Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.21 @ 23:01:47 Player: faethon Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (152) 760 Value Destroyed (3592) 3592 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6372 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 500/500 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Matter Pod Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Titanium Leg Improved Heat Sink Large Storage Unit High-capacity Battery (250) Improved Signal Interpreter Improved Terrain Scanner Core Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Light Treads Advanced Treads Improved Heat Sink Large Storage Unit High-capacity Battery Improved Signal Interpreter Improved Terrain Scanner EM Pulse Gun Autogun [Rating: 31] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility High-capacity Matter Pod Device Shield Generator Storage High-capacity Matter Pod Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 77 | 4 10 39 21 3 Power 18 | . 2 11 5 . Engine 16 | . 2 11 3 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 25 | 2 4 10 6 3 Treads 5 | . . 2 3 . Leg 8 | . 2 . 3 3 Wheel 12 | 2 2 8 . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 1 4 7 7 . Device 7 | 1 . 3 3 . Storage 5 | . 3 2 . . Processor 4 | . . 1 3 . Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 15 | 1 . 11 3 . Energy Gun 8 | . . 7 1 . Energy Cannon 1 | . . 1 . . Ballistic Gun 6 | 1 . 3 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 29 | . . 6 12 11 Power 7 | . . . 3 4 Propulsion 7 | . . 2 2 3 Utility 6 | . . 2 3 1 Weapon 9 | . . 2 4 3 Highest Loss Streak 5 | . . 1 4 5 To Critical Strikes 2 | . . . . 2 Average Backups 13 | 6 11 13 14 8 Power 2 | 1 1 2 3 1 Propulsion 1 | 4 1 1 1 1 Utility 5 | . 6 5 5 5 Weapon 3 | . 2 5 3 . Tool/Special . | . . . . . Unused Backups 29 | 9 3 6 8 3 Power 2 | 1 . . 1 . Propulsion 8 | 6 . . 2 . Utility 16 | 1 3 6 3 3 Weapon 3 | 1 . . 2 . Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 100 97 95 78 Engine 17 | . 14 22 15 7 Treads 10 | . . 2 23 . Leg 2 | . . . 2 23 Wheel 11 | . 27 17 . . Device 4 | . . 5 2 8 Storage 18 | . 14 20 18 18 Processor 4 | . . . 10 9 Protection 5 | . 13 5 3 . Energy Gun 10 | . 14 11 9 5 Ballistic Gun 9 | . 14 8 8 4 Peak Build Rating 31 | 9 10 17 31 26 Average Rating 18 | 7 9 14 25 20 On Entrance 13 | 6 9 9 17 25 Avg Prop Armor Cover (%) 3 | . . 3 . . Naked Turns . | . . . . . Heaviest Build 92 | 13 92 72 77 67 Greatest Support 68 | 32 32 40 68 51 Greatest Overweight (x) 6 | . 2 6 2 2 Average Overweight (x) 1 | . . 2 1 . Largest Inventory Capacity 25 | 8 25 20 20 20 Average Capacity 18 | 8 13 18 20 20 Most Carried 20 | 8 15 20 20 12 Average Carried 13 | 6 11 14 14 8 Final Capacity 20 | 8 15 20 20 20 Final Carried 19 | 7 12 19 12 7 Class Distribution -------------------- 49% | Scavenger-Mutant 46% | Mutant 3% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 3033 | 266 668 1126 846 127 Remotely . | . . . . . Salvage Created 5711 | 181 768 2468 2084 210 Parts 307 | 17 51 139 87 13 Haulers Intercepted 8 | . 2 3 3 . Recyclers Shooed 8 | . 3 2 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 90 | . 4 50 32 4 Guns 84 | . 4 49 29 2 Cannons 1 | . . 1 . . AOE 3 | . . . 2 1 Classes Destroyed 13 | 3 4 4 1 1 Worker 16 | 2 6 3 5 . Builder 7 | . 4 2 1 . Tunneler 9 | 5 3 1 . . Hauler 8 | . 2 3 3 . Recycler 10 | 1 4 2 3 . Operator 3 | . . 1 2 . Watcher 9 | . . 5 4 . Swarmer 18 | . 2 12 4 . Grunt 48 | . 2 27 18 1 Brawler 2 | . . 1 1 . Duelist 2 | . . . . 2 Sentry 19 | . . 10 8 1 Hunter 1 | . . . 1 . Best Kill Streak 9 | 4 9 6 6 2 Combat Bots Only 6 | . 2 6 4 2 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging 1 | . . 1 1 . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 619 | . 13 286 194 126 Missed 144 | . 2 75 40 27 Hits 475 | . 11 211 154 99 Melee 14 | . . . 2 12 Projectile 461 | . 11 211 152 87 Critical Strikes 20 | . . 1 10 9 Actively Blocked 2 | . . . 2 . Damage Taken 4571 | . 75 1525 1788 1183 Core 833 | . 16 262 205 350 Absorbed by Shields 228 | . . 228 . . Redirected to Shielding 101 | . . . 101 . Ignored by Resistances 1409 | . 24 534 516 335 Regen/Repaired (Parts) 279 | . 7 272 . . Core Remaining (%) 75 | 100 93 34 . . Volleys Fired 439 | 12 45 184 168 30 Largest 2 | 2 2 2 2 2 Hottest 133 | 90 70 133 106 63 Shots Fired 769 | 24 90 350 272 33 Gun 764 | 24 90 345 272 33 Cannon 5 | . . 5 . . Launcher . | . . . . . Special . | . . . . . Kinetic 418 | 9 45 197 152 15 Thermal 269 | 12 45 115 97 . Explosive . | . . . . . Electromagnetic 82 | 3 . 38 23 18 Robot Hit Streak 67 | 7 17 30 36 67 Robot Miss Streak 4 | 2 1 4 2 . Penetration Max 1 | . . . 1 . Secondary Targets 13 | . . 10 3 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 611 | 16 73 267 224 31 Core Hits 241 | 9 31 100 87 14 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . 1 2 . Critical Strikes 20 | . 2 8 10 . Burn 15 | . 2 6 7 . Destroy 4 | . . 1 3 . Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9626 | 272 852 3838 4045 619 Guns 9068 | 191 852 3797 3792 436 Cannons 41 | . . 41 . . Explosions 517 | 81 . . 253 183 Melee . | . . . . . Ramming . | . . . . . Kinetic 5042 | 74 419 2215 2118 216 Thermal 3652 | 168 433 1299 1569 183 Explosive . | . . . . . Electromagnetic 932 | 30 . 324 358 220 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . 15 . . . Message Errors 2 | . 2 . . . Matter Fused 2 | . 2 . . . Heat Flow Errors 3 | . 3 . . . Data Loss (minor) 5 | . 5 . . . Data Loss (major) 1 | . 1 . . . Alerts 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 17 | . . . 17 . Projectiles . | . . . . . Explosions 17 | . . . 17 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 34 | . . . 20 14 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 500 | 60 287 491 500 9 Average Temperature 131 | 21 81 133 157 8 Received Heat Transfer 2078 | . 18 782 1143 135 Effects 44 | . . 19 25 . Shutdowns 14 | . . 5 9 . Energy Bleed 3 | . . . 3 . Interference 17 | . . 10 7 . Short Circuit 3 | . . 2 1 . Damage (minor) 3 | . . 2 1 . Damage (major) 4 | . . . 4 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . . . 2 1 Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 14 | . 2 5 7 . Heat Transferred 9850 | 409 1443 3848 3950 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | 2 . . 3 1 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . 1 . . Low Security (%) 82 | 100 100 56 100 100 Level 1 17 | . . 43 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . 1 . . Peak Influence 296 | 15 50 296 116 70 Initial 11 | . . . . 11 Average 81 | 3 5 165 29 32 Influence Increases 2783 | 40 201 1384 1039 119 Destroy 0b10 Robot/C 1800 | . 80 1000 640 80 Destroy 0b10 Robot/NC 310 | 40 95 85 90 . Destroy Leader 484 | . 24 286 174 . Successful Hack 50 | . . 10 40 . Disable Machine 18 | . . . 18 . Destroy Structure 46 | . 2 3 32 9 Lose Combat Pursuer 75 | . . . 45 30 Influence Decreases 2763 | 40 201 1384 1019 119 Entered New Map 9 | . . . . 9 Time Decay 2494 | 40 201 1324 929 . Lost Part 260 | . . 60 90 110 Squads Dispatched 16 | . 1 11 4 . Investigation 10 | . 1 7 2 . Extermination . | . . . . . Reinforcement 6 | . . 4 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 14 | . 3 8 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 123 | . 4 64 45 10 Peak Tracking Total 6 | . 1 6 4 5 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 10 | . 6 4 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 22 | . 6 8 8 . Terminals 13 | . 4 4 5 . Fabricators . | . . . . . Repair Stations 3 | . 1 2 . . Recycling Units 2 | . 1 . 1 . Scanalyzers 3 | . . 2 1 . Garrison Access 1 | . . . 1 . Total Hacks 46 | . 11 17 18 . Successful 38 | . 8 15 15 . Failed 8 | . 3 2 3 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 21 | . 7 5 9 . Fabricators . | . . . . . Repair Stations 9 | . 3 6 . . Recycling Units 2 | . 1 . 1 . Scanalyzers 12 | . . 6 6 . Garrison Access 2 | . . . 2 . Terminal Hacks 19 | . 6 5 8 . Record 5 | . 1 . 4 . Robot Analysis 1 | . 1 . . . Emergency Access Points 1 | . . 1 . . Alert Level 5 | . 3 1 1 . Dispatch Records 2 | . . 1 1 . Maintenance Status 1 | . 1 . . . Investigation Status 1 | . . 1 . . Registered Components 1 | . . 1 . . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 4 . . Scan Component 3 | . 1 2 . . Repair 3 | . 1 2 . . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 11 | . . 6 5 . Insert Component 2 | . . 1 1 . Retrieve Study 9 | . . 5 4 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 10 | . 3 4 3 . Full Trace Events 6 | . 1 4 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 9 | . . 5 4 . Parts Repaired 3 | . 1 2 . . Time 96 | . 26 70 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 802 | 55 21 15 711 . Optics 501 | . . 15 486 . Terrain 301 | 55 21 . 225 . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 6921 | 138 910 2851 2738 284 Spaces Moved 3429 | 72 702 1637 939 79 Core . | . . . . . Treads 983 | . . 147 836 . Legs 246 | 64 . . 103 79 Wheels 2200 | 8 702 1490 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 95 | 100 95 95 155 115 Average Speed 153 | 117 102 130 232 178 Slowest Speed 305 | 120 130 240 305 255 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 4 84 97 65 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 38 | 2 . . 31 5 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 36 | 2 . . 29 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 4327 | 103 805 2002 1226 191 Wait 176 | . 11 57 36 72 Move 3425 | 71 701 1636 938 79 Hop . | . . . . . Pick Up 96 | 9 15 43 27 2 Fast Attach 1 | . 1 . . . Attach 41 | 2 3 14 15 7 Detach 7 | . 2 4 1 . Swap 79 | 2 16 39 21 1 Drop 63 | 7 11 25 20 . Fire 439 | 12 45 184 168 30 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: [*Fac] / [*Sto x2] / Gar) -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 139 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Met a group of wandering Federalists 309 | -10/Materials | Build established: Mutant 639 | -10/Materials | Discovered new exit (range 8) 678 | -10/Materials | Repaired Ion Engine 799 | -10/Materials | Discovered new exit (range 6) 851 | -10/Materials | Discovered new exit (range 10) 1042 | -10/Materials | Discovered new exit (range 8) 1049 | -10/Materials | Entered another Materials area 1049 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1356 | -9/Materials | Build established: Scavenger-Mutant 1486 | -9/Materials | Discovered new exit (range 9) 1918 | -9/Materials | Repaired Broken Imp. Ion Engine 1966 | -9/Materials | Discovered new exit (range 18) 2310 | -9/Materials | Discovered new exit (range 10) 2521 | -9/Materials | Discovered new exit (range 8) 2665 | -9/Materials | Core integrity fell below 50% 2998 | -9/Materials | Discovered new exit (range 13) 3038 | -9/Materials | Repaired Lrg. Storage Unit 3224 | -9/Materials | Build established: Mutant 3533 | -9/Materials | Sterilization system engaged 3533 | -9/Materials | Non-combat units ordered to evacuate 3633 | -9/Materials | Combat units ordered to evacuate 3833 | -9/Materials | Ambient heat levels rising (+10) 3854 | -9/Materials | Build established: Scavenger-Mutant 3900 | -9/Materials | Entered another Materials area 3900 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4124 | -8/Materials | Discovered new exit (range 11) 4581 | -8/Materials | Build established: Mutant 4865 | -8/Materials | Discovered new exit (range 15) 5622 | -8/Materials | Build established: Scavenger-Mutant 5801 | -8/Materials | Lost 4 parts (1p2n1u) 6001 | -8/Materials | Discovered new exit (range 16) 6633 | -8/Materials | Identified exit to Garrison 6638 | -8/Materials | Entered Garrison 6664 | -8/Garrison | Triggered checkpoint 6673 | -8/Garrison | Core integrity fell below 50% 6822 | -8/Garrison | Core integrity fell below 20% 6850 | -8/Garrison | Lost 4 parts (2p2w) 6922 | -8/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 06818_ Penetrated by Slug. 06819_ EM Pulse Gun destroyed. 06821_ Penetrated by Slug. 06836_ Slug penetrates Reinforced Barrier. 06851_ Drone sends a signal. 06857_ Penetrated by Slug. 06863_ Imp. Ion Engine destroyed. 06866_ Slug penetrates Wall. 06872_ Slug penetrates Reinforced Barrier. 06883_ Penetrated by Slug. 06883_ Critical hit (Destroy). 06883_ Titanium Leg+ destroyed. 06886_ H-55 Commando misfires. 06886_ Slug penetrates Wall. 06889_ Penetrated by Slug. 06907_ Titanium Leg+ destroyed. 06910_ Penetrated by Slug. 06910_ Imp. Heat Sink destroyed. 06913_ Titanium Leg+ destroyed. 06916_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##""####????????????? | | ?????????????????????????????#T ##???????????? | | ??????????????????????????????# ????????????? | | ??????????????????????????????? ????????????? | | ????????????????????????????????? #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????#####???#!#????????????? | | ??????????????????????????# #???#%##???????????? | | ???????????????????########Y ####"!!#####???????? | | ???????????????????# @hh!= =!%= ; #???????? | | ???????????????????## ######+###"="## #???????? | | ???????????????????#"""""#???#/#??# # #??????????? | | ???????????????????#######???#!#??# #???#####????? | | ?????????????????????????????#/#??# #???# #????? | | ?????????????????????????????# #### ##### #????? | | ?????????????????????????????# # #????? | | ?????????????????????????????#### #????? | | ????????????????????????????????# ##########????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????# ???????????????? | | ????????????????????????????????# ???????????????? | | ????????????????????????????????# ???????????????? | | ???????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 480 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 88% | -10/Materials Imp. Ion Engine | 24% | -9/Materials | Broken Lrg. Storage Unit | 37% | -9/Materials Studied --------- Wheel | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Gauss Rifle | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Autogun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Ghost 'Em Item+ Organ Harvest Spot Them First That Tickles There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed RecyclingShrapnelFrame Manual? 0 Play Time 01:58:29 Cumulative 18.2 hours Start 2025.12.21 @ 09:25:28 End 2025.12.21 @ 23:01:47 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 3 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b267a3d-80d3-4804-a637-f28a96cdea88