Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.10 @ 15:12:19 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (2663) 2663 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5963 Bonus ------- None Cogmind --------- Core Integrity 588/700 Matter 294/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Medium Treads > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Visual Processing Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Utility Shielding > --- WEAPON (2) ------- Gatling Laser Gauss Cannon > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Armored Huge Wheel Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (200) High-capacity Matter Pod (200) Shield Generator Shield Generator Plasma Cannon Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Visual Processing Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Gatling Laser Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Treads Improved Heat Sink Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod Shield Generator Shield Generator Plasma Cannon Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Visual Processing Unit Device Shield Generator Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 4 | . . . 2 . 1 1 Weapon . | . . . . . . . Parts Attached 48 | 3 10 . 7 . 16 12 Power 6 | 1 1 . . . 2 2 Engine 4 | 1 1 . . . 2 . Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 12 | 2 . . 2 . 3 5 Treads 11 | 2 . . 2 . 3 4 Leg . | . . . . . . . Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | . 3 . 3 . 7 2 Device 6 | . 1 . 2 . 2 1 Storage 3 | . 2 . . . 1 . Processor 3 | . . . 1 . 2 . Hackware . | . . . . . . . Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 15 | . 6 . 2 . 4 3 Energy Gun 9 | . 4 . 2 . 2 1 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 2 | . 2 . . . . . Ballistic Cannon 2 | . . . . . 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . Parts Lost 15 | . . . 2 . 8 5 Power 2 | . . . . . 1 1 Propulsion 7 | . . . 1 . 2 4 Utility 5 | . . . 1 . 4 . Weapon 1 | . . . . . 1 . Highest Loss Streak 3 | . . . 2 . 3 2 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 94 | . 95 100 92 100 94 90 Engine 9 | . 14 14 11 11 8 1 Core 1 | . . . . . . 5 Treads 24 | . 28 28 20 22 25 21 Device 11 | . 9 14 17 22 12 7 Storage 10 | . 14 14 11 11 9 7 Processor 9 | . . . 9 11 12 23 Protection 2 | . . . . . 7 4 Energy Gun 16 | . 21 28 22 22 15 2 Energy Cannon 1 | . . . . . 1 4 Ballistic Gun 1 | . 6 . . . . . Ballistic Cannon 1 | . . . . . 1 7 Naked Turns . | . . . . . . . Heaviest Build 64 | 5 25 25 25 24 62 64 Greatest Support 88 | 40 40 40 40 40 60 88 Greatest Overweight (x) 2 | 1 . . 1 . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 5 10 10 10 10 20 20 Average Capacity 13 | 5 8 10 10 10 17 20 Most Carried 20 | 5 8 8 10 10 20 20 Average Carried 11 | 4 6 8 9 10 12 19 Final Capacity 20 | 5 10 10 10 10 20 20 Final Carried 20 | 5 8 8 10 10 20 20 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Matter Collected 1464 | 185 382 78 70 . 335 414 Remotely . | . . . . . . . Salvage Created 2917 | . 343 103 375 192 1159 745 Parts 169 | . 34 13 22 14 45 41 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 2 | . 1 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 81 | . 15 8 12 6 21 19 Guns 65 | . 15 8 11 6 18 7 Cannons 11 | . . . . . . 11 AOE 1 | . . . . . 1 . Classes Destroyed 12 | . 3 . 1 2 2 4 Worker 1 | . . . . . 1 . Builder 1 | . . . . . . 1 Hauler 1 | . . . . . 1 . Recycler 2 | . . . . 1 1 . Watcher 7 | . 3 . . . 1 3 Swarmer 36 | . 9 8 6 3 3 7 Grunt 29 | . 6 . 3 2 13 5 Duelist 1 | . . . . . . 1 Sentry 11 | . . . 3 . 5 3 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Assembled 1 | . . . . 1 . . Best Kill Streak 7 | . 4 6 6 6 6 7 Combat Bots Only 6 | . 4 6 6 5 4 6 Max Kills in Single Turn 2 | . 2 2 1 1 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Damage Taken 3157 | . 255 74 361 140 1056 1271 Core 421 | . 44 6 57 42 160 112 Absorbed by Shields 357 | . 34 31 131 55 106 . Redirected to Shielding 44 | . . . . . . 44 Regen/Repaired (Parts) 143 | . 43 . 100 . . . Core Remaining (%) 81 | 100 . 80 . 75 70 . Volleys Fired 188 | . 28 9 23 17 60 51 Largest 2 | . 2 2 2 2 2 2 Hottest 130 | . 130 130 122 122 122 128 Shots Fired 372 | . 56 20 41 34 119 102 Gun 293 | . 56 20 41 34 119 23 Cannon 79 | . . . . . . 79 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 73 | . 22 . . . . 51 Thermal 292 | . 34 20 41 34 112 51 Explosive . | . . . . . . . Electromagnetic 7 | . . . . . 7 . Robot Hit Streak 17 | . 11 7 11 5 17 15 Robot Miss Streak 11 | . 11 6 3 3 4 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . . 1 2 . 3 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 272 | . 46 16 29 18 85 78 Core Hits 164 | . 48 19 12 7 39 39 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . . . 3 . 10 1 Burn 13 | . . . 3 . 10 . Meltdown 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5708 | . 545 132 622 385 1906 2118 Guns 3983 | . 545 132 622 380 1793 511 Cannons 1607 | . . . . . . 1607 Explosions 112 | . . . . . 112 . Melee . | . . . . . . . Ramming 6 | . . . . 5 1 . Kinetic 1116 | . 187 . . . . 929 Thermal 4415 | . 358 132 622 380 1734 1189 Explosive . | . . . . . . . Electromagnetic 171 | . . . . . 171 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . 1 Average Corruption 1 | . 1 1 . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . 1 6 . . . 3 Matter Fused 2 | . . 1 . . . 1 Energy Discharges 4 | . 1 1 . . . 2 Data Loss (minor) 2 | . . 2 . . . . Misfires 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 79 | . . . . . . 79 Projectiles 79 | . . . . . . 79 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . . . . . 7 Impact . | . . . . . . . Kinetic 6 | . . . . . . 6 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 47 | . . . . . 47 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed 2 | . . . . 1 1 . Kicked . | . . . . . . . Crushed 2 | . . . . 1 1 . Highest Temperature 486 | . 288 486 329 192 252 22 Average Temperature 94 | . 86 186 144 71 78 8 Received Heat Transfer 961 | . 34 . 133 62 462 270 Effects 4 | . . 2 2 . . . Shutdowns 1 | . . 1 . . . . Energy Bleed 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Matter Decay 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . 1 . 2 1 Combat Hostiles 4 | . . . 1 . 2 1 Parts Melted 18 | . . 1 3 2 11 1 Heat Transferred 8508 | . 440 170 1332 666 3850 2050 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Peak Influence 340 | . 172 171 320 266 340 316 Initial 103 | . . 31 21 81 103 103 Average 124 | . 81 67 167 187 141 153 Maximum Alert Level 1 | . . . 1 1 1 1 Low Security (%) 73 | 100 100 100 46 42 59 65 Level 1 26 | . . . 53 57 40 34 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . . . 3 2 Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . . 1 Reinforcement 5 | . 1 . . . 3 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Distress Signals 4 | . 1 . . . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | . 22 9 15 9 27 37 Peak Tracking Total 12 | . 5 6 8 4 6 12 Tactical Retreats 9 | . 2 . 3 2 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Traps Triggered 5 | . 3 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Machines Disabled 2 | . . . . . 1 1 Max in Single Turn 1 | . . . . . 1 1 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Machines Accessed 26 | . 8 . 5 . 9 4 Terminals 19 | . 7 . 4 . 6 2 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . Recycling Units 2 | . . . . . . 2 Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 71 | . 18 . 20 . 25 8 Successful 30 | . 11 . 10 . 8 1 Failed 40 | . 6 . 10 . 17 7 Catastrophic 8 | . . . 2 . 4 2 Database Lockouts 1 | . 1 . . . . . Manual 22 | . 5 . 2 . 12 3 Terminals 54 | . 16 . 16 . 19 3 Fabricators . | . . . . . . . Repair Stations 9 | . 2 . 4 . 3 . Recycling Units 5 | . . . . . . 5 Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 22 | . 9 . 7 . 6 . Robot Analysis 6 | . 1 . 1 . 4 . Prototype ID Bank 2 | . . . 2 . . . Branch Access Points 4 | . 2 . 1 . 1 . Scanalyzer Index 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Unreport Threat 3 | . 2 . . . 1 . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Assault Status 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 . 3 . 1 . Scan Component 4 | . 1 . 2 . 1 . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 6 . 5 . 8 4 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . 1 . . . Time 68 | . 32 . 36 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Robot Analysis Total 5 | . 1 . 1 . 3 . Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Turns Passed 5591 | 56 1476 574 642 234 1433 1176 Spaces Moved 2859 | 42 817 308 308 114 678 592 Core 19 | 19 . . . . . . Treads 2618 | 23 817 308 308 114 678 370 Legs . | . . . . . . . Wheels 222 | . . . . . . 222 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 115 Average Speed 160 | 111 160 160 160 160 170 153 Slowest Speed 240 | 160 160 160 240 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 98 61 30 37 59 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 3 | . 1 . 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 20 | . . . . . 10 10 Melee . | . . . . . . . Projectile 10 | . . . . . . 10 AOE 10 | . . . . . 10 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Total 3490 | 51 933 371 415 131 833 756 Wait 308 | . 62 55 63 . 51 77 Move 2853 | 41 816 307 307 113 677 592 Hop . | . . . . . . . Pick Up 61 | 7 10 . 11 . 22 11 Fast Attach 13 | 1 5 . . . 3 4 Attach 24 | 2 3 . 5 . 9 5 Detach 1 | . . . . . . 1 Swap 11 | . 2 . 2 . 4 3 Drop 29 | . 7 . 4 . 6 12 Fire 188 | . 28 9 23 17 60 51 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . 1 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 14) 57 | -11/Junkyard | Entered Materials 73 | -10/Materials | Identified exit to Mines 170 | -10/Materials | Discovered new exit (range 3) 308 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 10) 504 | -10/Materials | Central database locked down 619 | -10/Materials | Discovered new exit (range 16) 1107 | -10/Materials | Repaired Spread Laser 1533 | -10/Materials | Entered Mines 1543 | -10/Mines | Met a Derelict bent on vengeance 1665 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1744 | -10/Mines | Learned location of Mines (-9) 1892 | -10/Mines | Learned 8 Materials zone layouts 2030 | -10/Mines | Discovered new exit (range 9) 2107 | -10/Mines | Entered Materials 2107 | -9/Materials | Evolved 2 slots: Utility x2 2108 | -9/Materials | Identified exit to Mines 2108 | -9/Materials | Identified exit to Materials 2417 | -9/Materials | Repaired Broken Lgt. Treads 2531 | -9/Materials | Discovered exit to Materials (range 8) 2749 | -9/Materials | Entered Mines 2789 | -9/Mines | Assembled infested the area 2846 | -9/Mines | Learned location of Storage (-7) 2847 | -9/Mines | Discovered exit to Materials (range 5) 2849 | -9/Mines | Learned Materials machine intel 2983 | -9/Mines | Entered Materials 2983 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2984 | -8/Materials | Loaded intel: 45 machine locations 3327 | -8/Materials | Discovered new exit (range 5) 3537 | -8/Materials | Build established: Scavenger-Mutant 3596 | -8/Materials | Lost 3 parts (1p1n1u) 4147 | -8/Materials | Discovered new exit (range 9) 4416 | -8/Materials | Entered Factory 4416 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5321 | -7/Factory | Build established: Mutant 5582 | -7/Factory | Cargo convoy interrupted 5592 | -7/Factory | Self-destructed Last Messages --------------- 05566_ K-01 Serf collects debris. 05567_ R-06 Scavenger collects Wheel. 05581_ C-30 ARC bursts open, deploying its payload. 05581_ H-55 Commando unfolds itself. 05581_ P-60 Hacker unfolds itself. 05581_ X-67 Chaingunner unfolds itself. 05581_ X-62 Marksman unfolds itself. 05581_ M-28 Smith unfolds itself. 05581_ C-30 ARC bursts open, deploying its payload. 05581_ P-60 Hacker unfolds itself. 05581_ H-55 Commando unfolds itself. 05581_ X-62 Marksman unfolds itself. 05581_ I-36 Angel unfolds itself. 05581_ U-05 Engineer builds a Wall. 05582_ ALERT: Cargo convoy interrupted, initiating access lockdown. 05582_ Penetrated by Slug. 05588_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 05588_ U-05 Engineer builds a Wall. 05591_ Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ???????"???""" ??????????????????????????????????? | | ???????" ?""" ??#??????????????????????????????? | | ???????? """ ### ?????????????????????????????? | | ??????"" F" "%" ?????????????????????????????? | | ??????"" 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""" #????????? | | ?????????????# + * %+ """ #????????? | | ##############????????# %!%# / """ #????????? | | #????????# %#% / #????????? | | ########## # #????????? | | ###+#######????????? | | ################?# #??????????????? | | #?? #???????# #??????????????? | | ####### #?""" #???????# #??????????????? | | #?????# #?""" #???????# ??????????????? | | #?????# # """ #???????# ??????????????? | | #???#### # #??????? ??????????????? | | #???# + """ #???????# ?????????????? | | #???# # """ #???????? ?????????????? | | #???#+###+### # """ #????????###?????????????? | | #???# ## #? #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed IonSuperchargedCarapace Manual? 0 Play Time 00:35:17 Cumulative 40.5 hours Start 2023.10.09 @ 21:05:05 End 2023.10.10 @ 15:12:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 71 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 41 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe108aeb-d0e4-4e4f-acc4-1d9af4206d47