Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.21 @ 08:48:18 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (102) 510 Value Destroyed (2937) 2937 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (538) 538 TOTAL SCORE: 6705 Bonus ------- High Alert Combat Kills 143 Follower Combat Kills 395 Cogmind --------- Core Integrity 658/700 Matter 208/300 Energy 280/280 System Corruption 0% Temperature Cool (12) Movement Treading (172) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Advanced Treads > --- UTILITY (5) ------ Cooling System Large Storage Unit Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Improved EM Shotgun Compact Ion Cannon Improved Assault Rifle > --- INVENTORY (16) --- Light Treads Light Treads Medium Matter Pod (100) Terrain Scan Processor Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (0/2) Improved EM Shotgun Heavy Particle Cannon Shock Bomb Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Cooling System Large Storage Unit Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Compact Ion Cannon Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Treads Light Treads Medium Matter Pod Terrain Scan Processor Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Improved EM Shotgun Improved EM Shotgun Heavy Particle Cannon Improved Assault Rifle Shock Bomb Launcher Rocket Launcher [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 2 . Weapon 1 | . . . . . 1 Parts Attached 91 | 5 13 13 20 30 10 Power 8 | . 2 3 1 . 2 Engine 7 | . 2 3 1 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 29 | 2 3 3 10 11 . Treads 29 | 2 3 3 10 11 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 3 3 3 6 2 Device 6 | . . . 1 3 2 Storage 3 | 1 1 . 1 . . Processor 4 | . 1 . . 3 . Hackware . | . . . . . . Protection 5 | . 1 3 1 . . Artifact . | . . . . . . Weapon 36 | 2 5 4 6 13 6 Energy Gun 9 | 1 1 2 1 3 1 Energy Cannon 5 | . . . 3 1 1 Ballistic Gun 18 | 1 4 2 2 6 3 Ballistic Cannon 2 | . . . . 2 . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 2 4 1 . Parts Lost 10 | . 1 . . 4 5 Power 2 | . . . . . 2 Propulsion 2 | . . . . 1 1 Utility 2 | . . . . 2 . Weapon 4 | . 1 . . 1 2 Highest Loss Streak 2 | . 1 . . 1 2 Average Slot Usage (%) 96 | . 96 100 99 91 99 Engine 10 | . 10 11 11 9 8 Treads 29 | . 28 33 32 26 23 Device 3 | . . . . 11 6 Storage 14 | . 14 11 13 18 15 Processor 9 | . 13 11 8 4 15 Protection 5 | . . 11 11 3 . Energy Gun 5 | . 10 3 2 5 . Energy Cannon 1 | . . . 2 2 3 Ballistic Gun 15 | . 17 18 16 9 17 Naked Turns . | . . . . . . Heaviest Build 66 | 7 24 33 52 55 66 Greatest Support 65 | 40 40 63 63 65 62 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 10 10 16 16 16 Average Capacity 11 | 5 8 10 11 16 16 Most Carried 16 | 5 10 10 16 16 16 Average Carried 11 | 2 8 9 11 15 14 Final Capacity 16 | 6 10 10 16 16 16 Final Carried 16 | 5 10 10 16 16 13 Class Distribution -------------------- 83% | Mutant 8% | Gunner 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 2192 | 205 353 393 387 706 148 Remotely . | . . . . . . Salvage Created 4079 | . 571 783 771 1636 318 Parts 233 | . 42 48 42 88 13 Haulers Intercepted 14 | . 2 2 5 4 1 Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 66 | . 12 12 8 26 8 Guns 56 | . 12 12 4 23 5 Cannons 6 | . . . 4 2 . AOE 4 | . . . . 1 3 Classes Destroyed 11 | . 7 2 . 2 . Worker 9 | . 1 1 1 5 1 Hauler 14 | . 2 2 5 4 1 Recycler 3 | . 1 1 1 . . Operator 2 | . 2 . . . . Watcher 8 | . 3 1 1 3 . Swarmer 10 | . 6 . . . 4 Grunt 36 | . 6 8 2 16 4 Brawler 1 | . . . . 1 . Duelist 3 | . . 1 . 2 . Sentry 15 | . . 3 6 6 . Hunter 1 | . . . . 1 . Best Kill Streak 5 | . 4 3 2 5 4 Combat Bots Only 4 | . 3 3 1 4 4 Max Kills in Single Turn 2 | . 1 1 2 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 3518 | . 365 414 500 1605 634 Core 387 | . 92 25 38 190 42 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 63 . 84 65 . Volleys Fired 268 | . 53 43 51 105 16 Largest 3 | . 2 2 2 2 3 Hottest 158 | . 76 79 91 135 158 Shots Fired 544 | . 106 86 100 208 44 Gun 498 | . 106 86 77 192 37 Cannon 43 | . . . 23 15 5 Launcher 3 | . . . . 1 2 Special . | . . . . . . Kinetic 351 | . 58 73 69 116 35 Thermal 186 | . 48 13 31 89 5 Explosive 3 | . . . . 1 2 Electromagnetic 4 | . . . . 2 2 Robot Hit Streak 22 | . 12 16 22 21 18 Robot Miss Streak 4 | . 4 1 1 3 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 389 | . 59 71 66 158 35 Core Hits 164 | . 30 27 22 64 21 Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6558 | . 726 923 984 3049 876 Guns 5464 | . 726 915 800 2596 427 Cannons 679 | . . . 184 359 136 Explosions 407 | . . . . 94 313 Melee . | . . . . . . Ramming 8 | . . 8 . . . Kinetic 3400 | . 261 742 681 1324 392 Thermal 2802 | . 465 173 303 1624 237 Explosive 238 | . . . . 55 183 Electromagnetic 110 | . . . . 46 64 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 . . Average Corruption 2 | . . 2 2 . . Corruption Purged . | . . . . . . Effects 16 | . . 1 15 . . Message Errors 5 | . . . 5 . . Heat Flow Errors 4 | . . . 4 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 3 | . . 1 2 . . Targeting Errors 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 50 | . . . . . 50 Projectiles . | . . . . . . Explosions 50 | . . . . . 50 Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 176 | . . . . 31 145 Shots 4 | . . . . 1 3 Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 426 | . 154 94 426 22 108 Average Temperature 45 | . 35 19 73 6 38 Received Heat Transfer 1140 | . 135 159 162 666 18 Effects 1 | . . . 1 . . Shutdowns 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 1 4 . Heat Transferred 5219 | . 1184 370 592 2788 285 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 581 | . 208 291 451 581 182 Initial 119 | . . 9 65 119 107 Average 197 | . 46 134 274 337 140 Maximum Alert Level 2 | . 1 1 2 2 . Low Security (%) 56 | 100 96 89 22 15 100 Level 1 33 | . 3 10 64 54 . Level 2 10 | . . . 13 29 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . 2 2 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 6 | . 1 . 2 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 5 | . 1 . 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | . 23 17 33 36 10 Peak Tracking Total 6 | . 6 4 6 4 4 Tactical Retreats 5 | . . . 3 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 3 | . 1 . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 11 | . 1 1 2 . 7 Max in Single Turn 4 | . 1 1 1 . 4 Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 33 | . 7 4 13 7 2 Terminals 29 | . 7 4 10 6 2 Fabricators . | . . . . . . Repair Stations 3 | . . . 2 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 97 | . 20 12 35 26 4 Successful 51 | . 6 8 19 17 1 Failed 46 | . 14 4 16 9 3 Catastrophic 6 | . 2 1 2 1 . Database Lockouts . | . . . . . . Manual 58 | . 17 8 16 15 2 Terminals 86 | . 20 12 28 22 4 Fabricators . | . . . . . . Repair Stations 9 | . . . 5 4 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 30 | . 4 6 10 10 . Part Schematic 2 | . . 1 1 . . Robot Analysis 3 | . 2 . . 1 . Prototype ID Bank 2 | . . . 1 1 . Open Door 4 | . . . 4 . . Branch Access Points 2 | . . 1 . 1 . Terminal Index 4 | . 1 1 1 1 . Unreport Threat 4 | . 1 . 1 2 . Locate Traps 2 | . . 1 . 1 . Hauler Manifests 3 | . . 1 1 1 . Registered Prototypes 1 | . . . . 1 . Zone Layout 3 | . . 1 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 4 4 . Scan Component 4 | . . . 2 2 . Repair 4 | . . . 2 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 12 | . 2 2 4 3 1 Terminals 12 | . 2 2 4 3 1 Assimilate 1 | . . . 1 . . Botnet 11 | . 2 2 3 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 26 | . 8 4 7 5 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 2 2 . Time 128 | . . . 64 64 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 . . Highest-Rated Group 88 | . . . 88 . . Highest-Rated Ally 16 | . . . 16 . . Total Orders 1 | . . . . . 1 EXPLORE 1 | . . . . . 1 Ally Attacks 108 | . . . 108 . . Total Damage 1123 | . . . 1123 . . Kills 19 | . . . 19 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total 3 | . 2 . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 6249 | 97 1525 839 1800 1409 579 Spaces Moved 3088 | 56 812 395 917 599 309 Core 4 | 4 . . . . . Treads 3084 | 52 812 395 917 599 309 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 155 155 Average Speed 158 | 152 160 160 160 156 155 Slowest Speed 175 | 160 160 160 160 160 175 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 6 93 28 84 47 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 27 | . . . . 14 13 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 26 | . . . . 13 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 3982 | 65 942 534 1167 893 381 Wait 395 | . 41 57 130 123 44 Move 3083 | 55 811 394 916 598 309 Hop . | . . . . . . Pick Up 59 | 5 10 10 19 14 1 Fast Attach 27 | 5 5 2 6 8 1 Attach 16 | . 1 4 . 6 5 Detach 5 | . 2 . 1 1 1 Swap 48 | . 7 7 14 16 4 Drop 77 | . 12 16 27 22 . Fire 268 | . 53 43 51 105 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire 3 | . . . 3 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 3) 318 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 14) 780 | -10/Materials | Discovered new exit (range 6) 1387 | -10/Materials | Discovered new exit (range 13) 1570 | -10/Materials | Discovered new exit (range 15) 1623 | -10/Materials | Entered another Materials area 1623 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1865 | -9/Materials | Identified exit to Mines 1865 | -9/Materials | Identified exit to Storage 2462 | -9/Materials | Entered Storage 2629 | -9/Storage | Repaired Imp. Treads 2698 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2990 | -9/Storage | Build established: Commander-Mutant 3264 | -9/Storage | Repaired Imp. Terrain Scanner 3366 | -9/Storage | Build established: Mutant 4176 | -9/Storage | Discovered new exit (range 15) 4262 | -9/Storage | Entered Materials 4262 | -8/Materials | Evolved 2 slots: Utility x2 4663 | -8/Materials | Discovered new exit (range 5) 4853 | -8/Materials | Repaired Imp. Treads 4886 | -8/Materials | Repaired Cooling System 5411 | -8/Materials | Discovered new exit (range 16) 5671 | -8/Materials | Entered Factory 5671 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5975 | -7/Factory | Build established: Gunner 6250 | -7/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf cleans the Neutrino Reactor. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf cleans the Neutrino Reactor. U-05 Engineer lays Concrete. Destroyed Particle Gun. K-01 Serf collects debris. Neutrino Reactor explodes. Fusion Modulator explodes. Door malfunctions. Lgt. Nuclear Core destroyed. Destroyed Lgt. Nuclear Core. Lgt. Treads destroyed. Destroyed Lgt. Treads. K-01 Serf destroyed. Neutrino Reactor explodes. G-47 Trooper destroyed. U-05 Engineer lays Concrete. 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"""???????????????????? | | ???????????# u ??????????????????? | | ???????????# ; """" "????????????????? | | ???????????+ u ; """"??????????????????? | | ???????????# " [ ; ""????????????????????? | | ???????????# k ; ""????????????????????? | | ???????????# ; ????????????????????? | | ???????????###+###" # ???????????????????? | | ????????????????? # ####+#???????????????????? | | ????????????????? ? ????????????????????????? | | ????????????????? ? ????????????????????????? | | ????????????????? ?"" ???????????????????????? | | ???????????????????"F ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Adv. Targeting Computer | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed CombatLongswordDrive Manual? 0 Play Time 00:58:00 Cumulative 11.9 hours Start 2021.02.21 @ 06:43:32 End 2021.02.21 @ 08:48:18 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 4105d8e6-fc6a-4f10-a567-6610e1e48bdc