Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 19:02:15 Player: animal_waves Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1249) 1249 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4219 Bonus ------- None Cogmind --------- Core Integrity 465/700 Matter 177/400 Energy 165/265 System Corruption 16% Temperature Cool (162) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Medium Matter Pod Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Improved EM Pulse Cannon Advanced Plasma Cannon > --- INVENTORY (4) ---- Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Target Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Improved ECM Suite EM Shotgun Heavy Particle Cannon Heavy Assault Rifle High-powered Shotgun Improved Light Cannon Grenade Launcher Improved Datajack Mining Laser [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . 2 1 2 . . Weapon 1 | . . . 1 . . . Parts Attached 48 | 6 5 13 9 7 1 7 Power 7 | 1 2 1 1 1 . 1 Engine 6 | 1 1 1 1 1 . 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . 3 1 1 . . Treads 7 | 2 . 3 1 1 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 2 4 4 3 . 3 Device 2 | . 1 . 1 . . . Storage 3 | 1 1 . . . . 1 Processor 7 | . . 2 2 2 . 1 Hackware 1 | . . . . . . 1 Protection 4 | . . 2 1 1 . . Artifact . | . . . . . . . Weapon 17 | 2 1 5 3 2 1 3 Energy Gun 1 | 1 . . . . . . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 6 | 1 . 2 2 . 1 . Ballistic Cannon 7 | . 1 3 1 2 . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 7 | . . 2 . . 4 1 Power 1 | . . 1 . . . . Propulsion 1 | . . . . . 1 . Utility 2 | . . 1 . . 1 . Weapon 3 | . . . . . 2 1 Highest Loss Streak 4 | . . 1 . . 4 1 Average Slot Usage (%) 85 | . 98 89 99 94 71 20 Engine 5 | . 5 2 9 7 5 3 Core 3 | . 8 5 . . . . Treads 18 | . 28 22 18 15 10 . Device 7 | . 12 3 9 7 5 . Storage 9 | . 14 11 9 7 5 . Processor 11 | . . 12 17 22 16 3 Protection 6 | . . 10 9 9 10 . Ballistic Gun 8 | . 14 6 9 7 5 . Ballistic Cannon 12 | . 11 14 18 15 10 . Naked Turns 193 | . . . . . 49 144 Heaviest Build 73 | 11 43 48 59 73 73 25 Greatest Support 40 | 40 40 40 40 40 40 3 Greatest Overweight (x) 8 | 1 1 1 1 1 1 8 Average Overweight (x) . | . . 1 1 1 . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 4 Average Capacity 10 | 4 11 12 12 12 9 4 Most Carried 12 | 2 9 12 12 12 12 4 Average Carried 8 | 1 7 10 10 11 9 2 Final Capacity 12 | 6 12 12 12 12 4 4 Final Carried 12 | 2 9 11 12 12 4 1 Class Distribution -------------------- 45% | Mutant 41% | Scavenger-Skirmisher 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1639 | 220 293 348 457 62 . 259 Remotely . | . . . . . . . Salvage Created 1735 | . 489 434 477 62 234 39 Parts 98 | . 33 31 23 5 . 6 Haulers Intercepted 3 | . 1 1 1 . . . Recyclers Shooed 3 | . 1 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 28 | . 9 10 6 2 1 . Guns 7 | . 1 3 3 . . . Cannons 21 | . 8 7 3 2 1 . Classes Destroyed 11 | . 4 3 3 . 1 . Worker 3 | . . . 2 . . 1 Builder 2 | . . 1 . . . 1 Hauler 3 | . 1 1 1 . . . Recycler 4 | . 2 . 2 . . . Operator 1 | . . . 1 . . . Watcher 5 | . 1 2 2 . . . Swarmer 4 | . . 3 . 1 . . Grunt 17 | . 9 5 3 . . . Sentry 5 | . . 2 2 1 . . Hunter 1 | . . . 1 . . . Compactor 1 | . . . . . 1 . Best Kill Streak 5 | . 5 5 5 1 1 1 Combat Bots Only 5 | . 5 4 1 1 1 . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 1588 | . 160 520 337 34 332 205 Core 359 | . 53 39 32 12 180 43 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 78 90 94 . . . Volleys Fired 131 | . 29 44 27 4 16 11 Largest 3 | . 2 2 3 3 3 2 Hottest 167 | . 55 70 102 116 116 167 Shots Fired 304 | . 58 88 81 12 45 20 Gun 122 | . 29 46 27 4 16 . Cannon 182 | . 29 42 54 8 29 20 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 284 | . 58 88 81 12 45 . Thermal 10 | . . . . . . 10 Explosive . | . . . . . . . Electromagnetic 10 | . . . . . . 10 Robot Hit Streak 16 | . 16 10 13 6 9 6 Robot Miss Streak 4 | . 3 2 4 2 2 3 Penetration Max 1 | . . . 1 . . . Secondary Targets . | . . . . . . . Shots Hit Robots 197 | . 42 54 50 7 32 12 Core Hits 81 | . 25 19 24 4 6 3 Critical Hits 2 | . . . . . 1 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3681 | . 635 768 785 182 945 366 Guns 1390 | . 235 408 406 44 297 . Cannons 2245 | . 400 360 373 138 648 326 Explosions 22 | . . . . . . 22 Melee . | . . . . . . . Ramming 24 | . . . 6 . . 18 Kinetic 3309 | . 635 768 779 182 945 . Thermal 154 | . . . . . . 154 Explosive . | . . . . . . . Electromagnetic 194 | . . . . . . 194 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . 2 . . . 15 16 Average Corruption 6 | . 1 . . . 10 15 Corruption Purged . | . . . . . . . Effects 34 | . 3 . . . 8 23 Message Errors 9 | . 3 . . . 2 4 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . 2 . Alerts 1 | . . . . . . 1 Misdirections 3 | . . . . . 1 2 Targeting Errors 7 | . . . . . 2 5 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 35 | . . 24 . . . 11 Projectiles 35 | . . 24 . . . 11 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 15 | . 6 3 6 . . . Impact . | . . . . . . . Kinetic 15 | . 6 3 6 . . . Secondary . | . . . . . . . Self-Inflicted Damage 18 | . . . . . . 18 Shots . | . . . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 556 | . 30 75 186 138 556 252 Average Temperature 86 | . 13 16 49 61 230 107 Received Heat Transfer 513 | . 93 195 144 18 . 63 Effects 10 | . . . . . 10 . Shutdowns 3 | . . . . . 3 . Energy Bleed 2 | . . . . . 2 . Matter Decay 1 | . . . . . 1 . Damage (major) 4 | . . . . . 4 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 250 | . . . . . . 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 352 | . 145 352 181 162 56 82 Initial 88 | . . 55 88 81 56 32 Average 96 | . 51 201 101 111 50 45 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 93 | 100 100 62 100 100 100 100 Level 1 6 | . . 37 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 1 1 . . 1 Investigation 2 | . 1 1 . . . . Extermination 1 | . . . . . . 1 Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 4 | . 1 1 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 13 16 13 1 6 4 Peak Tracking Total 5 | . 5 4 5 1 5 3 Tactical Retreats 5 | . . 1 3 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 4 | . 2 . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . 6 . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 5 | . . 2 . 1 . 2 Max in Single Turn 1 | . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 12 | . 5 3 1 1 . 2 Terminals 8 | . 4 1 1 . . 2 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . 1 . . 1 . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 36 | . 16 12 1 2 . 5 Successful 17 | . 5 10 1 1 . . Failed 19 | . 11 2 . 1 . 5 Catastrophic 3 | . 1 . . . . 2 Database Lockouts . | . . . . . . . Manual 15 | . 6 3 1 . . 5 Terminals 23 | . 12 5 1 . . 5 Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units 6 | . 4 . . 2 . . Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 4 3 1 . . . Prototype ID Bank 1 | . 1 . . . . . Locate Traps 1 | . . 1 . . . . Reprogram Traps 1 | . . 1 . . . . Patrol Status 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 3 | . 1 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . Report Inventory 2 | . 1 . . 1 . . Scanalyzer 3 | . . 3 . . . . Insert Component 2 | . . 2 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 3 . 1 . 2 Full Trace Events 5 | . 3 2 . . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 52 | . . 52 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 3077 | 72 760 570 792 338 185 360 Spaces Moved 1623 | 39 363 186 323 168 146 398 Core 505 | 7 . . . . 100 398 Treads 1118 | 32 363 186 323 168 46 . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 180 180 50 50 Average Speed 144 | 144 176 180 180 180 90 76 Slowest Speed 450 | 160 180 180 180 180 180 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 68 22 25 4 70 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 6 | . . . . 1 . 5 Melee . | . . . . . . . Projectile 6 | . . . . 1 . 5 AOE . | . . . . . . . Terrain Rammed 1 | . . . . . . 1 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 2072 | 52 424 333 473 197 164 429 Wait 220 | 6 18 77 103 7 . 9 Move 1618 | 38 362 185 322 168 145 398 Hop . | . . . . . . . Pick Up 27 | 2 8 7 4 3 1 2 Fast Attach 17 | 6 1 4 1 1 1 3 Attach 9 | . . 2 2 1 . 4 Detach 1 | . . . 1 . . . Swap 22 | . 4 7 6 5 . . Drop 23 | . 2 7 6 6 1 1 Fire 131 | . 29 44 27 4 16 11 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis 2 | . . . . 2 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 7) 629 | -10/Materials | Discovered new exit (range 16) 833 | -10/Materials | Entered another Materials area 833 | -9/Materials | Evolved 2 slots: Utility x2 1293 | -9/Materials | Discovered new exit (range 18) 1333 | -9/Materials | Repaired Lgt. Cannon 1361 | -9/Materials | Repaired Lgt. Armor Plating 1382 | -9/Materials | Build established: Scavenger-Mutant 1403 | -9/Materials | Entered another Materials area 1403 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1703 | -8/Materials | Build established: Scavenger-Skirmisher 2156 | -8/Materials | Discovered new exit (range 3) 2193 | -8/Materials | Identified exit to Factory 2195 | -8/Materials | Entered Factory 2195 | -7/Factory | Evolved 2 slots: Utility x2 2533 | -7/Factory | Sucked down chute 2533 | -7/Factory | Entered Waste 2548 | -7/Waste | EMP discharged 2553 | -7/Waste | Spotted C-40 Crusher 2573 | -7/Waste | Spotted C-40 Crusher 2603 | -7/Waste | Destroyed C-40 Crusher 2612 | -7/Waste | Spotted C-40 Crusher 2648 | -7/Waste | EMP discharged 2648 | -7/Waste | System corruption reached 10% 2658 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2661 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2665 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2668 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2669 | -7/Waste | Released all parts (6) 2676 | -7/Waste | Spotted C-40 Crusher 2680 | -7/Waste | Spotted C-40 Crusher 2682 | -7/Waste | Spotted C-40 Crusher 2699 | -7/Waste | Lost 4 parts (1n1u2w) 2705 | -7/Waste | Discovered new exit (range 11) 2718 | -7/Waste | Entered Factory 2738 | -7/Factory | Discovered new exit (range 15) 3078 | -7/Factory | Self-destructed Last Messages --------------- System corrupted: Adv. Plasma Cannon failed to cycle. Chain reaction triggered in Lgt. Ion Engine. K-01 Serf destroyed. Construction Platform disabled. System corrupted: Imp. EM Pulse Cannon failed to cycle. System corrupted: Adv. Plasma Cannon targeting data glitched. System corrupted: Substantial component data lost. Acquired 29 matter. U-05 Engineer lays Concrete. Extracted 52 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired Med. Matter Pod. U-05 Engineer lays Concrete. System corrupted: IFF burst signal emitted. U-05 Engineer lays Concrete. System corrupted: Heat flow error (+218). System corrupted: Imp. EM Pulse Cannon targeting data glitched. U-05 Engineer destroyed. System corrupted: Energy discharge (-65). 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedGreatScreen Manual? 0 Play Time 00:28:19 Cumulative 15.4 hours Start 2020.09.22 @ 18:27:23 End 2020.09.22 @ 19:02:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7d00ab09-5df4-41c7-ad66-e46ab17d960f