Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.09.07 @ 07:34:44 Player: MS-07B Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (101) 505 Value Destroyed (3440) 3440 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (760) 760 TOTAL SCORE: 8065 Bonus ------- Follower Combat Kills 160 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 234/300 Energy 65/100 System Corruption 5% Temperature Cool (51) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit 0b10 Decoder Chip [Scout] Targeting Computer > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (10) --- Light Nuclear Core Medium Treads Improved Medium Treads Advanced Terrain Scanner Recalibrator Slug Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Signal Interpreter Targeting Computer Hardened Medium Armor Plating Recalibrator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Advanced Terrain Scanner Shock Rifle Shock Rifle Heavy Ion Cannon Gauss Rifle Heavy Missile Launcher [Rating: 46] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Slots Evolved 7 | . 1 2 . 2 2 . . . . Power 2 | . . 1 . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 4 | . 1 1 . 2 . . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 85 | 7 4 4 13 17 31 . 1 2 6 Power 17 | 1 . 1 3 4 7 . . . 1 Engine 14 | 1 . 1 3 4 5 . . . . Core 3 | . . . . . 2 . . . 1 Reactor . | . . . . . . . . . . Propulsion 12 | 2 . . 5 1 4 . . . . Treads 12 | 2 . . 5 1 4 . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 2 2 1 . 8 9 . 1 1 . Device 12 | . . . . 4 7 . 1 . . Storage 3 | 1 1 1 . . . . . . . Processor 5 | 1 . . . 2 1 . . 1 . Hackware . | . . . . . . . . . . Protection 4 | . 1 . . 2 1 . . . . Artifact . | . . . . . . . . . . Weapon 32 | 2 2 2 5 4 11 . . 1 5 Energy Gun 15 | 2 2 2 5 2 1 . . . 1 Energy Cannon 3 | . . . . 2 . . . . 1 Ballistic Gun 8 | . . . . . 5 . . 1 2 Ballistic Cannon 2 | . . . . . 2 . . . . Launcher 3 | . . . . . 3 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 28 | . . . . 6 8 . 1 . 13 Power 8 | . . . . 1 3 . 1 . 3 Propulsion 5 | . . . . 2 1 . . . 2 Utility 5 | . . . . . 2 . . . 3 Weapon 10 | . . . . 3 2 . . . 5 Highest Loss Streak 13 | . . . . 3 4 . 1 . 13 Average Slot Usage (%) 95 | . 100 100 99 97 80 100 96 92 98 Engine 15 | . 12 20 20 15 8 21 17 14 13 Core 2 | . . . . . 6 . . . 6 Treads 14 | . 25 20 19 15 8 14 14 14 13 Device 14 | . . . . 14 10 21 20 20 13 Storage 9 | . 12 20 20 13 7 7 7 7 7 Processor 15 | . 12 10 10 16 16 14 14 14 20 Protection 2 | . 12 10 10 3 6 . . . . Energy Gun 5 | . 25 20 20 13 1 . . . 3 Ballistic Gun 12 | . . . . . 3 21 21 21 13 Ballistic Cannon 1 | . . . . . 7 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 15 26 49 51 58 63 58 58 49 50 Greatest Support 42 | 40 40 40 40 42 42 40 40 40 40 Greatest Overweight (x) 16 | 1 . 1 1 2 16 1 1 1 1 Average Overweight (x) 1 | . . 1 1 1 2 1 1 1 1 Largest Inventory Capacity 16 | 8 10 16 16 16 10 10 10 10 10 Average Capacity 10 | 6 8 16 16 14 10 10 10 10 10 Most Carried 16 | 7 10 16 16 12 10 10 10 10 10 Average Carried 8 | 3 5 13 9 7 4 9 9 9 9 Final Capacity 16 | 8 10 16 16 10 10 10 10 10 10 Final Carried 16 | 4 10 16 6 2 10 10 9 10 6 Class Distribution -------------------- 43% | Scavenger-Gunner 30% | Hacker-Mutant 21% | Scavenger-Mutant 4% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Matter Collected 2167 | 228 52 70 130 185 758 335 226 20 163 Remotely . | . . . . . . . . . . Salvage Created 4292 | . 103 378 1098 776 892 286 224 . 535 Parts 233 | . 9 28 60 45 47 15 10 . 19 Haulers Intercepted 3 | . . 1 1 . 1 . . . . Recyclers Shooed 3 | . . . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 83 | . 2 7 19 14 20 7 5 . 9 Guns 67 | . 2 7 18 14 5 7 5 . 9 Cannons 10 | . . . . . 10 . . . . AOE 6 | . . . 1 . 5 . . . . Classes Destroyed 15 | . 2 2 4 4 2 1 . . . Worker 2 | . . . . . 2 . . . . Builder 2 | . . . 1 1 . . . . . Hauler 3 | . . 1 1 . 1 . . . . Recycler 4 | . . . . 1 3 . . . . Mechanic 1 | . . . 1 . . . . . . Operator 2 | . . . 1 1 . . . . . Watcher 4 | . 1 1 1 1 . . . . . Swarmer 21 | . . . . 5 6 4 2 . 4 Grunt 35 | . 2 5 11 2 11 1 2 . 1 Brawler 2 | . . . 1 . . . . . 1 Duelist 2 | . . . . 1 . 1 . . . Sentry 16 | . . 2 7 5 1 . . . 1 Hunter 4 | . . . . 1 1 . 1 . 1 Programmer 2 | . . . . . 1 . . . 1 Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 5 | . 2 3 3 5 5 2 2 . 3 Combat Bots Only 3 | . 2 3 3 2 3 2 2 . 3 Max Kills in Single Turn 3 | . 1 2 2 2 3 1 1 . 2 Gunslinging 1 | . . 1 . . . . . . 1 Exploded 3 | . . . 1 . 3 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Damage Taken 5567 | . 80 295 391 1221 1494 393 206 . 1487 Core 933 | . 25 31 47 122 210 101 33 . 364 Absorbed by Shields 234 | . . . . . . 147 87 . . Core Remaining (%) 86 | 100 90 . 80 77 . . . . . Volleys Fired 258 | . 4 17 51 42 67 22 18 . 37 Largest 3 | . 2 2 2 2 3 3 3 . 3 Hottest 143 | . 80 112 112 138 143 84 84 . 113 Shots Fired 503 | . 8 34 97 73 106 54 54 . 77 Gun 425 | . 8 34 97 63 40 54 54 . 75 Cannon 76 | . . . . 10 64 . . . 2 Launcher 2 | . . . . . 2 . . . . Special . | . . . . . . . . . . Kinetic 270 | . . . . . 98 54 54 . 64 Thermal 137 | . 8 34 67 15 . . . . 13 Explosive 2 | . . . . . 2 . . . . Electromagnetic 94 | . . . 30 58 6 . . . . Robot Hit Streak 59 | . 7 13 32 26 20 51 59 . 48 Robot Miss Streak 4 | . . 2 2 3 4 . 1 . 1 Penetration Max 1 | . . . . . 1 1 . . 1 Secondary Targets 8 | . . 2 1 2 . . . . 3 Max Gunslinging Chain 1 | . . 1 1 1 . . . . 1 Shots Hit Robots 415 | . 7 28 68 61 88 46 46 . 71 Core Hits 205 | . 5 13 41 33 61 13 10 . 29 Critical Hits 9 | . . . . 3 2 1 2 . 1 Critical Kills 4 | . . . . 2 1 . . . 1 Critical Parts Destroyed 5 | . . . . 1 1 1 2 . . Melee Attacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 2 | . . . . . . . . . 2 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8771 | . 78 387 1213 1438 2209 1083 820 . 1543 Guns 6416 | . 78 381 1092 842 660 1083 820 . 1460 Cannons 1443 | . . . . 255 1160 . . . 28 Explosions 797 | . . . 121 314 362 . . . . Melee 55 | . . . . . . . . . 55 Ramming 60 | . . 6 . 27 27 . . . . Kinetic 4854 | . . . . . 1734 1083 820 . 1217 Thermal 2045 | . 78 381 721 594 . . . . 271 Explosive 362 | . . . . . 362 . . . . Electromagnetic 1395 | . . . 492 817 86 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 55 | . . . . . . . . . 55 Highest Corruption 5 | . . . . . . . . . 5 Average Corruption 3 | . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . Effects 2 | . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 13 | . . . . 7 6 . . . . Projectiles 6 | . . . . . 6 . . . . Explosions 7 | . . . . 7 . . . . . Melee . | . . . . . . . . . . Knockbacks 29 | . . . . 1 28 . . . . Impact 1 | . . . . 1 . . . . . Kinetic 28 | . . . . . 28 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 60 | . . . . 44 16 . . . . Shots 3 | . . . . 2 1 . . . . Rammed 6 | . . 1 . 2 3 . . . . Targets Rammed 6 | . . 1 . 2 3 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 623 | . 66 313 358 402 623 . . . 92 Average Temperature 153 | . 31 130 115 127 242 . . . 36 Received Heat Transfer 3015 | . 72 258 291 864 810 90 78 . 552 Effects 46 | . . . 2 6 38 . . . . Shutdowns 13 | . . . . 1 12 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 10 | . . . 2 1 7 . . . . Matter Decay 5 | . . . . 1 4 . . . . Short Circuit 1 | . . . . 1 . . . . . Damage (minor) 2 | . . . . 1 1 . . . . Damage (major) 14 | . . . . 1 13 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . 2 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . 1 3 . . . . . . Heat Transferred 4035 | . 175 999 1593 681 . . . . 587 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 2 4 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Peak Influence 343 | . 62 242 343 270 197 . . . . Initial 73 | . . 18 73 36 42 . . . . Average 118 | . 47 94 173 143 91 . . . . Maximum Alert Level 1 | . . 1 1 1 1 . . . . Low Security (%) 81 | 100 100 87 55 68 99 . . . . Level 1 18 | . . 12 44 31 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 1 2 4 6 . . . 1 Investigation 4 | . 1 1 . . 2 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 7 | . . . 2 2 3 . . . . Assault 1 | . . . . . . . . . 1 Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Distress Signals 5 | . . 2 . 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 135 | . 4 11 23 32 28 8 6 . 23 Peak Tracking Total 8 | . 2 5 2 5 5 2 3 . 8 Tactical Retreats 13 | . . 1 . 8 2 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Traps Triggered 4 | . . . 2 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . . . 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Machines Accessed 15 | . 3 1 5 4 1 1 . . . Terminals 11 | . 3 1 3 4 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 38 | . 9 3 13 9 3 1 . . . Successful 29 | . 8 1 11 5 3 1 . . . Failed 9 | . 1 2 2 4 . . . . . Catastrophic 2 | . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 29 | . 9 3 8 9 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . Recycling Units 3 | . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . Terminal Hacks 22 | . 8 1 7 5 . 1 . . . Record 11 | . 3 1 3 4 . . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 2 | . . . 1 . . 1 . . . Scanalyzer Index 1 | . . . 1 . . . . . . Locate Traps 3 | . 2 . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . Scan Component 2 | . . . . . 2 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . Recycle Component 1 | . . . 1 . . . . . . Process 1 | . . . 1 . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 2 1 3 2 1 . . . . Full Trace Events 3 | . 1 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 22 | . . . . . 22 . . . . Parts Recycled 1 | . . . 1 . . . . . . Recycled Matter 158 | . . . 158 . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 159 | . . . . . . . . 159 159 Highest-Rated Ally 41 | . . . . . . . . 41 41 Total Orders . | . . . . . . . . . . Ally Attacks 28 | . . . . . . . . . 28 Total Damage 538 | . . . . . . . . . 538 Kills 5 | . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Turns Passed 11557 | 76 310 285 977 1015 1559 1916 1441 1512 2466 Spaces Moved 5665 | 46 178 120 392 471 522 1028 768 836 1304 Core 69 | 13 . . . . 56 . . . . Treads 5596 | 33 178 120 392 471 466 1028 768 836 1304 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 165 157 180 180 180 180 Average Speed 184 | 130 160 180 180 178 239 180 180 180 180 Slowest Speed 850 | 160 160 180 180 200 850 180 180 180 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 4 41 12 66 41 14 91 94 88 83 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 2 Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 10 | . . . . . . 2 3 1 4 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 46 | . . . 7 20 17 1 1 . . Melee . | . . . . . . . . . . Projectile 3 | . . . . . 1 1 1 . . AOE 43 | . . . 7 20 16 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Total 6325 | 62 194 154 570 572 735 1053 787 846 1352 Wait 180 | . . 5 91 9 75 . . . . Move 5656 | 45 177 119 391 470 521 1027 767 835 1304 Hop . | . . . . . . . . . . Pick Up 82 | 10 8 8 7 17 25 2 . 4 1 Fast Attach 10 | 1 . . . . 7 . . 1 1 Attach 43 | 6 1 2 5 6 17 . 1 . 5 Detach 2 | . . . . . 2 . . . . Swap 32 | . 3 2 8 11 7 . . 1 . Drop 52 | . 1 . 15 15 11 2 1 5 2 Fire 258 | . 4 17 51 42 67 22 18 . 37 Melee 2 | . . . . . . . . . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 6 | . . 1 . 2 3 . . . . Escape Stasis 2 | . . . 2 . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 77 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Evolved 1 slot: Utility x1 178 | -10/Materials | Identified exit to Materials 178 | -10/Materials | Discovered exit to Materials (range 14) 302 | -10/Materials | Build established: Hacker-Mutant 326 | -10/Materials | Discovered exit to Materials (range 12) 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 560 | -9/Materials | Identified exit to Storage 560 | -9/Materials | Discovered exit to Storage (range 7) 672 | -9/Materials | Entered Storage 1507 | -9/Storage | Identified exit to Materials 1507 | -9/Storage | Discovered exit to Materials (range 16) 1649 | -9/Storage | Entered Materials 1649 | -8/Materials | Evolved 2 slots: Utility x2 2125 | -8/Materials | Identified exit to Factory 2125 | -8/Materials | Discovered exit to Factory (range 5) 2519 | -8/Materials | Garrison activated, responded to threat 2567 | -8/Materials | Lost 3 parts (1p1n1w) 2664 | -8/Materials | Entered Factory 2664 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2827 | -7/Factory | Lost 4 parts (2p1n1u) 3670 | -7/Factory | Repaired Recalibrator 4070 | -7/Factory | Identified exit to Lower Caves 4070 | -7/Factory | Discovered exit to Lower Caves (range 5) 4223 | -7/Factory | Entered Lower Caves 4453 | -7/Lower Caves | Encountered a Warlord checkpoint 4552 | -7/Lower Caves | Build established: Scavenger-Mutant 5533 | -7/Lower Caves | Build established: Scavenger-Gunner 5885 | -7/Lower Caves | Spotted B-75 Beast 5925 | -7/Lower Caves | Destroyed B-75 Beast 6107 | -7/Lower Caves | Identified exit to Lower Caves 6107 | -7/Lower Caves | Discovered exit to Lower Caves (range 16) 6139 | -7/Lower Caves | Entered another Lower Caves area 6179 | -7/Lower Caves | Identified exit to Factory 6179 | -7/Lower Caves | Discovered exit to Factory (range 11) 6758 | -7/Lower Caves | Identified exit to Zion 6758 | -7/Lower Caves | Discovered exit to Zion (range 7) 7162 | -7/Lower Caves | Encountered a Warlord checkpoint 7580 | -7/Lower Caves | Entered Zion 7627 | -7/Zion | Found CR-A16's Pointy Stick 7702 | -7/Zion | Given A8's code to call for help 7740 | -7/Zion | Identified exit to Proximity Caves 7740 | -7/Zion | Discovered exit to Proximity Caves (range 14) 8356 | -7/Zion | Imprinted 8358 | -7/Zion | Declared Zion's savior 9092 | -7/Zion | Entered Proximity Caves 9092 | -6/Proximity Caves | Accompanied by 4 allies 9462 | -6/Proximity Caves | Core integrity fell below 50% 9505 | -6/Proximity Caves | Learned location of Extension (-5) 10136 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10466 | -6/Proximity Caves | Build established: Scavenger-Mutant 11512 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11551 | -6/Proximity Caves | Core integrity fell below 20% 11558 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11531_ System corrupted: Matter fused (-7). 11533_ C-30 ARC bursts open, deploying its payload. 11533_ G-67 Veteran unfolds itself. 11533_ L-41 Fighter unfolds itself. 11533_ G-50 Soldier unfolds itself. 11533_ I-36 Angel unfolds itself. 11533_ Hvy. Battle Rifle destroyed. 11533_ Imp. Deuterium Engine destroyed. 11535_ Lgt. Nuclear Core destroyed. 11536_ Penetrated by Slug. 11536_ Destroyed Hvy. Laser. 11539_ Penetrated by Slug. 11543_ Barrage Gun destroyed. 11546_ Imp. Heat Sink destroyed. 11547_ Penetrated by Slug. 11549_ System corrupted: Barrage Gun targeting data glitched. 11550_ Slug penetrates Wall. 11552_ Hvy. Ion Cannon destroyed. 11553_ Slug penetrates Wall. 11555_ Barrage Gun destroyed. Map ----- +----------------------------------------------------+ | ??????## #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# ##?????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | #????### ##?????????????????????????????????????? | | #????# #?????????????????????????????????????? | | #????# #?????????????????????????????????????? | | #????# ####?????????????????????????????????????? | | #????# #????????????????????????????????????????? | | #???## #????????????????????????????????????????? | | #??## ##???????????????????????????????????????? | | #??# #???????????????????????????????????????? | | #??# #???????????????????????????????????????? | | #?### # #???????????????????????????????????????? | | ### ## # ##??????????????????????????????????????? | | ?# ### ##?????????????????????????????????????? | | ?# ### ##????????????????????????????????????? | | ??# #???????????###??????????????????????? | | ?## # ##???????????# ??????????????????????? | | ## # ###????????????# #?######???????????????? | | # ####????????#####?# #""""""#???????????????? | | ##???######## ### # #???????????????? | | # # #??## [!#*+ #???????????????? | | # ##### =gYg###//###???????????????? | | # #### ## !|*%@#??????????????????????? | | ## #??# ### i%gl#??????????????????????? | | ?# #??# ## ####?###;###%#??????????????????????? | | ## #??# ## #??????????#= ?????????????????????? | | # ##?# ## ?????????? ???????????????????? | | ### ## ????????? ??????????????????? | | ## ######???????? #?????????????????? | | #????????????% #?????????????????? | | #??????????? ??????????????????? | | ##?????????? ##?????????????????? | | ##?####???? #####??????????????????? | | ### #???? #???????????????????????? | | #??? ????????????????????????? | | ! ##??? #????????????????????????? | | "" ##???? ?????????????????????????? | | " ###????? ?????????????????????????? | | " # ###?????? ?????????????????????????? | | "" ## ###??????????????????????????????? | | "" ## ###????????????????????????????? | | "" #????????????????????????????? | | ##????????????????????????????? | | ## ##????????????????????????????? | | #### #????????????????????????????? | | ####??# #????????????????????????????? | | #?????# ##????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 34 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricStasisSteel Manual? 0 Play Time 01:20:39 Cumulative 24.7 hours Start 2021.09.07 @ 06:07:57 End 2021.09.07 @ 07:34:44 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 53 Rogue 44 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3aca5e86-0881-4547-be56-5075588d8bb7