Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 01:30:49

Player: Eggpie

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (230)      230
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 690

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
   Light Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (2) ------
         Heat Sink
  Medium Storage Unit
>        --- WEAPON (2) -------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY (10) ---
   Light Ion Engine
   Small Laser
   Light Assault Rifle
   Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
    Medium Laser
           Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             16   | 8   8   .   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 3   2   .   
    Treads                 .    | .   .   .   
    Leg                    2    | .   2   .   
    Wheel                  3    | 3   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 2    | 1   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   3   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   6   .   
  Power                    1    | .   1   .   
  Propulsion               2    | .   2   .   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   2   .   
  Highest Loss Streak      6    | .   6   .   
  To Critical Strikes      .    | .   .   .   
Average Backups            1    | 2   1   2   
  Power                    .    | 1   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | 1   .   1   
  Tool/Special             .    | .   .   .   
Unused Backups             .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     89   | .   87  100 
  Engine                   12   | .   12  14  
  Leg                      17   | .   15  28  
  Wheel                    7    | .   9   .   
  Device                   11   | .   11  14  
  Storage                  14   | .   14  14  
  Energy Gun               7    | .   8   .   
  Ballistic Gun            17   | .   15  28  
Peak Build Rating          9    | 9   9   7   
  Average Rating           6    | 6   6   7   
  On Entrance              5    | .   9   7   
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 13  16  16  
  Greatest Support         26   | 26  20  20  
  Greatest Overweight (x)  2    | 1   2   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         8    | 7   8   10  
  Most Carried             7    | 7   3   4   
  Average Carried          1    | 2   1   2   
  Final Capacity           10   | 8   10  10  
  Final Carried            4    | 2   1   4   

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           452  | 301 117 34  
  Remotely                 .    | .   .   .   
Salvage Created            450  | 96  306 48  
  Parts                    27   | 6   15  6   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  8    | .   5   3   
  Guns                     8    | .   5   3   
Classes Destroyed          5    | 2   2   1   
  Tunneler                 1    | 1   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Swarmer                  3    | .   .   3   
  Grunt                    5    | .   5   .   
Best Kill Streak           3    | 2   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        84   | .   69  15  
  Missed                   16   | .   13  3   
  Hits                     68   | .   56  12  
    Projectile             68   | .   56  12  
Damage Taken               718  | .   632 86  
  Core                     250  | .   230 20  
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   55   | .   55  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              57   | 7   43  7   
  Largest                  2    | 2   2   2   
  Hottest                  70   | 70  70  40  
Shots Fired                90   | 14  62  14  
  Gun                      90   | 14  62  14  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  64   | 7   43  14  
  Thermal                  26   | 7   19  .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         7    | 7   6   1   
  Robot Miss Streak        3    | 3   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           49   | 8   37  4   
  Core Hits                24   | 3   16  5   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Burn                   1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           564  | 104 406 54  
  Guns                     564  | 104 406 54  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  377  | 52  271 54  
  Thermal                  187  | 52  135 .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        265  | 27  265 .   
  Average Temperature      80   | 12  97  .   
  Received Heat Transfer   342  | .   342 .   
  Effects                  4    | .   4   .   
    Energy Bleed           1    | .   1   .   
    Interference           3    | .   3   .   
Siege Activations          .    | .   .   .   
Martial Activations        .    | .   .   .   
Shielding Activations      .    | .   .   .   
Robots Disrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         617  | 148 469 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             70   | 5   60  70  
  Initial                  .    | .   .   .   
  Average                  17   | .   17  52  
Influence Increases        236  | 10  156 70  
  Destroy 0b10 Robot/C     160  | .   100 60  
  Destroy 0b10 Robot/NC    20   | 10  10  .   
  Destroy Leader           44   | .   34  10  
  Successful Hack          12   | .   12  .   
Influence Decreases        186  | 10  156 20  
  Time Decay               146  | 10  116 20  
  Lost Part                40   | .   40  .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              12   | .   7   5   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   12  .   
  Successful               7    | .   7   .   
  Failed                   5    | .   5   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Robot Analysis           1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       3    | .   3   .   
  Process                  1    | .   1   .   
  Report Inventory         2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          5    | .   5   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Active Infowar (turns)     138  | 35  103 .   
  Terrain                  138  | 35  103 .   
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               425  | 78  305 42  
Spaces Moved               242  | 49  176 17  
  Core                     19   | 11  8   .   
  Treads                   .    | .   .   .   
  Legs                     124  | .   107 17  
  Wheels                   99   | 38  61  .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  120 
  Average Speed            101  | 79  105 120 
  Slowest Speed            150  | 100 150 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Potential Cave-ins       .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       12   | 4   23  10  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      338  | 73  238 27  
  Wait                     .    | .   .   .   
  Move                     240  | 48  175 17  
  Hop                      .    | .   .   .   
  Pick Up                  20   | 9   8   3   
  Fast Attach              1    | 1   .   .   
  Attach                   14   | 6   8   .   
  Detach                   .    | .   .   .   
  Swap                     3    | 1   2   .   
  Drop                     3    | 1   2   .   
  Fire                     57   | 7   43  7   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Core integrity fell below 50%
  199 | -10/Materials | Core integrity fell below 20%
  234 | -10/Materials | Lost 6 parts (1p2n1u2w)
  255 | -10/Materials | Discovered new exit (range 7)
  317 | -10/Materials | Repaired Lgt. Assault Rifle?
  384 | -10/Materials | Entered Mines
  426 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00321_ R-06 Scavenger collects ECM Suite.
00325_ K-01 Serf collects debris.
00325_ R-06 Scavenger collects ECM Suite.
00328_ K-01 Serf collects debris.
00329_ R-06 Scavenger collects Lgt. Treads.
00332_ R-06 Scavenger collects ECM Suite.
00346_ A-02 Transporter destroyed.
00353_ K-01 Serf collects debris. <x3>
00361_ Acquired Sml. Laser.
00363_ Dropped Sml. Storage Unit.
00363_ K-01 Serf collects debris.
00372_ Acquired Lgt. Assault Rifle.
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.
00384_ S-10 Pest destroyed. <x3>
00405_ Acquired Lgt. Assault Rifle. <x2>
00409_ Acquired 17 matter. <x2>
00415_ Acquired Lgt. Ion Engine.
00424_ K-01 Serf sends out distress signal.

 Map 
-----
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|   ?????????????????##  #??# = = #????????????????? |
|   ?????????????????#    ### %  =#????????????????? |
|   ?????????????????#           ##????????????????? |
|   ????????????????##          ##?????????????????? |
|   ???????????????##          ##??????????????????? |
|   ????????                  ##???????????????????? |
|   ????????                 ##????????????????????? |
|   ????????                   ????????????????????? |
|   ?????????                   ???????????????????? |
|   ?????????#           ########??????????????????? |
|   ??????????#    ###  #??????????????????????????? |
|   ??????????##  ???###???????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Lgt. Assault Rifle | 31% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceRefineryStick
  Manual?         0
Play Time         00:04:58
  Cumulative      23.7 hours
  Start           2025.05.15 @ 01:26:11
  End             2025.05.15 @ 01:30:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           6
  Adventurer      0
  Explorer        6
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          37
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 974277ae-7698-463b-85f8-a965e0b21fcf