Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.04 @ 15:59:12 Player: K.K.Y. Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (1301) 1301 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4051 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 257/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg VSS Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Terrain Scanner Seismic Detector > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Deuterium Engine Nuclear Core Aluminum Leg Carbon-fiber Leg Improved Heat Sink Hacking Suite System Restoration Module System Restoration Module EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Terrain Scanner Storage Huge Storage Unit Processor Signal Interpreter Weapon High-powered Shotgun Energy Gun Small Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power 1 | . . . 1 . . Propulsion 3 | . . 2 . 1 . Utility 3 | . 1 . 1 1 . Weapon . | . . . . . . Parts Attached 30 | 7 4 1 11 3 4 Power 4 | 1 1 . 2 . . Engine 2 | 1 1 . . . . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 10 | 2 1 . 4 3 . Treads . | . . . . . . Leg 10 | 2 1 . 4 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 2 1 . 3 . . Device 2 | . 1 . 1 . . Storage 3 | 1 . . 2 . . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 1 1 2 . 4 Energy Gun 1 | 1 . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 1 . 1 2 . 3 Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 13 | . . 1 4 . 8 Power 3 | . . 1 1 . 1 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 7 | . . . 3 . 4 Highest Loss Streak 8 | . . 1 2 . 8 To Critical Strikes . | . . . . . . Average Backups 7 | 2 1 5 9 13 13 Power . | . . . . . 1 Propulsion 1 | 1 . 1 1 2 1 Utility 1 | . . 1 1 2 3 Weapon 4 | . . 2 7 9 7 Tool/Special . | . . . . . . Unused Backups 12 | . . . 1 . 11 Power 2 | . . . . . 2 Propulsion 1 | . . . . . 1 Utility 5 | . . . 1 . 4 Weapon 4 | . . . . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 97 79 91 90 73 Engine 6 | . 12 9 3 . . Core 5 | . . . 8 14 11 Leg 27 | . 25 20 32 33 28 Device 12 | . 9 10 15 14 10 Storage 8 | . 12 10 8 7 5 Processor 8 | . 12 10 8 7 5 Energy Gun 5 | . 12 10 1 . . Ballistic Gun 7 | . 5 . 11 14 10 Ballistic Cannon 4 | . 6 9 . . . Peak Build Rating 38 | 7 8 10 31 37 38 Average Rating 17 | 3 7 8 24 35 28 On Entrance 15 | . 7 8 10 31 37 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 20 | . . . . . 20 Heaviest Build 98 | 18 20 20 98 98 98 Greatest Support 86 | 20 20 20 61 86 86 Greatest Overweight (x) 3 | 3 . . 3 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 25 | 10 10 10 25 25 25 Average Capacity 17 | 9 10 10 24 25 20 Most Carried 18 | 6 4 10 13 16 18 Average Carried 7 | 2 1 5 9 13 13 Final Capacity 25 | 10 10 10 25 25 5 Final Carried 15 | . 4 10 13 15 1 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 958 | 221 86 165 435 51 . Remotely . | . . . . . . Salvage Created 1285 | . 106 478 660 41 . Parts 66 | . 2 29 32 3 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 34 | . 3 15 14 2 . Guns 22 | . 2 4 14 2 . Cannons 12 | . 1 11 . . . Classes Destroyed 3 | . 1 2 . . . Swarmer 5 | . . 3 . 2 . Grunt 23 | . 3 9 11 . . Sentry 6 | . . 3 3 . . Best Kill Streak 4 | . 2 4 4 2 . Combat Bots Only 4 | . 2 4 4 2 . Max Kills in Single Turn 1 | . 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 240 | . 16 80 103 11 30 Missed 58 | . 7 27 20 3 1 Hits 182 | . 9 53 83 8 29 Melee 29 | . . . . . 29 Projectile 153 | . 9 53 83 8 . Critical Strikes 14 | . . 1 1 . 12 Damage Taken 2273 | . 74 378 884 70 867 Core 959 | . 14 53 185 . 707 Absorbed by Shields . | . . . . . . Ignored by Resistances 1330 | . 48 238 522 45 477 Core Remaining (%) 86 | 100 94 86 66 . . Volleys Fired 126 | . 10 36 70 4 6 Largest 2 | . 2 2 2 2 2 Hottest 70 | . 70 70 63 50 50 Shots Fired 200 | . 20 72 89 8 11 Gun 163 | . 19 36 89 8 11 Cannon 37 | . 1 36 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 152 | . 10 36 87 8 11 Thermal 48 | . 10 36 2 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 19 21 19 5 16 Robot Miss Streak 3 | . . 1 2 3 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 175 | . 19 62 79 5 10 Core Hits 79 | . 6 25 41 4 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2867 | . 230 918 1316 109 294 Guns 2245 | . 212 356 1316 109 252 Cannons 575 | . 18 557 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 47 | . . 5 . . 42 Kinetic 2332 | . 118 557 1296 109 252 Thermal 488 | . 112 356 20 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . 1 . 15 Average Corruption 4 | . . . 1 . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 4 | . . 4 . . . Projectiles 4 | . . 4 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . 3 . . . Impact . | . . . . . . Kinetic 3 | . . 3 . . . Secondary . | . . . . . . Self-Inflicted Damage 17 | . . . . . 17 Shots . | . . . . . . Rammed 18 | . . . . . 18 Targets Rammed 19 | . . 1 . . 18 Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 42 | . 42 36 33 . . Average Temperature 16 | . 25 15 13 . . Received Heat Transfer 1074 | . 54 291 729 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1100 | . 250 800 50 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 80 | . 30 80 70 35 . Initial 2 | . . . 2 . . Average 14 | . 4 23 15 5 . Influence Increases 857 | . 70 377 360 50 . Destroy 0b10 Robot/C 680 | . 60 300 280 40 . Destroy Leader 160 | . 10 70 70 10 . Successful Hack 17 | . . 7 10 . . Influence Decreases 857 | . 70 367 370 50 . Entered New Map 8 | . . . 8 . . Time Decay 834 | . 70 367 347 50 . Lost Part 15 | . . . 15 . . Squads Dispatched 4 | . 1 2 1 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 4 | . . 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 7 22 16 3 6 Peak Tracking Total 6 | . 4 5 4 3 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 3 | . 1 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 12 | . 4 4 3 1 . Terminals 8 | . 3 3 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 1 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 30 | . 11 9 8 2 . Successful 18 | . 4 5 8 1 . Failed 12 | . 7 4 . 1 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 3 | . 1 2 . . . Terminals 23 | . 9 8 4 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 1 1 . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 4 4 1 . Record 1 | . . . 1 . . Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . . 1 . . Alert Level 2 | . . . 2 . . Recall Investigation 1 | . 1 . . . . Zone Layout 4 | . 2 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 1 1 1 . . Retrieve Components 3 | . 1 1 1 . . Scanalyzer 3 | . . . 3 . . Retrieve Study 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 2 2 1 . Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 3 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 14 | . 3 2 9 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 15 | . . . . . 15 Total Damage 275 | . . . . . 275 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 2010 | . 242 675 785 206 102 Terrain 1986 | . 242 675 785 206 78 Seismic 1091 | . . . 783 206 102 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2155 | 83 282 675 785 206 124 Spaces Moved 1132 | 59 198 446 292 97 40 Core 30 | 30 . . . . . Treads . | . . . . . . Legs 1102 | 29 198 446 292 97 40 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 181 181 190 Average Speed 147 | 117 120 120 195 186 190 Slowest Speed 330 | 200 120 120 330 190 192 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 54 50 33 3 43 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1419 | 72 222 513 418 117 77 Wait 59 | . 5 22 22 5 5 Move 1128 | 58 197 445 291 97 40 Hop . | . . . . . . Pick Up 42 | 7 5 7 16 5 2 Fast Attach . | . . . . . . Attach 26 | 7 2 1 9 2 5 Detach 4 | . 1 . 1 1 1 Swap 8 | . 2 1 4 1 . Drop 7 | . . . 5 2 . Fire 126 | . 10 36 70 4 6 Melee . | . . . . . . Ram 18 | . . . . . 18 Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Utility x1 147 | -10/Materials | Identified exit to Mines 147 | -10/Materials | Discovered exit to Mines (range 10) 258 | -10/Materials | Discovered exit to Mines (range 11) 303 | -10/Materials | Build established: Hacker-Mutant 340 | -10/Materials | Identified exit to Materials 340 | -10/Materials | Discovered exit to Materials (range 16) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x2 407 | -9/Materials | Identified exit to Mines 407 | -9/Materials | Discovered exit to Mines (range 10) 610 | -9/Materials | Discovered exit to Mines (range 15) 962 | -9/Materials | Identified exit to Materials 962 | -9/Materials | Discovered exit to Materials (range 16) 1041 | -9/Materials | Entered another Materials area 1041 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1784 | -8/Materials | Identified exit to Factory 1784 | -8/Materials | Discovered exit to Factory (range 16) 1826 | -8/Materials | Entered Factory 1826 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2032 | -7/Factory | Sucked down chute 2032 | -7/Factory | Entered Waste 2033 | -7/Waste | Met a frightened Derelict 2047 | -7/Waste | EMP discharged 2048 | -7/Waste | Spotted C-40 Crusher 2086 | -7/Waste | Spotted C-40 Crusher 2089 | -7/Waste | Spotted C-40 Crusher 2090 | -7/Waste | Spotted C-40 Crusher 2097 | -7/Waste | Spotted C-40 Crusher 2110 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2126 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2129 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2131 | -7/Waste | Spotted C-40 Crusher 2131 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2132 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2134 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2134 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2137 | -7/Waste | Crushed by Compactor (1 part destroyed) 2147 | -7/Waste | EMP discharged 2147 | -7/Waste | Core integrity fell below 50% 2147 | -7/Waste | System corruption reached 10% 2153 | -7/Waste | Core integrity fell below 20% 2156 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02134_ Faulty Adv. Beam Cannon crushed. 02134_ Seismic Detector crushed. 02134_ Imp. Titanium Leg crushed. 02134_ Signal Interpreter crushed. 02135_ Lgt. Nuclear Core crushed. 02137_ ALERT: Foreign system detected. Charging EMP. 02137_ Adv. Beam Cannon crushed. 02137_ Hpw. Shotgun+ crushed. 02138_ Slammed into C-40 Crusher. 02141_ Destabilizing: System corrupted (+2). 02142_ Slammed into C-40 Crusher. 02147_ Corrupted Nuclear Core fried beyond repair. 02147_ System corrupted (+4). 02147_ Slammed into C-40 Crusher. 02149_ Destabilizing: System corrupted (+2). 02150_ Slammed into C-40 Crusher. 02150_ Destabilizing: System corrupted (+1). 02151_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????##########??##########????????????????? | | ???????????# #??# #????????????????? | | ???????????# #??# =CCCC #????????????????? | | ???????????# #??#!!CCCC #????????????????? | | ????????#??# #??# @! CC #????????????????? | | ????????#??# #??#CCCCCC #????????????????? | | ???????????# #??#CCCC #????????????????? | | ???????????? ???# CC #????????????????? | | ????????????? ????# CC #????????????????? | | ?????????????# #????### ###?????? ?????????? | | ###########??# ##????## #???????? ?????????? | | #??# #??????# ##?????????????????? | | #??# #??????# #??????????????????? | | #### ######## ########???????????? | | #??????? | | %!! #??????? | | =[ #??????? | | #??????? | | #### ######## ######## #??????? | | = % #??# #??????# #????????? #??????? | | #??# #??????# #???????????#??????? | | ###########??# #??????# #??????????????????? | | ?????????????# #??????# #??????????????????? | | ???#??????#?? #??????# ??????????????????? | | ???????????? #??????# ?????????????????? | | ?????#?????# #??????# ????????????????? | | ??#????????# #??????# ????????????????? | | ???????????### #??????# ###????????????????? | | ?????????????#! #??????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hpw. Shotgun | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingGravjetModule Manual? 0 Play Time 00:19:06 Cumulative 34.0 hours Start 2025.11.04 @ 15:41:45 End 2025.11.04 @ 15:59:12 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 31 Rogue 0 Adventurer 0 Explorer 31 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c172092-9c77-4ac7-8e3a-7e78dbc3be25