Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 19:02:40 Player: arcadio rl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (96) 480 Value Destroyed (3429) 3429 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1242) 1242 TOTAL SCORE: 8751 Bonus ------- High Alert Combat Kills 178 Follower Combat Kills 164 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 26/100 System Corruption 0% Temperature Cool (36) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Small Storage Unit Improved Signal Interpreter Target Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- Mini Assault Cannon Shock Bomb Launcher > --- INVENTORY (8) ---- Large Storage Unit Matter Filter Makeshift ECM Suite Reaction Control System Improved Medium Armor Plating Cooled Pulse Rifle Flak Gun Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Small Storage Unit Modified TNC Core Analyzer Heavy Armor Plating > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Advanced Treads Medium Treads Medium Treads Medium Treads Recalibrator Supersonic Drone Bay Shock Bomb Launcher Rocket Launcher [Rating: 55] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Heavy Armor Plating Weapon Mini Assault Cannon Energy Gun AWS/Thermal Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 3 | . . . . . 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 106 | 6 15 6 1 . 25 46 3 1 . 3 Power 11 | 1 2 1 . . 2 5 . . . . Engine 9 | 1 2 1 . . 2 3 . . . . Core 2 | . . . . . . 2 . . . . Reactor . | . . . . . . . . . . . Propulsion 39 | 2 5 2 . . 12 17 . 1 . . Treads 5 | . 2 . . . . 3 . . . . Leg 34 | 2 3 2 . . 12 14 . 1 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 1 2 2 . . 7 14 . . . . Device 12 | . 2 2 . . 2 6 . . . . Storage 2 | 1 . . . . . 1 . . . . Processor 6 | . . . . . 2 4 . . . . Hackware 1 | . . . . . . 1 . . . . Protection 5 | . . . . . 3 2 . . . . Artifact . | . . . . . . . . . . . Weapon 30 | 2 6 1 1 . 4 10 3 . . 3 Energy Gun 13 | 2 4 1 1 . 2 3 . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 4 | . . . . . . 2 1 . . 1 Ballistic Cannon 4 | . . . . . . 3 1 . . . Launcher 7 | . . . . . 2 2 1 . . 2 Special Weapon 2 | . 2 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 1 . . . . Parts Lost 27 | . 2 . . 1 2 15 1 1 . 5 Power 7 | . 1 . . . 1 3 1 . . 1 Propulsion 16 | . . . . . 1 11 . 1 . 3 Utility 4 | . 1 . . 1 . 1 . . . 1 Weapon . | . . . . . . . . . . . Highest Loss Streak 5 | . 1 . . 1 1 4 1 1 . 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 100 92 72 84 88 89 83 84 82 Engine 8 | . 14 14 14 14 9 8 4 . . . Core 2 | . . . . . . 3 7 7 7 6 Treads 2 | . 3 . . . . 2 7 7 7 6 Leg 24 | . 24 28 28 28 35 25 15 14 15 14 Device 4 | . 12 14 14 1 3 1 . . . . Storage 9 | . 14 14 14 14 9 7 7 7 7 7 Processor 12 | . . . . . 11 16 23 23 23 23 Hackware 3 | . . . . . . 5 7 7 7 6 Protection 2 | . . . . . 7 2 . . . . Energy Gun 9 | . 23 28 21 14 8 4 . . . . Ballistic Gun 2 | . . . . . . 2 6 7 7 6 Ballistic Cannon 2 | . . . . . . 3 6 7 7 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 43 | 12 16 19 19 19 33 43 28 18 18 18 Greatest Support 60 | 20 40 25 25 25 54 60 30 30 25 25 Greatest Overweight (x) 1 | . . . . . . 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 3 7 7 7 8 7 7 7 8 7 8 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 7 8 8 8 8 8 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2165 | 224 167 74 . 5 248 1015 276 82 10 64 Remotely . | . . . . . . . . . . . Salvage Created 3718 | . 381 117 . 149 955 1641 135 127 . 213 Parts 197 | . 26 2 . 4 58 84 8 4 . 11 Haulers Intercepted 2 | . 1 . . . . 1 . . . . Recyclers Shooed 5 | . . . . . . 5 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 3 . 13 Prevented 11 | . . . . . . . 7 . . 4 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 80 | . 9 4 . 3 20 31 3 3 . 7 Guns 52 | . 9 4 . 3 15 18 . 1 . 2 Cannons 17 | . . . . . . 10 . 2 . 5 AOE 8 | . . . . . 4 1 3 . . . Classes Destroyed 14 | . 4 . . . 4 4 . . . 2 Worker 1 | . 1 . . . . . . . . . Builder 2 | . . . . . . 2 . . . . Hauler 2 | . 1 . . . . 1 . . . . Recycler 4 | . . . . . . 4 . . . . Mechanic 1 | . . . . . 1 . . . . . Drone 1 | . . . . . . . . . . 1 Watcher 6 | . . . . . 4 2 . . . . Swarmer 23 | . 3 1 . . 7 6 2 . . 4 Grunt 33 | . 6 3 . 3 9 8 . 3 . 1 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . . . . . 1 . . . . Sentry 10 | . . . . . 3 6 1 . . . Hunter 5 | . . . . . 1 4 . . . . Programmer 6 | . . . . . . 6 . . . . Best Kill Streak 6 | . 3 2 . 3 6 5 3 3 . 5 Combat Bots Only 5 | . 3 2 . 3 5 5 3 3 . 5 Max Kills in Single Turn 4 | . 1 1 . 1 4 2 1 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . 4 1 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 611 | . 68 21 . 13 55 324 64 9 . 57 Missed 202 | . 17 6 . 4 18 102 28 2 . 25 Damage Taken 5309 | . 624 172 . 115 482 2956 288 108 . 564 Core 982 | . 175 16 . 21 54 458 43 49 . 166 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 327 | . . . . . . 223 . . 104 . Core Remaining (%) 68 | 100 . . . 15 90 . . . . . Volleys Fired 204 | . 56 15 . . 5 102 11 6 . 9 Largest 2 | . 2 2 . . 1 2 2 2 . 2 Hottest 150 | . 150 140 . . 33 135 87 76 . 87 Shots Fired 489 | . 112 30 . 12 76 208 21 12 . 18 Gun 364 | . 105 30 . 12 71 131 4 6 . 5 Cannon 98 | . . . . . . 74 9 6 . 9 Launcher 20 | . . . . . 5 3 8 . . 4 Special 7 | . 7 . . . . . . . . . Kinetic 147 | . . . . . . 108 13 12 . 14 Thermal 313 | . 112 30 . 12 71 88 . . . . Explosive 5 | . . . . . 5 . . . . . Electromagnetic 24 | . . . . . . 12 8 . . 4 Robot Hit Streak 24 | . 10 9 . 7 24 23 4 9 . 6 Robot Miss Streak 18 | . 6 7 . 1 2 10 18 6 . 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Autonomous 123 | . . . . 12 71 40 . . . . Shots Hit Robots 320 | . 55 22 . 10 64 143 3 10 . 13 Core Hits 183 | . 22 7 . 4 30 87 6 11 . 16 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 13 | . 4 1 . . . 7 . . . 1 Burn 5 | . 4 1 . . . . . . . . Destroy 2 | . . . . . . 2 . . . . Blast 6 | . . . . . . 5 . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8292 | . 721 351 . 291 2056 3904 253 233 . 483 Guns 5747 | . 721 351 . 291 1823 2368 16 117 . 60 Cannons 1555 | . . . . . . 1194 48 116 . 197 Explosions 942 | . . . . . 233 294 189 . . 226 Melee . | . . . . . . . . . . . Ramming 48 | . . . . . . 48 . . . . Kinetic 2089 | . . . . . . 1535 64 233 . 257 Thermal 5122 | . 721 351 . 291 1823 1936 . . . . Explosive 233 | . . . . . 233 . . . . . Electromagnetic 800 | . . . . . . 385 189 . . 226 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 5 3 3 3 . Average Corruption 2 | . . . . . . 2 3 3 3 . Corruption Purged 5 | . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 47 | . . . . . . 27 15 4 1 . Message Errors 8 | . . . . . . 5 2 1 . . Matter Fused 14 | . . . . . . 7 5 2 . . Heat Flow Errors 7 | . . . . . . 5 2 . . . Energy Discharges 7 | . . . . . . 2 4 . 1 . Parts Fused 2 | . . . . . . 2 . . . . Data Loss (minor) 3 | . . . . . . 3 . . . . Data Loss (major) 3 | . . . . . . 2 1 . . . Misfires 1 | . . . . . . . 1 . . . Alerts 1 | . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 41 | . . . . . . 41 . . . . Projectiles 41 | . . . . . . 41 . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 22 | . . . . . . 20 . 1 . 1 Impact . | . . . . . . . . . . . Kinetic 21 | . . . . . . 19 . 1 . 1 Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 5 | . . . . . . . 4 . . 1 Shots 2 | . . . . . . . 1 . . 1 Rammed 1 | . . . . . . 1 . . . . Targets Rammed 9 | . . . . . . 9 . . . . Kicked 8 | . . . . . . 8 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 432 | . 377 231 . . 7 432 251 32 . 39 Average Temperature 116 | . 89 92 . . 7 135 118 19 . 13 Received Heat Transfer 1431 | . 351 75 . 63 189 510 48 63 . 132 Effects 17 | . 1 . . . . 16 . . . . Shutdowns 3 | . 1 . . . . 2 . . . . Energy Bleed 4 | . . . . . . 4 . . . . Interference 5 | . . . . . . 5 . . . . Matter Decay 1 | . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . 1 . . . . Damage (major) 3 | . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 2 | . . . . . . 1 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . Parts Melted 24 | . 5 5 . 1 5 8 . . . . Heat Transferred 9455 | . 2405 888 . 370 2331 3461 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 702 | . 202 80 . 62 396 702 . . . . Initial 153 | . . 25 . . 24 153 . . . . Average 226 | . 62 22 . 57 191 418 . . . . Maximum Alert Level 3 | . 1 . . . 2 3 . . . . Low Security (%) 47 | 100 95 100 . 100 43 2 . . . . Level 1 32 | . 4 . . . 56 45 . . . . Level 2 18 | . . . . . . 47 . . . . Level 3 1 | . . . . . . 3 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 2 1 . . 3 10 . . . . Investigation 2 | . . 1 . . . 1 . . . . Extermination 5 | . . . . . . 5 . . . . Reinforcement 9 | . 2 . . . 3 4 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 10 | . 3 . . . 3 4 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 137 | . 22 10 . 3 31 48 4 4 . 15 Peak Tracking Total 7 | . 6 3 . 3 5 6 3 4 . 7 Tactical Retreats 8 | . 1 . . . 3 2 . 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 2 | . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 10 | . 1 . . . 1 8 . . . . Max in Single Turn 3 | . 1 . . . 1 3 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 27 | . 5 1 . . 7 13 1 . . . Terminals 15 | . 4 . . . 6 5 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 4 | . . . . . 1 3 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 77 | . 19 1 . . 19 37 1 . . . Successful 38 | . 8 1 . . 9 19 1 . . . Failed 39 | . 11 . . . 10 18 . . . . Catastrophic 5 | . 1 . . . 1 3 . . . . Database Lockouts . | . . . . . . . . . . . Manual 39 | . 13 . 1 . 11 14 . . . . Terminals 48 | . 17 . . . 15 16 . . . . Fabricators 9 | . . . . . . 9 . . . . Repair Stations 3 | . . . . . . 3 . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 13 | . . . . . 4 9 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 14 | . 3 1 . . 4 5 1 . . . Robot Analysis 1 | . . . . . 1 . . . . . Open Door 2 | . . 1 . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . Alert Level 3 | . 1 . . . . 2 . . . . Unreport Threat 1 | . . . . . . 1 . . . . Locate Traps 4 | . 1 . . . 1 2 . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 10 | . . . . . 4 6 . . . . Insert Component 5 | . . . . . 2 3 . . . . Analyze 5 | . . . . . 2 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 9 | . 4 . . . 1 4 . . . . Terminals 8 | . 4 . . . 1 3 . . . . Assimilate 2 | . 1 . . . . 1 . . . . Botnet 5 | . 2 . . . 1 2 . . . . Operators 1 | . 1 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Fabnet 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 4 . . . 7 13 . . . . Full Trace Events 2 | . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 . . . . Parts Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 38 | . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . . . Parts Scanalyzed 4 | . . . . . 2 2 . . . . Part Schematics Acquired 3 | . . . . . 2 1 . . . . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 7 | . 1 1 . . . 1 . . 4 . Largest Group 4 | . 1 2 2 1 1 1 . . 4 4 Highest-Rated Group 156 | . 10 41 41 10 10 10 . . 156 156 Highest-Rated Ally 42 | . 10 31 31 10 10 10 . . 42 42 Total Orders 2 | . . . . . . 2 . . . . EXPLORE 2 | . . . . . . 2 . . . . Ally Attacks 12 | . . . . . . . . . . 12 Total Damage 361 | . . . . . . . . . . 361 Kills 5 | . . . . . . . . . . 5 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 Drone Launches 2 | . . . . . . 2 . . . . Drone Recoveries 1 | . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 9699 | 84 1195 1119 271 115 1695 2728 671 249 1185 387 Spaces Moved 6658 | 60 721 838 222 85 1001 1757 525 185 973 291 Core 4 | 4 . . . . . . . . . . Treads 40 | . 28 . . . . 12 . . . . Legs 6614 | 56 693 838 222 85 1001 1745 525 185 973 291 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 105 105 120 120 120 120 Average Speed 118 | 115 121 120 120 120 116 113 120 121 120 120 Slowest Speed 190 | 120 160 120 120 120 120 190 120 190 120 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 4 61 97 60 25 51 48 61 32 88 43 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . . 2 . Known Exits Taken 4 | . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 9 | . . 1 . 1 . . 2 1 3 1 Spaces Dug 45 | . 5 . . . 40 . . . . . Terrain Destroyed 83 | . 7 . . 2 51 11 10 . . 2 Melee . | . . . . . . . . . . . Projectile 34 | . 7 . . 2 5 11 7 . . 2 AOE 49 | . . . . . 46 . 3 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total 8109 | 72 914 926 228 98 1527 2304 544 196 991 309 Wait 1007 | . 98 56 . 13 465 346 1 5 17 6 Move 6648 | 59 720 837 221 84 1000 1756 524 184 972 291 Hop . | . . . . . . . . . . . Pick Up 54 | 7 12 3 2 . 10 16 3 . 1 . Fast Attach 41 | 5 2 1 1 . 6 25 . 1 . . Attach 27 | 1 2 . . . 9 14 1 . . . Detach 15 | . . . . . 4 11 . . . . Swap 38 | . 11 5 . . 10 7 2 . . 3 Drop 64 | . 13 9 4 . 18 17 2 . 1 . Fire 204 | . 56 15 . . 5 102 11 6 . 9 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 8 | . . . . . . 8 . . . . Crush 1 | . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . 1 . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Core integrity fell below 50% 320 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 12) 1207 | -10/Materials | Discovered new exit (range 4) 1280 | -10/Materials | Entered Mines 1280 | -10/Mines | Accompanied by 1 ally 1285 | -10/Mines | Met a Derelict shopkeep closing up shop 1299 | -10/Mines | Met a Derelict bent on vengeance 1497 | -10/Mines | Discovered new exit (range 8) 1845 | -10/Mines | Discovered new exit (range 10) 1884 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1884 | -10/Mines | Discovered new exit (range 5) 2086 | -10/Mines | Escorted by a lone wolf Derelict 2106 | -10/Mines | Learned location of Storage (-9) 2110 | -10/Mines | Build established: Scavenger-Mutant 2172 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2187 | -10/Mines | Learned Materials emergency access door positions 2200 | -10/Mines | Found a hidden stash of uninstalled traps 2366 | -10/Mines | Discovered new exit (range 15) 2399 | -10/Mines | Entered Exiles 2399 | -10/Exiles | Accompanied by 2 allies 2429 | -10/Exiles | Met 8R-AWN 2449 | -10/Exiles | Met EX-HEX 2482 | -10/Exiles | Met EX-BIN 2499 | -10/Exiles | Aligned with FarCom system 2500 | -10/Exiles | Given EX-Vault access code 2531 | -10/Exiles | Opened EX-Vault 2541 | -10/Exiles | Found Prototype Energy Gun 2541 | -10/Exiles | Identified AWS/Thermal 2552 | -10/Exiles | Found Prototype Device 2558 | -10/Exiles | Found Prototype Processor 2581 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2586 | -10/Exiles | Exiles lab attacked by MAIN.C 2659 | -10/Exiles | Discovered new exit (range 11) 2670 | -10/Exiles | Stole three prototypes: AWS/Thermal, Supersonic Drone Bay, Modified TNC 2670 | -10/Exiles | Entered Mines 2670 | -9/Mines | Accompanied by 1 ally 2679 | -9/Mines | Core integrity fell below 20% 2765 | -9/Mines | Discovered new exit (range 15) 2785 | -9/Mines | Entered Materials 2785 | -8/Materials | Accompanied by 1 ally 2785 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2832 | -8/Materials | Build established: Mutant 2856 | -8/Materials | Identified Supersonic Drone Bay 2857 | -8/Materials | Identified Modified TNC 3753 | -8/Materials | Build established: Scavenger-Mutant 3986 | -8/Materials | Discovered new exit (range 16) 4480 | -8/Materials | Entered Factory 4480 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4482 | -7/Factory | FarCom data flow suspended 4535 | -7/Factory | Build established: Mutant 4577 | -7/Factory | Discovered new exit (range 16) 4763 | -7/Factory | Repaired Hvy. Armor Plating 5532 | -7/Factory | Identified exit to Factory 5785 | -7/Factory | Build established: Scavenger-Mutant 5864 | -7/Factory | Lost 4 parts (2p2n) 6019 | -7/Factory | Fabricated Proton Missile Launcher (x1) 6412 | -7/Factory | Core integrity fell below 50% 6636 | -7/Factory | Lost 3 parts (1p2n) 6980 | -7/Factory | Discovered new exit (range 15) 7020 | -7/Factory | Identified exit to Lower Caves 7026 | -7/Factory | Discovered exit to Lower Caves (range 11) 7208 | -7/Factory | Entered Lower Caves 7208 | -7/Lower Caves | Spotted 4T-G7L(f) 7209 | -7/Lower Caves | Encountered a Master Thief 7211 | -7/Lower Caves | Gauss Rifle stolen by Master Thief 7647 | -7/Lower Caves | Discovered new exit (range 16) 7655 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7724 | -7/Lower Caves | Identified exit to Lower Caves 7879 | -7/Lower Caves | Entered another Lower Caves area 8119 | -7/Lower Caves | Discovered new exit (range 8) 8126 | -7/Lower Caves | Identified exit to Zion 8128 | -7/Lower Caves | Entered Zion 8182 | -7/Zion | Discovered new exit (range 11) 8196 | -7/Zion | Identified exit to Proximity Caves 8262 | -7/Zion | System corruption cleaned by Quarantine Array 8644 | -7/Zion | Imprinted 8646 | -7/Zion | Declared Zion's savior 8932 | -7/Zion | Identified exit to Deep Caves 9236 | -7/Zion | Given the Hacking Drone Bay 9313 | -7/Zion | Entered Proximity Caves 9313 | -6/Proximity Caves | Accompanied by 4 allies 9383 | -6/Proximity Caves | Spotter reported a threat 9389 | -6/Proximity Caves | Spotter reported a threat 9428 | -6/Proximity Caves | Learned Factory terminal intel 9506 | -6/Proximity Caves | Spotter reported a threat 9614 | -6/Proximity Caves | Core integrity fell below 20% 9700 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09506_ ALERT: Unidentified potential threat approaching Complex 0b10. 09598_ Searching scrap... 09598_ Found Drone Bay. 09598_ Found Imp. Datajack. 09598_ Found Launcher Guidance Computer. 09598_ Found 30 Matter. 09685_ Lgt. Nuclear Core destroyed. 09686_ Hacking Suite destroyed. 09687_ S-27 Virus destroyed. 09687_ S-27 Virus knocked back. 09690_ S-27 Virus destroyed. 09692_ Med. Treads destroyed. 09692_ G-50 Soldier suffers critical hit (Burn). 09693_ S-27 Virus destroyed. 09696_ Carbon-fiber Leg destroyed. 09696_ Aluminum Leg destroyed. 09697_ Autogun fries itself beyond repair. 09698_ G-50 Soldier destroyed. 09700_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????##???????######?#####???????????????????????? | | ?##### ????#### #?# ###?????????????????????? | | ## ???# #??# #???###???????????????? | | # ????# #???# ???# ##??????????????? | | ?# #???# #????# ???# #??????????????? | | ?# #?## ##???# ??# ##?????????????? | | ??# ## ##??# ??# #?????????????? | | #???# ##?# #?# #?????????????? | | ##?## ### ## #??????????????? | | ##### ##==%@ #???????????????????? | | ##### ##%%= ##???????????????????? | | ##??## %%% ##????????????????????? | | ##### ## gg= ####?????????????????????? | | ##### ##????????????????????????? | | #??# #?????????????????????????? | | # ####### ##??# #?????????????????????????? | | # #?????## #??# #?????????????????????????? | | # #??????#####?# #??? ????????????????????? | | # #???????????# ## ??????????????????????? | | # #???????????# ????????????????????????? | | # #???????????## ????????????????????????? | | # #???????????## # ????????????????????????? | | ##???######## ## ????????????????????????? | | #??## ## ### ####???????????????????????? | | #?## #?# $#??????????????????????????? | | #### ##?? ???????????????????????????? | | ####??? ???????????????????????????? | | ### #####???????????????????????????????????? | | ### ##???????????????????????????????????????? | | # # ##????????????????????????????????????????? | | #/!#?????????????????????????????????????????? | | %#??##?????????????????????????????????????? | | ! ### ##?#???## ????????????????????????????? | | # # ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Shock Bomb Launcher | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Proton Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Proton Missile Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridNetworkRefractor Manual? 0 Play Time 02:08:54 Cumulative 98.4 hours Start 2024.03.14 @ 21:38:22 End 2024.03.16 @ 19:02:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 19% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51d2dcd5-e1a7-4853-b826-e9b8a4fef190