Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.29 @ 16:49:05 Player: Pyjamarama Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (198) 990 Value Destroyed (7468) 7468 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2310) 2310 TOTAL SCORE: 16228 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 2001 Met Imprinter 300 Was Imprinted 300 Friendly Fire -319 Cogmind --------- Core Integrity 0/1150 Matter 23/300 Energy 450/450 System Corruption 1% Temperature Cool (15) Movement Core (100) Ox1 Location -4/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Energy Well > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Triangulator Advanced Visual Processing Unit Advanced Targeting Computer Improved Target Analyzer Weapon Cycler Advanced Shield Generator Improved Component Analysis Suite Drone Bay > --- WEAPON ----------- Precision Assault Rifle Railgun Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Reinforced Fission Core Armored Treads Armored Medium Treads Advanced Power Amplifier Advanced Power Amplifier Advanced Power Amplifier Advanced Power Amplifier Weapon Cycler Improved Reaction Control System System Restoration Module Precision Assault Rifle Precision Assault Rifle Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher [Rating: 112] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Makeshift Leg Wheel Compact Wheel Utility Weapon Cycler Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Heavy Ion Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Ext Slots Evolved 13 | . 1 2 2 2 . . . 2 2 2 . Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . Utility 8 | . . 1 2 . . . . 1 2 2 . Weapon 2 | . 1 1 . . . . . . . . . Parts Attached 177 | 7 15 32 11 10 2 4 2 32 30 18 14 Power 20 | 1 2 2 . 5 . . 1 3 3 2 1 Engine 10 | 1 2 2 . 4 . . . 1 . . . Core 9 | . . . . 1 . . 1 2 3 1 1 Reactor 1 | . . . . . . . . . . 1 . Propulsion 43 | 2 2 11 2 1 . 3 . 9 7 1 5 Treads 28 | . . 6 2 1 . . . 6 7 1 5 Leg 8 | . . 2 . . . 3 . 3 . . . Wheel 7 | 2 2 3 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 53 | 2 3 6 6 3 1 . . 10 11 9 2 Device 30 | . 1 1 2 3 1 . . 6 8 7 1 Storage 7 | . 1 4 . . . . . 1 . . 1 Processor 7 | 1 . . . . . . . 1 3 2 . Hackware 1 | . . . 1 . . . . . . . . Protection 8 | 1 1 1 3 . . . . 2 . . . Artifact . | . . . . . . . . . . . . Weapon 61 | 2 8 13 3 1 1 1 1 10 9 6 6 Energy Gun 17 | 2 3 6 . . 1 . . 4 1 . . Energy Cannon 8 | . 5 1 2 . . . . . . . . Ballistic Gun 23 | . . 2 . 1 . 1 . 6 5 4 4 Ballistic Cannon 6 | . . 4 1 . . . . . . 1 . Launcher 6 | . . . . . . . . . 3 1 2 Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . 2 . . . . . 1 4 . 1 . Parts Lost 29 | . . . . . . . . 1 . 2 26 Power 3 | . . . . . . . . . . . 3 Propulsion 7 | . . . . . . . . . . . 7 Utility 12 | . . . . . . . . 1 . 2 9 Weapon 7 | . . . . . . . . . . . 7 Highest Loss Streak 26 | . . . . . . . . 1 . 1 26 To Critical Strikes 4 | . . . . . . . . . . . 4 Average Slot Usage (%) 97 | . 97 98 99 99 100 99 99 93 98 92 70 Engine 7 | . 11 10 8 12 14 14 8 1 1 . . Core 4 | . . . . 1 . . 5 10 9 5 4 Treads 14 | . . 15 16 21 21 2 . 17 20 14 10 Leg 4 | . . . . . . 18 21 7 . . . Wheel 1 | . 25 4 . . . . . . . . . Device 17 | . . 12 3 19 21 21 21 20 21 23 12 Storage 9 | . 9 11 16 7 7 7 7 7 11 10 9 Processor 2 | . 2 . . . . . . 1 7 15 13 Protection 6 | . 10 6 12 7 7 7 7 4 2 . . Energy Gun 4 | . 15 11 . . 5 7 6 3 3 . . Energy Cannon 8 | . 19 12 6 14 14 14 14 7 . . . Ballistic Gun 6 | . . 6 . . 1 . 6 6 18 19 12 Ballistic Cannon 6 | . . 8 25 13 7 6 . . . . 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 106 | 9 23 106 58 70 70 69 69 83 100 101 100 Greatest Support 140 | 20 32 45 44 66 66 66 60 100 124 140 140 Greatest Overweight (x) 33 | . 4 33 2 1 1 3 1 2 1 1 2 Average Overweight (x) . | . . 1 1 . 1 1 1 . . . . Largest Inventory Capacity 25 | 5 8 25 15 15 15 15 15 15 15 15 15 Average Capacity 15 | 5 7 17 15 15 15 15 15 15 15 15 14 Most Carried 22 | 5 8 22 15 15 15 15 15 15 15 15 12 Average Carried 13 | 2 4 11 12 13 14 14 14 13 14 12 8 Final Capacity 15 | 5 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 6 15 13 15 15 13 15 15 14 12 . Class Distribution -------------------- 55% | Hacker-Gunner 21% | Hacker-Tank 10% | Scavenger-Tank 7% | Hacker-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -4/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ----------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Ext Matter Collected 7867 | 270 145 1030 753 454 66 40 22 2736 1021 1183 147 Remotely . | . . . . . . . . . . . . Salvage Created 8279 | 48 339 1227 803 1030 . . 73 1564 1483 1310 402 Parts 418 | 2 17 74 49 44 . . 6 57 69 74 26 Haulers Intercepted 3 | . . . . . . . . . 2 1 . Recyclers Shooed 4 | . . . . . . . . 1 2 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Ext Combat Hostiles Destroyed 134 | 1 6 27 18 21 . . 1 24 14 17 5 Guns 43 | 1 2 4 . . . . . 2 12 17 5 Cannons 84 | . 4 23 18 21 . . 1 17 . . . AOE 1 | . . . . . . . . . 1 . . Classes Destroyed 16 | 1 5 4 1 2 . . . 2 1 . . Worker 18 | . 1 2 . 4 . . . 4 4 2 1 Builder 7 | . 1 . 2 . . . . . . 4 . Tunneler 2 | . 1 . . . . . . . . . 1 Hauler 3 | . . . . . . . . . 2 1 . Recycler 8 | . . 1 3 . . . . 1 2 . 1 Operator 5 | . . 1 . 2 . . . 1 1 . . Watcher 21 | . 1 5 4 3 . . . 1 2 4 1 Swarmer 24 | . 2 8 4 . . . . 1 2 4 3 Grunt 47 | 1 4 8 6 9 . . . 11 4 4 . Brawler 2 | . . . . 1 . . . . 1 . . Duelist 2 | . . 1 . . . . . 1 . . . Sentry 29 | . . 10 7 4 . . 1 4 1 1 1 Specialist 1 | . . . . . . . . 1 . . . Hunter 11 | . . . 1 3 . . . 3 2 2 . Programmer 16 | . . . . 4 . . . 2 4 5 1 Behemoth 2 | . . . . . . . . 1 . 1 . Best Kill Streak 7 | 1 4 4 7 7 . . 1 5 4 5 3 Combat Bots Only 5 | 1 4 3 5 3 . . 1 5 2 4 3 Max Kills in Single Turn 2 | 1 1 2 1 2 . . 1 1 2 2 1 Gunslinging 1 | . . . . . . . . . 1 . . Exploded 1 | . . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Ext Damage Taken 9196 | 14 59 480 444 705 . . 77 1125 358 910 5024 Core 1472 | 7 5 51 50 77 . . 9 118 . 10 1145 Absorbed by Shields 480 | . . . . . . . . 192 142 146 . Reduced by Siege Mode 37 | . . . . . . . . . . 37 . Redirected to Shielding 122 | . . 8 10 29 . . 7 55 13 . . Regen/Repaired (Parts) 167 | . . 26 115 26 . . . . . . . Core Remaining (%) 91 | 97 95 87 90 . . . 87 86 100 . . Volleys Fired 419 | 3 17 64 41 59 . . 5 68 56 65 41 Largest 4 | 2 3 4 4 4 . . 4 4 4 4 4 Hottest 240 | 80 180 240 208 208 . . 226 236 181 170 178 Shots Fired 1420 | 5 44 208 159 211 . . 20 209 211 244 109 Gun 683 | 5 21 48 . 4 . . 10 76 206 228 85 Cannon 695 | . 23 160 159 207 . . 10 103 . 14 19 Launcher 12 | . . . . . . . . . 5 2 5 Special 30 | . . . . . . . . 30 . . . Kinetic 865 | . . 69 149 104 . . 5 50 142 242 104 Thermal 426 | 2 23 139 10 107 . . 15 128 2 . . Explosive . | . . . . . . . . . . . . Electromagnetic 66 | 3 21 . . . . . . . 35 2 5 Phasic 33 | . . . . . . . . 1 32 . . Robot Hit Streak 52 | 2 12 32 15 15 . . 15 40 49 52 20 Robot Miss Streak 4 | 1 2 4 4 3 . . . 4 1 2 3 Penetration Max 2 | . . . . . . . . . . 1 2 Secondary Targets 10 | . . . . . . . . 2 1 5 2 Max Gunslinging Chain 1 | . . . . . . . . 1 1 1 1 Shots Hit Robots 989 | 4 27 120 92 145 . . 12 170 166 177 76 Core Hits 339 | 2 14 45 39 51 . . 4 49 55 58 22 Critical Kills 9 | . . . . . . . . 2 . 6 1 Critical Parts Destroyed 19 | . . 1 . . . . . . 2 12 4 Critical Strikes 51 | . . 5 5 3 . . . 3 3 24 8 Burn 2 | . . 1 . . . . . 1 . . . Meltdown 2 | . . . . . . . . 2 . . . Destroy 36 | . . 3 . . . . . . 2 24 7 Blast 10 | . . 1 5 3 . . . . . . 1 Intensify 1 | . . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 22600 | 49 459 2109 1713 3467 . . 345 3561 3666 4738 2493 Guns 11622 | 49 145 555 . 69 . . 133 1222 3371 4247 1831 Cannons 10181 | . 313 1531 1713 3359 . . 212 2310 . 283 460 Explosions 719 | . . . . 36 . . . . 295 186 202 Melee . | . . . . . . . . . . . . Ramming 78 | . 1 23 . 3 . . . 29 . 22 . Kinetic 13594 | . . 754 1634 1428 . . 81 718 2158 4530 2291 Thermal 6884 | 11 313 1332 79 2036 . . 264 2781 68 . . Explosive 148 | . . . . . . . . . . 148 . Electromagnetic 1104 | 38 145 . . . . . . . 681 38 202 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Phasic 792 | . . . . . . . . 33 759 . . Highest Corruption 2 | . . 2 . . . . . . 2 1 1 Average Corruption 1 | . . 1 . . . . . . 1 1 1 Corruption Purged 3 | . . . . . . . . . 2 1 . Corruption Blocked . | . . . . . . . . . . . . Effects 35 | . . 18 . . . . . . 12 3 2 Message Errors 8 | . . 4 . . . . . . 3 . 1 Matter Fused 9 | . . 3 . . . . . . 6 . . Heat Flow Errors 2 | . . 2 . . . . . . . . . Energy Discharges 4 | . . 2 . . . . . . . 2 . Data Loss (minor) 7 | . . 4 . . . . . . 2 1 . Data Loss (major) 3 | . . 2 . . . . . . . . 1 Misfires 2 | . . 1 . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 188 | . . 37 3 49 . . 1 46 . 52 . Projectiles 181 | . . 37 3 49 . . 1 46 . 45 . Explosions 7 | . . . . . . . . . . 7 . Melee . | . . . . . . . . . . . . Knockbacks 33 | . . 2 17 14 . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 31 | . . 2 16 13 . . . . . . . Secondary 2 | . . . 1 1 . . . . . . . Self-Inflicted Damage 42 | . . . . 26 . . . . 16 . . Shots 2 | . . . . 1 . . . . 1 . . Rammed 12 | . 1 3 . 2 . . . 2 1 3 . Targets Rammed 13 | . 1 3 . 2 . . . 3 1 3 . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . Highest Temperature 738 | 54 345 390 461 251 . . 161 452 360 573 738 Average Temperature 132 | 23 120 132 158 72 . . 81 89 113 164 217 Received Heat Transfer 2839 | 12 36 252 207 396 . . 63 305 62 154 1352 Effects 65 | . 1 2 12 4 . . . 7 3 16 20 Shutdowns 14 | . . 1 2 . . . . 1 . 5 5 Energy Bleed 9 | . . . 2 1 . . . 1 3 1 1 Interference 23 | . . . 5 3 . . . 5 . 7 3 Matter Decay 2 | . . . 1 . . . . . . . 1 Short Circuit 7 | . . . 1 . . . . . . 3 3 Damage (minor) 5 | . 1 1 1 . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . 1 . Total Turns 31 | . . . . . . . . . . 31 . Longest Duration 31 | . . . . . . . . . . 31 . Robots Corrupted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Fried 7 | 1 1 . . . . . . . 5 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 31 | . 3 8 . 5 . . . 15 . . . Heat Transferred 10954 | 25 666 2886 111 2714 . . 407 3996 149 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Ext Peak Influence 517 | 20 222 337 256 263 . . . 517 432 366 157 Initial 63 | . 9 4 13 30 . . . . 11 9 63 Average 84 | 2 60 64 62 50 . . . 115 104 133 92 Maximum Alert Level 2 | . 1 1 1 1 . . . 2 2 1 . Low Security (%) 89 | 100 92 92 97 97 . . . 81 86 73 100 Level 1 8 | . 7 7 2 2 . . . 10 10 26 . Level 2 2 | . . . . . . . . 8 3 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 42 | . . 3 3 6 . . . 12 9 5 4 Investigation 10 | . . . 2 . . . . 3 3 1 1 Extermination 13 | . . . . 4 . . . 5 3 1 . Reinforcement 17 | . . 3 1 2 . . . 4 1 3 3 Assault 1 | . . . . . . . . . 1 . . Garrison 1 | . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Ext Distress Signals 6 | . . 1 2 . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 238 | 1 8 35 24 28 . . 8 48 47 24 15 Peak Tracking Total 10 | 1 2 5 4 3 . . 3 6 9 3 10 Tactical Retreats 2 | . . 2 . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Ext Traps Triggered 14 | . 2 4 . 1 . . . 2 4 . 1 Indirectly 1 | . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ---------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Ext Machines Disabled 30 | . . 1 5 4 . . 1 6 5 6 2 Max in Single Turn 3 | . . 1 1 2 . . 1 1 2 3 1 Garrison Access 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Ext Machines Accessed 36 | . 7 8 4 6 1 . . 2 8 . . Terminals 19 | . 5 7 2 3 . . . . 2 . . Fabricators 5 | . . . . . . . . 2 3 . . Repair Stations 7 | . 1 1 1 2 . . . . 2 . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 3 | . . . 1 1 . . . . 1 . . Garrison Access . | . . . . . . . . . . . . Total Hacks 90 | . 25 20 11 12 1 . . 5 16 . . Successful 69 | . 19 18 9 8 1 . . 4 10 . . Failed 21 | . 6 2 2 4 . . . 1 6 . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 43 | . 1 . . . . . 1 9 31 1 . Terminals 45 | . 16 16 5 5 . . . . 3 . . Fabricators 13 | . . . . . . . . 5 8 . . Repair Stations 17 | . 1 4 4 5 . . . . 3 . . Recycling Units 8 | . 8 . . . . . . . . . . Scanalyzers 6 | . . . 2 2 . . . . 2 . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 37 | . 12 14 4 4 1 . . . 2 . . Record 11 | . 3 5 . 3 . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . Open DSF 3 | . . . . 1 . . . . 2 . . Emergency Access Points 1 | . 1 . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . Alert Level 2 | . . 1 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 6 | . 3 2 1 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 1 2 . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . 4 5 . . Load Schematic 5 | . . . . . . . . 2 3 . . Build 4 | . . . . . . . . 2 2 . . Repair Station Hacks 10 | . . 4 3 2 . . . . 1 . . Scan Component 6 | . . 2 2 1 . . . . 1 . . Repair 4 | . . 2 1 1 . . . . . . . Recycling Unit Hacks 7 | . 7 . . . . . . . . . . Recycle Component 3 | . 3 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . Report Inventory 3 | . 3 . . . . . . . . . . Scanalyzer 6 | . . . 2 2 . . . . 2 . . Insert Component 3 | . . . 1 1 . . . . 1 . . Analyze 3 | . . . 1 1 . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 2 1 . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 4 6 4 4 . . . 1 5 . . Full Trace Events 6 | . . . 2 . . . . 1 3 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . . . Robots Built 9 | . . . . . . . . 3 6 . . Authchips . | . . . . . . . . . . . . Time 178 | . . . . . . . . 44 134 . . Total Robot Build Rating 36 | . . . . . . . . 12 24 . . Part Schematics Acquired 30 | . . . 1 1 . 13 . . 15 . . Parts Built 2 | . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . Time 106 | . . . . . . . . 106 . . . Total Part Build Rating 12 | . . . . . . . . 12 . . . Parts Repaired 4 | . . 2 1 1 . . . . . . . Time 158 | . . 76 38 44 . . . . . . . Parts Recycled 3 | . 3 . . . . . . . . . . Recycled Matter 71 | . 71 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 1 . . . . 1 . . Part Schematics Acquired 3 | . . . 1 1 . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------------ Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . 3 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Ext Total Allies 21 | . . . . . . 4 . 6 11 . . Largest Group 6 | . . . . . . 4 4 6 5 3 . Highest-Rated Group 359 | . . . . . . 154 154 359 206 90 . Highest-Rated Ally 99 | . . . . . . 40 40 99 99 30 . Zionite Dispatches 4 | . . . . . . . . 2 2 . . Heavy 1 | . . . . . . . . 1 . . . Recon 1 | . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . 1 . . Total Orders 4 | . . . . . . . . . . 4 . AID 1 | . . . . . . . . . . 1 . EXPLORE 3 | . . . . . . . . . . 3 . Ally Attacks 222 | . . . . . . . 40 84 68 30 . Total Damage 8463 | . . . . . . . 927 2847 3855 834 . Kills 59 | . . . . . . . 7 19 28 5 . Allies Corrupted 3 | . . . . . . . . . 3 . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Ext Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . Drone Launches 3 | . . . . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . . . . 1 . Zionite Intel Received 5 | . . . . . . . . . 5 . . Emergency Access 1 | . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . 1 . . Unaware Analyses 2 | . . . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Ext Turns Passed 21966 | 100 617 3355 2313 2760 707 2361 1152 3493 3789 943 376 Spaces Moved 10413 | 102 515 1551 933 1286 313 1108 533 1627 1907 414 124 Core 36 | 23 12 1 . . . . . . . . . Treads 7721 | . . 1172 933 1286 313 142 . 1430 1907 414 124 Legs 1696 | . . . . . . 966 533 197 . . . Wheels 960 | 79 503 378 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 145 145 225 210 210 135 166 160 160 Average Speed 188 | 73 94 189 228 198 225 212 210 174 183 169 168 Slowest Speed 1700 | 80 250 1700 305 225 225 350 210 320 250 240 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 5 85 93 61 24 34 91 67 29 46 14 22 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 143 | . . 2 18 27 . . 1 7 17 56 15 Melee . | . . . . . . . . . . . . Projectile 81 | . . 2 18 8 . . 1 7 6 24 15 AOE 62 | . . . . 19 . . . . 11 32 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Ext Total 12037 | 122 615 1845 1025 1390 318 1118 558 2140 2119 559 228 Wait 641 | . 29 90 12 3 . . 8 352 74 29 44 Move 10402 | 101 514 1550 932 1285 312 1107 532 1626 1906 413 124 Hop . | . . . . . . . . . . . . Pick Up 191 | 11 25 54 12 15 1 2 6 28 22 13 2 Fast Attach 27 | . . . 4 1 . 3 . 6 11 1 1 Attach 108 | 7 15 31 7 5 1 . 1 16 3 9 13 Detach 29 | . . 15 2 . . . . 7 1 4 . Swap 42 | . . 1 . 4 1 1 1 10 16 8 . Drop 163 | . 14 37 15 14 3 5 5 24 29 14 3 Fire 419 | 3 17 64 41 59 . . 5 68 56 65 41 Melee . | . . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 12 | . . 3 . 2 . . . 3 1 3 . Escape Stasis 2 | . . . . 2 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: *Upp / *Ext) -4/Extension History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 75 | -11/Junkyard | Identified exit to Materials 75 | -11/Junkyard | Discovered exit to Materials (range 8) 101 | -11/Junkyard | Entered Materials 101 | -10/Materials | Evolved 1 slot: Weapon x1 276 | -10/Materials | Identified exit to Mines 276 | -10/Materials | Discovered exit to Mines (range 18) 276 | -10/Materials | Identified exit to Materials 276 | -10/Materials | Discovered exit to Materials (range 20) 307 | -10/Materials | Build established: Hacker-Tank 338 | -10/Materials | Found Prototype Device 419 | -10/Materials | Discovered exit to Materials (range 10) 641 | -10/Materials | Discovered exit to Materials (range 16) 663 | -10/Materials | Identified AS-neutralizer No. 17b 718 | -10/Materials | Entered another Materials area 718 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 871 | -9/Materials | Identified exit to Storage 871 | -9/Materials | Discovered exit to Storage (range 11) 1001 | -9/Materials | Identified exit to Mines 1001 | -9/Materials | Discovered exit to Mines (range 10) 1497 | -9/Materials | Build established: Hacker-Gunner 2127 | -9/Materials | Build established: Hacker-Mutant 2374 | -9/Materials | Identified exit to Materials 2374 | -9/Materials | Discovered exit to Materials (range 16) 2857 | -9/Materials | Discovered exit to Mines (range 6) 3051 | -9/Materials | Build established: Hacker-Tank 3181 | -9/Materials | Repaired Adv. Treads 3212 | -9/Materials | Discovered exit to Materials (range 16) 3219 | -9/Materials | Repaired Field Laser 3901 | -9/Materials | Discovered exit to Materials (range 9) 4073 | -9/Materials | Entered another Materials area 4073 | -8/Materials | Evolved 2 slots: Utility x2 5236 | -8/Materials | Identified exit to Factory 5236 | -8/Materials | Discovered exit to Factory (range 13) 5549 | -8/Materials | Repaired Adv. Treads 6288 | -8/Materials | Discovered exit to Factory (range 16) 6386 | -8/Materials | Entered Factory 6386 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6889 | -7/Factory | Build established: Hacker-Gunner 8110 | -7/Factory | Identified exit to Lower Caves 8110 | -7/Factory | Discovered exit to Lower Caves (range 15) 8633 | -7/Factory | Repaired Imp. Deuterium Engine 8973 | -7/Factory | Discovered exit to Lower Caves (range 11) 9146 | -7/Factory | Entered Lower Caves 9297 | -7/Lower Caves | Found Prototype Device 9848 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9853 | -7/Lower Caves | Entered Zion 10103 | -7/Zion | Learned location of Quarantine (-3) 10956 | -7/Zion | Imprinted 10958 | -7/Zion | Declared Zion's savior 11968 | -7/Zion | Identified exit to Proximity Caves 11968 | -7/Zion | Discovered exit to Proximity Caves (range 14) 12214 | -7/Zion | Entered Proximity Caves 12214 | -6/Proximity Caves | Accompanied by 4 allies 12219 | -6/Proximity Caves | Learned Factory stockpile data 12414 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13234 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 13258 | -6/Proximity Caves | Found Prototype Special Weapon 13277 | -6/Proximity Caves | Identified Molecular Deconstructor 13342 | -6/Proximity Caves | Identified exit to Factory 13342 | -6/Proximity Caves | Discovered exit to Factory (range 7) 13366 | -6/Proximity Caves | Entered Factory 13366 | -6/Factory | Accompanied by 3 allies 13366 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13530 | -6/Factory | Fabricated Neutrino Core (x2) 13930 | -6/Factory | Spotted B-75 Beast 13956 | -6/Factory | Destroyed B-75 Beast 14036 | -6/Factory | Zion Recon squad teleported in 14487 | -6/Factory | Cargo convoy interrupted 15193 | -6/Factory | Zion Heavy squad teleported in 15382 | -6/Factory | Identified exit to Factory 15382 | -6/Factory | Discovered exit to Factory (range 7) 15405 | -6/Factory | Identified Heart of Steel 15502 | -6/Factory | Build established: Scavenger-Tank 16000 | -6/Factory | Heart of Steel transformed into Warbot 16369 | -6/Factory | Fabricated L-41 Fighter (x3) 16804 | -6/Factory | Discovered exit to Factory (range 11) 16859 | -6/Factory | Entered another Factory area 16859 | -5/Factory | Accompanied by 4 allies (Warbot) 16859 | -5/Factory | Evolved 2 slots: Utility x2 17210 | -5/Factory | Retrieved Zion intel report: Emergency Access 17259 | -5/Factory | Garrison activated, responded to threat 17540 | -5/Factory | Zion Heavy Resupply teleported in 17865 | -5/Factory | Identified exit to Factory 17865 | -5/Factory | Discovered exit to Factory (range 8) 18077 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 18113 | -5/Factory | Discovered exit to Factory (range 12) 18652 | -5/Factory | Fabricated L-41 Fighter (x3) 18704 | -5/Factory | Retrieved Zion intel report: Component Schematics 18878 | -5/Factory | Build established: Hacker-Gunner 19254 | -5/Factory | Retrieved Zion intel report: Guard Positions 19262 | -5/Factory | Zion Fire squad teleported in 19416 | -5/Factory | Build established: Scavenger-Gunner 19810 | -5/Factory | Build established: Hacker-Gunner 20144 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 20390 | -5/Factory | Fabricated L-41 Fighter (x3) 20498 | -5/Factory | Discovered exit to Factory (range 16) 20648 | -5/Factory | Entered another Factory area 20648 | -4/Factory | Accompanied by 3 allies 20648 | -4/Factory | Evolved 2 slots: Utility x2 20698 | -4/Factory | Identified exit to Upper Caves 20698 | -4/Factory | Discovered exit to Upper Caves (range 37) 21285 | -4/Factory | Spotted B-86 Titan 21338 | -4/Factory | Destroyed B-86 Titan 21560 | -4/Factory | Identified exit to Extension 21560 | -4/Factory | Discovered exit to Extension (range 20) 21591 | -4/Factory | Entered Extension 21722 | -4/Extension | Build established: Scavenger-Gunner 21732 | -4/Extension | Spotted B-86 Titan 21788 | -4/Extension | Spotted B-86 Titan 21943 | -4/Extension | Core integrity fell below 50% 21961 | -4/Extension | Core integrity fell below 20% 21967 | -4/Extension | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Slug penetrates Machine. Penetrated by Slug. Slug penetrates Machine. Adv. Visual Processing Unit destroyed. Machine collapses. Penetrated by Slug. H-77 Assassin suffers critical hit (Burn). Slug penetrates Wall. Slug penetrates Machine. Penetrated by Slug. Critical hit (Burn: +37). Slug penetrates G-67 Veteran. Penetrated by Slug. Lrg. Storage Unit destroyed. Imp. Component Analysis Suite destroyed. Penetrated by Slug. Critical hit (Burn: +50). Penetrated by Slug. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? ??? | | ????????##?????????????????????????????????? ??? | | ????????# #???????????????????????????????*%= ?? | | ?????????# #?????????##???????##?#?????? ! ?? | | ##############################"#"###### ?? | | = =%[ ? | | = !%= = % ? | | % %% !*%= * | | =[ =! !!==%%% * % | | = = * [ == = ] !% | | ##########+"####/##############"#=#"" ] | | ????????##[#### = #????????##?????? | | ???????# # % "## #??????????????????????????? | | ???????######## " # #####??????????????????????? | | ????????########;;;;#g##gg###????????????????????? | | ? " Ygh@ "#????????????????????? | | ?????""""""""""""" "" h """"#????????????????????? | | ???????######################????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 35 Energy Capacity 535 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 30 Item Schematics ----------------- Lgt. Deuterium Engine | -8/Materials | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Enh. Optical Array | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Med. Treads | -5/Factory | Scanalyzed Imp. Thermal Shield | -5/Factory | Z-intel Gauss Cannon | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Spear | -5/Factory | Z-intel Disruptor Cannon | -5/Factory | Z-intel Imp. Thermal Generator | -5/Factory | Z-intel Smartbomb Launcher | -5/Factory | Z-intel Imp. Particle Charger | -5/Factory | Z-intel Hvy. Phase Cannon | -5/Factory | Z-intel Hardlight Generator | -5/Factory | Z-intel Linear Gravjet | -5/Factory | Z-intel Field Propulsion Drive | -5/Factory | Z-intel Gyrokinetic Inverter | -5/Factory | Z-intel Lrn. Proton Cannon | -5/Factory | Z-intel Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Neutrino Core | x2 | -6/Factory L-41 Fighter | x3 | -6/Factory L-41 Fighter | x3 | -5/Factory L-41 Fighter | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Deconstruction Everything Is Under Control I'm Back, Baby! It's Just You Just What I Needed Knowing Is Half The Battle Librarian Loot Pinata Made in Tau Ceti IV My Command Is Your Wish Novice Programmer Oops Part-time Mechanic Please Form A Line Power Corrupts Respectable Loadout Robot Respite Safety First Serviceable Loadout The More The Merrier The One Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed AlloySensorRecalibrator Manual? 0 Play Time 07:17:20 Cumulative 16.0 hours Start 2023.04.27 @ 18:12:35 End 2023.04.29 @ 16:49:05 Sessions 13 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 1 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cb0dc969-fadf-46cb-980a-b0ce1dc43041