Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.09 @ 08:03:41 // Winter2019/RPGLIKE Player: Gallgagger Result: Destroyed by RB-FMV(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (145) 725 Value Destroyed (4849) 4849 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1106) 1106 TOTAL SCORE: 11020 Bonus ------- High Alert Combat Kills 106 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/1300 Matter 124/300 Energy 267/335 System Corruption 0% Temperature Danger (444) Movement Rolling (115) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (3) -------- Deuterium Engine Light Nuclear Core > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (6) ------ Experimental Sensor Array Improved Signal Interpreter Hacking Suite Bomb Factory No. 2 > --- WEAPON (3) ------- Heavy Ion Cannon Cooled Particle Cannon Advanced Assault Cannon > --- INVENTORY (4) ---- Particle Charger Transmission Jammer Hacking Drone Bay (1/1) Power Maul Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Experimental Sensor Array Improved Signal Interpreter Hacking Suite Hacking Drone Bay Bomb Factory No. 2 > --- WEAPON ----------- Heavy Ion Cannon Cooled Particle Cannon Advanced Assault Cannon > --- INVENTORY -------- Particle Charger Improved Particle Charger Transmission Jammer Power Maul [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Experimental Sensor Array Device Experimental Sensor Array Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Slots Evolved 12 | 6 . . . 2 . . 2 1 . . 1 . . Power 2 | 1 . . . . . . 1 . . . . . . Propulsion 3 | 1 . . . 1 . . 1 . . . . . . Utility 5 | 2 . . . 1 . . . 1 . . 1 . . Weapon 2 | 2 . . . . . . . . . . . . . Parts Attached 66 | 7 8 1 2 4 . . 5 18 12 4 . 5 . Power 8 | 2 . . 1 1 . . 1 1 2 . . . . Engine 4 | 2 . . . . . . 1 1 . . . . . Core 4 | . . . 1 1 . . . . 2 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 7 | 2 . . . 1 . . . 3 1 . . . . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 7 | 2 . . . 1 . . . 3 1 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 20 | . 5 1 1 . . . 2 . 7 1 . 3 . Device 13 | . 2 1 1 . . . 1 . 4 1 . 3 . Storage . | . . . . . . . . . . . . . . Processor 5 | . 3 . . . . . 1 . 1 . . . . Hackware 2 | . . . . . . . . . 2 . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 31 | 3 3 . . 2 . . 2 14 2 3 . 2 . Energy Gun 8 | 3 . . . . . . 1 4 . . . . . Energy Cannon 4 | . . . . . . . . 1 . 1 . 2 . Ballistic Gun 3 | . . . . 1 . . . 2 . . . . . Ballistic Cannon 15 | . 3 . . 1 . . 1 7 2 1 . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . . . . 1 7 . . . 2 . Parts Lost 4 | . . . . . . . . . . . . . 4 Power 1 | . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . . . . 2 Utility 1 | . . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . . . . . . . . . . . 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 93 100 100 91 91 91 85 86 92 93 93 87 85 Engine 7 | . 20 20 12 4 . . 6 6 6 6 6 6 6 Core 11 | . . . 7 11 16 16 14 13 13 13 13 12 11 Wheel 20 | . 20 20 20 24 25 25 21 19 20 20 20 18 17 Device 17 | . 15 20 20 16 16 16 14 13 21 13 13 16 18 Processor 7 | . 8 10 10 8 8 8 7 13 7 6 6 6 6 Hackware 3 | . . . . . . . . . 2 13 13 7 6 Energy Gun 1 | . 21 . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . 5 6 8 12 Ballistic Cannon 18 | . 8 30 30 22 25 25 21 19 20 13 13 9 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 75 | 11 17 17 20 23 22 22 32 37 43 43 43 75 75 Greatest Support 58 | 20 20 20 20 30 30 30 30 40 58 58 58 58 58 Greatest Overweight (x) 1 | . . . . . . . 1 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . 1 Largest Inventory Capacity 4 | . . 3 3 3 3 3 3 3 4 4 4 4 4 Average Capacity 3 | . . 2 3 3 3 3 3 3 3 4 4 4 4 Most Carried 4 | . . 1 1 3 3 3 3 3 4 4 4 4 4 Average Carried 3 | . . . 1 2 3 3 3 3 3 3 4 3 4 Final Capacity 4 | . . 3 3 3 3 3 3 3 4 4 4 4 4 Final Carried 4 | . . 1 1 3 3 3 3 3 4 4 4 4 4 Class Distribution -------------------- 34% | Wizard-Gunner 32% | Hacker-Gunner 21% | Hacker-Skirmisher 8% | Gunner 3% | Skirmisher Dominant Class ---------------- Gunner | -10/Materials Skirmisher | -10/Mines Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Skirmisher | -9/Exiles Hacker-Skirmisher | -8/Mines Hacker-Skirmisher | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -7/Factory Wizard-Gunner | -7/Lower Caves Wizard-Gunner | -7/Lower Caves Wizard-Gunner | -7/Zion Wizard-Gunner | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Matter Collected 3801 | 243 107 74 353 239 . . 163 632 1312 251 407 20 . Remotely . | . . . . . . . . . . . . . . Salvage Created 3721 | . 274 144 610 77 . . 190 421 1188 276 541 . . Parts 221 | . 23 7 45 5 . . 7 25 57 19 29 . 4 Haulers Intercepted 5 | . . . . . . . 1 3 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . . 19 29 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 117 | . 11 5 14 5 . . 9 8 33 13 18 . 1 Guns 9 | . 8 . . 1 . . . . . . . . . Cannons 104 | . . 5 14 4 . . 9 8 33 13 17 . 1 AOE 3 | . 3 . . . . . . . . . . . . Classes Destroyed 17 | . 3 1 4 3 . . 1 1 1 . 3 . . Worker 4 | . . . . 1 . . . 2 1 . . . . Builder 2 | . . 1 . . . . . 1 . . . . . Hauler 5 | . . . . . . . 1 3 1 . . . . Recycler 3 | . . . 1 1 . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . . 1 . . Operator 5 | . . . 1 . . . . 1 3 . . . . Watcher 11 | . 2 . 3 . . . . . 6 . . . . Swarmer 38 | . 9 3 3 . . . 3 . 7 13 . . . Grunt 37 | . 2 2 4 1 . . 4 3 13 . 8 . . Brawler 5 | . . . 1 . . . . . 1 . 3 . . Duelist 6 | . . . . 1 . . 1 . 1 . 3 . . Sentry 20 | . . . 6 . . . 1 4 7 . 2 . . Hunter 2 | . . . . . . . . 1 1 . . . . Programmer 3 | . . . . . . . . . 3 . . . . Behemoth 1 | . . . . . . . . . . . 1 . . Assembled 3 | . . . . 3 . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . Best Kill Streak 12 | . 5 3 5 4 . . 4 7 6 4 12 . 1 Combat Bots Only 11 | . 5 3 4 2 . . 4 3 5 4 11 . 1 Max Kills in Single Turn 2 | . 2 2 1 1 . . 1 2 1 1 2 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Hostile Shots Fired 560 | . 23 11 21 18 . . 43 20 219 63 84 . 58 Missed 166 | . 6 4 7 4 . . 10 3 70 20 24 . 18 Damage Taken 4148 | . 157 59 102 140 . . 237 158 1011 483 783 . 1018 Core 3285 | . 126 48 80 101 . . 189 123 777 380 638 . 823 Absorbed by Shields 529 | . . . 32 53 . . 93 59 292 . . . . Redirected to Core 2723 | . 100 28 63 101 . . 156 105 643 331 507 . 689 Ignored by Resistances 1354 | . 51 16 40 58 . . 97 58 405 146 218 . 265 Regen/Repaired (Parts) 12 | . . . . . . . . 12 . . . . . Core Remaining (%) 86 | 100 . 73 . . . 89 . 82 . . . . . Volleys Fired 244 | . 11 5 27 17 . . 20 24 74 17 37 4 8 Largest 3 | . 3 3 3 3 . . 3 3 3 3 3 1 3 Hottest 203 | . 130 105 105 105 . . 105 132 140 161 157 90 203 Shots Fired 720 | . 33 16 81 51 . . 60 68 222 50 111 4 24 Gun 38 | . 33 . . 5 . . . . . . . . . Cannon 682 | . . 16 81 46 . . 60 68 222 50 111 4 24 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 617 | . . 16 81 51 . . 60 68 222 37 74 . 8 Thermal 92 | . 22 . . . . . . . . 13 37 4 16 Explosive . | . . . . . . . . . . . . . . Electromagnetic 11 | . 11 . . . . . . . . . . . . Robot Hit Streak 30 | . 12 14 8 8 . . 11 26 27 19 30 . 4 Robot Miss Streak 5 | . 2 1 5 3 . . 1 3 2 3 2 . 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 447 | . 19 9 45 27 . . 42 41 153 22 76 . 13 Core Hits 208 | . 18 7 25 9 . . 16 19 67 11 30 . 6 Critical Kills 1 | . . . . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 30 | . . . 4 . . . 2 2 15 . 7 . . Meltdown 1 | . . . . . . . . . . . 1 . . Blast 29 | . . . 4 . . . 2 2 15 . 6 . . Melee Attacks 1 | . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . 1 . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12109 | . 420 209 810 475 . . 744 1121 4259 730 2750 . 591 Guns 297 | . 242 . . 55 . . . . . . . . . Cannons 11566 | . . 209 810 420 . . 744 1114 4239 689 2750 . 591 Explosions 178 | . 178 . . . . . . . . . . . . Melee 41 | . . . . . . . . . . 41 . . . Ramming 27 | . . . . . . . . 7 20 . . . . Kinetic 9634 | . . 209 810 475 . . 744 1114 4239 368 1514 . 161 Thermal 2179 | . 192 . . . . . . . . 321 1236 . 430 Explosive . | . . . . . . . . . . . . . . Electromagnetic 228 | . 228 . . . . . . . . . . . . Impact 41 | . . . . . . . . . . 41 . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . . . . . . Average Corruption 1 | . 1 1 . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 5 | . 1 4 . . . . . . . . . . . Message Errors 2 | . 1 1 . . . . . . . . . . . Matter Fused 1 | . . 1 . . . . . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . . . . . Misfires 1 | . . 1 . . . . . . . . . . . Overload Shots 9 | . . . . . . . . . . . . 4 5 Overflow Damage 289 | . 25 13 . 15 . . . 30 96 58 27 . 25 Projectiles 264 | . . 13 . 15 . . . 30 96 58 27 . 25 Explosions 25 | . 25 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 76 | . . 2 6 6 . . 7 4 39 2 9 . 1 Impact 1 | . . . . . . . . . . 1 . . . Kinetic 72 | . . 2 6 6 . . 7 4 36 1 9 . 1 Secondary 3 | . . . . . . . . . 3 . . . . Self-Inflicted Damage 125 | . 52 . . . . . . 3 70 . . . . Shots 3 | . 2 . . . . . . . 1 . . . . Rammed 4 | . . . . . . . . 3 1 . . . . Targets Rammed 4 | . . . . . . . . 3 1 . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 435 | . 153 78 30 1 . . 19 72 99 143 340 16 435 Average Temperature 64 | . 54 35 16 1 . . 9 16 28 51 131 12 175 Received Heat Transfer 1507 | . 30 18 44 33 . . 171 60 426 . 365 . 360 Effects 1 | . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Melted 2 | . . . . . . . . . . 1 1 . . Heat Transferred 2063 | . 422 . . . . . . . . 333 1184 . 124 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Peak Influence 545 | . 390 187 253 113 . . 304 331 545 . . . . Initial 128 | . . 62 . 6 . . . 109 128 . . . . Average 184 | . 196 79 80 104 . . 154 196 250 . . . . Maximum Alert Level 2 | . 1 . 1 . . . 1 1 2 . . . . Low Security (%) 58 | 100 64 100 88 100 . 100 56 36 40 . . . . Level 1 33 | . 35 . 11 . . . 43 63 39 . . . . Level 2 8 | . . . . . . . . . 19 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . . . 1 1 5 . 1 . . Investigation 3 | . 1 . . . . . 1 . 1 . . . . Extermination 3 | . . . . . . . . . 3 . . . . Reinforcement 1 | . . . . . . . . . 1 . . . . Assault 1 | . . . . . . . . . . . 1 . . Garrison 1 | . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Distress Signals 4 | . 1 . . . . . 1 2 . . . . . Communications Jammed 3 | . . . . . . . . . 3 . . . . Distress Signals 3 | . . . . . . . . . 3 . . . . Times Spotted 159 | . 13 5 17 14 . . 12 16 45 12 22 . 3 Peak Tracking Total 15 | . 4 3 3 15 . . 4 5 4 4 8 . 3 Tactical Retreats 5 | . . . . 1 . . 1 . 2 . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Traps Triggered 8 | . 2 . . . . . . 2 4 . . . . Indirectly 1 | . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . Fabricated Traps 2 | . . . . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Machines Disabled 20 | . 2 . . . . . 1 4 8 . 1 4 . Max in Single Turn 4 | . 1 . . . . . 1 1 4 . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Machines Accessed 31 | . 1 . 6 . 4 . 1 10 8 1 . . . Terminals 23 | . 1 . 6 . . . 1 9 6 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 136 | . 4 . 27 . 49 . 2 26 27 1 . . . Successful 98 | . . . 15 . 49 . 2 19 12 1 . . . Failed 37 | . 4 . 11 . . . . 7 15 . . . . Catastrophic 5 | . 1 . 2 . . . . . 2 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 55 | . 4 . 16 . . . . 21 13 . . 1 . Terminals 78 | . 4 . 27 . . . 2 24 21 . . . . Fabricators 2 | . . . . . . . . . 2 . . . . Repair Stations 2 | . . . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 4 . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 89 | . . . 15 . 49 . 2 16 6 1 . . . Record 55 | . . . 2 . 49 . 1 1 2 . . . . Part Schematic 3 | . . . . . . . . 2 1 . . . . Robot Schematic 3 | . . . . . . . . 2 1 . . . . Robot Analysis 10 | . . . 4 . . . . 6 . . . . . Open Door 4 | . . . . . . . . 3 . 1 . . . Machine Index 1 | . . . . . . . 1 . . . . . . Alert Level 5 | . . . 4 . . . . . 1 . . . . Unreport Threat 5 | . . . 4 . . . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . Zone Layout 2 | . . . . . . . . 2 . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . 1 2 . . . . Terminals 3 | . . . . . . . . 1 2 . . . . Assimilate 2 | . . . . . . . . 1 1 . . . . Botnet 1 | . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . 2 . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 1 . 6 . . . 1 7 7 . . . . Full Trace Events 2 | . 1 . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 2 1 . . 2 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 2 2 . . 15 . Parts Built 1 | . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . Time 134 | . . . . . . . . . 134 . . . . Total Part Build Rating 4 | . . . . . . . . . 4 . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . Time 26 | . . . . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Total Allies 4 | . . . . 2 . . . 1 1 . . . . Largest Group 2 | . . . . 2 2 . . 1 1 . . . . Highest-Rated Group 42 | . . . . 42 42 . . 10 10 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . 10 10 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 2 | . . . . 2 . . . . . . . . . Total Damage 40 | . . . . 40 . . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Robot Analysis Total 10 | . . . 4 . . . . 6 . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Turns Passed 8468 | 43 496 453 554 340 473 193 281 789 2513 600 587 944 202 Spaces Moved 7812 | 42 534 473 522 303 558 235 194 606 2140 611 478 947 169 Core 3 | 3 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 7809 | 39 534 473 522 303 558 235 194 606 2140 611 478 947 169 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 80 80 80 80 86 86 86 101 Average Speed 86 | 77 80 80 80 80 80 80 93 94 85 86 86 97 101 Slowest Speed 105 | 80 80 80 80 80 80 80 95 95 86 86 86 101 105 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 60 | 4 85 85 41 48 89 80 20 90 55 79 62 82 25 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 10 | . . 1 . 2 . 2 . . . . 3 2 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 110 | . 6 . . 2 . . . 6 52 23 20 . 1 Melee . | . . . . . . . . . . . . . . Projectile 69 | . . . . 2 . . . 6 17 23 20 . 1 AOE 41 | . 6 . . . . . . . 35 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Total 8974 | 48 576 535 597 360 584 239 246 769 2665 645 570 958 182 Wait 700 | . 17 56 28 33 27 5 17 98 388 3 25 . 3 Move 7799 | 41 533 472 521 302 557 234 193 605 2139 610 477 946 169 Hop . | . . . . . . . . . . . . . . Pick Up 12 | . . 1 . . . . . 3 5 2 . 1 . Fast Attach 41 | 7 8 . 2 2 . . 5 11 5 . . 1 . Attach 1 | . . . . . . . . . 1 . . . . Detach 2 | . . . . 1 . . . . 1 . . . . Swap 24 | . . 1 . 2 . . . 7 6 4 . 4 . Drop 38 | . 5 . 2 . . . 3 12 11 3 . 2 . Fire 244 | . 11 5 27 17 . . 20 24 74 17 37 4 8 Melee 1 | . . . . . . . . . . 1 . . . Ram 4 | . . . . . . . . 3 1 . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 103 | . 2 . 17 3 . . 8 6 29 5 31 . 2 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 5 | -11/Scrapyard | Upgraded with Power slot (x1) 5 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 5 | -11/Scrapyard | Upgraded with Utility slot (x2) 5 | -11/Scrapyard | Upgraded with Weapon slot (x2) 44 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 6) 224 | -10/Materials | Discovered new exit (range 13) 291 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Gunner 397 | -10/Materials | Discovered exit to Materials (range 11) 419 | -10/Materials | Discovered new exit (range 15) 464 | -10/Materials | Identified exit to Mines 540 | -10/Materials | Entered Mines 542 | -10/Mines | Met a Derelict bent on vengeance 542 | -10/Mines | Reached level 2 543 | -10/Mines | Learned location of Storage (-8) 650 | -10/Mines | Learned Materials security intel 750 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 752 | -10/Mines | Found Prototype Device 757 | -10/Mines | Identified Exp. Sensor Array 985 | -10/Mines | Discovered exit to Materials (range 10) 993 | -10/Mines | Entered Materials 995 | -9/Materials | Reached level 3 995 | -9/Materials | Reached level 4 1148 | -9/Materials | Discovered new exit (range 15) 1191 | -9/Materials | Reached level 5 1279 | -9/Materials | Central database locked down 1294 | -9/Materials | Discovered new exit (range 16) 1306 | -9/Materials | Identified exit to Mines 1322 | -9/Materials | Build established: Hacker-Skirmisher 1345 | -9/Materials | Identified exit to Materials 1547 | -9/Materials | Entered Mines 1549 | -9/Mines | Reached level 6 1572 | -9/Mines | Upgraded with Propulsion slot (x1) 1572 | -9/Mines | Upgraded with Utility slot (x1) 1594 | -9/Mines | Assembled infested the area 1616 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1617 | -9/Mines | Learned Materials trap positions 1621 | -9/Mines | Identified exit to Zion 1632 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1650 | -9/Mines | Discovered exit to Materials (range 7) 1692 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1781 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1782 | -9/Mines | Discovered new exit (range 5) 1868 | -9/Mines | Identified exit to Exiles 1887 | -9/Mines | Entered Exiles 1887 | -9/Exiles | Accompanied by 2 allies 1909 | -9/Exiles | Met 8R-AWN 1917 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1920 | -9/Exiles | Met EX-HEX 1971 | -9/Exiles | Met EX-BIN 1998 | -9/Exiles | Met EX-DEC 2046 | -9/Exiles | Visited The Gauntlet 2162 | -9/Exiles | Discovered new exit (range 14) 2292 | -9/Exiles | Learned location of Zion (-7) 2351 | -9/Exiles | Discovered new exit (range 14) 2359 | -9/Exiles | Identified exit to Mines 2360 | -9/Exiles | Entered Mines 2546 | -8/Mines | Discovered exit to Materials (range 5) 2553 | -8/Mines | Entered Materials 2554 | -8/Materials | Loaded intel: 27 trap records 2555 | -8/Materials | Reached level 7 2555 | -8/Materials | Reached level 8 2557 | -8/Materials | Upgraded with Power slot (x1) 2557 | -8/Materials | Upgraded with Propulsion slot (x1) 2721 | -8/Materials | Discovered new exit (range 10) 2762 | -8/Materials | Identified exit to Storage 2834 | -8/Materials | Entered Storage 2836 | -8/Storage | Reached level 9 2869 | -8/Storage | Repaired Wheel 2890 | -8/Storage | Upgraded with Utility slot (x1) 3124 | -8/Storage | Build established: Hacker-Gunner 3332 | -8/Storage | Reached level 10 3357 | -8/Storage | Discovered new exit (range 13) 3438 | -8/Storage | Discovered new exit (range 15) 3450 | -8/Storage | Identified exit to Factory 3538 | -8/Storage | Garrison activated, responded to threat 3623 | -8/Storage | Entered Factory 3625 | -7/Factory | Reached level 11 3777 | -7/Factory | Reached level 12 4341 | -7/Factory | Reached level 13 4481 | -7/Factory | Discovered new exit (range 9) 4487 | -7/Factory | Identified exit to Lower Caves 4586 | -7/Factory | Discovered new exit (range 6) 4589 | -7/Factory | Identified exit to Factory 5412 | -7/Factory | Reached level 14 5546 | -7/Factory | Discovered exit to Factory (range 15) 5858 | -7/Factory | Build established: Wizard-Gunner 5962 | -7/Factory | Fabricated Cld. Particle Cannon (x1) 6136 | -7/Factory | Entered Lower Caves 6201 | -7/Lower Caves | Reached level 15 6325 | -7/Lower Caves | Core integrity fell below 50% 6656 | -7/Lower Caves | Discovered new exit (range 14) 6666 | -7/Lower Caves | Identified exit to Lower Caves 6736 | -7/Lower Caves | Entered another Lower Caves area 6807 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6838 | -7/Lower Caves | Discovered exit to Factory (range 7) 6950 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 6958 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6979 | -7/Lower Caves | Core integrity fell below 20% 7065 | -7/Lower Caves | Destroyed 11 combat bots 7157 | -7/Lower Caves | Spotted B-75 Beast 7184 | -7/Lower Caves | Destroyed B-75 Beast 7278 | -7/Lower Caves | Reached level 16 7306 | -7/Lower Caves | Discovered exit to Zion (range 10) 7320 | -7/Lower Caves | Upgraded with Utility slot (x1) 7323 | -7/Lower Caves | Entered Zion 7399 | -7/Zion | Discovered new exit (range 14) 7414 | -7/Zion | Identified exit to Proximity Caves 7493 | -7/Zion | Found Prototype Device 7493 | -7/Zion | Identified Bomb Factory No. 2 7713 | -7/Zion | Received a hallucinogenic algorithm 7786 | -7/Zion | Given A8's code to call for help 7853 | -7/Zion | Given the Hacking Drone Bay 7857 | -7/Zion | Found Prototype Device 7867 | -7/Zion | Identified Hacking Drone Bay 8233 | -7/Zion | Discovered new exit (range 4) 8233 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8235 | -7/Zion | Identified exit to Deep Caves 8267 | -7/Zion | Entered Deep Caves 8422 | -7/Deep Caves | Attacked by Z-Imprinter 8466 | -7/Deep Caves | Destroyed Z-Imprinter 8469 | -7/Deep Caves | Destroyed by RB-FMV(z) with Zionite Laser-S Last Messages --------------- you ruin everything! 08434_ Destroyed Prototype Hover Unit. 08435_ Bomb Factory No. 2 fabricates Dirty Bomb Trap. 08436_ Wheel destroyed. 08446_ Destroyed Prototype Hover Unit. 08446_ Z-Imprinter knocked back. 08453_ 9K-9E9(z) destroyed. 08457_ Lgt. Nuclear Core destroyed. 08460_ Bomb Factory No. 2 fabricates Dirty Bomb Trap. 08460_ Imp. Particle Charger destroyed. 08463_ Wheel destroyed. 08466_ Destroyed Prototype Protection. 08466_ Destroyed Adv. Phase Shifter. 08466_ Z-Imprinter: "You cannot stop us! Another will take my place! Derelicts will one day ru..." [Achievement: Are We The Baddies?] 08466_ Z-Imprinter destroyed. Map ----- +----------------------------------------------------+ | ????????? ##?????## #??# # | | ????????? ####### #??## | | ????????? #???## | | ????????? #????### | | ????????? #??????## | | ????????? ###### #??????## | | ????????? ###???## ##?##### | | ????????? ##????## ### | | ????????? #?????# | | ????????? ##????# | | ????????? #????# | | ????????? #????# | | ????????? % #????## | | ????????? ##?????##### | | ????????? ##?????????## | | ???????? #?????????## | | ??????? #?????????# | | ?????? ;#?????????# | | ????? ;;#?????????# | | ???? ;;??????????# | | ???" ;#?????????# | | ??"" #?????????# | | ??" #?????????## | | ?" %%*##??????????# | | ? !%z###?????????# ## ## | | """ ![@*;#????????# #?# ### | | " &&;#???????????????# #?? | | ;#???????????????# #?? | | #???????????????# #?? | | ##??????????????# ##? | | #??????????????# #? | | #??????????????# #? | | #??????????????# ##? | | ##### #??????????????####?? | | #??????### #### ;???????????????????? | | ?????????????######??## ##???????????????????? | | ??????????????????????## ;##????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 32 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 8 Particle Charging 20 Offensive Hacking 60 Defensive Hacking 15 Item Schematics ----------------- Triangulator | -8/Storage | Hacked Machine Analyzer | -8/Storage | Hacked Particle Charger | -7/Factory | Scanalyzed Cld. Particle Cannon | -7/Factory | Hacked Imp. Heavy Armor Plating | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Flak Gun | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -8/Storage | Hacked Y-45 Defender | -8/Storage | Hacked B-48 Gladiator | -7/Factory | Hacked R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Cld. Particle Cannon | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Levels Raised 15 | . . 1 3 1 . . 2 2 4 1 1 . . XP Earned 27218 | 4000 1460 1100 4518 750 200 649 3089 2385 6036 1217 1132 170 512 XP Spent 26460 | 3600 . 1500 4300 1900 . . 3100 3100 5285 1195 2480 . . Upgrades 55 | 6 . 3 13 2 . . 3 5 14 2 7 . . Power Slot 2 | 1 . . . . . . 1 . . . . . . Propulsion Slot 3 | 1 . . . 1 . . 1 . . . . . . Utility Slot 5 | 2 . . . 1 . . . 1 . . 1 . . Weapon Slot 2 | 2 . . . . . . . . . . . . . Core Integrity 14 | . . . . . . . . . 7 1 6 . . Heat Dissipation 6 | . . . 6 . . . . . . . . . . Mass Support 2 | . . . . . . . . 2 . . . . . Inventory Capacity 4 | . . 3 . . . . . . 1 . . . . Hack Attack % 6 | . . . 5 . . . 1 . . . . . . Hack Defense % 3 | . . . 2 . . . . 1 . . . . . KI Damage % 4 | . . . . . . . . 1 2 1 . . . TH Damage % 4 | . . . . . . . . . 4 . . . . Protomatter Created 1167 | . 59 1 143 59 . . 70 130 230 47 378 . 50 Integrity Restored 2113 | . 20 . 305 51 . . 141 132 621 99 696 . 48 Core 1980 | . 16 . 238 36 . . 141 132 574 99 696 . 48 Parts 133 | . 4 . 67 15 . . . . 47 . . . . Protomatter Decayed 499 | . 39 1 36 55 . . 329 . 22 . 17 . . Game ------ Seed TransmissionChromaticStorage Manual? 0 Play Time 01:15:18 Cumulative 53.3 hours Start 2024.05.08 @ 21:20:35 End 2024.05.09 @ 08:03:41 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 38 Rogue 0 Adventurer 38 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 38 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8edbe05a-3c2a-4514-89f2-613ccb28bfbe