Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.05.23 @ 20:07:42 Player: Balance Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (158) 790 Value Destroyed (5930) 5930 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (165) 165 TOTAL SCORE: 11585 Bonus ------- High Alert Combat Kills 165 Cogmind --------- Core Integrity 0/1150 Matter 217/300 Energy 33/150 System Corruption 21% Temperature Critical (502) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Reinforced Fission Core Micro Fission Core > --- PROPULSION (6) --- Flexi-carbon Leg Myomer Leg > --- UTILITY (6) ------ IFF Parser Improved Target Analyzer Improved Medium Armor Plating > --- WEAPON (5) ------- Variable Charge Gun Coil Gun KE Penetrator Mass Driver Heavy Shock Bomb Launcher > --- INVENTORY (5) ---- Small Matter Pod (50) High-powered Shock Rifle High-powered Shotgun Coil Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Flexi-carbon Leg Thunder Leg Thunder Leg Shield Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Advanced Recoil Stabilizer Matter Filter > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Long-range Proton Cannon Advanced Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Micro Fission Core Improved VSS Leg Improved Heat Sink Small Matter Pod Variable Charge Gun Mass Driver Heavy Shock Bomb Launcher Mining Laser [Rating: 99] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Gravity Neutralizer Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Minigun Energy Gun High-powered Shock Rifle Energy Cannon Cooled Proton Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 . 2 2 2 2 2 2 Power 2 | . . . 1 . . . 1 . Propulsion 4 | . . . 1 1 1 1 . . Utility 4 | . 1 . . 1 . . 1 1 Weapon 3 | . . . . . 1 1 . 1 Parts Attached 114 | 7 2 1 14 4 27 7 20 32 Power 24 | 1 . . 4 1 6 . 6 6 Engine 10 | 1 . . 4 . 3 . 2 . Core 12 | . . . . 1 2 . 4 5 Reactor 2 | . . . . . 1 . . 1 Propulsion 36 | 2 . . 6 1 8 4 8 7 Treads 3 | . . . 3 . . . . . Leg 33 | 2 . . 3 1 8 4 8 7 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 1 . 1 1 4 1 3 7 Device 12 | 1 . . . 1 3 1 1 5 Storage 2 | 1 . . . . 1 . . . Processor 3 | . . . 1 . . . 1 1 Hackware . | . . . . . . . . . Protection 3 | . 1 . . . . . 1 1 Artifact . | . . . . . . . . . Weapon 34 | 2 1 1 3 1 9 2 3 12 Energy Gun 6 | 1 . . . . . . 1 4 Energy Cannon 5 | . . . 1 . 1 . 1 2 Ballistic Gun 12 | 1 1 1 1 1 2 1 . 4 Ballistic Cannon 5 | . . . . . 3 . 1 1 Launcher 6 | . . . 1 . 3 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 3 . . 1 Corrupted Parts 13 | . . . . . 5 3 2 3 System Corruption 43 | . . . . . 22 5 5 11 Parts Lost 47 | . . . 1 . 15 . 17 14 Power 6 | . . . . . 2 . 3 1 Propulsion 19 | . . . . . 6 . 8 5 Utility 8 | . . . 1 . 3 . 1 3 Weapon 14 | . . . . . 4 . 5 5 Highest Loss Streak 14 | . . . 1 . 12 . 14 4 To Critical Strikes 2 | . . . . . . . 1 1 Average Backups 9 | 3 9 9 9 9 9 9 9 8 Power 2 | . 1 1 2 2 2 2 2 2 Propulsion 2 | . 2 1 1 1 2 3 2 . Utility 1 | 1 3 2 1 . . . 1 1 Weapon 3 | . 2 4 4 6 4 4 3 3 Tool/Special . | . . . . . . . . . Unused Backups 15 | . 1 3 4 1 2 1 . 3 Power 1 | . 1 . . . . . . . Propulsion 4 | . . 2 . . 1 1 . . Utility 3 | . . 1 1 1 . . . . Weapon 7 | . . . 3 . 1 . . 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 88 | . 91 100 87 94 93 97 84 76 Engine 6 | . 12 12 14 10 5 6 4 . Core 3 | . . . . 5 5 . 1 9 Reactor 2 | . . . . . 2 6 3 2 Leg 27 | . 25 25 27 31 32 36 26 19 Device 7 | . 12 12 4 5 7 6 10 7 Storage 7 | . 12 12 10 8 7 12 5 4 Processor 6 | . . . . 8 7 6 6 11 Protection 4 | . 3 12 10 8 4 . 3 1 Energy Gun 1 | . 2 . . . . . 1 6 Energy Cannon 3 | . . . . . 2 6 4 6 Ballistic Gun 10 | . 22 25 19 12 9 9 7 3 Ballistic Cannon 2 | . . . . . 4 . 1 5 Launcher 2 | . . . . 3 3 6 3 . Peak Build Rating 99 | 7 9 9 16 22 52 59 76 99 Average Rating 43 | 4 8 8 10 19 35 55 61 73 On Entrance 23 | . 7 9 9 16 22 48 57 44 Avg Prop Armor Cover (%) 4 | . . . . . . . 4 4 Naked Turns . | . . . . . . . . . Heaviest Build 84 | 20 20 20 28 29 62 67 80 84 Greatest Support 109 | 20 20 20 30 40 75 93 100 109 Greatest Overweight (x) 9 | . . . 6 . 9 . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 10 10 10 10 10 10 10 9 Most Carried 10 | 8 10 10 10 10 10 10 10 10 Average Carried 9 | 4 9 9 9 9 9 9 9 8 Final Capacity 10 | 10 10 10 10 10 10 10 10 5 Final Carried 10 | 8 10 10 10 10 10 10 7 4 Class Distribution -------------------- 59% | Scavenger-Gunner 27% | Hacker-Mutant 9% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 4500 | 270 40 30 305 147 1304 364 1033 1007 Remotely 506 | 215 40 30 221 . . . . . Salvage Created 6635 | 63 61 108 570 106 1334 597 2291 1505 Parts 319 | 1 6 5 37 5 85 27 96 57 Haulers Intercepted 2 | . 1 . . 1 . . . . Recyclers Shooed 9 | . . . . . 2 . 5 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 108 | . . 2 11 2 31 8 32 22 Guns 42 | . . 2 11 1 11 3 11 3 Cannons 31 | . . . . . 6 3 8 14 AOE 28 | . . . . 1 12 2 12 1 Classes Destroyed 17 | 1 2 1 1 1 9 . 2 . Worker 9 | . . . . . 1 2 4 2 Builder 9 | . . . . . 2 . 7 . Tunneler 3 | . . . . . 2 . . 1 Hauler 2 | . 1 . . 1 . . . . Recycler 10 | 1 . . . . 2 1 5 1 Mechanic 1 | . . . . . . . 1 . Operator 3 | . . . . 1 . 2 . . Watcher 13 | . 1 . 2 . 2 3 2 3 Swarmer 25 | . . . . . 6 3 9 7 Grunt 38 | . . 2 3 1 10 5 15 2 Brawler 4 | . . . . . . . 1 3 Protector 2 | . . . . . 2 . . . Sentry 16 | . . . 8 1 2 . 2 3 Specialist 1 | . . . . . 1 . . . Hunter 9 | . . . . . 4 . 2 3 Programmer 12 | . . . . . 5 . 3 4 Heavy 1 | . . . . . 1 . . . Best Kill Streak 17 | 1 1 2 3 3 8 6 17 6 Combat Bots Only 10 | . . 2 3 2 6 3 10 6 Max Kills in Single Turn 4 | 1 1 1 1 1 3 2 4 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 1 2 1 3 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Hostile Shots Fired 809 | . . 5 66 10 272 20 264 172 Missed 256 | . . 2 21 2 110 8 73 40 Hits 553 | . . 3 45 8 162 12 191 132 Melee 2 | . . . . . . . . 2 Projectile 551 | . . 3 45 8 162 12 191 130 AOE 2 | . . . . . 1 . 1 . Critical Strikes 25 | . . . 5 . 4 . 10 6 Part Disruptions 2 | . . . . . 1 . 1 . Damage Taken 7307 | . . 24 388 76 1690 165 2362 2602 Core 2039 | . . 10 71 31 196 46 367 1318 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 51 | . . . 5 2 44 . . . Ignored by Resistances 3633 | . . 14 245 47 1027 99 1356 845 Regen/Repaired (Parts) 187 | . . . 78 . . 40 69 . Core Remaining (%) 85 | 100 . 96 82 94 72 94 63 . Volleys Fired 307 | 5 5 5 67 7 72 22 74 50 Largest 5 | 1 2 2 2 2 3 4 4 5 Hottest 339 | 50 40 40 40 59 101 144 170 339 Shots Fired 779 | 5 10 10 134 12 168 67 201 172 Gun 458 | 5 10 10 134 8 79 35 109 68 Cannon 249 | . . . . . 56 22 71 100 Launcher 72 | . . . . 4 33 10 21 4 Special . | . . . . . . . . . Kinetic 524 | . 10 10 134 8 121 35 127 79 Thermal 67 | 5 . . . . . . 10 52 Explosive 54 | . . . . 4 23 9 18 . Electromagnetic 134 | . . . . . 24 23 46 41 Robot Hit Streak 29 | 5 4 6 22 12 21 16 29 16 Robot Miss Streak 3 | . 1 1 3 1 3 1 3 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 548 | 5 6 8 84 9 123 37 155 121 Core Hits 312 | 2 4 5 28 6 79 23 104 61 Critical Kills 3 | . . . . . 1 . . 2 Critical Parts Destroyed 7 | . . . . . 1 . 2 4 Critical Strikes 35 | 1 . . . . 6 1 8 19 Burn 1 | 1 . . . . . . . . Meltdown 1 | . . . . . . . . 1 Destroy 9 | . . . . . 2 . 2 5 Blast 14 | . . . . . 3 . 4 7 Corrupt 10 | . . . . . 1 1 2 6 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16626 | 62 61 83 860 365 4145 1439 6045 3566 Guns 5068 | 62 61 83 858 89 1034 358 1502 1021 Cannons 5827 | . . . . . 1081 643 2036 2067 Explosions 5656 | . . . . 276 2005 438 2459 478 Melee . | . . . . . . . . . Ramming 75 | . . . 2 . 25 . 48 . Kinetic 6546 | . 61 83 858 89 1838 358 1993 1266 Thermal 1765 | 62 . . . . 145 49 392 1117 Explosive 4158 | . . . . 276 1352 389 2141 . Electromagnetic 4082 | . . . . . 785 643 1471 1183 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 26 | . . . . . 26 6 14 21 Average Corruption 12 | . . . . . 21 4 9 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 108 | . . . . . 31 12 26 39 Message Errors 26 | . . . . . 5 4 7 10 Matter Fused 21 | . . . . . 5 4 6 6 Heat Flow Errors 16 | . . . . . 4 2 2 8 Energy Discharges 10 | . . . . . 4 . 3 3 Parts Rejected 1 | . . . . . . . 1 . Parts Fused 4 | . . . . . 2 . 1 1 Data Loss (minor) 14 | . . . . . 5 2 4 3 Data Loss (major) 3 | . . . . . 2 . . 1 Misfires 2 | . . . . . 1 . . 1 Misdirections 1 | . . . . . . . . 1 Weapon Failures 10 | . . . . . 3 . 2 5 Overload Shots 2 | . . . . . . . 2 . Overflow Damage 464 | . . . . 16 78 43 278 49 Projectiles 223 | . . . . . 11 43 125 44 Explosions 241 | . . . . 16 67 . 153 5 Melee . | . . . . . . . . . Knockbacks 13 | . . . . . 4 . 5 4 Impact . | . . . . . . . . . Kinetic 13 | . . . . . 4 . 5 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 62 | . . . . 4 41 9 8 . Shots 7 | . . . . 1 4 1 1 . Rammed . | . . . . . . . . . Targets Rammed 9 | . . . 3 . 2 . 4 . Kicked 9 | . . . 3 . 2 . 4 . Crushed . | . . . . . . . . . Highest Temperature 918 | 25 . 15 82 8 293 321 633 918 Average Temperature 182 | 25 . 9 32 3 78 94 174 306 Received Heat Transfer 1485 | . . 21 336 36 369 63 624 36 Effects 177 | . . . . . 3 . 36 138 Shutdowns 61 | . . . . . . . 10 51 Energy Bleed 13 | . . . . . . . 5 8 Interference 20 | . . . . . 3 . 5 12 Matter Decay 11 | . . . . . . . 2 9 Short Circuit 13 | . . . . . . . 4 9 Damage (minor) 13 | . . . . . . . 1 12 Damage (major) 38 | . . . . . . . 8 30 Damage (core) 8 | . . . . . . . 1 7 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 6 | . . . . . 2 . 1 3 Combat Hostiles 6 | . . . . . 2 . 1 3 Parts Fried 20 | . . . . . 3 4 7 6 Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted . | . . . . . . . . . Heat Transferred 2500 | 259 . . . . 125 50 459 1607 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 1 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Maximum Alert Level 2 | . . . . . 1 . 2 . Low Security (%) 87 | 100 100 100 100 100 98 100 34 100 Level 1 7 | . . . . . 1 . 37 . Level 2 5 | . . . . . . . 27 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 562 | 5 7 50 89 65 212 74 562 135 Initial 79 | . . . . . . 2 10 79 Average 77 | . 1 5 26 11 60 21 252 34 Influence Increases 3461 | 5 14 50 340 85 959 284 1032 692 Destroy 0b10 Robot/C 2120 | . . 40 220 40 580 160 640 440 Destroy 0b10 Robot/NC 260 | 5 10 . 10 10 55 40 95 35 Destroy Leader 520 | . 4 10 94 12 144 36 114 106 Successful Hack 17 | . . . 16 . . 1 . . Disable Machine 68 | . . . . 4 28 8 4 24 Destroy Structure 401 | . . . . 19 137 39 164 42 Lose Combat Pursuer 75 | . . . . . 15 . 15 45 Influence Decreases 3421 | 5 14 50 340 85 951 262 840 874 Entered New Map 169 | . . . . . . 6 20 143 Time Decay 2801 | 5 14 50 330 85 803 256 650 608 Lost Part 451 | . . . 10 . 148 . 170 123 Squads Dispatched 20 | . . . . . 6 2 7 5 Investigation 3 | . . . . . . 1 1 1 Extermination 10 | . . . . . 4 . 3 3 Reinforcement 5 | . . . . . 2 . 2 1 Assault . | . . . . . . . . . Garrison 2 | . . . . . . 1 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . 1 . 2 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 9 | . . . 3 . 1 1 2 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 149 | . 1 2 20 3 37 14 41 31 Peak Tracking Total 10 | . 1 2 5 2 7 4 10 9 Tactical Retreats 4 | . . . . . 1 . 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 10 | . . . . 2 3 3 . 2 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 17 | . . . . 1 7 2 1 6 Max in Single Turn 4 | . . . . 1 4 1 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 4 | . 1 . 1 . . 1 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . 1 . . 1 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 14 | . 1 . 5 . . 4 4 . Successful 11 | . 1 . 2 . . 4 4 . Failed 3 | . . . 3 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 14 | . 1 . 5 . . 4 4 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 11 | . 1 . 2 . . 4 4 . Scan Component 5 | . . . 1 . . 2 2 . Repair 5 | . . . 1 . . 2 2 . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . 2 . . Used . | . . . . . . . . . Hacking Detections 3 | . . . 1 . . 1 1 . Full Trace Events 3 | . . . 1 . . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 5 | . . . 1 . . 2 2 . Time 164 | . . . 13 . . 52 99 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Active Infowar (turns) 1143 | . . . . 209 672 . . 262 Sensors 878 | . . . . 209 669 . . . IFF 262 | . . . . . . . . 262 Structural 3 | . . . . . 3 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 6403 | 74 118 389 760 308 1662 586 1232 1274 Spaces Moved 4122 | 44 83 304 404 231 1092 418 763 783 Core 34 | 15 . . 1 . 18 . . . Treads 2 | . . . 2 . . . . . Legs 4086 | 29 83 304 401 231 1074 418 763 783 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 114 110 Average Speed 124 | 96 120 120 120 120 124 120 126 133 Slowest Speed 500 | 120 120 120 350 120 500 120 190 265 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 26 79 55 30 31 16 22 17 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 8 | . . . . . 8 . . . Terrain Destroyed 323 | . . . . 25 155 36 87 20 Melee . | . . . . . . . . . Projectile 26 | . . . . . 6 . . 20 AOE 297 | . . . . 25 149 36 87 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total 4818 | 70 95 322 558 249 1267 458 895 904 Wait 97 | . . 3 48 . 26 2 11 7 Move 4114 | 43 82 303 403 230 1091 417 762 783 Hop . | . . . . . . . . . Pick Up 76 | 15 4 5 8 2 17 5 7 13 Fast Attach 42 | . 1 . 6 5 7 2 7 14 Attach 46 | 7 1 1 3 . 9 3 12 10 Detach 4 | . . . . . . . 3 1 Swap 47 | . . . 7 2 17 4 8 9 Drop 71 | . 2 5 13 3 21 3 7 17 Fire 307 | 5 5 5 67 7 72 22 74 50 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 9 | . . . 3 . 2 . 4 . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 147 | -10/Materials | Identified exit to Mines 147 | -10/Materials | Discovered exit to Mines (range 6) 193 | -10/Materials | Entered Mines 200 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 311 | -10/Mines | Build established: Hacker-Mutant 446 | -10/Mines | Identified exit to Materials 446 | -10/Mines | Discovered exit to Materials (range 10) 447 | -10/Mines | Learned location of Storage (-9) 465 | -10/Mines | Learned location of Zion (-7) 572 | -10/Mines | Discovered exit to Materials (range 8) 582 | -10/Mines | Entered Materials 582 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1119 | -9/Materials | Identified exit to Mines 1119 | -9/Materials | Discovered exit to Mines (range 14) 1163 | -9/Materials | Repaired Aluminum Leg? 1283 | -9/Materials | Identified exit to Materials 1283 | -9/Materials | Discovered exit to Materials (range 15) 1342 | -9/Materials | Entered another Materials area 1342 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1557 | -8/Materials | Identified exit to Factory 1557 | -8/Materials | Discovered exit to Factory (range 8) 1650 | -8/Materials | Entered Factory 1650 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1977 | -7/Factory | Build established: Scavenger-Gunner 2556 | -7/Factory | Cargo convoy interrupted 2661 | -7/Factory | Lost 12 parts (2p5n1u4w) 2693 | -7/Factory | System corruption reached 10% 2731 | -7/Factory | Found PL-3XN's Ring of Power 3220 | -7/Factory | Identified exit to Factory 3220 | -7/Factory | Discovered exit to Factory (range 11) 3312 | -7/Factory | Entered another Factory area 3312 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3370 | -6/Factory | Repaired Aluminum Leg 3396 | -6/Factory | Repaired Aluminum Leg? 3513 | -6/Factory | Garrison activated, responded to threat 3838 | -6/Factory | Identified exit to Factory 3838 | -6/Factory | Discovered exit to Factory (range 10) 3898 | -6/Factory | Entered another Factory area 3898 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4358 | -5/Factory | Destroyed 10 combat bots 4386 | -5/Factory | Repaired Broken Imp. Carbon-fiber Leg 4424 | -5/Factory | Repaired Carbon-fiber Leg? 4521 | -5/Factory | Garrison activated, responded to threat 4626 | -5/Factory | Destroyed 8 combat bots 4729 | -5/Factory | System corruption reached 10% 4785 | -5/Factory | Lost 14 parts (3p5n1u5w) 5105 | -5/Factory | Identified exit to Factory 5105 | -5/Factory | Discovered exit to Factory (range 14) 5130 | -5/Factory | Entered another Factory area 5130 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5361 | -4/Factory | Identified exit to Research 5361 | -4/Factory | Discovered exit to Research (range 4) 5426 | -4/Factory | Build established: Hacker-Gunner 5784 | -4/Factory | Build established: Scavenger-Gunner 5833 | -4/Factory | System corruption reached 10% 5899 | -4/Factory | Core integrity fell below 50% 6096 | -4/Factory | Core integrity fell below 20% 6138 | -4/Factory | Lost 4 parts (1n1u2w) 6233 | -4/Factory | Lost 4 parts (1p1n1u1w) 6405 | -4/Factory | Core destroyed Last Messages --------------- 06402_ R-10 Processor collects Wheel. 06403_ Overheating: Myomer Leg damaged (-57). 06403_ Penetrated by Slug. 06404_ Power failure, Mic. Fission Core shutdown. 06404_ Overheating: Flexi-carbon Leg damaged (-39). 06404_ Overheating: Hvy. Shock Bomb Launcher damaged (-7). 06404_ Overheating: Mic. Fission Core damaged (-22). 06404_ Slug penetrates Wall. 06404_ Penetrated by Slug. 06404_ Slug penetrates Wall. 06404_ System corrupted: Coil Gun jammed. 06404_ Slug penetrates Wall. 06404_ H-77 Assassin destroyed. 06404_ Destroyed Antigrav System. 06404_ Door malfunctions. 06404_ K-01 Serf destroyed. 06404_ Alarm Trap short circuited. 06404_ An alarm sounds. 06404_ ALERT: Alarm triggered, dispatching investigation squad. 06405_ Overheating: Core damaged (-172). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????# #???????????????????? | | ?????????????????????????##;#;###????????????????? | | ????????????????????????? #"???????????????? | | ????????????????????????? +????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? * ?????????????????? | | ????????????????????????# =%??????????????????? | | ????????????????????????# #??????????????????? | | ###?????????????????????# w #??????????????????? | | #?????????????????????#%=[ #??????????????????? | | #?????????????????????/h%h #??????????????????? | | #?????????????????????# h #??????????????????? | | +?????????????????????# #??????????????????? | | #????????????#????????# #??????????????????? | | #??????????? #????????#@ #??????????????????? | | ####+######+########### R! #??????????????????? | | !%=%! #??????????????????? | | *%=* #??????????????????? | | !% #??????????????????? | | #??????????????????? | | #??????????????????? | | #### #####+################??????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???+ #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 51 Energy Capacity 580 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 13% | -9/Materials Aluminum Leg | 55% | -6/Factory Carbon-fiber Leg | 37% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Resistances Are Futile Challenges ------------ None Game ------ Seed MagneticStasisBay Manual? 0 Play Time 01:31:28 Cumulative 22.7 hours Start 2026.05.22 @ 00:41:21 End 2026.05.23 @ 20:07:42 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 13 Rogue 0 Adventurer 7 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b7493423-adb4-4d4d-bd07-11cddd9f66c1