Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.04.09 @ 19:50:16

Player: f3-rnm

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (71)      355
Value Destroyed (1710)     1710
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4305

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             343/550
Matter                     12/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (180) Ox6
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Wheel
>               --- UTILITY (6) ------
                Heat Sink
                Huge Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                Katana
>               --- INVENTORY (25) ---
          Heavy Ion Engine
          Light Treads
          Light Treads
        Armored Wheel
  High-capacity Storage Unit
                Structural Scanner
                Seismic Detector
                Seismic Detector
                Targeting Computer
          Light Armor Plating
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
          Light Cannon
       Improved Light Cannon
                Grenade Launcher
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
                Signal Interpreter
                Targeting Computer
>               --- WEAPON -----------
       Improved EM Shotgun
                Autogun
>               --- INVENTORY --------
          Heavy Ion Engine
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Armored Wheel
        Armored Wheel
                Heat Sink
                Heat Sink
                Heat Sink
  High-capacity Storage Unit
                Seismic Detector
                Seismic Detector
                Targeting Computer
          Light Armor Plating
         Medium Armor Plating
         Medium Laser
                Assault Rifle
                Assault Rifle
          Heavy Assault Rifle
          Light Cannon
                Grenade Launcher
                Grenade Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             34   | 6   3   14  2   .   2   7   
  Power                    4    | 1   .   2   1   .   .   .   
    Engine                 4    | 1   .   2   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   3   .   .   1   2   
    Treads                 7    | 2   .   3   .   .   1   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  8    | 1   2   3   .   .   .   2   
    Device                 3    | .   .   2   .   .   .   1   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              2    | .   1   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 2   1   6   1   .   1   3   
    Energy Gun             4    | 1   .   3   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   3   .   .   .   2   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   .   
Parts Lost                 15   | .   .   5   1   .   1   8   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               6    | .   .   2   .   .   1   3   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   4    | .   .   3   .   .   .   1   
  Highest Loss Streak      8    | .   .   4   1   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            20   | 1   10  22  22  23  22  19  
  Power                    1    | .   2   2   1   1   1   1   
  Propulsion               4    | .   2   5   5   6   5   4   
  Utility                  6    | .   2   7   7   8   8   6   
  Weapon                   6    | .   2   6   7   8   8   8   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             23   | .   1   10  1   .   .   11  
  Power                    9    | .   .   8   .   .   .   1   
  Propulsion               4    | .   .   1   .   .   .   3   
  Utility                  8    | .   1   .   1   .   .   6   
  Weapon                   2    | .   .   1   .   .   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  99  100 100 83  
  Engine                   11   | .   14  11  10  11  11  6   
  Treads                   22   | .   28  21  22  22  22  12  
  Device                   8    | .   .   10  11  11  11  15  
  Storage                  11   | .   14  11  11  11  11  9   
  Processor                20   | .   13  21  22  22  22  16  
  Energy Gun               12   | .   8   18  11  11  6   1   
  Ballistic Gun            4    | .   14  3   3   .   .   6   
  Ballistic Cannon         1    | .   5   .   .   .   .   .   
  Launcher                 4    | .   .   .   7   11  15  4   
Peak Build Rating          19   | 6   8   19  16  14  14  17  
  Average Rating           13   | 4   7   16  14  14  14  14  
  On Entrance              10   | .   6   8   16  14  14  14  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             102  | 14  90  95  94  94  95  102 
  Greatest Support         40   | 40  40  40  40  40  40  40  
  Greatest Overweight (x)  6    | .   2   2   2   2   2   6   
  Average Overweight (x)   1    | .   1   2   2   2   2   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         24   | 7   22  25  25  25  25  25  
  Most Carried             25   | 3   17  25  24  23  23  22  
  Average Carried          20   | 2   10  23  22  23  22  19  
  Final Capacity           25   | 8   25  25  25  25  25  25  
  Final Carried            23   | 3   17  22  23  23  22  18  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Matter Collected           843  | 236  92   278  160  .    77   .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1790 | .    193  1004 48   .    243  302  
  Parts                    118  | .    11   71   7    .    22   7    
Haulers Intercepted        5    | .    1    4    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  51   | .   3   23  4   .   15  6   
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     29   | .   2   23  3   .   .   1   
  Cannons                  1    | .   1   .   .   .   .   .   
  AOE                      20   | .   .   .   1   .   15  4   
Classes Destroyed          15   | .   3   8   1   .   3   .   
  Worker                   6    | .   .   3   .   .   3   .   
  Builder                  1    | .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Hauler                   5    | .   1   4   .   .   .   .   
  Recycler                 2    | .   .   1   .   .   .   1   
  Mechanic                 1    | .   .   1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   
  Watcher                  4    | .   1   3   .   .   .   .   
  Swarmer                  17   | .   .   6   3   .   8   .   
  Grunt                    24   | .   3   11  .   .   5   5   
  Brawler                  2    | .   .   .   .   .   1   1   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   5    | .   .   5   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   
  Assembled                1    | .   .   .   1   .   .   .   
Best Kill Streak           6    | .   1   6   3   .   5   4   
  Combat Bots Only         4    | .   1   3   3   .   4   3   
Max Kills in Single Turn   3    | .   1   3   1   .   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   3   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        228  | .    19   97   13   .    29   70   
  Missed                   69   | .    7    27   3    .    13   19   
Damage Taken               2617 | .    155  1038 78   .    395  951  
  Core                     462  | .    .    166  16   .    73   207  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  100  .    .    .    36   .    
Volleys Fired              131  | .    21   77   9    .    15   9    
  Largest                  2    | .    2    2    2    .    2    2    
  Hottest                  130  | .    70   130  70   .    60   73   
Shots Fired                242  | .    42   153  14   .    21   12   
  Gun                      205  | .    36   153  10   .    .    6    
  Cannon                   6    | .    6    .    .    .    .    .    
  Launcher                 31   | .    .    .    4    .    21   6    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  77   | .    27   41   5    .    .    4    
  Thermal                  134  | .    15   112  5    .    .    2    
  Explosive                31   | .    .    .    4    .    21   6    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    6    12   4    .    12   6    
  Robot Miss Streak        7    | .    4    7    2    .    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    2    2    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    1    
Shots Hit Robots           178  | .    21   123  6    .    13   15   
  Core Hits                201  | .    8    136  5    .    33   19   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         6    | .    1    .    1    .    .    4    
    Burn                   4    | .    1    .    1    .    .    2    
    Sever                  2    | .    .    .    .    .    .    2    
Melee Attacks              5    | .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4191 | .    273  1801 226  .    1131 760  
  Guns                     2160 | .    221  1801 73   .    .    65   
  Cannons                  52   | .    52   .    .    .    .    .    
  Explosions               1822 | .    .    .    153  .    1131 538  
  Melee                    157  | .    .    .    .    .    .    157  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  671  | .    171  436  23   .    .    41   
  Thermal                  1541 | .    102  1365 50   .    .    24   
  Explosive                1822 | .    .    .    153  .    1131 538  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 157  | .    .    .    .    .    .    157  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            38   | .    3    .    .    .    28   7    
  Projectiles              3    | .    3    .    .    .    .    .    
  Explosions               35   | .    .    .    .    .    28   7    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    1    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    1    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      235  | .    .    .    .    .    203  32   
  Shots                    8    | .    .    .    .    .    7    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        141  | .    30   141  .    .    10   .    
  Average Temperature      22   | .    10   26   .    .    10   .    
  Received Heat Transfer   984  | .    105  303  .    .    81   495  
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    1    .    .    .    
  Heat Transferred         2609 | .    370  1795 222  .    .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Maximum Alert Level        1    | .   .   1   .   .   1   1   
  Low Security (%)         92   | 100 100 90  100 .   52  95  
  Level 1                  7    | .   .   9   .   .   47  4   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             322  | .   30  220 99  .   322 205 
  Initial                  104  | .   .   .   79  .   .   104 
  Average                  38   | .   1   53  8   .   176 143 
Influence Increases        1559 | .   84  709 93  .   492 181 
  Destroy 0b10 Robot/C     1000 | .   60  460 60  .   300 120 
  Destroy 0b10 Robot/NC    105  | .   10  70  .   .   20  5   
  Destroy Leader           218  | .   14  124 10  .   50  20  
  Successful Hack          10   | .   .   10  .   .   .   .   
  Disable Machine          45   | .   .   .   .   .   30  15  
  Destroy Structure        136  | .   .   .   23  .   92  21  
  Lose Combat Pursuer      45   | .   .   45  .   .   .   .   
Influence Decreases        1115 | .   84  505 172 .   224 130 
  Time Decay               965  | .   84  455 162 .   214 50  
  Lost Part                150  | .   .   50  10  .   10  80  
Squads Dispatched          4    | .   2   2   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Distress Signals           5    | .   2   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              80   | .   17  38  5   .   11  9   
  Peak Tracking Total      7    | .   4   4   2   .   4   7   
  Tactical Retreats        3    | .   .   3   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Traps Triggered            2    | .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Disabled          3    | .   .   .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Accessed          3    | .   .   2   .   1   .   .   
  Terminals                1    | .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                8    | .   .   7   .   1   .   .   
  Successful               7    | .   .   6   .   1   .   .   
  Failed                   1    | .   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   2   .   .   .   .   
  Terminals                2    | .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   5   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   1   .   1   .   .   
  Record                   1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   5   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   2   2   .   .   
  Highest-Rated Group      41   | .   .   .   41  41  .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   3   .   .   .   
  Total Damage             43   | .   .   .   43  .   .   .   
  Kills                    2    | .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Active Infowar (turns)     .    | .   .   .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Turns Passed               6972 | 71   1344 2543 1925 538  449  102  
Spaces Moved               2105 | 41   456  702  592  169  129  16   
  Core                     5    | 5    .    .    .    .    .    .    
  Treads                   2095 | 36   456  702  592  169  129  11   
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   5    | .    .    .    .    .    .    5    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  320  320  320  320  180  
  Average Speed            306  | 146  276  320  320  320  320  276  
  Slowest Speed            320  | 160  320  320  320  320  320  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 4    61   65   93   49   34   4    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          175  | .    .    .    28   .    122  25   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      175  | .    .    .    28   .    122  25   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Total                      2383 | 50  498 859 611 168 145 52  
  Wait                     36   | .   1   23  2   .   .   10  
  Move                     2099 | 40  455 701 591 168 128 16  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  47   | 4   16  23  4   .   .   .   
  Fast Attach              10   | 5   1   4   .   .   .   .   
  Attach                   16   | 1   .   7   2   .   1   5   
  Detach                   1    | .   .   .   .   .   .   1   
  Swap                     17   | .   2   7   1   .   1   6   
  Drop                     21   | .   2   17  2   .   .   .   
  Fire                     131  | .   21  77  9   .   15  9   
  Melee                    5    | .   .   .   .   .   .   5   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Sub])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 14)
   72 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  590 | -10/Materials | Discovered new exit (range 10)
 1052 | -10/Materials | Discovered new exit (range 11)
 1358 | -10/Materials | Identified exit to Materials
 1416 | -10/Materials | Entered another Materials area
 1416 | -9/Materials  | Evolved 2 slots: Utility x2
 1895 | -9/Materials  | Identified exit to Mines
 2504 | -9/Materials  | Discovered new exit (range 3)
 3281 | -9/Materials  | Discovered new exit (range 16)
 3658 | -9/Materials  | Discovered new exit (range 16)
 3801 | -9/Materials  | Lost 4 parts (2n2w)
 3959 | -9/Materials  | Entered Mines
 4020 | -9/Mines      | Met a Derelict bent on vengeance
 4405 | -9/Mines      | Assembled infested the area
 5539 | -9/Mines      | Discovered new exit (range 11)
 5599 | -9/Mines      | Discovered new exit (range 6)
 5615 | -9/Mines      | Identified exit to Materials
 5868 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5868 | -9/Mines      | Discovered new exit (range 5)
 5878 | -9/Mines      | Identified exit to Exiles
 5884 | -9/Mines      | Entered Exiles
 5884 | -9/Exiles     | Accompanied by 2 allies
 5914 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 5932 | -9/Exiles     | Discovered new exit (range 15)
 5980 | -9/Exiles     | Met 8R-AWN
 6028 | -9/Exiles     | Met EX-HEX
 6153 | -9/Exiles     | Met EX-DEC
 6166 | -9/Exiles     | Learned location of Zion (-6)
 6265 | -9/Exiles     | Discovered new exit (range 10)
 6419 | -9/Exiles     | Identified exit to Mines
 6422 | -9/Exiles     | Entered Mines
 6559 | -8/Mines      | Core integrity fell below 50%
 6823 | -8/Mines      | Discovered exit to Materials (range 15)
 6871 | -8/Mines      | Entered Materials
 6871 | -8/Materials  | Evolved 2 slots: Utility x2
 6872 | -8/Materials  | Identified exit to Factory
 6973 | -8/Materials  | Self-destructed

 Last Messages 
---------------
06950_ U-05 Engineer lays Concrete.
06952_ U-05 Engineer builds a Wall.
06953_ Lgt. Treads destroyed.
06954_ The unstable cave ceiling collapses.
06955_ Critical hit (Burn: +37).
06955_ R-06 Scavenger collects Particle Gun.
06956_ G-50 Soldier Lgt. Angular Momentum Engine severed.
06956_ U-05 Engineer lays Concrete.
06956_ Targeting Computer destroyed.
06957_ U-05 Engineer lays Concrete.
06958_ G-50 Soldier Carbon-fiber Leg severed.
06958_ R-06 Scavenger collects Aluminum Leg.
06960_ U-05 Engineer lays Concrete.
06961_ U-05 Engineer builds a Wall. <x2>
06961_ R-06 Scavenger collects Com. Wheel.
06965_ The unstable cave ceiling collapses.
06966_ G-50 Soldier destroyed.
06966_ R-06 Scavenger collects Aluminum Leg.
06971_ U-05 Engineer lays Concrete.
06972_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????#####???" ???????????????? |
| ?????????????????########   #??"" ???????????????? |
| ?????????????????#      #   #?"""  #?????????????? |
| ?????????????????#      #   #     ???????????????? |
| ?????????????????#           #######?????????????? |
| ?????????????????#             =   #?????????????? |
| ?????????????????#     %=@         #?????????????? |
| ?????????????????#    =*#g  #      #?????????????? |
| ?????????????????#####=##u%=       #?????????????? |
| ?????????????????????#  #          #?????????????? |
| ?????????????????????# %# %        #?????????????? |
| ????????????????????#####    ##+####?????????????? |
| ???????????????????       %    ??????????????????? |
| ??????????????????              ?????????????????? |
| ?????????????????#          %  g  ???????????????? |
| ?????????????????#           """   ??????????????? |
| ?????????????????#   """""  """""   ?????????????? |
| ?????????????????#   """""  """""   ?????????????? |
| ?????????????????#   """""  """???  ?????????????? |
| ?????????????????#  ??????   ????????????????????? |
| ?????????????????? ???????   ????????????????????? |
| ??????????????????????????   ????????????????????? |
| ??????????????????????????   ????????????????????? |
| ??????????????????????????  ?????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Scanalyzed
  Seismic Detector | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoordinationRiotAutobeam
  Manual?         0
Play Time         00:18:55
  Cumulative      282.7 hours
  Start           2025.04.06 @ 11:30:34
  End             2025.04.09 @ 19:50:16
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          288
  Rogue           252
  Adventurer      36
  Explorer        0
Win Type          -
  Total           10
  Types           3/0/7/0/0/0/0/0/0/0
Lore%             65
Gallery%          78
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cddb90de-07e6-4206-8e43-df572720a207