Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 03:29:25 Player: DeluxeH30 Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1294) 1294 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (132) 132 TOTAL SCORE: 3531 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 82 Cogmind --------- Core Integrity 0/550 Matter 51/300 Energy 84/100 System Corruption 7% Temperature Cool (10) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heat Sink Improved Heat Sink Improved Sensor Array ECM Suite Particle Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Improved Heat Sink Medium Battery Weight Redist. System High-powered Tractor Beam Beam Rifle [Rating: 30] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Utility Shielding Weapon Heavy Battle Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Battle Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 139 | 5 21 28 46 39 Power 22 | 1 4 3 8 6 Engine 17 | 1 4 2 4 6 Core 5 | . . 1 4 . Reactor . | . . . . . Propulsion 38 | 2 5 8 18 5 Treads 6 | . . 2 3 1 Leg 17 | 2 3 3 6 3 Wheel 6 | . 2 . 4 . Hover 2 | . . . 1 1 Flight 7 | . . 3 4 . Utility 37 | . 6 13 11 7 Device 26 | . 4 9 9 4 Storage 5 | . 1 3 1 . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 4 | . 1 1 . 2 Artifact . | . . . . . Weapon 42 | 2 6 4 9 21 Energy Gun 12 | . 3 1 2 6 Energy Cannon . | . . . . . Ballistic Gun 19 | 2 2 2 5 8 Ballistic Cannon 7 | . . . . 7 Launcher 3 | . 1 . 2 . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . 1 . . System Corruption 1 | . . 1 . . Parts Lost 19 | . . . 2 17 Power 3 | . . . . 3 Propulsion 6 | . . . 2 4 Utility 3 | . . . . 3 Weapon 7 | . . . . 7 Highest Loss Streak 16 | . . . 1 16 To Critical Strikes . | . . . . . Average Slot Usage (%) 81 | . 92 70 89 82 Engine 7 | . 14 1 6 14 Core 5 | . . 12 4 . Treads 3 | . . . 4 9 Leg 18 | . 16 17 23 18 Wheel 3 | . 10 . 7 . Device 14 | . 18 11 19 11 Processor 1 | . . . 1 6 Protection 1 | . . . . 5 Energy Gun 6 | . 9 5 7 3 Ballistic Gun 14 | . 17 18 10 6 Ballistic Cannon 1 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 94 | 6 51 93 94 30 Greatest Support 50 | 20 20 22 50 45 Greatest Overweight (x) 6 | . 2 4 1 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 5 20 25 25 5 Average Capacity 5 | 5 7 5 5 5 Most Carried 7 | 4 7 6 5 5 Average Carried 4 | 2 4 4 4 4 Final Capacity 20 | 5 20 5 5 5 Final Carried 7 | 2 7 5 4 5 Class Distribution -------------------- 69% | Mutant 26% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2205 | 270 272 203 1018 442 Remotely 746 | . . . 347 399 Salvage Created 1745 | 32 391 64 837 421 Parts 122 | . 25 8 63 26 Haulers Intercepted . | . . . . . Recyclers Shooed 5 | . 1 1 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 40 | 1 11 2 17 9 Guns 31 | 1 8 2 16 4 Cannons 5 | . . . . 5 AOE 4 | . 3 . 1 . Classes Destroyed 9 | 1 3 2 2 1 Worker 4 | . . 1 3 . Builder 5 | . . 1 4 . Tunneler 3 | . 1 . 2 . Recycler 4 | . . . 2 2 Watcher 5 | . 2 . 1 2 Swarmer 19 | . 6 2 8 3 Grunt 12 | 1 5 . 5 1 Sentry 7 | . . . 4 3 Hunter 2 | . . . . 2 Best Kill Streak 7 | 1 3 2 7 4 Combat Bots Only 4 | 1 3 2 4 3 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging 1 | . . . 1 . Exploded 1 | . 1 . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 377 | 8 39 17 82 231 Missed 103 | 1 18 5 28 51 Damage Taken 3613 | 76 251 105 686 2495 Core 835 | 11 59 17 168 580 Absorbed by Shields 105 | . . . 9 96 Redirected to Shielding 44 | . . . . 44 Regen/Repaired (Parts) 106 | . 15 . . 91 Core Remaining (%) 72 | 95 . 65 58 . Volleys Fired 212 | 5 49 19 71 68 Largest 2 | 2 2 2 2 2 Hottest 130 | 40 60 60 130 94 Shots Fired 376 | 10 98 38 124 106 Gun 336 | 10 93 38 122 73 Cannon 33 | . . . . 33 Launcher 7 | . 5 . 2 . Special . | . . . . . Kinetic 279 | 10 55 32 102 80 Thermal 21 | . . . 6 15 Explosive 7 | . 5 . 2 . Electromagnetic 69 | . 38 6 14 11 Robot Hit Streak 12 | 3 10 5 12 8 Robot Miss Streak 15 | 2 3 5 5 15 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 3 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 224 | 5 54 20 75 70 Core Hits 103 | 2 20 7 34 40 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | 1 . . . . Critical Strikes 7 | 1 1 1 1 3 Burn 3 | . . . . 3 Destroy 2 | 1 . 1 . . Corrupt 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3789 | 62 865 290 1496 1076 Guns 2921 | 62 645 265 1283 666 Cannons 385 | . . . . 385 Explosions 406 | . 220 . 186 . Melee . | . . . . . Ramming 77 | . . 25 27 25 Kinetic 2638 | 62 307 245 1133 891 Thermal 224 | . 76 . 46 102 Explosive 330 | . 144 . 186 . Electromagnetic 520 | . 338 20 104 58 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . 1 . 7 Average Corruption 1 | . . 1 . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . 7 . . Matter Fused 3 | . . 3 . . Heat Flow Errors 2 | . . 2 . . Data Loss (minor) 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 31 | . 25 . 3 3 Projectiles 3 | . . . . 3 Explosions 28 | . 25 . 3 . Melee . | . . . . . Knockbacks 11 | . . . . 11 Impact . | . . . . . Kinetic 11 | . . . . 11 Secondary . | . . . . . Self-Inflicted Damage 134 | . 40 . 84 10 Shots 3 | . 1 . 2 . Rammed 13 | . . . 2 11 Targets Rammed 25 | . . 8 4 13 Kicked 12 | . . 8 2 2 Crushed . | . . . . . Highest Temperature 476 | 6 57 272 210 476 Average Temperature 96 | 6 31 58 29 178 Received Heat Transfer 1023 | 42 57 . 174 750 Effects 7 | . . . . 7 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 742 | . 150 . 111 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 517 | 20 265 163 517 277 Initial 154 | . 13 103 . 154 Average 133 | 4 125 41 308 155 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 71 | 100 72 100 16 68 Level 1 23 | . 27 . 58 31 Level 2 5 | . . . 24 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . 2 5 Investigation 5 | . . . 2 3 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | 1 20 3 27 22 Peak Tracking Total 7 | 1 3 3 7 7 Tactical Retreats 7 | . 3 . 3 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 6 | . 3 . 2 1 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 12 | . 4 1 4 3 Terminals 7 | . 3 . 3 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 43 | . 15 1 16 11 Successful 23 | . 9 1 7 6 Failed 18 | . 6 . 7 5 Catastrophic 2 | . 1 . . 1 Database Lockouts 2 | . . . 2 . Manual 1 | . 1 . . . Terminals 23 | . 8 . 13 2 Fabricators . | . . . . . Repair Stations 13 | . 7 . . 6 Recycling Units . | . . . . . Scanalyzers 6 | . . . 3 3 Garrison Access . | . . . . . Terminal Hacks 11 | . 4 1 5 1 Record 3 | . 1 . 2 . Open Door 1 | . . 1 . . Maintenance Status 1 | . . . 1 . Transport Status 1 | . 1 . . . Recall Investigation 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Zone Layout 3 | . 1 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 5 . . 3 Scan Component 4 | . 2 . . 2 Repair 3 | . 2 . . 1 Refit 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 2 2 Insert Component 2 | . . . 1 1 Analyze 2 | . . . 1 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 3 . 4 3 Full Trace Events 5 | . . . 2 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 2 . . 1 Time 84 | . 52 . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 1 1 Part Schematics Acquired 2 | . . . 1 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 10 | . . . 10 . Total Damage 148 | . . . 148 . Kills 4 | . . . 4 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3920 | 123 740 1478 809 770 Spaces Moved 2093 | 86 446 820 403 338 Core 53 | 22 . . . 31 Treads 208 | . . 29 69 110 Legs 1464 | 64 199 748 259 194 Wheels 307 | . 247 . 60 . Hover 3 | . . . . 3 Flight 58 | . . 43 15 . Fastest Speed 34 | 50 80 117 34 50 Average Speed 134 | 102 115 154 120 135 Slowest Speed 465 | 120 260 465 190 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 8 43 68 37 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 53 | . 28 . 25 . Melee . | . . . . . Projectile 9 | . . . 9 . AOE 44 | . 28 . 16 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2865 | 112 583 998 620 552 Wait 152 | 10 20 73 11 38 Move 2089 | 85 445 819 402 338 Hop . | . . . . . Pick Up 131 | 7 26 22 42 34 Fast Attach . | . . . . . Attach 70 | 5 12 13 23 17 Detach 16 | . 4 5 5 2 Swap 69 | . 9 15 23 22 Drop 101 | . 18 24 39 20 Fire 212 | 5 49 19 71 68 Melee . | . . . . . Ram 13 | . . . 2 11 Kick 12 | . . 8 2 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 124 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 16) 496 | -10/Materials | Repaired EM Pulse Gun 522 | -10/Materials | Repaired Aluminum Leg 864 | -10/Materials | Entered Mines 976 | -10/Mines | Met a Derelict bent on vengeance 1013 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1029 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2270 | -10/Mines | Received a Mining Laser from a helpful Derelict 2274 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2325 | -10/Mines | Discovered new exit (range 10) 2342 | -10/Mines | Entered Materials 2342 | -9/Materials | Accompanied by 1 ally 2342 | -9/Materials | Evolved 2 slots: Propulsion x2 2409 | -9/Materials | Central database locked down 2409 | -9/Materials | Central database locked down 2808 | -9/Materials | Build established: Scavenger-Mutant 3037 | -9/Materials | Discovered new exit (range 10) 3151 | -9/Materials | Entered another Materials area 3151 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3475 | -8/Materials | Repaired Autogun 3884 | -8/Materials | Core integrity fell below 50% 3914 | -8/Materials | Core integrity fell below 20% 3921 | -8/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- Knocked back. G-47 Trooper destroyed. Acquired 43 matter. Hpw. Shotgun destroyed. Acquired Particle Gun. G-47 Trooper destroyed. [Achievement: Universal Adapter] Imp. Utility Shielding destroyed. System corrupted by crushing effect (+5). K-01 Serf collects debris. G-47 Trooper suffers critical hit (Burn). Particle Gun destroyed. K-01 Serf collects debris. Slammed into B-36 Bruiser. G-47 Trooper destroyed. Acquired Particle Gun. K-01 Serf collects debris. Acquired Imp. Heat Sink. Imp. Hover Unit destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????# ?????????????????? | | ?????????????????????????????## ####?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# ?????????????? | | ?????????????????????????????+ ?????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? ??????????????? | | ??????????????????????????????# #??????????????? | | ???????????????"??????????????# #??????????????? | | ???????????????" "???????????# #??????????????? | | ?????????????""" ""??????????# #??????????????? | | ????????????? ?????????#= #??????????????? | | ????????????? ????????# =#??????????????? | | ??????????????"" ??????## ##?????????????? | | ??????????????"" ####### #?????????????? | | ?????????????""" "T" !#?????????????? | | ??????????? ! #?????????????? | | ??????????? * #?????????????? | | ???????????? ##+######g### #?????????????? | | ??????????????????????# =gg=[## [##?????????????? | | ??????????????????????# bk ## %#??????????????? | | ??????????????????????# @! ## #??????????????? | | ??????????????????????# "Y" ## #??????????????? | | ??????????????????????# """ ## #??????????##### | | ??????????????????????# ## #??????????# | | ??????????????????????######### ##?????????# | | ??????????????????????# ??# #?????????# | | ??????????????????????#""" ^# #?######### | | ??????????????????????#""" + T #?# ! ##### | | ??????????????????????#""" = # #?# """ + | | ??????????????????????#""" ??# ! #?# """ ##### | | ??????????????????????#""????## ##?#! """ #???# | | ??????????????????????#???????# #??# #???# | | ???????????????????############ #??####+####???# | | ?????????????????? #???# ###### | | ?????????????????? ##### | | ?????????????????? == | | ?????????????????? ##### = | | ???????????????????######+#+#######???#= * ###### | | ??????????????????????????????????????###+####???? | | ??????????????????????????????????????# #???? | | ??????????????????????????????????????# #???? | | ??????????????????????????????????????# #???? | | ??????????????????????????????????????# #???? | | ??????????????????????????????????????# #???? | | ??????????????????????????????????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Utility Shielding 66 Evasion (%) 71 Recoil Reduction 2 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Hvy. Battle Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Hey, That's Mine! I Spy More Dakka Please One Hack Too Far Oops Part-time Mechanic Shopping List Storm Trooper Uninvited Guest Universal Adapter Use The Force Challenges ------------ None Game ------ Seed SeismicThunderBoregun Manual? 0 Play Time 01:48:02 Cumulative 1.7 hours Start 2024.03.31 @ 00:37:18 End 2024.03.31 @ 03:29:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8da0dcaf-021d-4647-a721-6a289d4a24ce