Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 20:09:20 Player: Atyone Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (143) 715 Value Destroyed (4421) 4421 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (910) 910 TOTAL SCORE: 8106 Bonus ------- High Alert Combat Kills 864 Follower Combat Kills 46 Cogmind --------- Core Integrity 0/550 Matter 55/300 Energy 480/480 System Corruption 0% Temperature Critical (501) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- Improved Treads > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (10) --- Reinforced Deuterium Engine Light Angular Momentum Engine Improved Sensor Array Improved Assault Rifle Improved Assault Rifle Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Improved Power Shielding Improved Weapon Shielding > --- WEAPON ----------- Enhanced Autogun Improved Light Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Enhanced Autogun Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 142 | 6 20 35 30 51 Power 22 | 1 1 8 8 4 Engine 19 | 1 1 7 6 4 Core 3 | . . 1 2 . Reactor . | . . . . . Propulsion 48 | 2 7 10 9 20 Treads 43 | . 4 10 9 20 Leg 5 | 2 3 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 29 | 1 4 10 4 10 Device 6 | . 1 4 . 1 Storage 6 | 1 1 1 . 3 Processor 5 | . 1 . 2 2 Hackware . | . . . . . Protection 12 | . 1 5 2 4 Artifact . | . . . . . Weapon 43 | 2 8 7 9 17 Energy Gun . | . . . . . Energy Cannon 1 | . 1 . . . Ballistic Gun 30 | 2 3 5 6 14 Ballistic Cannon 12 | . 4 2 3 3 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 16 | . 1 1 2 12 Power 1 | . . . 1 . Propulsion 6 | . 1 . . 5 Utility 8 | . . 1 1 6 Weapon 1 | . . . . 1 Highest Loss Streak 6 | . 1 1 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 98 96 99 95 Engine 16 | . 14 14 19 18 Core 1 | . . 4 1 . Treads 22 | . 20 22 22 25 Leg 1 | . 7 . . . Device 5 | . 1 10 2 1 Storage 10 | . 14 11 11 9 Processor 5 | . 5 . 7 10 Protection 10 | . 6 11 10 11 Ballistic Gun 15 | . 15 16 15 13 Ballistic Cannon 5 | . 11 3 6 4 Naked Turns . | . . . . . Heaviest Build 53 | 11 31 43 39 53 Greatest Support 63 | 20 40 40 40 63 Greatest Overweight (x) 3 | 3 . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 15 10 20 Average Capacity 10 | 7 9 12 10 10 Most Carried 15 | 3 13 15 10 10 Average Carried 9 | 1 5 11 8 8 Final Capacity 15 | 8 15 10 10 10 Final Carried 11 | 1 11 9 8 7 Class Distribution -------------------- 75% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 4464 | 235 216 1383 1000 1630 Remotely 603 | . . 603 . . Salvage Created 5473 | . 520 1456 1296 2201 Parts 333 | . 27 86 101 119 Haulers Intercepted 5 | . 2 . . 3 Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 119 | . 7 36 30 46 Guns 84 | . 2 25 20 37 Cannons 35 | . 5 11 10 9 Classes Destroyed 12 | . 6 2 1 3 Worker 2 | . 1 . 1 . Builder 1 | . . 1 . . Tunneler 1 | . . . . 1 Hauler 5 | . 2 . . 3 Recycler 7 | . 2 3 1 1 Watcher 11 | . 3 3 2 3 Swarmer 24 | . 2 11 4 7 Grunt 61 | . 5 17 15 24 Duelist 4 | . . . 2 2 Protector 1 | . . . . 1 Sentry 26 | . . 8 9 9 Hunter 3 | . . . . 3 Best Kill Streak 9 | . 6 5 9 5 Combat Bots Only 8 | . 2 4 8 4 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 603 | . 32 169 112 290 Missed 166 | . 15 47 40 64 Damage Taken 6488 | . 472 1398 875 3743 Core 985 | . 36 150 170 629 Absorbed by Shields . | . . . . . Redirected to Shielding 360 | . . 32 16 312 Regen/Repaired (Parts) 403 | . 34 76 194 99 Core Remaining (%) 68 | 100 85 . 20 . Volleys Fired 421 | . 32 114 87 188 Largest 2 | . 2 2 2 2 Hottest 103 | . 55 103 78 67 Shots Fired 833 | . 65 223 175 370 Gun 619 | . 37 165 120 297 Cannon 214 | . 28 58 55 73 Launcher . | . . . . . Special . | . . . . . Kinetic 813 | . 65 203 175 370 Thermal 20 | . . 20 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 28 | . 6 12 28 14 Robot Miss Streak 7 | . 4 5 7 7 Penetration Max 1 | . . . . 1 Secondary Targets 13 | . . 5 1 7 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 502 | . 34 133 100 235 Core Hits 220 | . 19 53 47 101 Critical Kills 3 | . 1 . . 2 Critical Parts Destroyed 5 | . . 1 . 4 Critical Strikes 11 | . 2 1 1 7 Destroy 8 | . 1 1 . 6 Blast 3 | . 1 . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9451 | . 542 2486 1978 4445 Guns 6898 | . 217 1800 1342 3539 Cannons 2553 | . 325 686 636 906 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 9124 | . 542 2159 1978 4445 Thermal 327 | . . 327 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 1 1 . Average Corruption 1 | . 2 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 34 | . 12 9 13 . Message Errors 8 | . 2 2 4 . Matter Fused 8 | . 4 2 2 . Heat Flow Errors 3 | . 2 1 . . Energy Discharges 3 | . . 1 2 . Data Loss (minor) 6 | . 2 . 4 . Data Loss (major) 3 | . 1 2 . . Misfires 3 | . 1 1 1 . Overload Shots . | . . . . . Overflow Damage 34 | . . 19 10 5 Projectiles 34 | . . 19 10 5 Explosions . | . . . . . Melee . | . . . . . Knockbacks 14 | . 2 2 5 5 Impact . | . . . . . Kinetic 14 | . 2 2 5 5 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 518 | . 239 375 329 518 Average Temperature 104 | . 41 83 95 132 Received Heat Transfer 2016 | . 102 369 276 1269 Effects 34 | . . 6 5 23 Shutdowns 12 | . . 1 1 10 Energy Bleed 2 | . . . 1 1 Interference 7 | . . 5 2 . Short Circuit 5 | . . . 1 4 Damage (minor) 4 | . . . . 4 Damage (major) 1 | . . . . 1 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 592 | . . 592 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 978 | . 131 511 670 978 Initial 280 | . . . 189 280 Average 404 | . 39 294 476 706 Maximum Alert Level 3 | . . 2 2 3 Low Security (%) 25 | 100 100 23 4 . Level 1 27 | . . 53 30 7 Level 2 29 | . . 23 65 25 Level 3 18 | . . . . 67 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 24 | . 1 5 6 12 Investigation 9 | . 1 3 2 3 Extermination . | . . . . . Reinforcement 6 | . . 2 2 2 Assault 2 | . . . 1 1 Garrison 7 | . . . 1 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 8 | . 3 1 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 159 | . 17 45 40 57 Peak Tracking Total 5 | . 5 5 5 5 Tactical Retreats 5 | . 1 1 1 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 7 | . 3 3 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 9 | . . 3 4 2 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 37 | . 8 9 12 8 Terminals 27 | . 5 7 10 5 Fabricators . | . . . . . Repair Stations 5 | . 1 1 2 1 Recycling Units 2 | . 2 . . . Scanalyzers 3 | . . 1 . 2 Garrison Access . | . . . . . Total Hacks 81 | . 13 28 19 21 Successful 50 | . 9 16 13 12 Failed 31 | . 4 12 6 9 Catastrophic 4 | . . 3 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 56 | . 8 19 14 15 Fabricators . | . . . . . Repair Stations 17 | . 2 7 5 3 Recycling Units 3 | . 3 . . . Scanalyzers 5 | . . 2 . 3 Garrison Access . | . . . . . Terminal Hacks 30 | . 5 9 9 7 Record 1 | . . 1 . . Robot Analysis 1 | . . . . 1 Prototype ID Bank 5 | . 1 1 . 3 Open Door 4 | . . . 4 . Branch Access Points 1 | . . 1 . . Terminal Index 1 | . . 1 . . Alert Level 4 | . 1 2 . 1 Locate Traps 3 | . 2 . 1 . Disarm Traps 1 | . . . 1 . Dispatch Records 2 | . . . . 2 Investigation Status 1 | . . . 1 . Extermination Status 1 | . . . 1 . Hauler Manifests 2 | . 1 1 . . Registered Components 1 | . . 1 . . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 13 | . 2 5 4 2 Scan Component 7 | . 1 3 2 1 Repair 6 | . 1 2 2 1 Recycling Unit Hacks 2 | . 2 . . . Report Inventory 2 | . 2 . . . Scanalyzer 5 | . . 2 . 3 Insert Component 5 | . . 2 . 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 20 | . 5 7 3 5 Full Trace Events 8 | . . 3 2 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 1 2 2 1 Time 296 | . 26 70 120 80 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 . Highest-Rated Group 88 | . . . 88 . Highest-Rated Ally 16 | . . . 16 . Total Orders 7 | . . . 7 . ROAM 7 | . . . 7 . Ally Attacks 48 | . . . 48 . Total Damage 374 | . . . 374 . Kills 7 | . . . 7 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 7984 | 60 1233 2818 1676 2197 Spaces Moved 3903 | 37 711 1436 808 911 Core 14 | 14 . . . . Treads 3651 | . 496 1436 808 911 Legs 238 | 23 215 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 160 Average Speed 159 | 130 147 160 160 168 Slowest Speed 240 | 200 160 240 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 75 | 4 99 98 93 81 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 8 | . . 2 2 4 Melee . | . . . . . Projectile 8 | . . 2 2 4 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 5003 | 49 827 1803 1060 1264 Wait 345 | . 36 151 96 62 Move 3899 | 36 710 1435 807 911 Hop . | . . . . . Pick Up 106 | 7 21 32 18 28 Fast Attach 5 | . . 1 1 3 Attach 27 | 6 2 5 6 8 Detach 1 | . . . 1 . Swap 110 | . 18 29 23 40 Drop 89 | . 8 36 21 24 Fire 421 | . 32 114 87 188 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 15) 285 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 515 | -10/Materials | Identified exit to Mines 590 | -10/Materials | Discovered new exit (range 16) 628 | -10/Materials | Identified exit to Materials 1102 | -10/Materials | Discovered exit to Materials (range 5) 1256 | -10/Materials | Repaired Lgt. Cannon 1294 | -10/Materials | Entered another Materials area 1294 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1589 | -9/Materials | Discovered new exit (range 17) 1684 | -9/Materials | Repaired Imp. Light Cannon 1964 | -9/Materials | Discovered new exit (range 14) 2232 | -9/Materials | Identified exit to Mines 2232 | -9/Materials | Identified exit to Storage 2839 | -9/Materials | Discovered new exit (range 10) 3582 | -9/Materials | Repaired Imp. Sensor Array 4112 | -9/Materials | Entered Storage 4525 | -9/Storage | Core integrity fell below 50% 4576 | -9/Storage | Destroyed 8 combat bots 4582 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4640 | -9/Storage | Garrison activated, responded to threat 4664 | -9/Storage | Lost 7 allies 5157 | -9/Storage | Repaired Enh. Autogun 5250 | -9/Storage | Discovered new exit (range 9) 5479 | -9/Storage | Repaired Enh. Autogun 5712 | -9/Storage | First assault squad dispatched 5788 | -9/Storage | Entered Materials 5788 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5807 | -8/Materials | Garrison activated, responded to threat 6052 | -8/Materials | Build established: Scavenger-Mutant 6243 | -8/Materials | Discovered new exit (range 15) 6485 | -8/Materials | Discovered new exit (range 13) 6981 | -8/Materials | Repaired Imp. Heavy Machine Gun? 6988 | -8/Materials | First assault squad dispatched 7534 | -8/Materials | Core integrity fell below 50% 7542 | -8/Materials | Garrison activated, responded to threat 7897 | -8/Materials | Discovered new exit (range 14) 7982 | -8/Materials | Core integrity fell below 20% 7986 | -8/Materials | Core destroyed Last Messages --------------- Overheating: Med. Storage Unit damaged (-64). G-47 Trooper destroyed. U-05 Engineer builds a Wall. M-28 Smith repairs H-61 Shepherd. U-05 Engineer builds a Wall. G-47 Trooper suffers critical hit (Destroy). Destroyed Lgt. Nuclear Core. Lgt. Treads destroyed. U-05 Engineer builds a Wall. Power failure, Rnf. Deuterium Engine shutdown. Lgt. Treads destroyed. G-47 Trooper destroyed. Overheating: Med. Storage Unit damaged (-46). U-05 Engineer builds a Wall. Overheating: Core damaged (-82). Overheating: Core damaged (-77). Enh. Autogun broken. Overheating: Short circuit. Overheating: Core damaged (-99). Core Shielding destroyed. 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