Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.18 @ 23:57:44 Player: Siegien Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (2522) 2522 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (123) 123 TOTAL SCORE: 7065 Bonus ------- Follower Combat Kills 123 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Experimental Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Advanced Heat Sink Power Maul Power Maul Power Maul Power Maul Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Signal Interpreter Kinecellerator > --- WEAPON ----------- Mass Driver Mass Driver Mass Driver Mass Driver > --- INVENTORY -------- (None) [Rating: 61] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Gun Electrolaser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 3 | . . 1 . 2 . . . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . . . 2 Weapon 3 | . . 1 . . . 2 . Parts Attached 96 | 6 22 12 2 17 2 16 19 Power 12 | 1 1 2 . 2 . 4 2 Engine 10 | 1 1 2 . 2 . 3 1 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 33 | 3 8 2 1 6 2 6 5 Treads 9 | . . . . 3 2 4 . Leg 9 | 1 3 . . . . 2 3 Wheel 6 | 2 1 . . 3 . . . Hover 1 | . . . . . . . 1 Flight 8 | . 4 2 1 . . . 1 Utility 19 | . 9 . . 2 . 3 5 Device 14 | . 8 . . 1 . 2 3 Storage 2 | . . . . . . . 2 Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 2 | . 1 . . 1 . . . Artifact . | . . . . . . . . Weapon 32 | 2 4 8 1 7 . 3 7 Energy Gun 5 | . 1 . . 3 . 1 . Energy Cannon 5 | . . 2 . 2 . . 1 Ballistic Gun 12 | 2 3 5 . 1 . 1 . Ballistic Cannon 5 | . . . . . . 1 4 Launcher 2 | . . 1 . 1 . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 3 1 Parts Lost 46 | . 8 1 . 9 . 15 13 Power 11 | . 1 . . 3 . 4 3 Propulsion 13 | . 2 1 . . . 4 6 Utility 9 | . 2 . . 2 . 2 3 Weapon 13 | . 3 . . 4 . 5 1 Highest Loss Streak 9 | . 7 1 . 7 . 5 9 Average Slot Usage (%) 67 | . 81 83 84 64 76 52 50 Engine 8 | . 13 20 22 8 7 4 . Treads 7 | . . . . 10 30 13 . Leg 6 | . 15 . . . . 3 13 Wheel 1 | . 3 . . 3 . . . Flight 5 | . 4 18 18 3 . . 4 Device 10 | . 16 22 22 9 7 5 6 Processor 1 | . . . . . . 1 5 Protection 2 | . 1 . . 6 7 2 . Energy Gun 2 | . 2 . . 3 7 4 . Energy Cannon 3 | . . 3 11 9 7 2 . Ballistic Gun 8 | . 23 17 . 6 7 4 . Ballistic Cannon 2 | . . . . . . 6 4 Naked Turns . | . . . . . . . . Heaviest Build 80 | 7 10 22 20 30 19 30 80 Greatest Support 120 | 10 20 16 15 40 80 120 45 Greatest Overweight (x) 11 | . 2 1 1 1 . 9 11 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 12 | 4 4 4 4 4 4 4 12 Average Capacity 5 | 4 4 4 4 4 4 4 11 Most Carried 10 | 4 4 4 4 4 4 4 10 Average Carried 2 | 1 1 2 2 1 2 2 4 Final Capacity 12 | 4 4 4 4 4 4 4 12 Final Carried 5 | 1 . 4 3 4 4 2 5 Class Distribution -------------------- 52% | Mutant 20% | Scavenger-Tank 11% | Scavenger-Mutant 7% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 2789 | 290 436 307 52 504 72 696 432 Remotely . | . . . . . . . . Salvage Created 3052 | 44 517 344 38 657 132 865 455 Parts 173 | 3 48 27 5 29 7 38 16 Haulers Intercepted 3 | . . 1 . 2 . . . Recyclers Shooed 9 | . . . . 2 . 6 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 54 | 1 11 7 3 9 2 14 7 Guns 26 | 1 11 5 . 4 1 4 . Cannons 23 | . . 1 3 2 1 10 6 AOE 4 | . . 1 . 3 . . . Classes Destroyed 13 | 1 4 2 . 3 . 2 1 Worker 7 | . 3 . . . . 3 1 Builder 7 | . 1 . . 3 1 1 1 Tunneler 2 | . . . . . . 1 1 Hauler 3 | . . 1 . 2 . . . Recycler 6 | . . . . 2 . 3 1 Operator 1 | . . . . 1 . . . Watcher 4 | . 2 . . 2 . . . Swarmer 9 | . 2 . 3 . . 4 . Grunt 29 | 1 9 3 . 5 . 6 5 Duelist 1 | . . . . . . . 1 Sentry 11 | . . 4 . 3 2 1 1 Hunter 2 | . . . . 1 . 1 . Programmer 1 | . . . . . . 1 . Thug 1 | . . . . . . 1 . Best Kill Streak 7 | 1 6 2 3 7 1 5 4 Combat Bots Only 5 | 1 2 2 3 3 1 5 4 Max Kills in Single Turn 4 | 1 1 1 1 4 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 6889 | 65 669 375 37 709 258 2277 2499 Core 1999 | . 166 105 15 161 38 498 1016 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 68 | 100 33 . 70 70 94 41 . Volleys Fired 270 | 5 73 26 9 37 12 85 23 Largest 5 | 2 2 3 2 3 3 5 4 Hottest 236 | 40 60 69 168 228 159 236 228 Shots Fired 480 | 10 120 52 10 90 35 123 40 Gun 268 | 10 120 39 . 44 23 32 . Cannon 194 | . . 10 7 34 12 91 40 Launcher 15 | . . 3 . 12 . . . Special 3 | . . . 3 . . . . Kinetic 326 | 10 103 39 . 21 12 108 33 Thermal 139 | . 17 10 10 57 23 15 7 Explosive 15 | . . 3 . 12 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 2 13 7 4 11 14 12 5 Robot Miss Streak 6 | 2 4 3 3 6 1 4 4 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 315 | 5 70 29 4 61 28 86 32 Core Hits 147 | 2 25 15 3 33 8 45 16 Critical Hits 10 | . . 2 1 2 1 1 3 Critical Kills 3 | . . . 1 . 1 . 1 Critical Parts Destroyed 7 | . . 2 . 2 . 1 2 Melee Attacks 16 | . . . . . . . 16 Impact 16 | . . . . . . . 16 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6976 | 62 768 617 82 1509 462 2152 1324 Guns 2429 | 62 764 314 . 548 279 462 . Cannons 3207 | . . 142 82 371 183 1664 765 Explosions 735 | . . 147 . 588 . . . Melee 559 | . . . . . . . 559 Ramming 46 | . 4 14 . 2 . 26 . Kinetic 4002 | 62 680 314 . 217 125 1977 627 Thermal 1634 | . 84 142 82 702 337 149 138 Explosive 735 | . . 147 . 588 . . . Electromagnetic . | . . . . . . . . Impact 559 | . . . . . . . 559 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . 3 . . . 1 1 20 Average Corruption 3 | . 2 . . . 1 1 4 Corruption Purged . | . . . . . . . . Effects 36 | . 13 . . . . 3 20 Message Errors 6 | . 3 . . . . 1 2 Matter Fused 12 | . 5 . . . . . 7 Energy Discharges 2 | . 1 . . . . 1 . Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 5 | . 2 . . . . 1 2 Misdirections 1 | . . . . . . . 1 Targeting Errors 7 | . 2 . . . . . 5 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 210 | . . . . 44 . 16 150 Projectiles 23 | . . . . 7 . 16 . Explosions 37 | . . . . 37 . . . Melee 150 | . . . . . . . 150 Knockbacks 18 | . . . . . . 10 8 Impact 4 | . . . . . . . 4 Kinetic 13 | . . . . . . 9 4 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 144 | . . 7 . 117 20 . . Shots 4 | . . . . 3 1 . . Rammed 10 | . 1 4 . 1 . 4 . Targets Rammed 13 | . 3 4 . 1 . 5 . Kicked 3 | . 2 . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 828 | . 102 126 120 828 127 337 583 Average Temperature 131 | . 39 34 46 232 56 84 164 Received Heat Transfer 1995 | 36 333 129 . 189 72 759 477 Effects 26 | . . . . 20 . 1 5 Shutdowns 7 | . . . . 5 . 1 1 Energy Bleed 4 | . . . . 3 . . 1 Interference 5 | . . . . 3 . . 2 Matter Decay 4 | . . . . 4 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 4 | . . . . 3 . . 1 Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 7 | . . . . . . . 7 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . 1 1 6 2 . . Heat Transferred 3096 | . 200 259 148 1416 666 259 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 392 | 20 176 244 88 392 200 254 199 Initial 125 | . 13 12 22 33 125 9 50 Average 96 | 1 81 115 57 194 88 92 54 Maximum Alert Level 1 | . . 1 . 1 1 1 . Low Security (%) 86 | 100 100 83 100 45 93 86 100 Level 1 13 | . . 16 . 54 6 13 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 4 2 . 1 1 4 2 Investigation 5 | . 3 1 . . . . 1 Extermination 3 | . . . . . . 2 1 Reinforcement 6 | . 1 1 . 1 1 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 2 | . . . . . . 2 . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 4 | . 2 1 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | 1 18 10 3 13 5 16 15 Peak Tracking Total 5 | 1 5 4 3 2 3 4 5 Tactical Retreats 3 | . 1 . . . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 5 | . 2 1 . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 5 | . 5 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 9 | . . 1 1 5 1 . 1 Max in Single Turn 1 | . . 1 1 1 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 10 | . 4 . . 3 1 . 2 Terminals 5 | . 2 . . 2 . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 35 | . 17 . . 7 2 . 9 Successful 26 | . 12 . . 7 2 . 5 Failed 9 | . 5 . . . . . 4 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 19 | . 9 . . 5 . . 5 Fabricators 4 | . . . . . . . 4 Repair Stations 4 | . 4 . . . . . . Recycling Units 4 | . 4 . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 15 | . 7 . . 5 . . 3 Record 8 | . 2 . . 3 . . 3 Robot Analysis 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Reprogram Traps 2 | . 2 . . . . . . Dispatch Records 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 3 | . 3 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 2 | . . . . . 2 . . Unlock Access 1 | . . . . . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 8 | . 4 . . 2 1 . 1 Full Trace Events 5 | . 4 . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built 2 | . . . . . . . 2 Matter 256 | . . . . . . . 256 Time 128 | . . . . . . . 128 Total Part Build Rating 16 | . . . . . . . 16 Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 82 | . 82 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies 4 | . . . 1 . . . 3 Largest Group 3 | . . . 1 . . . 3 Highest-Rated Group 93 | . . . 31 . . . 93 Highest-Rated Ally 31 | . . . 31 . . . 31 Total Orders . | . . . . . . . . Ally Attacks 38 | . . . . . . . 38 Total Damage 674 | . . . . . . . 674 Kills 3 | . . . . . . . 3 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 5302 | 114 979 503 291 785 646 1011 973 Spaces Moved 3484 | 123 731 476 220 481 376 519 558 Core 139 | 41 45 . . . . 44 9 Treads 912 | . . . . 263 376 273 . Legs 1130 | . 379 . . . . 202 549 Wheels 265 | 82 75 . . 108 . . . Hover 44 | . 44 . . . . . . Flight 994 | . 188 476 220 110 . . . Fastest Speed 37 | 50 37 37 117 37 160 100 120 Average Speed 122 | 70 97 84 117 130 160 149 142 Slowest Speed 600 | 80 165 120 120 160 160 500 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . 1 3 . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 7 64 34 57 31 9 8 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 3 | . . . 3 . . . . Terrain Destroyed 113 | . . 15 3 67 . 9 19 Melee . | . . . . . . . . Projectile 31 | . . . 3 . . 9 19 AOE 82 | . . 15 . 67 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 4098 | 141 886 539 237 571 394 644 686 Wait 48 | 1 11 . . . 1 . 35 Move 3469 | 122 728 469 219 480 375 518 558 Hop 4 | . 1 3 . . . . . Pick Up 100 | 6 23 10 4 20 3 13 21 Fast Attach . | . . . . . . . . Attach 95 | 6 22 12 2 17 2 16 18 Detach 38 | 1 12 9 . 6 . 3 7 Swap 1 | . . . . . . . 1 Drop 44 | . 13 6 3 10 1 4 7 Fire 270 | 5 73 26 9 37 12 85 23 Melee 16 | . . . . . . . 16 Ram 5 | . . 4 . 1 . . . Kick 4 | . 3 . . . . 1 . Crush 4 | . . . . . . 4 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat / [Zio]) -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 86 | -11/Scrapyard | Discovered new exit (range 8) 115 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Repaired Wheel 306 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 15) 883 | -10/Materials | Discovered new exit (range 16) 932 | -10/Materials | Core integrity fell below 50% 972 | -10/Materials | Lost 7 parts (1p2n2u2w) 1094 | -10/Materials | Entered another Materials area 1094 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1138 | -9/Materials | Discovered new exit (range 12) 1584 | -9/Materials | Discovered new exit (range 9) 1597 | -9/Materials | Entered Mines 1600 | -9/Mines | Received a Mining Laser from a helpful Derelict 1629 | -9/Mines | Learned location of 1 exit from Lower Caves 1653 | -9/Mines | Met a Derelict bent on vengeance 1679 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1768 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1872 | -9/Mines | Discovered new exit (range 13) 1876 | -9/Mines | Learned Materials emergency access door positions 1888 | -9/Mines | Entered Materials 1888 | -8/Materials | Evolved 2 slots: Power x2 2068 | -8/Materials | Lost 7 parts (3p1u3w) 2466 | -8/Materials | Discovered new exit (range 3) 2673 | -8/Materials | Entered Factory 2673 | -7/Factory | Evolved 2 slots: Propulsion x2 2709 | -7/Factory | Identified exit to Garrison 2961 | -7/Factory | Build established: Scavenger-Tank 3273 | -7/Factory | Discovered new exit (range 10) 3319 | -7/Factory | Entered another Factory area 3319 | -6/Factory | Evolved 2 slots: Weapon x2 3393 | -6/Factory | Found Prototype Processor 3811 | -6/Factory | Lost 4 parts (1p3w) 3890 | -6/Factory | Lost 5 parts (4n1w) 3972 | -6/Factory | Core integrity fell below 50% 3988 | -6/Factory | Lost 3 parts (2p1u) 4065 | -6/Factory | Identified Exp. Signal Interpreter 4087 | -6/Factory | Build established: Mutant 4284 | -6/Factory | Discovered new exit (range 8) 4297 | -6/Factory | Identified exit to Factory 4330 | -6/Factory | Entered another Factory area 4330 | -5/Factory | Evolved 2 slots: Utility x2 4923 | -5/Factory | Allied Derelicts emerged from ambush trap array 4942 | -5/Factory | Build established: Scavenger-Mutant 5072 | -5/Factory | Fabricated Biometal Leg? 5239 | -5/Factory | System corruption reached 10% 5255 | -5/Factory | Core integrity fell below 50% 5279 | -5/Factory | Lost 9 parts (2p5n1u1w) 5283 | -5/Factory | Core integrity fell below 20% 5303 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- K-01 Serf collects debris. Destroyed Imp. Target Analyzer. P-70 Sage system corrupted by crushing effect. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. KIIALFCL&D7>QSBOL%2 K-01 Serf collects debris. K-01 Serf destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. K-01 Serf collects debris. System corrupted: Power Maul rejected. K-01 Serf collects debris. 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"""A ## "Y "" # #?????????# | | ????????????? ??""" """ ## """ "" # #?????????# | | ???????????## """ """ ## # #?????????# | | ?????????? =######+##### #?????????# | | ?????????? !%* %p +?????????# | | ?????????? @%k/ =% % ########### | | ???????????########## [%p! % | | ????????????????????############ %= | | ?????????????????????????????##"% | | ??????????????????????????????#" | | ?????????????????????????????# " | | ?????????????????????????????##" " | | ??????????????????????????????"" " | | ????????????????????????????? = "" | | ???????????????????????????? ! | | ???????????????????????????+ "" | | ???????????????????????????# ! """ | | ???????????????????????????# """ | | ???????????????????????????# ^ | | ???????????????????????????# """ | | ???????????????????????????# " """ | | ???????????????????????????# ??? """ | | ???????????????????????????# ? ??? | | ???????????????????????????? ???? ??? ""?? | | ?????????????????????????????? ?????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 62 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Sml. Matter Pod | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Biometal Leg | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key Just What I Needed Made in Tau Ceti IV Novice Programmer Please Form A Line Risk Taker Serviceable Loadout Universal Adapter Challenges ------------ None Game ------ Seed DiametricHeavyPrototype Manual? 0 Play Time 01:10:13 Cumulative 2.9 hours Start 2021.10.18 @ 12:09:17 End 2021.10.18 @ 23:57:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 44320544-50a6-4d44-a9e9-025d6cd8135d