 11 Shots 27 | . 1 4 2 . . . 1 . . 9 2 7 . 1 Rammed 23 | . . 2 3 1 . 1 10 . . . 1 3 . 2 Targets Rammed 23 | . . 2 3 1 . 1 10 . . . 1 3 . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 356 | 210 120 7 322 247 . 140 344 195 . 237 356 237 63 288 Average Temperature 80 | 74 40 3 118 120 . 61 69 67 . 101 83 31 18 48 Received Heat Transfer 2889 | . 30 6 276 12 . . 441 288 . 432 378 597 135 294 Effects 3 | . . . 1 . . . . . . . 2 . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . Siege Activations 6 | . . . . . . . . . . . . . . 6 Total Turns 37 | . . . . . . . . . . . . . . 37 Longest Duration 12 | . . . . . . . . . . . . . . 12 Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . 4 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Parts Fried 10 | . . . 1 . . . . . . . . 6 3 . Impact Corruptions 10 | . . . . . . . . . . . . 8 2 . Robots Melted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Melted 18 | . 1 . 13 2 . . . . . 1 . 1 . . Heat Transferred 7074 | 272 544 . 3885 999 . . . . . 560 666 148 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 9 | 1 1 . . . . . 4 . . . . 3 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Maximum Alert Level 5 | . . 1 1 . . . 2 4 3 5 4 5 5 5 Low Security (%) 20 | 100 100 68 39 100 . 100 38 . . . . . . . Level 1 13 | . . 31 60 . . . 40 1 . . . . . . Level 2 16 | . . . . . . . 21 34 . 14 . 39 . . Level 3 13 | . . . . . . . . 30 100 34 . 29 . . Level 4 19 | . . . . . . . . 33 . 18 100 24 18 39 Level 5 16 | . . . . . . . . . . 32 . 6 81 59 High Security . | . . . . . . . . . . . . . . 1 Max Security . | . . . . . . . . . . . . . . . Peak Influence 2979 | 10 194 266 350 151 . 5 592 1503 732 2323 1366 1827 2979 1890 Initial 1563 | . . 69 66 131 . . . 325 732 478 1132 611 1278 1563 Average 846 | 1 45 185 199 80 . . 256 942 732 1294 1212 947 2005 1645 Influence Increases 11788 | 30 393 294 953 300 . 15 1298 1238 4 1885 604 2139 1731 904 Destroy 0b10 Robot/C 6540 | . 180 160 540 260 . . 720 640 . 960 400 1180 920 580 Destroy 0b10 Robot/NC 560 | 30 35 . 70 . . 15 120 10 . . 50 130 25 75 Destroy Leader 1092 | . 46 30 146 40 . . 220 20 . 40 90 310 40 110 Allied During Kill 119 | . . . 5 . . . . . . . . . 100 14 Successful Hack 196 | . 16 . 17 . . . 37 14 4 30 7 27 28 16 Select Force Hacks 150 | . 30 . 60 . . . 60 . . . . . . . Disable Machine 660 | . 45 60 45 . . . 75 30 . 15 15 330 15 30 Anti-Garrison Action 1450 | . . . . . . . . 400 . 650 . . 400 . Destroy Structure 751 | . 41 44 40 . . . 36 109 . 175 42 102 143 19 Partial Spotted 30 | . . . 15 . . . . 15 . . . . . . Lose Combat Pursuer 240 | . . . 15 . . . 30 . . 15 . 60 60 60 Influence Decreases 9943 | 30 215 299 788 570 68 15 798 235 771 298 1583 1657 578 2038 Entered New Map 5583 | . . 109 107 207 68 . . 175 771 258 1191 733 548 1416 Time Decay 3569 | 30 215 190 601 242 . 15 628 . . . 362 764 . 522 Lost Part 480 | . . . 80 . . . 20 60 . 40 30 160 30 60 Lost Ally 40 | . . . . . . . . . . . . . . 40 Purge Threat 271 | . . . . 121 . . 150 . . . . . . . Squads Dispatched 52 | . 4 . 4 . . . 10 . . . 3 23 . 8 Investigation 13 | . 2 . 3 . . . 4 . . . . 4 . . Extermination 9 | . . . . . . . . . . . . 7 . 2 Reinforcement 13 | . 2 . 1 . . . 3 . . . 1 5 . 1 Assault 13 | . . . . . . . . . . . 2 6 . 5 Garrison 4 | . . . . . . . 3 . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 2 . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Distress Signals 12 | . 1 . 1 . . . 6 1 . . 2 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 413 | . 15 8 39 13 . . 65 34 . 36 32 84 43 44 Peak Tracking Total 11 | . 5 3 5 4 . . 6 6 . 5 4 7 11 8 Tactical Retreats 12 | . . . 1 . . . 2 . . 1 . 3 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Traps Triggered 25 | . 2 . 1 . . . 3 7 . 6 . 1 1 4 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Machines Disabled 66 | . 3 4 3 . . . 5 8 . 10 1 22 8 2 Max in Single Turn 10 | . 2 2 1 . . . 1 1 . 1 1 10 2 2 Garrison Access 1 | . . . . . . . . . . . . 1 . . Garrison Relay 19 | . . . . . . . . 5 . 9 . . 5 . Phase Generator 1 | . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Machines Accessed 53 | . 4 . 7 1 2 . 14 2 1 2 2 13 2 3 Terminals 33 | . 3 . 5 1 . . 9 2 . 2 1 7 2 1 Fabricators 1 | . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . 2 . . . 2 . . . 1 1 . 1 Scanalyzers 5 | . . . . . . . 2 . . . . 2 . 1 Garrison Access 4 | . . . . . . . 1 . 1 . . 2 . . Total Hacks 119 | . 8 . 18 6 2 . 37 4 1 2 3 30 4 4 Successful 58 | . 4 . 7 2 2 . 20 2 1 2 2 11 2 3 Failed 61 | . 4 . 11 4 . . 17 2 . . 1 19 2 1 Catastrophic 11 | . . . 2 . . . 3 2 . . . 4 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 70 | . 5 . 14 6 1 . 24 2 . . . 16 2 . Terminals 80 | . 6 . 13 6 . . 27 4 . 2 1 16 4 1 Fabricators 1 | . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 15 | . 2 . 5 . . . 3 . . . 2 2 . 1 Scanalyzers 15 | . . . . . . . 6 . . . . 7 . 2 Garrison Access 6 | . . . . . . . 1 . 1 . . 4 . . Terminal Hacks 23 | . 2 . 3 2 2 . 7 1 . 2 1 . 2 1 Record 1 | . . . . . 1 . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . . . Branch Access Points 2 | . . . . . . . . . . . 1 . . 1 Emergency Access Points 3 | . . . . . . . . 1 . 1 . . 1 . Recycling Unit Index 4 | . 1 . 1 . . . 2 . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . Unreport Threat 2 | . . . . 1 . . 1 . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . . . 1 . Security Stations 1 | . . . . . . . . . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 1 . . . 1 . . . 1 1 . . Retrieve Matter 2 | . . . . . . . . . . . 1 1 . . Retrieve Components 2 | . . . 1 . . . 1 . . . . . . . Scanalyzer 11 | . . . . . . . 3 . . . . 6 . 2 Retrieve Study 11 | . . . . . . . 3 . . . . 6 . 2 Garrison Access Hacks 4 | . . . . . . . 1 . 1 . . 2 . . Unlock Access 3 | . . . . . . . 1 . 1 . . 1 . . Seal Access 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks 16 | . 2 . 3 . . . 8 1 . . . 2 . . Terminals 11 | . 1 . 1 . . . 6 1 . . . 2 . . Botnet 4 | . . . 1 . . . 1 1 . . . 1 . . Skim 7 | . 1 . . . . . 5 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . 2 . . . 2 . . . . . . . Tunnel 5 | . 1 . 2 . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . 1 . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 39 | . 3 . 5 1 . . 12 2 . . 1 12 1 2 Full Trace Events 8 | . . . 1 . . . 2 1 . . . 4 . . Feedback Events 2 | . . . . . . . 1 . . . . 1 . . Corruption 1 | . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 11 | . . . . . . . 3 . . . . 6 . 2 Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter 118 | . . . . . . . . . . . 118 . . . Retrieved Components 10 | . . . 9 . . . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 74 | . . . . . . . . 19 . 37 . . 18 . Machine Destruction 74 | . . . . . . . . 19 . 37 . . 18 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Total Allies 3 | . . 1 . . . . . . . . . . 2 . Largest Group 2 | . . 1 1 . . . . . . . . . 2 2 Highest-Rated Group 157 | . . 31 31 . . . . . . . . . 157 157 Highest-Rated Ally 95 | . . 31 31 . . . . . . . . . 95 95 Initial Warlord ECA Mod 32 | . . . . . . . . . 11 11 24 23 23 32 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 39 | . . . 9 . . . . . . . . . 23 7 Total Damage 1196 | . . . 146 . . . . . . . . . 799 251 Kills 10 | . . . 1 . . . . . . . . . 8 1 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Active Infowar (turns) 1823 | 16 727 398 475 2 . . . . . . . 119 . 86 Sensors 207 | . . . . 2 . . . . . . . 119 . 86 Seismic 1616 | 16 727 398 475 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Turns Passed 19532 | 159 727 398 1921 578 518 349 2992 1783 12 2016 831 4266 1511 1471 Spaces Moved 7980 | 66 378 230 668 211 213 141 1133 688 6 808 319 1833 743 543 Core 3 | 2 1 . . . . . . . . . . . . . Treads 7951 | 64 377 230 642 211 213 141 1133 688 6 808 319 1833 743 543 Legs . | . . . . . . . . . . . . . . . Wheels 26 | . . . 26 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 155 240 240 240 200 200 200 200 200 200 160 160 Average Speed 204 | 156 160 160 229 240 240 240 210 209 200 206 200 200 177 224 Slowest Speed 320 | 160 250 160 320 240 240 240 240 240 200 280 200 280 280 240 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 71 77 59 45 59 31 78 83 4 79 26 51 86 17 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 6 | . 1 . 2 . 1 . 2 . . . . . . . Known Exits Taken 4 | . . . . . . . 1 . 1 . 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 5 | . . 1 . 3 . 1 . . . . . . . . Spaces Dug 5 | . . . . . . . . . . . . 4 . 1 Terrain Destroyed 534 | 7 40 48 35 . . . 34 13 . 101 42 107 88 19 Melee 5 | . . . . . . . . . . . . 4 . 1 Projectile 12 | . . . . . . . 2 4 . . 3 1 1 1 AOE 517 | 7 40 48 35 . . . 32 9 . 101 39 102 87 17 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Fac Total 9964 | 94 455 248 891 246 226 148 1527 873 6 1041 423 2154 925 707 Wait 726 | 4 41 2 73 12 . 1 206 48 . 95 30 121 36 57 Move 7968 | 65 377 229 667 210 212 140 1133 687 6 807 318 1832 742 543 Hop . | . . . . . . . . . . . . . . . Pick Up 101 | 6 3 . 23 2 2 1 18 6 . 6 3 10 9 12 Fast Attach 53 | 7 3 . 9 1 . . 5 3 . 2 1 12 2 8 Attach 52 | . . 1 8 2 . 3 7 5 . 4 2 11 6 3 Detach 13 | . . 1 1 1 3 . 1 . . 1 . 3 2 . Swap 98 | . 3 3 14 1 1 . 17 5 . 16 10 22 . 6 Drop 100 | . 2 . 14 . 8 . 25 4 . 8 5 13 9 12 Fire 790 | 12 26 10 79 16 . 2 106 109 . 90 53 116 114 57 Melee 13 | . . . . . . . . . . . . 11 1 1 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 22 | . . 2 3 1 . 1 9 . . . 1 3 . 2 Escape Stasis 26 | . . . . . . . . 6 . 12 . . 2 6 Rewire 2 | . . . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 13) 339 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 16) 747 | -10/Materials | Discovered new exit (range 9) 887 | -10/Materials | Entered Mines 919 | -10/Mines | Learned location of 1 exit from Materials 1138 | -10/Mines | Discovered new exit (range 8) 1269 | -10/Mines | Discovered new exit (range 8) 1272 | -10/Mines | Received a Mining Laser from a helpful Derelict 1285 | -10/Mines | Entered Materials 1285 | -9/Materials | Accompanied by 1 ally 1285 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1286 | -9/Materials | Identified exit to Storage 1668 | -9/Materials | Build established: Tank 1710 | -9/Materials | Lost 3 parts (1p1n1w) 1817 | -9/Materials | Discovered new exit (range 8) 1821 | -9/Materials | Lost 4 parts (1u3w) 1970 | -9/Materials | Discovered new exit (range 6) 2854 | -9/Materials | Discovered new exit (range 5) 3206 | -9/Materials | Entered Mines 3335 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3335 | -9/Mines | Discovered new exit (range 8) 3340 | -9/Mines | Found Prototype Device 3340 | -9/Mines | Identified Exp. Sensor Array 3745 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3775 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3775 | -9/Mines | Discovered new exit (range 5) 3784 | -9/Mines | Entered Exiles 3845 | -9/Exiles | Met 8R-AWN 3885 | -9/Exiles | Met EX-HEX 3957 | -9/Exiles | Met EX-BIN 3986 | -9/Exiles | Aligned with FarCom system 3989 | -9/Exiles | Given EX-Vault access code 4044 | -9/Exiles | Opened EX-Vault 4063 | -9/Exiles | Found XL Autogun Array 4073 | -9/Exiles | Found Firepult 4094 | -9/Exiles | Build established: Mutant 4122 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4192 | -9/Exiles | Met EX-DEC 4201 | -9/Exiles | Learned location of Zion (-6) 4271 | -9/Exiles | Discovered new exit (range 14) 4302 | -9/Exiles | Stole two prototypes: Firepult, XL Autogun Array 4302 | -9/Exiles | Entered Mines 4591 | -8/Mines | Build established: Skirmisher 4637 | -8/Mines | Discovered new exit (range 5) 4651 | -8/Mines | Entered Materials 4651 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5055 | -8/Materials | Discovered new exit (range 15) 5125 | -8/Materials | Build established: Scavenger-Skirmisher 5572 | -8/Materials | Hacking Suite fried by hacking feedback 7012 | -8/Materials | Discovered new exit (range 15) 7336 | -8/Materials | Discovered new exit (range 16) 7513 | -8/Materials | Learned Factory emergency access door positions 7542 | -8/Materials | Identified exit to Garrison 7643 | -8/Materials | Entered Garrison 7761 | -8/Garrison | Spotted B-75 Beast 7803 | -8/Garrison | Destroyed B-75 Beast 7840 | -8/Garrison | Lost 4 parts (1n1u2w) 7952 | -8/Garrison | Build established: Skirmisher 8168 | -8/Garrison | Garrison Relay disabled 8171 | -8/Garrison | Triggered checkpoint 8213 | -8/Garrison | Triggered checkpoint 8454 | -8/Garrison | Discovered new exit (range 8) 8655 | -8/Garrison | Garrison Relay disabled 8673 | -8/Garrison | Garrison Relay disabled 8827 | -8/Garrison | Triggered checkpoint 8881 | -8/Garrison | Discovered new exit (range 11) 8898 | -8/Garrison | Build established: Scavenger-Skirmisher 8951 | -8/Garrison | Triggered checkpoint 9046 | -8/Garrison | Garrison Relay disabled 9156 | -8/Garrison | Triggered checkpoint 9294 | -8/Garrison | Discovered new exit (range 10) 9303 | -8/Garrison | Triggered checkpoint 9334 | -8/Garrison | Garrison Relay disabled 9426 | -8/Garrison | Entered Materials 9427 | -8/Materials | Identified exit to Factory 9438 | -8/Materials | Identified exit to Garrison 9438 | -8/Materials | Entered Garrison 9532 | -8/Garrison | Triggered checkpoint 9588 | -8/Garrison | Garrison Relay disabled 9683 | -8/Garrison | Core integrity fell below 50% 9935 | -8/Garrison | Triggered checkpoint 9966 | -8/Garrison | Triggered checkpoint 10076 | -8/Garrison | Triggered checkpoint 10114 | -8/Garrison | Garrison Relay disabled 10148 | -8/Garrison | Discovered new exit (range 14) 10418 | -8/Garrison | Triggered checkpoint 10472 | -8/Garrison | Triggered checkpoint 10556 | -8/Garrison | Discovered new exit (range 9) 10576 | -8/Garrison | Triggered checkpoint 10612 | -8/Garrison | Garrison Relay disabled 10624 | -8/Garrison | Triggered checkpoint 10785 | -8/Garrison | Garrison Relay disabled 10787 | -8/Garrison | Garrison Relay disabled 10795 | -8/Garrison | Garrison Relay disabled 10798 | -8/Garrison | Garrison Relay disabled 11056 | -8/Garrison | Triggered checkpoint 11100 | -8/Garrison | Garrison Relay disabled 11112 | -8/Garrison | Garrison Relay disabled 11224 | -8/Garrison | Build established: Scavenger-Tank 11260 | -8/Garrison | Triggered checkpoint 11338 | -8/Garrison | Discovered new exit (range 11) 11354 | -8/Garrison | Learned Materials security intel 11454 | -8/Garrison | Entered Materials 11854 | -8/Materials | First assault squad dispatched 12157 | -8/Materials | Discovered exit to Factory (range 15) 12284 | -8/Materials | Core integrity fell below 20% 12285 | -8/Materials | Entered Factory 12285 | -7/Factory | Evolved 2 slots: Weapon x2 12287 | -7/Factory | FarCom data flow suspended 12596 | -7/Factory | Build established: Scavenger-Executioner 13396 | -7/Factory | Cargo convoy interrupted 13577 | -7/Factory | Garrison activated, responded to threat 13885 | -7/Factory | First assault squad dispatched 14415 | -7/Factory | Lost 3 parts (1n1u1w) 14525 | -7/Factory | Allied Derelicts emerged from ambush trap array 16149 | -7/Factory | Build established: Gunner 16477 | -7/Factory | Build established: Scavenger-Gunner 16531 | -7/Factory | Identified exit to Garrison 16551 | -7/Factory | Entered Garrison 16653 | -7/Garrison | Triggered checkpoint 16686 | -7/Garrison | Garrison Relay disabled 16859 | -7/Garrison | Triggered checkpoint 16866 | -7/Garrison | Destroyed 11 combat bots 16916 | -7/Garrison | Triggered checkpoint 16922 | -7/Garrison | Core integrity fell below 50% 16977 | -7/Garrison | Destroyed 7 combat bots 17097 | -7/Garrison | Found embedded Infiltrators 17180 | -7/Garrison | Build established: Scavenger-Executioner 17193 | -7/Garrison | Triggered checkpoint 17362 | -7/Garrison | Discovered new exit (range 10) 17373 | -7/Garrison | Triggered checkpoint 17380 | -7/Garrison | Garrison Relay disabled 17563 | -7/Garrison | Triggered checkpoint 17581 | -7/Garrison | Build established: Executioner 17655 | -7/Garrison | Discovered new exit (range 14) 17695 | -7/Garrison | Triggered checkpoint 17702 | -7/Garrison | Garrison Relay disabled 17919 | -7/Garrison | Garrison Relay disabled 17946 | -7/Garrison | Garrison Relay disabled 17965 | -7/Garrison | Triggered checkpoint 17999 | -7/Garrison | Discovered new exit (range 14) 18003 | -7/Garrison | Spotted B-75 Beast 18003 | -7/Garrison | Spotted B-75 Beast 18041 | -7/Garrison | Phase Generator disabled 18054 | -7/Garrison | Discovered new exit (range 6) 18054 | -7/Garrison | Discovered new exit (range 65) 18054 | -7/Garrison | Discovered new exit (range 81) 18062 | -7/Garrison | Entered Factory 18062 | -6/Factory | Accompanied by 2 allies 18062 | -6/Factory | Evolved 2 slots: Weapon x2 18412 | -6/Factory | First assault squad dispatched 18636 | -6/Factory | Destroyed 7 combat bots 18845 | -6/Factory | Identified exit to Lower Caves 18845 | -6/Factory | Identified exit to Extension 18893 | -6/Factory | Build established: Scavenger-Executioner 19513 | -6/Factory | High security lockdown imminent 19533 | -6/Factory | Self-destructed Last Messages --------------- 19518_ Acquired Gauss Rifle+. 19521_ C-45 Heavy ARC bursts open, deploying its payload. 19521_ G-67 Veteran unfolds itself. 19521_ G-50 Soldier unfolds itself. 19521_ L-41 Fighter unfolds itself. 19521_ G-50 Soldier unfolds itself. 19521_ I-36 Angel unfolds itself. 19522_ Slug penetrates Construction Platform. 19522_ Destroyed Shock Rifle. 19525_ Slug penetrates L-41 Fighter. 19527_ Flak Gun+ destroyed. 19528_ T-07 Excavator destroyed. 19528_ Slug penetrates L-41 Fighter. 19528_ XL Autogun Subcomponent severed. 19529_ Activated siege mode. 19530_ Core Analyzer destroyed. 19530_ Autogun destroyed. 19530_ Slug penetrates L-41 Fighter. 19531_ Imp. Heavy Treads destroyed. 19531_ Lrn. Missile Launcher+ destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ???##?????? ??????????????????????? | | ??????? ?? ??? ?????? ??????????????????????? | | ??????# ? ??? ?? ??? ??????????????????????? | | ####### ? ?? ?? ??? ??????????????????????? | | # "?" "?" "?? ??" "?????????????????????? | | # """ """ """ "?" "?????????????????????? | | # """ """ """ "?" "?????????????????????? | | # ! ????????????????????? | | # """ """ """ """ """ "?????????????????? | | # """ """ """ """^""" "?"?"?????????????? | | # """ """ """ """ """ """ ??????????????? | | # ^ ??????????????? | | # """ """ """ """ ??????????????? | | + """ """ """ """ ""????????????? | | # !/! """ % "]"" %""" """ ???????? | | # !/ ] ! ???????? | | + ! =]= ???????? | | ###################### ???????? | | #????????????????????#p % =% ???????? | | #????????????????????#%*k ????????? | | #????????????????????#= ????????? | | ?????????????#########ggg= ????????? | | ?????????"""%+*%=t|%i =l@[ ????????? | | ?????????????############/## ######## ?????????? | | ???????????????????????? # ###?????? ??????????? | | ???????????????????????? p# #???????????????????? | | ???????????????????????""" # #???????????????????? | | ???????????????????????""" # #???????????????????? | | ??????????????????????"""" # ???????????????????? | | ??????????????????????"""" #?#???????????????????? | | ???????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ???????????????????????????+?????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Gauss Rifle | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Flak Gun | -7/Factory | Hacked Hvy. Assault Rifle | -7/Factory | Hacked Mni. Grenade Launcher | -7/Factory | Hacked Grenade Launcher | -7/Factory | Hacked Powered Hammer | -7/Factory | Hacked Imp. Grenade Launcher | -7/Factory | Hacked Hvy. Machine Gun | -6/Factory | Hacked Lrn. Missile Launcher | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartGravitonForcewell Manual? 0 Play Time 01:36:45 Cumulative 653.9 hours Start 2026.09.12 @ 19:46:49 End 2026.09.13 @ 17:12:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 356 Rogue 356 Adventurer 0 Explorer 0 Win Type - Total 21 Types 10/2/3/1/1/0/1/1/0/2 Lore% 86 Gallery% 85 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bc7b4f4-4e61-47a0-a57b-f8c08643f9d9