Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 15:49:34 Player: Turbo Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (28) 140 Value Destroyed (662) 662 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1762 Bonus ------- None Cogmind --------- Core Integrity 36/400 Matter 205/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Heat Sink Small Storage Unit Visual Processing Unit Sensor Array Signal Interpreter Improved Targeting Computer ECM Suite Shield Generator High-powered Tractor Beam Light EM Pulse Cannon Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Aluminum Leg Heat Sink Small Storage Unit Visual Processing Unit Sensor Array Signal Interpreter Improved Targeting Computer ECM Suite Shield Generator High-powered Tractor Beam Light EM Pulse Cannon Assault Rifle Light Assault Rifle EMP Blaster Datajack [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 35 | 6 15 14 Power 5 | 1 2 2 Engine 2 | 1 . 1 Core 3 | . 2 1 Reactor . | . . . Propulsion 14 | 2 6 6 Treads 2 | . 2 . Leg 12 | 2 4 6 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 1 5 1 Device 1 | . 1 . Storage 5 | 1 3 1 Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 2 2 5 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 7 | 1 2 4 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 9 | . 1 8 Power 2 | . . 2 Propulsion 3 | . . 3 Utility . | . . . Weapon 4 | . 1 3 Highest Loss Streak 5 | . 1 5 To Critical Strikes . | . . . Average Slot Usage (%) 94 | . 96 92 Engine 2 | . 2 2 Core 9 | . 11 5 Leg 32 | . 27 40 Device 4 | . 6 . Storage 13 | . 14 11 Processor 7 | . 4 11 Energy Gun 1 | . 3 . Ballistic Gun 22 | . 24 19 Naked Turns . | . . . Heaviest Build 30 | 13 30 30 Greatest Support 46 | 20 20 46 Greatest Overweight (x) 5 | . 5 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 10 | 7 8 14 Most Carried 15 | 4 8 15 Average Carried 8 | 2 7 12 Final Capacity 15 | 8 8 15 Final Carried 13 | 4 8 13 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 785 | 167 338 280 Remotely . | . . . Salvage Created 890 | . 437 453 Parts 56 | . 28 28 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 22 | . 11 11 Guns 19 | . 8 11 AOE 3 | . 3 . Classes Destroyed 7 | . 6 1 Worker 3 | . 2 1 Builder 1 | . 1 . Recycler 1 | . 1 . Watcher 1 | . 1 . Swarmer 9 | . 5 4 Grunt 9 | . 6 3 Sentry 4 | . . 4 Best Kill Streak 6 | . 6 4 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 3 | . 3 2 Gunslinging 1 | . . 1 Exploded 3 | . 3 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 185 | . 55 130 Missed 43 | . 16 27 Damage Taken 2052 | . 505 1547 Core 464 | . 100 364 Absorbed by Shields . | . . . Regen/Repaired (Parts) 152 | . 39 113 Core Remaining (%) 80 | 100 60 . Volleys Fired 109 | 1 47 61 Largest 2 | 1 2 2 Hottest 60 | 20 60 43 Shots Fired 175 | 1 75 99 Gun 174 | 1 75 98 Cannon . | . . . Launcher 1 | . . 1 Special . | . . . Kinetic 167 | 1 68 98 Thermal . | . . . Explosive . | . . . Electromagnetic 8 | . 7 1 Robot Hit Streak 15 | 1 4 15 Robot Miss Streak 7 | . 4 7 Penetration Max . | . . . Secondary Targets 3 | . . 3 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 111 | 1 37 73 Core Hits 53 | . 27 26 Critical Kills 2 | . 1 1 Critical Parts Destroyed 1 | . . 1 Critical Strikes 3 | . 1 2 Destroy 3 | . 1 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1712 | 9 816 887 Guns 1313 | 9 432 872 Cannons . | . . . Explosions 399 | . 384 15 Melee . | . . . Ramming . | . . . Kinetic 1255 | 9 374 872 Thermal 384 | . 384 . Explosive . | . . . Electromagnetic 73 | . 58 15 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 50 | . 50 . Projectiles . | . . . Explosions 50 | . 50 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 132 | . 126 6 Shots 4 | . 3 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 74 | . 74 20 Average Temperature 9 | . 10 4 Received Heat Transfer 624 | . 126 498 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 300 | . 300 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 201 | . 199 201 Initial 44 | . . 44 Average 106 | . 112 114 Maximum Alert Level 1 | . . 1 Low Security (%) 98 | 100 100 96 Level 1 1 | . . 3 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 2 1 Investigation 3 | . 2 1 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 40 | . 19 21 Peak Tracking Total 10 | . 4 10 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 4 | . 4 . Max in Single Turn 3 | . 3 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 12 | . 9 3 Terminals 8 | . 7 1 Fabricators . | . . . Repair Stations 3 | . 1 2 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 46 | . 29 17 Successful 29 | . 18 11 Failed 17 | . 11 6 Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual . | . . . Terminals 25 | . 23 2 Fabricators . | . . . Repair Stations 18 | . 3 15 Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 14 | . 12 2 Robot Analysis 1 | . 1 . Prototype ID Bank 1 | . 1 . Emergency Access Points 1 | . 1 . Scanalyzer Index 1 | . 1 . Alert Level 1 | . 1 . Dispatch Records 2 | . 1 1 Maintenance Status 1 | . 1 . Patrol Status 1 | . 1 . Investigation Status 1 | . 1 . Hauler Manifests 2 | . 1 1 Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 12 | . 3 9 Scan Component 7 | . 2 5 Repair 5 | . 1 4 Recycling Unit Hacks 3 | . 3 . Recycle Component 1 | . 1 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 10 | . 8 2 Full Trace Events 3 | . 2 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 5 | . 1 4 Time 142 | . 26 116 Parts Recycled 1 | . 1 . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 10 | . 10 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1873 | 112 1053 708 Spaces Moved 1104 | 78 670 356 Core 10 | 7 3 . Treads . | . . . Legs 1094 | 71 667 356 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 121 | 113 122 121 Slowest Speed 300 | 120 300 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 41 | 5 80 38 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 82 | . 82 . Melee . | . . . Projectile . | . . . AOE 82 | . 82 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1475 | 97 840 538 Wait 170 | 9 73 88 Move 1102 | 77 669 356 Hop . | . . . Pick Up 35 | 4 17 14 Fast Attach 13 | 6 5 2 Attach 15 | . 6 9 Detach 6 | . 5 1 Swap 7 | . 4 3 Drop 18 | . 14 4 Fire 109 | 1 47 61 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 113 | -11/Scrapyard | Entered Materials 345 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 15) 442 | -10/Materials | Discovered new exit (range 11) 542 | -10/Materials | Discovered new exit (range 6) 700 | -10/Materials | Build established: Scavenger-Mutant 911 | -10/Materials | Repaired Aluminum Leg 1048 | -10/Materials | Discovered new exit (range 4) 1136 | -10/Materials | Build established: Mutant 1166 | -10/Materials | Entered another Materials area 1166 | -9/Materials | Evolved 2 slots: Propulsion x2 1253 | -9/Materials | Discovered new exit (range 3) 1427 | -9/Materials | Discovered new exit (range 4) 1451 | -9/Materials | Repaired Lgt. Nuclear Core 1458 | -9/Materials | Build established: Scavenger-Mutant 1477 | -9/Materials | Repaired Assault Rifle 1654 | -9/Materials | Repaired Aluminum Leg 1680 | -9/Materials | Repaired Aluminum Leg 1704 | -9/Materials | Discovered new exit (range 7) 1815 | -9/Materials | Lost 5 parts (1p2n2w) 1860 | -9/Materials | Core integrity fell below 50% 1870 | -9/Materials | Core integrity fell below 20% 1874 | -9/Materials | Self-destructed Last Messages --------------- Assault Rifle destroyed. Imp. Assault Rifle destroyed. M-13 Machinist destroyed. Imp. Aluminum Leg destroyed. Aluminum Leg destroyed. Door malfunctions. G-47 Trooper suffers critical hit (Destroy). G-47 Trooper destroyed. Dropped EMP Blaster. Aluminum Leg destroyed. R-06 Scavenger collects Aluminum Leg. Acquired Lgt. Nuclear Core. Y-45 Defender destroyed. R-06 Scavenger collects Hvy. Assault Rifle. Acquired 56 matter. R-06 Scavenger collects Heat Sink. Lgt. Assault Rifle destroyed. Imp. Aluminum Leg severed. R-06 Scavenger collects Particle Gun. Assault Rifle severed. 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""" #??????????????????????????????????????? | | ###########??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionDefenseRay Manual? 0 Play Time 00:28:49 Cumulative 3.0 hours Start 2024.04.02 @ 15:08:36 End 2024.04.02 @ 15:49:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 11% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 021d3f61-f370-4d4d-bb7f-a687a234023a