Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.07 @ 00:53:21 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (143) 715 Value Destroyed (4262) 4262 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-70) -70 TOTAL SCORE: 7607 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 33 Friendly Fire -181 Cogmind --------- Core Integrity 167/700 Matter 255/300 Energy 537/545 System Corruption 6% Temperature Danger (484) Movement Walking (330) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Fusion Reactor > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Battery Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Wave Gun Heavy Wave Gun Ion Burst Cannon > --- INVENTORY (20) --- Improved Ion Engine Improved Deuterium Engine High-capacity Matter Pod (200) Seismic Detector Improved Shield Generator Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Flak Gun Flak Gun Great Maul Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Battery Advanced Targeting Computer > --- WEAPON ----------- Heavy Wave Gun Heavy Wave Gun Ion Burst Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine High-capacity Matter Pod Seismic Detector Improved Shield Generator Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Flak Gun Flak Gun Great Maul [Rating: 50] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Fusion Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 1 . 2 Weapon 1 | . . . 1 . . Parts Attached 103 | 8 23 19 20 8 25 Power 16 | 1 3 4 2 2 4 Engine 12 | 1 3 4 1 2 1 Core 3 | . . . 1 . 2 Reactor 1 | . . . . . 1 Propulsion 25 | 2 8 6 7 . 2 Treads . | . . . . . . Leg 25 | 2 8 6 7 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 3 6 1 7 . 8 Device 16 | 2 4 1 3 . 6 Storage 6 | 1 2 . 2 . 1 Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 37 | 2 6 8 4 6 11 Energy Gun 14 | 1 3 3 . . 7 Energy Cannon 1 | . . . . . 1 Ballistic Gun 18 | 1 3 4 4 4 2 Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 . 1 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 1 . 3 4 Parts Lost 16 | . 2 . . . 14 Power . | . . . . . . Propulsion 7 | . 1 . . . 6 Utility 4 | . 1 . . . 3 Weapon 5 | . . . . . 5 Highest Loss Streak 12 | . 1 . . . 12 To Critical Strikes . | . . . . . . Average Backups 15 | 1 9 14 17 20 19 Power 2 | . 2 1 1 2 2 Propulsion 3 | . 2 2 4 5 3 Utility 3 | . 1 4 5 6 3 Weapon 6 | . 3 6 5 6 9 Tool/Special . | . . . . . . Unused Backups 24 | . 1 4 6 4 9 Power 7 | . 1 1 . 3 2 Propulsion 6 | . . . 6 . . Utility 4 | . . . . . 4 Weapon 7 | . . 3 . 1 3 Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 99 99 99 99 97 Engine 6 | . 14 11 3 . 3 Core 3 | . . . 5 8 2 Leg 34 | . 27 43 36 35 28 Device 11 | . 13 11 9 9 15 Storage 10 | . 14 11 9 9 10 Processor 4 | . . . 8 9 7 Energy Gun 11 | . 14 11 8 9 16 Ballistic Gun 12 | . 14 10 18 17 5 Peak Build Rating 50 | 7 11 26 35 37 50 Average Rating 26 | 5 8 19 31 34 41 On Entrance 18 | . 7 11 26 33 36 Naked Turns . | . . . . . . Heaviest Build 78 | 12 31 34 56 57 78 Greatest Support 65 | 20 20 60 62 62 65 Greatest Overweight (x) 18 | 3 2 10 18 18 1 Average Overweight (x) . | . . 1 1 2 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 16 | 7 11 15 17 20 20 Most Carried 20 | 3 15 15 20 20 20 Average Carried 15 | 1 9 14 17 19 19 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 2 15 15 20 20 12 Class Distribution -------------------- 52% | Gunner 24% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 2643 | 346 481 440 476 400 500 Remotely . | . . . . . . Salvage Created 5182 | 249 813 838 577 671 2034 Parts 315 | 28 48 60 42 36 101 Haulers Intercepted 10 | . 2 3 1 2 2 Recyclers Shooed 9 | . 3 1 . 1 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 92 | . 10 17 12 16 37 Guns 77 | . 10 14 12 10 31 AOE 14 | . . 3 . 6 5 Classes Destroyed 17 | 3 4 3 1 2 4 Worker 9 | 2 2 . . 1 4 Builder 5 | . . 2 . 1 2 Tunneler 10 | 8 1 . . . 1 Hauler 10 | . 2 3 1 2 2 Recycler 8 | 1 2 1 1 . 3 Mechanic 1 | . . . . . 1 Operator 4 | . 1 2 . 1 . Watcher 3 | . 1 1 . 1 . Swarmer 15 | . . 6 4 2 3 Grunt 40 | . 10 5 4 5 16 Duelist 3 | . . . . 3 . Protector 1 | . . . . 1 . Sentry 19 | . . 6 3 5 5 Specialist 2 | . . . . . 2 Hunter 4 | . . . 1 . 3 Programmer 7 | . . . . . 7 Heavy 1 | . . . . . 1 Thug 1 | . . . . 1 . Best Kill Streak 16 | 4 2 4 4 11 16 Combat Bots Only 9 | . 2 3 4 9 7 Max Kills in Single Turn 4 | 1 1 3 2 4 4 Gunslinging 1 | . . . 1 . 1 Exploded 3 | . . 3 . 3 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 505 | . 67 85 36 48 269 Missed 168 | . 15 27 9 15 102 Hits 337 | . 52 58 27 33 167 Projectile 337 | . 52 58 27 33 167 Critical Strikes 9 | . . 1 1 1 6 Damage Taken 4817 | . 677 647 337 486 2670 Core 890 | . 124 123 43 67 533 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 140 | . 41 31 31 37 . Core Remaining (%) 74 | 100 50 69 . 80 . Volleys Fired 278 | 22 60 55 26 32 83 Largest 3 | 2 2 2 3 3 3 Hottest 276 | 60 85 95 109 117 276 Shots Fired 679 | 44 120 109 74 96 236 Gun 664 | 44 120 108 74 91 227 Cannon 6 | . . . . . 6 Launcher 9 | . . 1 . 5 3 Special . | . . . . . . Kinetic 286 | 22 60 54 52 59 39 Thermal 384 | 22 60 54 22 32 194 Explosive 9 | . . 1 . 5 3 Electromagnetic . | . . . . . . Robot Hit Streak 24 | 9 7 18 9 14 24 Robot Miss Streak 5 | 2 3 3 4 3 5 Penetration Max . | . . . . . . Secondary Targets 18 | . 2 2 2 2 10 Max Gunslinging Chain 2 | . 1 1 2 1 2 Shots Hit Robots 457 | 30 81 72 38 55 181 Core Hits 279 | 12 36 38 21 46 126 Critical Kills 2 | 1 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 16 | 1 3 2 1 4 5 Burn 12 | . 1 2 1 3 5 Destroy 4 | 1 2 . . 1 . Melee Attacks 3 | . . . . 3 . Impact 3 | . . . . 3 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10946 | 276 992 1359 617 2377 5325 Guns 8057 | 276 980 1158 617 1076 3950 Cannons 305 | . . . . . 305 Explosions 2459 | . . 162 . 1268 1029 Melee . | . . . . . . Ramming 125 | . 12 39 . 33 41 Kinetic 2658 | 177 530 606 377 576 392 Thermal 5704 | 99 450 552 240 500 3863 Explosive 2459 | . . 162 . 1268 1029 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 3 . . 6 Average Corruption 2 | . . 2 . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . . 15 . . 9 Message Errors 7 | . . 4 . . 3 Matter Fused 3 | . . 3 . . . Heat Flow Errors 3 | . . 3 . . . Energy Discharges 5 | . . 3 . . 2 Data Loss (minor) 2 | . . 1 . . 1 Data Loss (major) 2 | . . . . . 2 Weapon Failures 2 | . . 1 . . 1 Overload Shots . | . . . . . . Overflow Damage 15 | . . . . . 15 Projectiles 1 | . . . . . 1 Explosions 14 | . . . . . 14 Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 18 | . 2 5 . 5 6 Kicked 18 | . 2 5 . 5 6 Crushed . | . . . . . . Highest Temperature 484 | . 177 257 108 277 484 Average Temperature 84 | . 69 65 39 62 126 Received Heat Transfer 1572 | . 387 201 108 189 687 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 20 | . 1 3 1 1 14 Heat Transferred 12199 | 225 1130 1517 518 1137 7672 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level 2 | . . 1 . 1 2 Low Security (%) 91 | 100 100 79 100 94 82 Level 1 7 | . . 20 . 5 10 Level 2 1 | . . . . . 7 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 529 | 15 69 238 98 305 529 Initial 133 | . . 10 42 . 133 Average 68 | 2 12 135 28 39 128 Influence Increases 2977 | 55 312 577 347 612 1074 Destroy 0b10 Robot/C 1840 | . 200 340 240 320 740 Destroy 0b10 Robot/NC 255 | 55 45 45 10 35 65 Destroy Leader 476 | . 56 108 62 86 164 Allied During Kill 7 | . . . . 7 . Successful Hack 121 | . 11 42 17 32 19 Disable Machine 105 | . . 30 15 45 15 Destroy Structure 68 | . . 12 3 42 11 Partial Spotted 30 | . . . . . 30 Lose Combat Pursuer 75 | . . . . 45 30 Influence Decreases 2452 | 55 286 503 447 319 842 Entered New Map 234 | . . 16 58 . 160 Time Decay 2048 | 55 276 487 389 299 542 Lost Part 150 | . 10 . . . 140 Lost Ally 20 | . . . . 20 . Squads Dispatched 14 | . 1 1 1 2 9 Investigation 1 | . . . 1 . . Extermination 5 | . . . . . 5 Reinforcement 5 | . 1 1 . . 3 Assault 2 | . . . . 2 . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 16 | . 4 3 1 5 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 152 | . 20 31 19 28 54 Peak Tracking Total 12 | . 4 6 6 9 12 Tactical Retreats 4 | . . . . 2 2 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 6 | . . 2 1 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 7 | . . 2 1 3 1 Max in Single Turn 1 | . . 1 1 1 1 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 34 | . 6 9 7 8 4 Terminals 29 | . 5 8 5 7 4 Fabricators . | . . . . . . Repair Stations 4 | . 1 1 1 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 88 | . 12 26 20 24 6 Successful 58 | . 10 17 13 15 3 Failed 30 | . 2 9 7 9 3 Catastrophic 3 | . . . 1 1 1 Database Lockouts . | . . . . . . Manual 65 | . 5 22 13 20 5 Terminals 73 | . 8 24 14 21 6 Fabricators . | . . . . . . Repair Stations 13 | . 4 2 4 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 10 | . 2 2 1 4 1 Prototype ID Bank 1 | . . . . . 1 Open Door 1 | . . . . 1 . Terminal Index 2 | . . 1 . 1 . Locate Traps 3 | . . . 1 2 . Registered Components 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 3 2 2 2 . Scan Component 5 | . 2 1 1 1 . Repair 4 | . 1 1 1 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 38 | . 5 13 9 9 2 Terminals 38 | . 5 13 9 9 2 Botnet 11 | . . 5 3 3 . Operators 4 | . . 2 1 1 . Skim 23 | . 5 6 5 5 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . 1 1 . 1 . Used . | . . . . . . Hacking Detections 25 | . 3 7 6 7 2 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 1 1 1 . Time 150 | . 26 26 60 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 18 | . . . . 18 . Total Damage 272 | . . . . 272 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) 2027 | 95 570 . 529 199 634 Seismic 2027 | 95 570 . 529 199 634 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 7406 | 250 1483 1429 1395 1269 1580 Spaces Moved 3525 | 125 744 685 644 438 889 Core 196 | 19 . 73 45 59 . Treads . | . . . . . . Legs 3329 | 106 744 612 599 379 889 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 Average Speed 163 | 124 157 165 178 233 126 Slowest Speed 950 | 200 260 550 950 950 193 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 8 95 57 43 60 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 7 | . . 2 2 3 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 59 | . . 9 . 39 11 Melee . | . . . . . . Projectile . | . . . . . . AOE 59 | . . 9 . 39 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 4588 | 172 941 876 841 613 1145 Wait 488 | 15 84 84 116 96 93 Move 3520 | 124 743 684 643 437 889 Hop . | . . . . . . Pick Up 47 | 2 10 8 11 7 9 Fast Attach 17 | 7 2 1 2 2 3 Attach 15 | . . 2 2 . 11 Detach 1 | . . 1 . . . Swap 106 | 1 22 18 20 15 30 Drop 85 | 1 18 18 21 11 16 Fire 278 | 22 60 55 26 32 83 Melee 3 | . . . . 3 . Ram . | . . . . . . Kick 18 | . 2 5 . 5 6 Crush . | . . . . . . Escape Stasis 10 | . . . . 5 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 251 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 431 | -10/Materials | Repaired Aluminum Leg 466 | -10/Materials | Discovered new exit (range 3) 730 | -10/Materials | Discovered new exit (range 11) 810 | -10/Materials | Learned Storage security intel 868 | -10/Materials | Learned Storage emergency access door positions 917 | -10/Materials | Identified exit to Subcaves 917 | -10/Materials | Identified exit to Materials 957 | -10/Materials | Learned Storage trap positions 985 | -10/Materials | Learned Storage emergency access door positions 1003 | -10/Materials | Learned location of 1 exit from Recycling 1009 | -10/Materials | Learned Storage trap positions 1026 | -10/Materials | Identified exit to Mines 1086 | -10/Materials | Learned Storage trap positions 1133 | -10/Materials | Learned location of 2 exits from Subcaves 1146 | -10/Materials | Build established: Scavenger-Mutant 1734 | -10/Materials | Entered another Materials area 1734 | -9/Materials | Evolved 2 slots: Propulsion x2 1992 | -9/Materials | Repaired Aluminum Leg 2110 | -9/Materials | Discovered new exit (range 14) 2380 | -9/Materials | Discovered new exit (range 7) 2659 | -9/Materials | Identified exit to Mines 2681 | -9/Materials | Discovered new exit (range 16) 2734 | -9/Materials | Identified exit to Materials 2852 | -9/Materials | Loaded intel: 2 recycling unit locations 2899 | -9/Materials | Learned location of 2 exits from Materials 2939 | -9/Materials | Build established: Mutant 3037 | -9/Materials | Learned location of Zion (-7) 3158 | -9/Materials | Learned location of 1 exit from Recycling 3163 | -9/Materials | Entered another Materials area 3163 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3164 | -8/Materials | Identified exit to Storage 3164 | -8/Materials | Identified exit to Factory 3421 | -8/Materials | Repaired Adv. Beam Rifle 3713 | -8/Materials | Build established: Gunner 3938 | -8/Materials | Discovered exit to Storage (range 13) 4172 | -8/Materials | Learned location of Lower Caves (-7) 4242 | -8/Materials | Learned location of 1 exit from Extension 4263 | -8/Materials | Learned Storage stockpile data 4341 | -8/Materials | Learned Factory garrison access intel 4558 | -8/Materials | Entered Storage 4559 | -8/Storage | Loaded intel: 15 trap records 4744 | -8/Storage | Repaired Carbon-fiber Leg 5094 | -8/Storage | Learned Factory trap positions 5167 | -8/Storage | Identified exit to Recycling 5230 | -8/Storage | Learned 4 Recycling zone layouts 5323 | -8/Storage | Learned Storage trap positions 5355 | -8/Storage | Learned Factory non-interactive machine intel 5379 | -8/Storage | Learned location of Extension (-5) 5412 | -8/Storage | Learned location of 2 exits from Factory 5457 | -8/Storage | Learned Factory scanalyzer intel 5577 | -8/Storage | Learned location of 1 exit from Lower Caves 5684 | -8/Storage | Met a pair of Derelict thieves 5788 | -8/Storage | Destroyed 9 combat bots 5818 | -8/Storage | Discovered exit to Factory (range 8) 5827 | -8/Storage | Entered Factory 5827 | -7/Factory | Evolved 2 slots: Utility x2 5828 | -7/Factory | Identified exit to Factory 5829 | -7/Factory | Loaded intel: 97 trap records 5830 | -7/Factory | Loaded intel: 172 non-interactive machine locations 5831 | -7/Factory | Loaded intel: 4 scanalyzer locations 5832 | -7/Factory | Loaded intel: 4 garrison access locations 7206 | -7/Factory | Cargo convoy interrupted 7208 | -7/Factory | Garrison activated, responded to threat 7236 | -7/Factory | Destroyed 7 combat bots 7313 | -7/Factory | Core integrity fell below 50% 7337 | -7/Factory | Found Prototype Launcher 7337 | -7/Factory | Identified Mni. Smartbomb Launcher 7341 | -7/Factory | Lost 12 parts (5n2u5w) 7407 | -7/Factory | Self-destructed Last Messages --------------- 07395_ K-01 Serf cleans the Assembly Bed. 07395_ K-01 Serf collects debris. 07395_ K-01 Serf destroyed. 07395_ Destroyed Arm. Treads. 07395_ U-05 Engineer works on Assembly Bed. 07397_ H-61 Shepherd heat damages Prototype Device. 07397_ U-05 Engineer works on Assembly Bed. 07398_ K-01 Serf collects debris. 07399_ Knocked back. 07399_ U-05 Engineer works on Assembly Bed. 07399_ Melted Hrd. Heavy Armor Plating. 07399_ Melted Hvy. Assault Cannon. 07400_ H-61 Shepherd heat short circuits Rnf. Deuterium Engine. 07400_ H-61 Shepherd critical meltdown. 07400_ Transmission Jammer melted. 07400_ Weapon Cycler melted. 07401_ K-01 Serf cleans the Assembly Bed. 07402_ K-01 Serf collects debris. 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[%#??? | | ??""""???????????????????????????# ???? # [% ??? | | ????????????????????????????????? ?????# !=#??? | | ??""""??????????????????????????? ?????# #??? | | ??""""???????????????????????????? ?????# #??? | | ??""""??????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ??????????????????????????^??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????""""""???????????????? | | ???????????????????""""?????""""""???????????????? | | ???????????????????""""?????""""""???????????????? | | ???????????????????""""?????""""""???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 23 Energy Capacity 545 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 54% | -10/Materials Aluminum Leg | 65% | -9/Materials Adv. Beam Rifle | 71% | -8/Materials Carbon-fiber Leg | 66% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerSapperBotcube Manual? 0 Play Time 00:40:09 Cumulative 140.4 hours Start 2025.10.07 @ 00:13:41 End 2025.10.07 @ 00:53:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 254 Rogue 252 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e0d5450-f590-4e55-8a61-c5ce4c011d54