Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.30 @ 17:15:18 Player: PYNTER Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (2186) 2186 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (734) 734 TOTAL SCORE: 6155 Bonus ------- High Alert Combat Kills 34 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 322/700 Matter 284/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Hovering (42) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON (4) ------- Scythe > --- INVENTORY (10) --- Light Nuclear Core Core Analyzer Improved Particle Charger Improved Light Armor Plating Force Rifle EM Pulse Cannon Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Arc Projector Arc Projector Particle Gun Scythe > --- INVENTORY -------- Light Nuclear Core Aerolev Unit Aerolev Unit Aerolev Unit Core Analyzer Improved Particle Charger Improved Light Armor Plating Force Rifle EM Pulse Cannon Flak Gun [Rating: 43] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Weapon Scythe Energy Gun Arc Projector Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . 2 . . . . . Weapon 2 | . . . 2 . . . . Parts Attached 78 | 8 3 7 14 19 13 6 8 Power 11 | 1 . . 3 2 4 1 . Engine 10 | 1 . . 2 2 4 1 . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 27 | 4 2 2 4 6 3 . 6 Treads 11 | . . . 2 6 3 . . Leg 8 | 2 2 2 2 . . . . Wheel 2 | 2 . . . . . . . Hover 6 | . . . . . . . 6 Flight . | . . . . . . . . Utility 14 | 1 1 4 1 2 4 1 . Device 9 | . 1 2 . 2 4 . . Storage 4 | 1 . 1 1 . . 1 . Processor 1 | . . 1 . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 26 | 2 . 1 6 9 2 4 2 Energy Gun 13 | 2 . 1 1 2 1 4 2 Energy Cannon 8 | . . . 2 6 . . . Ballistic Gun 3 | . . . 2 . 1 . . Ballistic Cannon 1 | . . . . 1 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 Parts Lost 19 | . . 3 2 . 5 . 9 Power 4 | . . . 1 . 1 . 2 Propulsion 5 | . . . . . 2 . 3 Utility . | . . . . . . . . Weapon 10 | . . 3 1 . 2 . 4 Highest Loss Streak 8 | . . 2 2 . 2 . 8 Average Slot Usage (%) 95 | . 91 94 91 100 97 99 93 Engine 10 | . 14 11 4 7 12 15 14 Core 2 | . . . 3 7 1 . . Treads 15 | . . . 15 23 22 23 10 Leg 5 | . 28 22 2 . . . . Hover 1 | . . . . . . . 11 Device 15 | . 6 21 18 15 15 15 15 Storage 9 | . 14 18 9 7 7 7 7 Processor 6 | . . 2 9 7 7 7 7 Energy Gun 9 | . 28 18 . 6 . 14 14 Energy Cannon 6 | . . . 12 12 8 . . Ballistic Gun 2 | . . . 8 2 4 . . Ballistic Cannon 2 | . . . . . 7 7 2 Slashing Weapon 5 | . . . 6 7 7 7 7 Naked Turns . | . . . . . . . . Heaviest Build 68 | 13 14 19 42 53 68 65 60 Greatest Support 66 | 32 20 20 44 66 66 64 64 Greatest Overweight (x) 17 | . . . . . 1 1 17 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 6 8 10 10 10 10 10 Average Capacity 8 | 5 6 7 8 10 10 10 10 Most Carried 10 | 6 6 7 10 10 10 10 10 Average Carried 8 | 2 4 6 7 9 9 10 9 Final Capacity 10 | 6 6 6 10 10 10 10 10 Final Carried 10 | 4 6 6 10 10 10 10 7 Class Distribution -------------------- 28% | Assassin 25% | Mutant 17% | Scavenger-Mutant 14% | Skirmisher 13% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Assassin | -8/Materials Assassin | -7/Factory Skirmisher | -7/Garrison Scavenger-Skirmisher | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Matter Collected 1488 | 228 82 50 259 106 524 91 148 Remotely 40 | . . 40 . . . . . Salvage Created 2417 | . 284 327 397 239 683 170 317 Parts 116 | . 17 15 18 9 35 8 14 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . 1 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Combat Hostiles Destroyed 48 | . 4 4 10 5 15 4 6 Melee 14 | . . . 6 1 4 . 3 Guns 22 | . 4 2 3 1 7 2 3 Cannons 7 | . . . 1 1 4 1 . AOE 4 | . . 1 . 2 . 1 . Classes Destroyed 13 | . 4 2 2 . 2 1 2 Worker 1 | . 1 . . . . . . Builder 2 | . 1 1 . . . . . Tunneler 2 | . . . . . . 1 1 Recycler 2 | . . 1 1 . . . . Operator 1 | . . . 1 . . . . Watcher 3 | . 2 . . . . . 1 Swarmer 12 | . . . 6 . 4 2 . Grunt 23 | . 4 3 1 4 6 2 3 Brawler 1 | . . . . . 1 . . Sentry 9 | . . 1 3 1 3 . 1 Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Behemoth 1 | . . . . . 1 . . Best Kill Streak 6 | . 4 3 6 4 4 5 3 Combat Bots Only 4 | . 2 2 4 4 4 4 3 Max Kills in Single Turn 2 | . 2 1 1 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . 1 . 1 . Melee 1 | . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Damage Taken 3783 | . 162 298 494 408 1241 187 993 Core 484 | . 25 38 43 53 128 11 186 Absorbed by Shields 50 | . . . . . 50 . . Core Remaining (%) 93 | 100 90 90 92 . . . . Volleys Fired 131 | . 17 20 32 9 33 8 12 Largest 3 | . 2 2 3 3 3 3 2 Hottest 210 | . 80 80 149 210 178 158 110 Shots Fired 256 | . 34 33 36 27 76 25 25 Gun 182 | . 34 33 32 17 30 17 19 Cannon 74 | . . . 4 10 46 8 6 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 108 | . . . 32 8 54 8 6 Thermal 40 | . . 7 . 11 22 . . Explosive . | . . . . . . . . Electromagnetic 108 | . 34 26 4 8 . 17 19 Robot Hit Streak 33 | . 8 24 22 10 33 17 24 Robot Miss Streak 3 | . 2 2 1 2 3 1 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 243 | . 23 26 45 26 74 18 31 Core Hits 116 | . 12 11 15 9 44 10 15 Critical Hits 5 | . . . 2 1 1 1 . Critical Kills 3 | . . . 2 1 . . . Critical Parts Destroyed 2 | . . . . . 1 1 . Melee Attacks 44 | . . . 16 4 14 . 10 Impact . | . . . . . . . . Slashing 44 | . . . 16 4 14 . 10 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 1 . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5587 | . 372 343 1059 853 1805 402 753 Guns 2175 | . 328 319 483 156 529 141 219 Cannons 1376 | . . . 86 183 870 114 123 Explosions 691 | . 44 21 . 390 . 147 89 Melee 1342 | . . . 490 124 406 . 322 Ramming 3 | . . 3 . . . . . Kinetic 1597 | . . . 483 57 820 114 123 Thermal 1415 | . 44 67 . 489 579 147 89 Explosive . | . . . . . . . . Electromagnetic 1230 | . 328 273 86 183 . 141 219 Impact . | . . . . . . . . Slashing 1342 | . . . 490 124 406 . 322 Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 8 8 9 Average Corruption 8 | . . . . . 8 8 8 Corruption Purged . | . . . . . . . . Effects 30 | . . . . . 4 9 17 Message Errors 6 | . . . . . 1 3 2 Matter Fused 9 | . . . . . . 1 8 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (major) 2 | . . . . . . 2 . Misfires 3 | . . . . . 1 1 1 Targeting Errors 8 | . . . . . 2 2 4 Overload Shots . | . . . . . . . . Overflow Damage 178 | . . . 113 42 9 14 . Projectiles 36 | . . . 21 . 5 10 . Explosions 46 | . . . . 42 . 4 . Melee 96 | . . . 92 . 4 . . Knockbacks 3 | . . . . . . 2 1 Impact . | . . . . . . . . Kinetic 3 | . . . . . . 2 1 Secondary . | . . . . . . . . Self-Inflicted Damage 110 | . . 1 . 43 . 35 31 Shots 3 | . . . . 1 . 1 1 Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 551 | . 108 117 75 551 287 467 275 Average Temperature 110 | . 44 37 25 228 116 198 63 Received Heat Transfer 1380 | . 117 192 189 141 357 27 357 Effects 16 | . . . . 9 3 4 . Shutdowns 4 | . . . . 2 . 2 . Energy Bleed 2 | . . . . 2 . . . Interference 4 | . . . . . 3 1 . Matter Decay 1 | . . . . . . 1 . Damage (minor) 1 | . . . . 1 . . . Damage (major) 4 | . . . . 4 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 7 | . 3 1 1 . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 1817 | . 100 150 . 509 758 200 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . 1 1 . 1 . 2 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Peak Influence 445 | . 163 197 131 376 445 333 330 Average Influence 175 | . 81 119 60 205 271 254 198 Maximum Alert Level 2 | . . . . 1 2 1 1 Low Security (%) 62 | 100 100 100 100 65 21 . 64 Level 1 33 | . . . . 34 63 100 35 Level 2 3 | . . . . . 15 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 1 . 2 . 1 3 Investigation 2 | . 1 1 . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . . . . 1 . 1 2 Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 8 10 13 7 17 5 14 Peak Tracking Total 6 | . 3 3 4 4 5 4 6 Tactical Retreats 4 | . 1 . 2 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Traps Triggered 8 | . 1 . . 1 6 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Machines Disabled 6 | . 1 1 . 4 . . . Max in Single Turn 4 | . 1 1 . 4 . . . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Machines Accessed 3 | . . 1 . 2 . . . Terminals 1 | . . 1 . . . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 7 | . . 4 . 3 . . . Successful 5 | . . 2 . 3 . . . Failed 2 | . . 2 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 4 | . . 4 . . . . . Fabricators 2 | . . . . 2 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 2 | . . 2 . . . . . Record 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . Network Status 2 | . . . . 2 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 1 | . . 1 . . . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Sto Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . Machine Destruction 1 | . . . . 1 . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Turns Passed 3019 | 62 214 423 485 581 631 312 311 Spaces Moved 1540 | 45 122 190 239 345 306 162 131 Core 4 | 3 . . . . . . 1 Treads 1057 | . . . 208 345 306 162 36 Legs 357 | 14 122 190 31 . . . . Wheels 28 | 28 . . . . . . . Hover 94 | . . . . . . . 94 Flight . | . . . . . . . . Fastest Speed 42 | 50 120 120 120 145 145 150 42 Average Speed 140 | 102 120 120 141 145 153 166 123 Slowest Speed 900 | 120 120 120 145 145 165 170 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 17 | 3 21 20 18 12 36 3 28 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 39 | . 1 3 . 22 . 10 3 Melee . | . . . . . . . . Projectile 4 | . . . . 1 . 2 1 AOE 35 | . 1 3 . 21 . 8 2 Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Total 2123 | 58 155 351 333 404 391 189 242 Wait 244 | . 9 128 13 10 4 9 71 Move 1532 | 44 121 189 238 344 304 161 131 Hop . | . . . . . . . . Pick Up 26 | 4 3 1 8 3 4 . 3 Fast Attach 36 | 6 . 4 9 5 4 3 5 Attach 12 | 2 1 1 1 3 1 . 3 Detach 9 | 2 . 2 3 2 . . . Swap 30 | . 2 2 4 11 8 3 . Drop 50 | . 2 3 9 13 11 5 7 Fire 131 | . 17 20 32 9 33 8 12 Melee 44 | . . . 16 4 14 . 10 Ram . | . . . . . . . . Kick 1 | . . 1 . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . 8 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -7/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 3) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 696 | -9/Materials | Discovered new exit (range 4) 699 | -9/Materials | Identified exit to Materials 700 | -9/Materials | Entered another Materials area 700 | -8/Materials | Evolved 2 slots: Weapon x2 1107 | -8/Materials | Build established: Assassin 1156 | -8/Materials | Discovered new exit (range 13) 1184 | -8/Materials | Identified exit to Factory 1185 | -8/Materials | Entered Factory 1185 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1764 | -7/Factory | Identified exit to Garrison 1766 | -7/Factory | Entered Garrison 1774 | -7/Garrison | Installed Relay Interface Framework 1878 | -7/Garrison | Triggered checkpoint 1973 | -7/Garrison | Build established: Skirmisher 2018 | -7/Garrison | Spotted B-75 Beast 2032 | -7/Garrison | Destroyed B-75 Beast 2206 | -7/Garrison | Triggered checkpoint 2370 | -7/Garrison | Discovered new exit (range 13) 2388 | -7/Garrison | Identified exit to Factory 2397 | -7/Garrison | Entered Factory 2681 | -7/Factory | Discovered new exit (range 15) 2703 | -7/Factory | Identified exit to Storage 2709 | -7/Factory | Entered Storage 3019 | -7/Storage | Core integrity fell below 50% 3020 | -7/Storage | Self-destructed Last Messages --------------- 02971_ K-01 Serf collects debris. 02976_ Particle Gun destroyed. 02978_ System corrupted: Matter fused (-5). 02989_ Arc Projector destroyed. 02992_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 02992_ Arc Projector destroyed. 02993_ Compression Vault explodes. 02993_ Y-54 Guardian destroyed. 02996_ Acquired 48 matter. 03003_ Aerolev Unit destroyed. 03005_ System corrupted: Scythe targeting data glitched. 03005_ Gravmag System melted. 03005_ Shock Rifle melted. 03005_ P-60 Hacker destroyed. 03009_ System corrupted: Matter fused (-6). 03010_ G-47 Trooper destroyed. 03011_ Aerolev Unit destroyed. 03016_ Rnf. Deuterium Engine destroyed. 03018_ K-01 Serf collects debris. 03019_ Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????########+#???? ?????????????? | | ?????????+ ????# #????###?????? | | ?????????# ! ????# #???## ####??? | | ?????????# ! ????# #??## #??? | | ?????????? ?????# ???+ #??? | | ??????????? ! ?????# #???# #??? | | ??????????? [= ?????# #???# """ #??? | | ???????????? ??????# #???# """ #??? | | ??#?????????? ??????# #???# """ #??? | | ??# ########"######## ##### #??? | | ??# / """ #??? | | ??# g ############# """ #??? | | ??# #???????????# """ #??? | | ??## ######## #???????????# #??? | | ??##+######## g #???????????# #??# | | ??# !! = # #??????????#####+##### | | ??# [ # #??????????# | | ??# [k # #??????????+ | | ??# + #??????????# | | ??# # ###????????########### | | ??# # +??????????????????# | | ??#! # ###??????????????????? | | ??# + #????????????????????? | | ??######## Y#####?????????????????? | | ???????## Y #?????????????????? | | ???????# @%Y"" #?????????????????? | | ???????# |% "" #?????????????????? | | ???????## [ T" #?????????????????? | | ????????# "" #?????????????????? | | ????????# !%!"" #?????????????????? | | ????????# ! #?????????????????? | | ????????## #?????????????????? | | ?????????###### ####?????????????????? | | ??????????????###????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 45 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormBombBiocell Manual? 0 Play Time 00:23:44 Cumulative 13.3 hours Start 2020.06.30 @ 16:53:06 End 2020.06.30 @ 17:15:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 11 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 6f5bb36f-625a-4987-9333-25449da4c4a8