Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.29 @ 09:24:55 Player: Thqwib-Linux Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (109) 545 Value Destroyed (2870) 2870 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (773) 773 TOTAL SCORE: 7808 Bonus ------- Follower Combat Kills 52 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -79 Cogmind --------- Core Integrity 584/850 Matter 71/300 Energy 290/290 System Corruption 18% Temperature Cool (0) Movement Core (1100) Ox21 Location -6/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy Assault Rifle Hypervelocity Gauss Rifle > --- INVENTORY (20) --- Light Angular Momentum Engine High-capacity Matter Pod (200) Experimental Sensor Array Stasis Canceller Light Regenerative Plating Improved Hardlight Generator Hacking Suite Authchip [Propulsion] High-powered Tractor Beam Particle Gun Spread Laser Gatling Laser Overtuned Beamcaster Assault Rifle Assault Rifle Mini Grenade Launcher Plasma Cutter CPS Tube (2) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Compact Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Experimental Sensor Array Improved Targeting Computer Hardened Light Armor Plating Light Regenerative Plating > --- WEAPON ----------- Autogun Autogun Autogun > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Light Treads Improved Treads High-capacity Matter Pod Improved Targeting Computer Authchip [Propulsion] Particle Gun Spread Laser Overtuned Beamcaster Assault Rifle Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Plasma Cutter CPS Tube [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 5 | . . . 1 . . . 4 Weapon 1 | . . . . . . . 1 Parts Attached 78 | 3 8 1 12 26 . 7 21 Power 6 | . 1 . 1 1 . 1 2 Engine 6 | . 1 . 1 1 . 1 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 34 | 2 2 . 5 15 . 4 6 Treads 20 | 1 1 . 3 11 . 1 3 Leg . | . . . . . . . . Wheel 14 | 1 1 . 2 4 . 3 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | . 2 1 2 4 . . 7 Device 6 | . 1 . 1 1 . . 3 Storage 3 | . 1 1 . 1 . . . Processor 3 | . . . 1 1 . . 1 Hackware 1 | . . . . . . . 1 Protection 3 | . . . . 1 . . 2 Artifact . | . . . . . . . . Weapon 22 | 1 3 . 4 6 . 2 6 Energy Gun 5 | . 3 . . 1 . 1 . Energy Cannon 2 | . . . 1 1 . . . Ballistic Gun 13 | 1 . . 2 3 . 1 6 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 . . 1 Parts Lost 23 | . 1 . 1 5 . . 16 Power 1 | . 1 . . . . . . Propulsion 13 | . . . 1 5 . . 7 Utility 5 | . . . . . . . 5 Weapon 4 | . . . . . . . 4 Highest Loss Streak 11 | . 1 . 1 2 . . 11 To Critical Strikes . | . . . . . . . . Average Backups 14 | 4 6 9 14 16 17 18 17 Power . | 1 . . . 1 1 1 . Propulsion 2 | 3 2 3 2 2 3 2 1 Utility 4 | . 1 2 3 5 5 6 5 Weapon 5 | . 1 3 6 6 7 7 7 Tool/Special . | . . . . . . . . Unused Backups 38 | 9 2 1 3 3 . 5 15 Power 5 | 1 1 . . . . 1 2 Propulsion 9 | 4 . 1 3 1 . . . Utility 10 | 1 . . . 2 . 1 6 Weapon 13 | 3 1 . . . . 3 6 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 97 100 99 99 100 97 88 Engine 10 | . 13 14 11 11 11 11 6 Treads 15 | . 14 14 11 18 22 14 13 Wheel 14 | . 14 14 22 14 11 16 11 Device 10 | . 12 14 11 11 11 11 6 Storage 10 | . 14 14 11 11 11 11 6 Processor 8 | . . . 10 11 11 11 10 Protection 1 | . . . . . . . 8 Energy Gun 8 | . 24 28 15 . . 4 . Energy Cannon 5 | . . . 3 10 11 6 . Ballistic Gun 9 | . 3 . 3 10 11 11 19 Peak Build Rating 53 | 6 10 11 16 21 21 35 53 Average Rating 20 | 6 8 10 14 18 21 24 41 On Entrance 14 | 6 6 10 11 16 21 21 24 Avg Prop Armor Cover (%) 12 | 12 10 14 12 14 18 12 11 Naked Turns . | . . . . . . . . Heaviest Build 81 | 13 20 50 55 58 57 58 81 Greatest Support 60 | 10 20 16 32 60 10 32 48 Greatest Overweight (x) 5 | 1 1 3 1 5 5 5 4 Average Overweight (x) 2 | 1 . 1 1 2 5 2 2 Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 Average Capacity 17 | 8 9 12 20 20 20 20 20 Most Carried 20 | 6 8 10 19 19 18 20 20 Average Carried 14 | 3 6 9 14 16 17 18 17 Final Capacity 20 | 8 10 20 20 20 20 20 20 Final Carried 19 | 4 8 10 16 18 18 19 18 Class Distribution -------------------- 75% | Mutant 11% | Scavenger-Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 3015 | 242 186 83 271 781 19 287 1146 Remotely . | . . . . . . . . Salvage Created 4606 | 103 650 139 692 1874 . . 1148 Parts 251 | 3 21 11 37 122 . . 57 Haulers Intercepted 9 | . 2 . 2 5 . . . Recyclers Shooed 7 | . 2 . 3 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 71 | . 10 . 14 30 . . 17 Guns 45 | . 10 . 9 9 . . 17 Cannons 20 | . . . 1 19 . . . AOE 6 | . . . 4 2 . . . Classes Destroyed 16 | 2 4 1 3 3 . . 3 Worker 5 | . . 2 . 3 . . . Builder 6 | . 1 1 . 4 . . . Tunneler 1 | 1 . . . . . . . Hauler 9 | . 2 . 2 5 . . . Recycler 11 | 1 2 1 2 3 . . 2 Mechanic 2 | . . . . 2 . . . Operator 3 | . . . 1 1 . . 1 Watcher 1 | . . . . 1 . . . Swarmer 18 | . 3 . 5 7 . . 3 Grunt 30 | . 7 . 6 10 . . 7 Brawler 2 | . . . 1 . . . 1 Duelist 2 | . . . . 1 . . 1 Sentry 15 | . . . 2 12 . . 1 Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Behemoth 1 | . . . . . . . 1 Best Kill Streak 8 | 2 5 2 5 6 . . 8 Combat Bots Only 8 | . 5 . 5 5 . . 8 Max Kills in Single Turn 3 | 1 1 1 3 2 . . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 438 | . 66 . 54 144 . . 174 Missed 124 | . 18 . 21 35 . . 50 Hits 314 | . 48 . 33 109 . . 124 Melee 28 | . . . . 7 . . 21 Projectile 286 | . 48 . 33 102 . . 103 Critical Strikes 16 | . . . . 5 . . 11 Damage Taken 5466 | . 555 . 438 1610 . . 2863 Core 782 | . 128 . 90 298 . . 266 Absorbed by Shields 16 | . . . . . . . 16 Regen/Repaired (Parts) 148 | . 73 . . . . . 75 Core Remaining (%) 50 | 100 . 48 . . . 3 . Volleys Fired 331 | 3 58 7 54 124 . . 85 Largest 3 | 2 2 2 2 2 . . 3 Hottest 146 | 40 100 100 100 91 . . 146 Shots Fired 735 | 6 116 14 103 243 . . 253 Gun 594 | 6 116 14 86 119 . . 253 Cannon 131 | . . . 12 119 . . . Launcher 10 | . . . 5 5 . . . Special . | . . . . . . . . Kinetic 437 | 6 50 . 12 119 . . 250 Thermal 288 | . 66 14 86 119 . . 3 Explosive 10 | . . . 5 5 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 31 | 5 10 4 28 26 . . 31 Robot Miss Streak 6 | . 6 1 6 4 . . 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . . . 1 . . . 4 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 502 | 5 77 8 66 152 . . 194 Core Hits 219 | 3 30 5 28 66 . . 87 Critical Kills 3 | . 1 . . 1 . . 1 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 11 | . 5 1 1 1 . . 3 Burn 6 | . 4 1 1 . . . . Meltdown 1 | . . . . 1 . . . Destroy 4 | . 1 . . . . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8245 | 50 904 102 1187 3082 . . 2920 Guns 5748 | 50 902 102 713 1061 . . 2920 Cannons 1939 | . . . 205 1734 . . . Explosions 556 | . . . 269 287 . . . Melee . | . . . . . . . . Ramming 2 | . 2 . . . . . . Kinetic 4376 | 50 284 . 122 1061 . . 2859 Thermal 3311 | . 618 102 796 1734 . . 61 Explosive 556 | . . . 269 287 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . 1 1 1 . 11 Average Corruption 1 | . . . 1 1 1 . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . 1 8 3 . 15 Message Errors 6 | . . . . . 2 . 4 Matter Fused 11 | . . . 1 5 1 . 4 Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 3 | . . . . 1 . . 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Misfires 4 | . . . . 1 . . 3 Overload Shots . | . . . . . . . . Overflow Damage 48 | . . . 48 . . . . Projectiles . | . . . . . . . . Explosions 48 | . . . 48 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 171 | . 1 . 60 17 . . 93 Shots 4 | . . . 2 1 . . 1 Rammed 2 | . 1 . . 1 . . . Targets Rammed 2 | . 1 . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 138 | . 18 . 5 109 . . 138 Average Temperature 11 | . 8 . 2 6 . . 43 Received Heat Transfer 1487 | . 189 . 165 519 . . 614 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 1 . . . Combat Hostiles . | . . . . . . . . Parts Melted 19 | . 8 . 7 4 . . . Heat Transferred 7907 | . 2146 370 2183 3108 . . 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . . 1 . . 1 Low Security (%) 86 | 100 100 100 100 56 100 . 97 Level 1 13 | . . . . 43 . . 2 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 377 | 5 143 10 171 377 142 . 229 Initial 142 | . . . . 63 142 . . Average 98 | 2 67 . 80 187 30 . 93 Influence Increases 2637 | 10 457 20 484 1105 10 . 551 Destroy 0b10 Robot/C 1460 | . 200 . 280 640 . . 340 Destroy 0b10 Robot/NC 190 | 10 25 20 25 95 . . 15 Destroy Leader 390 | . 54 . 64 192 . . 80 Allied During Kill 14 | . . . . 14 . . . Successful Hack 95 | . 42 . 32 11 10 . . Select Force Hacks 90 | . 60 . 30 . . . . Disable Machine 120 | . . . 15 75 . . 30 Destroy Structure 113 | . 1 . 38 48 . . 26 Lose Combat Pursuer 165 | . 75 . . 30 . . 60 Influence Decreases 2529 | 10 456 21 333 891 375 . 443 Entered New Map 312 | . . 1 . 88 223 . . Time Decay 1711 | 10 446 20 284 563 85 . 303 Lost Part 210 | . 10 . 10 50 . . 140 Lost Ally 40 | . . . . 40 . . . Purge Threat 256 | . . . 39 150 67 . . Squads Dispatched 18 | . 5 . 3 5 . . 5 Investigation 6 | . 3 . 1 . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 6 | . 2 . 2 2 . . . Assault 4 | . . . . 2 . . 2 Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 11 | . 3 . 3 4 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 25 . 16 47 . . 30 Peak Tracking Total 5 | . 5 . 5 5 . . 5 Tactical Retreats 8 | . 4 . . 2 . . 2 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 4 | . 2 . 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 8 | . . . 1 5 . . 2 Max in Single Turn 2 | . . . 1 1 . . 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 36 | . 9 . 5 9 4 2 7 Terminals 26 | . 6 . 4 8 4 . 4 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . Recycling Units 5 | . 2 . 1 . . . 2 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 88 | . 19 . 15 22 15 4 13 Successful 46 | . 15 . 9 8 9 4 1 Failed 40 | . 3 . 5 14 6 . 12 Catastrophic 13 | . 1 . . 3 3 . 6 Database Lockouts 2 | . 1 . 1 . . . . Manual 45 | . 12 . 8 9 10 . 6 Terminals 70 | . 13 . 14 20 15 . 8 Fabricators . | . . . . . . . . Repair Stations 6 | . 4 . . 2 . . . Recycling Units 7 | . 2 . 1 . . . 4 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 26 | . 5 . 5 5 6 4 1 Record 4 | . . . . . . 4 . Prototype ID Bank 5 | . 1 . 2 . 2 . . Open Door 2 | . . . . 2 . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . Scanalyzer Index 1 | . . . . . . . 1 Alert Level 1 | . . . . . 1 . . Unreport Threat 3 | . . . 1 1 1 . . Locate Traps 1 | . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . . Zone Layout 5 | . 2 . . 1 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 4 . . 1 . . . Scan Component 3 | . 2 . . 1 . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 15 | . 6 . 4 2 3 . . Terminals 12 | . 4 . 3 2 3 . . Botnet 12 | . 4 . 3 2 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . Tunnel 3 | . 2 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 Used . | . . . . . . . . Hacking Detections 28 | . 6 . 3 8 4 . 7 Full Trace Events 3 | . 1 . . . . . 2 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 64 | . 64 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 62 | . . . . 62 . . . Highest-Rated Ally 31 | . . . . 31 . . . Initial UFD Resources 24 | . . . . . . . 24 Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . 14 . . . Total Damage 192 | . . . . 192 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 1 | . . . . . . . 1 Sensors 1 | . . . . . . . 1 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 7711 | 49 1113 593 876 1789 585 1666 1040 Spaces Moved 4446 | 36 694 362 578 780 376 1092 528 Core . | . . . . . . . . Treads 347 | . 172 . . 173 . . 2 Legs . | . . . . . . . . Wheels 4099 | 36 522 362 578 607 376 1092 526 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 95 95 115 115 110 155 90 115 Average Speed 132 | 95 118 123 115 158 155 126 134 Slowest Speed 320 | 95 160 145 115 320 155 155 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 60 | 3 96 66 59 93 76 77 13 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . 2 . 1 . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 10 | . . . . . . 10 . Spaces Dug 26 | . . . 17 9 . . . Terrain Destroyed 114 | . . . 51 36 . . 27 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 113 | . . . 51 36 . . 26 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 5639 | 45 868 494 683 1078 378 1385 708 Wait 627 | . 98 119 13 107 . 255 35 Move 4439 | 35 693 361 577 779 375 1091 528 Hop . | . . . . . . . . Pick Up 53 | 1 7 4 13 7 1 12 8 Fast Attach 20 | . 2 . . 4 . 1 13 Attach 21 | . 2 . 3 4 . 2 10 Detach 11 | . . . . 2 . . 9 Swap 64 | 3 5 1 14 25 1 8 7 Drop 63 | 3 2 2 9 17 1 16 13 Fire 331 | 3 58 7 54 124 . . 85 Melee . | . . . . . . . . Ram 1 | . 1 . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 8 | . . . . 8 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 50 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 16) 583 | -10/Materials | Discovered new exit (range 7) 739 | -10/Materials | Central database locked down 762 | -10/Materials | Discovered new exit (range 14) 820 | -10/Materials | Repaired Imp. Heat Sink 848 | -10/Materials | Repaired Med. Laser 905 | -10/Materials | Core integrity fell below 50% 1081 | -10/Materials | Discovered new exit (range 5) 1163 | -10/Materials | Entered Mines 1222 | -10/Mines | Assembled infested the area 1562 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1569 | -10/Mines | Found Prototype Device 1599 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1724 | -10/Mines | Discovered new exit (range 15) 1727 | -10/Mines | Learned Materials emergency access door positions 1756 | -10/Mines | Entered Materials 1756 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1877 | -9/Materials | Identified exit to Mines 1877 | -9/Materials | Identified exit to Storage 1945 | -9/Materials | Central database locked down 2093 | -9/Materials | Discovered new exit (range 11) 2226 | -9/Materials | Build established: Scavenger-Mutant 2632 | -9/Materials | Entered Storage 2874 | -9/Storage | Found Prototype Protection 2874 | -9/Storage | Identified Lgt. Regenerative Plating 3091 | -9/Storage | Met a pair of Derelict thieves 3201 | -9/Storage | Build established: Mutant 3257 | -9/Storage | Core integrity fell below 50% 3731 | -9/Storage | Core integrity fell below 20% 4054 | -9/Storage | Discovered new exit (range 15) 4144 | -9/Storage | Garrison activated, responded to threat 4415 | -9/Storage | Used back door to open Recycling access 4415 | -9/Storage | Discovered new exit (range 5) 4421 | -9/Storage | Entered Recycling 4585 | -9/Recycling | Discovered new exit (range 6) 4967 | -9/Recycling | Scanned before Scraplab entrance 4989 | -9/Recycling | Entered Scraplab 5001 | -9/Recycling | Discovered new exit (range 3) 5006 | -9/Recycling | Entered Scraptown 5006 | -9/Scraptown | System corruption cleaned by C-Scrubber 5290 | -9/Scraptown | Discovered new exit (range 13) 5431 | -9/Scraptown | Visited Bundlers 5573 | -9/Scraptown | Visited Fellowship of the Rings 5600 | -9/Scraptown | Visited Symbiants 5638 | -9/Scraptown | Visited Cyclists 5668 | -9/Scraptown | Visited UFD Registry 5675 | -9/Scraptown | Registered with UFD as "Nullthruster" 5718 | -9/Scraptown | Visited Curators Association 5738 | -9/Scraptown | Visited LU-1G1's Boring Crew 5760 | -9/Scraptown | Visited Abandonware Association 5846 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 5874 | -9/Scraptown | Visited Supply Room 5902 | -9/Scraptown | Visited Modified Component R&D 6265 | -9/Scraptown | Visited Junk Repository 6309 | -9/Scraptown | Visited DA-N13 Charitable Foundation 6322 | -9/Scraptown | Found DCF Scrap (29 items) 6362 | -9/Scraptown | Visited Chapter 10 6385 | -9/Scraptown | Visited Observation Area 6597 | -9/Scraptown | Met Optimus 6597 | -9/Scraptown | Accepted into 0bPrime 6666 | -9/Scraptown | Discovered new exit (range 5) 6672 | -9/Scraptown | Entered Factory 6672 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 6748 | -6/Factory | Spotted B-75 Beast 6777 | -6/Factory | Destroyed B-75 Beast 6857 | -6/Factory | Identified Exp. Sensor Array 7081 | -6/Factory | Build established: Scavenger-Gunner 7107 | -6/Factory | Destroyed 8 combat bots 7115 | -6/Factory | Lost 3 parts (2n1w) 7698 | -6/Factory | System corruption reached 10% 7712 | -6/Factory | Self-destructed Last Messages --------------- 07703_ HV Slug penetrates B-48 Gladiator. 07703_ HV Slug penetrates Wall. 07705_ U-05 Engineer lays Concrete. 07706_ HV Slug penetrates B-48 Gladiator. 07706_ B-48 Gladiator suffers critical hit (Destroy). 07706_ Destroyed Lgt. Treads. 07706_ HV Slug penetrates Wall. 07707_ Wall collapses. 07707_ U-05 Engineer lays Concrete. 07707_ L-41 Fighter suffers critical hit (Burn). 07707_ Imp. Medium Treads destroyed. 07708_ U-05 Engineer builds a Wall. 07709_ HV Slug penetrates B-48 Gladiator. 07710_ Lgt. Treads destroyed. 07712_ Imp. Cooling System destroyed. 07712_ Imp. System Shield destroyed. 07712_ System corrupted by crushing effect (+3). 07712_ System corrupted by crushing effect (+4). 07712_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #??###########??????????????????????????????????? | | #??# """T""" #??????????????????????????????????? | | #??# #??????????????????????????????????? | | #??# """"""" #??????????????????????????????????? | | #??# """"""" #???????##############?????????????? | | #??# """"""" #???????# #?????????????? | | ##### """"""" #???????# #?????????????? | | + #?????### #?????????????? | | # * [ #######;# [[! #?????????????? | | ######+#### [!! #?????????????? | | ^ != ! [!! #?????????????? | | ^ %* "" !gb #?????????????? | | ! ^ T" i%!l@ #?????????????? | | !%= ^ *# ! #?????????????? | | " | ^ #?????????????? | | # ############# #?????????????? | | # #???????????### # #?????????????? | | # ###???????????# # # ## # ##?????????????? | | #???????????# ### ###??????????????? | | #??########## #?# """ ##????????????????? | | #??# # #?# "Y" ###?????????????????? | | #??#""" # #?# #???????????????????? | | #??#""" # #?# ] #???????????????????? | | ########""" # #?# #???????????????????? | | """"" ## + #####+#######????????????????? | | """"" ##""" # ???????????? | | """ ##""" # #####??????????????????? | | ##""" # """" #??????????????????????? | | ??# # """" #??????????????????????? | | ##+#####+######## """" ##?????????????????????? | | #?????# ##????????????????????? | | #?????# T#????????????????????? | | #?????# #????????????????????? | | ####### #?????######## ##????????????????????? | | # #???########?# #?????????????????????? | | + #####[* #?# #?????????????????????? | | # +[= ### ! ##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 42 Targeting Accuracy 12 Recoil Reduction 3 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 5% | -10/Materials Med. Laser | 50% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketAdvancedShield Manual? 0 Play Time 00:52:44 Cumulative 241.8 hours Start 2026.04.28 @ 23:56:41 End 2026.04.29 @ 09:24:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type - Total 8 Types 4/0/2/1/0/0/0/1/0/0 Lore% 69 Gallery% 63 Achievement% 56 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e704d394-f3f2-48d5-837d-5f0c4da982dc