Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.11 @ 14:39:49 // Winter2019/RPGLIKE

Player: Hermelin

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (59)      295
Value Destroyed (1336)     1336
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3291

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1300
Matter                     280/300
Energy                     305/305
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (99) Ox1
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
     Heavy Ion Engine
>          --- PROPULSION (3) ---
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY (5) ------
           Signal Interpreter
           Transport Network Coupler
  Hardened Light Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON (3) -------
           Flail
     Heavy Hammer
           Ripper
>          --- INVENTORY (2) ----
           Cesium-ion Thruster
           Structural Scanner

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
           Deuterium Engine
>          --- PROPULSION -------
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY ----------
           Structural Scanner
           Visual Processing Unit
           Transport Network Coupler
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Flail
     Heavy Hammer
           Ripper
>          --- INVENTORY --------
  Hardened Light Armor Plating
           Datajack
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Structural Scanner
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Ripper
  Energy Gun               Small Laser
  Ballistic Gun            Improved Assault Rifle
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Ripper
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              9    | 2   3   2   2   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               2    | 1   1   .   .   .   .   
  Utility                  4    | 1   2   .   1   .   .   
  Weapon                   2    | .   .   1   1   .   .   
Parts Attached             44   | 4   10  10  17  1   2   
  Power                    7    | 1   .   2   2   1   1   
    Engine                 7    | 1   .   2   2   1   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   3   6   6   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 15   | .   3   6   6   .   .   
  Utility                  11   | .   7   .   3   .   1   
    Device                 4    | .   3   .   1   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              3    | .   1   .   2   .   .   
    Hackware               2    | .   2   .   .   .   .   
    Protection             2    | .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 1   .   2   6   .   .   
    Energy Gun             3    | 1   .   1   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   
    Slashing Weapon        2    | .   .   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   95  100 99  100 99  
  Engine                   14   | .   14  13  15  15  14  
  Flight                   27   | .   29  31  23  23  23  
  Device                   9    | .   13  10  7   7   6   
  Processor                13   | .   12  10  14  15  15  
  Hackware                 13   | .   5   20  15  15  15  
  Energy Gun               5    | .   14  3   2   .   .   
  Impact Weapon            5    | .   .   .   8   15  15  
  Slashing Weapon          5    | .   .   9   7   7   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             21   | 4   6   11  21  20  20  
  Greatest Support         32   | 32  32  12  23  23  23  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 2    | 2   2   2   2   2   2   
  Average Capacity         1    | 1   2   2   2   2   2   
  Most Carried             2    | 2   2   2   2   2   2   
  Average Carried          1    | 1   1   2   1   2   2   
  Final Capacity           2    | 2   2   2   2   2   2   
  Final Carried            2    | 2   2   2   2   2   2   

 Class Distribution 
--------------------
 32% | Scavenger-Mutant
 31% | Hacker-Scout
 24% | Mutant
 11% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
     Hacker-Scout | -9/Materials
     Hacker-Scout | -9/Mines
     Hacker-Scout | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           620  | 240 100 100 170 10  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1797 | .   416 332 935 68  46  
  Parts                    113  | .   32  25  49  7   .   
Haulers Intercepted        5    | .   1   .   4   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  50   | .   13  12  15  4   6   
  Melee                    37   | .   .   12  15  4   6   
  Guns                     13   | .   13  .   .   .   .   
Classes Destroyed          8    | .   5   .   2   .   1   
  Hauler                   5    | .   1   .   4   .   .   
  Operator                 2    | .   2   .   .   .   .   
  Watcher                  2    | .   1   .   1   .   .   
  Swarmer                  14   | .   2   8   2   2   .   
  Grunt                    25   | .   11  4   9   1   .   
  Brawler                  2    | .   .   .   1   1   .   
  Sentry                   3    | .   .   .   3   .   .   
  Assembled                6    | .   .   .   .   .   6   
Best Kill Streak           6    | .   4   2   3   2   6   
  Combat Bots Only         6    | .   3   2   3   2   6   
Max Kills in Single Turn   1    | .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               2949 | .    863  351  473  277  985  
  Core                     2444 | .    730  285  398  241  790  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Core       1508 | .    448  207  261  117  475  
Core Remaining (%)         63   | 100  .    27   .    .    .    
Volleys Fired              137  | .    137  .    .    .    .    
  Largest                  1    | .    1    .    .    .    .    
  Hottest                  40   | .    40   .    .    .    .    
Shots Fired                137  | .    137  .    .    .    .    
  Gun                      137  | .    137  .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  137  | .    137  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | .    11   .    .    .    .    
  Robot Miss Streak        4    | .    4    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           213  | .    106  27   45   9    26   
  Core Hits                79   | .    35   13   18   4    9    
  Critical Hits            3    | .    .    1    1    1    .    
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    1    1    .    .    
Melee Attacks              161  | .    .    36   70   22   33   
  Impact                   24   | .    .    .    10   6    8    
  Slashing                 137  | .    .    36   60   16   25   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    1    7    .    .    
    Combat Hostiles        2    | .    .    1    1    .    .    
  Follow-up Attacks        14   | .    .    .    4    3    7    
Damage Inflicted           5942 | .    1233 1314 2155 261  979  
  Guns                     1233 | .    1233 .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    4709 | .    .    1314 2155 261  979  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  1233 | .    1233 .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   444  | .    .    .    183  45   216  
  Slashing                 4265 | .    .    1314 1972 216  763  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            438  | .    .    232  177  10   19   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    438  | .    .    232  177  10   19   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        279  | .    279  .    10   1    30   
  Average Temperature      49   | .    73   .    1    1    6    
  Received Heat Transfer   751  | .    435  87   162  18   49   
  Effects                  2    | .    2    .    .    .    .    
    Interference           2    | .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    .    
  Impact Corruptions       5    | .    .    .    4    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    4    .    .    .    .    
  Heat Transferred         2800 | .    2800 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             397  | .   265 348 397 198 .   
  Average Influence        175  | .   144 165 234 164 .   
Maximum Alert Level        1    | .   1   1   1   .   .   
  Low Security (%)         64   | 100 72  73  34  100 .   
  Level 1                  35   | .   27  26  65  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   3   .   .   
  Investigation            2    | .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           3    | .   .   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              106  | .   29  16  36  7   18  
  Peak Tracking Total      20   | .   3   3   7   3   20  
  Tactical Retreats        13   | .   .   4   6   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          14   | .   6   .   8   .   .   
  Terminals                11   | .   5   .   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                44   | .   19  .   25  .   .   
  Successful               20   | .   6   .   14  .   .   
  Failed                   23   | .   13  .   10  .   .   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   
  Manual                   29   | .   13  .   16  .   .   
  Terminals                38   | .   17  .   21  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          4    | .   2   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   4   .   8   .   .   
  Part Schematic           1    | .   .   .   1   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         15   | .   8   .   7   .   .   
  Terminals                3    | .   1   .   2   .   .   
    Botnet                 3    | .   1   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
    Mask                   2    | .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         14   | .   6   .   8   .   .   
  Full Trace Events        3    | .   2   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     13   | .   .   .   13  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  
-------------              Run  | Scr Mat Min Mat Min Exi 
Turns Passed               2186 | 55  636 475 625 212 183 
Spaces Moved               3081 | 49  620 747 840 479 346 
  Core                     3    | 3   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   93   | 46  47  .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   2985 | .   573 747 840 479 346 
  Fastest Speed            29   | 50  34  34  29  29  29  
  Average Speed            34   | 96  41  34  31  29  29  
  Slowest Speed            100  | 100 100 34  34  29  29  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            17   | .   6   1   3   1   6   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       69   | 4   75  97  69  90  80  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        2    | .   .   .   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             2    | .   .   2   .   .   .   
Spaces Dug                 6    | .   .   .   6   .   .   
Terrain Destroyed          6    | .   .   .   6   .   .   
  Melee                    6    | .   .   .   6   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      3836 | 54   855  914  1107 524  382  
  Wait                     356  | .    62   103  160  18   13   
  Move                     3045 | 48   607  744  834  476  336  
  Hop                      14   | .    6    1    2    1    4    
  Pick Up                  10   | 2    5    .    3    .    .    
  Fast Attach              25   | 4    7    3    10   .    1    
  Attach                   1    | .    1    .    .    .    .    
  Detach                   1    | .    .    .    1    .    .    
  Swap                     18   | .    2    7    7    1    1    
  Drop                     32   | .    7    8    16   1    .    
  Fire                     137  | .    137  .    .    .    .    
  Melee                    137  | .    .    36   60   16   25   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            60   | .    21   12   14   11   2    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    4 | -11/Scrapyard | Upgraded with Utility slot (x1)
    9 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  148 | -10/Materials | Discovered new exit (range 8)
  172 | -10/Materials | Discovered new exit (range 18)
  254 | -10/Materials | Discovered new exit (range 17)
  303 | -10/Materials | Build established: Mutant
  527 | -10/Materials | Upgraded with Utility slot (x1)
  540 | -10/Materials | Reached level 2
  544 | -10/Materials | Upgraded with Propulsion slot (x1)
  544 | -10/Materials | Upgraded with Utility slot (x1)
  660 | -10/Materials | Core integrity fell below 50%
  692 | -10/Materials | Entered Mines
  714 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  832 | -10/Mines     | Build established: Scavenger-Mutant
  833 | -10/Mines     | Discovered new exit (range 8)
  974 | -10/Mines     | Discovered new exit (range 11)
  976 | -10/Mines     | Core integrity fell below 20%
 1012 | -10/Mines     | Reached level 3
 1020 | -10/Mines     | Upgraded with Power slot (x1)
 1020 | -10/Mines     | Upgraded with Weapon slot (x1)
 1167 | -10/Mines     | Entered Materials
 1168 | -9/Materials  | Core integrity fell below 50%
 1169 | -9/Materials  | Reached level 4
 1169 | -9/Materials  | Upgraded with Utility slot (x1)
 1438 | -9/Materials  | Core integrity fell below 20%
 1444 | -9/Materials  | Reached level 5
 1447 | -9/Materials  | Upgraded with Weapon slot (x1)
 1451 | -9/Materials  | Identified exit to Mines
 1487 | -9/Materials  | Repaired Structural Scanner
 1667 | -9/Materials  | Discovered new exit (range 8)
 1669 | -9/Materials  | Identified exit to Materials
 1769 | -9/Materials  | Build established: Hacker-Scout
 1771 | -9/Materials  | Central database locked down
 1792 | -9/Materials  | Entered Mines
 1794 | -9/Mines      | Reached level 6
 1800 | -9/Mines      | Assembled infested the area
 1884 | -9/Mines      | Discovered exit to Materials (range 9)
 1936 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1936 | -9/Mines      | Discovered new exit (range 5)
 1937 | -9/Mines      | Identified exit to Exiles
 1963 | -9/Mines      | Learned location of Storage (-7)
 1980 | -9/Mines      | Discovered exit to Materials (range 17)
 2004 | -9/Mines      | Entered Exiles
 2008 | -9/Exiles     | Discovered new exit (range 16)
 2012 | -9/Exiles     | Identified exit to Mines
 2018 | -9/Exiles     | Met 8R-AWN
 2022 | -9/Exiles     | Met EX-HEX
 2031 | -9/Exiles     | Met EX-BIN
 2036 | -9/Exiles     | Met EX-DEC
 2051 | -9/Exiles     | Visited The Gauntlet
 2062 | -9/Exiles     | Attacked by the Exiles
 2187 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
02178_ Penetrated by HV Slug.
02178_ HV Slug penetrates Wall.
02178_ Penetrated by HV Slug.
02178_ HV Slug penetrates Wall.
02180_ Hvy. Hammer follow-up attack on 8R-AWN.
02180_ Penetrated by HV Slug.
02180_ HV Slug penetrates Wall.
02180_ Penetrated by HV Slug.
02180_ HV Slug penetrates Wall.
02182_ Penetrated by HV Slug.
02182_ Critical hit.
02182_ HV Slug penetrates Wall.
02182_ Penetrated by HV Slug.
02182_ HV Slug penetrates Wall.
02185_ Penetrated by HV Slug.
02185_ HV Slug penetrates Wall. <x2>
02185_ HV Slug penetrates Earth.
02185_ Flail follow-up attack on 8R-AWN.
02187_ HV Slug penetrates Wall. <x2>
02187_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ????????????????########?????????????????????????? |
| ????????????????#X     #?????????????????????????? |
| ????????????????##     #?????????????????????????? |
| ?????????????????#     #?????????????????????????? |
| ?????????????????#     #########?????????????????? |
| ?????????????????#     ##""""""#?????????????????? |
| ?????????????????#     ##   """#?????????????????? |
| ?????????????????#    %%g%% X""#?????????????????? |
| ?????????????????#     ##@   ""#?????????????????? |
| ???????????####??#     #;   "  #?????????????????? |
| ??????????""""""?#     ##;#;####?????????????????? |
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| ?????????#""X"        x#??#?# #??????????????????? |
| ?????????#"            #?????# #?????????????????? |
| ?????????#"     ##     #??????# #????????????????? |
| ?????????#""""""?#     #???????##????????????????? |
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| ???" """#???????##            """"???????????????? |
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| ??""    ?????????#"       "X" """"???????????????? |
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| ???#  #????????##      #?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          19
Energy Capacity            305
Matter Stores              300
Matter Capacity            300
Sight Range                19
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                64
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. Signal Interpreter | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  
Levels Raised              5     | .    1    1    2    1    .    
  XP Earned                11365 | 3000 1750 1950 3515 950  200  
  XP Spent                 10485 | 1750 2700 1500 3035 400  1100 
Upgrades                   36    | 4    3    7    9    3    10   
  Power Slot               1     | .    .    1    .    .    .    
  Propulsion Slot          2     | 1    1    .    .    .    .    
  Utility Slot             4     | 1    2    .    1    .    .    
  Weapon Slot              2     | .    .    1    1    .    .    
  Core Integrity           14    | .    .    .    2    2    10   
  Mass Support             1     | .    .    .    1    .    .    
  Inventory Capacity       2     | 2    .    .    .    .    .    
  Sight Range              1     | .    .    .    1    .    .    
  Sensor Range             7     | .    .    5    2    .    .    
  Melee Accuracy           2     | .    .    .    1    1    .    
Protomatter Created        548   | .    245  83   98   73   49   
  Integrity Restored       1208  | .    404  249  294  219  42   
    Core                   1137  | .    333  249  294  219  42   
    Parts                  71    | .    71   .    .    .    .    
Protomatter Decayed        118   | .    105  .    .    13   .    

 Game 
------
Seed              NovaDeepBarrier
  Manual?         0
Play Time         00:56:31
  Cumulative      43.0 hours
  Start           2020.04.11 @ 13:20:10
  End             2020.04.11 @ 14:39:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0
Lore%             53
Gallery%          35
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e73287f2-3399-4605-ad15-52efca57b8e8