Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.27 @ 14:23:45 Player: RomanTheEvil Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (2083) 2083 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 4134 Bonus ------- Follower Combat Kills 56 Cogmind --------- Core Integrity 0/400 Matter 222/300 Energy 80/100 System Corruption 0% Temperature Cool (44) Movement Rolling (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Wheel > --- UTILITY (2) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Improved Medium Laser CR-A16's Pointy Stick > --- INVENTORY (10) --- Improved Heat Sink Large Matter Pod (150) Terrain Scanner Transport Network Coupler ECM Suite Hacking Drone Bay Phasing AFG Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Armored Wheel Improved Heat Sink Large Matter Pod Terrain Scanner ECM Suite Beam Rifle [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon Minigun Energy Gun Beam Rifle Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Special Weapon Welding Torch Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 58 | 5 18 32 . . 3 Power 6 | 1 2 3 . . . Engine 6 | 1 2 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 23 | 2 5 15 . . 1 Treads 8 | . 1 7 . . . Leg 8 | . . 8 . . . Wheel 7 | 2 4 . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . 5 1 . . . Device 3 | . 3 . . . . Storage 2 | . 2 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 23 | 2 6 13 . . 2 Energy Gun 11 | 2 4 4 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 9 | . 1 8 . . . Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 9 | . . 2 . . 7 Power 1 | . . . . . 1 Propulsion 5 | . . 1 . . 4 Utility . | . . . . . . Weapon 3 | . . 1 . . 2 Highest Loss Streak 4 | . . 1 . . 4 Average Slot Usage (%) 98 | . 95 98 100 100 93 Engine 11 | . 14 11 11 11 9 Treads 18 | . 3 20 22 22 20 Leg 17 | . . 19 22 22 19 Wheel 4 | . 20 1 . . . Device 1 | . 6 . . . . Storage 13 | . 21 12 11 11 11 Processor 8 | . . 9 11 11 11 Energy Gun 5 | . 20 5 . . . Ballistic Gun 15 | . 5 14 22 22 20 Naked Turns . | . . . . . . Heaviest Build 30 | 6 28 30 27 27 27 Greatest Support 40 | 20 20 40 20 20 20 Greatest Overweight (x) 2 | . 2 2 1 1 2 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 10 | 4 10 10 10 10 10 Average Capacity 9 | 4 9 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 Average Carried 8 | 2 6 8 10 9 9 Final Capacity 10 | 4 10 10 10 10 10 Final Carried 10 | 4 7 10 10 10 7 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1514 | 250 325 918 7 14 . Remotely . | . . . . . . Salvage Created 2188 | 44 469 1460 41 . 174 Parts 145 | 2 38 91 6 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 56 | 1 13 33 4 . 5 Guns 50 | 1 13 30 1 . 5 Cannons 3 | . . 3 . . . AOE 3 | . . . 3 . . Classes Destroyed 5 | 1 2 2 . . . Operator 1 | . . 1 . . . Watcher 6 | . 2 4 . . . Swarmer 13 | . 3 3 4 . 3 Grunt 36 | 1 10 23 . . 2 Sentry 7 | . . 7 . . . Best Kill Streak 6 | 1 5 6 4 . 4 Combat Bots Only 6 | 1 5 6 4 . 4 Max Kills in Single Turn 3 | 1 1 2 3 . 1 Gunslinging 1 | . . 1 . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2540 | 17 245 1217 87 . 974 Core 487 | 8 66 145 4 . 264 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 96 70 . . . . Volleys Fired 159 | 2 37 101 6 . 13 Largest 2 | 2 2 2 2 . 2 Hottest 104 | 90 90 104 48 . 56 Shots Fired 303 | 4 65 201 12 . 21 Gun 288 | 4 64 187 12 . 21 Cannon 14 | . . 14 . . . Launcher . | . . . . . . Special 1 | . 1 . . . . Kinetic 199 | . 5 164 12 . 18 Thermal 104 | 4 60 37 . . 3 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 35 | 3 18 35 4 . 22 Robot Miss Streak 3 | . 2 3 2 . . Penetration Max . | . . . . . . Secondary Targets 6 | . 1 4 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 245 | 3 52 162 6 . 22 Core Hits 99 | 2 27 56 4 . 10 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing 1 | . . . . . 1 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3658 | 35 623 2391 271 . 338 Guns 3159 | 35 620 2121 76 . 307 Cannons 256 | . . 256 . . . Explosions 195 | . . . 195 . . Melee 31 | . . . . . 31 Ramming 14 | . . 14 . . . Kinetic 2342 | . 14 1995 76 . 257 Thermal 1271 | 35 609 382 195 . 50 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 31 | . . . . . 31 Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Effects 14 | . . 11 3 . . Message Errors 4 | . . 3 1 . . Energy Discharges 6 | . . 5 1 . . Data Loss (minor) 1 | . . . 1 . . Targeting Errors 2 | . . 2 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 18 | . . . 18 . . Projectiles . | . . . . . . Explosions 18 | . . . 18 . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 54 | . . 7 47 . . Shots 2 | . . . 2 . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 296 | 72 168 296 28 . 54 Average Temperature 59 | 40 58 68 5 . 16 Received Heat Transfer 1254 | 12 171 663 . . 408 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 3018 | 99 1646 962 200 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 309 | 20 274 309 243 . . Initial 36 | . 11 36 4 . . Average 94 | 3 115 109 22 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 84 | 100 73 85 92 . . Level 1 15 | . 26 14 7 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 3 10 . . . Investigation 13 | . 3 10 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | 1 19 45 4 . 13 Peak Tracking Total 11 | 1 6 5 4 . 11 Tactical Retreats 6 | . 3 2 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 5 | . 3 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 20 | . 14 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 18 | . . 1 17 . . Max in Single Turn 17 | . . 1 17 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 28 | . 10 18 . . . Terminals 20 | . 8 12 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 121 | . 48 73 . . . Successful 85 | . 33 52 . . . Failed 35 | . 15 20 . . . Catastrophic 2 | . 2 . . . . Database Lockouts 1 | . . 1 . . . Manual 7 | . 3 . . 4 . Terminals 87 | . 38 49 . . . Fabricators . | . . . . . . Repair Stations 9 | . . 9 . . . Recycling Units 17 | . 10 7 . . . Scanalyzers 8 | . . 8 . . . Garrison Access . | . . . . . . Terminal Hacks 60 | . 26 34 . . . Record 26 | . 13 13 . . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 4 | . . 4 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . 1 1 . . . Repair Station Index 1 | . . 1 . . . Recycling Unit Index 1 | . . 1 . . . Alert Level 3 | . 1 2 . . . Locate Traps 5 | . 4 1 . . . Disarm Traps 4 | . 3 1 . . . Dispatch Records 2 | . 1 1 . . . Maintenance Status 1 | . . 1 . . . Surveillance Status 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 3 | . 1 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 3 | . . 3 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 13 | . 7 6 . . . Recycle Component 4 | . 2 2 . . . Process 3 | . 1 2 . . . Report Inventory 4 | . 3 1 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 8 | . . 8 . . . Insert Component 4 | . . 4 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 26 | . 10 16 . . . Full Trace Events 22 | . 8 14 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 4 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 13 | . . 13 . . . Parts Recycled 4 | . 2 2 . . . Recycled Matter 220 | . 136 84 . . . Retrieved Matter 213 | . . 213 . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 56 | . . . . 56 56 Highest-Rated Ally 28 | . . . . 28 28 Total Orders . | . . . . . . Ally Attacks 7 | . . . . . 7 Total Damage 133 | . . . . . 133 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 6498 | 72 1035 2807 841 1407 336 Spaces Moved 4240 | 69 835 1655 550 936 195 Core 17 | 17 . . . . . Treads 283 | . 132 151 . . . Legs 3032 | . . 1352 550 936 194 Wheels 908 | 52 703 152 . . 1 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 150 150 100 Average Speed 138 | 72 103 146 150 150 152 Slowest Speed 180 | 80 180 180 150 150 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 66 | 6 95 97 99 80 23 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 39 | . . 1 38 . . Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 38 | . . . 38 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4601 | 87 937 1869 555 941 212 Wait 33 | 1 21 11 . . . Move 4235 | 68 834 1654 549 935 195 Hop . | . . . . . . Pick Up 70 | 10 18 39 . 3 . Fast Attach . | . . . . . . Attach 26 | 5 8 10 . . 3 Detach 4 | . 2 2 . . . Swap 32 | . 10 22 . . . Drop 40 | 1 7 29 . 3 . Fire 159 | 2 37 101 6 . 13 Melee 1 | . . . . . 1 Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 73 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 8) 324 | -10/Materials | Build established: Mutant 690 | -10/Materials | Discovered new exit (range 6) 757 | -10/Materials | Discovered new exit (range 15) 961 | -10/Materials | Discovered new exit (range 16) 1108 | -10/Materials | Entered another Materials area 1108 | -9/Materials | Evolved 2 slots: Propulsion x2 1682 | -9/Materials | Build established: Scavenger-Mutant 2081 | -9/Materials | Discovered new exit (range 3) 2082 | -9/Materials | Identified exit to Materials 2129 | -9/Materials | Discovered new exit (range 16) 2150 | -9/Materials | Identified exit to Mines 2263 | -9/Materials | Discovered exit to Materials (range 9) 2303 | -9/Materials | Repaired Aluminum Leg 2756 | -9/Materials | Central database locked down 3248 | -9/Materials | Discovered exit to Materials (range 4) 3915 | -9/Materials | Entered Mines 4254 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4256 | -9/Mines | Discovered new exit (range 5) 4260 | -9/Mines | Identified exit to Exiles 4491 | -9/Mines | Discovered exit to Materials (range 15) 4494 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4535 | -9/Mines | Identified exit to Zion 4616 | -9/Mines | Learned location of Zion (-7) 4663 | -9/Mines | Discovered exit to Materials (range 15) 4756 | -9/Mines | Entered Zion 4810 | -7/Zion | System corruption cleaned by Quarantine Array 4915 | -7/Zion | Learned location of Armory (-3) 5019 | -7/Zion | Found CR-A16's Pointy Stick 5041 | -7/Zion | Learned 8 Factory zone layouts 5143 | -7/Zion | Given the Hacking Drone Bay 5143 | -7/Zion | Found Prototype Device 5187 | -7/Zion | Gained Derelict followers 5549 | -7/Zion | Received a visual enhancement algorithm 5688 | -7/Zion | Found Prototype Device 5917 | -7/Zion | Discovered new exit (range 9) 5931 | -7/Zion | Identified exit to Proximity Caves 6163 | -7/Zion | Entered Proximity Caves 6163 | -6/Proximity Caves | Accompanied by 2 allies 6201 | -6/Proximity Caves | Spotted B-75 Beast 6212 | -6/Proximity Caves | Allies destroyed B-75 Beast 6426 | -6/Proximity Caves | Core integrity fell below 50% 6476 | -6/Proximity Caves | Core integrity fell below 20% 6484 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 6499 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06427_ Carbon-fiber Leg fries itself beyond repair. 06430_ Slug penetrates Wall. 06430_ Aluminum Leg destroyed. 06432_ VTOL Module fries itself beyond repair. 06433_ Penetrated by Slug. 06442_ Critical hit. 06442_ Lgt. Treads destroyed. 06450_ Ion Engine destroyed. 06453_ Minigun destroyed. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 06486_ Imp. Assault Rifle destroyed. 06487_ Aluminum Leg destroyed. 06489_ Lgt. Treads destroyed. 06496_ G-50 Soldier destroyed. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | ???????????????"""" #????????????????????????????? | | ???????????????"" "#????????????????????????????? | | ???????????????" 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Armor Plating | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness It Was An Accident, I Swear Librarian Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Robot Respite Shopping List Tourist Challenges ------------ None Game ------ Seed MatterNodeExtractor Manual? 0 Play Time 02:16:45 Cumulative 4.5 hours Start 2021.03.27 @ 11:49:13 End 2021.03.27 @ 14:23:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f9db80c-3481-4cc9-b6fd-f77796c7b04f