Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.04 @ 10:08:29 Player: Plexion Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (30) 6000 Robots Destroyed (106) 530 Value Destroyed (3211) 3211 Prototype IDs (91) 1820 Alien Tech Used (10) 2000 Bonus (5981) 5981 TOTAL SCORE: 23542 Bonus ------- High Alert Combat Kills 181 Follower Combat Kills 950 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Friendly Fire -350 Cogmind --------- Core Integrity 0/1450 Matter 223/300 Energy 814/820 System Corruption 1% Temperature Cool (15) Movement Flying (29) Location -2/Research Parts ------- > --- POWER (2) -------- Makeshift Power Source Micro Antimatter Reactor > --- PROPULSION (8) --- Impulse Thruster Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (11) ----- Medium Storage Unit Zionite Biocell Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner 0b10 Alert Chip Microactuators Advanced Reaction Control System Improved Utility Shielding Spacefold Activator > --- WEAPON (3) ------- Sigix Broadsword CR-A16's Pointy Stick > --- INVENTORY (10) --- Advanced ECM Suite Hacking Suite Improved Component Analysis Suite Hacking Drone Bay (1/1) Transdimensional Reconstructor Long-range Proton Cannon Vortex Driver (28) Core Stripper Peak State ------------ > --- POWER ------------ Makeshift Power Source Micro Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Zionite Biocell Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner 0b10 Alert Chip Microactuators Advanced Reaction Control System Improved Utility Shielding Spacefold Activator > --- WEAPON ----------- Sigix Broadsword CR-A16's Pointy Stick > --- INVENTORY -------- Advanced ECM Suite Hacking Suite Improved Component Analysis Suite Hacking Drone Bay Transdimensional Reconstructor Long-range Proton Cannon Vortex Driver Core Stripper [Rating: 174] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Cooled VTOL Module Utility Machine Analyzer Device Advanced Sensor Array Storage Small Storage Unit Processor Machine Analyzer Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Artifact Spacefold Activator Weapon Great Axe Energy Gun Backup Laser III Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Slots Evolved 16 | . . . . . 4 2 . . . . . . 2 . . . . 2 . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . . . . 2 . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . 1 Utility 9 | . . . . . 2 2 . . . . . . 2 . . . . . . . . 1 . . . . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 209 | 6 2 3 3 1 37 16 1 3 . 5 1 14 4 1 . 7 . 14 . 13 1 4 13 4 4 1 16 18 5 12 Power 23 | 1 . 1 . . 3 3 . 1 . . . 2 2 . . . . 1 . . . 3 4 . . . 1 . . 1 Engine 14 | 1 . . . . 2 3 . . . . . 1 1 . . . . 1 . . . 2 2 . . . . . . 1 Core 7 | . . 1 . . 1 . . 1 . . . 1 1 . . . . . . . . 1 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Propulsion 41 | 2 . . 1 . 21 4 1 . . . . . . . . . . 3 . 3 . . . 1 . . 3 . 1 1 Treads 22 | 2 . . 1 . 19 . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . . 2 4 1 . . . . . . . . . . 3 . 3 . . . 1 . . 3 . 1 1 Utility 100 | 1 1 1 1 . 7 5 . 2 . 3 . 8 2 1 . 5 . 7 . 7 1 1 6 2 3 . 9 13 4 10 Device 50 | . 1 . . . 2 1 . 2 . 2 . 4 1 1 . 2 . 5 . 6 1 . . 1 2 . 6 7 . 6 Storage 9 | 1 . . 1 . 1 1 . . . . . . . . . 2 . . . . . . 1 . . . 1 1 . . Processor 7 | . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . 2 . . 1 Hackware 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Protection 22 | . . 1 . . 3 . . . . 1 . 4 . . . . . 1 . 1 . 1 5 1 1 . . 2 1 . Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 Weapon 45 | 2 1 1 1 1 6 4 . . . 2 1 4 . . . 2 . 3 . 3 . . 3 1 1 1 3 5 . . Energy Gun 5 | . . . 1 . . . . . . . . . . . . . . . . 1 . . 3 . . . . . . . Energy Cannon 7 | . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . 1 2 . . Ballistic Gun 14 | 2 1 1 . 1 6 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . 3 . . . . . 3 . . . 2 . . . . . . . . 1 1 2 1 . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . . 2 . . . . 1 . . . . . 1 . . . 4 . . 6 . 1 . 1 4 2 . Parts Lost 20 | . . . . . 12 . . . . . . 2 . . . . . . . . . . . . . 5 . 1 . . Power 4 | . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . 1 . . . . Utility 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Weapon 6 | . . . . . 4 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Highest Loss Streak 3 | . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . 3 . 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 87 100 100 100 96 97 100 99 100 99 87 80 81 87 87 84 87 78 77 83 94 89 87 88 95 89 77 80 81 79 Engine 2 | . 14 . . . 1 7 7 3 . . . . 2 . . . . 2 5 5 5 5 4 5 5 5 4 4 4 3 Core 5 | . . 13 14 14 6 . . 3 7 7 7 4 3 6 6 6 6 5 5 5 5 4 4 5 5 3 . . . . Treads 12 | . 28 28 28 28 35 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . 29 30 30 30 29 28 28 25 25 25 25 25 20 16 17 22 20 20 22 25 24 18 18 18 17 Device 10 | . 2 1 . . 3 6 7 6 7 6 7 6 6 12 12 16 18 18 22 21 22 20 20 20 20 19 19 19 14 15 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 5 9 8 Processor 8 | . . . . . . 14 15 15 15 14 14 14 18 18 18 18 18 16 16 16 16 15 15 15 15 15 15 13 13 12 Hackware 2 | . . . . . . 14 15 15 15 14 14 14 12 12 12 6 6 2 . . . . . . . . . . . . Protection 7 | . . 12 14 14 20 . . . . . . . . . . . . . . . . 4 4 5 5 4 . 3 4 4 Ballistic Gun 9 | . 28 28 23 25 18 6 7 7 7 6 2 . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 6 7 7 7 7 7 5 6 6 6 5 6 5 5 5 5 5 5 5 5 5 4 3 4 4 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 4 3 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 11 12 22 28 29 104 18 18 19 19 19 19 27 19 19 19 20 20 25 24 30 29 33 31 36 36 36 46 68 45 46 Greatest Support 85 | 40 40 40 40 40 85 20 20 20 20 20 20 20 20 20 20 20 20 31 31 33 32 32 32 36 36 36 55 58 55 62 Greatest Overweight (x) 9 | . . . . . 1 . . . . . . 1 . . . . . . . . . 1 9 . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 10 25 25 8 8 8 8 8 8 8 8 8 10 8 8 8 8 8 8 8 8 8 8 10 10 10 10 Average Capacity 10 | 6 8 8 9 10 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 Most Carried 23 | 2 7 8 10 10 23 19 8 8 8 8 8 8 8 8 8 10 8 8 8 8 8 8 8 8 8 8 10 10 10 10 Average Carried 9 | 1 4 7 9 10 16 5 7 7 8 8 8 7 7 7 8 8 8 7 8 7 8 7 7 7 7 8 8 9 9 9 Final Capacity 25 | 8 8 8 10 10 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 Final Carried 15 | 2 7 8 10 10 15 7 8 8 8 8 8 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 9 Class Distribution -------------------- 26% | Ninja 23% | Mutant 17% | Scavenger-Mutant 10% | Hacker-Scout 8% | Alien-Scout 5% | Scout 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Waste Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Data Miner Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Ninja | -6/Zion Ninja | -5/Proximity Caves Ninja | -5/Factory Ninja | -5/Upper Caves Commander-Ninja | -5/Warlord Ninja | -4/Proximity Caves Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -4/Zhirov Ninja | -3/Proximity Caves Ninja | -3/Research Scout | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Scout | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ----------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Matter Collected 3713 | 161 276 76 72 68 1264 35 . 46 91 186 . 168 12 81 . 46 24 10 . . 50 55 335 40 30 39 107 176 115 150 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4504 | . 436 181 151 145 1903 35 . 66 65 188 . 111 12 . . . 7 10 . . . 23 110 161 105 75 216 176 115 213 Parts 258 | 1 20 12 10 7 113 4 . 9 7 15 . 7 1 . . . 2 1 . . . 3 . 1 2 5 6 11 2 19 Haulers Intercepted 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . 3 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . 7 3 . 3 . 1 . . 5 . . . . . 4 4 2 5 . . . . Prevented 11 | . . . . . . . . . . . . . . 6 . . 5 . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Combat Hostiles Destroyed 72 | . 9 3 . 5 36 . . . . 4 . 4 . . . . 1 . . . . . . . . 4 . 2 . 4 Melee 8 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 2 . 4 Guns 53 | . 9 3 . 5 36 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 11 | . . . . . . . . . . 4 . 4 . . . . . . . . . . . . . 3 . . . . Classes Destroyed 19 | 1 5 1 . . 6 . . . 1 2 . . . . . . 1 . . . . . . . . . . 1 . 1 Worker 9 | 1 . . . . 4 . . 1 . . . . . . . . . 1 . . . 1 . . . . 1 . . . Builder 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . Tunneler 2 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 6 | . 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Minesweeper 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 7 | . . . . . 2 1 . 2 . . . . . . . . . . . . . . . . . . 1 1 . . Swarmer 28 | . 3 . . 3 10 . . . . 4 . 4 . . . . . . . . . . . . . 4 . . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 24 | . 6 3 . 2 13 . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 10 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Decomposer 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Samaritan 3 | . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | 1 5 2 . 3 5 1 . 2 1 4 . 4 1 . . . 1 1 . . . 1 . . . 4 3 1 1 2 Combat Bots Only 5 | . 5 2 . 3 4 . . . . 4 . 4 . . . . 1 . . . . . . . . 4 . 1 . 2 Max Kills in Single Turn 2 | 1 1 1 . 1 2 1 . 1 1 2 . 2 1 . . . 1 1 . . . 1 1 . . 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . 2 . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Damage Taken 6745 | . 407 94 . 124 2523 . . . . 92 . 371 . 21 . . 24 . . 20 22 . 19 . . 435 . 234 274 2085 Core 2237 | . 109 . . . 253 . . . . 18 . 119 . . . . 11 . . . 22 . . . . 94 . 25 221 1365 Absorbed by Shields 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 . . Redirected to Core 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . Redirected to Shielding 212 | . . . . . . . . . . 8 . 33 . . . . . . . . . . . . . 61 . 28 . 82 Ignored by Resistances 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Regen/Repaired (Parts) 599 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 53 453 Core Remaining (%) 80 | 100 . . . 56 54 . . . . . . 80 . . . . 98 . . . 97 . . . . 91 . . 65 . Volleys Fired 235 | . 40 8 7 10 153 . . . . 3 . 4 . . . . . 4 . . . . . . . 2 2 2 . . Largest 2 | . 2 2 2 2 2 . . . . 1 . 1 . . . . . 1 . . . . . . . 1 1 1 . . Hottest 100 | . 40 40 40 70 51 . . . . 36 . 36 . . . . . 85 . . . . . . . 36 81 100 . . Shots Fired 452 | . 80 16 14 20 304 . . 1 . 3 . 4 . . . . . 4 . . . . . . . 2 2 2 . . Gun 435 | . 80 16 14 20 304 . . 1 . . . . . . . . . . . . . . . . . . . . . . Cannon 8 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 2 2 . . Launcher 9 | . . . . . . . . . . 3 . 4 . . . . . . . . . . . . . 2 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 432 | . 80 16 14 17 304 . . 1 . . . . . . . . . . . . . . . . . . . . . . Thermal 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Explosive 9 | . . . . . . . . . . 3 . 4 . . . . . . . . . . . . . 2 . . . . Electromagnetic 5 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Entropic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robot Hit Streak 23 | . 13 19 12 14 23 . . . . 3 . . . . . . . . . . . . . . . 4 6 . . . Robot Miss Streak 5 | . 2 3 1 3 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Shots Hit Robots 366 | . 54 11 12 13 216 1 . 3 3 10 . 3 2 . . . 1 1 . . . 1 3 2 2 3 6 10 1 8 Core Hits 176 | . 22 7 5 7 88 1 . 2 2 8 . 9 1 . . . 1 1 . . . 1 1 2 1 9 3 2 . 3 Critical Kills 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 Destroy 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 303 | . . . . . . 15 . 16 6 12 . 14 9 . . 2 2 25 1 1 11 5 10 4 2 17 36 46 14 55 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 265 | . . . . . . 15 . 16 6 12 . 14 9 . . 2 2 25 1 1 10 5 7 3 . 15 30 35 13 44 Piercing 38 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 2 2 6 11 1 11 Sneak Attacks 25 | . . . . . . . . 2 2 6 . 3 1 . . . 1 1 . . . 1 3 . . . 4 . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 Damage Inflicted 10325 | 1 604 188 171 225 3692 69 . 282 223 956 . 617 144 . . . 87 78 . . . 74 285 170 154 422 447 704 112 620 Guns 4696 | . 604 156 171 219 3546 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 118 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 . . . Explosions 1150 | . . . . . . . . . . 419 . 399 . . . . . . . . . . . . . 332 . . . . Melee 4176 | . . . . . . 69 . 282 223 537 . 218 144 . . . 87 78 . . . 74 285 170 154 90 329 704 112 620 Ramming 185 | 1 . 32 . 6 146 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4676 | . 604 156 171 199 3546 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1150 | . . . . . . . . . . 419 . 399 . . . . . . . . . . . . . 332 . . . . Electromagnetic 138 | . . . . 20 . . . . . . . . . . . . . . . . . . . . . . 118 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3882 | . . . . . . 69 . 282 223 537 . 218 144 . . . 87 78 . . . 74 285 170 . 47 265 671 112 620 Piercing 294 | . . . . . . . . . . . . . . . . . . . . . . . . . 154 43 64 33 . . Highest Corruption 7 | . . . . . . . 7 7 7 7 7 7 . . . . . . . . . . . . . . . 2 2 1 Average Corruption 4 | . . . . . . . 7 7 7 7 7 7 . . . . . . . . . . . . . . . 1 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Effects 47 | . . . . . . . 1 12 4 8 . 13 . . . . . . . . . . . . . . . 7 1 1 Message Errors 10 | . . . . . . . . 1 1 2 . 3 . . . . . . . . . . . . . . . 1 1 1 Matter Fused 14 | . . . . . . . . 2 1 3 . 3 . . . . . . . . . . . . . . . 5 . . Heat Flow Errors 8 | . . . . . . . . 3 1 1 . 2 . . . . . . . . . . . . . . . 1 . . Energy Discharges 5 | . . . . . . . . 3 . 1 . 1 . . . . . . . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 6 | . . . . . . . . 1 1 1 . 3 . . . . . . . . . . . . . . . . . . Data Loss (major) 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 965 | . . . . . . . . 88 27 92 . 46 48 . . . . . . . . . 172 . 12 7 121 154 82 116 Projectiles 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Explosions 53 | . . . . . . . . . . 38 . 8 . . . . . . . . . . . . . 7 . . . . Melee 905 | . . . . . . . . 88 27 54 . 38 48 . . . . . . . . . 172 . 12 . 114 154 82 116 Knockbacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 37 | . . . . . . . . . . . . 13 . . . . . . . . . . . . . 24 . . . . Shots 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . Rammed 19 | 1 . 5 . 1 12 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 24 | 2 . 7 . 1 14 . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | 1 . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 284 | . 18 10 . 117 45 . . 284 229 179 . 109 . . . . . 80 . 4 3 . . 3 3 3 138 168 1 43 Average Temperature 33 | . 8 10 . 39 19 . . 120 101 76 . 51 . . . . . 34 . 4 3 . . 2 2 2 74 55 1 13 Received Heat Transfer 1437 | . 144 87 . 60 918 . . . . . . 105 . . . . . . . 9 12 . . . . 27 . 48 . 27 Effects 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Peak Influence 661 | . 213 185 . 145 661 224 83 223 . . . . 199 . . . . 90 . . . 358 . . . . 88 183 256 600 Initial 330 | . 3 46 . . . 95 78 58 . . . . 130 . . . . . . . . 330 . . . . 32 21 14 39 Average 156 | . 104 67 . 62 238 158 79 107 . . . . 163 . . . . 23 . . . 349 . . . . 64 116 136 338 Maximum Alert Level 2 | . 1 . . . 2 1 . 1 . . . . . . . . . . . . . 1 . . . . . . 1 2 Low Security (%) 75 | 100 87 100 . 100 51 71 100 89 . . . . 100 . . . . 100 . . . . . . . . 100 100 92 26 Level 1 17 | . 12 . . . 38 28 . 10 . . . . . . . . . . . . . 100 . . . . . . 7 24 Level 2 6 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . 49 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 . . . 5 1 . 3 . . . . . . . . . 1 . . . . . . . 1 . 2 2 10 Investigation 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Extermination 3 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 Reinforcement 12 | . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 2 6 Assault 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Garrison 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Distress Signals 17 | . 2 . . . 4 1 . 1 . . . . . . . . 1 . . . . . . . . . . 1 2 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 247 | . 19 6 . 7 58 4 6 7 . 8 . 12 1 1 . . 1 4 . 8 6 1 . 2 . 23 1 15 8 49 Peak Tracking Total 21 | . 5 3 . 3 6 4 6 4 . 4 . 4 1 1 . . 2 3 . 8 4 1 . 2 . 9 . 8 5 21 Tactical Retreats 46 | . 1 1 . 1 6 1 . 2 . 1 . 5 . . . . . 1 . . 1 . . . . 7 . 3 5 11 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Traps Triggered 4 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . 1 . . . . . 3 . . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ---------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Machines Disabled 17 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . 3 6 1 2 Max in Single Turn 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Garrison Access 8 | . . . . . . 1 . 2 . . . . 1 . . . . 2 . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Machines Accessed 48 | . 1 1 2 . 2 8 . 8 1 1 3 . 2 . 2 1 . 3 . 3 . . . 1 4 . 1 1 1 2 Terminals 20 | . 1 . . . 2 7 . 5 1 . . . 1 . 1 . . . . . . . . . . . 1 . 1 . Fabricators 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 1 . 2 . . . . 1 . . . . 2 . . . . . . . . . 1 . 1 Total Hacks 130 | . 3 1 2 . 6 21 . 23 1 1 24 . 4 . 2 6 . 4 . 8 . . . 1 16 . 1 2 2 2 Successful 97 | . 2 1 2 . 3 12 . 10 1 1 24 . 2 . 2 6 . 4 . 8 . . . 1 16 . . . 1 1 Failed 33 | . 1 . . . 3 9 . 13 . . . . 2 . . . . . . . . . . . . . 1 2 1 1 Catastrophic 8 | . 1 . . . . 1 . 4 . . . . . . . . . . . . . . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 128 | . 3 . 1 . 6 17 . 12 . . . . 2 . . . . 13 . 1 . 10 . . . . 11 15 15 22 Terminals 51 | . 3 . . . 6 20 . 15 1 . . . 2 . 1 . . . . . . . . . . . 1 . 2 . Fabricators 6 | . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . 1 . 5 . . . . 2 . . . . 2 . . . . . . . . . 2 . 1 Terminal Hacks 80 | . 2 1 2 . 3 9 . 3 1 1 24 . . . 2 6 . . . 8 . . . 1 16 . . . 1 . Record 14 | . . . 1 . . . . . 1 . 6 . . . 1 . . . . . . . . . 5 . . . . . Part Schematic 20 | . . . . . . . . 1 . . 10 . . . . 6 . . . . . . . . 3 . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 . . . . 3 . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 16 | . . . . . . 3 . . . . 3 . . . . . . . . 6 . . . . 4 . . . . . Open Door 7 | . . 1 . . . . . . . 1 . . . . 1 . . . . 2 . . . 1 . . . . 1 . Branch Access Points 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . 1 . 2 . . . . 1 . . . . 2 . . . . . . . . . . . 1 Seal Access 7 | . . . . . . 1 . 2 . . . . 1 . . . . 2 . . . . . . . . . . . 1 Unauthorized Hacks 6 | . . . . . . 2 . 3 . . . . 1 . . . . . . . . . . . . . . . . . Terminals 5 | . . . . . . 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . . Assimilate 5 | . . . . . . 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 1 . . . 2 7 . 7 1 . . . 2 . . . . . . . . . . . . . 1 1 . 1 Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 5 . . . . 4 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 106 | . . . . . . . . 1 . . 10 . . . . 20 . 20 . . . . . . 3 . . 12 15 25 Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . . . . . . . 47 . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------ Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . 3 . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Total Allies 48 | . . 3 3 . . 2 . 2 . . . 1 1 . . 7 . . . 5 . 4 . . . . 2 . . 18 Largest Group 8 | . . 3 3 3 . 2 1 3 3 3 2 2 1 1 . 7 7 . . 5 . 4 4 2 1 1 2 . . 8 Highest-Rated Group 394 | . . 77 46 37 . 52 26 62 62 62 52 122 26 26 . 233 230 . . 223 . 394 394 202 94 94 55 . . 244 Highest-Rated Ally 122 | . . 31 31 21 . 26 26 26 26 26 26 96 26 26 . 41 41 . . 49 . 106 106 106 94 94 30 . . 122 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 11 | . . . . . . . . . . . . . . . . . . 4 . 2 . . . . . . 5 . . . STAY 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 3 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Ally Attacks 167 | . . 16 . 19 . . . . . . . 6 . . . . 16 . . . . 1 24 27 . 1 . . . 57 Total Damage 5231 | . . 212 . 174 . . . . . . . 189 . . . . 373 . . . . 51 575 887 . 34 . . . 2736 Kills 28 | . . 4 . 1 . . . . . . . 1 . . . . 4 . . . . 1 2 4 . . . . . 11 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Robot Analysis Total 9 | . 2 . . . . 3 . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 19 | . . 2 . 2 . . . . 1 1 . 2 . 1 2 . 3 . . . 2 . 2 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . 1 4 4 5 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 2 Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Trap Installations 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Turns Passed 12586 | 100 531 955 929 409 2211 332 34 410 109 182 28 379 193 84 118 426 493 492 33 418 140 139 303 182 89 504 440 802 436 685 Spaces Moved 18033 | 56 229 553 548 220 732 951 114 1150 336 478 92 595 512 302 450 951 516 1063 89 753 348 329 692 397 160 936 840 1135 1046 1460 Core 3 | 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Treads 2336 | 54 229 553 548 220 732 . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15591 | . . . . . . 951 114 1150 336 478 92 595 512 302 450 951 516 1063 89 753 348 329 691 397 160 936 840 1135 1029 1374 Fastest Speed 24 | 50 160 160 160 160 160 26 26 26 26 26 26 26 26 26 26 26 26 26 32 27 27 27 27 24 24 24 27 29 32 29 Average Speed 47 | 156 160 160 160 160 209 26 26 26 26 26 26 27 26 26 26 26 26 29 32 30 27 27 27 25 24 24 31 33 32 30 Slowest Speed 500 | 160 160 160 160 160 243 26 26 26 26 26 26 93 26 26 26 26 26 32 32 32 27 98 500 27 24 27 33 110 33 32 Overloaded Moves 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . 2 3 . . . . . . . . . 4 . 5 . . . . . . . . 2 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Spacefolds 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 30 Exploration Rate (%) 55 | 5 44 96 88 44 63 24 82 29 54 78 69 68 11 40 71 88 74 35 16 86 52 6 69 53 60 84 20 87 54 56 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 16 | . . 1 1 1 . . . . . . 1 . . . 1 1 1 . . . . 3 1 . 3 . . . . 2 Known Exits Taken 24 | . . 1 . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 1 . 1 . . . . 1 3 . 1 . 8 1 2 2 . . . 3 . 2 1 . 1 . . . . Spaces Dug 229 | . . . . . . 14 . 13 2 5 . 26 5 . . . 1 27 1 1 10 4 4 1 . 24 24 26 9 32 Terrain Destroyed 259 | . . . . . 8 14 . 13 2 11 . 30 5 . . . 1 28 1 1 10 4 4 1 . 35 24 26 9 32 Melee 193 | . . . . . . 14 . 13 2 5 . 11 5 . . . 1 24 1 1 10 4 4 1 . 10 24 22 9 32 Projectile 16 | . . . . . 8 . . . . . . . . . . . . 4 . . . . . . . . . 4 . . AOE 50 | . . . . . . . . . . 6 . 19 . . . . . . . . . . . . . 25 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Total 21051 | 65 321 604 592 257 1085 1016 115 1230 346 507 95 775 555 307 450 1126 870 1192 91 933 374 369 789 469 206 1177 965 1499 1109 1562 Wait 2107 | . 47 27 1 25 118 8 . 58 5 8 2 143 26 1 1 158 353 79 2 133 16 27 63 63 32 224 56 285 49 97 Move 17896 | 56 228 552 547 219 731 951 110 1143 335 477 91 594 511 301 449 950 515 1054 88 742 347 328 691 396 159 935 839 1134 1029 1394 Hop 20 | . . . . . . . 1 3 . . . . . . . . . 4 . 5 . . . . . . . . 2 5 Pick Up 75 | 2 4 3 7 . 17 6 2 2 . . . . 2 2 . 3 . 3 . 1 . 1 . 1 2 . 7 7 2 1 Fast Attach 95 | 6 1 1 . 1 5 6 1 2 . 2 1 2 1 . . 2 . 3 . 9 . 2 13 3 5 1 9 6 6 7 Attach 51 | . . . 1 . 14 6 . . . . . 4 2 . . 3 . 4 . 1 . 1 . 1 . . 5 3 1 5 Detach 33 | . . . . . . 6 . . . . . 4 1 . . 5 . 3 . 1 . . 1 . . . 5 2 1 4 Swap 73 | . 1 2 2 . 18 4 . 1 . 4 . 8 1 1 . 2 . 7 . 3 1 1 . . . . 2 12 2 1 Drop 123 | . . 4 7 1 15 14 1 5 . 1 1 2 2 2 . 1 . 6 . 8 . 4 14 2 6 . 10 9 4 4 Fire 235 | . 40 8 7 10 153 . . . . 3 . 4 . . . . . 4 . . . . . . . 2 2 2 . . Melee 271 | . . . . . . 15 . 16 6 12 . 14 9 . . 2 2 25 1 1 10 5 7 3 2 15 30 39 13 44 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 23 | 1 . 7 . 1 14 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 49 | . . . 20 . . . . . . . . . . . . . . . . 29 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Waste -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc / Tes x2) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 101 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 10) 458 | -10/Materials | Discovered new exit (range 16) 632 | -10/Materials | Entered Mines 693 | -10/Mines | Found a hidden stash of uninstalled traps 744 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 854 | -10/Mines | Discovered new exit (range 9) 857 | -10/Mines | Received a Mining Laser from a helpful Derelict 1076 | -10/Mines | Learned location of Zion (-6) 1100 | -10/Mines | Discovered new exit (range 8) 1272 | -10/Mines | Identified exit to Exiles 1581 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1587 | -10/Mines | Entered Exiles 1587 | -10/Exiles | Found Exiles lab destroyed 1587 | -10/Exiles | Accompanied by 2 allies 1617 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1868 | -10/Exiles | Opened EX-Vault 1880 | -10/Exiles | Found 0b10 Alert Chip 2496 | -10/Exiles | Discovered new exit (range 14) 2516 | -10/Exiles | Entered Mines 2516 | -9/Mines | Accompanied by 3 allies 2637 | -9/Mines | Learned 2 Materials zone layouts 2781 | -9/Mines | Discovered new exit (range 8) 2925 | -9/Mines | Entered Materials 2925 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2926 | -8/Materials | Identified exit to Factory 3231 | -8/Materials | Build established: Scavenger-Mutant 4000 | -8/Materials | Discovered exit to Factory (range 14) 4682 | -8/Materials | Garrison activated, responded to threat 4925 | -8/Materials | First assault squad dispatched 5136 | -8/Materials | Entered Factory 5136 | -7/Factory | Evolved 2 slots: Utility x2 5196 | -7/Factory | Identified exit to Storage 5196 | -7/Factory | Identified exit to Lower Caves 5438 | -7/Factory | Build established: Scavenger-Scout 5468 | -7/Factory | Manually triggered Chute Trap 5468 | -7/Factory | Sucked down chute 5468 | -7/Factory | Entered Waste 5478 | -7/Waste | Spotted C-40 Crusher 5480 | -7/Waste | Spotted C-40 Crusher 5481 | -7/Waste | Spotted C-40 Crusher 5483 | -7/Waste | EMP discharged 5483 | -7/Waste | Spotted C-40 Crusher 5483 | -7/Waste | Spotted C-40 Crusher 5489 | -7/Waste | Spotted C-40 Crusher 5499 | -7/Waste | Discovered new exit (range 11) 5502 | -7/Waste | Identified exit to Factory 5502 | -7/Waste | Entered Factory 5555 | -7/Factory | 2 allies followed down the chute 5912 | -7/Factory | Entered Lower Caves 5912 | -7/Lower Caves | Accompanied by 3 allies 5932 | -7/Lower Caves | Learned Factory security intel 5982 | -7/Lower Caves | Discovered new exit (range 11) 5987 | -7/Lower Caves | Build established: Hacker-Scout 6021 | -7/Lower Caves | Identified exit to Lower Caves 6021 | -7/Lower Caves | Entered another Lower Caves area 6021 | -7/Lower Caves | Accompanied by 3 allies 6182 | -7/Lower Caves | Found Alien Artifact 6182 | -7/Lower Caves | Identified Core Expander 6182 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 6194 | -7/Lower Caves | Discovered new exit (range 13) 6202 | -7/Lower Caves | Identified exit to Data Miner 6203 | -7/Lower Caves | Entered Data Miner 6203 | -7/Data Miner | Accompanied by 2 allies 6203 | -7/Data Miner | Discovered new exit (range 8) 6209 | -7/Data Miner | Met Data Miner 6214 | -7/Data Miner | Learned location of Section 7 (-3) 6214 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6218 | -7/Data Miner | Received God Mode back door access code from Data Miner 6229 | -7/Data Miner | Identified exit to Proximity Caves 6231 | -7/Data Miner | Entered Proximity Caves 6231 | -6/Proximity Caves | Accompanied by 2 allies 6290 | -6/Proximity Caves | Spotted B-75 Beast 6358 | -6/Proximity Caves | Learned Factory trap positions 6522 | -6/Proximity Caves | Identified exit to Factory 6610 | -6/Proximity Caves | Entered Factory 6610 | -6/Factory | Evolved 2 slots: Utility x2 6611 | -6/Factory | Identified exit to Lower Caves 6611 | -6/Factory | Discovered exit to Lower Caves (range 14) 6612 | -6/Factory | Loaded intel: 73 trap records 6674 | -6/Factory | Discovered new exit (range 4) 6675 | -6/Factory | Identified exit to Factory 6803 | -6/Factory | Entered Lower Caves 6803 | -6/Lower Caves | Accompanied by 1 ally 6845 | -6/Lower Caves | Learned Factory stockpile data 6871 | -6/Lower Caves | Encountered a Warlord checkpoint 6876 | -6/Lower Caves | Discovered new exit (range 9) 6876 | -6/Lower Caves | Spotted B-75 Beast 6887 | -6/Lower Caves | Identified exit to Lower Caves 6887 | -6/Lower Caves | Entered another Lower Caves area 6890 | -6/Lower Caves | Discovered exit to Factory (range 12) 6905 | -6/Lower Caves | Learned 4 Factory zone layouts 6960 | -6/Lower Caves | Encountered a Warlord checkpoint 6975 | -6/Lower Caves | Discovered new exit (range 10) 7005 | -6/Lower Caves | Identified exit to Zion 7005 | -6/Lower Caves | Entered Zion 7024 | -6/Zion | Discovered new exit (range 12) 7047 | -6/Zion | Learned Factory repair station intel 7061 | -6/Zion | Given the Hacking Drone Bay 7110 | -6/Zion | Imprinted 7112 | -6/Zion | Declared Zion's savior 7166 | -6/Zion | Learned location of Armory (-4) 7214 | -6/Zion | Found Prototype Device 7214 | -6/Zion | Identified Hacking Drone Bay 7230 | -6/Zion | Found CR-A16's Pointy Stick 7262 | -6/Zion | Gained Derelict followers 7272 | -6/Zion | Identified exit to Proximity Caves 7421 | -6/Zion | Build established: Ninja 7431 | -6/Zion | Entered Proximity Caves 7431 | -5/Proximity Caves | Accompanied by 7 allies 7509 | -5/Proximity Caves | Learned Factory trap positions 7524 | -5/Proximity Caves | Learned location of Warlord (-5) 7549 | -5/Proximity Caves | Learned Factory interactive machine intel 7571 | -5/Proximity Caves | Discovered exit to Factory (range 10) 7924 | -5/Proximity Caves | Entered Factory 7924 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7925 | -5/Factory | Identified exit to Factory 7926 | -5/Factory | Loaded intel: 83 trap records 7928 | -5/Factory | Loaded intel: 52 interactive machine locations 7929 | -5/Factory | Loaded intel: 6 repair station locations 8056 | -5/Factory | Retrieved Zion intel report: Trap Installations 8159 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8212 | -5/Factory | Fabricated Adv. Terrain Scanner (x2) 8307 | -5/Factory | Discovered new exit (range 4) 8308 | -5/Factory | Identified exit to Upper Caves 8331 | -5/Factory | Retrieved Zion intel report: Component Schematics 8416 | -5/Factory | Entered Upper Caves 8447 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 8449 | -5/Upper Caves | Identified exit to Warlord 8449 | -5/Upper Caves | Entered Warlord 8717 | -5/Warlord | Warlord's base attacked by MAIN.C 8717 | -5/Warlord | Rebuked by Warlord 8721 | -5/Warlord | Opened Warlord's prototype stash 8742 | -5/Warlord | Found Prototype Processor 8765 | -5/Warlord | Found Prototype Energy Cannon 8765 | -5/Warlord | Identified Vortex Driver 8780 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 8802 | -5/Warlord | Opened side exit 8864 | -5/Warlord | Discovered new exit (range 10) 8867 | -5/Warlord | Identified exit to Proximity Caves 8867 | -5/Warlord | Entered Proximity Caves 8952 | -4/Proximity Caves | Spotter reported a threat 8955 | -4/Proximity Caves | Spotter reported a threat 9003 | -4/Proximity Caves | Learned Research terminal intel 9003 | -4/Proximity Caves | Discovered exit to Factory (range 13) 9003 | -4/Proximity Caves | Learned Research stockpile data 9007 | -4/Proximity Caves | Entered Factory 9007 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9013 | -4/Factory | Found Quantum Capacitor 9025 | -4/Factory | Zion hero teleported in (12-ASH) 9036 | -4/Factory | Zion Light squad teleported in 9041 | -4/Factory | Discovered new exit (range 15) 9045 | -4/Factory | Identified exit to Research 9046 | -4/Factory | Discovered new exit (range 17) 9073 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9142 | -4/Factory | Identified exit to Upper Caves 9146 | -4/Factory | Entered Upper Caves 9146 | -4/Upper Caves | Accompanied by 4 allies (12-ASH) 9269 | -4/Upper Caves | Found Prototype Protection 9269 | -4/Upper Caves | Identified Zio. Weapon Casing 9374 | -4/Upper Caves | Discovered new exit (range 9) 9433 | -4/Upper Caves | Identified exit to Upper Caves 9449 | -4/Upper Caves | Entered another Upper Caves area 9449 | -4/Upper Caves | Accompanied by 2 allies (12-ASH) 9511 | -4/Upper Caves | Discovered new exit (range 14) 9515 | -4/Upper Caves | Learned Research security intel 9613 | -4/Upper Caves | Identified exit to Zhirov 9631 | -4/Upper Caves | Entered Zhirov 9631 | -4/Zhirov | Accompanied by 1 ally (12-ASH) 9631 | -4/Zhirov | Discovered new exit (range 3) 9636 | -4/Zhirov | Met Zhirov 9640 | -4/Zhirov | Learned location of Testing (-2) 9640 | -4/Zhirov | Learned location of Command (-1) 9643 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9656 | -4/Zhirov | Found Alien Artifact 9656 | -4/Zhirov | Identified Integrated Reactor 9656 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9683 | -4/Zhirov | Found Alien Artifact 9693 | -4/Zhirov | Identified exit to Proximity Caves 9720 | -4/Zhirov | Entered Proximity Caves 9720 | -3/Proximity Caves | Accompanied by 1 ally (12-ASH) 9741 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 9783 | -3/Proximity Caves | Spotted B-86 Titan 10158 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10180 | -3/Proximity Caves | Lost 3 parts (1n2u) 10217 | -3/Proximity Caves | Discovered exit to Research (range 11) 10224 | -3/Proximity Caves | Entered Research 10224 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10225 | -3/Research | Identified exit to Quarantine 10228 | -3/Research | Loaded intel: 24 terminal locations 10362 | -3/Research | Zion Melee Resupply teleported in 10365 | -3/Research | Found Prototype Slashing Weapon 10423 | -3/Research | Zion Offense Resupply teleported in 10431 | -3/Research | Identified Centrium Greatsword 10529 | -3/Research | Discovered new exit (range 15) 10533 | -3/Research | Identified exit to Research 10545 | -3/Research | Retrieved Zion intel report: Unaware Analyses 10664 | -3/Research | Entered Quarantine 10677 | -3/Quarantine | Cryocooling Duct disabled 10692 | -3/Quarantine | Ambient heat levels rising (+20) 10692 | -3/Quarantine | Non-combat units ordered to evacuate 10712 | -3/Quarantine | Found Alien Artifact 10712 | -3/Quarantine | Identified Phase Redirector 10855 | -3/Quarantine | Discovered exit to Research (range 13) 10877 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 10907 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 10984 | -3/Quarantine | Found Alien Artifact 10984 | -3/Quarantine | Identified Dimensional Node Initializer 10984 | -3/Quarantine | Initialized slip node 10987 | -3/Quarantine | Found Alien Artifact 10987 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 10987 | -3/Quarantine | Warped through subspace to slip node 10994 | -3/Quarantine | Found Alien Artifact 11032 | -3/Quarantine | Found Alien Impact Weapon 11059 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 11098 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 11138 | -3/Quarantine | Warped through subspace to slip node 11142 | -3/Quarantine | Found Transdimensional Reconstructor 11181 | -3/Quarantine | Found Alien Slashing Weapon 11181 | -3/Quarantine | Identified Sigix Broadsword 11259 | -3/Quarantine | Build established: Scout 11261 | -3/Quarantine | Found Alien Artifact 11284 | -3/Quarantine | Found Transdimensional Reconstructor 11324 | -3/Quarantine | Spotted Fortress 11347 | -3/Quarantine | Discovered new exit (range 5) 11348 | -3/Quarantine | Identified exit to Section 7 11466 | -3/Quarantine | Entered Section 7 11485 | -3/Section 7 | Identified Core Reset Matrix 11485 | -3/Section 7 | Identified Core Stripper 11485 | -3/Section 7 | Identified Hpw. Transdimensional Reconstructor 11485 | -3/Section 7 | Used Core Reset Matrix 11489 | -3/Section 7 | Sensed 14 artifacts in vicinity 11513 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 11581 | -3/Section 7 | Found Spacefold Activator 11608 | -3/Section 7 | Spotted B-99 Colossus 11622 | -3/Section 7 | Found Integrated Reactor 11622 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11624 | -3/Section 7 | Found Integrated Reactor 11624 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11641 | -3/Section 7 | Found LRC Insulator 11641 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 11797 | -3/Section 7 | Build established: Alien-Scout 11827 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 11858 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 11869 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 11874 | -3/Section 7 | Discovered exit to Research (range 15) 11902 | -3/Section 7 | Entered Research 11902 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12004 | -2/Research | Zion Heavy squad teleported in 12081 | -2/Research | Garrison activated, responded to threat 12088 | -2/Research | Warped through subspace 12199 | -2/Research | Discovered new exit (range 16) 12205 | -2/Research | Zion Hacker squad teleported in 12220 | -2/Research | Identified exit to Access 12223 | -2/Research | Core integrity fell below 50% 12243 | -2/Research | Retrieved Zion intel report: Unaware Analyses 12257 | -2/Research | Emitted hypermatrix ping 12262 | -2/Research | Assembled emerged from beneath the floor 12291 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 12296 | -2/Research | Retrieved Zion intel report: Component Schematics 12402 | -2/Research | Search patrols dispatched 12402 | -2/Research | Core integrity fell below 20% 12402 | -2/Research | Retrieved Zion intel report: Component Schematics 12416 | -2/Research | Retrieved Zion intel report: Branch Access 12416 | -2/Research | Identified exit to Testing 12424 | -2/Research | Assembled emerged from beneath the floor 12587 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 12506_ Destroyed Adv. Reaction Control System. 12508_ C-57 Dissector destroyed. 12510_ C-57 Dissector Unknown Flight Unit severed. 12511_ Mak. Power Source severed. 12515_ Destroyed Unknown Power Core. 12515_ CR-A16's Pointy Stick follow-up attack on C-57 Dissector. 12515_ ALERT: Hostile activity reported, dispatching reinforcements to area. 12525_ Destroyed Adv. Reaction Control System. 12525_ C-57 Dissector destroyed. 12528_ Acquired Mak. Power Source. 12529_ K-01 Serf collects debris. 12529_ Acquired 81 matter. 12530_ R-10 Processor collects Unknown Slashing Weapon. 12533_ K-01 Serf collects debris. 12533_ U-05 Engineer builds a Wall. 12551_ Spacefolded through Wall. 12585_ W-44 Eye sends out distress signal. 12585_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Map ----- +----------------------------------------------------+ | ?????? #?? ????? ?????????# #?#?# #?# # | | ???? ##? ??????????????#! !#???# ### # | | ?? ## ##+############"######???# = | | ## + #?#?????# ###+# | | ## % # #???????#% #? | | #######???# #"" * ###########+#### | | ???????#??## ###+###### #"" ## # = | | ???????????? # #?# # [## # | | ???????????# # #?# # ## ! # ! | | ???????????# #= [ #?# " ## # | | ???????????# # #?# #"" ## #= | | ????#???#??# + #?# #"" ## #### | | ???????????# # ### # ################### | | ???????????# ##"#####?# # #??????????# # | | ?????????### ####?????# # % #??????????# !! # | | #????????# ######## ###+##"#####??????#! !! + | | ?????????# ######## # | | ?????#???# < + # | | ?????????# ] ######## # | | ?????????# ################"####???##?######## | | ???#??######+####??????#???##############????????? | | ??????# ##?????##?## #????????? | | ??????# #??????????# #????????? | | ???#??# ! #??#?#?????# #????????? | | ####### #?????###### #????????? | | ################# @ + !! #????????? | | # + R R# ! #????????? | | + #### + #???? ??#? | | """ # #??# # #????????? | | """ # * #??# s# #????????? | | F" # #??# # #????????? | | # #??#% # ! / ???H???? | | # #??# w # ##???????? | | # #??# ##############??? ????? | | + ##?# # ##??????????? | | # #??# + #???????????? | | ## # #??# k # #???????????? | | ?# # #??# # #???????????? | | ?# #################k # !! #?#?????????? | | ?# # ! #???????????? | | ?# t # #???????????? | | ?# # #???????????? | | ?# ###########???????????? | | ###"#####+###### ##########???????????????????? | | # ## # ! = #???????????????????? | | # ]## ^ # #???????????????????? | | # ## / "" #???????????????????? | | #[ ## # """ #???????????????????? | | # """ ## # S" #??#????????????????? | | # """ ## # """ #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 59 Energy Capacity 820 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 225 Resistance: EM 25 Utility Shielding 66 Weapon Shielding 100 Melee Speed Boost 20 Evasion (%) 76 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 21 Authchip Count 1 Item Schematics ----------------- Adv. Drone Bay | -3/Section 7 | Z-intel Lyr. Medium Armor Plating | -3/Section 7 | Z-intel Antimissile System | -3/Section 7 | Z-intel Imp. Remote Datajack | -3/Section 7 | Z-intel Impulse Thruster | -3/Section 7 | Z-intel Adv. Recalibrator | -3/Section 7 | Z-intel Adv. Transmission Jammer | -3/Section 7 | Z-intel Adv. Sensor Array | -3/Section 7 | Z-intel Hvy. Shock Bomb Launcher | -3/Section 7 | Z-intel Component Analysis Suite | -3/Section 7 | Z-intel Adv. Component Analysis Suite | -3/Section 7 | Z-intel Adv. Targeting Computer | -3/Section 7 | Z-intel Imp. Arc Projector | -3/Section 7 | Z-intel Cmb. Gravmag System | -3/Section 7 | Z-intel Linear Accelerator | -3/Section 7 | Z-intel Hvy. Disruptor Cannon | -2/Research | Z-intel Quantum Reactor | -2/Research | Z-intel Disruptor Cannon | -2/Research | Z-intel Imp. Heavy Armor Plating | -2/Research | Z-intel Imp. Antigrav System | -2/Research | Z-intel Mic. Antimatter Reactor | -2/Research | Z-intel Lrn. Tractor Beam | -2/Research | Z-intel Huge Storage Unit | -2/Research | Z-intel Enh. Nova Cannon | -2/Research | Z-intel Imp. Targeting Computer | -2/Research | Z-intel Adv. Launcher Guidance Computer | -2/Research | Z-intel Rnf. Quantum Reactor | -2/Research | Z-intel Centrium Wheel | -2/Research | Z-intel Adv. Corruption Screen | -2/Research | Z-intel Adv. Coolant Injector | -2/Research | Z-intel Plasma Cutter | -2/Research | Z-intel Imp. Power Shielding | -2/Research | Z-intel Enh. Quantum Rifle | -2/Research | Z-intel Imp. Plasma Cutter | -2/Research | Z-intel Hyp. Mass Driver | -2/Research | Z-intel Imp. Medium Armor Plating | -2/Research | Z-intel Adv. Powered Armor | -2/Research | Z-intel Imp. Thermal Shield | -2/Research | Z-intel Particle Reactor | -2/Research | Z-intel Imp. Armor Integrity Analyzer | -2/Research | Z-intel Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scanner | x2 | -5/Factory | Authchip Alien Tech Used ----------------- Core Expander Integrated Reactor Phase Redirector Dimensional Node Initializer Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Spacefold Activator LRC Insulator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedIntegrityEngine Manual? 0 Play Time 02:35:56 Cumulative 425.0 hours Start 2023.07.03 @ 19:11:17 End 2023.07.04 @ 10:08:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 502 Rogue 415 Adventurer 87 Explorer 0 Win Type - Total 22 Types 7/0/12/1/1/0/1/0/0 Lore% 85 Gallery% 90 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47cd3327-815a-4f56-b12d-8d18b69296bb