Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.27 @ 19:15:51 Player: Akiishi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (164) 820 Value Destroyed (5113) 5113 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1042) 1042 TOTAL SCORE: 9955 Bonus ------- High Alert Combat Kills 562 Follower Combat Kills 180 Met Data Miner 300 Cogmind --------- Core Integrity 611/700 Matter 300/300 Energy 292/300 System Corruption 3% Temperature Warm (157) Movement Treading (160) Location -7/Data Miner Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Light Treads Improved Treads Medium Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (4) ------- Gatling Laser Gatling Laser Improved Spread Laser Improved Spread Laser > --- INVENTORY (20) --- Hybrid Deuterium Engine Heavy Deuterium Engine Cooled Deuterium Engine Improved Treads Medium Treads Improved Heat Sink Cargo Storage Unit Improved Sensor Array Armor Integrity Analyzer Improved Light Armor Plating Improved Medium Armor Plating Powered Armor Improved Spread Laser Proton Missile Launcher Heavy Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser Power Maul > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Improved Treads Improved Heat Sink Cargo Storage Unit Improved Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Powered Armor Gatling Laser Improved Spread Laser Improved Spread Laser Improved Spread Laser Flak Gun Proton Missile Launcher Heavy Missile Launcher [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Proton Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Dat Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 2 | . . . 1 1 . . Weapon 2 | . . 2 . . . . Parts Attached 124 | 7 16 23 29 42 7 . Power 13 | 1 3 3 1 5 . . Engine 12 | 1 3 3 1 4 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 21 | 2 2 2 5 8 2 . Treads 21 | 2 2 2 5 8 2 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | 1 5 1 6 17 2 . Device 10 | . 3 1 2 4 . . Storage 2 | 1 1 . . . . . Processor 3 | . 1 . . 2 . . Hackware . | . . . . . . . Protection 17 | . . . 4 11 2 . Artifact . | . . . . . . . Weapon 58 | 3 6 17 17 12 3 . Energy Gun 38 | 3 4 10 12 8 1 . Energy Cannon 5 | . 2 2 1 . . . Ballistic Gun 9 | . . 5 3 1 . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 . 2 . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . 3 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 14 | . . 6 3 5 . . Parts Lost 12 | . 1 1 4 4 1 1 Power 1 | . . . 1 . . . Propulsion 4 | . . 1 . 2 . 1 Utility 2 | . 1 . . . 1 . Weapon 5 | . . . 3 2 . . Highest Loss Streak 1 | . 1 1 1 1 1 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 99 99 98 99 99 100 Engine 8 | . 14 10 9 5 . . Treads 27 | . 28 22 26 29 30 30 Device 8 | . 5 10 8 7 7 7 Storage 9 | . 14 11 9 7 7 7 Processor 3 | . 7 . . 6 7 7 Protection 4 | . . . 8 6 6 7 Energy Gun 21 | . 1 22 24 29 29 30 Energy Cannon 6 | . 25 1 2 . . . Ballistic Gun 6 | . . 18 8 . . . Naked Turns . | . . . . . . . Heaviest Build 75 | 14 52 59 68 75 75 68 Greatest Support 101 | 40 46 46 69 101 101 93 Greatest Overweight (x) 1 | . 1 1 1 1 . . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 18 17 Average Carried 19 | 3 18 19 19 19 17 17 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 19 20 20 18 17 17 Class Distribution -------------------- 48% | Gunner 29% | Tank 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Matter Collected 2278 | 166 407 492 621 482 110 . Remotely . | . . . . . . . Salvage Created 6553 | . 655 1802 2287 1658 151 . Parts 304 | . 36 86 116 60 6 . Haulers Intercepted 15 | . 1 5 5 4 . . Recyclers Shooed 6 | . 2 1 . 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . Prevented 3 | . . . . . 3 . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Dat Combat Hostiles Destroyed 121 | . 13 30 42 30 6 . Guns 98 | . . 28 38 30 2 . Cannons 16 | . 11 2 3 . . . AOE 5 | . . . 1 . 4 . Classes Destroyed 14 | . 6 3 1 3 1 . Worker 7 | . . 3 1 3 . . Builder 6 | . 1 1 2 2 . . Hauler 15 | . 1 5 5 4 . . Recycler 4 | . 1 2 . 1 . . Mechanic 1 | . . . . 1 . . Operator 2 | . . 1 1 . . . Watcher 10 | . 3 2 4 1 . . Swarmer 18 | . 3 3 8 . 4 . Grunt 73 | . 10 21 24 17 1 . Duelist 2 | . . . 1 1 . . Sentry 19 | . . 6 9 4 . . Hunter 2 | . . . . 2 . . Programmer 6 | . . . . 6 . . Thief 1 | . . . . . 1 . Best Kill Streak 5 | . 4 5 4 4 4 . Combat Bots Only 4 | . 3 4 3 3 4 . Max Kills in Single Turn 2 | . 2 2 2 2 2 . Gunslinging 1 | . . 1 1 . . . Exploded 2 | . . . 1 . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Dat Hostile Shots Fired 426 | . 73 77 132 125 9 10 Missed 112 | . 13 22 31 39 3 4 Damage Taken 4689 | . 599 746 1588 1393 92 271 Core 489 | . 85 135 180 77 12 . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 471 | . . 121 350 . . . Core Remaining (%) 74 | 100 66 66 67 . . . Volleys Fired 272 | . 54 71 87 51 8 1 Largest 4 | . 2 4 4 4 4 4 Hottest 320 | . 120 234 320 320 310 310 Shots Fired 929 | . 105 261 346 193 19 5 Gun 805 | . 25 240 328 193 14 5 Cannon 119 | . 80 21 18 . . . Launcher 5 | . . . . . 5 . Special . | . . . . . . . Kinetic 166 | . . 86 80 . . . Thermal 667 | . 102 175 178 193 14 5 Explosive 1 | . . . . . 1 . Electromagnetic 95 | . 3 . 88 . 4 . Robot Hit Streak 18 | . 8 13 13 18 12 3 Robot Miss Streak 5 | . 4 5 4 4 3 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 2 2 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 569 | . 57 146 205 141 16 4 Core Hits 314 | . 20 54 98 126 12 4 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 23 | . . 14 9 . . . Burn 21 | . . 13 8 . . . Destroy 1 | . . 1 . . . . Corrupt 1 | . . . 1 . . . Melee Attacks 10 | . . . . 10 . . Impact 10 | . . . . 10 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11642 | . 998 2562 4373 3200 454 55 Guns 9794 | . 227 2199 3916 3154 243 55 Cannons 1331 | . 771 265 295 . . . Explosions 461 | . . 98 152 . 211 . Melee . | . . . . . . . Ramming 56 | . . . 10 46 . . Kinetic 1563 | . . 625 938 . . . Thermal 8561 | . 971 1937 2201 3154 243 55 Explosive 55 | . . . . . 55 . Electromagnetic 1407 | . 27 . 1224 . 156 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 2 3 . 7 3 3 Average Corruption 2 | . 1 3 . 3 3 3 Corruption Purged 10 | . . . . 10 . . Corruption Blocked . | . . . . . . . Effects 57 | . 11 1 . 30 14 1 Message Errors 13 | . 1 . . 7 5 . Matter Fused 15 | . 2 . . 11 2 . Heat Flow Errors 9 | . 2 1 . 4 2 . Energy Discharges 4 | . 1 . . 1 2 . Parts Rejected 2 | . . . . 1 1 . Data Loss (minor) 7 | . 3 . . 3 1 . Data Loss (major) 1 | . 1 . . . . . Misfires 3 | . 1 . . . 1 1 Alerts 1 | . . . . 1 . . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 71 | . 20 . 51 . . . Projectiles 29 | . 20 . 9 . . . Explosions 42 | . . . 42 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 306 | . . 87 219 . . . Shots 5 | . . 1 4 . . . Rammed 4 | . . . . 4 . . Targets Rammed 7 | . . . 1 6 . . Kicked . | . . . . . . . Crushed 3 | . . . 1 2 . . Highest Temperature 525 | . 458 328 340 525 352 195 Average Temperature 120 | . 125 89 105 158 119 93 Received Heat Transfer 1551 | . 249 270 657 375 . . Effects 19 | . 7 5 1 6 . . Shutdowns 3 | . 2 . . 1 . . Energy Bleed 2 | . 1 . 1 . . . Interference 12 | . 2 5 . 5 . . Matter Decay 1 | . 1 . . . . . Short Circuit 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 2 . 2 . Impact Corruptions . | . . . . . . . Robots Melted 5 | . 2 2 . 1 . . Combat Hostiles 2 | . 2 . . . . . Parts Melted 52 | . 5 11 7 29 . . Heat Transferred 19407 | . 2220 5045 4747 6810 435 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 3 . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Dat Peak Influence 943 | . 203 418 943 911 . . Initial 428 | . . 16 176 428 . . Average 324 | . 42 185 465 514 . . Maximum Alert Level 3 | . 1 2 3 3 . . Low Security (%) 33 | 100 94 53 2 . . . Level 1 34 | . 5 43 47 39 . . Level 2 18 | . . 2 28 34 . . Level 3 13 | . . . 21 26 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 36 | . 4 4 15 13 . . Investigation 12 | . 2 1 5 4 . . Extermination 7 | . . . . 7 . . Reinforcement 6 | . 2 3 1 . . . Assault 2 | . . . . 2 . . Garrison 9 | . . . 9 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Dat Distress Signals 13 | . 2 5 4 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 176 | . 19 42 56 48 6 5 Peak Tracking Total 7 | . 5 4 4 7 4 4 Tactical Retreats 7 | . 1 . 2 4 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Dat Traps Triggered 5 | . 1 . . 4 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Machines Disabled 5 | . . 2 3 . . . Max in Single Turn 2 | . . 1 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Dat Machines Accessed 38 | . 6 6 14 12 . . Terminals 26 | . 6 3 10 7 . . Fabricators 1 | . . . . 1 . . Repair Stations 6 | . . 2 2 2 . . Recycling Units 2 | . . . . 2 . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 130 | . 30 22 51 27 . . Successful 71 | . 17 15 27 12 . . Failed 59 | . 13 7 24 15 . . Catastrophic 15 | . 2 1 9 3 . . Database Lockouts . | . . . . . . . Manual 14 | . 5 . 8 1 . . Terminals 89 | . 30 11 32 16 . . Fabricators 3 | . . . . 3 . . Repair Stations 31 | . . 10 16 5 . . Recycling Units 3 | . . . . 3 . . Scanalyzers 3 | . . 1 2 . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 43 | . 17 7 12 7 . . Record 19 | . 9 3 5 2 . . Part Schematic 2 | . . . . 2 . . Robot Analysis 1 | . . . 1 . . . Open DSF 2 | . . . . 2 . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . . 1 1 . . . Alert Level 3 | . 2 . 1 . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 3 | . 1 . 1 1 . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . 1 . . . . . Security Status 1 | . . 1 . . . . Patrol Status 1 | . . 1 . . . . Reinforcement Status 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks 2 | . . . . 2 . . Network Status 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Repair Station Hacks 20 | . . 7 12 1 . . Scan Component 11 | . . 3 7 1 . . Repair 8 | . . 3 5 . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 2 | . . . . 2 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer 3 | . . 1 2 . . . Insert Component 2 | . . 1 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 34 | . 6 4 12 12 . . Full Trace Events 18 | . 5 1 8 4 . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . . 3 5 . . . Time 336 | . . 158 178 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 20 | . . . . 20 . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Dat Total Allies 12 | . . . . 12 . . Largest Group 4 | . . . . 4 . . Highest-Rated Group 124 | . . . . 124 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 39 | . . . . 39 . . Total Damage 665 | . . . . 665 . . Kills 6 | . . . . 6 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Dat Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Turns Passed 14151 | 88 2907 2656 4237 3299 914 50 Spaces Moved 5530 | 51 1131 888 1404 1469 558 29 Core 11 | 11 . . . . . . Treads 5519 | 40 1131 888 1404 1469 558 29 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 160 156 156 156 Average Speed 202 | 136 235 240 217 159 156 156 Slowest Speed 246 | 160 240 240 246 243 156 156 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 57 | 5 90 67 84 42 55 57 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug 10 | . . . . 10 . . Terrain Destroyed 100 | . . 39 38 10 13 . Melee 10 | . . . . 10 . . Projectile . | . . . . . . . AOE 90 | . . 39 38 . 13 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Dat Total 7835 | 69 1279 1256 2374 2244 583 30 Wait 1645 | . 46 212 790 587 10 . Move 5524 | 50 1130 887 1403 1468 557 29 Hop . | . . . . . . . Pick Up 125 | 12 21 28 27 36 1 . Fast Attach 33 | . 1 11 13 8 . . Attach 36 | 6 4 4 6 14 2 . Detach 2 | . 1 . . 1 . . Swap 57 | 1 11 8 12 20 5 . Drop 124 | . 11 35 35 43 . . Fire 272 | . 54 71 87 51 8 1 Melee 10 | . . . . 10 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 7 | . . . 1 6 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar) -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 9) 703 | -10/Materials | Discovered new exit (range 6) 793 | -10/Materials | Discovered new exit (range 13) 1576 | -10/Materials | Discovered new exit (range 16) 1888 | -10/Materials | Discovered new exit (range 8) 1910 | -10/Materials | Identified exit to Materials 2181 | -10/Materials | Identified exit to Mines 2389 | -10/Materials | Discovered new exit (range 10) 2432 | -10/Materials | Identified exit to Subcaves 2996 | -10/Materials | Entered another Materials area 2996 | -9/Materials | Evolved 2 slots: Weapon x2 3303 | -9/Materials | Build established: Gunner 3553 | -9/Materials | Discovered new exit (range 12) 4192 | -9/Materials | Repaired Imp. Heat Sink 4259 | -9/Materials | Repaired Adv. Beam Rifle 4321 | -9/Materials | Repaired Adv. Beam Rifle 5046 | -9/Materials | Discovered new exit (range 10) 5401 | -9/Materials | Discovered new exit (range 16) 5652 | -9/Materials | Entered another Materials area 5652 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5670 | -8/Materials | Identified exit to Storage 5946 | -8/Materials | Garrison activated, responded to threat 5951 | -8/Materials | Build established: Tank 6504 | -8/Materials | Repaired Imp. Light Armor Plating 6544 | -8/Materials | Repaired Imp. Heat Sink 6577 | -8/Materials | Repaired Imp. Treads 6799 | -8/Materials | Identified exit to Garrison 6897 | -8/Materials | Garrison activated, responded to threat 7267 | -8/Materials | Discovered new exit (range 5) 8356 | -8/Materials | Discovered new exit (range 10) 8516 | -8/Materials | Repaired Imp. Treads 8556 | -8/Materials | Repaired Imp. Light Armor Plating 8582 | -8/Materials | Garrison activated, responded to threat 9484 | -8/Materials | Discovered new exit (range 13) 9889 | -8/Materials | Entered Factory 9889 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10178 | -7/Factory | Build established: Gunner 10309 | -7/Factory | Found Unknown Protection 10309 | -7/Factory | Identified Powered Armor 11003 | -7/Factory | Discovered new exit (range 14) 11202 | -7/Factory | Discovered new exit (range 10) 11664 | -7/Factory | Lost 4 allies 12502 | -7/Factory | Discovered new exit (range 11) 12993 | -7/Factory | Crushed by falling debris 13089 | -7/Factory | First assault squad dispatched 13188 | -7/Factory | Entered Lower Caves 13937 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 14102 | -7/Lower Caves | Entered Data Miner 14102 | -7/Data Miner | Discovered new exit (range 6) 14135 | -7/Data Miner | Met Data Miner 14152 | -7/Data Miner | Self-destructed Last Messages --------------- meet someone special. You won't regret it." ZE-TKQ(g) disappears into a concealed tunnel. 6QKH5P67#PX#9EL=3UVV2DH90|:90XH System corrupted: Energy discharge (-108). T#LE>%M4O5E=PVGI%RMV1Q/ LOCATION=UNKNOWN GOAL=ESCAPE EXIT=FOUND Data Miner: I'm the Data Miner, and I've been given permission to aid you with a little knowledge. Find what you need on the terminals, then be on your way because masking your presence is increasingly difficult. [Achievement: The Oracle] System corrupted: FCS attempts to trigger Gatling Laser. System corrupted: Gatling Laser misfires. Data Miner disappears through a trap door. Adv. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????####?? | | ??????????###########??????????????### #?? | | ?????????"""""""""""######?#??????## #?? | | ???????"""""" """"""""# # # # ## < ##?? | | ???????"""""" g g gg ### | | ???????""" | | ??????"""" | | ??????""" | | ???????""" @ | | ???????""" """"""""""""""""### | | ???????"""" """"###############?? | | ????????""" """""###???????????????? | | ????????""""" "#####?????????????????? | | ????????####"## "#?????????????????????? | | ???????????#"?## "#?????????????????????? | | ???????????#???# "#?????????????????????? | | ??????????????? "#?????????????????????? | | ??????????????# "#?????????????????????? | | ?????????????? "??????????????????????? | | ?????????????### "??????????????????????? | | ???????????????# "??????????????????????? | | ???????????????# "??????????????????????? | | ??????????????? ???????????????????????? | | ???????????????? ???????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Imp. Trap Scanner | -7/Factory | Hacked Imp. Shield Generator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator The Oracle Challenges ------------ None Game ------ Seed ThrowingDroneMultitool Manual? 0 Play Time 02:19:22 Cumulative 17.3 hours Start 2024.03.27 @ 01:04:18 End 2024.03.27 @ 19:15:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 96b699eb-94f2-4c4e-8059-891fc87630bd