Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 22:45:05 Player: Crush Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (128) 640 Value Destroyed (4588) 4588 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 9387 Bonus ------- High Alert Combat Kills 99 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (15) --- Layered Medium Armor Plating Hacking Suite Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Particle Cannon Autogun High-powered Shotgun High-powered Shotgun Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Advanced Targeting Computer Layered Medium Armor Plating Hacking Suite Advanced Beam Rifle Heavy Laser Remote Datajack Greatsword [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . 1 . 1 . 1 . Weapon 4 | . . 1 1 1 . 1 . Parts Attached 86 | 6 11 8 19 4 8 4 26 Power 12 | 1 2 . 3 . 1 1 4 Engine 6 | 1 1 . 2 . . . 2 Core 6 | . 1 . 1 . 1 1 2 Reactor . | . . . . . . . . Propulsion 22 | 2 2 2 4 2 1 1 8 Treads 16 | 2 . 2 4 2 1 1 4 Leg 6 | . 2 . . . . . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 3 3 3 1 2 1 5 Device 9 | . 3 1 1 1 2 . 1 Storage 3 | 1 . 1 1 . . . . Processor 5 | . . 1 1 . . . 3 Hackware . | . . . . . . . . Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 33 | 2 4 3 9 1 4 1 9 Energy Gun 7 | 2 . . 1 . . . 4 Energy Cannon 2 | . 1 . 1 . . . . Ballistic Gun 17 | . 2 3 5 . 2 1 4 Ballistic Cannon 3 | . . . 1 1 1 . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 38 | . 2 . 2 . 3 . 31 Power 7 | . 1 . . . 1 . 5 Propulsion 9 | . 1 . . . 1 . 7 Utility 8 | . . . 2 . . . 6 Weapon 14 | . . . . . 1 . 13 Highest Loss Streak 15 | . 1 . 1 . 3 . 15 To Critical Strikes 1 | . . . . . . . 1 Average Backups 9 | 2 6 6 7 13 14 9 8 Power 1 | . . . 1 3 3 3 1 Propulsion 1 | 1 . . 1 2 . . 2 Utility . | . 1 . . . . . 1 Weapon 5 | 1 3 3 4 7 8 5 3 Tool/Special . | . . . . . . . . Unused Backups 8 | . 2 1 1 1 . . 3 Power . | . . . . . . . . Propulsion 1 | . 1 . . . . . . Utility 3 | . 1 . . . . . 2 Weapon 3 | . . 1 1 1 . . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 88 | . 95 97 95 88 89 84 71 Engine 5 | . 6 10 5 7 5 . 1 Core 3 | . 7 . 3 . 1 6 4 Treads 20 | . 22 8 26 23 21 17 13 Leg 2 | . 2 13 . . . . 2 Device 8 | . 12 4 8 11 13 6 3 Storage 10 | . 14 21 10 7 7 6 5 Processor 5 | . . 6 4 7 7 6 7 Energy Gun 2 | . 7 3 1 . . . 3 Energy Cannon 3 | . 10 1 3 . . . 3 Ballistic Gun 21 | . 9 26 26 23 24 32 14 Ballistic Cannon 3 | . . . 2 6 6 3 3 Peak Build Rating 56 | 6 9 12 40 48 49 44 56 Average Rating 30 | 3 7 10 28 44 46 41 41 On Entrance 24 | . 6 7 12 40 48 37 44 Avg Prop Armor Cover (%) 6 | . . . . 6 . . . Naked Turns . | . . . . . . . . Heaviest Build 70 | 12 16 19 45 54 57 50 70 Greatest Support 126 | 40 40 40 60 60 60 60 126 Greatest Overweight (x) 11 | 2 . 4 . 1 1 1 11 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 11 | 7 8 8 8 15 15 15 15 Most Carried 15 | 7 8 8 14 15 15 13 15 Average Carried 9 | 3 6 6 7 13 14 10 9 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 3 7 7 14 15 12 10 3 Class Distribution -------------------- 32% | Scavenger-Gunner 26% | Gunner 19% | Mutant 9% | Scavenger-Executioner 9% | Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Executioner | -6/Factory Executioner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Matter Collected 3978 | 190 286 257 1069 546 482 113 1035 Remotely . | . . . . . . . . Salvage Created 4916 | . 496 326 1445 599 548 121 1381 Parts 254 | . 42 28 65 21 30 6 62 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 6 | . . . 2 . 1 . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Combat Hostiles Destroyed 107 | . 16 7 31 13 13 4 23 Melee 1 | . . . . . . . 1 Guns 73 | . 7 7 26 6 8 4 15 Cannons 31 | . 9 . 4 7 5 . 6 Classes Destroyed 17 | . 4 2 6 1 1 . 3 Worker 6 | . . . 1 1 1 . 3 Builder 3 | . . 1 1 . . . 1 Tunneler 1 | . 1 . . . . . . Hauler 1 | . . . 1 . . . . Recycler 2 | . . . 1 . . . 1 Mechanic 1 | . . . . . . . 1 Operator 4 | . . . 1 1 . 1 1 Drone 2 | . . . . . 2 . . Watcher 3 | . 1 1 . . . . 1 Swarmer 30 | . 9 3 6 . 4 3 5 Grunt 53 | . 7 2 17 11 2 . 14 Brawler 1 | . . . . . . . 1 Sentry 13 | . . 2 5 . 5 1 . Hunter 3 | . . . 2 . 1 . . Programmer 5 | . . . . 2 1 . 2 Heavy 1 | . . . 1 . . . . Behemoth 1 | . . . . . . . 1 Best Kill Streak 8 | . 6 3 8 4 4 3 8 Combat Bots Only 8 | . 6 3 8 4 4 3 6 Max Kills in Single Turn 4 | . 1 1 2 2 4 1 2 Gunslinging 1 | . . . . . . . 1 Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Hostile Shots Fired 824 | . 75 30 147 41 132 51 348 Missed 238 | . 24 5 48 13 48 16 84 Hits 586 | . 51 25 99 28 84 35 264 Melee 1 | . . . . . . . 1 Projectile 585 | . 51 25 99 28 84 35 263 Critical Strikes 24 | . . . 6 4 1 1 12 Part Disruptions 1 | . . . . 1 . . . Damage Taken 9257 | . 628 313 1474 434 1063 408 4937 Core 1567 | . 152 72 122 79 108 24 1010 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 24 | . . . . . . . 24 Core Remaining (%) 78 | 100 39 82 77 . 73 97 . Volleys Fired 266 | . 39 24 79 23 26 9 66 Largest 6 | . 2 3 4 4 5 6 6 Hottest 259 | . 80 120 150 125 137 162 259 Shots Fired 873 | . 73 72 297 92 105 49 185 Gun 701 | . 43 68 251 69 81 45 144 Cannon 167 | . 30 4 41 23 24 4 41 Launcher 5 | . . . 5 . . . . Special . | . . . . . . . . Kinetic 687 | . 25 64 228 92 105 49 124 Thermal 159 | . 30 4 64 . . . 61 Explosive 5 | . . . 5 . . . . Electromagnetic 22 | . 18 4 . . . . . Robot Hit Streak 18 | . 5 18 15 12 18 6 17 Robot Miss Streak 9 | . 4 2 4 4 6 4 9 Penetration Max 1 | . . . . 1 . . 1 Secondary Targets 10 | . 2 . 2 . . 2 4 Max Gunslinging Chain 2 | . 1 . 1 . . 1 2 Shots Hit Robots 551 | . 39 47 186 57 64 32 126 Core Hits 263 | . 23 18 73 26 28 13 82 Critical Kills 4 | . . . 2 . 1 . 1 Critical Parts Destroyed 7 | . . . 4 . . 1 2 Critical Strikes 22 | . . . 9 3 2 1 7 Burn 7 | . . . 3 . . . 4 Meltdown 1 | . . . 1 . . . . Destroy 10 | . . . 5 . 1 1 3 Blast 4 | . . . . 3 1 . . Melee Attacks 16 | . 5 . . . 1 . 10 Impact . | . . . . . . . . Slashing 11 | . . . . . 1 . 10 Piercing . | . . . . . . . . Sneak Attacks 6 | . 5 . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11224 | . 521 560 3358 1615 1731 524 2915 Guns 7491 | . 237 543 2363 836 881 473 2158 Cannons 3032 | . 279 17 664 775 630 51 616 Explosions 507 | . . . 291 . 216 . . Melee 141 | . . . . . . . 141 Ramming 53 | . 5 . 40 4 4 . . Kinetic 8089 | . 112 510 1947 1611 1511 524 1874 Thermal 2276 | . 279 17 1080 . . . 900 Explosive 507 | . . . 291 . 216 . . Electromagnetic 158 | . 125 33 . . . . . Impact . | . . . . . . . . Slashing 141 | . . . . . . . 141 Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 1 2 . . Average Corruption 1 | . . . . 1 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . 3 8 . . Message Errors 1 | . . . . . 1 . . Matter Fused 4 | . . . . 2 2 . . Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 2 | . . . . . 2 . . Data Loss (minor) 1 | . . . . 1 . . . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 217 | . 5 . 8 109 31 . 64 Projectiles 153 | . 5 . 8 109 31 . . Explosions . | . . . . . . . . Melee 64 | . . . . . . . 64 Knockbacks 20 | . . . . 8 6 1 5 Impact . | . . . . . . . . Kinetic 17 | . . . . 5 6 1 5 Secondary 3 | . . . . 3 . . . Self-Inflicted Damage 160 | . . . 13 . 147 . . Shots 3 | . . . 1 . 2 . . Rammed 9 | . . . 5 1 2 . 1 Targets Rammed 12 | . 1 . 7 1 2 . 1 Kicked 1 | . 1 . . . . . . Crushed 2 | . . . 2 . . . . Highest Temperature 710 | . 54 181 359 293 173 158 710 Average Temperature 116 | . 15 48 97 82 42 61 208 Received Heat Transfer 3130 | . 108 120 648 261 138 36 1819 Effects 27 | . . . 4 . . . 23 Shutdowns 6 | . . . . . . . 6 Energy Bleed 4 | . . . 3 . . . 1 Interference 9 | . . . . . . . 9 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . 1 . . . . Damage (minor) 2 | . . . . . . . 2 Damage (major) 3 | . . . . . . . 3 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 . . . 1 Combat Hostiles 2 | . . . 1 . . . 1 Parts Melted 6 | . . . 3 . . . 3 Heat Transferred 4514 | . 592 37 1998 . . . 1887 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Maximum Alert Level 2 | . . . 2 1 . . 1 Low Security (%) 88 | 100 100 100 56 87 100 100 99 Level 1 4 | . . . 10 12 . . . Level 2 6 | . . . 32 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 536 | . 130 79 536 240 199 76 202 Initial 240 | . . 46 2 240 78 67 5 Average 108 | . 42 32 246 141 129 26 54 Influence Increases 3143 | . 415 205 992 368 420 121 622 Destroy 0b10 Robot/C 2140 | . 320 140 620 260 260 80 460 Destroy 0b10 Robot/NC 105 | . 10 10 25 10 5 5 40 Destroy Leader 458 | . 62 42 142 50 80 20 62 Successful Hack 63 | . 23 10 9 21 . . . Disable Machine 150 | . . . 30 15 45 . 60 Destroy Structure 92 | . . 3 46 12 30 1 . Lose Combat Pursuer 135 | . . . 120 . . 15 . Influence Decreases 3051 | . 304 309 471 722 444 259 542 Entered New Map 544 | . . 65 5 288 96 83 7 Time Decay 2172 | . 294 244 446 434 318 176 260 Lost Part 335 | . 10 . 20 . 30 . 275 Squads Dispatched 21 | . 2 . 9 3 4 1 2 Investigation 3 | . 2 . 1 . . . . Extermination 4 | . . . . 1 2 . 1 Reinforcement 11 | . . . 5 2 2 1 1 Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced 2 | . . . . . 2 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Distress Signals 9 | . 1 3 3 . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 162 | . 20 12 48 18 17 6 41 Peak Tracking Total 12 | . 7 4 6 4 3 3 12 Tactical Retreats 7 | . . . 6 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Traps Triggered 8 | . 2 5 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Machines Disabled 10 | . . . 2 1 3 . 4 Max in Single Turn 2 | . . . 1 1 2 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Machines Accessed 17 | . 5 3 4 1 2 2 . Terminals 14 | . 4 2 3 1 2 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 34 | . 13 6 6 2 4 3 . Successful 17 | . 6 4 2 1 2 2 . Failed 17 | . 7 2 4 1 2 1 . Catastrophic 3 | . 2 . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 28 | . 11 4 4 2 4 3 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 5 2 2 1 2 2 . Record 2 | . . . . 1 1 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 3 | . . 1 1 . . 1 . Open Door 1 | . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . Alert Level 1 | . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . Patrol Status 1 | . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 2 | . . 2 . . . . . Retrieve Study 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . Used 2 | . . . . 1 . 1 . Hacking Detections 12 | . 4 3 2 1 1 1 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . 2 . . . . . . Non-combat 2 | . 2 . . . . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . parse_system 1 | . 1 . . . . . . no_distress 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Active Infowar (turns) 37 | . 19 . . 18 . . . Terrain 19 | . 19 . . . . . . ECM 18 | . . . . 18 . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Turns Passed 6454 | 70 1103 635 1311 1067 714 556 998 Spaces Moved 2911 | 39 590 315 536 497 260 255 419 Core 30 | 21 . 4 . . . . 5 Treads 2555 | 18 528 129 536 497 260 255 332 Legs 326 | . 62 182 . . . . 82 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 100 160 170 170 166 120 Average Speed 165 | 144 155 136 169 172 187 193 161 Slowest Speed 600 | 160 160 250 170 250 250 250 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 89 30 51 17 51 8 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 87 | . . . 52 11 24 . . Melee . | . . . . . . . . Projectile 27 | . . . 8 11 8 . . AOE 60 | . . . 44 . 16 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Total 4032 | 53 700 465 806 665 439 305 599 Wait 576 | . 34 83 123 128 135 29 44 Move 2904 | 38 589 314 535 496 259 254 419 Hop . | . . . . . . . . Pick Up 87 | 9 12 11 21 7 3 2 22 Fast Attach 11 | . 1 7 1 1 1 . . Attach 60 | 6 4 5 5 1 4 6 29 Detach 6 | . . . . 1 . 2 3 Swap 48 | . 7 14 18 2 3 1 3 Drop 46 | . 8 7 17 5 5 2 2 Fire 266 | . 39 24 79 23 26 9 66 Melee 16 | . 5 . . . 1 . 10 Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush 11 | . . . 7 1 2 . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -6/Factory -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 681 | -10/Materials | Identified exit to Materials 692 | -10/Materials | Discovered new exit (range 7) 937 | -10/Materials | Discovered new exit (range 15) 1117 | -10/Materials | Core integrity fell below 50% 1174 | -10/Materials | Entered another Materials area 1174 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1783 | -9/Materials | Discovered new exit (range 16) 1809 | -9/Materials | Entered another Materials area 1809 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1955 | -8/Materials | Build established: Scavenger-Gunner 2523 | -8/Materials | Discovered new exit (range 3) 2729 | -8/Materials | Destroyed 8 combat bots 2770 | -8/Materials | Build established: Gunner 2886 | -8/Materials | Garrison activated, responded to threat 3064 | -8/Materials | Discovered new exit (range 10) 3120 | -8/Materials | Entered Factory 3120 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4077 | -7/Factory | Build established: Scavenger-Gunner 4178 | -7/Factory | Discovered new exit (range 5) 4187 | -7/Factory | Entered Storage 4745 | -7/Storage | Discovered new exit (range 16) 4760 | -7/Storage | Lost 3 parts (1p1n1w) 4901 | -7/Storage | Entered Factory 4901 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5427 | -6/Factory | Build established: Scavenger-Executioner 5444 | -6/Factory | Discovered new exit (range 8) 5457 | -6/Factory | Entered another Factory area 5457 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5637 | -5/Factory | Lost 5 parts (1p1n2u1w) 5902 | -5/Factory | Spotted B-75 Beast 5934 | -5/Factory | Destroyed B-75 Beast 6188 | -5/Factory | Lost 4 parts (2n1u1w) 6264 | -5/Factory | Core integrity fell below 50% 6282 | -5/Factory | Core integrity fell below 20% 6324 | -5/Factory | Lost 15 parts (1p4n2u8w) 6442 | -5/Factory | Cargo convoy interrupted 6455 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 06441_ H-66 Slayer unfolds itself. 06441_ E-15 Imp unfolds itself. 06442_ ALERT: Cargo convoy interrupted, initiating access lockdown. [Achievement: Jackpot] 06450_ C-45 Heavy ARC bursts open, deploying its payload. 06450_ X-77 Beamer unfolds itself. 06450_ P-70 Sage unfolds itself. 06450_ H-66 Slayer unfolds itself. 06450_ X-67 Chaingunner unfolds itself. 06450_ E-15 Imp unfolds itself. 06450_ E-15 Imp destroyed. 06450_ Lgt. Angular Momentum Engine destroyed. 06451_ Carbon-fiber Leg blown off. 06451_ Rnf. Fission Core blown off. 06451_ Field Laser blown off. 06451_ Carbon-fiber Leg blown off. 06451_ E-15 Imp destroyed. 06452_ Penetrated by Slug. 06452_ Adv. Targeting Computer destroyed. 06453_ K-01 Serf collects debris. 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" ????# #????????????????????????? | | ????????%"????# #????????????????????????? | | ????????? ???# #????????????????????????? | | ???????###/#??# #????????????????????????? | | ???????? ??# #????????????????????????? | | ???????? ?# #????????????????????????? | | ????????" """?#+##+#############+#####???????????? | | ???????"" """ # h %* ????????? | | ?# """ """ # x %=[== @ ????????? | | ?# p /Rp != ????????? | | ?# """ """ #x p ????????? | | ???????"" """ # u ?????????? | | ????????" """?##### ######### ?????????? | | ???????? ?????# k #?#???????????????????? | | ???????? ??????# % #? ???????????????????? | | ??????? ??????# % # ????????????????????? | | ???????####???????# = # ????????????????????? | | ?????##############+## + [ ??????????????? | | ????# # # ??????????????? | | ????# # #????????? ???????????? | | ????# # [ ######### ???????????? | | ????# # % ??????????? | | ????# # %* ??????????? | | ????# """"""" # % ?????????? | | ?? ?? """"""" + = ??????????? | | ? ??? """"""" # """" "??????????????? | | ?" ??? """"""" #% """" "??????????????? | | ?" ????###############= """" "??????????????? | | ?" ???# ^ %!! """ * """ ""?????????????? | | ?" ???# %""T"" "" ""?????????????? | | ?? ???# ^ = "" "" """" ""?????????????? | | ?? ???# ^"""% %% ??????????? | | ??# ???# ^""" % ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 32 Energy Capacity 360 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 225 Resistance: TH 15 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Heavy Suspicion Jackpot Not Today, Chutes Well Done Challenges ------------ None Game ------ Seed ArchitectCentriumPenetrator Manual? 0 Play Time 01:11:34 Cumulative 13.6 hours Start 2025.10.29 @ 21:17:39 End 2025.10.30 @ 22:45:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 28 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: baae142f-88de-441c-8e2f-6d76db4ab7b5