Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.16 @ 22:11:53

Player: Pixel Pro

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (52)      260
Value Destroyed (979)      979
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2419

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     240/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (6)
Movement                   Core (600) Ox11
Location                   -9/Storage

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (3) ------
  Medium Storage Unit
   Large Storage Unit
>        --- WEAPON (2) -------
         Flak Cannon
>        --- INVENTORY (15) ---
   Light Treads
         Wheel
         Wheel
         Hover Unit
         Hover Unit
   Small Storage Unit
         Assault Rifle
   Light Assault Rifle
   Light Cannon
         Flak Cannon
         Grenade Launcher

 Peak State 
------------
>        --- POWER ------------
         Deuterium Engine
         Deuterium Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
   Large Storage Unit
  Medium Matter Pod
>        --- WEAPON -----------
         Flak Cannon
         Flak Cannon
>        --- INVENTORY --------
         Assault Rifle
   Light Assault Rifle
   Light Cannon
         Flak Cannon
         Flak Cannon
         Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 7   8   15  6   
  Power                    5    | 1   1   2   1   
    Engine                 4    | 1   1   2   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   3   .   
    Treads                 .    | .   .   .   .   
    Leg                    5    | 2   .   3   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 2   4   2   .   
    Device                 2    | 1   1   .   .   
    Storage                5    | 1   2   2   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 2   3   8   5   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 2   1   3   .   
    Ballistic Cannon       9    | .   1   4   4   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 11   | .   .   2   9   
  Power                    3    | .   .   .   3   
  Propulsion               4    | .   .   2   2   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      4    | .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   98  85  77  
  Engine                   16   | .   14  19  15  
  Leg                      17   | .   28  16  7   
  Device                   1    | .   3   .   .   
  Storage                  26   | .   19  27  32  
  Protection               1    | .   3   .   .   
  Energy Gun               3    | .   .   2   7   
  Ballistic Gun            11   | .   22  5   8   
  Ballistic Cannon         8    | .   2   13  3   
Peak Build Rating          18   | 7   7   18  18  
  Average Rating           11   | 5   6   13  14  
  On Entrance              8    | .   7   7   18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             57   | 13  32  57  56  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  18   | 1   1   10  18  
  Average Overweight (x)   2    | .   .   3   6   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   14  15  15  
  Most Carried             11   | 5   4   8   11  
  Average Carried          4    | .   1   4   9   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            11   | .   2   8   11  

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           1429 | 354 218 734 123 
  Remotely                 140  | 82  58  .   .   
Salvage Created            1444 | 165 245 614 420 
  Parts                    96   | 12  22  38  24  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           5    | .   2   2   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  32   | .   10  12  10  
  Guns                     15   | .   10  .   5   
  Cannons                  14   | .   .   12  2   
  AOE                      3    | .   .   .   3   
Classes Destroyed          10   | 3   3   3   1   
  Worker                   7    | 2   1   4   .   
  Builder                  2    | .   .   1   1   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 4    | 1   .   2   1   
  Watcher                  4    | .   2   2   .   
  Swarmer                  13   | .   9   .   4   
  Grunt                    14   | .   1   10  3   
  Duelist                  2    | .   .   2   .   
  Sentry                   3    | .   .   .   3   
Best Kill Streak           8    | 2   4   8   4   
  Combat Bots Only         4    | .   4   4   4   
Max Kills in Single Turn   2    | 1   2   2   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        257  | .    45   96   116  
  Missed                   76   | .    14   26   36   
Damage Taken               2085 | .    250  832  1003 
  Core                     424  | .    19   143  262  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         96   | 100  92   .    .    
Volleys Fired              152  | 14   32   56   50   
  Largest                  2    | 2    2    2    2    
  Hottest                  88   | 40   55   88   88   
Shots Fired                266  | 28   58   101  79   
  Gun                      160  | 28   54   23   55   
  Cannon                   103  | .    3    78   22   
  Launcher                 3    | .    1    .    2    
  Special                  .    | .    .    .    .    
  Kinetic                  238  | 28   57   99   54   
  Thermal                  .    | .    .    .    .    
  Explosive                3    | .    1    .    2    
  Electromagnetic          25   | .    .    2    23   
  Robot Hit Streak         17   | 6    11   17   12   
  Robot Miss Streak        13   | 3    6    13   9    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           181  | 16   27   78   60   
  Core Hits                106  | 5    16   57   28   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2802 | 203  410  1048 1141 
  Guns                     1367 | 203  361  117  686  
  Cannons                  1131 | .    .    916  215  
  Explosions               271  | .    32   .    239  
  Melee                    .    | .    .    .    .    
  Ramming                  33   | .    17   15   1    
  Kinetic                  2165 | 203  361  1022 579  
  Thermal                  85   | .    .    .    85   
  Explosive                186  | .    32   .    154  
  Electromagnetic          333  | .    .    11   322  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    5    5    
  Average Corruption       4    | .    .    4    5    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  27   | .    .    7    20   
    Message Errors         6    | .    .    1    5    
    Matter Fused           5    | .    .    1    4    
    Heat Flow Errors       3    | .    .    1    2    
    Energy Discharges      2    | .    .    1    1    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      2    | .    .    1    1    
    Data Loss (major)      4    | .    .    .    4    
    Misfires               1    | .    .    1    .    
    Alerts                 1    | .    .    .    1    
    Weapon Failures        2    | .    .    1    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            38   | .    .    15   23   
  Projectiles              15   | .    .    15   .    
  Explosions               23   | .    .    .    23   
  Melee                    .    | .    .    .    .    
Knockbacks                 32   | .    .    25   7    
  Impact                   .    | .    .    .    .    
  Kinetic                  29   | .    .    22   7    
  Secondary                3    | .    .    3    .    
Self-Inflicted Damage      77   | .    .    .    77   
  Shots                    3    | .    .    .    3    
  Rammed                   1    | .    .    .    1    
Targets Rammed             8    | .    2    4    2    
  Kicked                   7    | .    2    4    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        429  | .    14   429  282  
  Average Temperature      82   | .    9    98   63   
  Received Heat Transfer   753  | .    18   402  333  
  Effects                  5    | .    .    5    .    
    Shutdowns              2    | .    .    2    .    
    Matter Decay           1    | .    .    1    .    
    Short Circuit          1    | .    .    1    .    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         100  | .    .    .    100  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             272  | 25  253 172 272 
  Initial                  40   | .   16  40  .   
  Average                  86   | 9   100 85  93  
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         93   | 100 89  100 82  
  Level 1                  6    | .   10  .   17  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   1   2   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              56   | .   14  21  21  
  Peak Tracking Total      8    | .   5   6   8   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            4    | .   1   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          7    | .   4   1   2   
  Terminals                5    | .   2   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   14  3   4   
  Successful               10   | .   6   1   3   
  Failed                   11   | .   8   2   1   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                13   | .   6   3   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          8    | .   8   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   1   1   3   
  Robot Schematic          1    | .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   
  Open Door                1    | .   .   .   1   
  Dispatch Records         1    | .   .   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       5    | .   5   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   3   1   1   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          6    | .   6   .   .   
  Retrieved Matter         6    | .   6   .   .   
  Retrieved Components     3    | .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  
Turns Passed               2752 | 159  717  1210 666  
Spaces Moved               834  | 94   322  308  110  
  Core                     76   | 14   .    27   35   
  Treads                   .    | .    .    .    .    
  Legs                     758  | 80   322  281  75   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  190  260  
  Average Speed            267  | 111  188  327  459  
  Slowest Speed            950  | 190  190  550  950  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       22   | 5    52   15   18   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          26   | .    2    .    24   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      26   | .    2    .    24   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      1074 | 120 371 402 181 
  Wait                     11   | .   .   5   6   
  Move                     831  | 93  321 307 110 
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 6   6   13  7   
  Fast Attach              1    | 1   .   .   .   
  Attach                   17   | 6   2   5   4   
  Detach                   .    | .   .   .   .   
  Swap                     18   | .   6   10  2   
  Drop                     4    | .   2   2   .   
  Fire                     152  | 14  32  56  50  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     7    | .   2   4   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
  160 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  311 | -10/Materials | Discovered new exit (range 10)
  401 | -10/Materials | Discovered new exit (range 15)
  877 | -10/Materials | Entered another Materials area
  877 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1207 | -9/Materials  | Discovered new exit (range 14)
 1892 | -9/Materials  | Discovered new exit (range 8)
 2087 | -9/Materials  | Entered Storage
 2134 | -9/Storage    | Build established: Scavenger-Mutant
 2521 | -9/Storage    | Core integrity fell below 50%
 2605 | -9/Storage    | Build established: Mutant
 2612 | -9/Storage    | Lost 4 parts (2p2w)
 2642 | -9/Storage    | Core integrity fell below 20%
 2749 | -9/Storage    | Lost 3 parts (1p1u1w)
 2753 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Acquired Wheel.
Med. Matter Pod destroyed.
Lgt. Nuclear Core destroyed.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
Flak Cannon destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
Acquired Corrupted Wheel.
U-05 Engineer lays Concrete.
U-05 Engineer destroyed.
U-05 Engineer builds a Wall. <x2>
U-05 Engineer lays Concrete. <x2>
System corrupted: Energy discharge (-29).
U-05 Engineer lays Concrete.
G-34 Mercenary knocked back. <x2>
System corrupted: Matter fused (-6).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????? ???????????????????????????????? |
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| ????????????????? ???????????????????????????????? |
| ????????????????? ???????????????????????????????? |
| ?????##?+######?? ???????????????????????????????? |
| ?????#        #?? ???????????????????????????????? |
| ?????#  """   #?? ???????????????????????????????? |
| ?????#  """   #?# #??????????????????????????????? |
| ?????#  """   ### #??????????????????????????????? |
| ?????#        ### #??????????????????????????????? |
| ?????#  """    ## #??????????????????????????????? |
| ?????#  ""  % ###*#??????????????????????????????? |
| ?????#      % ## =#??????????????????????????????? |
| ?????#     %  ### ####???????? #?????  ??????????? |
| ?????#####+######%###########+##        ?????????? |
| ###????##    %!% [*%!=%[%  =g        ????????????? |
|   #???###   #####   ##*   %=##???????????????????? |
|   #####T#   #?#      #   @  ##???????????????????? |
|   ##    #   #?#      #      ##???????????????????? |
|   ##==  +   #?#      #      #????????????????????? |
|   ##==  #   #?#      #      #????????????????????? |
|   #######   #?#      #      #????????????????????? |
|   #?????#   #?#      #      #????????????????????? |
|   #?????#   #?########      #????????????????????? |
| #########   #????????#      #????????????????????? |
|        %    #????????##+#####????????????????????? |
|        ^^   #????????????????????????????????????? |
|         ^   #????????????????????????????????????? |
| #######+#####????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          23
Energy Capacity            450
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 A-02 Transporter | -9/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
More Dakka Please
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              DerelictLaserBay
  Manual?         0
Play Time         00:19:22
  Cumulative      2.2 hours
  Start           2025.01.16 @ 21:54:01
  End             2025.01.16 @ 22:11:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc6f2e48-050b-4619-9686-89089faacc71