Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 23:43:41 Player: slowdive Result: Destroyed self with Light Ion Engine chain reaction Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (1418) 1418 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 2931 Bonus ------- High Alert Combat Kills 58 Cogmind --------- Core Integrity 0/400 Matter 8/300 Energy 249/265 System Corruption 5% Temperature Cool (18) Movement Walking (210) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (3) ------ Medium Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- EM Pulse Gun Ion Cannon > --- INVENTORY (20) --- Light Ion Engine Light Treads Light Treads Light Treads Cooling System Cooling System Medium Storage Unit Medium Storage Unit Large Storage Unit Sensor Array Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Light Armor Plating Light Armor Plating Ion Cannon Ion Cannon Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Advanced Beam Cannon Ion Cannon > --- INVENTORY -------- Light Ion Engine Cooling System Cooling System Medium Storage Unit Medium Storage Unit Large Storage Unit Sensor Array Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Light Armor Plating Light Armor Plating EM Pulse Gun Improved EM Shotgun Ion Cannon Ion Cannon Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Weapon Mining Claw Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 61 | . 14 45 2 Power 5 | . . 5 . Engine 5 | . . 5 . Core . | . . . . Reactor . | . . . . Propulsion 16 | . 6 10 . Treads 9 | . 4 5 . Leg 7 | . 2 5 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | . 3 5 . Device 3 | . 1 2 . Storage 5 | . 2 3 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 32 | . 5 25 2 Energy Gun 11 | . 1 9 1 Energy Cannon 3 | . . 3 . Ballistic Gun 1 | . . 1 . Ballistic Cannon . | . . . . Launcher 11 | . 2 9 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon 5 | . 2 3 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 10 | . 1 6 3 Power 1 | . . 1 . Propulsion 4 | . . 2 2 Utility . | . . . . Weapon 5 | . 1 3 1 Highest Loss Streak 3 | . 1 2 3 Average Slot Usage (%) 98 | . 99 98 99 Engine 12 | . 14 10 11 Treads 10 | . 1 18 . Leg 19 | . 26 13 32 Device 1 | . 2 1 . Storage 29 | . 25 31 33 Energy Gun 7 | . 11 6 . Energy Cannon 2 | . . 3 11 Ballistic Gun 1 | . . 2 . Launcher 6 | . 4 7 10 Slashing Weapon 4 | . 11 1 . Naked Turns . | . . . . Heaviest Build 57 | 12 42 57 57 Greatest Support 60 | 20 40 60 45 Greatest Overweight (x) 3 | . 2 3 1 Average Overweight (x) . | . 1 . 1 Largest Inventory Capacity 20 | . 16 20 20 Average Capacity 17 | . 14 19 20 Most Carried 20 | . 16 20 20 Average Carried 16 | . 12 17 19 Final Capacity 20 | 6 16 20 20 Final Carried 20 | 6 16 20 19 Class Distribution -------------------- 54% | Hauler-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 1102 | 185 272 645 . Remotely . | . . . . Salvage Created 1162 | . 390 744 28 Parts 85 | . 35 45 5 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 48 | . 14 30 4 Melee 2 | . 1 1 . Guns 6 | . . 4 2 Cannons 2 | . . 2 . AOE 37 | . 13 22 2 Classes Destroyed 11 | . 7 4 . Worker 2 | . 1 1 . Builder 2 | . . 2 . Tunneler 1 | . 1 . . Hauler 3 | . 1 2 . Operator 1 | . 1 . . Watcher 2 | . 1 1 . Swarmer 19 | . 6 9 4 Grunt 22 | . 8 14 . Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 5 | . . 5 . Best Kill Streak 7 | . 7 7 2 Combat Bots Only 6 | . 4 6 2 Max Kills in Single Turn 3 | . 2 3 2 Gunslinging . | . . . . Exploded 3 | . 2 3 2 Melee 1 | . 1 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 2776 | . 309 2194 273 Core 496 | . 94 366 36 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 62 . . Volleys Fired 90 | . 18 66 6 Largest 2 | . 1 2 1 Hottest 128 | . 50 128 40 Shots Fired 105 | . 18 81 6 Gun 40 | . 4 32 4 Cannon 10 | . . 10 . Launcher 55 | . 14 39 2 Special . | . . . . Kinetic 1 | . . 1 . Thermal 20 | . 3 17 . Explosive 55 | . 14 39 2 Electromagnetic 29 | . 1 24 4 Robot Hit Streak 11 | . 6 11 2 Robot Miss Streak 2 | . 1 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 74 | . 13 56 5 Core Hits 89 | . 29 56 4 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks 44 | . 18 21 5 Impact 5 | . . . 5 Slashing 39 | . 18 21 . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4394 | . 959 3161 274 Guns 467 | . . 421 46 Cannons 106 | . . 106 . Explosions 3637 | . 887 2553 197 Melee 180 | . 71 81 28 Ramming 4 | . 1 . 3 Kinetic 16 | . . 16 . Thermal 347 | . . 270 77 Explosive 3475 | . 887 2468 120 Electromagnetic 372 | . . 326 46 Impact 28 | . . . 28 Slashing 152 | . 71 81 . Piercing . | . . . . Highest Corruption 5 | . . 5 5 Average Corruption 4 | . . 4 5 Corruption Purged . | . . . . Effects 29 | . . 23 6 Message Errors 7 | . . 4 3 Matter Fused 11 | . . 10 1 Heat Flow Errors 2 | . . 1 1 Energy Discharges 3 | . . 3 . Parts Rejected 1 | . . 1 . Data Loss (minor) 3 | . . 2 1 Data Loss (major) 1 | . . 1 . Targeting Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 46 | . . 39 7 Projectiles . | . . . . Explosions 39 | . . 39 . Melee 7 | . . . 7 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 189 | . 20 165 4 Shots 9 | . 1 7 1 Rammed 1 | . 1 . . Targets Rammed 2 | . 1 . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 199 | . 30 183 199 Average Temperature 54 | . 10 56 70 Received Heat Transfer 567 | . 93 474 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 620 | . . 520 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 3 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 552 | . 340 552 272 Initial 187 | . . 126 187 Average 220 | . 83 312 196 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 40 | . 75 10 83 Level 1 47 | . 24 67 16 Level 2 12 | . . 22 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 3 3 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 5 | . 3 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 5 | . 2 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 73 | . 21 46 6 Peak Tracking Total 7 | . 6 7 4 Tactical Retreats 6 | . 3 3 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 6 | . 4 1 1 Max in Single Turn 3 | . 3 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 5 | . 2 3 . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 8 7 . Successful 7 | . 5 2 . Failed 8 | . 3 5 . Catastrophic 3 | . 1 2 . Database Lockouts . | . . . . Manual 9 | . 4 5 . Terminals 12 | . 8 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 5 . . Part Schematic 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Mask 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events 3 | . 2 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 2565 | . 911 1421 233 Spaces Moved 1304 | 1 473 693 137 Core . | . . . . Treads 381 | . 25 356 . Legs 923 | 1 448 337 137 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 150 150 Average Speed 157 | 120 163 155 150 Slowest Speed 210 | 120 200 210 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 2 | . . 2 . Exploration Rate (%) 33 | 2 62 44 24 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 9 | . 5 4 . Terrain Destroyed 344 | . 97 225 22 Melee 9 | . 5 4 . Projectile . | . . . . AOE 335 | . 92 221 22 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 1624 | . 558 914 152 Wait 37 | . 7 29 1 Move 1301 | . 472 692 137 Hop . | . . . . Pick Up 47 | . 19 28 . Fast Attach 7 | . 1 6 . Attach 15 | . 3 11 1 Detach 5 | . . 5 . Swap 39 | . 10 28 1 Drop 37 | . 9 28 . Fire 90 | . 18 66 6 Melee 44 | . 18 21 5 Ram . | . . . . Kick 2 | . 1 . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 16) 782 | -10/Materials | Discovered new exit (range 14) 912 | -10/Materials | Entered another Materials area 912 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1465 | -9/Materials | Build established: Hauler-Mutant 1479 | -9/Materials | Discovered new exit (range 8) 1507 | -9/Materials | Crushed by falling debris 1655 | -9/Materials | Core integrity fell below 50% 1757 | -9/Materials | Discovered new exit (range 10) 1833 | -9/Materials | Crushed by falling debris 2071 | -9/Materials | Core integrity fell below 20% 2333 | -9/Materials | Entered Mines 2352 | -9/Mines | Met a Derelict bent on vengeance 2566 | -9/Mines | Destroyed self with Light Ion Engine chain reaction Last Messages --------------- 02524_ NN-RIS(g): "I WILL HAVE VENGEANCE!" 02525_ NN-RIS(g): "VENGEANCE!" 02528_ Plasma Injector explodes. 02528_ S-10 Pest destroyed. 02532_ The unstable cave ceiling collapses. 02534_ NN-RIS(g): "I WILL HAVE VENGEANCE!" 02534_ The unstable cave ceiling collapses. 02536_ System corrupted: Component data lost. 02536_ C-30 ARC bursts open, deploying its payload. 02536_ S-10 Pest unfolds itself. 02540_ NN-RIS(g) destroyed. 02544_ Kicked S-10 Pest out of the way. 02549_ Destroyed Lgt. Ion Engine. 02549_ S-10 Pest system corrupted by crushing effect. 02550_ Carbon-fiber Leg destroyed. 02557_ Hammer destroyed. 02560_ S-10 Pest destroyed. 02564_ OU8HA=9G3GNRL/VXAUMZLZFYSROX4 02566_ Carbon-fiber Leg destroyed. 02566_ Chain reaction triggered in Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????####??????? | | ??????????????????????????????????????## ##?????? | | ??????????????????????################# ##????? | | ??????????????????????# ##???? | | ??????????????????????# ################ ##??? | | ??????????????????????# #??????????????# #??? | | ??????????????????????# #?????????????## ##?? | | ??????????????????????# #????????????## ##? | | ??????????????????????# #???????????## ## | | ??????????????????????# #??????????## # | | ??????????????????????# #????????### | | ??????????????????????# #???????## | | ?????????????###??#####s######??# ### | | ??????????#### ### s%= #### #?## | | ??????#++## % #??#### | | ??? ####@ ##?????## | | ??? %= #??# ##### ##???????? | | ???? ## #??# #???# ##????????? | | ??????????##### #??# #???## #?????????? | | ??????????????## # #??######????# #?????????? | | ???????????????### *#???????????## ##?????????? | | ?????????????????# ?????????## ##??????????? | | ????????????????? ??????### ##???????????? | | ?????????????????% ????## ##????????????? | | ????????????????? ???# ##?????????????? | | ???????????????? ???# #??????????????? | | ???????????????? #??# ##??????????????? | | ???????????????? ###??#####???????????????? | | ????????????????####### #????????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Hover Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeNullPod Manual? 0 Play Time 00:44:22 Cumulative 27.4 hours Start 2020.10.18 @ 19:45:36 End 2020.10.18 @ 23:43:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 548f8665-8620-4030-9286-8badfe6e9b8d