Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 14:39:52

Player: Cart123

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (350)      350
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1345

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     165/300
Energy                     79/100
System Corruption          3%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (3) ------
           Visual Processing Unit
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Heat Sink
           ECM Suite
     Light Armor Plating
     Small Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Terrain Scanner
  Advanced Targeting Computer
>          --- WEAPON -----------
           Particle Gun
           Particle Gun
           Flak Cannon
>          --- INVENTORY --------
           Heat Sink
           Visual Processing Unit
  Advanced Targeting Computer
           ECM Suite
     Light Armor Plating
[Rating: 20]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Light Armor Plating
  Device                   Heat Sink
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             26   | 4   8   14  
  Power                    2    | .   2   .   
    Engine                 1    | .   1   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   1   2   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   1   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  11   | .   2   9   
    Device                 4    | .   1   3   
    Storage                .    | .   .   .   
    Processor              4    | .   .   4   
    Hackware               .    | .   .   .   
    Protection             3    | .   1   2   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   3   3   
    Energy Gun             4    | 1   1   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
  Corrupted Parts          1    | .   1   .   
    System Corruption      2    | .   2   .   
Parts Lost                 8    | .   1   7   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      7    | .   1   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     91   | .   95  82  
  Engine                   1    | .   2   .   
  Core                     8    | .   9   8   
  Leg                      24   | .   28  17  
  Device                   12   | .   13  11  
  Processor                6    | .   .   17  
  Protection               9    | .   13  1   
  Energy Gun               8    | .   7   11  
  Ballistic Gun            15   | .   19  6   
  Ballistic Cannon         2    | .   .   7   
Peak Build Rating          20   | 4   9   20  
  Average Rating           9    | 3   7   15  
  On Entrance              4    | .   4   9   
Naked Turns                .    | .   .   .   
Heaviest Build             19   | 3   12  19  
  Greatest Support         23   | 20  20  23  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 2   5   5   
  Average Carried          2    | .   2   3   
  Final Capacity           5    | 5   5   5   
  Final Carried            4    | .   1   4   

 Class Distribution 
--------------------
 74% | Mutant
 16% | Skirmisher
  9% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           426  | 244 132 50  
  Remotely                 .    | .   .   .   
Salvage Created            526  | 26  312 188 
  Parts                    42   | 2   27  13  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   1   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  13   | .   10  3   
  Melee                    2    | .   .   2   
  Guns                     11   | .   10  1   
Classes Destroyed          8    | 1   4   3   
  Worker                   1    | .   .   1   
  Tunneler                 2    | 1   .   1   
  Recycler                 1    | .   1   .   
  Watcher                  2    | .   1   1   
  Swarmer                  8    | .   8   .   
  Grunt                    3    | .   2   1   
  Duelist                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | 1   4   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        113  | .   75  38  
  Missed                   33   | .   26  7   
Damage Taken               1153 | .   490 663 
  Core                     497  | .   91  406 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         81   | 100 63  .   
Volleys Fired              75   | 4   38  33  
  Largest                  3    | 2   2   3   
  Hottest                  174  | 60  60  174 
Shots Fired                130  | 5   71  54  
  Gun                      122  | 5   71  46  
  Cannon                   8    | .   .   8   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  65   | 4   49  12  
  Thermal                  42   | .   .   42  
  Explosive                .    | .   .   .   
  Electromagnetic          23   | 1   22  .   
  Robot Hit Streak         7    | 3   7   4   
  Robot Miss Streak        3    | .   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           53   | 3   37  13  
  Core Hits                37   | 1   19  17  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           685  | 28  397 260 
  Guns                     592  | 28  391 173 
  Cannons                  27   | .   .   27  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  66   | .   6   60  
  Kinetic                  311  | 28  234 49  
  Thermal                  151  | .   .   151 
  Explosive                .    | .   .   .   
  Electromagnetic          157  | .   157 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   3   3   
  Average Corruption       1    | .   1   3   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  2    | .   2   .   
    Matter Fused           1    | .   1   .   
    Data Loss (minor)      1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 4    | .   .   4   
  Impact                   2    | .   .   2   
  Kinetic                  2    | .   .   2   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      27   | .   .   27  
  Shots                    .    | .   .   .   
  Rammed                   16   | .   .   16  
Targets Rammed             18   | .   2   16  
  Kicked                   2    | .   2   .   
  Crushed                  .    | .   .   .   
Highest Temperature        770  | 10  54  770 
  Average Temperature      250  | 7   12  344 
  Received Heat Transfer   267  | .   141 126 
  Effects                  33   | .   .   33  
    Shutdowns              3    | .   .   3   
    Energy Bleed           3    | .   .   3   
    Interference           8    | .   .   8   
    Matter Decay           3    | .   .   3   
    Short Circuit          2    | .   .   2   
    Damage (minor)         7    | .   .   7   
    Damage (major)         6    | .   .   6   
    Damage (core)          1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         370  | .   .   370 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             260  | 5   260 87  
  Initial                  25   | .   3   25  
  Average                  92   | 3   133 51  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         83   | 100 71  100 
  Level 1                  16   | .   28  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   15  11  
  Peak Tracking Total      4    | .   4   4   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   2   1   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   5   3   
  Successful               4    | .   3   1   
  Failed                   4    | .   2   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   1   1   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              3    | .   .   3   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Record                   1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Recycle Component        1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 1    | .   .   1   
  Insert Component         1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   2   1   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         56   | .   56  .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               742  | 89  421 232 
Spaces Moved               410  | 72  250 88  
  Core                     34   | 19  .   15  
  Treads                   .    | .   .   .   
  Legs                     376  | 53  250 73  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            115  | 101 120 116 
  Slowest Speed            150  | 120 120 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       18   | 3   44  8   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      557  | 83  311 163 
  Wait                     .    | .   .   .   
  Move                     408  | 71  249 88  
  Hop                      .    | .   .   .   
  Pick Up                  22   | 4   9   9   
  Fast Attach              2    | .   .   2   
  Attach                   14   | 4   4   6   
  Detach                   1    | .   .   1   
  Swap                     10   | .   4   6   
  Drop                     7    | .   5   2   
  Fire                     75   | 4   38  33  
  Melee                    .    | .   .   .   
  Ram                      16   | .   .   16  
  Kick                     2    | .   2   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   90 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  491 | -10/Materials | Discovered new exit (range 16)
  511 | -10/Materials | Entered another Materials area
  511 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  710 | -9/Materials  | Core integrity fell below 50%
  721 | -9/Materials  | Core integrity fell below 20%
  743 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  (-3).
Slammed into G-34 Mercenary.
Particle Gun destroyed.
Slammed into G-34 Mercenary. <x8>
G-34 Mercenary knocked back.
Slammed into G-34 Mercenary.
Destabilizing: Core damaged (-12).
Slammed into G-34 Mercenary. <x2>
G-34 Mercenary destroyed.
[Achievement: Fist Fight]
Acquired 50 matter.
Slammed into L-31 Rogue.
L-31 Rogue knocked back.
Visual Processing Unit destroyed.
System corrupted by crushing effect (+3).
Slammed into L-31 Rogue. <x3>
L-31 Rogue destroyed.
Acquired Imp. Aluminum Leg.
Acquired Aluminum Leg.
Acquired Sml. Laser.

 Map 
-----
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| ???????#??????#   #??? ??????????????????????????? |
| ??????????#####   #? ?"??????????????????????????? |
| ????????#?#!      #??????????????????????????????? |
| ?????#?#??#!      #??????????????????????????????? |
| ?????????##!!     +??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              DisruptorFlakGuard
  Manual?         0
Play Time         00:19:52
  Cumulative      2.3 hours
  Start           2025.01.10 @ 14:20:29
  End             2025.01.10 @ 14:39:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e48a2426-0b75-4aad-b04e-c6549d44c746