Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.28 @ 18:30:54 Player: b9 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (122) 610 Value Destroyed (3968) 3968 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (592) 592 TOTAL SCORE: 7530 Bonus ------- High Alert Combat Kills 336 Follower Combat Kills 56 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 207/300 Energy 87/150 System Corruption 0% Temperature Critical (545) Movement Treading (158) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Light Treads Armored Treads Advanced Treads > --- UTILITY (4) ------ Improved Signal Interpreter Targeting Computer System Shield Recalibrator > --- WEAPON (3) ------- Beam Rifle Particle Gun High-powered Shotgun > --- INVENTORY (5) ---- Improved Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Authchip [R/Combat] Heavy Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Signal Interpreter Targeting Computer Improved Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Laser Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- VSS Leg Light Armor Plating Recalibrator Mace Mace [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Improved Signal Interpreter Device Sensor Array Storage Small Matter Pod Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . 2 . . . Weapon 1 | . . . . 1 . . Parts Attached 100 | 8 19 11 27 14 14 7 Power 14 | 1 1 1 5 4 2 . Engine 12 | 1 1 1 4 3 2 . Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 35 | 4 8 6 4 2 6 5 Treads 9 | . . . . . 4 5 Leg 13 | 2 . 3 4 2 2 . Wheel 2 | 2 . . . . . . Hover 3 | . 3 . . . . . Flight 8 | . 5 3 . . . . Utility 21 | . 6 1 7 5 2 . Device 7 | . 2 . 2 2 1 . Storage 1 | . 1 . . . . . Processor 5 | . 2 1 1 1 . . Hackware 2 | . . . 1 1 . . Protection 6 | . 1 . 3 1 1 . Artifact . | . . . . . . . Weapon 30 | 3 4 3 11 3 4 2 Energy Gun 8 | 2 . . 1 1 3 1 Energy Cannon 2 | . 1 1 . . . . Ballistic Gun 18 | 1 1 2 10 2 1 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . 2 . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Corrupted Parts 1 | . . 1 . . . . System Corruption 3 | . . 3 . . . . Parts Lost 15 | . 2 2 3 3 5 . Power 2 | . 1 1 . . . . Propulsion 5 | . 1 1 2 . 1 . Utility 4 | . . . 1 3 . . Weapon 4 | . . . . . 4 . Highest Loss Streak 3 | . 2 1 2 2 3 . To Critical Strikes . | . . . . . . . Average Backups 4 | 1 4 4 4 4 4 5 Power . | . . . . . . . Propulsion 1 | . 1 1 2 . . . Utility 2 | . . . . 3 4 4 Weapon 1 | . 1 2 2 . . 1 Tool/Special . | . . . . . . . Unused Backups 12 | . 2 1 3 2 1 3 Power . | . . . . . . . Propulsion 5 | . 2 . 3 . . . Utility 5 | . . 1 . . 1 3 Weapon 2 | . . . . 2 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 91 97 95 93 95 99 Engine 9 | . 13 12 9 8 8 9 Treads 6 | . . . . . 17 27 Leg 13 | . . 14 20 24 8 . Flight 3 | . 14 12 1 . . . Device 8 | . 4 14 13 6 1 9 Processor 14 | . 11 14 11 16 18 18 Hackware 6 | . . . 7 9 9 9 Protection 5 | . 1 . 8 1 7 . Energy Gun 5 | . 6 . . . 13 18 Energy Cannon 1 | . 2 7 . . . . Ballistic Gun 16 | . 14 16 20 24 10 8 Impact Weapon 1 | . 5 3 . . . . Peak Build Rating 34 | 5 12 10 23 34 31 31 Average Rating 19 | 3 8 7 17 29 27 30 On Entrance 14 | . 5 10 7 23 30 24 Avg Prop Armor Cover (%) 5 | . . . . . 5 . Naked Turns . | . . . . . . . Heaviest Build 26 | 6 8 11 20 25 26 19 Greatest Support 62 | 20 20 20 24 36 60 62 Greatest Overweight (x) 2 | . 2 2 1 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 5 Class Distribution -------------------- 27% | Hacker-Mutant 26% | Scavenger-Mutant 17% | Hacker-Gunner 14% | Mutant 10% | Scavenger-Gunner 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Hacker-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Matter Collected 3145 | 323 276 212 935 422 871 106 Remotely 76 | . 76 . . . . . Salvage Created 4153 | 21 369 241 1484 520 1188 330 Parts 260 | 3 15 12 111 37 67 15 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored 1 | . . . . . 1 . Broken 1 | . . . . . 1 . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 102 | . 8 7 38 10 33 6 Melee 3 | . 2 1 . . . . Guns 88 | . 3 2 35 10 32 6 Cannons 4 | . . 3 1 . . . AOE 2 | . . . 2 . . . Classes Destroyed 12 | 1 4 . 3 2 2 . Worker 1 | 1 . . . . . . Tunneler 1 | . . . . 1 . . Hauler 1 | . . . 1 . . . Recycler 2 | . 2 . . . . . Operator 5 | . . . 3 2 . . Watcher 10 | . 3 . 5 1 . 1 Swarmer 37 | . 6 3 13 2 13 . Grunt 39 | . 2 4 15 5 10 3 Brawler 1 | . . . . . 1 . Duelist 2 | . . . . . 2 . Sentry 22 | . . . 10 2 7 3 Hunter 1 | . . . . 1 . . Best Kill Streak 11 | 1 6 3 4 4 11 3 Combat Bots Only 11 | . 5 3 4 4 11 2 Max Kills in Single Turn 4 | 1 1 1 4 2 2 2 Gunslinging 1 | . . . 1 1 1 1 Exploded 2 | . . . 2 . . . Melee 1 | . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Hostile Shots Fired 505 | . 50 35 166 51 173 30 Missed 145 | . 15 11 48 11 52 8 Hits 360 | . 35 24 118 40 121 22 Melee 4 | . . . . . 4 . Projectile 356 | . 35 24 118 40 117 22 Critical Strikes 10 | . 1 . . 4 5 . Damage Taken 3970 | . 270 212 1194 459 1488 347 Core 995 | . 86 43 301 66 430 69 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1099 | . 88 65 350 130 385 81 Regen/Repaired (Parts) 80 | . . . 80 . . . Core Remaining (%) 57 | 100 . 48 24 . . . Volleys Fired 338 | 2 18 11 127 35 129 16 Largest 3 | 2 2 2 2 3 3 3 Hottest 157 | 60 88 88 91 120 157 146 Shots Fired 717 | 4 35 17 228 97 288 48 Gun 703 | 4 33 12 221 97 288 48 Cannon 14 | . 2 5 7 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 514 | 2 18 12 221 92 153 16 Thermal 186 | . 2 5 7 5 135 32 Explosive . | . . . . . . . Electromagnetic 17 | 2 15 . . . . . Robot Hit Streak 72 | 3 7 8 23 26 65 72 Robot Miss Streak 3 | . 1 2 3 2 2 1 Penetration Max 1 | . . . . 1 1 . Secondary Targets 15 | . 1 . 5 3 5 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 Shots Hit Robots 509 | 3 37 17 170 79 164 39 Core Hits 203 | 1 13 10 76 26 60 17 Critical Kills 3 | . 1 . 1 . 1 . Critical Parts Destroyed 5 | . 3 1 . . 1 . Critical Strikes 14 | . 5 1 1 1 5 1 Burn 5 | . . . . 1 3 1 Destroy 4 | . 1 . 1 . 2 . Corrupt 1 | . 1 . . . . . Smash 4 | . 3 1 . . . . Melee Attacks 20 | . 13 5 2 . . . Impact 20 | . 13 5 2 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . 1 1 . . . . Combat Hostiles 1 | . . 1 . . . . Follow-up Attacks 2 | . 2 . . . . . Damage Inflicted 8531 | 35 718 338 2801 1322 2665 652 Guns 7319 | 35 272 73 2300 1322 2665 652 Cannons 224 | . 41 82 101 . . . Explosions 475 | . 96 . 379 . . . Melee 492 | . 309 183 . . . . Ramming 21 | . . . 21 . . . Kinetic 5505 | 10 91 73 2300 1247 1523 261 Thermal 1928 | . 137 82 101 75 1142 391 Explosive 379 | . . . 379 . . . Electromagnetic 206 | 25 181 . . . . . Impact 492 | . 309 183 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 3 . . . . Average Corruption 3 | . . 3 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . 8 . . . . Message Errors 1 | . . 1 . . . . Matter Fused 4 | . . 4 . . . . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 1 | . . 1 . . . . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 316 | . 86 53 177 . . . Projectiles . | . . . . . . . Explosions 177 | . . . 177 . . . Melee 139 | . 86 53 . . . . Knockbacks 2 | . 2 . . . . . Impact 2 | . 2 . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 71 | . 5 . 66 . . . Shots 2 | . 1 . 1 . . . Rammed . | . . . . . . . Targets Rammed 6 | . . . 6 . . . Kicked 6 | . . . 6 . . . Crushed . | . . . . . . . Highest Temperature 611 | 20 85 104 318 274 611 576 Average Temperature 131 | 15 28 36 69 63 168 162 Received Heat Transfer 1875 | . 111 117 534 288 645 180 Effects 41 | . . . . . 30 11 Shutdowns 7 | . . . . . 6 1 Energy Bleed 4 | . . . . . 3 1 Interference 2 | . . . . . 2 . Matter Decay 5 | . . . . . 4 1 Short Circuit 3 | . . . . . 3 . Damage (minor) 4 | . . . . . 4 . Damage (major) 13 | . . . . . 6 7 Damage (core) 3 | . . . . . 2 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . 3 1 . . . . Combat Hostiles 4 | . 3 1 . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions 8 | . 6 2 . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 4 | . . . . 1 3 . Heat Transferred 4346 | . 174 148 185 222 2581 1036 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Maximum Alert Level 3 | . . . 1 . 3 2 Low Security (%) 67 | 100 100 100 94 100 7 . Level 1 4 | . . . 5 . 4 16 Level 2 10 | . . . . . 20 83 Level 3 17 | . . . . . 67 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1024 | 5 95 60 223 114 1024 481 Initial 429 | . . 13 . 72 45 429 Average 265 | . 29 18 122 50 708 416 Influence Increases 3166 | 5 253 185 1179 303 1049 192 Destroy 0b10 Robot/C 2060 | . 160 140 760 200 680 120 Destroy 0b10 Robot/NC 100 | 5 25 . 45 20 . 5 Destroy Leader 452 | . 36 30 222 52 60 52 Successful Hack 51 | . 11 . 13 3 24 . Disable Machine 81 | . 18 . 36 27 . . Anti-Garrison Action 200 | . . . . . 200 . Destroy Structure 57 | . 3 . 28 1 25 . Lose Combat Pursuer 165 | . . 15 75 . 60 15 Influence Decreases 2685 | 5 213 225 976 425 106 735 Entered New Map 789 | . . 27 . 131 36 595 Time Decay 1494 | 5 193 185 811 160 . 140 Lost Part 143 | . 20 13 30 30 50 . Lost Ally 20 | . . . . . 20 . Purge Threat 239 | . . . 135 104 . . Squads Dispatched 8 | . . . 6 2 . . Investigation 4 | . . . 4 . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 2 1 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Distress Signals 6 | . . . 2 1 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | . 13 8 52 14 35 8 Peak Tracking Total 7 | . 5 3 6 3 7 4 Tactical Retreats 8 | . . 1 3 . 3 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Traps Triggered 4 | . 1 . 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Disabled 11 | . 2 . 4 3 2 . Max in Single Turn 1 | . 1 . 1 1 1 . Garrison Relay 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Accessed 28 | . 7 . 13 2 3 3 Terminals 17 | . 4 . 7 1 3 2 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 75 | . 18 . 41 4 7 5 Successful 55 | . 13 . 34 2 3 3 Failed 19 | . 5 . 6 2 4 2 Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . . . 1 . . . Manual 1 | . 1 . . . . . Terminals 48 | . 11 . 25 1 7 4 Fabricators . | . . . . . . . Repair Stations 5 | . 1 . 4 . . . Recycling Units 8 | . 6 . 2 . . . Scanalyzers 10 | . . . 10 . . . Garrison Access 4 | . . . . 3 . 1 Terminal Hacks 32 | . 6 . 20 1 3 2 Record 8 | . 3 . 5 . . . Robot Analysis 2 | . . . 2 . . . Prototype ID Bank 3 | . . . 2 . . 1 Open Door 1 | . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Scanalyzer Index 1 | . 1 . . . . . Alert Level 4 | . 2 . 2 . . . Unreport Threat 3 | . . . 2 1 . . Dispatch Records 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 4 | . . . 3 . . 1 Garrison Registry 1 | . . . . . 1 . Patrol Navigation 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 1 . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 8 | . 6 . 2 . . . Recycle Component 2 | . 2 . . . . . Report Inventory 6 | . 4 . 2 . . . Scanalyzer 8 | . . . 8 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Retrieve Study 2 | . . . 2 . . . Garrison Access Hacks 2 | . . . . 1 . 1 Unlock Access 2 | . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . Used . | . . . . . . . Hacking Detections 18 | . 7 . 7 . 2 2 Full Trace Events 5 | . 2 . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 2 | . . . 2 . . . Time 64 | . . . 64 . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 9 | . . . . . 9 . Machine Destruction 9 | . . . . . 9 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 20 | . . . . . 20 . Highest-Rated Ally 20 | . . . . . 20 . Initial Warlord ECA Mod 4 | . . . . . . 4 Total Orders . | . . . . . . . Ally Attacks 9 | . . . . . 9 . Total Damage 251 | . . . . . 251 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Active Infowar (turns) 2313 | . 23 559 1669 62 . . Sensors 2313 | . 23 559 1669 62 . . Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Turns Passed 4973 | 93 567 559 1669 460 1327 298 Spaces Moved 3983 | 72 917 724 1213 268 640 149 Core 23 | 20 3 . . . . . Treads 566 | . . . . . 417 149 Legs 1888 | 41 8 207 1141 268 223 . Wheels 80 | 11 69 . . . . . Hover 204 | . 204 . . . . . Flight 1222 | . 633 517 72 . . . Fastest Speed 32 | 50 32 34 37 90 90 155 Average Speed 85 | 94 42 60 93 90 140 157 Slowest Speed 240 | 120 150 210 120 90 240 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . 1 . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 5 97 99 79 34 64 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 41 | . 3 . 36 . 2 . Melee . | . . . . . . . Projectile 2 | . . . . . 2 . AOE 39 | . 3 . 36 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Total 4874 | 92 1039 817 1526 407 814 179 Wait 268 | . 29 53 96 75 14 1 Move 3974 | 71 914 722 1212 267 639 149 Hop 1 | . 1 . . . . . Pick Up 59 | 10 17 5 16 8 3 . Fast Attach 23 | . 6 2 6 1 7 1 Attach 24 | 6 8 1 5 4 . . Detach 7 | . 6 . 1 . . . Swap 84 | 2 15 12 28 11 10 6 Drop 68 | 1 15 6 27 6 7 6 Fire 338 | 2 18 11 127 35 129 16 Melee 17 | . 10 5 2 . . . Ram . | . . . . . . . Kick 6 | . . . 6 . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 94 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 15) 465 | -10/Materials | Discovered new exit (range 10) 573 | -10/Materials | Discovered new exit (range 3) 602 | -10/Materials | Discovered new exit (range 12) 661 | -10/Materials | Entered Mines 969 | -10/Mines | Learned location of 2 exits from Materials 1080 | -10/Mines | Core integrity fell below 50% 1137 | -10/Mines | Discovered new exit (range 6) 1139 | -10/Mines | Identified exit to Subcaves 1142 | -10/Mines | Build established: Scavenger-Mutant 1153 | -10/Mines | Discovered new exit (range 12) 1157 | -10/Mines | Identified exit to Materials 1200 | -10/Mines | Discovered exit to Materials (range 13) 1220 | -10/Mines | Entered Materials 1220 | -9/Materials | Evolved 2 slots: Utility x2 1221 | -9/Materials | Identified exit to Materials 1221 | -9/Materials | Identified exit to Mines 1716 | -9/Materials | Repaired Hvy. Assault Rifle+ 1978 | -9/Materials | Core integrity fell below 50% 2064 | -9/Materials | Build established: Hacker-Mutant 2113 | -9/Materials | Repaired Imp. Ion Engine 2216 | -9/Materials | Central database locked down 2568 | -9/Materials | Discovered exit to Materials (range 15) 2889 | -9/Materials | Entered another Materials area 2889 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3250 | -8/Materials | Build established: Hacker-Gunner 3288 | -8/Materials | Garrison activated, responded to threat 3335 | -8/Materials | Identified exit to Garrison 3349 | -8/Materials | Entered Garrison 3369 | -8/Garrison | Triggered checkpoint 3541 | -8/Garrison | Triggered checkpoint 3544 | -8/Garrison | Destroyed 11 combat bots 3548 | -8/Garrison | Triggered checkpoint 3607 | -8/Garrison | Discovered new exit (range 10) 3631 | -8/Garrison | Triggered checkpoint 3660 | -8/Garrison | Core integrity fell below 50% 3690 | -8/Garrison | Lost 3 parts (1n2w) 3696 | -8/Garrison | Identified exit to Materials 3721 | -8/Garrison | Triggered checkpoint 3742 | -8/Garrison | Garrison Relay disabled 3757 | -8/Garrison | Discovered exit to Materials (range 67) 3757 | -8/Garrison | Discovered exit to Materials (range 12) 3757 | -8/Garrison | Discovered exit to Materials (range 81) 3757 | -8/Garrison | Discovered exit to Materials (range 66) 3781 | -8/Garrison | Garrison Relay disabled 3820 | -8/Garrison | Core integrity fell below 20% 4042 | -8/Garrison | Rescued a captive Derelict 4128 | -8/Garrison | Build established: Scavenger-Gunner 4369 | -8/Garrison | Spotted B-75 Beast 4387 | -8/Garrison | Allies destroyed B-75 Beast 4550 | -8/Garrison | Triggered checkpoint 4637 | -8/Garrison | Build established: Scavenger-Mutant 4676 | -8/Garrison | Entered Materials 4900 | -8/Materials | Identified exit to Garrison 4975 | -8/Materials | Core destroyed Last Messages --------------- 04966_ G-50 Soldier overheating. 04967_ K-01 Serf collects debris. 04967_ G-50 Soldier overheating. 04968_ G-50 Soldier destroyed. 04968_ Switching to secondary target: Y-45 Defender. 04968_ Y-45 Defender destroyed. 04969_ Overheating: Arm. Treads damaged (-165). 04969_ Overheating: Recalibrator damaged (-10). 04969_ Overheating: Beam Rifle damaged (-5). 04969_ Overheating: Particle Gun damaged (-24). 04970_ R-06 Scavenger collects Lgt. Treads. 04970_ K-01 Serf collects debris. 04971_ Power failure, Lgt. Angular Momentum Engine shutdown. 04971_ Overheating: Targeting Computer damaged (-5). 04971_ Overheating: Hpw. Shotgun damaged (-28). 04971_ Overheating: Recalibrator damaged (-6). 04974_ Overheating: Matter decay (-65). 04974_ R-06 Scavenger collects Beam Rifle. 04974_ K-01 Serf collects debris. 04975_ Overheating: Core damaged (-55). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ???########????????????????? #???????????????????? | | ???#! #????????????????? #???????????????????? | | ???# " !#????????????????? #???????????????????? | | ???# "G" #????????????????? #???????????????????? | | ???# ">" =#???????????????? #???????????????????? | | ???# #???????????????? #???????????????????? | | ???#! #???????????????? #???????????????????? | | ???####+###???????????????? #???????????????????? | | ####### #????????????????? #???????????????????? | | / ] # #?????###########? #???????????????????? | | / + #?????# = #?%g #???????????????????? | | "T" # #?????# """"" ##% ##??????????????????? | | ####### ####### """"" # #??????????????????? | | + ! """"" #@k #??????????????????? | | ############### + T #??????????????????? | | ??????????????# # t #??????????????????? | | ?????##???????# "T"% ] # r ! #??????????????????? | | ?????# ???????# """ !###r###??????????????????? | | ?????# ???????######## ##??r#????????????????????? | | ?????# ??????????????###??? ????????????????????? | | ?????# ????????????????????? ????????????????????? | | ###### ?????????????????????r ???????????????????? | | ! ## ????????????????????? ???????????????????? | | ! ## ?????????????????????? ??????????????????? | | # ?????????????????????? ??????????????????? | | ## ??????????????????????? ?????????????????? | | ###??????????????????????? ?????????????????? | | ]#????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##/#####?????????????????????????????????????????? | | +????????????????????????????????????????? | | ##??????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ##??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 280 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 230 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed VSS Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 57% | -9/Materials Imp. Ion Engine | 55% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Ghost 'Em GoHome() I Have A Map? It's Just You Let Me Out Of Here Party Time Please Form A Line Power Corrupts Sprinter Universal Adapter Challenges ------------ None Game ------ Seed HeatSwordChargecaster Manual? 0 Play Time 02:40:28 Cumulative 5.5 hours Start 2025.10.27 @ 00:09:28 End 2025.10.28 @ 18:30:54 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 16% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 212625f6-4ee0-48f8-8115-cffe22686c83