Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.05 @ 23:35:42

Player: Azken Zutik

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (10)       2000
Robots Destroyed (662)     3310
Value Destroyed (12705)    12705
Prototype IDs (47)         940
Alien Tech Used (0)        0
Bonus (6076)               6076
              TOTAL SCORE: 26031

 Bonus
-------
High Alert Combat Kills    4581
Follower Combat Kills      703
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -208

 Cogmind 
---------
Core Integrity             0/550
Matter                     234/300
Energy                     9/265
System Corruption          4%
Temperature                Cool (9)
Movement                   Treading (250) Ox1
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY (5) ------
       Improved Heat Sink
                Huge Storage Unit
       Hardened Medium Armor Plating
                Remote Shield
>               --- WEAPON (2) -------
                8R-AWN's Boregun
                8R-AWN's Boregun
>               --- INVENTORY (25) ---
     Reinforced Fission Core
        Armored Treads
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
       Advanced Weapon Cycler
                Reactive Plating
                Reactive Plating
                Graphene Brace
                Relay Coupler [NC] (27)
                Dynamic Insulation System
       Improved Recalibrator
       Improved Assault Rifle
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
                Gauss Rifle
       Advanced EMP Blaster
       Advanced EMP Blaster
       Advanced EMP Blaster
                Rocket Launcher
                Rocket Launcher
       Improved Grenade Launcher
       Improved Datajack
                Hammer

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
                Huge Storage Unit
   Experimental Targeting Computer
          Light Armor Plating
                Graphene Brace
                Remote Shield
>               --- WEAPON -----------
                8R-AWN's Boregun
                8R-AWN's Boregun
>               --- INVENTORY --------
     Reinforced Fission Core
        Armored Treads
       Advanced Heat Sink
  High-capacity Matter Pod
  High-capacity Matter Pod
       Advanced Weapon Cycler
       Hardened Heavy Armor Plating
                Remote Shield
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Dynamic Insulation System
       Improved Recalibrator
       Improved Assault Rifle
       Enhanced Autogun
       Enhanced Autogun
                Gauss Rifle
                Shock Bomb Launcher
                Grenade Launcher
                Rocket Launcher
                Rocket Launcher
       Improved Grenade Launcher
       Improved Datajack
                Hammer
[Rating: 60]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Reinforced Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Hardened Light Armor Plating
  Device                   Remote Shield
  Storage                  Huge Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Hardened Light Armor Plating
Weapon                     Minigun
  Energy Gun               Medium Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Slug Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             246  | 7   16  8   36  9   12  5   47  17  65  24  
  Power                    13   | 1   .   1   1   .   1   .   1   .   5   3   
    Engine                 9    | 1   .   .   1   .   .   .   1   .   4   2   
    Core                   4    | .   .   1   .   .   1   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   1   2   8   .   .   .   4   2   7   1   
    Treads                 27   | 2   1   2   8   .   .   .   4   2   7   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  58   | 2   5   2   5   .   3   1   12  2   16  10  
    Device                 25   | 1   2   1   1   .   2   1   5   2   5   5   
    Storage                5    | 1   2   .   1   .   .   .   .   .   .   1   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   .   
    Hackware               5    | .   .   .   .   .   .   .   1   .   2   2   
    Protection             22   | .   1   1   3   .   1   .   5   .   9   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   148  | 2   10  3   22  9   8   4   30  13  37  10  
    Energy Gun             4    | 2   2   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          93   | .   4   2   14  2   5   4   16  11  28  7   
    Ballistic Cannon       3    | .   .   .   .   3   .   .   .   .   .   .   
    Launcher               28   | .   1   1   6   4   1   .   10  .   5   .   
    Special Weapon         3    | .   2   .   .   .   1   .   .   .   .   .   
    Impact Weapon          5    | .   1   .   2   .   .   .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   12   | .   .   .   .   .   1   .   4   1   4   2   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   1   .   .   .   
Parts Lost                 9    | .   .   .   .   .   .   .   4   .   3   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   
  Utility                  7    | .   .   .   .   .   .   .   2   .   3   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   .   .   3   .   2   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  99  100 96  97  99  92  98  99  
  Engine                   7    | .   14  12  2   11  10  .   .   9   7   8   
  Core                     4    | .   .   1   8   .   .   11  8   .   1   .   
  Treads                   30   | .   28  28  33  33  33  33  26  27  27  27  
  Device                   8    | .   9   .   .   11  10  11  17  18  11  17  
  Storage                  11   | .   14  14  11  11  11  11  9   9   9   9   
  Processor                1    | .   .   .   .   .   .   .   9   9   9   8   
  Protection               11   | .   4   14  21  11  11  11  9   9   9   9   
  Energy Gun               4    | .   15  .   .   .   .   .   .   .   .   .   
  Ballistic Gun            15   | .   5   27  21  16  11  19  17  10  15  17  
  Launcher                 1    | .   3   .   .   2   .   .   .   .   .   .   
  Special Weapon           1    | .   3   .   .   .   1   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             123  | 15  92  58  104 108 123 123 120 111 119 115 
  Greatest Support         66   | 40  40  40  66  66  66  66  66  60  60  60  
  Greatest Overweight (x)  2    | 1   2   1   1   1   1   1   1   1   2   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   25  20  25  25  25  25  25  25  25  25  
  Average Capacity         20   | 5   11  20  22  25  25  25  25  25  25  25  
  Most Carried             25   | 8   20  20  25  25  25  25  25  25  25  25  
  Average Carried          20   | 1   11  19  21  24  23  24  24  24  24  24  
  Final Capacity           25   | 8   20  20  25  25  25  25  25  25  25  25  
  Final Carried            25   | 7   20  20  25  25  25  25  25  25  25  25  

 Class Distribution 
--------------------
 86% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Matter Collected           16406 | 311  2754 1434 2613 1646 401  1740 1966 670  1894 977  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            27455 | 334  3574 3427 4826 3639 120  4291 2852 830  2014 1548 
  Parts                    1408  | 25   212  189  325  128  4    142  148  49   105  81   
Haulers Intercepted        14    | .    2    .    5    .    .    .    5    .    1    1    
Recyclers Shooed           60    | .    14   9    8    16   .    11   1    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Combat Hostiles Destroyed  254  | .   29  7   53  5   5   15  59  18  38  25  
  Guns                     159  | .   5   4   37  1   1   15  26  18  29  23  
  AOE                      95   | .   24  3   16  4   4   .   33  .   9   2   
Classes Destroyed          18   | 3   6   1   4   .   1   1   1   .   1   .   
  Worker                   167  | 4   33  37  28  32  .   27  3   .   .   3   
  Builder                  116  | .   25  26  20  21  .   21  .   .   2   1   
  Tunneler                 78   | 9   2   21  3   20  .   20  3   .   .   .   
  Hauler                   14   | .   2   .   5   .   .   .   5   .   1   1   
  Recycler                 125  | 1   20  22  21  27  .   31  3   .   .   .   
  Mechanic                 8    | .   1   .   3   .   .   .   3   .   1   .   
  Operator                 9    | .   4   .   3   .   .   .   .   .   1   1   
  Watcher                  16   | .   3   .   5   .   .   .   5   1   2   .   
  Swarmer                  23   | .   .   3   3   4   .   6   4   3   .   .   
  Grunt                    160  | .   29  4   31  1   .   8   44  10  20  13  
  Brawler                  10   | .   .   .   4   .   .   .   1   .   3   2   
  Duelist                  12   | .   .   .   4   .   .   .   2   .   5   1   
  Protector                5    | .   .   .   2   .   .   .   1   .   1   1   
  Sentry                   31   | .   .   .   9   .   .   .   5   3   6   8   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   1   1   
  Hunter                   5    | .   .   .   .   .   .   1   1   2   1   .   
  Heavy                    2    | .   .   .   .   .   .   .   1   .   1   .   
  Assembled                4    | .   .   .   .   .   4   .   .   .   .   .   
Best Kill Streak           14   | 5   7   10  6   14  4   6   11  6   9   7   
  Combat Bots Only         9    | .   4   3   5   3   4   3   8   6   9   7   
Max Kills in Single Turn   4    | 1   2   2   4   2   1   2   3   1   4   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   2   3   1   1   .   3   .   4   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   .   .   .   .   .   
  8R-AWN (-9/Exiles)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Damage Taken               7589  | .    606  292  1062 107  57   318  1931 197  1832 1187 
  Core                     834   | .    79   40   115  19   9    15   111  .    344  102  
  Absorbed by Shields      798   | .    .    .    .    26   16   105  269  .    248  134  
  Regen/Repaired (Parts)   1037  | .    .    .    49   .    .    .    .    .    685  303  
Core Remaining (%)         70    | 100  .    52   .    .    .    60   .    .    .    .    
Volleys Fired              1588  | 22   284  217  297  196  30   209  170  16   95   52   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    2    
  Hottest                  100   | 100  100  46   66   50   50   60   66   60   66   60   
Shots Fired                3082  | 44   459  435  585  374  36   444  296  89   217  103  
  Gun                      2863  | 44   351  433  572  358  10   444  253  89   206  103  
  Cannon                   10    | .    .    .    .    10   .    .    .    .    .    .    
  Launcher                 181   | .    101  2    13   6    5    .    43   .    11   .    
  Special                  28    | .    7    .    .    .    21   .    .    .    .    .    
  Kinetic                  2651  | .    173  433  572  368  10   444  253  89   206  103  
  Thermal                  250   | 44   185  .    .    .    21   .    .    .    .    .    
  Explosive                181   | .    101  2    13   6    5    .    43   .    11   .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         54    | 5    15   17   14   11   11   30   21   37   54   21   
  Robot Miss Streak        11    | 2    5    4    11   5    2    5    5    1    3    4    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    1    2    
  Secondary Targets        12    | .    1    1    3    .    .    .    2    .    1    4    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    1    .    1    1    
  Autonomous               130   | .    .    .    .    .    3    38   .    60   29   .    
Shots Hit Robots           1844  | 25   215  234  305  208  27   280  231  76   169  74   
  Core Hits                1068  | 15   163  127  183  109  11   122  179  23   88   48   
  Critical Kills           35    | .    .    2    2    2    .    4    .    1    2    22   
  Critical Parts Destroyed 42    | .    2    .    .    2    .    5    .    1    7    25   
  Critical Strikes         92    | 3    11   2    2    4    .    9    .    2    10   49   
    Burn                   12    | 3    9    .    .    .    .    .    .    .    .    .    
    Destroy                80    | .    2    2    2    4    .    9    .    2    10   49   
Melee Attacks              67    | .    4    .    18   .    4    .    5    24   5    7    
  Impact                   31    | .    4    .    18   .    .    .    .    6    .    3    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            38    | .    .    .    2    .    4    .    5    18   5    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           41805 | 311  5457 3872 6561 4019 511  5243 7840 1692 4521 1778 
  Guns                     31115 | 311  2672 3646 5208 3602 206  5209 3502 1692 3427 1640 
  Cannons                  101   | .    .    .    .    101  .    .    .    .    .    .    
  Explosions               10367 | .    2765 197  1264 252  289  34   4338 .    1094 134  
  Melee                    86    | .    .    .    86   .    .    .    .    .    .    .    
  Ramming                  120   | .    20   29   3    64   .    .    .    .    .    4    
  Kinetic                  29718 | .    1485 3646 5208 3703 206  5209 3502 1692 3427 1640 
  Thermal                  1935  | 311  1187 .    70   .    16   34   317  .    .    .    
  Explosive                9893  | .    2712 197  1194 252  289  .    4021 .    1094 134  
  Electromagnetic          53    | .    53   .    .    .    .    .    .    .    .    .    
  Impact                   86    | .    .    .    86   .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    1    1    .    .    .    .    2    2    4    4    
  Average Corruption       1     | .    1    1    .    .    .    .    1    2    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  166   | .    23   24   .    .    .    .    4    26   49   40   
    Message Errors         40    | .    4    7    .    .    .    .    2    8    11   8    
    Matter Fused           40    | .    5    5    .    .    .    .    1    7    16   6    
    Heat Flow Errors       19    | .    2    2    .    .    .    .    .    5    4    6    
    Energy Discharges      24    | .    4    2    .    .    .    .    1    2    6    9    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      17    | .    4    3    .    .    .    .    .    3    3    4    
    Data Loss (major)      8     | .    .    1    .    .    .    .    .    .    4    3    
    Misfires               10    | .    3    3    .    .    .    .    .    .    3    1    
    Alerts                 2     | .    .    1    .    .    .    .    .    1    .    .    
    Weapon Failures        4     | .    1    .    .    .    .    .    .    .    1    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            295   | .    23   5    104  19   .    4    140  .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               262   | .    23   5    73   17   .    4    140  .    .    .    
  Melee                    33    | .    .    .    31   2    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      208   | .    34   .    60   34   .    .    80   .    .    .    
  Shots                    10    | .    2    .    1    2    .    .    5    .    .    .    
  Rammed                   16    | .    7    5    .    3    .    .    .    .    .    1    
Targets Rammed             19    | .    8    5    1    4    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    1    .    1    1    .    .    .    .    .    .    
Highest Temperature        282   | 145  282  240  220  20   20   262  243  277  260  243  
  Average Temperature      43    | 57   38   66   36   9    10   51   84   102  41   88   
  Received Heat Transfer   3058  | .    330  138  522  .    .    152  949  36   652  279  
  Effects                  7     | .    .    .    .    .    .    1    6    .    .    .    
    Interference           7     | .    .    .    .    .    .    1    6    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    2    1    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             15    | 6    9    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5772  | 1147 4181 .    50   .    144  50   200  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Peak Influence             1581 | 70   1215 373  1326 773  .    373  1552 1581 1421 1268 
  Initial                  1008 | .    .    183  101  296  .    .    3    1008 770  599  
  Average                  446  | 40   290  229  433  477  .    176  534  1414 1130 1043 
Maximum Alert Level        4    | .    4    1    4    3    .    1    4    4    4    4    
  Low Security (%)         44   | 100  65   31   52   .    .    59   41   .    .    .    
  Level 1                  15   | .    1    68   4    31   .    40   2    .    .    .    
  Level 2                  9    | .    10   .    2    56   .    .    20   .    .    6    
  Level 3                  17   | .    18   .    30   12   .    .    18   4    40   48   
  Level 4                  13   | .    3    .    10   .    .    .    16   95   59   45   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             3    | .    .    .    1    .    .    .    1    .    1    .    
Squads Dispatched          57   | .    12   1    12   1    .    .    13   .    13   5    
  Investigation            18   | .    8    1    5    .    .    .    2    .    2    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            17   | .    4    .    3    1    .    .    6    .    2    1    
  Assault                  17   | .    .    .    4    .    .    .    4    .    5    4    
  Garrison                 5    | .    .    .    .    .    .    .    1    .    4    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    1    1    .    .    2    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Distress Signals           15   | .   3   1   .   .   .   .   2   .   4   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              407  | .   47  6   83  16  4   20  87  18  75  51  
  Peak Tracking Total      11   | .   3   3   5   4   9   3   5   3   11  8   
  Tactical Retreats        13   | .   .   .   .   2   .   4   2   .   2   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Traps Triggered            27   | .   3   .   3   .   .   .   4   14  3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         1    | .   .   .   .   .   .   .   .   1   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   1   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Machines Disabled          96   | .   30  6   21  7   3   6   11  3   3   6   
  Max in Single Turn       6    | .   3   2   2   4   2   1   6   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   3   .   .   
Machines Sabotaged         1    | .   1   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Machines Accessed          40   | .   5   2   10  .   2   .   9   .   5   7   
  Terminals                29   | .   3   .   7   .   .   .   8   .   4   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                86   | .   12  2   26  .   2   .   20  .   12  12  
  Successful               45   | .   9   2   15  .   2   .   4   .   6   7   
  Failed                   39   | .   2   .   10  .   .   .   16  .   6   5   
    Catastrophic           8    | .   .   .   .   .   .   .   4   .   1   3   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   
  Manual                   53   | .   10  .   15  .   1   .   17  .   7   3   
  Terminals                69   | .   10  .   18  .   .   .   19  .   10  12  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   2   .   
Terminal Hacks             21   | .   4   2   4   .   2   .   .   .   3   6   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   2   .   .   .   .   .   .   .   
  Open Door                4    | .   .   2   .   .   .   .   .   .   .   2   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   2   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         15   | .   5   .   5   .   .   .   3   .   1   1   
  Terminals                11   | .   3   .   3   .   .   .   3   .   1   1   
    Botnet                 8    | .   .   .   3   .   .   .   3   .   1   1   
    Sabotage               3    | .   3   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   2   .   8   .   .   .   8   .   4   5   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   8   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              13   | .   .   .   .   .   4   .   4   .   3   2   
  Non-combat               12   | .   .   .   .   .   3   .   4   .   3   2   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        13   | .   .   .   .   .   4   .   4   .   3   2   
  parse_system             4    | .   .   .   .   .   4   .   .   .   .   .   
  no_distress              5    | .   .   .   .   .   .   .   4   .   1   .   
  formatsys_low            4    | .   .   .   .   .   .   .   .   .   2   2   
Relay Couplers Released    11   | .   .   .   .   .   .   .   .   11  .   .   
  Machine Destruction      11   | .   .   .   .   .   .   .   .   11  .   .   
  Attached                 3    | .   .   .   .   .   .   .   .   .   1   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   6   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  
Total Allies               25   | .    .    .    .    3    .    .    .    6    2    14   
  Largest Group            11   | .    .    .    .    3    1    1    .    6    6    11   
  Highest-Rated Group      186  | .    .    .    .    40   16   16   .    93   93   186  
  Highest-Rated Ally       31   | .    .    .    .    16   16   16   .    16   23   31   
Total Orders               36   | .    .    .    .    4    11   .    .    2    14   5    
  STAY                     18   | .    .    .    .    2    6    .    .    1    8    1    
  FOLLOW                   7    | .    .    .    .    2    2    .    .    1    2    .    
  GUARD                    2    | .    .    .    .    .    1    .    .    .    .    1    
  AID                      7    | .    .    .    .    .    .    .    .    .    4    3    
  RETURN                   2    | .    .    .    .    .    2    .    .    .    .    .    
Ally Attacks               360  | .    .    .    .    32   134  7    .    .    78   109  
  Total Damage             3691 | .    .    .    .    300  832  111  .    .    1187 1261 
  Kills                    38   | .    .    .    .    11   .    1    .    .    15   11   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             12   | .   .   .   .   .   12  .   .   .   .   .   
  Drone Recoveries         10   | .   .   .   .   .   10  .   .   .   .   .   

 Exploration                     | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -8    
-------------              Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Gar   Mat   Sto   
Turns Passed               54881 | 458   14605 3978  10962 3759  3453  7867  2937  2418  2796  1648  
Spaces Moved               11726 | 114   2056  940   1544  1077  1302  1453  973   837   900   530   
  Core                     37    | 37    .     .     .     .     .     .     .     .     .     .     
  Treads                   11689 | 77    2056  940   1544  1077  1302  1453  973   837   900   530   
  Legs                     .     | .     .     .     .     .     .     .     .     .     .     .     
  Wheels                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            50    | 50    160   240   225   225   225   225   225   246   243   250   
  Average Speed            231   | 137   224   240   231   225   225   225   235   246   246   250   
  Slowest Speed            325   | 160   320   240   240   225   225   225   241   246   325   250   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     
Exploration Rate (%)       75    | 3     99    96    88    100   73    99    77    69    49    76    
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     5     | .     2     1     1     .     1     .     .     .     .     .     
  Known Exits Taken        4     | .     .     .     1     .     .     1     1     .     1     .     
  Unknown Exits Taken      5     | 1     1     1     .     1     1     .     .     .     .     .     
Scrap Searched             7     | .     .     2     .     4     .     1     .     .     .     .     
Spaces Dug                 26    | .     9     .     1     5     .     .     .     11    .     .     
Terrain Destroyed          1364  | .     597   9     237   76    31    44    225   16    80    49    
  Melee                    1     | .     .     .     1     .     .     .     .     .     .     .     
  Projectile               94    | .     5     .     .     2     1     30    .     11    18    27    
  AOE                      1260  | .     592   9     236   74    30    13    225   .     61    20    
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -8    
---------                  Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Gar   Mat   Sto   
Total                      36746 | 369   11558 2225  8372  2103  1788  5723  1391  1160  1323  734   
  Wait                     22774 | 215   9146  1044  6433  814   384   4047  156   219   208   108   
  Move                     11716 | 113   2055  939   1543  1076  1301  1452  972   836   899   530   
  Hop                      .     | .     .     .     .     .     .     .     .     .     .     .     
  Pick Up                  148   | 10    27    4     21    2     20    5     23    7     23    6     
  Fast Attach              32    | 6     .     3     2     .     .     .     4     3     10    4     
  Attach                   43    | 1     2     .     2     .     7     3     6     6     15    1     
  Detach                   10    | .     1     .     .     .     6     .     .     3     .     .     
  Swap                     171   | .     14    5     32    9     5     2     37    8     40    19    
  Drop                     151   | 2     17    8     23    2     31    5     18    11    28    6     
  Fire                     1588  | 22    284   217   297   196   30    209   170   16    95    52    
  Melee                    67    | .     4     .     18    .     4     .     5     24    5     7     
  Ram                      .     | .     .     .     .     .     .     .     .     .     .     .     
  Kick                     .     | .     .     .     .     .     .     .     .     .     .     .     
  Crush                    19    | .     8     5     1     4     .     .     .     .     .     1     
  Escape Stasis            26    | .     .     .     .     .     .     .     .     26    .     .     
  Rewire                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Trap                     1     | .     .     .     .     .     .     .     .     1     .     .     
  Miscellaneous            .     | .     .     .     .     .     .     .     .     .     .     .     

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: [*Fac x2] / *Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: [*Fac x2] / *Sto)
-8/Storage (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 15)
   459 | -11/Scrapyard | Entered Materials
   473 | -10/Materials | Build established: Mutant
 10105 | -10/Materials | Discovered new exit (range 8)
 10190 | -10/Materials | Discovered new exit (range 14)
 10425 | -10/Materials | Discovered new exit (range 11)
 10441 | -10/Materials | Discovered new exit (range 14)
 11425 | -10/Materials | Discovered new exit (range 16)
 11952 | -10/Materials | Central database locked down
 15064 | -10/Materials | Entered Mines
 15105 | -10/Mines     | Learned location of Zion (-6)
 15572 | -10/Mines     | Found the Drone Emporium
 15596 | -10/Mines     | Found Prototype Device
 15596 | -10/Mines     | Identified Thief Drone Bay
 17207 | -10/Mines     | Discovered new exit (range 13)
 17977 | -10/Mines     | Discovered new exit (range 5)
 18579 | -10/Mines     | Met a Derelict shopkeep closing up shop
 19042 | -10/Mines     | Entered Materials
 19042 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 24086 | -9/Materials  | Identified exit to Mines
 24186 | -9/Materials  | Repaired Grenade Launcher
 25442 | -9/Materials  | First assault squad dispatched
 25952 | -9/Materials  | Build established: Scavenger-Mutant
 26210 | -9/Materials  | Discovered new exit (range 11)
 26550 | -9/Materials  | Build established: Mutant
 26877 | -9/Materials  | Central database locked down
 27662 | -9/Materials  | Discovered new exit (range 15)
 29942 | -9/Materials  | Sterilization system engaged
 29942 | -9/Materials  | Non-combat units ordered to evacuate
 30004 | -9/Materials  | Entered Mines
 30061 | -9/Mines      | Identified exit to Materials
 30070 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 30076 | -9/Mines      | Discovered new exit (range 5)
 30424 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 30543 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 31070 | -9/Mines      | Discovered exit to Materials (range 8)
 33763 | -9/Mines      | Entered Exiles
 33763 | -9/Exiles     | Accompanied by 1 ally
 33838 | -9/Exiles     | Met 8R-AWN
 33889 | -9/Exiles     | Met EX-HEX
 33986 | -9/Exiles     | Met EX-BIN
 34024 | -9/Exiles     | Aligned with FarCom system
 34027 | -9/Exiles     | Given EX-Vault access code
 34099 | -9/Exiles     | Opened EX-Vault
 34120 | -9/Exiles     | Found AWS/Gauss
 34170 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 34247 | -9/Exiles     | Met EX-DEC
 36177 | -9/Exiles     | Attacked by the Exiles
 36932 | -9/Exiles     | Destroyed 8R-AWN
 36941 | -9/Exiles     | Found 8R-AWN's Armor/EX
 36955 | -9/Exiles     | Found 8R-AWN's Boregun
 36956 | -9/Exiles     | Found 8R-AWN's Boregun
 36965 | -9/Exiles     | Found Exp. Targeting Computer
 37177 | -9/Exiles     | Discovered new exit (range 14)
 37216 | -9/Exiles     | Left Exiles lab with AWS/Gauss
 37216 | -9/Exiles     | Entered Mines
 37216 | -8/Mines      | Accompanied by 1 ally
 38529 | -8/Mines      | Discovered exit to Materials (range 10)
 38580 | -8/Mines      | Discovered exit to Materials (range 3)
 45083 | -8/Mines      | Entered Materials
 45083 | -8/Materials  | Evolved 2 slots: Utility x2
 45085 | -8/Materials  | Discovered new exit (range 12)
 45207 | -8/Materials  | Discovered new exit (range 13)
 46601 | -8/Materials  | Discovered new exit (range 15)
 46633 | -8/Materials  | Garrison activated, responded to threat
 47083 | -8/Materials  | First assault squad dispatched
 47207 | -8/Materials  | Discovered new exit (range 8)
 47584 | -8/Materials  | Lost 3 parts (1n1u1w)
 47825 | -8/Materials  | Identified exit to Garrison
 47935 | -8/Materials  | Sterilization system engaged
 47935 | -8/Materials  | Non-combat units ordered to evacuate
 48000 | -8/Materials  | Destroyed 8 combat bots
 48020 | -8/Materials  | Entered Garrison
 48108 | -8/Garrison   | Triggered checkpoint
 48164 | -8/Garrison   | Build established: Scavenger-Mutant
 48226 | -8/Garrison   | Discovered new exit (range 10)
 48344 | -8/Garrison   | Triggered checkpoint
 48450 | -8/Garrison   | Discovered new exit (range 10)
 48494 | -8/Garrison   | Installed Relay Interface Framework
 48600 | -8/Garrison   | Triggered checkpoint
 48645 | -8/Garrison   | Garrison Relay disabled
 48828 | -8/Garrison   | Triggered checkpoint
 49159 | -8/Garrison   | Garrison Relay disabled
 49270 | -8/Garrison   | Triggered checkpoint
 49377 | -8/Garrison   | Discovered new exit (range 14)
 49496 | -8/Garrison   | Triggered checkpoint
 49564 | -8/Garrison   | Garrison Relay disabled
 50307 | -8/Garrison   | Build established: Commander-Mutant
 50438 | -8/Garrison   | Entered Materials
 50438 | -8/Materials  | Accompanied by 6 allies
 50774 | -8/Materials  | Garrison activated, responded to threat
 50838 | -8/Materials  | First assault squad dispatched
 50973 | -8/Materials  | Build established: Bothacker-Mutant
 51218 | -8/Materials  | Garrison activated, responded to threat
 51438 | -8/Materials  | Identified exit to Storage
 51581 | -8/Materials  | Discovered new exit (range 15)
 52095 | -8/Materials  | Build established: Scavenger-Mutant
 52544 | -8/Materials  | Destroyed 9 combat bots
 52727 | -8/Materials  | Core integrity fell below 50%
 53012 | -8/Materials  | Discovered new exit (range 5)
 53077 | -8/Materials  | Core integrity fell below 20%
 53124 | -8/Materials  | Sterilization system engaged
 53124 | -8/Materials  | Non-combat units ordered to evacuate
 53224 | -8/Materials  | Combat units ordered to evacuate
 53234 | -8/Materials  | Entered Storage
 53252 | -8/Storage    | Met a pair of Derelict thieves
 53368 | -8/Storage    | Destroyed 7 combat bots
 54272 | -8/Storage    | Discovered new exit (range 16)
 54282 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 54581 | -8/Storage    | Build established: Commander-Mutant
 54834 | -8/Storage    | First assault squad dispatched
 54882 | -8/Storage    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
54872_ HV Slug penetrates Wall.
54872_ HV Slug penetrates Earth.
54872_ HV Slug penetrates Wall.
54874_ U-05 Engineer lays Concrete. <x2>
54876_ K-01 Serf collects debris.
54876_ HV Slug penetrates Wall.
54876_ HV Slug penetrates D-53 Grenadier.
54876_ HV Slug penetrates Wall.
54876_ U-05 Engineer lays Concrete.
54878_ U-05 Engineer destroyed.
54879_ K-01 Serf collects debris.
54880_ HV Slug penetrates D-53 Grenadier.
54880_ D-53 Grenadier suffers critical hit (Destroy).
54880_ D-53 Grenadier destroyed.
54880_ HV Slug penetrates Wall.
54880_ Switching to secondary target: G-50 Soldier.
54880_ HV Slug penetrates Wall.
54881_ The unstable cave ceiling collapses.
54882_ V141VKHYQLCZDRNDZDMW1WUPCKV2K|QXV<
54882_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ???########??????????????????????????????????????? |
| ????      #??????????????????????????????????????? |
| ?????"    ######?????????????????????????????????? |
| #?"???"   ##! !#?????????????????????????????????? |
| # "]]""   ##! !#?????????????????????????????????? |
| # "?"] "=!##! !#???????????????? ????????????????? |
| #  ""=["%[##! !???????????????  ?????????????????? |
| #   """"* ### ##########????""   ????????????????? |
| #         ##   T##"""""#???"""   #???????????????? |
| ####+####+##+#####""T""### """   ########??#####?? |
| +                        +       ?#"""""#??#   #?? |
| ###        %             #? ""   ##""T""#### < #?? |
| ??#  #########+########  # """   #         #   #?? |
| ??#  #??????  % #?????;  # """   #         #   #?? |
| ??#  #?????"""  #?????#  +       #    !=   #   #?? |
| ??    ???????"  #????##  #  *    #    !=   +   #?? |
| ?     #??????"  #???##   ##### ###         #   #?? |
|       +??????"  #???##  %=* ?????#         #   #?? |
| ##    #??????   #???# =*==%#######         #   #?? |
| ?######??????   #???# [   d [=! "/         #   #?? |
| ?????????????   #???#        #############%#   #?? |
| ?????????############=        #???????######   #?? |
| ?????????#      %  #=    g    #???????#   ##   #?? |
| ?????????#       ! #=    @    #???????#    #   #?? |
| ?????????#       !%#="        #???????#    #   #?? |
| ??????#  #    =%%  # " =      #???????#    +   #?? |
| #######+######+##/## "       ##???????#  T##   ##? |
|  =            % !%%+ k!   " ##????????###### |!#?? |
| ########       %!!##! ""]*" #??????????????# *%#?? |
| #      #         !##   """" #????###########  !##? |
| #!  !  +     %  ! ##     ???#????#        #=    #? |
| #      # ######## #####+#####????#       [# *   #? |
| #      # ## #???# ##### ##########    """%+ !   #? |
| + !    # ###????#                + """"?"!#!!   #? |
| #  !   # #??##### #####+##### #### "????" #     #? |
| ######## #??#     ###       # #??# "????" #######? |
| ????####/####     "##   """ # #??# "????" #??????? |
| ????        #     T##   """ # #??# "????  #??????? |
| #???        #     "##   """ # #??#  ????  #??????? |
| ###?        #     ###       + #??###????###??????? |
|   /         +     #?######### #??????????????????? |
| ###         #     #??#   !  # #??????????????????? |
| #???        #     #??#      + #??????????????????? |
| #???        #     #??# """  # #?#####????????????? |
| #???        #     #??# """  # ###   #????????????? |
| #???# #######     #### """  +     T #????????????? |
| #???#########      T##      #[###   #????????????? |
| #???        #     ""### ##### #### ##????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             15
Weapon Cycling             25
Evasion (%)                40
Targeting Accuracy         12
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        23

 Item Schematics 
-----------------
              Adv. Treads | -9/Materials | Scanalyzed
                  Minigun | -9/Materials | Scanalyzed
              Lgt. Treads | -9/Materials | Extracted
 Hrd. Light Armor Plating | -9/Materials | Extracted
    Mni. Grenade Launcher | -9/Materials | Extracted
         Shield Generator | -9/Materials | Extracted
              Flight Unit | -9/Materials | Extracted
               Beam Rifle | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AblativePointScythe
  Manual?         0
Play Time         03:57:21
  Cumulative      271.2 hours
  Start           2022.04.05 @ 14:13:48
  End             2022.04.05 @ 23:35:42
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           76
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           3/1/0/0/2/0/0/0/0
Lore%             58
Gallery%          71
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1fd314a3-bea0-481d-92c1-ad24d690a824