Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.01 @ 14:28:58 Player: Necroptosis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (40) 200 Value Destroyed (1034) 1034 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (10278) 10278 TOTAL SCORE: 18512 Bonus ------- Entered DSFs 1000 Win 3000 Win Speed 6278 Cogmind --------- Core Integrity 468/1600 Matter 117/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (11) -- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY (10) ----- Machine Analyzer Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Nova Cannon Improved Assault Rifle Enhanced Hardcell Cannon Advanced EMP Blaster Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster Nuclear Pulse Array > --- UTILITY ---------- Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Advanced Reaction Control System Hacking Suite System Shield > --- WEAPON ----------- Enhanced Hardcell Cannon Heavy Pick > --- INVENTORY -------- Improved Sensor Array Improved Assault Rifle Advanced EMP Blaster Rocket Launcher [Rating: 89] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Advanced EMP Blaster Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . 2 2 . 2 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 9 | . . 1 1 1 . . 1 1 . 1 1 2 Utility 8 | . . 1 1 1 2 . 1 . . 1 1 . Weapon . | . . . . . . . . . . . . . Parts Attached 64 | 7 1 20 6 3 5 . 4 2 2 3 2 9 Power 9 | 1 1 2 . . 1 . . . 2 . 1 1 Engine 5 | 1 1 2 . . 1 . . . . . . . Core 2 | . . . . . . . . . 2 . . . Reactor 2 | . . . . . . . . . . . 1 1 Propulsion 20 | 2 . 7 2 1 . . 1 . . . . 7 Treads 9 | 2 . 4 . . . . . . . . . 3 Leg . | . . . . . . . . . . . . . Wheel 2 | . . 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 9 | . . 1 2 1 . . 1 . . . . 4 Utility 18 | 2 . 2 2 2 4 . 2 2 . 2 . . Device 10 | 1 . 1 . 1 2 . 2 1 . 2 . . Storage 1 | 1 . . . . . . . . . . . . Processor 4 | . . . 1 1 1 . . 1 . . . . Hackware 2 | . . . 1 . 1 . . . . . . . Protection 1 | . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 17 | 2 . 9 2 . . . 1 . . 1 1 1 Energy Gun 4 | 2 . 2 . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 7 | . . 7 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 1 . . . 1 . Launcher 1 | . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 3 1 . . . . . . 1 . . Parts Lost 29 | . . 6 . 1 . . . . . 1 10 11 Power 3 | . . . . . . . . . . . 2 1 Propulsion 12 | . . 3 . . . . . . . . 3 6 Utility 10 | . . 1 . 1 . . . . . . 4 4 Weapon 4 | . . 2 . . . . . . . 1 1 . Highest Loss Streak 11 | . . 4 . 1 . . . . . 1 5 11 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 5 | 2 6 7 5 5 3 4 4 4 5 5 4 4 Power . | . 1 . . . . 1 1 . . . . . Propulsion 1 | . 2 2 . . . . . . . . . . Utility 1 | . 1 1 2 2 . . . . 1 1 1 . Weapon 2 | . 2 2 2 3 3 3 3 4 4 4 3 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 6 | . 1 3 . 1 . . . . . . . 1 Power . | . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 1 | . . . . 1 . . . . . . . . Weapon 3 | . 1 1 . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 95 79 77 84 86 79 84 84 76 68 34 Engine 8 | . 14 10 9 7 6 6 5 10 5 . . . Core 1 | . . . . . . . . . 5 9 6 . Treads 15 | . 28 24 3 . . . . . . . . 3 Wheel 1 | . . 5 . . . . . . . . . . Flight 9 | . . . 21 28 26 26 23 26 26 23 20 11 Device 14 | . 14 19 9 6 10 13 13 15 15 14 14 4 Storage 7 | . 14 11 3 . . . . . . . . . Processor 5 | . . . 6 10 17 20 17 15 15 14 11 8 Hackware 3 | . . . 6 7 13 13 11 10 10 9 8 4 Protection 1 | . . 1 9 7 3 . . . . . . . Energy Gun 8 | . 28 6 . . . . . . . . . . Ballistic Gun 5 | . . 15 9 . . . . . . . . . Slashing Weapon 1 | . . . 4 7 6 6 5 5 5 2 . . Peak Build Rating 89 | 7 8 17 28 32 45 45 66 66 71 80 89 85 Average Rating 28 | 4 7 13 23 29 41 45 48 61 69 72 76 61 On Entrance 36 | . 7 8 16 24 29 45 45 60 65 71 80 26 Avg Prop Armor Cover (%) 24 | . . 14 . . . . . . . . . 32 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 34 | 13 13 18 13 9 19 17 27 21 23 19 28 34 Greatest Support 60 | 40 40 60 15 22 22 22 35 37 37 37 37 60 Greatest Overweight (x) 6 | . . 1 . . . . . . . . 2 6 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 8 8 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 8 5 4 4 5 5 5 5 5 5 Average Carried 5 | 2 6 7 4 5 3 4 4 4 5 5 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 8 5 5 4 4 5 5 5 5 5 5 Class Distribution -------------------- 34% | Mutant 33% | Scavenger-Mutant 24% | Hacker-Ninja 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Ninja | -6/Factory Hacker-Ninja | -6/DSF Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -4/DSF Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Matter Collected 1163 | 181 77 544 . 121 . . 60 . 152 . . 28 Remotely . | . . . . . . . . . . . . . Salvage Created 1401 | 10 326 857 . 121 . . 87 . . . . . Parts 92 | 5 25 52 . 7 . . 3 . . . . . Haulers Intercepted 5 | . 1 1 . 2 . . 1 . . . . . Recyclers Shooed 5 | 1 2 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 25 | . 8 17 . . . . . . . . . . Guns 24 | . 8 16 . . . . . . . . . . AOE 1 | . . 1 . . . . . . . . . . Classes Destroyed 11 | 1 6 4 . . . . . . . . . . Worker 4 | . 1 2 . 1 . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 5 | . 1 1 . 2 . . 1 . . . . . Mechanic 1 | . . 1 . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . . . Swarmer 3 | . 3 . . . . . . . . . . . Grunt 17 | . 5 12 . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . Sentry 4 | . . 4 . . . . . . . . . . Best Kill Streak 4 | 1 4 4 . 2 . . 1 . . . . . Combat Bots Only 4 | . 4 3 . . . . . . . . . . Max Kills in Single Turn 2 | 1 1 2 . 1 . . 1 . . . . . Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Hostile Shots Fired 470 | . 36 102 2 20 . 9 . . 1 9 68 223 Missed 216 | . 10 32 1 12 . 5 . . 1 7 36 112 Hits 254 | . 26 70 1 8 . 4 . . . 2 32 111 Melee 4 | . . 4 . . . . . . . . . . Projectile 250 | . 26 66 1 8 . 4 . . . 2 32 111 AOE 1 | . . . . . . . . . . . . 1 Critical Strikes 11 | . . 6 . . . . . . . . 1 4 Damage Taken 5294 | . 282 1130 18 94 . 148 . . . 41 1123 2458 Core 1818 | . 36 165 18 38 . 48 . . . 23 358 1132 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 84 | 100 85 58 96 94 . 94 100 . 100 98 75 29 Volleys Fired 135 | 1 38 72 . . . . 5 1 . . 17 1 Largest 2 | 2 2 2 . . . . 1 1 . . 1 1 Hottest 120 | 80 80 105 . . . . 47 47 . . 58 120 Shots Fired 247 | 2 76 145 . . . . 5 1 . . 17 1 Gun 223 | 2 76 145 . . . . . . . . . . Cannon 24 | . . . . . . . 5 1 . . 17 1 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 137 | . . 114 . . . . 5 1 . . 17 . Thermal 110 | 2 76 31 . . . . . . . . . 1 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 14 | 1 13 14 . . . . . . . . . . Robot Miss Streak 4 | . 4 3 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 160 | 1 47 102 . 4 . 1 4 . . 1 . . Core Hits 67 | 1 20 42 . 2 . . 2 . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . Critical Strikes 2 | . . 1 . . . . 1 . . . . . Destroy 1 | . . 1 . . . . . . . . . . Sever 1 | . . . . . . . 1 . . . . . Melee Attacks 56 | . . . 1 12 2 1 16 3 . 11 10 . Impact . | . . . . . . . . . . . . . Slashing 43 | . . . 1 12 2 1 16 3 . 8 . . Piercing 13 | . . . . . . . . . . 3 10 . Sneak Attacks 6 | . . . . 3 . 1 1 . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2832 | 17 555 1700 . 238 . 67 179 . . 61 4 11 Guns 1948 | 10 535 1403 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 289 | . . 289 . . . . . . . . . . Melee 545 | . . . . 238 . 67 179 . . 61 . . Ramming 50 | 7 20 8 . . . . . . . . 4 11 Kinetic 1079 | . . 1079 . . . . . . . . . . Thermal 1158 | 10 535 613 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 484 | . . . . 238 . 67 179 . . . . . Piercing 61 | . . . . . . . . . . 61 . . Highest Corruption 19 | . . 5 . . . . . . . . 19 1 Average Corruption 5 | . . 5 . . . . . . . . 17 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 14 | . . 10 . . . . . . . . 3 1 Message Errors 6 | . . 5 . . . . . . . . 1 . Matter Fused 3 | . . 2 . . . . . . . . . 1 Parts Rejected 1 | . . 1 . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . Misfires 1 | . . 1 . . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 137 | . . 92 . 29 . . 10 . . 6 . . Projectiles . | . . . . . . . . . . . . . Explosions 92 | . . 92 . . . . . . . . . . Melee 45 | . . . . 29 . . 10 . . 6 . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 120 | . . 113 . . . . . . . . 2 5 Shots 1 | . . 1 . . . . . . . . . . Rammed 17 | 8 3 2 . . . . . . . . 3 1 Targets Rammed 20 | 8 5 3 . . . . . . . . 3 1 Kicked . | . . . . . . . . . . . . . Crushed 3 | . 2 1 . . . . . . . . . . Highest Temperature 463 | 3 126 463 . 3 . . . . . 6 54 20 Average Temperature 62 | 2 35 102 . 3 . . . . . 4 28 15 Received Heat Transfer 678 | . 120 447 . 12 . 9 . . . 9 36 45 Effects 1 | . . 1 . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . 2 1 . . . . . . . . . . Heat Transferred 2157 | 25 1225 907 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 184 | 5 144 181 70 24 15 15 19 17 4 184 166 89 Initial 103 | . . 12 70 23 7 . 7 . 4 2 103 56 Average 57 | . 68 70 62 10 7 1 4 5 4 51 126 37 Influence Increases 1532 | 5 297 531 1 51 16 15 50 21 . 230 192 123 Destroy 0b10 Robot/C 500 | . 160 340 . . . . . . . . . . Destroy 0b10 Robot/NC 75 | 5 20 30 . 15 . . 5 . . . . . Destroy Leader 144 | . 44 94 . 4 . . 2 . . . . . Successful Hack 75 | . 28 . . 10 . . . . . 4 12 21 Select Force Hacks 30 | . 30 . . . . . . . . . . . Disable Machine 90 | . . 15 . . 15 . 15 15 . . 15 15 Destroy Structure 168 | . . 37 1 7 1 . 28 6 . 16 45 27 Partial Spotted 60 | . . . . . . . . . . 45 15 . Lose Combat Pursuer 390 | . 15 15 . 15 . 15 . . . 165 105 60 Influence Decreases 1492 | 5 267 392 119 87 31 . 63 16 3 50 281 178 Entered New Map 288 | . . 18 99 28 8 . 8 2 3 2 81 39 Time Decay 976 | 5 267 329 20 49 23 . 55 14 . 44 100 70 Lost Part 228 | . . 45 . 10 . . . . . 4 100 69 Squads Dispatched 14 | . 3 2 . 2 . 1 3 . . . 2 1 Investigation 3 | . 1 1 . 1 . . . . . . . . Extermination 3 | . . . . . . . 1 . . . 1 1 Reinforcement 8 | . 2 1 . 1 . 1 2 . . . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Distress Signals 8 | . 3 2 . . . . . . . . 2 1 Communications Jammed 6 | . . . . . . . . . . . 6 . Distress Signals 5 | . . . . . . . . . . . 5 . Times Spotted 121 | . 23 27 5 6 . 4 1 1 . 10 25 19 Peak Tracking Total 13 | . 6 4 6 5 . 4 . 2 1 8 13 13 Tactical Retreats 12 | . 1 1 . 1 . 1 . . . 2 4 2 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Traps Triggered . | . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Machines Disabled 6 | . . 1 . . 1 . 1 1 . . 1 1 Max in Single Turn 1 | . . 1 . . 1 . 1 1 . . 1 1 Garrison Access 3 | . . . 1 . 1 . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Machines Accessed 30 | . 5 4 1 3 2 . 4 2 . 4 3 2 Terminals 18 | . 4 2 . 1 1 . 3 1 . 3 3 . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 6 | . . 2 . 2 . . . 1 . . . 1 Garrison Access 4 | . . . 1 . 1 . . . . 1 . 1 Total Hacks 68 | . 15 10 2 8 5 . 8 4 . 8 4 4 Successful 27 | . 6 3 1 3 2 . 2 3 . 4 1 2 Failed 40 | . 9 7 1 5 3 . 6 . . 4 3 2 Catastrophic 6 | . 1 . . . . . 2 . . . 1 2 Database Lockouts 1 | . . . . . . . . 1 . . . . Manual 30 | . 12 5 . . . . 3 . . 5 5 . Terminals 41 | . 11 5 . 3 4 . 7 1 . 6 4 . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . Scanalyzers 16 | . . 5 . 5 . . . 3 . . . 3 Garrison Access 6 | . . . 2 . 1 . . . . 2 . 1 Terminal Hacks 5 | . . . . 1 1 . . 1 . 2 . . Open DSF 3 | . . . . . 1 . . 1 . 1 . . Level Access Points 1 | . . . . . . . . . . 1 . . Locate Traps 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 8 | . . 3 . 2 . . . 2 . . . 1 Retrieve Study 8 | . . 3 . 2 . . . 2 . . . 1 Garrison Access Hacks 3 | . . . 1 . 1 . . . . . . 1 Seal Access 3 | . . . 1 . 1 . . . . . . 1 Unauthorized Hacks 10 | . 6 . . . . . 1 . . 2 1 . Terminals 9 | . 5 . . . . . 1 . . 2 1 . Assimilate 1 | . . . . . . . . . . 1 . . Botnet 4 | . 1 . . . . . 1 . . 1 1 . Skim 4 | . 4 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 5 4 1 3 . . 3 . . 1 3 1 Full Trace Events 2 | . . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 8 | . . 3 . 2 . . . 2 . . . 1 Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Total Allies 2 | . . . . 1 . . . . . 1 . . Largest Group 1 | . . . . 1 . . . . . 1 . . Highest-Rated Group 16 | . . . . 16 . . . . . 10 . . Highest-Rated Ally 16 | . . . . 16 . . . . . 10 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 2 | . . . . 2 . . . . . . . . Total Damage 26 | . . . . 26 . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Active Infowar (turns) 2603 | 26 631 882 50 144 68 19 172 40 12 157 213 189 Sensors 738 | . . . . . 63 19 172 40 12 157 165 110 Terrain 1521 | . . 881 50 136 . . 80 40 12 157 165 . Seismic 1361 | 26 631 704 . . . . . . . . . . Machine Analysis 1059 | . . . 45 144 68 19 172 40 12 157 213 189 Jamming 652 | . . . . . 39 19 172 40 12 157 213 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Turns Passed 2659 | 82 631 882 50 144 68 19 172 40 12 157 213 189 Spaces Moved 2887 | 37 241 441 101 303 94 51 331 89 30 326 458 385 Core 148 | 6 . . . . . . . . . . 1 141 Treads 535 | 31 241 262 . . . . . . . . . 1 Legs . | . . . . . . . . . . . . . Wheels 179 | . . 179 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2025 | . . . 101 303 94 51 331 89 30 326 457 243 Fastest Speed 28 | 50 160 85 34 31 31 31 28 28 28 28 28 28 Average Speed 59 | 142 160 132 34 31 31 31 30 28 28 28 28 44 Slowest Speed 350 | 160 160 160 34 34 31 31 31 28 28 28 150 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 12 | . . . . 1 . . 1 . . 1 3 6 Potential Cave-ins 9 | . . . . . . . 2 . . . 7 . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 22 | 4 55 41 16 11 2 68 10 4 40 11 17 17 Regions Visited 12 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . 1 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 44 | . . . 1 7 1 . 14 2 . 8 11 . Terrain Destroyed 119 | . . 44 1 7 1 . 17 3 . 8 25 13 Melee 39 | . . . 1 7 1 . 11 2 . 8 9 . Projectile 23 | . . . . . . . 6 1 . . 16 . AOE 57 | . . 44 . . . . . . . . . 13 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Total 3446 | 57 408 592 116 331 127 51 370 97 33 370 501 393 Wait 220 | . 117 30 . . 26 . 10 . . 27 8 2 Move 2850 | 36 240 440 100 300 93 50 328 88 29 323 451 372 Hop 12 | . . . . 1 . . 1 . . 1 3 6 Pick Up 24 | 5 5 10 1 1 . . 1 . . . 1 . Fast Attach 35 | 6 . 6 1 3 1 . 3 . . 5 1 9 Attach 19 | 1 . 6 4 . 2 . 1 2 . . 2 1 Detach 8 | . . . 2 . . . 2 1 . . 2 1 Swap 24 | . 1 12 2 . 3 . 1 2 2 . 1 . Drop 31 | . 2 13 5 2 . . 2 . 2 3 2 . Fire 135 | 1 38 72 . . . . 5 1 . . 17 1 Melee 56 | . . . 1 12 2 1 16 3 . 11 10 . Ram 3 | . . . . . . . . . . . 2 1 Kick . | . . . . . . . . . . . . . Crush 16 | 8 5 3 . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 . Rewire 12 | . . . . 12 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -4/DSF -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 583 | -10/Materials | Derelicts attacked the area 701 | -10/Materials | Discovered new exit (range 9) 714 | -10/Materials | Entered another Materials area 714 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 842 | -9/Materials | Discovered new exit (range 9) 1012 | -9/Materials | Build established: Scavenger-Mutant 1065 | -9/Materials | Lost 4 parts (2n2w) 1583 | -9/Materials | Discovered new exit (range 16) 1596 | -9/Materials | Entered another Materials area 1596 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1643 | -8/Materials | Discovered new exit (range 11) 1646 | -8/Materials | Entered Factory 1646 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1787 | -7/Factory | Discovered new exit (range 11) 1790 | -7/Factory | Entered another Factory area 1790 | -6/Factory | Evolved 2 slots: Utility x2 1858 | -6/Factory | Identified exit to DSF 1858 | -6/Factory | Entered DSF 1872 | -6/DSF | Discovered new exit (range 14) 1876 | -6/DSF | Identified exit to Factory 1877 | -6/DSF | Entered Factory 1877 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2047 | -5/Factory | Discovered new exit (range 4) 2048 | -5/Factory | Identified exit to Factory 2049 | -5/Factory | Entered another Factory area 2049 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2073 | -4/Factory | Central database locked down 2089 | -4/Factory | Identified exit to DSF 2089 | -4/Factory | Entered DSF 2098 | -4/DSF | Discovered new exit (range 11) 2100 | -4/DSF | Identified exit to Research 2101 | -4/DSF | Entered Research 2101 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2114 | -3/Research | Build established: Hacker-Ninja 2119 | -3/Research | Identified exit to Research 2258 | -3/Research | Entered another Research area 2258 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2342 | -2/Research | Spotted B-90 Cyclops 2423 | -2/Research | Crushed by falling debris 2424 | -2/Research | System corruption reached 10% 2454 | -2/Research | Lost 5 parts (1p4u) 2461 | -2/Research | Discovered new exit (range 14) 2471 | -2/Research | Entered Access 2471 | -1/Access | Evolved 2 slots: Propulsion x2 2501 | -1/Access | Lost 5 parts (1p3n1w) 2534 | -1/Access | Energy Cycler disabled 2558 | -1/Access | Spotted B-99 Colossus 2593 | -1/Access | Core integrity fell below 50% 2620 | -1/Access | Lost 11 parts (1p6n4u) 2658 | -1/Access | Discovered new exit (range 6) 2660 | *** | Escaped! Last Messages --------------- 02629_ Slug penetrates U-05 Engineer. 02630_ U-05 Engineer lays Concrete. 02631_ Slug penetrates Wall. 02631_ Penetrated by Slug. 02632_ Slug penetrates Wall. 02648_ K-01 Serf cleans the Terminal. 02648_ >> Machine Analyzer network decryption results: 02648_ Garrison Access x2 02651_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 3V. 02651_ K-01 Serf cleans the Terminal. 02652_ P-80 Master resets U-05 Engineer, system corruption cleaned. 02653_ Slammed into K-01 Serf. 02654_ C-30 ARC bursts open, deploying its payload. 02654_ H-88 Terminator unfolds itself. 02657_ Slug penetrates Wall. 02658_ The Access Shell folds into the floor. 02658_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ???# + #????????????????????????????????? | | ???# # #????????????????????????????????? | | ???# # #????????????????????????????????? | | ???# ###########????????????????????????????????? | | ???# #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ?########## #???????????????????????????????????? | | ? ?# #???????????????????????????????????? | | ?? ?# #???????????????????????????????????? | | ""G"" # #????? #????????????????????????????? | | " " # #### #????????????????????????????? | | " " + #????????????????????????????? | | # #????????????????????????????? | | # ########????????????????????????????? | | ?# #???????????????????????????????????? | | ?# #???????????????????????????????????? | | ########??# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# u "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# h####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# "????????????????????????????????????? | | ??????????#"%????????????????????????????????????? | | ??????????# "????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 150 Evasion (%) 76 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Particle Gun | -9/Materials | Hacked Wheel | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Rocket Launcher | -7/Factory | Hacked Angular Momentum Engine | -4/Factory | Hacked Nuclear Pulse Array | -4/Factory | Hacked Enh. Nova Cannon | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- We Love MA Window Shopping Challenges ------------ None Game ------ Seed SpectralFissionAccelerator Manual? 0 Play Time 00:29:04 Cumulative 476.0 hours Start 2025.12.01 @ 14:01:38 End 2025.12.01 @ 14:28:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 82 Adventurer 0 Explorer 99 Win Type 0 Total 67 Types 12/11/11/4/7/6/7/2/3/4 Lore% 86 Gallery% 84 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ab6fc84-20f1-4b80-8605-9b3051a372ff