Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.02 @ 14:58:39 // Winter2019/RPGLIKE Player: Grimbling Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (370) 1850 Value Destroyed (24947) 24947 Prototype IDs (281) 5620 Alien Tech Used (0) 0 Bonus (19694) 19694 TOTAL SCORE: 61811 Bonus ------- High Alert Combat Kills 1909 Follower Combat Kills 451 Entered Garrisons 400 Used RIF Installer 500 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Warlord at Command 2000 Win 3000 Friendly Fire -966 Cogmind --------- Core Integrity 396/1600 Matter 300/300 Energy 1626/1640 System Corruption 0% Temperature Cool (-194) Movement Treading (160) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (4) --- Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY (12) ----- Advanced Cryofiber Web Advanced Energy Well Advanced Targeting Computer Advanced Target Analyzer Improved Particle Charger Experimental Weapon Cycler Centrium Heavy Armor Plating Experimental Focal Shield Experimental Shock Absorption System AEGIS Remote Shield Improved Corruption Screen > --- WEAPON (4) ------- Heavy Quantum Rifle Enhanced Nova Cannon Improved Potential Cannon > --- INVENTORY (6) ---- Heavy Quantum Rifle Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Energy Well Advanced Signal Interpreter Advanced Target Analyzer Improved Particle Charger Experimental Weapon Cycler Femtoactuators Centrium Heavy Armor Plating Experimental Shock Absorption System AEGIS Remote Shield Improved Corruption Screen > --- WEAPON ----------- Heavy Quantum Rifle Heavy Quantum Rifle Heavy Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Vortex Rail Vortex Rail Potential Cannon Improved Potential Cannon [Rating: 220] Favorites ----------- Power Vortex Chain Reactor Engine Light Angular Momentum Engine Reactor Vortex Chain Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Utility Improved Particle Charger Device Improved Particle Charger Storage Advanced Energy Well Processor Improved Signal Interpreter Hackware Ghost Barrier Protection Improved Heavy Armor Plating Weapon Dispersion Rifle Energy Gun Dispersion Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Res Tes Res Acc Com Slots Evolved 19 | 2 . . . . 3 6 1 . . . 2 . . 1 . . . . . 1 1 . 1 . . 1 Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . . . 3 2 1 . . . 1 . . 1 . . . . . 1 1 . . . . 1 Weapon 3 | 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Parts Attached 175 | 11 . . 2 . 8 2 20 . 2 3 6 8 1 . 7 1 . 5 . 9 17 2 25 14 4 28 Power 16 | 1 . . . . 1 1 2 . . . 1 1 . . 1 . . . . . . . 2 5 . 1 Engine 3 | 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 13 | . . . . . 1 . 1 . . . 1 1 . . 1 . . . . . . . 2 5 . 1 Propulsion 26 | 4 . . . . . . 6 . . . 1 4 1 . . 1 . 1 . . 1 . . 4 1 2 Treads 24 | 2 . . . . . . 6 . . . 1 4 1 . . 1 . 1 . . 1 . . 4 1 2 Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 56 | 1 . . . . 5 . 7 . 2 . 1 1 . . 3 . . 1 . 2 9 2 8 3 1 10 Device 32 | . . . . . 3 . 2 . 1 . 1 1 . . 2 . . 1 . 2 4 . 4 2 1 8 Storage 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Processor 11 | . . . . . . . 2 . 1 . . . . . . . . . . . 3 2 . 1 . 2 Hackware 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Protection 9 | 1 . . . . 2 . 3 . . . . . . . . . . . . . 2 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 77 | 5 . . 2 . 2 1 5 . . 3 3 2 . . 3 . . 3 . 7 7 . 15 2 2 15 Energy Gun 48 | . . . . . 1 . 3 . . 1 3 1 . . 1 . . 3 . 5 4 . 12 1 2 11 Energy Cannon 24 | . . . 2 . 1 1 2 . . 2 . 1 . . 2 . . . . 2 3 . 3 1 . 4 Ballistic Gun 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . . . 2 . 2 . . . . . . . 5 . . . . . 4 . 11 5 . 9 Parts Lost . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 100 99 100 85 60 90 93 92 76 88 93 91 85 83 83 84 81 78 79 79 80 79 80 81 80 Engine 1 | . 16 16 16 16 6 . 5 6 6 6 1 . . . . . . . . . . . . . . . Reactor 6 | . . . . . 4 6 5 6 6 6 9 11 11 10 5 5 5 5 5 5 4 4 4 9 9 8 Treads 15 | . 33 33 33 33 22 13 23 25 25 25 22 21 19 15 15 14 15 13 10 10 9 9 9 8 9 8 Device 18 | . . . . . 8 6 11 12 12 12 11 15 16 15 19 21 21 20 21 28 23 23 22 21 22 25 Processor 10 | . . . . . . . 8 12 14 18 16 16 16 15 11 10 10 10 10 5 11 14 13 13 13 12 Hackware 1 | . . . . . . . . . . . . . . . 3 5 5 5 5 5 4 4 1 . . . Protection 7 | . 16 16 16 16 21 13 14 12 9 6 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Energy Gun 12 | . . . . . 8 6 9 6 6 . 10 11 11 10 10 10 10 11 15 15 19 19 17 17 18 14 Energy Cannon 7 | . . . 32 33 13 13 9 12 12 . 11 11 11 10 9 10 10 8 5 4 . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 143 | 10 10 10 14 14 52 43 66 66 66 65 73 77 77 77 98 90 90 92 90 93 89 82 100 109 109 143 Greatest Support 170 | 40 40 40 40 40 40 40 118 118 118 118 120 130 134 134 134 134 134 155 155 155 160 160 160 165 165 170 Greatest Overweight (x) 1 | 1 . . . . 1 1 1 . . . . . . . . . . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 1 1 1 3 3 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | . 1 1 2 3 4 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Most Carried 6 | 1 1 1 3 3 5 5 5 5 5 5 5 6 6 6 6 5 6 6 6 6 6 6 6 6 6 6 Average Carried 5 | . 1 . 2 3 4 4 4 5 5 5 4 5 6 6 5 5 5 6 6 5 5 5 5 6 6 5 Final Capacity 6 | 1 1 1 3 3 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Final Carried 6 | 1 1 1 3 3 5 5 5 5 5 5 5 6 6 6 5 5 6 6 6 6 5 6 6 6 6 1 Class Distribution -------------------- 65% | Hacker-Gunner 16% | Generator-Gunner 15% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Warlord Hacker-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Garrison Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Garrison Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Hacker-Gunner | -3/Testing Generator-Gunner | -2/Research Generator-Gunner | -1/Access Generator-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Res Tes Res Acc Com Matter Collected 2304 | 312 18 . 20 . 51 49 241 12 41 . 99 131 58 30 83 10 . 60 . 165 184 40 200 180 40 280 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20125 | 85 44 . 501 . . 96 928 309 225 . 543 1909 168 586 154 201 547 1619 . 1394 3053 465 1388 818 974 4118 Parts 772 | 1 5 . 37 . . 7 61 14 14 . 15 84 7 17 5 3 16 63 . 69 118 22 79 21 40 74 Haulers Intercepted 10 | . . . . . . . 2 . . . . 1 . . . . . . . . 1 . 1 4 1 . Recyclers Shooed 5 | . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Res Tes Res Acc Com Combat Hostiles Destroyed 292 | . 1 . 15 . . 5 21 7 6 . 7 21 4 11 2 3 7 26 . 34 37 8 25 6 10 36 Guns 180 | . 1 . . . . 3 9 1 2 . 2 10 1 3 1 . . 8 . 32 37 8 24 5 9 24 Cannons 87 | . . . 14 . . 2 11 6 3 . 1 6 3 6 1 3 6 16 . 2 . . . . . 7 AOE 5 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 3 Classes Destroyed 20 | 1 2 . 3 . . . 6 1 . . 1 2 . 1 . . . 1 . . . . . 1 . 1 Worker 13 | . . . . . . . 2 . . . . 4 . . . . . . . . 2 . 3 . . 2 Builder 3 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . Hauler 10 | . . . . . . . 2 . . . . 1 . . . . . . . . 1 . 1 4 1 . Recycler 8 | 1 . . 1 . . . . . . . . 1 . . . . 1 . . . 2 . . . 1 1 Carrier 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Operator 12 | . . . 2 . . . 2 . . . . 2 . . . . . . . . 2 . 1 1 1 1 Watcher 27 | . 1 . 4 . . . 1 . . . . 5 . . . . . 1 . . 7 . 1 . 3 4 Swarmer 49 | . 1 . 8 . . 2 7 2 1 . . . 3 . . . . 4 . 17 4 . . . . . Grunt 78 | . . . 5 . . 2 3 1 . . 4 7 . 4 . 3 2 14 . 10 10 . 9 1 . 3 Brawler 6 | . . . . . . . 2 . . . . . . 1 . . 1 . . . 2 . . . . . Duelist 5 | . . . . . . . . 1 . . . . . . . . . . . 1 2 . . . . 1 Sentry 32 | . . . 2 . . 1 3 . . . . 2 1 1 . . . 4 . 3 5 4 . . 3 3 Specialist 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Hunter 35 | . . . . . . . 3 2 . . 2 3 . 1 . . 4 1 . 2 4 . 4 2 3 4 Programmer 51 | . . . . . . . 3 1 . . . 5 . . 2 . . 4 . 1 8 4 12 2 3 6 Heavy 4 | . . . . . . . . . . . . 2 . . . . . . . . 1 . . . 1 . Behemoth 3 | . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Q-Series 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thug 5 | . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . Savage 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 1 1 . 7 . . 3 4 2 5 . 3 6 3 4 2 3 4 7 . 6 7 3 4 3 3 5 Combat Bots Only 7 | . 1 . 7 . . 3 3 2 5 . 3 4 3 4 2 3 4 4 . 6 6 2 4 3 3 5 Max Kills in Single Turn 3 | 1 1 . 2 . . 1 2 1 2 . 1 3 2 1 1 1 1 1 . 2 2 2 2 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Exploded 1 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Res Tes Res Acc Com Damage Taken 11756 | . . . 164 . . 189 571 59 107 . 226 1529 70 187 224 174 125 673 . 857 1545 335 1141 175 389 3016 Core 7504 | . . . 131 . . 127 378 35 62 . 137 1000 50 127 160 103 67 455 . 527 963 231 701 114 217 1919 Absorbed by Shields 1326 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1326 Reduced by Siege Mode 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Redirected to Core 6683 | . . . 92 . . 109 345 35 62 . 117 790 50 127 126 103 64 393 . 451 873 231 650 68 217 1780 Redirected to Shielding 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Core Remaining (%) 90 | 100 . 100 . . . 100 . . . . 94 . . . . 100 . . . . 100 . 100 100 . 24 Volleys Fired 785 | 2 3 . 34 . 1 10 47 9 10 . 9 58 4 28 14 6 14 65 . 97 72 20 58 17 41 166 Largest 4 | 1 2 . 2 . 2 3 3 3 3 . 4 4 4 4 4 4 4 4 . 4 4 4 4 4 4 4 Hottest 400 | 20 40 . 136 . 136 217 246 201 201 . 281 287 287 287 287 287 287 372 . 387 352 352 352 352 352 400 Shots Fired 2740 | 2 6 . 68 . 2 30 134 27 30 . 36 199 16 97 50 24 55 259 . 284 279 80 211 68 158 625 Gun 2020 | 2 6 . . . . 10 72 9 11 . 18 102 8 50 27 12 27 137 . 196 279 80 208 68 158 540 Cannon 720 | . . . 68 . 2 20 62 18 19 . 18 97 8 47 23 12 28 122 . 88 . . 3 . . 85 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2655 | . . . 68 . 2 30 134 27 30 . 36 199 16 97 47 24 55 259 . 284 279 80 208 68 158 554 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Entropic 74 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . 71 Robot Hit Streak 93 | 2 7 . 20 . . 18 60 17 22 . 39 72 81 62 32 15 35 49 . 93 32 18 32 32 28 67 Robot Miss Streak 3 | . . . 2 . . 2 1 1 2 . 1 2 1 2 1 1 1 1 . 2 3 2 2 1 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 27 | . . . . . . . . . . . . . . . . . . . . 5 10 1 7 2 1 1 Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . . . . . . 2 1 1 1 1 1 1 Shots Hit Robots 1888 | 2 5 . 48 . . 21 118 20 22 . 24 144 11 84 9 21 47 125 . 132 207 60 129 46 88 525 Core Hits 705 | 2 2 . 22 . . 8 61 11 9 . 8 53 5 22 3 5 15 60 . 56 87 18 47 18 32 161 Critical Kills 66 | . . . 1 . . . 1 . . . 1 . . . . . . 2 . 4 13 6 19 4 8 7 Critical Parts Destroyed 109 | . 1 . . . . . . . . . . . . . . . . . . 3 20 7 25 6 5 42 Critical Strikes 238 | . 1 . 1 . . 1 6 . 1 . 2 11 3 2 . 1 1 6 . 8 36 17 45 10 14 72 Burn 30 | . . . . . . 1 5 . 1 . 1 11 3 2 . 1 1 4 . . . . . . . . Meltdown 6 | . . . 1 . . . 1 . . . 1 . . . . . . 2 . . . . . . . 1 Destroy 189 | . 1 . . . . . . . . . . . . . . . . . . 8 36 17 44 10 14 59 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Detonate 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 77552 | 16 65 . 1006 . . 499 3074 674 662 . 748 5636 415 2659 366 713 1630 4340 . 4986 7216 2156 4931 1678 3450 30632 Guns 52393 | 16 65 . . . . 233 1800 218 233 . 422 2652 177 1317 211 314 744 2178 . 3925 6974 2156 4836 1655 3423 18844 Cannons 19953 | . . . 1002 . . 266 1266 456 429 . 326 2402 238 1342 155 399 886 2162 . 1061 . . 31 . . 7532 Explosions 4961 | . . . . . . . . . . . . 535 . . . . . . . . 170 . . . . 4256 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 245 | . . . 4 . . . 8 . . . . 47 . . . . . . . . 72 . 64 23 27 . Kinetic 81 | 16 65 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 73157 | . . . 1002 . . 499 3066 674 662 . 748 5054 415 2659 366 713 1630 4340 . 4986 7003 2156 4836 1655 3423 27270 Explosive 535 | . . . . . . . . . . . . 535 . . . . . . . . . . . . . . Electromagnetic 172 | . . . . . . . . . . . . . . . . . . . . . 141 . 31 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 3362 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3362 Highest Corruption 4 | . . . . . . . 3 3 3 3 3 4 4 4 4 1 . . . 1 1 . . . . . Average Corruption 2 | . . . . . . . 3 3 3 3 3 2 4 4 1 1 . . . 1 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 51 | . . . . . . . . . . . . . . . 24 . . . . . 3 1 8 1 . 14 Effects 167 | . . . . . . . 36 10 11 2 14 29 14 13 4 4 . . . 15 15 . . . . . Message Errors 44 | . . . . . . . 10 3 1 . 5 8 5 2 1 2 . . . 4 3 . . . . . Matter Fused 41 | . . . . . . . 7 3 2 . 4 8 3 4 2 . . . . 4 4 . . . . . Heat Flow Errors 18 | . . . . . . . 4 1 2 . . 2 2 1 1 . . . . 2 3 . . . . . Energy Discharges 18 | . . . . . . . 3 1 1 . 2 3 2 2 . 1 . . . 1 2 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 20 | . . . . . . . 5 1 2 1 2 3 1 2 . . . . . 2 1 . . . . . Data Loss (major) 11 | . . . . . . . 3 1 . . 1 3 1 . . . . . . 2 . . . . . . Misfires 5 | . . . . . . . 2 . 2 . . 1 . . . . . . . . . . . . . . Alerts 4 | . . . . . . . 1 . 1 1 . . . . . . . . . . 1 . . . . . Weapon Failures 5 | . . . . . . . 1 . . . . 1 . 2 . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1228 | . . . 13 . . 15 30 1 14 . . 130 9 112 . 9 51 83 . 63 . . 11 . . 687 Projectiles 803 | . . . 13 . . 15 30 1 14 . . 64 9 112 . 9 51 83 . 63 . . . . . 339 Explosions 414 | . . . . . . . . . . . . 66 . . . . . . . . . . . . . 348 Melee 11 | . . . . . . . . . . . . . . . . . . . . . . . 11 . . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 207 | . . . . . . . . . . . . 85 . . . . . . . . 38 . . . . 84 Shots 6 | . . . . . . . . . . . . 2 . . . . . . . . 2 . . . . 2 Rammed 24 | . . . 2 . . . 3 . . . . 7 . . . . . . . . 5 . 4 2 1 . Targets Rammed 25 | . . . 2 . . . 3 . . . . 7 . . . . . . . . 6 . 4 2 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Highest Temperature 416 | . . . 72 . 12 44 212 223 164 . 129 243 194 257 152 237 . 54 . 416 356 114 118 156 44 330 Average Temperature 71 | . . . 9 . 8 17 55 29 60 . 52 92 83 90 60 108 . 29 . 90 99 35 43 68 44 90 Received Heat Transfer 2086 | . . . 72 . . 72 78 9 108 . 30 105 36 81 54 94 . 192 . 189 381 27 45 . 36 477 Effects 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Total Turns 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Longest Duration 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted 22 | . . . 1 . . . 1 . 1 . 4 4 . 2 . . 1 3 . . . . 1 1 1 2 Combat Hostiles 20 | . . . 1 . . . 1 . 1 . 4 4 . 2 . . 1 1 . . . . 1 1 1 2 Parts Melted 217 | . . . 7 . . 1 11 1 3 . 7 38 2 7 . 3 9 25 . 19 18 8 12 5 16 25 Heat Transferred 69404 | . . . 1813 . . 925 5350 805 929 . 1232 6812 705 3305 346 929 2019 5191 . 5087 7672 2220 4884 1739 3219 14222 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Res Tes Res Acc Com Peak Influence 1600 | 5 74 20 307 60 . . 237 . . . . 356 . . . . 207 1373 553 1600 684 210 281 206 264 436 Initial 624 | . 2 20 1 60 . . . . . . . 40 . . . . . 111 535 297 624 156 . 65 . . Average 347 | 2 41 17 121 60 . . 68 . . . . 68 . . . . 76 837 536 1201 444 101 107 91 134 162 Maximum Alert Level 5 | . . . 1 . . . 1 . . . . 1 . . . . 1 4 2 5 2 1 1 1 1 2 Low Security (%) 58 | 100 100 100 67 100 . . 94 . . . . 87 . . . . 77 9 . . 4 95 94 82 80 72 Level 1 14 | . . . 32 . . . 5 . . . . 12 . . . . 22 10 . 3 33 4 5 17 19 23 Level 2 10 | . . . . . . . . . . . . . . . . . . 16 100 13 62 . . . . 4 Level 3 4 | . . . . . . . . . . . . . . . . . . 27 . 16 . . . . . . Level 4 10 | . . . . . . . . . . . . . . . . . . 36 . 60 . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . . . 1 . . . 7 . . . . 12 . . . . 1 . . . 10 2 8 1 3 3 Investigation 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Extermination 18 | . . . . . . . 2 . . . . 4 . . . . . . . . 3 1 4 . 1 3 Reinforcement 23 | . . . 1 . . . 3 . . . . 6 . . . . 1 . . . 4 1 4 1 2 . Assault 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Res Tes Res Acc Com Distress Signals 21 | . . . 2 . . . . . . . . 2 . . 1 . . . . . . . 3 3 . 10 Communications Jammed 61 | . . . . . . . . . . . . 3 . . 8 . 2 . . . 7 . 15 . 21 5 Distress Signals 51 | . . . . . . . . . . . . . . . 8 . . . . . 6 . 15 . 17 5 Times Spotted 421 | . 2 . 26 . . 7 23 7 7 . 12 30 4 10 41 3 7 23 . 34 51 9 39 10 19 57 Peak Tracking Total 16 | . 2 . 4 . . 4 3 2 5 . 4 2 3 2 16 2 2 3 . 6 5 1 6 3 5 7 Tactical Retreats 10 | . 1 . 1 . . 2 . . . . . 3 . . 1 . . . . . . . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Res Tes Res Acc Com Traps Triggered 18 | . . . . . . . 3 . . . . 5 . . . . . 2 . . 5 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Reused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . . 1 . . 1 . 2 16 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Res Tes Res Acc Com Machines Disabled 54 | . . . . . . . 2 . . . . 12 . . . . . 4 . 4 14 . 12 . 1 5 Max in Single Turn 4 | . . . . . . . 1 . . . . 4 . . . . . 1 . 1 2 . 2 . 1 2 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . Garrison Relay 7 | . . . . . . . . . . . . . . . . . . 3 . 4 . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Res Tes Res Acc Com Machines Accessed 56 | . 1 1 2 . . . 8 . . 4 . 8 . . 3 . 1 . 1 . 6 7 3 . 5 6 Terminals 34 | . 1 1 2 . . . 6 . . . . 6 . . . . . . . . 4 4 1 . 3 6 Fabricators 7 | . . . . . . . 2 . . . . 1 . . . . . . . . 2 1 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 1 . 2 . Total Hacks 157 | . 2 2 8 . . . 24 . . 29 . 20 . . 3 . 1 . 2 . 18 22 6 . 7 13 Successful 104 | . . 2 6 . . . 12 . . 29 . 13 . . 3 . 1 . 1 . 8 15 4 . 4 6 Failed 53 | . 2 . 2 . . . 12 . . . . 7 . . . . . . 1 . 10 7 2 . 3 7 Catastrophic 11 | . . . . . . . 2 . . . . 2 . . . . . . . . 3 . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 88 | . . 2 5 . 1 . 18 . . . . 16 . . 1 . . . . . 16 15 3 . 5 6 Terminals 91 | . 2 2 8 . . . 16 . . . . 15 . . . . . . . . 10 17 3 . 5 13 Fabricators 24 | . . . . . . . 8 . . . . 3 . . . . . . . . 8 3 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . . . . 2 . . . . 1 . 2 . . 1 1 . 2 . Terminal Hacks 58 | . . 2 3 . . . 3 . . 29 . 5 . . 3 . . . . . 1 4 1 . 1 6 Record 12 | . . . . . . . . . . 11 . . . . 1 . . . . . . . . . . . Part Schematic 11 | . . . . . . . . . . 11 . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Branch Access Points 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 15 | . . 2 2 . . . 2 . . . . 4 . . . . . . . . 1 3 . . . 1 Reprogram Traps 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Recall Extermination 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 6 | . . . . . . . 2 . . . . . . . . . . . . . 2 2 . . . . Load Schematic 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . . Build 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . . . . . . 1 . 1 . . 1 1 . 2 . Unlock Access 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . Unauthorized Hacks 34 | . . . 3 . . . 7 . . . . 8 . . . . . . . . 5 8 2 . 1 . Terminals 22 | . . . 3 . . . 5 . . . . 6 . . . . . . . . 1 6 . . 1 . Track 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Botnet 19 | . . . 2 . . . 5 . . . . 6 . . . . . . . . 1 4 . . 1 . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricators 11 | . . . . . . . 2 . . . . 2 . . . . . . . . 4 1 2 . . . Liberate 6 | . . . . . . . 1 . . . . 1 . . . . . . . . 2 1 1 . . . Fabnet 5 | . . . . . . . 1 . . . . 1 . . . . . . . . 2 . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . 1 . . . 1 . . . . 1 . . . . . . . . 1 . . . 1 . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 1 1 1 . . . 8 . . . . 8 . . . . 1 . 1 . 5 6 2 . 3 5 Full Trace Events 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 204 | . . . . . . . 102 . . . . . . . . . . . . . 102 . . . . . Total Robot Build Rating 32 | . . . . . . . 16 . . . . . . . . . . . . . 16 . . . . . Part Schematics Acquired 25 | . . . . . 14 . . . . 11 . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 31 | . . . . . . . . . . . . . . . . . . . . . . 31 . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Res Tes Res Acc Com Used RIF Installer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Hacked 19 | . . . . . . . . . . . . 1 . . 1 . . 2 . 2 2 . 5 2 . 4 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 19 | . . . . . . . . . . . . 1 . . 1 . . 2 . 2 2 . 5 2 . 4 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 15 | . . . . . . . 1 . . . . . . . . . . 5 . 7 . . . 2 . . Machine Destruction 12 | . . . . . . . . . . . . . . . . . . 5 . 7 . . . . . . Programmers 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % 7 | . . . . . . . . . . . 3 3 3 3 3 4 4 4 4 4 4 7 7 5 1 1 Autooverrided 19 | . . . . . . . . . . . . 1 . . 1 . . 2 . 2 2 . 5 2 . 4 Robots Rewired 8 | . . . . . . . . . 2 . . . . . . . . 6 . . . . . . . . Allies Hacked 3 | . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Res Tes Res Acc Com Total Allies 32 | . . . . . . . 2 . 2 . 1 1 . . 1 . . 8 . 2 4 . 5 2 . 4 Largest Group 6 | . . . . . . . 2 2 4 4 5 2 . . . . . 6 1 1 2 . 2 1 . 2 Highest-Rated Group 294 | . . . . . . . 128 128 190 190 286 95 . . . . . 294 49 58 128 . 94 69 . 99 Highest-Rated Ally 96 | . . . . . . . 64 64 64 64 96 64 . . . . . 49 49 58 64 . 82 69 . 69 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 114 | . . . . . . . . 2 16 . 32 7 . . 2 . . 4 . 7 17 . 10 5 . 12 Total Damage 4184 | . . . . . . . . 115 604 . 896 169 . . 38 . . 134 . 117 936 . 247 361 . 567 Kills 16 | . . . . . . . . . 4 . 6 . . . . . . . . 1 1 . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 3 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Res Tes Res Acc Com Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Derelict Logs Recovered 12 | . . . . . 1 2 . 1 1 . . . 3 3 . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Res Tes Res Acc Com Turns Passed 26054 | 157 257 231 711 8 1650 413 1803 625 579 152 777 2337 741 797 1049 694 342 1842 28 2162 2118 805 1492 806 1246 2232 Spaces Moved 13697 | 93 156 144 365 6 1014 199 946 369 323 92 443 1225 435 408 560 393 114 946 18 1147 1089 383 651 443 660 1075 Core 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 13674 | 70 156 144 365 6 1014 199 946 369 323 92 443 1225 435 408 560 393 114 946 18 1147 1089 383 651 443 660 1075 Legs 14 | 14 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 160 165 166 166 165 166 160 160 160 160 160 160 152 145 145 Average Speed 159 | 144 160 160 160 160 160 160 160 160 160 160 160 161 165 166 166 165 166 163 160 160 160 160 160 153 149 148 Slowest Speed 250 | 160 160 160 160 160 240 240 240 160 160 160 160 165 166 166 166 166 166 166 160 160 160 160 160 250 152 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 6 38 54 36 5 85 46 27 55 54 75 73 32 73 63 80 54 3 95 1 92 32 14 83 10 30 41 Regions Visited 26 Branch Regions 14 Pre-discovered Areas 5 | . . . . . 2 . . . . 1 . . 1 . . 1 . . . . . . . . . . Known Exits Taken 23 | 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . 2 1 . 5 3 . 2 . 1 1 . 3 . . . . . . . . . . Spaces Dug 107 | . . . . . . . . . . . . . . . 16 . . 21 . 17 . 4 9 . 36 4 Terrain Destroyed 690 | . . . . . . . 3 2 6 . 9 115 4 14 29 3 1 68 . 48 68 11 45 11 59 194 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 418 | . . . . . . . 3 2 6 . 9 16 4 14 29 3 1 68 . 48 30 11 45 11 44 74 AOE 272 | . . . . . . . . . . . . 99 . . . . . . . . 38 . . . 15 120 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Res Tes Res Acc Com Total 16421 | 111 158 145 423 5 1034 270 1128 383 364 97 490 1454 448 469 653 421 235 1090 17 1331 1337 538 1004 534 851 1431 Wait 966 | . . . 6 . . 46 51 1 12 . 10 85 . . 59 10 86 7 . 14 46 116 178 32 129 78 Move 13669 | 92 155 143 364 5 1013 198 945 368 322 91 442 1224 434 407 559 392 113 945 17 1145 1088 382 650 442 659 1074 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 36 | 1 . 1 2 . 4 . 2 . . . 4 4 . . 3 . 1 1 . 2 2 1 2 . . 6 Fast Attach 129 | 10 . . 2 . 6 1 11 . 2 3 4 6 1 . 4 1 . 4 . 6 13 . 19 14 3 19 Attach 32 | . . . . . 2 1 5 . . . 1 . . . 3 . . . . 1 4 . 6 . . 9 Detach 32 | . . . . . 2 1 4 . . . . . . . 4 . . . . 2 8 . 8 1 . 2 Swap 15 | 1 . . . . . . 4 . . . 1 2 . . . . . 2 . 2 . 2 . . 1 . Drop 140 | 5 . 1 2 . 6 . 11 . 2 3 7 8 2 . 7 . . 7 . 6 13 . 21 13 4 22 Fire 785 | 2 3 . 34 . 1 10 47 9 10 . 9 58 4 28 14 6 14 65 . 97 72 20 58 17 41 166 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 25 | . . . 2 . . . 3 . . . . 7 . . . . . . . . 6 . 4 2 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 49 | . . . . . . . . 1 12 . . 2 . . . . . 32 . . . . 2 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 543 | . . . 11 . . 13 45 4 4 . 12 58 7 34 . 12 21 27 . 56 85 17 56 13 13 55 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low / *Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 158 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Hacker-Mutant 353 | -10/Materials | Identified exit to Mines 353 | -10/Materials | Discovered exit to Mines (range 18) 415 | -10/Materials | Entered Mines 467 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 639 | -10/Mines | Identified exit to Materials 639 | -10/Mines | Discovered exit to Materials (range 4) 646 | -10/Mines | Entered Materials 648 | -9/Materials | Reached level 2 648 | -9/Materials | Reached level 3 860 | -9/Materials | Reached level 4 916 | -9/Materials | Destroyed 7 combat bots 1098 | -9/Materials | Identified exit to Materials 1098 | -9/Materials | Discovered exit to Materials (range 17) 1179 | -9/Materials | Identified exit to Mines 1179 | -9/Materials | Discovered exit to Mines (range 8) 1254 | -9/Materials | Reached level 5 1357 | -9/Materials | Entered Mines 1358 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1365 | -9/Mines | Entered Zion 1367 | -7/Zion | Reached level 6 1396 | -7/Zion | Given the Hacking Drone Bay 1396 | -7/Zion | Upgraded with Utility slot (x3) 1396 | -7/Zion | Found Prototype Device 1398 | -7/Zion | Identified Hacking Drone Bay 1433 | -7/Zion | Identified exit to Proximity Caves 1433 | -7/Zion | Discovered exit to Proximity Caves (range 18) 1509 | -7/Zion | Received a hallucinogenic algorithm 1937 | -7/Zion | Found Prototype Device 1937 | -7/Zion | Identified Bomb Factory No. 2 2115 | -7/Zion | Learned location of Recycling (-7) 2235 | -7/Zion | Learned location of 1 exit from Proximity Caves 2315 | -7/Zion | Learned location of Warlord (-5) 3015 | -7/Zion | Entered Proximity Caves 3016 | -6/Proximity Caves | Identified exit to Factory 3017 | -6/Proximity Caves | Reached level 7 3017 | -6/Proximity Caves | Reached level 8 3017 | -6/Proximity Caves | Reached level 9 3017 | -6/Proximity Caves | Reached level 10 3017 | -6/Proximity Caves | Reached level 11 3019 | -6/Proximity Caves | Upgraded with Power slot (x1) 3019 | -6/Proximity Caves | Upgraded with Propulsion slot (x2) 3019 | -6/Proximity Caves | Upgraded with Utility slot (x2) 3019 | -6/Proximity Caves | Upgraded with Weapon slot (x1) 3070 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3324 | -6/Proximity Caves | Build established: Hacker-Gunner 3418 | -6/Proximity Caves | Learned location of 1 exit from Factory 3428 | -6/Proximity Caves | Entered Factory 3429 | -6/Factory | Identified exit to Factory 3430 | -6/Factory | Reached level 12 3430 | -6/Factory | Reached level 13 3667 | -6/Factory | Identified exit to DSF 3783 | -6/Factory | Identified exit to Extension 3783 | -6/Factory | Discovered exit to Extension (range 16) 3938 | -6/Factory | Reached level 14 4307 | -6/Factory | Upgraded with Utility slot (x1) 4854 | -6/Factory | Reached level 15 5009 | -6/Factory | Fabricated Y-72 Warden? 5213 | -6/Factory | Identified exit to Lower Caves 5213 | -6/Factory | Discovered exit to Lower Caves (range 11) 5231 | -6/Factory | Entered Lower Caves 5231 | -6/Lower Caves | Accompanied by 2 allies 5288 | -6/Lower Caves | Encountered a Warlord checkpoint 5480 | -6/Lower Caves | Learned Factory stockpile data 5612 | -6/Lower Caves | Reached level 16 5833 | -6/Lower Caves | Identified exit to Lower Caves 5833 | -6/Lower Caves | Discovered exit to Lower Caves (range 14) 5856 | -6/Lower Caves | Entered another Lower Caves area 5856 | -6/Lower Caves | Accompanied by 2 allies 5856 | -6/Lower Caves | Discovered exit to Factory (range 11) 6093 | -6/Lower Caves | Attacked by a faux Warlord 6413 | -6/Lower Caves | Identified exit to Data Miner 6413 | -6/Lower Caves | Discovered exit to Data Miner (range 6) 6435 | -6/Lower Caves | Entered Data Miner 6435 | -6/Data Miner | Accompanied by 4 allies 6435 | -6/Data Miner | Identified exit to Proximity Caves 6435 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 6437 | -6/Data Miner | Reached level 17 6464 | -6/Data Miner | Met Data Miner 6507 | -6/Data Miner | Learned location of Section 7 (-2) 6507 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6535 | -6/Data Miner | Received God Mode back door access code from Data Miner 6587 | -6/Data Miner | Entered Proximity Caves 6587 | -5/Proximity Caves | Accompanied by 4 allies 6589 | -5/Proximity Caves | Reached level 18 6602 | -5/Proximity Caves | Upgraded with Utility slot (x1) 6602 | -5/Proximity Caves | Upgraded with Weapon slot (x1) 6610 | -5/Proximity Caves | Escorted by Enhanced Grunt 7038 | -5/Proximity Caves | Reached level 19 7272 | -5/Proximity Caves | Discovered exit to Factory (range 10) 7313 | -5/Proximity Caves | Spotted B-75 Beast 7317 | -5/Proximity Caves | Destroyed B-75 Beast 7364 | -5/Proximity Caves | Entered Factory 7364 | -5/Factory | Accompanied by 2 allies 7365 | -5/Factory | Identified exit to Upper Caves 7366 | -5/Factory | Reached level 20 8368 | -5/Factory | Cargo convoy interrupted 8509 | -5/Factory | Identified exit to Factory 8509 | -5/Factory | Discovered exit to Factory (range 20) 8743 | -5/Factory | Reached level 21 9342 | -5/Factory | Discovered exit to Factory (range 19) 9544 | -5/Factory | Incoming investigation squad redirected 9701 | -5/Factory | Entered Upper Caves 10292 | -5/Upper Caves | Learned Factory stockpile data 10344 | -5/Upper Caves | Learned Factory emergency access door positions 10370 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10403 | -5/Upper Caves | Identified exit to Upper Caves 10403 | -5/Upper Caves | Discovered exit to Upper Caves (range 9) 10442 | -5/Upper Caves | Entered another Upper Caves area 10529 | -5/Upper Caves | Discovered exit to Factory (range 8) 10577 | -5/Upper Caves | Identified exit to Warlord 10616 | -5/Upper Caves | Reached level 22 10641 | -5/Upper Caves | Upgraded with Utility slot (x1) 10745 | -5/Upper Caves | Learned Factory garrison access intel 10827 | -5/Upper Caves | Ambushed by wild Derelicts 11120 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11226 | -5/Upper Caves | Learned Factory terminal intel 11239 | -5/Upper Caves | Entered Warlord 11296 | -5/Warlord | System corruption cleaned by Quarantine Array 11414 | -5/Warlord | Met Warlord 11430 | -5/Warlord | Opened Warlord's prototype stash 11438 | -5/Warlord | Found Prototype Reactor 11438 | -5/Warlord | Identified Vortex Chain Reactor 11439 | -5/Warlord | Warlord's base attacked by MAIN.C 11450 | -5/Warlord | Found Prototype Device 11450 | -5/Warlord | Identified Exp. Focal Shield 11457 | -5/Warlord | Found Prototype Hackware 11457 | -5/Warlord | Identified Ghost Barrier 11640 | -5/Warlord | Found Prototype Energy Gun 11643 | -5/Warlord | Found Prototype Energy Gun 11789 | -5/Warlord | Warlord forces counterattacked 11800 | -5/Warlord | Spotted Executioner 11804 | -5/Warlord | Spotted Striker 11805 | -5/Warlord | Spotted Executioner 11917 | -5/Warlord | Identified Vortex Rail (x2) 12114 | -5/Warlord | Warlord base infiltrated, sounded retreat 12126 | -5/Warlord | Opened side exit 12194 | -5/Warlord | Spotted Executioner 12239 | -5/Warlord | Spotted Striker 12239 | -5/Warlord | Spotted Executioner 12244 | -5/Warlord | Spotted Striker 12266 | -5/Warlord | Identified exit to Proximity Caves 12266 | -5/Warlord | Discovered exit to Proximity Caves (range 9) 12288 | -5/Warlord | Entered Proximity Caves 12290 | -4/Proximity Caves | Reached level 23 12350 | -4/Proximity Caves | Learned location of Testing (-3) 12963 | -4/Proximity Caves | Discovered exit to Factory (range 12) 12982 | -4/Proximity Caves | Entered Factory 12985 | -4/Factory | Loaded intel: 26 terminal locations 12986 | -4/Factory | Loaded intel: 3 garrison access locations 13181 | -4/Factory | Reached level 24 13323 | -4/Factory | Identified exit to Garrison 13324 | -4/Factory | Entered Garrison 13410 | -4/Garrison | Triggered checkpoint 13471 | -4/Garrison | Garrison Relay disabled 13624 | -4/Garrison | Triggered checkpoint 13716 | -4/Garrison | Triggered checkpoint 13795 | -4/Garrison | Identified exit to Factory 13795 | -4/Garrison | Discovered exit to Factory (range 9) 13804 | -4/Garrison | Triggered checkpoint 13842 | -4/Garrison | Triggered checkpoint 13852 | -4/Garrison | Reached level 25 13927 | -4/Garrison | Local machine network offline 14227 | -4/Garrison | Discovered exit to Factory (range 9) 14302 | -4/Garrison | Triggered checkpoint 14327 | -4/Garrison | Garrison Relay disabled 14422 | -4/Garrison | Triggered checkpoint 14506 | -4/Garrison | Triggered checkpoint 14520 | -4/Garrison | Garrison Relay disabled 14565 | -4/Garrison | Discovered exit to Factory (range 6) 14844 | -4/Garrison | Triggered checkpoint 15166 | -4/Garrison | Entered Factory 15166 | -4/Factory | Accompanied by 1 ally 15192 | -4/Factory | Identified exit to Garrison 15194 | -4/Factory | Entered Garrison 15194 | -4/Garrison | Accompanied by 1 ally 15226 | -4/Garrison | Triggered checkpoint 15276 | -4/Garrison | Garrison Relay disabled 15345 | -4/Garrison | Spotted B-86 Titan 15346 | -4/Garrison | Triggered checkpoint 15432 | -4/Garrison | Destroyed B-86 Titan 15504 | -4/Garrison | Upgraded with Utility slot (x1) 15569 | -4/Garrison | Triggered checkpoint 15672 | -4/Garrison | Reached level 26 15684 | -4/Garrison | Triggered checkpoint 15726 | -4/Garrison | Triggered checkpoint 15836 | -4/Garrison | Triggered checkpoint 15836 | -4/Garrison | Garrison Relay disabled 15900 | -4/Garrison | Identified exit to Factory 15900 | -4/Garrison | Discovered exit to Factory (range 13) 15904 | -4/Garrison | Triggered checkpoint 16177 | -4/Garrison | Discovered exit to Factory (range 10) 16209 | -4/Garrison | Installed Relay Interface Framework 16256 | -4/Garrison | Triggered checkpoint 16492 | -4/Garrison | Discovered exit to Factory (range 9) 16534 | -4/Garrison | Triggered checkpoint 16560 | -4/Garrison | Garrison Relay disabled 16852 | -4/Garrison | Build established: Hacker-Mutant 17356 | -4/Garrison | Entered Factory 17663 | -4/Factory | Build established: Hacker-Gunner 17884 | -4/Factory | First assault squad dispatched 18742 | -4/Factory | Fabricated Y-72 Warden? 18842 | -4/Factory | Spotted B-86 Titan 18857 | -4/Factory | Reached level 27 18857 | -4/Factory | Destroyed B-86 Titan 18881 | -4/Factory | Incoming assault squad redirected 18991 | -4/Factory | Upgraded with Utility slot (x1) 19269 | -4/Factory | Identified exit to Research 19269 | -4/Factory | Discovered exit to Research (range 19) 19474 | -4/Factory | Entered Research 19624 | -3/Research | Fabricated Adv. Signal Interpreter (x2) 19763 | -3/Research | Reached level 28 20054 | -3/Research | Identified exit to Testing 20054 | -3/Research | Discovered exit to Testing (range 20) 20167 | -3/Research | Identified exit to Research 20167 | -3/Research | Discovered exit to Research (range 21) 20279 | -3/Research | Entered Testing 20352 | -3/Testing | Found Prototype Energy Gun 20352 | -3/Testing | Identified Warp Gun 20561 | -3/Testing | Found Prototype Energy Cannon 20561 | -3/Testing | Identified Hpw. Disruptor Cannon 20785 | -3/Testing | Spotted Striker 20787 | -3/Testing | Spotted Striker 20807 | -3/Testing | Found Prototype Energy Cannon 20807 | -3/Testing | Identified Potential Cannon 20817 | -3/Testing | Found Prototype Energy Cannon 20832 | -3/Testing | Identified Imp. Potential Cannon 21314 | -3/Testing | Reached level 29 21316 | -3/Testing | Upgraded with Power slot (x1) 21345 | -3/Testing | Discovered exit to Research (range 18) 21633 | -3/Testing | Build established: Generator-Gunner 21676 | -3/Testing | Found Prototype Device 21676 | -3/Testing | Identified Exp. Shield Generator 21691 | -3/Testing | Found Prototype Device 21691 | -3/Testing | Identified Exp. Thermal Shield 21714 | -3/Testing | Found Prototype Protection 21714 | -3/Testing | Identified Centrium Heavy Armor Plating 21771 | -3/Testing | Entered Research 21771 | -2/Research | Warlord forces began assault on 0b10 21773 | -2/Research | Reached level 30 21795 | -2/Research | Identified exit to Access 21795 | -2/Research | Discovered exit to Access (range 9) 21881 | -2/Research | Research machine network offline 22076 | -2/Research | Borebot progress halted 22201 | -2/Research | Borebot progress halted 22300 | -2/Research | Borebot progress halted 22356 | -2/Research | Spotted Executioner 22360 | -2/Research | Spotted Executioner 22392 | -2/Research | Destroyed Executioner 22443 | -2/Research | Found Prototype Device 22443 | -2/Research | Identified Adv. Kinecellerator 22577 | -2/Research | Entered Access 22579 | -1/Access | Reached level 31 23019 | -1/Access | Reached level 32 23620 | -1/Access | Identified exit to Command 23823 | -1/Access | Entered Command 23825 | -1/Command | Reached level 33 23825 | -1/Command | Upgraded with Utility slot (x1) 23900 | -1/Command | Reached level 34 24290 | -1/Command | Phase Generator disabled 24320 | -1/Command | Found Prototype Device 24320 | -1/Command | Identified Exp. Shock Absorption System 24858 | -1/Command | Disengaged cave seal 24858 | -1/Command | Derelicts emerged from the dark tunnel 24859 | -1/Command | Welcomed Warlord to Command 24916 | -1/Command | Spotted M Guard 24918 | -1/Command | Warlord commented on Warlord statues 24924 | -1/Command | Spotted M Guard 24932 | -1/Command | Spotted Combat Programmer 24933 | -1/Command | Spotted Combat Programmer 24934 | -1/Command | Destroyed Combat Programmer 24937 | -1/Command | Destroyed Combat Programmer 24960 | -1/Command | Destroyed M Guard 24977 | -1/Command | All MAIN.C guards destroyed 25255 | -1/Command | Met MAIN.C 25255 | -1/Command | Reached level 35 25257 | -1/Command | Warlord shut down involuntarily 25296 | -1/Command | 0b10 Conduit disabled 25299 | -1/Command | Destroyed MAIN.C Shell 25300 | -1/Command | Core integrity fell below 50% 25302 | -1/Command | MAIN.C activated Command garrisons 25302 | -1/Command | Surrendered to MAIN.C 25302 | -1/Command | Loaded intel: 63 machine locations 25302 | -1/Command | Loaded intel: 113 trap records 25302 | -1/Command | Identified exit to Surface 25302 | -1/Command | Discovered exit to Surface (range 80) 25302 | -1/Command | Discovered exit to Surface (range 45) 25404 | -1/Command | Found Prototype Device 25404 | -1/Command | Identified AEGIS Remote Shield 25425 | -1/Command | Found Prototype Reactor 25425 | -1/Command | Identified Zero-point Reactor 25451 | -1/Command | Found Prototype Device 25451 | -1/Command | Identified Exp. Transmission Jammer 25455 | -1/Command | Found Prototype Device 25455 | -1/Command | Identified Exp. Weapon Cycler 25458 | -1/Command | Found Prototype Device 25458 | -1/Command | Identified Femtoactuators 25464 | -1/Command | Found Prototype Device 25464 | -1/Command | Identified Exp. System Purifier 25467 | -1/Command | Found Prototype Processor 25467 | -1/Command | Identified Spectral Analyzer 25471 | -1/Command | Found Exp. Focal Shield 25532 | -1/Command | MAIN.C activated Command garrisons 25570 | -1/Command | Unknown forces attacked Command 25570 | -1/Command | Spotted EQ-002 25570 | -1/Command | Spotted EQ-004 25570 | -1/Command | Spotted EQ-003 25570 | -1/Command | Spotted EQ-006 25570 | -1/Command | Spotted EQ-005 25570 | -1/Command | Spotted EQ-001 25580 | -1/Command | Spotted EQ-000 25581 | -1/Command | Destroyed EQ-006 25584 | -1/Command | Spotted EQ-008 25585 | -1/Command | Core integrity fell below 20% 25588 | -1/Command | Destroyed EQ-004 25600 | -1/Command | Destroyed EQ-003 25619 | -1/Command | Destroyed EQ-002 25624 | -1/Command | Destroyed EQ-000 25651 | -1/Command | Spotted EQ-019 25651 | -1/Command | Spotted EQ-018 25667 | -1/Command | Spotted EQ-016 25673 | -1/Command | Spotted EQ-020 25683 | -1/Command | Destroyed EQ-019 25684 | -1/Command | Spotted EQ-026 25696 | -1/Command | Destroyed EQ-016 25713 | -1/Command | Spotted EQ-034 25714 | -1/Command | Build established: Generator-Tank 25734 | -1/Command | Spotted EQ-024 25743 | -1/Command | Spotted EQ-025 25753 | -1/Command | Spotted EQ-038 25755 | -1/Command | Destroyed EQ-025 25760 | -1/Command | Spotted EQ-041 25764 | -1/Command | Spotted EQ-039 25778 | -1/Command | Destroyed EQ-041 25874 | -1/Command | Spotted EQ-078 25878 | -1/Command | Destroyed EQ-078 25903 | -1/Command | Spotted EQ-061 25908 | -1/Command | Spotted EQ-062 25915 | -1/Command | Spotted EQ-069 25918 | -1/Command | Destroyed EQ-062 25922 | -1/Command | Spotted EQ-074 25931 | -1/Command | Destroyed EQ-061 25947 | -1/Command | Discovered exit to Surface (range 33) 25947 | -1/Command | Discovered exit to Surface (range 92) 25947 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 25959 | -1/Command | Destroyed EQ-069 25978 | -1/Command | Destroyed EQ-074 25994 | -1/Command | Spotted EQ-054 26007 | -1/Command | Spotted EQ-083 26017 | -1/Command | Destroyed EQ-083 26025 | -1/Command | Spotted EQ-056 26041 | -1/Command | Spotted EQ-033 26055 | *** | Escaped! Last Messages --------------- 25959_ Destroyed Centrium Medium Armor Plating. 25959_ Destroyed Exp. Biometal Leg. 25959_ EQ-069 destroyed. 25959_ Destroyed Multirail. 25969_ Destroyed Exp. Biometal Leg. 25971_ Critical hit (Burn: +18). 25976_ Activated siege mode. 25978_ Destroyed Centrium Medium Armor Plating. 25978_ EQ-074 suffers critical hit (Meltdown). 25986_ Ended siege mode. 26010_ The unstable cave ceiling collapses. 26012_ Destroyed Hvy. Tesla Rifle. 26017_ Activated siege mode. 26017_ EQ-083 destroyed. 26025_ Ended siege mode. 26026_ The unstable cave ceiling collapses. 26044_ EQ-056 deploys Swarm Drone. 26045_ Penetrated by Slug. 26047_ Slug penetrates Reinforced Barrier. 26049_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????##+############# # #### | | ????????????# + + # #### | | ????????????# #### # ########### | | ????????????# #### # ########### | | ????????????# """" ##########+## ########### | | ????????????# """" ########## ## ########### | | ###########?# """" + # # ########## | | #""""""# #?# """" # # # ########## | | #""" + #?# # # # #######""" | | #""" + #?# # # # #######"" | | #""" + #?# # + ############""" | | #""""""# #?# # # ############""" | | ######## #?# # # ############ | | # #?# ########## ############ " | | # ############+## # ############ | | + ## # ###[ ##### | | # ## =##### | | # ######## ###### #= # ### | | # ########+########## # %*" # ### | | # # #?##### ### | | # # ###### * # ### | | # + ####### ! #### | | " # # #?#####"! ###### | | " # # ######## % % ? ? | | # ####+#####"""# #" ?? ? ? | | ###+#### #?####?## @ # | | ??# #??# #???###?# # ? ! #### | | ??# #??# #### #????#?#### ] % ### | | ??# #??# ####+########"" # ### | | ###+#### ## * " # ###### | | # ## " %######### | | # ## " ### ########## | | "" # ## ""R" + # ; #### ###?#??### | | """" # ## "" # # # # ####!"#######?? | | """" #""## # ### #######%#####?#?#? | | "" +""## # ### ######%!###?##?### | | # ######+#####"### ### %######%########## | | ######### = %######+########## | | + * %*" "####### | | ###################+####%=## ##?####? | | #??# ## [## "" #######? | | #??# ## ## """#?###### | | +#######??# "" ## ## T"#?#?#?#? | | ########## """" ## ## """##?#???# | | + """" # # "" #??????? | | ########### "" # % # #??????? | | ??????????# #%=%%+ #??????? | | ??????????# # # #??????? | | ??????????##################### ## #??????? | | ???????????????????# #???# ## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 158 Energy Generation 98 Energy Capacity 1750 Matter Stores 300 Matter Capacity 300 Sight Range 29 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 710 Jamming Range 16 Base Temperature (-) 200 Corruption Block 15 Armor Coverage 1200 Resistance: KI 65 Resistance: TH 40 Resistance: EX 100 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 20 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- EM Disruption Field | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Recalibrator | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Fission Core | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Microactuators | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Remote Force Field | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive E-15 Imp | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Y-72 Warden | x2 | -6/Factory Y-72 Warden | x2 | -4/Factory Adv. Signal Interpreter | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Gar Fac Res Tes Res Acc Com Levels Raised 34 | . . . 4 . 1 5 4 1 . 1 2 2 . 1 . 1 1 1 . 1 1 1 1 1 2 3 XP Earned 58386 | 6000 135 530 5497 500 2274 7099 5508 1455 930 604 2857 3358 460 539 453 1242 1489 1889 30 1389 1072 1585 1418 1799 3216 5058 XP Spent 56910 | 5915 . . 2930 . 4650 7380 4500 . . . 4300 4690 . 2890 . . 1585 . . 2900 3200 . 2125 2400 900 6545 Upgrades 115 | 26 . . 12 . 5 12 5 . . . 6 12 . 2 . . 5 . . 1 1 . 5 3 4 16 Power Slot 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Propulsion Slot 3 | 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Utility Slot 11 | . . . . . 3 2 1 . . . 1 . . 1 . . . . . 1 1 . . . . 1 Weapon Slot 3 | 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Core Integrity 20 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . 12 Heat Dissipation 19 | 4 . . . . . 6 . . . . 2 . . 1 . . 4 . . . . . 2 . . . Energy Generation 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Storage 6 | . . . . . . . 1 . . . . . . . . . 1 . . . . . 2 . . 2 Mass Support 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Inventory Capacity 6 | 1 . . 2 . 2 . . . . . . 1 . . . . . . . . . . . . . . Sight Range 6 | 2 . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . Sensor Range 15 | 10 . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . Terrain Scan Density 7 | 3 . . . . . . . . . . 2 2 . . . . . . . . . . . . . . Ranged Accuracy 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 KI Resistance % 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . TH Resistance % 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . EX Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . TH Damage % 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . Protomatter Created 7063 | . . . 230 . . 167 543 113 193 . 81 401 49 314 . 95 219 672 . 762 653 252 814 150 320 1035 Integrity Restored 10953 | . . . 164 . . 229 905 59 86 . 221 1263 147 727 . 284 449 489 . 1070 1722 341 1161 259 280 1097 Core 6300 | . . . 131 . . 127 378 35 62 . 85 919 147 163 . 263 67 362 . 612 971 231 701 114 217 715 Parts 4653 | . . . 33 . . 102 527 24 24 . 136 344 . 564 . 21 382 127 . 458 751 110 460 145 63 382 Protomatter Decayed 18271 | . . . 111 . . 87 245 92 369 . 228 279 . 133 1776 . . 565 . 465 139 107 510 2800 457 9908 Game ------ Seed LegDimensionalBoomstick Manual? 0 Play Time 03:24:44 Cumulative 203.4 hours Start 2022.06.01 @ 19:16:31 End 2022.06.02 @ 14:58:39 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 64 Rogue 0 Adventurer 1 Explorer 63 Win Type 0 Total 14 Types 7/0/4/3/0/0/0/0/0 Lore% 83 Gallery% 84 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Terminus Map View 76x50 Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: 4d58291d-7df0-41ec-95e8-edbad4807869