Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.09 @ 14:31:20 Player: Rilt Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (103) 515 Value Destroyed (3708) 3708 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1632) 1632 TOTAL SCORE: 9475 Bonus ------- High Alert Combat Kills 591 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -159 Cogmind --------- Core Integrity 0/700 Matter 233/300 Energy 100/100 System Corruption 11% Temperature Cool (12) Location -7/Garrison Parts ------- Power (1) Propulsion (4) Aluminum Leg Improved Carbon-fiber Leg Utility (5) Large Storage Unit Microactuators Hacking Suite Weapon (3) Missile Launcher Inventory (10) Aluminum Leg Gravmag System Improved Airjet Autogun Flak Gun Flak Gun Remote Datajack Peak State ------------ Power Reinforced Deuterium Engine Propulsion Aluminum Leg Improved Carbon-fiber Leg Potential Leg Potential Leg Utility Large Storage Unit Improved Weapon Shielding Layered Medium Armor Plating Medium Reflective Plating Recalibrator Weapon AWS/Thermal Longsword +1 Inventory Reinforced Deuterium Engine Kinecellerator Improved Medium Armor Plating Improved Medium Armor Plating Improved Hardlight Generator Precision Assault Rifle Heavy Machine Gun Magnetic Acceleration Cannon Remote Datajack [Rating: 74] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Humpback Device Improved Heat Sink Storage Humpback Hackware Relay Coupler [NC] Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun AWS/Thermal Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Slots Evolved 6 | . . . . . 4 . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . . . . 1 . 2 . Weapon 1 | . . . . . 1 . . . Parts Attached 115 | 6 3 . 6 3 17 14 54 12 Power 11 | 1 1 . 1 1 1 2 3 1 Engine 9 | 1 1 . 1 1 . 1 3 1 Core 2 | . . . . . 1 1 . . Reactor . | . . . . . . . . . Propulsion 36 | 2 . . 2 . 6 8 14 4 Treads . | . . . . . . . . . Leg 32 | 2 . . 2 . 6 8 10 4 Wheel . | . . . . . . . . . Hover 3 | . . . . . . . 3 . Flight 1 | . . . . . . . 1 . Utility 24 | . 2 . 1 . 2 4 14 1 Device 9 | . 1 . . . . . 7 1 Storage 2 | . . . 1 . . 1 . . Processor . | . . . . . . . . . Hackware 2 | . . . . . . . 2 . Protection 11 | . 1 . . . 2 3 5 . Artifact . | . . . . . . . . . Weapon 44 | 3 . . 2 2 8 . 23 6 Energy Gun 12 | 1 . . 1 1 4 . 3 2 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 13 | 2 . . . . 2 . 7 2 Ballistic Cannon 2 | . . . . . 1 . 1 . Launcher 1 | . . . . . . . . 1 Special Weapon 5 | . . . . . . . 5 . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 9 | . . . 1 1 1 . 5 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . . . 4 . Parts Lost 30 | . . . . . 3 6 8 13 Power 2 | . . . . . . 1 . 1 Propulsion 15 | . . . . . 2 4 3 6 Utility 8 | . . . . . 1 1 3 3 Weapon 5 | . . . . . . . 2 3 Highest Loss Streak 6 | . . . . . 2 3 3 6 Average Slot Usage (%) 86 | . 95 100 85 71 81 85 91 91 Engine 9 | . 14 14 13 14 7 1 7 7 Leg 29 | . 28 28 28 28 35 35 29 26 Device 4 | . 12 14 1 . . . 8 14 Storage 9 | . . . 12 14 9 9 7 7 Hackware 1 | . . . . . . . 4 7 Protection 6 | . 11 14 1 . 7 13 10 6 Energy Gun 5 | . . . 1 13 9 9 4 5 Ballistic Gun 12 | . 28 28 25 . 3 . 8 6 Slashing Weapon 2 | . . . . . 3 9 3 4 Naked Turns . | . . . . . . . . . Heaviest Build 105 | 6 11 11 93 98 105 99 76 52 Greatest Support 95 | 20 20 20 60 60 85 85 95 78 Greatest Overweight (x) 4 | . . . 4 1 2 1 2 1 Average Overweight (x) . | . . . 3 1 1 . . . Largest Inventory Capacity 24 | 4 4 4 24 24 24 24 10 10 Average Capacity 16 | 4 4 4 22 24 24 15 10 10 Most Carried 24 | 3 4 4 20 24 24 24 10 10 Average Carried 12 | . 3 4 10 20 22 15 9 9 Final Capacity 24 | 4 4 4 24 24 24 10 10 10 Final Carried 24 | 3 4 4 18 24 23 10 10 7 Class Distribution -------------------- 44% | Hauler-Mutant 19% | Mutant 14% | Scavenger-Mutant 10% | Scavenger-Tank 3% | Scavenger-Gunner 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Mutant | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Matter Collected 2587 | 260 49 136 98 119 284 130 1144 367 Remotely . | . . . . . . . . . Salvage Created 4477 | 39 50 111 . 164 731 997 1642 743 Parts 227 | 2 6 4 . 4 46 59 78 28 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Combat Hostiles Destroyed 82 | 1 1 1 . 6 13 25 21 14 Melee 31 | . . . . 2 7 6 7 9 Guns 38 | 1 1 1 . 3 5 19 5 3 Cannons 7 | . . . . . 1 . 6 . AOE 6 | . . . . 1 . . 3 2 Classes Destroyed 13 | 1 1 2 . 1 5 1 2 . Worker 5 | . . . . . 2 . 3 . Builder 6 | . . . . . 1 . 5 . Recycler 5 | . . 1 . . . . 4 . Operator 1 | . 1 . . . . . . . Watcher 3 | . . . . . 1 . 2 . Swarmer 14 | . . 1 . 3 . 7 . 3 Grunt 38 | 1 1 . . 2 7 13 8 6 Brawler 2 | . . . . 1 . . . 1 Protector 1 | . . . . . . . 1 . Sentry 17 | . . . . . 5 3 6 3 Hunter 4 | . . . . . 1 1 1 1 Programmer 5 | . . . . . . . 5 . Behemoth 1 | . . . . . . 1 . . Thug 1 | . . . . . . . 1 . Best Kill Streak 8 | 1 1 1 . 3 5 8 7 4 Combat Bots Only 8 | 1 1 1 . 3 3 8 4 4 Max Kills in Single Turn 3 | 1 1 1 . 1 1 1 3 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . 1 1 Melee 1 | . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Damage Taken 7242 | 12 68 118 . 82 1043 1306 2937 1676 Core 944 | . 12 23 . 18 81 108 502 200 Absorbed by Shields 137 | . . . . . . 22 43 72 Core Remaining (%) 81 | 100 . . . 78 . 65 . . Volleys Fired 180 | 2 16 24 . . 38 . 68 32 Largest 3 | 2 2 2 . . 3 . 3 3 Hottest 177 | 40 40 40 . . 154 . 177 177 Shots Fired 505 | 4 32 48 . 10 82 87 178 64 Gun 416 | 4 32 48 . 10 58 87 132 45 Cannon 67 | . . . . . 24 . 38 5 Launcher 14 | . . . . . . . . 14 Special 8 | . . . . . . . 8 . Kinetic 273 | 4 32 48 . . 38 . 123 28 Thermal 168 | . . . . 10 44 87 10 17 Explosive 14 | . . . . . . . . 14 Electromagnetic 42 | . . . . . . . 37 5 Robot Hit Streak 31 | 3 6 8 . 3 12 23 31 16 Robot Miss Streak 10 | . 3 5 . 2 5 2 10 6 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Autonomous 125 | . . . . 10 20 87 8 . Shots Hit Robots 484 | 3 19 30 . 11 84 97 157 83 Core Hits 190 | 2 5 17 . 5 22 32 67 40 Critical Hits 12 | . . 2 . 1 2 1 5 1 Critical Kills 5 | . . 1 . 1 . . 2 1 Critical Parts Destroyed 6 | . . 1 . . 2 1 2 . Melee Attacks 113 | . . . . 5 24 18 36 30 Impact . | . . . . . . . . . Slashing 113 | . . . . 5 24 18 36 30 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . 2 . 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13027 | 24 101 297 . 393 1943 3070 4245 2954 Guns 5313 | 24 101 297 . 199 628 2287 1389 388 Cannons 642 | . . . . . 110 . 483 49 Explosions 1834 | . . . . . . . 543 1291 Melee 5187 | . . . . 194 1205 783 1779 1226 Ramming 51 | . . . . . . . 51 . Kinetic 2176 | 24 101 297 . . 191 . 1361 202 Thermal 4000 | . . . . 199 547 2287 781 186 Explosive 1291 | . . . . . . . . 1291 Electromagnetic 322 | . . . . . . . 273 49 Impact . | . . . . . . . . . Slashing 5187 | . . . . 194 1205 783 1779 1226 Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . 8 9 11 Average Corruption 6 | . . . . . . 8 5 9 Corruption Purged . | . . . . . . . . . Effects 85 | . . . . . . 3 57 25 Message Errors 17 | . . . . . . 2 12 3 Matter Fused 12 | . . . . . . . 10 2 Heat Flow Errors 7 | . . . . . . 1 2 4 Energy Discharges 6 | . . . . . . . 4 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . 6 . Data Loss (major) 4 | . . . . . . . 4 . Misfires 3 | . . . . . . . 2 1 Targeting Errors 25 | . . . . . . . 15 10 Weapon Failures 4 | . . . . . . . 2 2 Overload Shots . | . . . . . . . . . Overflow Damage 759 | . . . . 4 121 38 447 149 Projectiles 40 | . . . . . . . 40 . Explosions 22 | . . . . . . . . 22 Melee 697 | . . . . 4 121 38 407 127 Knockbacks 5 | . . . . . 2 . 3 . Impact 1 | . . . . . . . 1 . Kinetic 3 | . . . . . 2 . 1 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 172 | . . . . . . . 132 40 Shots 3 | . . . . . . . 2 1 Rammed 2 | . . . . . . . 2 . Targets Rammed 3 | . . . . . . . 3 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 683 | 6 31 12 . . 515 247 683 294 Average Temperature 159 | 6 10 6 . . 179 105 200 108 Received Heat Transfer 1952 | 6 36 . . 12 360 276 770 492 Effects 40 | . . . . . 7 . 33 . Shutdowns 7 | . . . . . 2 . 5 . Energy Bleed 6 | . . . . . 1 . 5 . Interference 6 | . . . . . 2 . 4 . Matter Decay 3 | . . . . . 1 . 2 . Short Circuit 3 | . . . . . 1 . 2 . Damage (minor) 4 | . . . . . . . 4 . Damage (major) 8 | . . . . . . . 8 . Damage (core) 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | . . . . 1 . 6 3 1 Heat Transferred 5079 | . . . . 259 814 2772 809 425 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Peak Influence 796 | 20 53 45 . 140 428 796 687 757 Average Influence 382 | 4 33 36 . 42 190 526 559 564 Maximum Alert Level 3 | . . . . . 2 3 2 3 Low Security (%) 32 | . . . . . . . . . Level 1 9 | . . . . . . . . . Level 2 51 | . . . . . . . . . Level 3 7 | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 3 . . . 5 . 6 . Investigation 1 | . 1 . . . . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 4 | . 2 . . . . . 2 . Assault 2 | . . . . . . . 2 . Garrison 5 | . . . . . 5 . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Distress Signals 5 | . 2 . . . 2 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | 1 8 4 . 6 20 29 33 24 Peak Tracking Total 8 | 1 4 3 . 3 6 8 5 7 Tactical Retreats 11 | . 1 . . 1 1 1 1 6 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Traps Triggered 9 | . . . . . 1 6 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Machines Disabled 4 | . . . . . 1 . 3 . Max in Single Turn 1 | . . . . . 1 . 1 . Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Machines Accessed 14 | . 1 . 5 . 1 . 7 . Terminals 5 | . 1 . . . . . 4 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 65 | . 1 . 49 . 1 . 14 . Successful 62 | . 1 . 49 . 1 . 11 . Failed 3 | . . . . . . . 3 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . 4 . . . . . Terminals 11 | . 1 . . . . . 10 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 . Terminal Hacks 57 | . 1 . 49 . . . 7 . Record 53 | . . . 48 . . . 5 . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . . . . . . . 1 . Maintenance Status 1 | . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 2 | . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . Unlock Access 2 | . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . . . . . 3 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 3 | . . . . . . . 3 . Non-combat 1 | . . . . . . . 1 . Combat 2 | . . . . . . . 2 . Robot Hacks Applied 3 | . . . . . . . 3 . parse_system 2 | . . . . . . . 2 . formatsys_high 1 | . . . . . . . 1 . Relay Couplers Released 2 | . . . . . . . 2 . Machine Destruction 2 | . . . . . . . 2 . Attached 1 | . . . . . . . 1 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 37 | . . . . . . . 37 . Highest-Rated Ally 37 | . . . . . . . 37 . Total Orders 1 | . . . . . . . 1 . GUARD 1 | . . . . . . . 1 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Turns Passed 6603 | 85 170 253 1873 748 429 777 1832 436 Spaces Moved 3939 | 67 101 155 884 557 177 558 1243 197 Core 21 | 21 . . . . . . . . Treads . | . . . . . . . . . Legs 3916 | 46 101 155 884 557 177 558 1241 197 Wheels . | . . . . . . . . . Hover 2 | . . . . . . . 2 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 136 90 90 110 Average Speed 137 | 98 120 120 208 130 139 116 107 117 Slowest Speed 240 | 120 120 120 240 130 175 140 181 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 44 | 8 21 29 94 95 16 61 29 44 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 42 | . . . . 2 3 . 21 16 Melee . | . . . . . . . . . Projectile 13 | . . . . 2 3 . 8 . AOE 29 | . . . . . . . 13 16 Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Total 4719 | 82 123 183 910 576 282 669 1571 323 Wait 188 | . . . 3 3 . 26 109 47 Move 3931 | 66 100 154 883 556 176 556 1243 197 Hop . | . . . . . . . . . Pick Up 98 | 8 2 . 13 7 15 25 26 2 Fast Attach 23 | . 3 . 2 . 2 2 10 4 Attach 52 | 5 . . 1 2 13 6 19 6 Detach 10 | . . . 2 1 2 . 4 1 Swap 40 | 1 . . 3 1 2 6 25 2 Drop 60 | . 2 . 3 1 10 14 28 2 Fire 180 | 2 16 24 . . 38 . 68 32 Melee 113 | . . . . 5 24 18 36 30 Ram . | . . . . . . . . . Kick 3 | . . . . . . . 3 . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . Rewire 5 | . . 5 . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 86 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 16) 208 | -10/Materials | Met 8R-AWN 256 | -10/Materials | Entered Mines 258 | -10/Mines | Followed 8R-AWN into the Mines 274 | -10/Mines | Assembled infested the area 279 | -10/Mines | Assisted by a Guerilla fighting off Assembled 311 | -10/Mines | Build established: Mutant 367 | -10/Mines | Learned location of Zion (-7) 503 | -10/Mines | Discovered new exit (range 5) 509 | -10/Mines | Entered Exiles 547 | -10/Exiles | Discovered new exit (range 14) 580 | -10/Exiles | Welcomed by 8R-AWN 615 | -10/Exiles | Met EX-HEX 736 | -10/Exiles | Met EX-DEC 923 | -10/Exiles | Discovered new exit (range 14) 962 | -10/Exiles | Build established: Hauler-Mutant 1192 | -10/Exiles | Visited The Gauntlet 1643 | -10/Exiles | Learned about 8R-AWN's background 1953 | -10/Exiles | Met EX-BIN 2013 | -10/Exiles | Aligned with FarCom system 2015 | -10/Exiles | Given EX-Vault access code 2205 | -10/Exiles | Opened EX-Vault 2224 | -10/Exiles | Found Prototype Leg 2227 | -10/Exiles | Found Prototype Leg 2236 | -10/Exiles | Found Prototype Energy Gun 2239 | -10/Exiles | Found Prototype Slashing Weapon 2240 | -10/Exiles | Identified Potential Leg (x2) 2243 | -10/Exiles | Identified Longsword +1 2246 | -10/Exiles | Identified AWS/Thermal 2276 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2382 | -10/Exiles | Stole three prototypes: Potential Leg, AWS/Thermal, Longsword +1 2382 | -10/Exiles | Entered Mines 2695 | -9/Mines | Identified exit to Materials 3087 | -9/Mines | Discovered exit to Materials (range 5) 3120 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3130 | -9/Mines | Entered Materials 3130 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3454 | -8/Materials | Garrison activated, responded to threat 3507 | -8/Materials | Identified exit to Garrison 3559 | -8/Materials | Entered Garrison 3578 | -8/Garrison | Triggered checkpoint 3652 | -8/Garrison | Triggered checkpoint 3746 | -8/Garrison | Triggered checkpoint 3766 | -8/Garrison | Triggered checkpoint 3857 | -8/Garrison | Triggered checkpoint 3906 | -8/Garrison | Destroyed 8 combat bots 3914 | -8/Garrison | Lost 3 parts (2n1u) 3948 | -8/Garrison | Triggered checkpoint 4050 | -8/Garrison | Triggered checkpoint 4115 | -8/Garrison | Discovered new exit (range 9) 4131 | -8/Garrison | Installed Relay Interface Framework 4175 | -8/Garrison | Spotted B-75 Beast 4195 | -8/Garrison | Destroyed B-75 Beast 4199 | -8/Garrison | Crushed by falling debris 4230 | -8/Garrison | Lost 3 parts (1p2n) 4323 | -8/Garrison | Discovered new exit (range 10) 4336 | -8/Garrison | Entered Factory 4336 | -7/Factory | Evolved 2 slots: Utility x2 4338 | -7/Factory | FarCom data flow suspended 4670 | -7/Factory | Discovered new exit (range 12) 5094 | -7/Factory | P-60 Hacker assimilated allied KR-42Q(g) 5180 | -7/Factory | Core integrity fell below 50% 5209 | -7/Factory | Lost 3 parts (1n1u1w) 5536 | -7/Factory | First assault squad dispatched 5657 | -7/Factory | Lost 3 parts (2n1u) 6168 | -7/Factory | Identified exit to Garrison 6168 | -7/Factory | Entered Garrison 6204 | -7/Garrison | Triggered checkpoint 6317 | -7/Garrison | Core integrity fell below 20% 6436 | -7/Garrison | Triggered checkpoint 6460 | -7/Garrison | Triggered checkpoint 6464 | -7/Garrison | Triggered checkpoint 6511 | -7/Garrison | Lost 4 parts (1n1u2w) 6558 | -7/Garrison | Triggered checkpoint 6590 | -7/Garrison | System corruption reached 10% 6604 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Lgt. Treads severed. 9VH2QUCD5EYXEARPG P1 Imp. Light Armor Plating severed. Carbon-fiber Leg destroyed. System corrupted by crushing effect (+2). [Achievement: System Compromised] B-48 Gladiator destroyed. Acquired 51 matter. System corrupted: Longsword +1 targeting data glitched. Destroyed Imp. Heat Sink. Carbon-fiber Leg destroyed. Imp. Hardlight Generator destroyed. Aluminum Leg severed. Destroyed Lgt. Nuclear Core. Destroyed Aluminum Leg. Longsword +1 destroyed. Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????#"""" | | ???????????????????????????????????????????#### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# ##### | | ?????????????????????????????????????????### #???? | | ?????????????????????????????????????????# ]#???? | | ?????????????????????????????????????????# !%#???? | | ?????????????????????????????????????????#!%[#???? | | ?????????????????????????????????????????### #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# ##### | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????##### # | | ???????????????????????????????????????????????# # | | ????????????????????#??????????????????????????# # | | ????????????######### #######??????????????????# # | | ????????? ! #??????############# # | | ????????? @g #??????# | | ???????????????# ######## Y#??????# | | ???????????????# #??????# Y#??????# ######### # | | ???????????????# #?#?#### #??????# #???????# # | | ???????????????# ^#?# # #??????# #???????# # | | ???????????????# #?????# #??????# #???????# # | | ???????????????# #?????## ########^ #???????# # | | ???????????????# #?????# # ## #???????# # | | ???????????????# #?????# # [## ##??????# # | | ???????????????# ####### % ######## # | | ???????????????# * = =*=%* ! [[ # | | ???????????????# = = % ![* # | | ???????????????########## = # ########### | | ??????????????????????### # #?????????? | | ??????????????????????#% "?????????? | | ??????????????????????# "?????????? | | ??????????????????????#% "?????????? | | ??????????????????????# * ????????? | | ??????????????????????### ## ! # % ###???????? | | ????????????????????????# ## % # #????????? | | ????????????????????????# = ????????? | | ????????????????????????# ??????? | | ????????????????????????# #####?????? | | ????????????????????????## ## ## ##?????????? | | ?????????????????????????# ## ## #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 825 Resistance: TH 15 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 50 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Backstab Librarian Made in Tau Ceti IV More Dakka Please Novice Programmer Risk Taker Serviceable Loadout Significant Disruption Storm Trooper System Compromised Tourist Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed ModifiedShadingExoskeleton Manual? 0 Play Time 01:50:09 Cumulative 4.5 hours Start 2019.11.09 @ 12:37:23 End 2019.11.09 @ 14:31:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6fcec4f5-20b6-4c81-90e3-5adb9b13453d