Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 14:00:02 Player: ywiktor Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (22) 110 Value Destroyed (816) 816 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4666 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 850/850 Matter 125/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Flying (39) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Nuclear Core > --- PROPULSION (5) --- Cesium-ion Thruster Flying Fortress v7 > --- UTILITY (6) ------ Improved Cooling System Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Assault Cannon Great Maul > --- INVENTORY (8) ---- Micro Nuclear Core Improved Cooling System Shock Rifle Heavy Laser Shock Bomb Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Assault Cannon Great Maul > --- INVENTORY -------- Micro Nuclear Core Cesium-ion Thruster Improved Cooling System Lightning Gun Beam Rifle Heavy Assault Rifle Shock Bomb Launcher Improved Grenade Launcher [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . . . . 2 . 1 Utility 4 | . . . . . 2 1 1 Weapon . | . . . . . . . . Parts Attached 38 | 6 4 . 1 1 14 9 3 Power 5 | 1 . . . . 1 1 2 Engine 3 | 1 . . . . 1 . 1 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 13 | 2 2 . 1 . 6 1 1 Treads . | . . . . . . . . Leg 11 | 2 2 . 1 . 6 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . 1 1 Utility 7 | 1 1 . . 1 2 2 . Device 3 | . 1 . . 1 . 1 . Storage 1 | 1 . . . . . . . Processor 2 | . . . . . 2 . . Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 13 | 2 1 . . . 5 5 . Energy Gun 3 | 1 . . . . 1 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 1 1 . . . 2 1 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . 2 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Parts Lost 6 | . 1 . . . 2 3 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . 1 . . Utility . | . . . . . . . . Weapon 4 | . 1 . . . 1 2 . Highest Loss Streak 2 | . 1 . . . 1 2 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 96 100 99 100 85 72 73 Engine 9 | . 14 14 14 14 9 4 5 Core 2 | . . . . . . 6 6 Leg 18 | . 28 28 27 28 27 . . Flight 2 | . . . . . . 6 13 Device 10 | . 10 14 14 14 9 10 6 Storage 9 | . 14 14 14 14 9 7 6 Processor 9 | . . . . . 12 15 13 Hackware 1 | . . . . . . 2 6 Energy Gun 4 | . 12 . . . 3 3 . Ballistic Gun 11 | . 15 28 28 28 11 . . Ballistic Cannon 1 | . . . . . . 3 6 Impact Weapon 3 | . . . . . 3 6 6 Naked Turns . | . . . . . . . . Heaviest Build 31 | 13 14 14 14 14 20 29 31 Greatest Support 62 | 20 20 20 20 20 62 50 55 Greatest Overweight (x) 1 | 1 . . 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 8 6 Average Carried 7 | 3 5 8 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 8 8 7 6 Class Distribution -------------------- 49% | Mutant 15% | Scavenger-Skirmisher 14% | Scout 11% | Scavenger-Assassin 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scout | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 696 | 219 83 . . 17 260 117 . Remotely . | . . . . . . . . Salvage Created 820 | . 353 . . . 312 155 . Parts 43 | . 13 . . . 14 16 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 18 | . 7 . . . 6 5 . Guns 14 | . 7 . . . 6 1 . Cannons 1 | . . . . . . 1 . AOE 3 | . . . . . . 3 . Classes Destroyed 5 | . 1 . . . 2 2 . Worker 1 | . . . . . . 1 . Builder 3 | . . . . . 1 2 . Grunt 14 | . 7 . . . 4 3 . Sentry 3 | . . . . . 2 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | . 2 . . . 4 6 . Combat Bots Only 4 | . 2 . . . 4 4 . Max Kills in Single Turn 2 | . 1 . . . 1 2 . Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 161 | . 35 . . . 46 80 . Missed 64 | . 13 . . . 10 41 . Damage Taken 1511 | . 312 . . . 552 647 . Core 208 | . 35 . . . 77 96 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 . . . 86 86 86 . Volleys Fired 80 | . 21 . . . 30 28 1 Largest 2 | . 2 . . . 2 1 1 Hottest 79 | . 60 . . . 79 55 44 Shots Fired 131 | . 42 . . . 59 29 1 Gun 114 | . 42 . . . 59 13 . Cannon 13 | . . . . . . 12 1 Launcher 4 | . . . . . . 4 . Special . | . . . . . . . . Kinetic 97 | . 23 . . . 53 20 1 Thermal 6 | . . . . . 6 . . Explosive 4 | . . . . . . 4 . Electromagnetic 24 | . 19 . . . . 5 . Robot Hit Streak 11 | . 8 . . . 11 10 . Robot Miss Streak 3 | . 3 . . . 2 1 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 97 | . 30 . . . 45 22 . Core Hits 45 | . 16 . . . 16 13 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 3 | . . . . . 1 2 . Burn 1 | . . . . . 1 . . Corrupt 1 | . . . . . . 1 . Smash 1 | . . . . . . 1 . Melee Attacks 24 | . . . . . 9 10 5 Impact 24 | . . . . . 9 10 5 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 1 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2052 | . 316 . . . 688 1048 . Guns 1046 | . 316 . . . 562 168 . Cannons 210 | . . . . . . 210 . Explosions 568 | . . . . . . 568 . Melee 228 | . . . . . 126 102 . Ramming . | . . . . . . . . Kinetic 901 | . 118 . . . 490 293 . Thermal 72 | . . . . . 72 . . Explosive 568 | . . . . . . 568 . Electromagnetic 283 | . 198 . . . . 85 . Impact 228 | . . . . . 126 102 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 . Average Corruption 1 | . . . . . . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . 5 . Message Errors 1 | . . . . . . 1 . Matter Fused 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 258 | . . . . . 86 172 . Projectiles 8 | . . . . . . 8 . Explosions 62 | . . . . . . 62 . Melee 188 | . . . . . 86 102 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 81 | . 61 . . . 81 5 . Average Temperature 29 | . 25 . . . 35 5 . Received Heat Transfer 555 | . 156 . . . 279 120 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 5 | . . . . . 4 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 259 | . . . . . 259 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 247 | . 145 46 . . 240 247 100 Initial 65 | . . 46 . . . 62 65 Average 78 | . 72 46 . . 81 114 69 Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 90 | 100 100 100 . 100 84 86 100 Level 1 9 | . . . . . 15 13 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 . . . 2 7 2 Investigation 2 | . . . . . . 1 1 Extermination 2 | . . . . . . 2 . Reinforcement 6 | . 2 . . . 2 1 1 Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . 1 . . . 4 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 57 | . 15 . . . 20 19 3 Peak Tracking Total 9 | . 5 . . . 8 9 3 Tactical Retreats 8 | . . . . . 2 6 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . 1 . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 16 | . 2 . . . 5 6 3 Terminals 11 | . 2 . . . 4 4 1 Fabricators 3 | . . . . . . 2 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 47 | . 6 . . . 18 17 6 Successful 20 | . 2 . . . 9 8 1 Failed 27 | . 4 . . . 9 9 5 Catastrophic 4 | . 1 . . . 1 1 1 Database Lockouts . | . . . . . . . . Manual 37 | . 6 . 1 . 17 11 2 Terminals 36 | . 6 . . . 17 11 2 Fabricators 7 | . . . . . . 6 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . 1 . 3 Terminal Hacks 7 | . . . . . 4 3 . Part Schematic 2 | . . . . . 2 . . Level Access Points 2 | . . . . . 1 1 . Branch Access Points 1 | . . . . . 1 . . Recall Extermination 1 | . . . . . . 1 . Recall Reinforcements 1 | . . . . . . 1 . Fabricator Hacks 3 | . . . . . . 3 . Network Status 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 9 | . 2 . . . 5 2 . Terminals 9 | . 2 . . . 5 2 . Assimilate 1 | . . . . . 1 . . Botnet 8 | . 2 . . . 4 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 . . . 5 6 2 Full Trace Events 4 | . . . . . 2 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 73 | . . . . . . 73 . Total Part Build Rating 3 | . . . . . . 3 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 10 | . . . . . 10 . . Highest-Rated Ally 10 | . . . . . 10 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 4368 | 75 644 39 307 380 1521 1046 356 Spaces Moved 3886 | 55 402 32 251 302 749 1529 566 Core 10 | 10 . . . . . . . Treads . | . . . . . . . . Legs 1781 | 45 402 32 251 302 749 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2095 | . . . . . . 1529 566 Fastest Speed 39 | 50 120 120 120 120 120 50 39 Average Speed 80 | 114 120 120 120 120 121 50 39 Slowest Speed 190 | 120 120 120 190 120 123 50 39 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 73 8 61 64 48 26 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 23 | . . . . . 8 10 5 Terrain Destroyed 30 | . . . . . 8 17 5 Melee 22 | . . . . . 8 9 5 Projectile 2 | . . . . . . 2 . AOE 6 | . . . . . . 6 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 4933 | 64 525 32 257 320 1284 1762 689 Wait 861 | . 94 1 . 15 470 170 111 Move 3877 | 54 401 31 250 301 748 1526 566 Hop 1 | . . . . . . 1 . Pick Up 23 | 4 4 . 1 1 5 8 . Fast Attach 18 | 6 1 . 1 1 5 2 2 Attach 8 | . 1 . . . 2 4 1 Detach . | . . . . . . . . Swap 12 | . 2 . . . 7 3 . Drop 24 | . 1 . 5 2 8 7 1 Fire 80 | . 21 . . . 30 28 1 Melee 24 | . . . . . 9 10 5 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 3 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 14) 490 | -10/Materials | Discovered new exit (range 15) 706 | -10/Materials | Discovered new exit (range 11) 720 | -10/Materials | Entered Mines 753 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 753 | -10/Mines | Discovered new exit (range 5) 759 | -10/Mines | Entered Exiles 788 | -10/Exiles | Met 8R-AWN 810 | -10/Exiles | Met EX-HEX 848 | -10/Exiles | Met EX-BIN 863 | -10/Exiles | Aligned with FarCom system 864 | -10/Exiles | Given EX-Vault access code 891 | -10/Exiles | Opened EX-Vault 907 | -10/Exiles | Found Prototype Flight Unit 931 | -10/Exiles | Warned to stay clear of 0b10 Research branches 971 | -10/Exiles | Met EX-DEC 1011 | -10/Exiles | Discovered new exit (range 14) 1066 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1066 | -10/Exiles | Entered Mines 1319 | -9/Mines | Learned Materials security intel 1394 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1397 | -9/Mines | Found Prototype Device 1397 | -9/Mines | Identified Exp. Sensor Array 1435 | -9/Mines | Discovered new exit (range 10) 1446 | -9/Mines | Entered Materials 1446 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1686 | -8/Materials | Build established: Skirmisher 1859 | -8/Materials | Identified exit to Factory 1859 | -8/Materials | Identified exit to Storage 2034 | -8/Materials | Build established: Scavenger-Skirmisher 2775 | -8/Materials | Build established: Scavenger-Assassin 2967 | -8/Materials | Entered Factory 2967 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2970 | -7/Factory | Identified Flying Fortress v7 3126 | -7/Factory | Discovered new exit (range 10) 3134 | -7/Factory | Identified exit to Factory 3184 | -7/Factory | Fabricated Hacking Suite? 3259 | -7/Factory | Build established: Scout 3345 | -7/Factory | Discovered new exit (range 9) 3350 | -7/Factory | Identified exit to Lower Caves 3529 | -7/Factory | Garrison activated, responded to threat 3872 | -7/Factory | Build established: Mutant 4013 | -7/Factory | Entered another Factory area 4013 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4359 | -6/Factory | Spotted B-75 Beast 4369 | -6/Factory | Self-destructed Last Messages --------------- >>Seal Access door sealed. 04106_ Connecting with Fabricator... 04111_ K-01 Serf cleans the Megafabricator. 04133_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04332_ Triggered Stasis Trap. 04332_ A bubble of rippling energy engulfs the area. 04332_ Field strength at 71. 04332_ Field strength at 42. 04333_ Field strength at 13. 04334_ Stasis field depleted. 04336_ Connecting with Fabricator... 04342_ ALERT: All DSF locations entering lockdown mode. 04343_ K-01 Serf cleans the Megafabricator. 04357_ Connecting with Terminal... 04357_ ALERT: Suspicious activity at Terminal F007. Dispatching Investigation squad. 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"""" #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 62 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed CompactDynamicFragment Manual? 0 Play Time 00:36:24 Cumulative 28.2 hours Start 2024.07.02 @ 13:22:47 End 2024.07.02 @ 14:00:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 33 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b01a0c78-75fc-4179-a063-215670e2fe07