Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 23:21:41

Player: puppuppit

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (25)       5000
Robots Destroyed (555)     2775
Value Destroyed (16892)    16892
Prototype IDs (68)         1360
Alien Tech Used (0)        0
Bonus (9253)               9253
              TOTAL SCORE: 37780

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3847
Follower Combat Kills      4350
Entered Garrisons          800
Aligned with FarCom        300
Met Data Miner             300
Acquired ECA               300
Friendly Fire              -1144

 Cogmind 
---------
Core Integrity             0/1000
Matter                     290/300
Energy                     98/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
  Enhanced Optical Array
  Improved Target Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Backup Propulsion III
           Antigrav System
           Encrypted Comm Array
  Advanced Remote Datajack
           Field Lobotomy Kit (3)

 Peak State 
------------
>           --- POWER ------------
      Micro Fission Core
      Light Antimatter Reactor
>           --- PROPULSION -------
   Improved VTOL Module
     Cooled VTOL Module
            Field Propulsion Drive
            Field Propulsion Array
>           --- UTILITY ----------
   Advanced Cooling System
            Gravity Neutralizer
   Enhanced Optical Array
            Encrypted Comm Array
   Improved Target Analyzer
            Heart of Steel
>           --- WEAPON -----------
            Hardcell Cannon
>           --- INVENTORY --------
  Precision Rocket Launcher
            Field Lobotomy Kit
[Rating: 101]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Improved Target Analyzer
  Device                   Gravity Neutralizer
  Storage                  Medium Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Wave Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             622  | 7   16  9   74  14  3   12  46  45  3   22  2   13  4   80  59  48  11  15  1   26  13  31  14  38  16  
  Power                    85   | 1   3   2   10  .   .   3   5   5   .   1   .   2   .   9   13  9   1   1   .   4   2   4   .   8   2   
    Engine                 45   | 1   3   2   9   .   .   2   2   2   .   .   .   .   .   8   4   5   1   1   .   1   .   2   .   2   .   
    Core                   39   | .   .   .   1   .   .   1   3   3   .   1   .   2   .   1   9   4   .   .   .   2   2   2   .   6   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               155  | 2   6   .   18  9   .   6   16  16  .   4   .   .   1   20  27  8   5   1   .   2   2   .   1   8   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
    Wheel                  37   | 2   4   .   1   9   .   6   14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  28   | .   2   .   12  .   .   .   1   7   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   
    Flight                 81   | .   .   .   5   .   .   .   1   8   .   2   .   .   .   20  18  8   5   1   .   2   2   .   1   7   1   
  Utility                  194  | 2   1   2   19  .   1   1   10  6   3   10  2   11  2   20  5   20  3   8   .   13  7   14  10  13  11  
    Device                 109  | 1   1   .   2   .   .   1   2   4   1   5   1   6   2   14  4   13  2   7   .   12  6   9   5   7   4   
    Storage                9    | 1   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   
    Processor              18   | .   .   1   2   .   .   .   2   .   .   .   .   1   .   4   .   2   .   .   .   1   .   .   1   3   1   
    Hackware               23   | .   .   1   .   .   .   .   3   1   1   1   1   2   .   2   .   .   .   .   .   .   .   2   4   .   5   
    Protection             35   | .   .   .   13  .   .   .   2   1   1   4   .   2   .   .   1   5   1   1   .   .   .   1   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   188  | 2   6   5   27  5   2   2   15  18  .   7   .   .   1   31  14  11  2   5   1   7   2   13  3   9   .   
    Energy Gun             25   | .   .   .   .   .   .   .   4   11  .   5   .   .   .   3   1   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          60   | 2   3   4   17  2   2   1   5   .   .   .   .   .   .   11  7   .   .   .   .   .   .   .   .   6   .   
    Ballistic Cannon       38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   8   1   3   1   4   1   10  2   1   .   
    Launcher               54   | .   3   1   9   3   .   1   6   6   .   2   .   .   1   9   1   3   1   2   .   2   1   2   1   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   1   .   .   .   2   .   .   1   .   .   .   5   1   3   .   1   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 88   | .   .   .   10  2   .   1   10  6   .   2   .   .   5   6   19  4   1   4   .   1   .   .   2   8   7   
  Power                    13   | .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   2   .   1   2   .   1   .   .   1   1   1   
  Propulsion               47   | .   .   .   7   1   .   .   4   4   .   1   .   .   3   3   11  3   .   2   .   .   .   .   .   3   5   
  Utility                  14   | .   .   .   1   .   .   1   1   1   .   1   .   .   1   1   3   1   .   .   .   .   .   .   1   1   1   
  Weapon                   14   | .   .   .   1   1   .   .   3   1   .   .   .   .   1   1   3   .   .   .   .   .   .   .   .   3   .   
  Highest Loss Streak      10   | .   .   .   4   1   .   1   6   3   .   2   .   .   5   1   10  1   1   1   .   1   .   .   1   4   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   100 99  92  99  81  99  97  86  98  93  100 91  71  84  80  86  82  80  68  77  79  85  92  92  82  
  Engine                   4    | .   14  13  8   .   .   9   2   2   .   .   .   .   .   6   2   6   6   10  6   2   1   2   4   2   .   
  Core                     4    | .   .   .   .   11  11  1   6   5   9   9   9   12  8   1   5   5   4   .   .   .   3   4   5   5   9   
  Wheel                    6    | .   15  .   .   21  33  43  34  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    8    | .   12  28  33  22  11  .   .   10  36  29  27  20  12  .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   15   | .   .   .   7   .   .   .   .   9   .   2   9   6   3   28  24  28  26  24  20  25  23  23  23  25  19  
  Device                   11   | .   14  2   .   .   .   1   4   12  15  16  18  18  10  7   6   16  20  22  26  23  26  26  20  10  7   
  Storage                  3    | .   14  14  11  11  11  11  9   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   
  Processor                8    | .   .   11  .   .   .   .   9   9   6   .   .   .   .   4   13  11  13  13  13  13  11  11  11  17  16  
  Hackware                 7    | .   .   .   .   .   .   .   10  8   11  12  9   14  26  26  13  7   .   .   .   .   .   1   12  12  12  
  Protection               2    | .   .   .   7   11  11  9   2   1   .   5   9   5   .   .   1   1   1   2   .   .   .   .   .   1   .   
  Energy Gun               2    | .   .   .   .   .   .   .   9   10  18  17  18  13  8   1   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   27  27  20  21  4   22  8   .   .   .   .   .   .   3   6   .   .   .   .   .   .   .   .   7   9   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   2   4   5   6   10  2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 11  13  12  24  23  28  28  25  29  21  28  27  32  27  28  31  39  40  40  27  43  43  44  44  66  66  
  Greatest Support         80   | 20  20  12  25  48  30  40  46  42  28  39  32  32  32  30  80  41  41  45  37  41  44  44  44  44  41  
  Greatest Overweight (x)  3    | .   .   .   3   1   .   .   1   3   .   3   .   .   1   .   2   .   .   .   .   1   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   10  8   10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   10  5   5   20  20  
  Average Capacity         6    | 7   8   8   9   8   8   10  10  7   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   12  
  Most Carried             20   | 6   8   8   10  8   8   10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   20  20  
  Average Carried          6    | 1   7   7   8   7   7   9   8   6   4   4   4   4   5   4   4   4   4   4   5   4   4   4   4   6   12  
  Final Capacity           20   | 8   8   8   8   8   10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   20  5   
  Final Carried            20   | 6   8   8   8   8   6   10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   20  5   

 Class Distribution 
--------------------
 21% | Scavenger-Mutant
 18% | Scavenger-Sprinter
 17% | Sprinter
 16% | Mutant
 10% | Hacker-Sprinter
  7% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -9/Exiles
   Scavenger-Mutant | -8/Mines
   Scavenger-Mutant | -8/Materials
             Mutant | -8/Garrison
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -8/Storage
   Scavenger-Mutant | -8/Recycling
    Commander-Scout | -6/Factory
      Hacker-Mutant | -6/Waste
    Hacker-Sprinter | -6/Factory
 Scavenger-Sprinter | -6/Garrison
 Scavenger-Sprinter | -6/Factory
           Sprinter | -6/Lower Caves
 Scavenger-Sprinter | -6/Lower Caves
           Sprinter | -6/Data Miner
           Sprinter | -5/Proximity Caves
           Sprinter | -5/Factory
           Sprinter | -5/Garrison
           Sprinter | -5/Factory
 Scavenger-Sprinter | -5/Garrison
   Commander-Mutant | -5/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Rec  Fac  Was  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  
Matter Collected           20120 | 386  1163 428  2071 509  .    650  949  764  49   291  34   140  .    1662 2043 1893 917  887  .    802  843  1498 674  1186 281  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            20502 | 213  973  842  3020 1033 .    1069 1828 224  146  1112 545  256  188  1765 1119 1877 731  259  .    409  472  644  254  1452 71   
  Parts                    1098  | 17   61   66   230  71   .    82   111  26   12   73   9    8    4    72   33   67   24   16   .    12   27   34   8    33   2    
Haulers Intercepted        22    | .    2    .    5    .    .    .    5    .    .    5    .    .    .    2    .    2    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           32    | .    2    .    5    1    .    .    5    .    .    .    1    2    .    8    .    8    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   9    .    10   .    .    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  286  | .   16  5   46  6   .   7   29  17  1   15  2   .   1   15  21  16  17  12  .   12  4   24  6   12  2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Guns                     106  | .   7   2   27  3   .   4   14  5   1   14  2   .   1   2   14  .   .   .   .   .   .   .   .   8   2   
  Cannons                  57   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   9   14  5   .   5   .   6   6   4   .   
  AOE                      121  | .   9   3   19  3   .   3   15  12  .   .   .   .   .   12  .   6   3   7   .   7   4   18  .   .   .   
Classes Destroyed          21   | 3   6   1   3   .   .   .   1   3   .   1   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   
  Worker                   70   | 2   7   5   17  8   .   11  8   .   .   .   .   .   .   3   .   8   .   .   .   .   1   .   .   .   .   
  Builder                  57   | .   4   5   15  4   .   4   6   .   2   3   .   .   .   5   .   5   .   .   .   .   4   .   .   .   .   
  Tunneler                 30   | 5   1   6   1   7   .   6   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   22   | .   2   .   5   .   .   .   5   .   .   5   .   .   .   2   .   2   .   .   .   .   .   .   1   .   .   
  Recycler                 62   | 1   3   4   7   7   .   6   5   .   .   .   6   2   .   9   .   10  .   .   .   .   2   .   .   .   .   
  Mechanic                 7    | .   .   .   4   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 8    | .   2   .   1   .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   
  Watcher                  19   | .   3   .   5   .   .   .   2   .   1   .   .   .   .   2   .   4   .   .   .   .   2   .   .   .   .   
  Swarmer                  104  | .   9   .   10  4   .   4   10  6   .   .   .   .   .   12  5   5   4   7   .   7   .   19  .   2   .   
  Cutter                   4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Grunt                    105  | .   7   4   26  2   .   2   11  1   .   7   .   .   .   1   9   7   8   3   .   4   4   2   4   2   1   
  Brawler                  14   | .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   1   .   2   1   3   .   
  Duelist                  10   | .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   2   1   1   1   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   29   | .   .   1   6   .   .   .   5   1   .   6   1   .   .   1   1   1   2   1   .   .   .   1   .   2   .   
  Hunter                   5    | .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Programmer               5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   1   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembled                6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           20   | 7   7   7   20  10  .   6   8   4   1   4   3   1   1   11  5   8   7   4   .   6   8   6   2   3   1   
  Combat Bots Only         7    | .   6   5   5   4   .   4   5   4   1   2   2   .   1   6   5   4   7   4   .   6   4   6   2   3   1   
Max Kills in Single Turn   5    | 1   2   2   5   2   .   3   4   2   1   1   2   1   1   4   2   5   2   3   .   4   5   5   1   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   1   3   2   .   3   3   2   .   .   .   .   .   4   .   2   2   3   .   4   3   5   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Rec  Fac  Was  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  
Hostile Shots Fired        1331  | .    56   14   153  6    .    21   105  94   .    55   .    .    3    99   177  121  18   43   .    13   9    41   74   70   159  
  Missed                   555   | .    17   4    46   1    .    4    36   32   .    19   .    .    .    49   70   59   10   29   .    7    4    20   42   27   79   
Damage Taken               11701 | .    380  154  1261 62   .    249  905  933  .    587  .    .    130  707  1815 768  197  264  .    97   41   199  579  763  1610 
  Core                     2470  | .    84   16   169  10   .    30   162  224  .    121  .    .    44   115  363  45   59   10   .    .    15   14   75   170  744  
  Absorbed by Shields      392   | .    .    .    .    .    .    .    .    68   .    8    .    .    .    36   8    48   .    .    .    .    43   169  12   .    .    
  Redirected to Shielding  32    | .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   175   | .    .    .    .    .    .    .    .    58   .    .    .    .    .    8    .    .    .    .    .    .    .    .    46   63   .    
  Regen/Repaired (Parts)   645   | .    8    .    79   .    .    .    63   .    39   225  .    .    .    55   .    12   .    .    .    .    83   .    81   .    .    
Core Remaining (%)         47    | 100  .    60   .    .    .    47   .    .    .    .    7    .    .    .    .    .    .    .    .    25   .    .    .    .    .    
Volleys Fired              1597  | 46   106  57   201  59   .    78   130  77   18   73   11   10   14   80   156  126  56   29   .    25   21   63   46   101  14   
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    2    2    2    2    2    2    1    1    1    .    1    1    2    2    2    2    
  Hottest                  162   | 40   50   50   60   53   .    46   110  162  162  162  162  162  162  101  121  60   60   60   .    60   60   130  130  130  66   
Shots Fired                2565  | 92   210  114  391  110  .    151  246  100  32   109  21   15   28   114  221  124  57   29   .    26   21   70   77   179  28   
  Gun                      1902  | 92   203  110  365  105  .    150  230  71   32   107  21   15   27   78   137  .    .    .    .    .    .    .    .    131  28   
  Cannon                   522   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   82   116  54   23   .    21   19   60   77   47   .    
  Launcher                 138   | .    7    4    26   5    .    1    16   28   .    2    .    .    1    13   2    8    3    6    .    4    2    10   .    .    .    
  Special                  3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Kinetic                  1979  | 92   203  110  365  105  .    150  119  .    .    .    .    .    .    74   203  116  54   23   .    21   19   49   77   171  28   
  Thermal                  445   | .    .    .    .    .    .    .    111  71   32   107  21   15   27   27   16   .    .    .    .    .    .    11   .    7    .    
  Explosive                135   | .    7    4    26   5    .    1    16   28   .    .    .    .    .    13   2    8    3    6    .    4    2    10   .    .    .    
  Electromagnetic          3     | .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         40    | 7    6    8    21   19   .    13   12   6    4    9    7    8    7    9    12   11   8    11   .    6    7    6    7    40   5    
  Robot Miss Streak        5     | 5    4    5    3    5    .    2    4    2    4    4    1    1    3    3    3    5    3    1    .    2    2    2    4    4    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    1    .    .    .    1    1    
  Secondary Targets        12    | .    .    1    2    .    .    1    2    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    2    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    1    1    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    1    
Shots Hit Robots           1483  | 53   121  77   244  72   .    92   148  25   10   54   15   7    22   66   137  60   33   19   .    16   9    31   38   118  16   
  Core Hits                821   | 15   60   44   136  32   .    40   92   27   6    30   8    4    2    50   62   43   22   11   .    14   16   32   13   53   9    
  Critical Kills           12    | 2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    7    1    
  Critical Parts Destroyed 24    | .    1    1    1    3    .    3    .    .    .    .    .    .    .    3    6    .    .    .    .    .    .    .    .    3    3    
  Critical Strikes         107   | 2    1    1    1    3    .    4    2    1    3    3    .    .    .    4    19   18   4    3    .    7    3    2    8    14   4    
    Burn                   11    | .    .    .    .    .    .    .    2    1    3    3    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                37    | 2    1    1    1    3    .    4    .    .    .    .    .    .    .    3    7    .    .    .    .    .    .    .    .    11   4    
    Blast                  59    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   18   4    3    .    7    3    2    8    2    .    
Melee Attacks              15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           50964 | 424  1525 1236 5408 1337 .    1513 3858 1208 250  1805 444  170  606  4934 4816 5431 2160 1752 .    1780 1281 3576 1849 3038 563  
  Guns                     19516 | 424  1011 859  3706 1162 .    1374 2503 410  250  1423 444  170  602  880  1789 .    .    .    .    .    .    .    .    1946 563  
  Cannons                  14985 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    373  2896 3297 1857 845  .    946  480  1397 1849 1045 .    
  Explosions               15133 | .    514  377  1702 175  .    139  1353 778  .    382  .    .    4    2373 131  2134 303  907  .    834  801  2179 .    47   .    
  Melee                    1308  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1308 .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  22    | .    .    .    .    .    .    .    2    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29007 | 424  1011 859  3706 1162 .    1374 1230 .    .    .    .    .    .    1039 4584 3297 1857 845  .    946  480  903  1849 2878 563  
  Thermal                  6953  | .    .    .    .    .    .    .    1273 410  250  1423 444  170  602  850  101  823  .    .    .    .    .    494  .    113  .    
  Explosive                13252 | .    478  377  1702 175  .    139  1353 778  .    .    .    .    .    1737 131  1311 303  907  .    834  801  2179 .    47   .    
  Electromagnetic          422   | .    36   .    .    .    .    .    .    .    .    382  .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1308  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1308 .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    7    7    7    7    6    6    6    7    9    .    12   14   17   17   6    3    3    3    .    .    1    1    9    
  Average Corruption       6     | .    .    .    4    7    7    7    5    6    6    6    7    .    8    7    10   13   3    3    3    3    .    .    1    1    5    
  Corruption Purged        26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    11   3    .    .    .    .    .    .    1    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  456   | .    .    .    35   13   5    28   29   35   7    32   13   .    5    61   68   48   16   13   .    15   .    .    5    7    21   
    Message Errors         109   | .    .    .    6    2    1    6    7    8    3    8    2    .    1    15   18   10   5    3    .    7    .    .    2    2    3    
    Matter Fused           94    | .    .    .    4    4    2    4    4    9    2    9    4    .    1    11   13   10   5    3    .    2    .    .    .    1    6    
    Heat Flow Errors       53    | .    .    .    8    1    .    2    3    5    .    3    3    .    2    3    11   5    .    1    .    .    .    .    1    1    4    
    Energy Discharges      51    | .    .    .    6    1    1    2    3    2    .    6    2    .    .    8    5    7    2    1    .    1    .    .    .    1    3    
    Parts Rejected         6     | .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
    Parts Fused            2     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      48    | .    .    .    1    1    1    8    4    4    .    .    .    .    .    8    7    6    2    3    .    3    .    .    .    .    .    
    Data Loss (major)      24    | .    .    .    .    1    .    2    2    1    .    2    1    .    .    4    2    3    .    2    .    1    .    .    1    .    2    
    Misfires               22    | .    .    .    4    .    .    .    2    1    1    2    .    .    .    3    4    1    1    .    .    1    .    .    .    2    .    
    Alerts                 10    | .    .    .    .    .    .    .    1    2    1    2    .    .    .    1    .    1    1    .    .    .    .    .    .    .    1    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    2    .    .    .    .    .    .    .    .    .    
    Weapon Failures        31    | .    .    .    5    2    .    4    2    1    .    .    1    .    .    5    7    3    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2896  | .    .    .    93   3    .    30   40   32   .    .    .    .    .    914  118  717  58   283  .    93   116  241  99   59   .    
  Projectiles              946   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   118  335  58   49   .    59   89   70   99   59   .    
  Explosions               1430  | .    .    .    93   3    .    30   40   32   .    .    .    .    .    384  .    382  .    234  .    34   27   171  .    .    .    
  Melee                    520   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    520  .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    11   4    4    .    2    2    3    9    2    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    11   4    4    .    2    2    3    8    2    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      477   | .    .    .    27   13   .    29   15   165  .    .    .    .    9    .    40   38   69   72   .    .    .    .    .    .    .    
  Shots                    19    | .    .    .    2    1    .    1    1    8    .    .    .    .    1    .    1    1    1    2    .    .    .    .    .    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        414   | .    42   43   398  248  .    266  260  299  256  414  308  206  396  363  326  354  48   131  .    132  76   164  389  257  232  
  Average Temperature      82    | .    6    8    109  26   .    97   59   83   98   107  93   82   153  117  80   85   14   32   .    46   23   84   153  58   90   
  Received Heat Transfer   3292  | .    126  108  474  18   .    135  351  295  .    391  .    .    .    71   603  109  45   57   .    18   4    16   171  117  183  
  Effects                  11    | .    .    .    1    .    .    .    .    .    1    1    .    .    .    4    1    .    .    .    .    .    .    .    2    .    1    
    Shutdowns              4     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    1    1    .    .    .    3    .    .    2    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         10198 | .    .    .    .    .    .    .    2516 803  592  2251 629  259  888  807  137  650  .    .    .    .    .    370  .    296  .    
Parts Sabotaged            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    6    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Rec  Fac  Was  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  
Peak Influence             2901 | 40   470  400  1557 871  .    176  702  1886 1101 1387 519  189  66   765  1713 2089 .    .    .    .    608  1943 1595 2689 2901 
  Initial                  1411 | .    26   149  109  574  .    .    15   198  919  464  519  130  66   .    535  898  .    .    .    .    108  375  1019 1049 1411 
  Average                  878  | 20   304  297  919  771  .    73   329  952  1012 1140 276  141  25   309  1156 1411 .    .    .    .    325  1216 1197 1864 1969 
Maximum Alert Level        5    | .    2    2    4    3    .    .    3    5    4    4    2    .    .    3    5    5    .    .    .    .    2    5    4    5    5    
  Low Security (%)         16   | 100  26   8    4    .    .    100  24   .    .    .    .    100  100  40   .    .    .    .    .    .    23   .    .    .    .    
  Level 1                  16   | .    35   88   12   .    .    .    52   4    .    .    97   .    .    25   .    .    .    .    .    .    41   12   .    .    .    
  Level 2                  14   | .    38   2    17   17   .    .    18   43   .    9    2    .    .    30   6    .    .    .    .    .    34   14   .    .    .    
  Level 3                  15   | .    .    .    25   82   .    .    4    16   89   17   .    .    .    2    44   13   .    .    .    .    .    6    44   4    .    
  Level 4                  22   | .    .    .    40   .    .    .    .    22   10   73   .    .    .    .    25   59   .    .    .    .    .    36   55   22   24   
  Level 5                  13   | .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    22   26   .    .    .    .    .    29   .    72   27   
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          91   | .    4    .    10   1    .    .    6    .    .    6    .    .    .    18   .    16   .    .    .    .    2    .    10   .    18   
  Investigation            23   | .    3    .    5    .    .    .    1    .    .    2    .    .    .    9    .    2    .    .    .    .    .    .    1    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    1    
  Reinforcement            25   | .    1    .    2    1    .    .    1    .    .    2    .    .    .    4    .    10   .    .    .    .    1    .    2    .    1    
  Assault                  28   | .    .    .    3    .    .    .    .    .    .    2    .    .    .    2    .    1    .    .    .    .    .    .    4    .    16   
  Garrison                 10   | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       9    | .    .    .    2    1    .    .    1    .    .    1    .    .    .    1    .    2    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac 
Distress Signals           22   | .   2   .   3   .   .   .   4   .   .   3   .   .   .   5   .   1   .   .   .   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              680  | .   28  8   69  10  .   9   34  40  9   36  1   .   6   54  40  30  26  13  .   15  17  28  60  48  99  
  Peak Tracking Total      26   | .   6   4   5   13  .   4   6   8   1   6   1   .   5   6   8   6   9   4   .   5   6   6   10  8   26  
  Tactical Retreats        66   | .   .   1   1   .   .   1   2   4   .   2   .   .   1   11  4   3   7   1   .   1   .   2   15  4   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac 
Traps Triggered            38   | .   1   .   2   .   .   .   2   .   .   1   .   1   .   7   10  1   .   .   .   .   .   4   2   2   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             27   | .   6   .   5   .   .   .   .   .   .   3   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   
  Reused                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac 
Machines Disabled          116  | .   2   1   2   1   .   1   2   10  1   3   .   1   .   25  7   30  .   .   .   1   1   15  .   9   4   
  Max in Single Turn       8    | .   1   1   1   1   .   1   1   1   .   1   .   1   .   5   1   8   .   .   .   1   .   2   .   2   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           18   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   4   .   .   .   .   .   .   4   .   4   .   
  Phase Generator          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac 
Machines Accessed          132  | .   10  1   13  .   5   .   9   5   3   12  6   2   .   30  4   9   1   2   4   1   3   1   6   2   3   
  Terminals                79   | .   7   1   9   .   .   .   5   5   2   10  4   2   .   16  4   5   .   .   .   1   2   1   2   2   1   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   1   .   .   .   .   .   .   1   .   2   
  Repair Stations          14   | .   1   .   2   .   .   .   2   .   1   2   .   .   .   3   .   2   .   .   .   .   .   .   1   .   .   
  Recycling Units          6    | .   2   .   .   .   .   .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   .   
Total Hacks                513  | .   33  5   47  .   50  .   26  13  11  40  24  8   .   140 12  27  1   2   33  1   3   2   18  8   9   
  Successful               303  | .   12  2   23  .   50  .   12  5   8   19  17  5   .   77  3   13  1   2   33  1   1   .   9   2   8   
  Failed                   205  | .   20  3   23  .   .   .   13  8   2   21  7   3   .   62  9   14  .   .   .   .   2   2   9   6   1   
    Catastrophic           40   | .   2   1   4   .   .   .   4   2   .   3   1   2   .   8   3   4   .   .   .   .   2   .   2   2   .   
  Database Lockouts        5    | .   1   .   1   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   114  | .   7   4   14  .   1   .   12  3   9   15  11  5   .   24  2   .   .   .   .   .   .   .   .   6   1   
  Terminals                288  | .   26  5   27  .   .   .   17  13  9   32  22  8   .   86  12  9   .   .   .   1   2   2   7   8   2   
  Fabricators              36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   4   .   .   .   .   .   .   6   .   7   
  Repair Stations          47   | .   3   .   11  .   .   .   6   .   2   8   .   .   .   11  .   4   .   .   .   .   .   .   2   .   .   
  Recycling Units          13   | .   4   .   .   .   .   .   2   .   .   .   2   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              36   | .   .   .   9   .   .   .   .   .   .   .   .   .   .   17  .   10  .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   3   .   .   
Terminal Hacks             201  | .   8   2   9   .   50  .   4   5   6   11  15  5   .   38  3   2   1   2   33  1   .   .   2   2   2   
  Record                   65   | .   2   .   .   .   49  .   .   .   .   .   .   .   .   2   .   .   .   .   11  1   .   .   .   .   .   
  Part Schematic           19   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   .   .   .   .   12  .   .   .   .   .   .   
  Robot Schematic          9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   7   .   .   .   .   .   .   
  Robot Analysis           16   | .   2   1   1   .   .   .   1   .   2   .   6   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        16   | .   1   .   3   .   .   .   1   .   .   1   1   1   .   3   .   1   .   .   3   .   .   .   1   .   .   
  Open Door                9    | .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           6    | .   .   .   1   .   .   .   .   .   1   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   .   .   .   .   .   2   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          7    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              14   | .   1   .   2   .   .   .   .   .   1   1   2   .   .   6   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Security Stations        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   2   .   .   .   .   .   .   5   .   6   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Load Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   1   .   .   .   .   .   .   2   .   2   
  Build                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   1   .   .   .   .   .   .   2   .   3   
Repair Station Hacks       35   | .   2   .   8   .   .   .   6   .   2   8   .   .   .   7   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           19   | .   1   .   5   .   .   .   3   .   1   4   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   16   | .   1   .   3   .   .   .   3   .   1   4   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   2   .   .   .   .   .   1   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   2   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 28   | .   .   .   6   .   .   .   .   .   .   .   .   .   .   15  .   7   .   .   .   .   .   .   .   .   .   
  Insert Component         12   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   6   .   3   .   .   .   .   .   .   .   .   .   
  Analyze                  16   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   9   .   4   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   .   
  Unlock Access            4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         98   | .   10  1   12  .   .   .   7   5   2   11  5   2   .   24  3   7   .   .   .   .   2   1   3   2   1   
  Full Trace Events        31   | .   5   1   6   .   .   .   .   3   .   3   .   .   .   8   1   2   .   .   .   .   .   .   .   2   .   
  Feedback Events          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   7   .   .   .   .   .   .   
  Robots Built             17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   2   .   6   
    Authchips              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   3   
    Time                   999  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   451 .   .   .   .   .   .   .   .   338 .   210 
  Total Robot Build Rating 71   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  .   .   .   .   .   .   .   .   12  .   26  
Part Schematics Acquired   31   | .   .   .   3   .   .   .   .   .   .   .   2   .   .   11  .   3   .   .   12  .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   234  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   117 .   117 .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   7   .   .   .   .   .   .   .   .   .   
Parts Repaired             16   | .   1   .   3   .   .   .   3   .   1   4   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   
  Time                     540  | .   13  .   84  .   .   .   84  .   50  188 .   .   .   77  .   44  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     17   | .   4   .   .   .   .   .   10  .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           12   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   6   .   3   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 12   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   6   .   3   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    80   | .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   15  .   .   .   .   .   .   19  .   19  4   
  Machine Destruction      76   | .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   15  .   .   .   .   .   .   19  .   19  .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             25   | .   .   .   .   .   .   .   .   3   .   .   8   .   .   .   3   .   1   .   .   .   1   1   .   8   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Rec  Fac  Was  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  
Total Allies               58    | .    .    4    .    .    .    .    .    6    .    .    8    .    .    9    3    .    1    .    .    2    1    1    2    14   7    
  Largest Group            11    | .    .    4    3    .    .    .    .    6    6    6    6    6    2    3    3    .    1    1    .    2    3    3    2    8    11   
  Highest-Rated Group      443   | .    .    71   40   .    .    .    .    203  203  203  79   79   32   104  143  .    29   29   .    181  246  298  145  328  443  
  Highest-Rated Ally       148   | .    .    31   16   .    .    .    .    85   85   85   27   27   27   37   51   .    29   29   .    96   96   148  80   99   47   
Warlord Squad Rendezvous   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    2    
  Muscle                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Pyro                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Chimera                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Ghost                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Total Orders               49    | .    .    .    .    .    .    .    .    6    .    1    .    3    .    .    10   .    .    .    .    .    .    13   7    2    7    
  STAY                     26    | .    .    .    .    .    .    .    .    3    .    1    .    1    .    .    5    .    .    .    .    .    .    8    3    1    4    
  FOLLOW                   21    | .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    5    .    .    .    .    .    .    5    3    1    3    
  PICKUP                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               608   | .    .    .    30   .    .    .    .    28   29   74   5    11   36   33   45   .    .    6    .    22   24   41   17   66   141  
  Total Damage             18988 | .    .    .    367  .    .    .    .    620  397  2046 48   91   399  1896 1036 .    .    94   .    798  698  1008 818  3000 5672 
  Kills                    168   | .    .    .    6    .    .    .    .    13   4    22   1    1    .    12   12   .    .    .    .    6    10   9    4    28   40   
Allies Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
Field Lobotomies           2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac 
Robot Analysis Total       16   | .   2   1   1   .   .   .   1   .   2   .   6   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   2   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Rec  Fac  Was  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  
Turns Passed               21654 | 198  938  670  1719 433  211  940  1455 1390 237  1021 366  241  177  1805 1589 1237 654  705  25   832  519  1204 826  1437 825  
Spaces Moved               29030 | 78   897  850  1701 342  255  853  1010 1455 251  928  433  273  221  3445 2160 2149 1315 1573 76   1291 910  2026 1448 1942 1148 
  Core                     538   | 1    .    .    .    .    .    .    .    4    .    .    .    .    119  208  1    .    .    .    .    .    .    .    .    .    205  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   .    .    .    .    .    .    .    .    .    .    
  Wheels                   3178  | 77   354  .    .    204  255  853  1005 430  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5275  | .    543  850  1272 138  .    .    5    481  251  927  433  273  102  .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   19968 | .    .    .    429  .    .    .    .    540  .    1    .    .    .    3237 2088 2149 1315 1573 76   1291 910  2026 1448 1942 943  
  Fastest Speed            23    | 50   56   56   31   48   80   80   80   32   58   55   62   62   50   25   23   23   27   27   30   27   27   29   29   25   29   
  Average Speed            41    | 79   65   56   47   70   80   80   81   57   58   63   62   62   56   29   30   25   27   30   30   28   27   29   29   32   57   
  Slowest Speed            285   | 80   80   56   240  115  80   80   125  200  58   285  62   62   120  50   150  27   30   32   30   100  29   29   29   112  106  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            159   | .    .    .    2    .    .    .    .    2    .    .    .    .    .    51   6    34   2    1    .    8    17   19   11   .    6    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       67    | 3    97   97   91   53   63   98   62   81   18   83   78   8    92   63   87   41   96   97   73   99   20   94   30   98   36   
  Regions Visited          25
    Branch Regions         10
  Pre-discovered Areas     4     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    
  Known Exits Taken        10    | .    1    .    1    .    .    1    1    .    1    .    1    .    .    1    .    1    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      9     | 1    .    1    .    1    1    .    .    .    .    1    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    
Scrap Searched             13    | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    4    .    4    .    .    .    .    .    
Spaces Dug                 108   | .    .    .    .    .    .    .    .    35   5    3    .    .    .    19   .    16   5    4    .    .    9    .    12   .    .    
Terrain Destroyed          1784  | .    41   30   112  37   .    16   85   266  12   16   3    .    .    200  62   339  84   97   .    73   31   154  28   96   2    
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               254   | .    .    .    .    .    .    .    1    12   12   16   3    .    .    8    22   57   25   15   .    8    13   12   28   20   2    
  AOE                      1528  | .    41   30   112  37   .    16   84   254  .    .    .    .    .    191  40   282  59   82   .    65   18   142  .    75   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Rec  Fac  Was  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Gar  Fac  
Total                      35916 | 136  1074 940  2223 424  264  953  1398 1912 320  1275 512  332  248  4071 2846 2616 1528 1758 77   1712 1128 2549 1764 2577 1279 
  Wait                     3697  | .    29   16   181  .    .    1    173  279  41   232  19   25   10   361  222  268  133  121  .    353  188  348  253  394  50   
  Move                     28710 | 77   896  849  1696 341  254  852  1010 1448 250  927  432  273  220  3347 2146 2084 1310 1570 75   1277 879  1994 1426 1941 1136 
  Hop                      136   | .    .    .    2    .    .    .    .    2    .    .    .    .    .    46   6    30   2    1    .    5    14   12   10   .    6    
  Pick Up                  157   | 6    12   2    20   1    1    2    10   10   3    7    1    3    .    26   5    11   2    4    .    1    .    1    3    20   6    
  Fast Attach              322   | 7    1    3    32   4    .    3    16   19   2    10   .    6    1    39   36   32   9    9    1    19   8    23   10   25   7    
  Attach                   112   | .    .    1    13   2    2    .    10   12   1    3    .    2    .    17   8    11   2    5    .    6    2    3    1    5    6    
  Detach                   109   | .    .    1    11   1    2    2    8    12   2    1    .    1    .    18   6    12   2    4    .    7    2    3    1    9    4    
  Swap                     189   | .    15   5    29   8    1    9    20   14   .    9    2    5    3    24   15   5    .    1    .    1    3    5    3    8    4    
  Drop                     379   | .    15   6    38   8    4    6    20   25   3    13   1    7    .    50   29   37   8    14   1    18   10   24   11   21   10   
  Fire                     1597  | 46   106  57   201  59   .    78   130  77   18   73   11   10   14   80   156  126  56   29   .    25   21   63   46   101  14   
  Melee                    15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    
  Ram                      5     | .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            350   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   180  .    .    .    .    .    .    62   .    24   36   
  Rewire                   138   | .    .    .    .    .    .    .    .    10   .    .    46   .    .    .    37   .    4    .    .    .    1    11   .    29   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 5 exits: Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling
-6/Factory
-6/Waste
-6/Factory (discovered 5 exits: *Fac x2 / *Low x2 / Gar)
-6/Garrison (discovered 4 exits: *Fac x4)
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x3 / *Upp / *Ext / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Fac / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 4 exits: Upp x2 / Ext x2)

 History 
---------
  Turn | Location           | Event
    21 | -11/Scrapyard      | Discovered new exit (range 15)
   199 | -11/Scrapyard      | Entered Materials
   322 | -10/Materials      | Build established: Mutant
   420 | -10/Materials      | Central database locked down
   525 | -10/Materials      | Discovered new exit (range 4)
   582 | -10/Materials      | Discovered new exit (range 15)
   682 | -10/Materials      | Repaired Hover Unit
   711 | -10/Materials      | Identified exit to Mines
   721 | -10/Materials      | Discovered new exit (range 16)
   790 | -10/Materials      | Discovered new exit (range 16)
  1137 | -10/Materials      | Entered Mines
  1160 | -10/Mines          | Learned Materials emergency access door positions
  1180 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1285 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1302 | -10/Mines          | Discovered new exit (range 9)
  1474 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1552 | -10/Mines          | Discovered new exit (range 9)
  1807 | -10/Mines          | Entered Materials
  1807 | -9/Materials       | Accompanied by 3 allies
  1807 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1881 | -9/Materials       | Central database locked down
  1942 | -9/Materials       | Repaired Hover Unit
  1975 | -9/Materials       | Repaired Hvy. Assault Rifle
  2003 | -9/Materials       | Repaired Hover Unit
  2199 | -9/Materials       | Lost 3 allies
  2207 | -9/Materials       | First assault squad dispatched
  2289 | -9/Materials       | Discovered new exit (range 13)
  2367 | -9/Materials       | Discovered new exit (range 9)
  2835 | -9/Materials       | Lost 4 parts (1p2n1w)
  3044 | -9/Materials       | Discovered new exit (range 16)
  3359 | -9/Materials       | Sterilization system engaged
  3359 | -9/Materials       | Non-combat units ordered to evacuate
  3382 | -9/Materials       | Discovered new exit (range 13)
  3383 | -9/Materials       | Discovered new exit (range 11)
  3459 | -9/Materials       | Combat units ordered to evacuate
  3483 | -9/Materials       | Identified exit to Mines
  3526 | -9/Materials       | Entered Mines
  3550 | -9/Mines           | Discovered new exit (range 11)
  3620 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3620 | -9/Mines           | Discovered new exit (range 5)
  3660 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3704 | -9/Mines           | Build established: Scavenger-Mutant
  3789 | -9/Mines           | Assembled infested the area
  3791 | -9/Mines           | Identified exit to Materials
  3861 | -9/Mines           | Met 8R-AWN
  3959 | -9/Mines           | Entered Exiles
  3979 | -9/Exiles          | Welcomed by 8R-AWN
  3994 | -9/Exiles          | Met EX-HEX
  4016 | -9/Exiles          | Met EX-BIN
  4027 | -9/Exiles          | Aligned with FarCom system
  4028 | -9/Exiles          | Given EX-Vault access code
  4061 | -9/Exiles          | Opened EX-Vault
  4067 | -9/Exiles          | Found Field Lobotomy Kit
  4085 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4109 | -9/Exiles          | Met EX-DEC
  4117 | -9/Exiles          | Learned location of Zion (-7)
  4155 | -9/Exiles          | Discovered new exit (range 12)
  4170 | -9/Exiles          | Left Exiles lab with Field Lobotomy Kit
  4170 | -9/Exiles          | Entered Mines
  4509 | -8/Mines           | Discovered exit to Materials (range 6)
  4938 | -8/Mines           | Core integrity fell below 50%
  5101 | -8/Mines           | Discovered exit to Materials (range 6)
  5110 | -8/Mines           | Entered Materials
  5110 | -8/Materials       | Evolved 2 slots: Utility x2
  5248 | -8/Materials       | Build established: Scavenger-Skirmisher
  5559 | -8/Materials       | Central database locked down
  5565 | -8/Materials       | Garrison activated, responded to threat
  5631 | -8/Materials       | Lost 6 parts (1p3n1u1w)
  5802 | -8/Materials       | Build established: Scavenger-Mutant
  5821 | -8/Materials       | Discovered new exit (range 9)
  5995 | -8/Materials       | Discovered new exit (range 13)
  6100 | -8/Materials       | Garrison activated, responded to threat
  6325 | -8/Materials       | Repaired Imp. Hover Unit?
  6434 | -8/Materials       | Repaired Wheel?
  6467 | -8/Materials       | Repaired Wheel?
  6565 | -8/Materials       | Identified exit to Garrison
  6565 | -8/Materials       | Entered Garrison
  6621 | -8/Garrison        | Discovered new exit (range 43)
  6621 | -8/Garrison        | Discovered new exit (range 52)
  6621 | -8/Garrison        | Discovered new exit (range 34)
  6623 | -8/Garrison        | Build established: Hacker-Mutant
  6718 | -8/Garrison        | Assembled breached garrison interior
  6891 | -8/Garrison        | Lost 3 parts (3n)
  6898 | -8/Garrison        | Spotted B-75 Beast
  6901 | -8/Garrison        | Core integrity fell below 50%
  6958 | -8/Garrison        | Assimilated B-75 Beast with FLK Orb
  7051 | -8/Garrison        | Garrison Relay disabled
  7117 | -8/Garrison        | Build established: Mutant
  7404 | -8/Garrison        | Garrison Relay disabled
  7490 | -8/Garrison        | Garrison Relay disabled
  7537 | -8/Garrison        | Garrison Relay disabled
  7546 | -8/Garrison        | Learned Materials security intel
  7577 | -8/Garrison        | Rescued a captive Derelict
  7579 | -8/Garrison        | Rescued a captive Derelict
  7786 | -8/Garrison        | Garrison Relay disabled
  7830 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  7955 | -8/Garrison        | Build established: Scavenger-Mutant
  7955 | -8/Garrison        | Entered Materials
  7955 | -8/Materials       | Accompanied by 6 allies
  8038 | -8/Materials       | Repaired Remote Shield
  8053 | -8/Materials       | Central database locked down
  8107 | -8/Materials       | Discovered new exit (range 5)
  8125 | -8/Materials       | Identified exit to Factory
  8125 | -8/Materials       | Identified exit to Storage
  8192 | -8/Materials       | Entered Storage
  8192 | -8/Storage         | Accompanied by 6 allies
  8434 | -8/Storage         | Core integrity fell below 20%
  8484 | -8/Storage         | Lost 3 allies
  8497 | -8/Storage         | Build established: Hacker-Mutant
  8538 | -8/Storage         | Discovered exit to Factory (range 10)
  8592 | -8/Storage         | First assault squad dispatched
  8608 | -8/Storage         | Repaired Cmb. Airjet?
  8699 | -8/Storage         | Repaired Gravmag System?
  8758 | -8/Storage         | Repaired Imp. Heat Sink?
  8853 | -8/Storage         | Repaired Wave Gun
  8902 | -8/Storage         | Used back door to open Recycling access
  8902 | -8/Storage         | Discovered new exit (range 5)
  9005 | -8/Storage         | Build established: Scavenger-Mutant
  9213 | -8/Storage         | Entered Recycling
  9221 | -8/Recycling       | Identified exit to Factory
  9579 | -8/Recycling       | Entered Factory
  9579 | -6/Factory         | Accompanied by 6 allies
  9579 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  9820 | -6/Factory         | Sucked down chute
  9820 | -6/Factory         | Entered Waste
  9835 | -6/Waste           | EMP discharged
  9857 | -6/Waste           | Spotted C-40 Crusher
  9867 | -6/Waste           | Spotted C-40 Crusher
  9874 | -6/Waste           | Spotted C-40 Crusher
  9877 | -6/Waste           | Spotted C-40 Crusher
  9877 | -6/Waste           | Spotted C-40 Crusher
  9896 | -6/Waste           | Destroyed C-40 Crusher
  9922 | -6/Waste           | Spotted C-40 Crusher
  9933 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  9934 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9935 | -6/Waste           | EMP discharged
  9935 | -6/Waste           | System corruption reached 10%
  9937 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  9950 | -6/Waste           | Lost 5 allies
  9955 | -6/Waste           | 6 allies followed down the chute
  9959 | -6/Waste           | Discovered new exit (range 16)
  9968 | -6/Waste           | Lost 5 parts (3n1u1w)
  9997 | -6/Waste           | Entered Factory
 10115 | -6/Factory         | Identified exit to Lower Caves
 10166 | -6/Factory         | Build established: Hacker-Mutant
 10306 | -6/Factory         | Identified exit to Garrison
 10495 | -6/Factory         | Discovered new exit (range 9)
 10570 | -6/Factory         | Build established: Hacker-Sprinter
 10590 | -6/Factory         | Fabricated C-17 Slicer?
 10628 | -6/Factory         | Central database locked down
 10645 | -6/Factory         | Lost 3 allies
 10710 | -6/Factory         | Fabricated Field Propulsion Array?
 10803 | -6/Factory         | Repaired Broken System Restoration Module
 11035 | -6/Factory         | Repaired System Restoration Module
 11116 | -6/Factory         | Fabricated P-60 Hacker?
 11151 | -6/Factory         | Fabricated P-60 Hacker?
 11174 | -6/Factory         | Discovered new exit (range 15)
 11250 | -6/Factory         | Fabricated P-60 Hacker?
 11316 | -6/Factory         | Fabricated P-60 Hacker?
 11619 | -6/Factory         | Repaired Lrn. Missile Launcher
 11669 | -6/Factory         | Spotted B-75 Beast
 11747 | -6/Factory         | First assault squad dispatched
 11802 | -6/Factory         | Entered Garrison
 11937 | -6/Garrison        | Lost 10 parts (2p4n2u2w)
 12026 | -6/Garrison        | Triggered checkpoint
 12030 | -6/Garrison        | Core integrity fell below 50%
 12067 | -6/Garrison        | Discovered new exit (range 5)
 12087 | -6/Garrison        | Triggered checkpoint
 12317 | -6/Garrison        | Discovered new exit (range 10)
 12490 | -6/Garrison        | Triggered checkpoint
 12520 | -6/Garrison        | Garrison Relay disabled
 12585 | -6/Garrison        | Triggered checkpoint
 12656 | -6/Garrison        | Discovered new exit (range 12)
 12723 | -6/Garrison        | Triggered checkpoint
 12734 | -6/Garrison        | Triggered checkpoint
 12810 | -6/Garrison        | Build established: Scavenger-Sprinter
 12842 | -6/Garrison        | Triggered checkpoint
 12883 | -6/Garrison        | Garrison Relay disabled
 12945 | -6/Garrison        | Garrison Relay disabled
 12962 | -6/Garrison        | Crushed by falling debris
 12993 | -6/Garrison        | Lost 3 parts (2n1u)
 13057 | -6/Garrison        | Lost 3 parts (3n)
 13110 | -6/Garrison        | Garrison Relay disabled
 13315 | -6/Garrison        | Discovered new exit (range 12)
 13391 | -6/Garrison        | Entered Factory
 13442 | -6/Factory         | Discovered new exit (range 10)
 13505 | -6/Factory         | Discovered exit to Lower Caves (range 11)
 13569 | -6/Factory         | Fabricated Field Propulsion Array?
 14397 | -6/Factory         | Discovered new exit (range 13)
 14441 | -6/Factory         | First assault squad dispatched
 14451 | -6/Factory         | Garrison activated, responded to threat
 14481 | -6/Factory         | Repaired System Restoration Module?
 14628 | -6/Factory         | Entered Lower Caves
 14638 | -6/Lower Caves     | Met a Warlord Commander
 14639 | -6/Lower Caves     | Learned location of Warlord (-4)
 14640 | -6/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 14644 | -6/Lower Caves     | Found Unknown Device
 14713 | -6/Lower Caves     | Identified Encrypted Comm Array
 14935 | -6/Lower Caves     | Build established: Sprinter
 14995 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 15166 | -6/Lower Caves     | Destroyed 7 combat bots
 15226 | -6/Lower Caves     | Learned location of 1 exit from Factory
 15246 | -6/Lower Caves     | Murdered 3 allies
 15250 | -6/Lower Caves     | Discovered new exit (range 16)
 15282 | -6/Lower Caves     | Entered another Lower Caves area
 15282 | -6/Lower Caves     | Accompanied by 1 ally
 15288 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15381 | -6/Lower Caves     | Build established: Scavenger-Sprinter
 15386 | -6/Lower Caves     | Spotted B-75 Beast
 15460 | -6/Lower Caves     | Discovered new exit (range 18)
 15513 | -6/Lower Caves     | Found Prototype Device
 15513 | -6/Lower Caves     | Identified Heart of Steel
 15686 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15820 | -6/Lower Caves     | Discovered new exit (range 5)
 15942 | -6/Lower Caves     | Learned location of 1 exit from Factory
 15987 | -6/Lower Caves     | Entered Data Miner
 15987 | -6/Data Miner      | Discovered new exit (range 6)
 15992 | -6/Data Miner      | Met Data Miner
 16000 | -6/Data Miner      | Learned location of Section 7 (-2)
 16000 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 16004 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 16012 | -6/Data Miner      | Entered Proximity Caves
 16020 | -5/Proximity Caves | Escorted by Enhanced Grunt
 16031 | -5/Proximity Caves | Build established: Sprinter
 16218 | -5/Proximity Caves | Learned 4 Factory zone layouts
 16220 | -5/Proximity Caves | Learned Factory trap positions
 16270 | -5/Proximity Caves | Spotted B-75 Beast
 16335 | -5/Proximity Caves | Assimilated B-75 Beast with FLK Orb
 16396 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16548 | -5/Proximity Caves | Discovered new exit (range 8)
 16706 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 16844 | -5/Proximity Caves | Entered Factory
 16844 | -5/Factory         | Accompanied by 2 allies
 16844 | -5/Factory         | Evolved 2 slots: Utility x2
 16845 | -5/Factory         | Identified exit to Factory
 16847 | -5/Factory         | Loaded intel: 101 trap records
 16861 | -5/Factory         | Discovered new exit (range 6)
 16863 | -5/Factory         | Joined by Warlord Chimera squad
 16998 | -5/Factory         | Joined by Warlord Muscle squad
 16999 | -5/Factory         | Discovered new exit (range 14)
 17008 | -5/Factory         | Discovered exit to Factory (range 11)
 17014 | -5/Factory         | Joined by Warlord Ghost squad
 17314 | -5/Factory         | Garrison activated, responded to threat
 17349 | -5/Factory         | Identified exit to Garrison
 17363 | -5/Factory         | Entered Garrison
 17363 | -5/Garrison        | Accompanied by 3 allies
 17372 | -5/Garrison        | Spotted B-86 Titan
 17392 | -5/Garrison        | Allies destroyed B-86 Titan
 17416 | -5/Garrison        | Rewired B-90 Cyclops
 17544 | -5/Garrison        | Garrison Relay disabled
 17598 | -5/Garrison        | Triggered checkpoint
 17656 | -5/Garrison        | Triggered checkpoint
 17733 | -5/Garrison        | Triggered checkpoint
 17852 | -5/Garrison        | Triggered checkpoint
 17854 | -5/Garrison        | Triggered checkpoint
 17962 | -5/Garrison        | Triggered checkpoint
 17974 | -5/Garrison        | Garrison Relay disabled
 17990 | -5/Garrison        | Triggered checkpoint
 18061 | -5/Garrison        | Discovered new exit (range 13)
 18210 | -5/Garrison        | Phase Generator disabled
 18242 | -5/Garrison        | Discovered new exit (range 21)
 18269 | -5/Garrison        | Garrison Relay disabled
 18276 | -5/Garrison        | Discovered new exit (range 16)
 18356 | -5/Garrison        | Triggered checkpoint
 18412 | -5/Garrison        | Garrison Relay disabled
 18567 | -5/Garrison        | Entered Factory
 18567 | -5/Factory         | Accompanied by 2 allies
 18639 | -5/Factory         | Garrison activated, responded to threat
 18867 | -5/Factory         | First assault squad dispatched
 18885 | -5/Factory         | Identified exit to Garrison
 18909 | -5/Factory         | Joined by Warlord Muscle squad
 19090 | -5/Factory         | Discovered exit to Factory (range 6)
 19237 | -5/Factory         | Fabricated Y-64 Sentinel (x2)
 19393 | -5/Factory         | Entered Garrison
 19458 | -5/Garrison        | Phase Generator disabled
 19482 | -5/Garrison        | Rescued a captive Derelict
 19482 | -5/Garrison        | Rescued a captive Derelict
 19628 | -5/Garrison        | Build established: Hacker-Sprinter
 19673 | -5/Garrison        | P-70 Sage assimilated allied WG-0A9(g)
 19688 | -5/Garrison        | Spotted B-75 Beast
 19689 | -5/Garrison        | Befriended a Behemoth using the annoying Tinkerer's hack
 19702 | -5/Garrison        | Triggered checkpoint
 19720 | -5/Garrison        | Triggered checkpoint
 19733 | -5/Garrison        | Heart of Steel transformed into Warbot
 19737 | -5/Garrison        | Triggered checkpoint
 19783 | -5/Garrison        | Lost 4 parts (1n1u2w)
 19991 | -5/Garrison        | Discovered new exit (range 12)
 20136 | -5/Garrison        | Discovered new exit (range 9)
 20206 | -5/Garrison        | Discovered new exit (range 10)
 20210 | -5/Garrison        | Triggered checkpoint
 20210 | -5/Garrison        | Garrison Relay disabled
 20213 | -5/Garrison        | Found embedded Infiltrators
 20219 | -5/Garrison        | Learned Factory security intel
 20274 | -5/Garrison        | Build established: Scavenger-Sprinter
 20343 | -5/Garrison        | Garrison Relay disabled
 20643 | -5/Garrison        | Garrison Relay disabled
 20830 | -5/Garrison        | Entered Factory
 20830 | -5/Factory         | Accompanied by 8 allies
 21121 | -5/Factory         | Fabricated H-66 Slayer?
 21130 | -5/Factory         | First assault squad dispatched
 21159 | -5/Factory         | Build established: Commander-Mutant
 21263 | -5/Factory         | Fabricated P-60 Hacker?
 21264 | -5/Factory         | High security lockdown imminent
 21279 | -5/Factory         | Joined by Warlord Chimera squad
 21295 | -5/Factory         | Identified exit to Upper Caves
 21295 | -5/Factory         | Identified exit to Extension
 21344 | -5/Factory         | High security lockdown engaged
 21352 | -5/Factory         | Fabricated P-60 Hacker (x2)
 21476 | -5/Factory         | Lost 8 allies
 21554 | -5/Factory         | Core integrity fell below 50%
 21564 | -5/Factory         | Joined by Warlord Pyro squad
 21583 | -5/Factory         | Lost 5 parts (1p4n)
 21630 | -5/Factory         | Core integrity fell below 20%
 21655 | -5/Factory         | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
21559_ E-15 Imp destroyed.
A squad of Warlord forces bursts forth from a hidden compartment.
21565_ 45-40S(i): "WARLORD FOREVER!"
21577_ Dropped Cmb. Gravmag System.
21578_ Acquired Antigrav System.
21581_ System corrupted: Substantial component data lost.
21584_ P-70 Sage resets P-70 Sage, system corruption cleaned.
21594_ W-25 Informer sends out distress signal.
21596_ System corrupted: Gravity Neutralizer rejected.
21614_ ALERT: Heavy assault forces dispatched.
21615_ D1X:1NDHNRH4ELEIJG>VZ
21615_ Penetrated by Slug. <x2>
21627_ Slug penetrates Wall.
21637_ C-30 ARC bursts open, deploying its payload.
21637_ G-67 Veteran unfolds itself.
21637_ G-50 Soldier unfolds itself. <x3>
21637_ M-28 Smith unfolds itself.
21638_ Imp. Hacking Suite destroyed.
21650_ Knocked back.
21651_ System corrupted: Matter fused (-5).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????? #???????????????????????????????????? |
| #########     #??????????????????????????????????? |
|              !#??????????????????????????????????? |
| ^^            #??????????????????????????????????? |
|               #??????????????????????????????????? |
| #########  ??????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????#???#####????????????????????? |
| ???????????????????             ?????????????????? |
| ?????????????????"""" """" """" #????????????????? |
| ?????????????????"""" """" """" #????????????????? |
| ???????????????# """" """" """" #????????????????? |
| ???????????????# """" """" """" #????????????????? |
| ???????????????? """" """" """" #????????????????? |
| ???????????????# """" """" """" #????????????????? |
| ???????????????# """" """" """" #????????????????? |
| ????????????####                #????????????????? |
| #############T #########+########????????????????? |
|          p   p      %    @ ##########      ??????? |
|          p                        w         ?????? |
|              p                        H     ?????? |
|             p                               ?????? |
|      g                     ##########       ?????? |
| ###        ######+##########????????????    #????? |
| ??#        #            #??????????????????##????? |
| ??#        +            #????????????????????????? |
| ??##########      " " " #????????????????????????? |
| ???????????#      " " " #????????????????????????? |
| ???????????#      " " " #????????????????????????? |
| ???????????#   ]! " " " #????????????????????????? |
| ???????????#   ]= " " " #????????????????????????? |
| ???????????#   != " " " #????????????????????????? |
| ???????????#      " " " #????????????????????????? |
| ???????????#      " " " #????????????????????????? |
| ???????????#      " " " #????????????????????????? |
| ???????????#            #????????????????????????? |
| ???????????########### #?????????????????????????? |
| ??????????????????????##?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          34
Energy Capacity            360
Matter Stores              600
Matter Capacity            600
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       135
Additional Mass Support    12
Armor Coverage             225
Resistance: KI             10
Resistance: TH             20
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                74
Targeting Accuracy         10
Target Analysis            9
Core Analysis              6
Particle Charging          20
Kinecelleration            40
Offensive Hacking          24
Defensive Hacking          32
Authchip Count             16

 Item Schematics 
-----------------
           Hvy. Assault Rifle | -9/Materials  | Scanalyzed
              Lgt. Ion Engine | -9/Materials  | Scanalyzed
           Lgt. Armor Plating | -9/Materials  | Scanalyzed
         Hvy. Rocket Launcher | -8/Recycling  | Hacked
               Gravmag System | -8/Recycling  | Hacked
       Field Propulsion Array | -6/Factory    | Hacked
       Nuclear Pulse Thruster | -6/Factory    | Scanalyzed
    System Restoration Module | -6/Factory    | Scanalyzed
                     Wave Gun | -6/Factory    | Scanalyzed
        Lrn. Missile Launcher | -6/Factory    | Scanalyzed
               Adv. Heat Sink | -6/Factory    | Scanalyzed
 Lgt. Angular Momentum Engine | -6/Factory    | Scanalyzed
          Nuclear Pulse Array | -6/Factory    | Hacked
                KE Penetrator | -6/Factory    | Hacked
               Adv. Drone Bay | -6/Factory    | Hacked
          Adv. Surge Thruster | -6/Factory    | Hacked
          Hvy. Assault Cannon | -6/Factory    | Scanalyzed
               Surge Thruster | -6/Factory    | Scanalyzed
            Matter Compressor | -6/Factory    | Scanalyzed
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
        Enh. Flexi-carbon Leg | -6/Data Miner | Free
   Imp. Thermal Defense Suite | -6/Data Miner | Free
           Hvy. Proton Cannon | -6/Data Miner | Free
         Imp. Antigrav System | -6/Data Miner | Free
            Lrn. Sensor Array | -6/Data Miner | Free
           Matter Neutralizer | -6/Data Miner | Free
       Imp. Corruption Screen | -6/Data Miner | Free
                    Phase Gun | -6/Data Miner | Free
               Antigrav Array | -6/Data Miner | Free
      Mic. Antimatter Reactor | -6/Data Miner | Free

 Robot Schematics 
------------------
    C-17 Slicer | -8/Storage    | Hacked
    P-60 Hacker | -6/Factory    | Hacked
 M-22 Extractor | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
       W-44 Eye | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free

 Fabricated
------------
            C-17 Slicer | x3 | -6/Factory | Authchip
 Field Propulsion Array | x1 | -6/Factory 
            P-60 Hacker | x2 | -6/Factory 
            P-60 Hacker | x2 | -6/Factory 
            P-60 Hacker | x2 | -6/Factory 
 Field Propulsion Array | x1 | -6/Factory 
          Y-64 Sentinel | x2 | -5/Factory | Authchip
            H-66 Slayer | x2 | -5/Factory | Preloaded, Authchip
            P-60 Hacker | x2 | -5/Factory | Authchip
            P-60 Hacker | x2 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Woof!

 Challenges 
------------
None

 Game 
------
Seed              CarbideRecoilExpander
  Manual?         0
Play Time         06:31:51
  Cumulative      371.7 hours
  Start           2024.05.18 @ 16:44:04
  End             2024.05.18 @ 23:21:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          135
  Rogue           135
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           0/0/2/0/0/0/0/0/0
Lore%             69
Gallery%          77
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: bbac8190-4d64-46f2-8196-105003a44a28