Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 04:17:37

Player: Lillith

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (4)        800
Robots Destroyed (42)      210
Value Destroyed (1677)     1677
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (411)                411
              TOTAL SCORE: 6118

 Bonus
-------
High Alert Combat Kills    111
Registered with UFD        300

 Cogmind 
---------
Core Integrity             732/1000
Matter                     300/300
Energy                     180/180
System Corruption          3%
Temperature                Hot (255)
Movement                   Core (600) Ox11
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                Meta Core
>               --- PROPULSION (4+1) -
                    (None)
>               --- UTILITY (7+1) ----
       Advanced Heat Sink
          Large Storage Unit
      Makeshift Targeting Computer
                A0-MCA's Component Scanner
>               --- WEAPON (4+1) -----
                Neutron Cannon
>               --- INVENTORY (15) ---
                Neutrino Core
       Advanced Heat Sink
  High-capacity Matter Pod (200)
      Precision Matter Filter
                Energy Filter
       Improved Weapon Cycler
                Backup Plating I
                Backup Plating I
                Tesla Rifle
       Improved Arc Projector
                Neutron Cannon
                Neutron Cannon
          Heavy Mace
                Shrapnel Trap

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
                Meta Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Thermal Generator
       Advanced Heat Sink
          Large Storage Unit
   Experimental Terrain Scanner
      Makeshift Targeting Computer
                ECM Suite
                A0-MCA's Component Scanner
>               --- WEAPON -----------
                Neutron Cannon
                Neutron Cannon
                Mass Driver
>               --- INVENTORY --------
                Neutrino Core
       Advanced Heat Sink
  High-capacity Matter Pod
                Energy Filter
       Improved Weapon Cycler
                Tesla Rifle
       Improved Arc Projector
                Neutron Cannon
                Neutron Cannon
          Heavy Mace
                Shrapnel Trap
[Rating: 77]

 Favorites 
-----------
Power                      Meta Core
  Engine                   Improved Deuterium Engine
  Power Core               Meta Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                A0-MCA's Component Scanner
Weapon                     Subdweller Machine Gun
  Energy Gun               Small Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Mass Driver
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Slots Evolved              10   | .   .   .   .   10  
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  5    | .   .   .   .   5   
  Weapon                   2    | .   .   .   .   2   
Parts Attached             40   | 7   3   19  1   10  
  Power                    5    | 1   1   2   .   1   
    Engine                 4    | 1   1   1   .   1   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   7   .   .   
    Treads                 3    | .   .   3   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | 2   .   4   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 2   2   1   1   5   
    Device                 7    | 1   1   1   .   4   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   .   9   .   4   
    Energy Gun             3    | 2   .   1   .   .   
    Energy Cannon          3    | .   .   1   .   2   
    Ballistic Gun          4    | .   .   3   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               3    | .   .   3   .   .   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 24   | .   2   13  .   9   
  Power                    4    | .   1   2   .   1   
  Propulsion               7    | .   .   4   .   3   
  Utility                  5    | .   1   1   .   3   
  Weapon                   8    | .   .   6   .   2   
  Highest Loss Streak      8    | .   1   8   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            10   | 2   8   10  12  9   
  Power                    1    | .   .   .   1   1   
  Propulsion               1    | 1   2   2   2   .   
  Utility                  2    | .   2   2   3   3   
  Weapon                   4    | .   3   4   5   4   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             18   | .   2   .   .   16  
  Power                    2    | .   .   .   .   2   
  Propulsion               2    | .   1   .   .   1   
  Utility                  8    | .   1   .   .   7   
  Weapon                   6    | .   .   .   .   6   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     74   | .   99  84  67  68  
  Engine                   4    | .   14  7   .   3   
  Core                     6    | .   .   4   10  5   
  Treads                   10   | .   .   4   15  13  
  Wheel                    8    | .   28  18  4   .   
  Device                   9    | .   13  12  2   17  
  Storage                  9    | .   14  12  10  5   
  Processor                4    | .   .   .   5   9   
  Energy Gun               4    | .   28  2   .   .   
  Energy Cannon            2    | .   .   1   .   8   
  Ballistic Gun            6    | .   .   11  10  1   
  Launcher                 5    | .   .   6   10  .   
Peak Build Rating          77   | 7   8   25  32  77  
  Average Rating           33   | 5   7   16  27  67  
  On Entrance              14   | .   7   7   25  32  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             76   | 11  26  40  40  76  
  Greatest Support         60   | 32  32  40  40  60  
  Greatest Overweight (x)  2    | .   .   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  
  Most Carried             15   | 5   11  14  15  15  
  Average Carried          11   | 2   8   10  13  10  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            14   | 5   9   14  14  14  

 Class Distribution 
--------------------
 57% | Mutant
 24% | Scavenger-Mutant
 13% | Gunner
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves
           Mutant | -7/Scraptown
           Gunner | -5/Factory

 Resources                      | -11 -10 -10 -7  -5  
-----------                Run  | Yrd Mat Sub Scr Fac 
Matter Collected           1176 | 270 304 256 .   346 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1410 | 40  282 284 .   804 
  Parts                    79   | 9   22  21  .   27  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      4    | .   .   4   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Combat Hostiles Destroyed  36   | .   9   9   .   18  
  Guns                     12   | .   9   3   .   .   
  Cannons                  18   | .   .   3   .   15  
  AOE                      6    | .   .   3   .   3   
Classes Destroyed          11   | 1   5   2   .   3   
  Worker                   1    | .   1   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Swarmer                  7    | .   6   1   .   .   
  Saboteur                 1    | .   .   .   .   1   
  Grunt                    15   | .   3   1   .   11  
  Brawler                  1    | .   .   .   .   1   
  Sentry                   2    | .   .   1   .   1   
  Programmer               4    | .   .   .   .   4   
  Subdweller               6    | .   .   6   .   .   
Best Kill Streak           7    | 3   3   4   .   7   
  Combat Bots Only         7    | .   3   4   .   7   
Max Kills in Single Turn   3    | 1   1   1   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -5   
--------                   Run  | Yrd  Mat  Sub  Scr  Fac  
Hostile Shots Fired        185  | .    31   51   .    103  
  Missed                   46   | .    6    14   .    26   
  Hits                     139  | .    25   37   .    77   
    Projectile             139  | .    25   37   .    77   
    AOE                    5    | .    .    5    .    .    
  Critical Strikes         6    | .    .    .    .    6    
Damage Taken               2604 | .    238  824  .    1542 
  Core                     472  | .    32   172  .    268  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         59   | 100  .    .    18   .    
Volleys Fired              104  | 6    33   30   .    35   
  Largest                  3    | 2    2    2    .    3    
  Hottest                  227  | 80   80   105  .    227  
Shots Fired                215  | 12   66   38   .    99   
  Gun                      109  | 12   66   25   .    6    
  Cannon                   99   | .    .    6    .    93   
  Launcher                 5    | .    .    5    .    .    
  Special                  2    | .    .    2    .    .    
  Kinetic                  43   | .    .    11   .    32   
  Thermal                  168  | 12   66   23   .    67   
  Explosive                4    | .    .    4    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         20   | 4    8    9    .    20   
  Robot Miss Streak        4    | 3    3    3    .    4    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           133  | 6    39   25   .    63   
  Core Hits                66   | 3    17   15   .    31   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4187 | 67   441  650  .    3029 
  Guns                     847  | 67   439  251  .    90   
  Cannons                  2549 | .    .    107  .    2442 
  Explosions               789  | .    .    292  .    497  
  Melee                    .    | .    .    .    .    .    
  Ramming                  2    | .    2    .    .    .    
  Kinetic                  1006 | .    .    162  .    844  
  Thermal                  2955 | 67   439  264  .    2185 
  Explosive                224  | .    .    224  .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           3    | .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            64   | .    .    .    .    64   
  Projectiles              64   | .    .    .    .    64   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    11   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    9    
  Secondary                2    | .    .    .    .    2    
Self-Inflicted Damage      48   | .    1    .    .    47   
  Shots                    1    | .    .    .    .    1    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        279  | 72   160  30   .    279  
  Average Temperature      76   | 38   50   22   .    105  
  Received Heat Transfer   759  | .    90   123  .    546  
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    4    .    .    .    
  Heat Transferred         2131 | 150  1000 557  .    424  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    

 Alert                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Maximum Alert Level        2    | .   .   .   .   2   
  Low Security (%)         69   | 100 100 .   .   52  
  Level 1                  10   | .   .   .   .   16  
  Level 2                  19   | .   .   .   .   30  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             482  | 5   98  .   .   482 
  Initial                  .    | .   .   .   .   .   
  Average                  144  | 1   29  .   .   210 
Influence Increases        1168 | 15  275 60  .   818 
  Destroy 0b10 Robot/C     600  | .   180 60  .   360 
  Destroy 0b10 Robot/NC    30   | 15  15  .   .   .   
  Destroy Leader           102  | .   42  .   .   60  
  Successful Hack          36   | .   8   .   .   28  
  Disable Machine          90   | .   .   .   .   90  
  Anti-Garrison Action     150  | .   .   .   .   150 
  Destroy Structure        130  | .   .   .   .   130 
  Lose Combat Pursuer      30   | .   30  .   .   .   
Influence Decreases        758  | 15  185 150 .   408 
  Entered New Map          44   | .   .   44  .   .   
  Time Decay               574  | 15  175 66  .   318 
  Lost Part                140  | .   10  40  .   90  
Squads Dispatched          7    | .   2   .   .   5   
  Investigation            2    | .   .   .   .   2   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  2    | .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Sub Scr Fac 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              57   | .   17  8   .   32  
  Peak Tracking Total      6    | .   6   3   .   5   
  Tactical Retreats        6    | .   1   .   .   5   

 Traps                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Scr Fac 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   1   

 Machines                       | -11 -10 -10 -7  -5  
----------                 Run  | Yrd Mat Sub Scr Fac 
Machines Disabled          8    | .   .   1   .   7   
  Max in Single Turn       3    | .   .   1   .   3   
  Garrison Access          2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Sub Scr Fac 
Machines Accessed          11   | .   4   1   2   4   
  Terminals                6    | .   4   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   
Total Hacks                32   | .   11  1   12  8   
  Successful               20   | .   4   1   12  3   
  Failed                   12   | .   7   .   .   5   
    Catastrophic           3    | .   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   9   .   .   4   
  Terminals                15   | .   11  .   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   4   
Terminal Hacks             13   | .   .   1   12  .   
  Record                   4    | .   .   .   4   .   
  Robot Analysis           8    | .   .   .   8   .   
  Proto ID Catalog         1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         6    | .   4   .   .   2   
  Terminals                6    | .   4   .   .   2   
    Botnet                 1    | .   1   .   .   .   
    Skim                   5    | .   3   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   4   .   .   3   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -5  
------------               Run  | Yrd Mat Sub Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -5  
--------                   Run  | Yrd Mat Sub Scr Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11  -10  -10  -7   -5   
-------                    Run  | Yrd  Mat  Sub  Scr  Fac  
Active Infowar (turns)     3229 | 57   606  782  449  1335 
  Optics                   826  | .    .    377  449  .    
  Terrain                  1332 | .    .    .    .    1332 
  Seismic                  1068 | 57   606  405  .    .    
  ECM                      1335 | .    .    .    .    1335 
Robot Analysis Total       8    | .    .    .    8    .    
Derelict Logs Recovered    6    | .    .    1    5    .    
Drone Launches             .    | .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    

 Exploration                    | -11  -10  -10  -7   -5   
-------------              Run  | Yrd  Mat  Sub  Scr  Fac  
Turns Passed               4845 | 118  613  788  1978 1348 
Spaces Moved               3011 | 89   497  594  1342 489  
  Core                     7    | 7    .    .    .    .    
  Treads                   1474 | .    .    17   968  489  
  Legs                     .    | .    .    .    .    .    
  Wheels                   1530 | 82   497  577  374  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  105  110  160  
  Average Speed            145  | 96   100  113  146  237  
  Slowest Speed            240  | 100  100  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       40   | 5    66   36   88   7    
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             5    | .    .    3    2    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          114  | .    .    44   .    70   
  Melee                    .    | .    .    .    .    .    
  Projectile               24   | .    .    1    .    23   
  AOE                      90   | .    .    43   .    47   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -5   
---------                  Run  | Yrd  Mat  Sub  Scr  Fac  
Total                      3254 | 106  548  660  1353 587  
  Wait                     30   | .    4    .    .    26   
  Move                     3007 | 88   496  593  1341 489  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  43   | 5    8    12   3    15   
  Fast Attach              16   | 7    .    7    .    2    
  Attach                   25   | .    2    9    4    10   
  Detach                   5    | .    .    3    2    .    
  Swap                     7    | .    1    5    .    1    
  Drop                     16   | .    3    1    3    9    
  Fire                     104  | 6    33   30   .    35   
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: Fac / [*Upp])

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
  119 | -11/Scrapyard | Entered Materials
  258 | -10/Materials | Discovered new exit (range 14)
  310 | -10/Materials | Build established: Mutant
  370 | -10/Materials | Discovered new exit (range 8)
  546 | -10/Materials | Discovered new exit (range 16)
  549 | -10/Materials | Discovered new exit (range 11)
  724 | -10/Materials | Discovered new exit (range 6)
  732 | -10/Materials | Entered Subcaves
  733 | -10/Subcaves  | Approached by a straggling Scientist
  775 | -10/Subcaves  | Lost 4 parts (1p1n2w)
  862 | -10/Subcaves  | Visited 4L-MR0's lab
  880 | -10/Subcaves  | Found Meta Core
 1057 | -10/Subcaves  | Build established: Scavenger-Mutant
 1066 | -10/Subcaves  | Scientist uncovered a shortcut to Scraptown
 1067 | -10/Subcaves  | Discovered new exit (range 13)
 1076 | -10/Subcaves  | Identified exit to Materials
 1133 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1136 | -10/Subcaves  | Shifting Twisted Machinery released Lgt. Humpback
 1144 | -10/Subcaves  | Core integrity fell below 50%
 1155 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1167 | -10/Subcaves  | Core integrity fell below 20%
 1170 | -10/Subcaves  | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon
 1190 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 1197 | -10/Subcaves  | Lost 8 parts (1p3n1u3w)
 1520 | -10/Subcaves  | Entered Scraptown
 1691 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 1729 | -7/Scraptown  | Discovered new exit (range 11)
 1773 | -7/Scraptown  | Scanned Subdweller tech in exchange for log data
 1777 | -7/Scraptown  | Learned 12 Factory zone layouts
 1778 | -7/Scraptown  | Learned 8 Research zone layouts
 1779 | -7/Scraptown  | Learned location of Testing (-3)
 1780 | -7/Scraptown  | Learned Factory security intel
 1781 | -7/Scraptown  | Learned location of Warlord (-4)
 1817 | -7/Scraptown  | Visited Symbiants
 1836 | -7/Scraptown  | Visited Red Mages
 1856 | -7/Scraptown  | Visited The Evicted
 1871 | -7/Scraptown  | Visited Science Testing Area
 1910 | -7/Scraptown  | Visited CR-KLE's Repair Center
 1929 | -7/Scraptown  | Visited Cyclists
 1960 | -7/Scraptown  | Visited Fellowship of the Rings
 2268 | -7/Scraptown  | Visited UFD Registry
 2268 | -7/Scraptown  | Registered with UFD as "Matrixtalker"
 2281 | -7/Scraptown  | Build established: Mutant
 2321 | -7/Scraptown  | Visited Curators Association
 2388 | -7/Scraptown  | Visited Botcube Research
 2420 | -7/Scraptown  | Visited Infowarlord's Domain
 2465 | -7/Scraptown  | Visited A0-MCA Data Center
 2478 | -7/Scraptown  | Given a B+ rating by A0-MCA
 2484 | -7/Scraptown  | Found A0-MCA's Component Scanner
 2533 | -7/Scraptown  | Visited Analyses Database
 2589 | -7/Scraptown  | Visited Scrapoid Research Area
 2643 | -7/Scraptown  | Visited Research Penetration Think Tank
 2694 | -7/Scraptown  | Visited Derelict Rescue Squad
 2755 | -7/Scraptown  | Visited Abandonware Association
 2785 | -7/Scraptown  | Learned abandonware demo "SHUTEYE.EXE"
 2785 | -7/Scraptown  | Learned abandonware demo "KABOOM.EXE"
 3233 | -7/Scraptown  | Discovered new exit (range 5)
 3369 | -7/Scraptown  | Found Exp. Terrain Scanner
 3498 | -7/Scraptown  | Entered Factory
 3498 | -5/Factory    | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2
 3499 | -5/Factory    | Identified exit to Factory
 3886 | -5/Factory    | Discovered new exit (range 6)
 4251 | -5/Factory    | Destroyed 7 combat bots
 4510 | -5/Factory    | Build established: Gunner
 4846 | -5/Factory    | Self-destructed

 Last Messages 
---------------
04816_ G-67 Veteran knocked back.
04818_ R-10 Processor collects Tesla Rifle.
04822_ System corrupted: Matter fused (-7).
04823_ U-05 Engineer builds a Wall.
04832_ Lgt. Treads destroyed. <x2>
04833_ Acquired 7 matter.
04835_ Exp. Terrain Scanner destroyed.
04835_ Slug penetrates G-67 Veteran.
04835_ G-67 Veteran knocked back.
04836_ K-01 Serf collects debris.
04837_ ECM Suite destroyed.
04839_ K-01 Serf collects debris.
04839_ Slug penetrates G-50 Soldier.
04839_ G-50 Soldier destroyed.
04839_ Mass Driver destroyed.
04840_ K-01 Serf collects debris.
04843_ G-50 Soldier destroyed.
04843_ Neutron Cannon destroyed.
04844_ K-01 Serf collects debris.
04846_ Imp. Thermal Generator destroyed.

 Map 
-----
+----------------------------------------------------+
| ???#??????????????????????? ?????????????????????? |
| ???????????#????? ???????????????????????????????? |
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| ???? ? ??? ????#???#???????????  ????? ???? ?????? |
|  ?#???  ? ? ????????????# #?????? ? ?????????????? |
| #??? ???" ? ?????#??#???? ??""??????#? ??????????? |
| #????"?"?  ?? ?#????##### ????S??? ??????????????? |
| ###?"???" ??  ????? ? ?   + ??"??? ??????????????? |
| ?#???##?????#?#??????#?#  ####????????#???????#??? |
| ############? ?  ? ????#  #? ????????????????????? |
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|   #  ""    #? ?? ?? ???#  #??? ? ?? ???????? ????? |
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| +#########+##     #????# @#? ? ??#???? ???? ?????? |
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|      #!####    R"#?#  ##g% #####?? ???"????? ????? |
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|       #????  ?##?####+###+##???????  ????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          28
Energy Capacity            370
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         30
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                40
Targeting Accuracy         10
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              EnhancedVoltaicDerivative
  Manual?         0
Play Time         00:34:52
  Cumulative      45.0 hours
  Start           2025.05.13 @ 03:42:46
  End             2025.05.13 @ 04:17:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          30
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 25eb8ee9-bdd8-43ef-a789-b8621db4f36a