Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.28 @ 02:36:17 Player: bryce Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (137) 685 Value Destroyed (5703) 5703 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1664) 1664 TOTAL SCORE: 14632 Bonus ------- High Alert Combat Kills 458 Follower Combat Kills 606 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 89/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Heavy Armor Plating Improved Arc Projector Field Laser Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Carbon-fiber Leg Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Target Analyzer Core Shielding Heart of Steel > --- WEAPON ----------- High-powered Shock Rifle Enhanced Autogun Enhanced Autogun Heavy Rocket Launcher Improved Plasma Cutter > --- INVENTORY -------- Compact Wheel Improved Heavy Armor Plating Improved Arc Projector Heavy Laser Variable Charge Gun Advanced Beam Cannon Heavy Particle Cannon Heavy Assault Rifle Minigun Gauss Rifle Flak Gun Powered Hammer Powered Hammer [Rating: 91] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Reinforced Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Heart of Steel Storage Large Storage Unit Processor Core Analyzer Protection Makeshift Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 . 2 2 2 . . . . 2 2 . . 2 Power 2 | . . . . . . 1 . . . . . . . . 1 Propulsion 4 | . . 1 . 1 . . . . . . 1 . . . 1 Utility 5 | . . . . 1 1 1 . . . . 1 1 . . . Weapon 3 | . . 1 . . 1 . . . . . . 1 . . . Parts Attached 166 | 5 8 26 12 14 12 1 7 13 . 4 33 4 7 . 20 Power 18 | 1 1 5 1 . . . . 2 . . 6 . 1 . 1 Engine 11 | 1 1 5 1 . . . . 2 . . . . . . 1 Core 7 | . . . . . . . . . . . 6 . 1 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 58 | 2 1 9 7 6 4 . 1 2 . 3 12 1 2 . 8 Treads 33 | 2 . 6 6 5 3 . 1 1 . 2 3 1 1 . 2 Leg 9 | . . . . . . . . . . 1 5 . . . 3 Wheel 15 | . 1 3 1 1 1 . . 1 . . 3 . 1 . 3 Hover 1 | . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . Utility 26 | 1 2 5 1 4 2 . 1 4 . . 3 1 . . 2 Device 4 | . . . . . . . . 2 . . 1 . . . 1 Storage 6 | 1 1 1 . 1 . . . 1 . . . 1 . . . Processor 5 | . . . . 2 1 . . . . . 1 . . . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 11 | . 1 4 1 1 1 . 1 1 . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 64 | 1 4 7 3 4 6 1 5 5 . 1 12 2 4 . 9 Energy Gun 16 | . 4 2 2 . . . 1 . . . 4 . 1 . 2 Energy Cannon 9 | . . 2 . 1 1 1 . . . 1 . . 1 . 2 Ballistic Gun 20 | 1 . 3 1 2 1 . 1 2 . . 4 . 2 . 3 Ballistic Cannon 2 | . . . . . 1 . . 1 . . . . . . . Launcher 7 | . . . . 1 2 . 2 . . . 1 1 . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . Impact Weapon 5 | . . . . . . . . 1 . . 2 . . . 2 Slashing Weapon 4 | . . . . . 1 . 1 1 . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . 1 . . 1 . . . . . . . Parts Lost 68 | . 1 5 1 1 1 . 2 4 . 2 17 . 8 . 26 Power 11 | . 1 2 . . . . . 1 . . 4 . . . 3 Propulsion 21 | . . 1 . . 1 . . 1 . 2 4 . 3 . 9 Utility 8 | . . 2 1 1 . . 1 . . . 1 . 1 . 1 Weapon 28 | . . . . . . . 1 2 . . 8 . 4 . 13 Highest Loss Streak 13 | . 1 3 1 1 1 . 2 1 . 2 6 . 6 . 13 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 84 | . 98 91 97 96 98 86 89 82 80 77 75 74 79 63 50 Engine 7 | . 14 10 11 9 7 6 6 11 13 13 1 . . . . Core 1 | . . . . . . . . . . . 9 10 10 10 2 Treads 15 | . 25 19 22 25 17 20 20 15 13 6 10 9 11 10 4 Leg 1 | . . . . . . . . . . 3 7 10 7 . 3 Wheel 6 | . 2 9 11 9 12 6 6 5 6 6 4 5 5 5 3 Device 3 | . . . . . . . . 5 13 13 10 5 4 . 2 Storage 7 | . 14 11 11 9 7 6 6 6 6 6 5 5 5 5 3 Processor 4 | . . . . 8 13 13 10 1 . . . 5 5 5 8 Protection 6 | . 13 9 8 7 7 6 12 7 . . . 5 2 . . Energy Gun 6 | . 13 11 14 4 . . 2 6 6 6 6 5 4 5 3 Energy Cannon 4 | . . 8 7 6 7 6 6 3 . 5 . . 2 5 4 Ballistic Gun 9 | . 14 11 11 15 19 13 10 6 6 . 5 10 9 10 3 Ballistic Cannon 1 | . . . . . . . . 1 6 6 2 . . . . Slashing Weapon 2 | . . . . . 2 6 3 6 6 6 1 . . . . Peak Build Rating 91 | 5 7 17 18 22 35 36 43 61 61 67 87 90 91 55 72 Average Rating 43 | 4 6 13 16 20 30 35 40 42 61 64 78 81 86 55 49 On Entrance 39 | . 5 7 16 16 22 32 36 40 61 61 66 73 90 55 55 Naked Turns 12 | . . . . . . . . . . . . . . . 12 Heaviest Build 90 | 9 20 41 40 41 48 48 57 61 61 66 77 77 90 80 80 Greatest Support 60 | 20 20 40 23 10 22 12 12 60 28 28 37 16 16 16 32 Greatest Overweight (x) 21 | 1 1 13 3 4 4 3 4 4 2 2 4 4 5 4 21 Average Overweight (x) 2 | . . 2 2 3 1 3 3 1 2 2 2 4 4 4 5 Largest Inventory Capacity 35 | 8 10 15 15 15 15 15 15 35 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 3 9 15 15 15 15 15 15 15 14 14 15 13 15 11 14 Average Carried 12 | 2 7 13 14 14 14 15 14 13 14 13 13 12 12 11 8 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 9 15 15 15 15 15 14 14 14 13 13 13 11 11 5 Class Distribution -------------------- 45% | Scavenger-Gunner 33% | Scavenger-Tank 12% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Matter Collected 5002 | 250 118 379 225 230 142 . 303 330 61 373 1248 120 679 . 544 Remotely 162 | . . . . . . . . . . . 162 . . . . Salvage Created 6434 | . 294 942 1170 482 374 . 335 267 . 257 1266 120 208 . 719 Parts 291 | . 22 54 63 21 7 . 21 11 . 3 43 3 9 . 34 Haulers Intercepted 3 | . . 1 1 . . . . . . . . 1 . . . Recyclers Shooed 3 | . . . . 1 . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . 24 8 . 7 . . 12 . . Prevented 4 | . . . . . . . . 2 . 2 . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Combat Hostiles Destroyed 118 | . 9 19 25 8 5 . 8 5 . 4 18 . 7 . 10 Melee 2 | . . . . . . . . . . . . . . . 2 Guns 67 | . 9 10 15 4 1 . 5 5 . . 11 . 3 . 4 Cannons 27 | . . 9 9 2 1 . 1 . . 2 1 . 1 . 1 AOE 8 | . . . . 1 . . 2 . . . . . 3 . 2 Classes Destroyed 13 | . 3 4 1 1 . . 1 1 . . 2 . . . . Worker 10 | . 2 2 2 1 1 . . . . . 1 . . . 1 Builder 3 | . . 1 . . . . . . . . . . . . 2 Hauler 3 | . . 1 1 . . . . . . . . 1 . . . Recycler 3 | . . . . 1 . . . . . . 1 . . . 1 Swarmer 17 | . 5 3 . . . . 3 1 . . . . 5 . . Grunt 48 | . 4 8 16 4 1 . 3 2 . 2 4 . . . 4 Brawler 5 | . . 2 1 1 . . . . . 1 . . . . . Duelist 3 | . . . 1 1 . . . . . . 1 . . . . Sentry 22 | . . 6 7 2 4 . . 1 . 1 1 . . . . Hunter 11 | . . . . . . . 2 . . . 6 . 2 . 1 Programmer 10 | . . . . . . . . . . . 5 . . . 5 Heavy 1 | . . . . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 9 | . 3 4 9 4 1 . 3 3 . 2 7 1 5 . 6 Combat Bots Only 9 | . 3 4 9 3 1 . 3 3 . 2 4 . 5 . 5 Max Kills in Single Turn 3 | . 1 2 2 1 1 . 2 1 . 1 2 1 3 . 1 Gunslinging 1 | . . . . . . . . . . . 1 . . . . Exploded 3 | . . . . 1 . . 2 . . . . . 3 . 1 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Hostile Shots Fired 1623 | . 44 159 140 44 168 . 78 150 . 51 298 . 65 . 426 Missed 472 | . 10 47 40 12 62 . 22 51 . 13 71 . 25 . 119 Damage Taken 14541 | . 293 1126 995 334 756 . 782 1084 . 591 3512 33 546 . 4489 Core 2308 | . 52 62 85 87 103 . 59 112 . 46 293 9 64 . 1336 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 39 | . . . . . . . . . . . 28 2 9 . . Ignored by Resistances 4251 | . 93 342 295 107 296 . 225 305 . 162 989 9 153 . 1275 Regen/Repaired (Parts) 133 | . . . . . . . . . 133 . . . . . . Core Remaining (%) 81 | 100 79 . 63 84 85 . . . . 74 70 . . 93 . Volleys Fired 508 | . 38 97 67 33 36 . 40 26 . 27 76 9 17 . 42 Largest 3 | . 2 2 2 2 3 . 2 2 . 2 3 2 2 . 3 Hottest 219 | . 60 133 133 112 71 . 141 141 . 141 166 50 144 . 219 Shots Fired 798 | . 65 143 105 47 40 . 49 40 . 44 148 16 27 . 74 Gun 618 | . 65 118 73 40 6 . 37 28 . 17 137 14 20 . 63 Cannon 161 | . . 25 32 6 29 . 9 12 . 27 9 . 6 . 6 Launcher 18 | . . . . 1 5 . 3 . . . 2 1 1 . 5 Special 1 | . . . . . . . . . . . . 1 . . . Kinetic 347 | . 38 73 38 28 6 . 34 16 . 3 47 14 14 . 36 Thermal 418 | . 22 60 67 18 29 . 12 24 . 41 99 1 12 . 33 Explosive 18 | . . . . 1 5 . 3 . . . 2 1 1 . 5 Electromagnetic 15 | . 5 10 . . . . . . . . . . . . . Robot Hit Streak 41 | . 20 13 15 11 21 . 23 8 . 40 41 20 13 . 35 Robot Miss Streak 4 | . 2 3 2 2 2 . 1 1 . 1 3 . 2 . 4 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 10 | . 2 1 . 1 . . . . . . 5 . . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . 1 . . . 1 Shots Hit Robots 638 | . 49 110 81 38 33 . 39 32 . 42 116 14 21 . 63 Core Hits 278 | . 21 40 40 19 9 . 19 15 . 13 43 3 13 . 43 Critical Kills 5 | . . . . . 1 . . . . . 2 . . . 2 Critical Parts Destroyed 8 | . . . 1 . 1 . 1 . . . . . . . 5 Critical Strikes 28 | . . 2 3 2 2 . 1 1 . 2 7 . . . 8 Burn 13 | . . 1 2 2 . . . . . 2 5 . . . 1 Meltdown 2 | . . . . . 1 . . . . . 1 . . . . Destroy 9 | . . . 1 . 1 . 1 1 . . 1 . . . 4 Corrupt 1 | . . 1 . . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . . . 3 Melee Attacks 23 | . . . . . 12 . . . . . 4 . . . 7 Impact 11 | . . . . . . . . . . . 4 . . . 7 Slashing 12 | . . . . . 12 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13199 | . 467 1545 1393 653 624 . 824 645 . 1048 2507 234 683 . 2576 Guns 8235 | . 467 1119 923 487 62 . 446 400 . 239 2357 234 242 . 1259 Cannons 3175 | . . 414 469 88 487 . 209 245 . 809 150 . 150 . 154 Explosions 1322 | . . . . 78 . . 169 . . . . . 291 . 784 Melee 454 | . . . . . 75 . . . . . . . . . 379 Ramming 13 | . . 12 1 . . . . . . . . . . . . Kinetic 4427 | . 208 672 495 328 62 . 416 233 . 87 697 234 126 . 869 Thermal 6797 | . 191 743 897 247 487 . 239 412 . 961 1810 . 266 . 544 Explosive 1322 | . . . . 78 . . 169 . . . . . 291 . 784 Electromagnetic 186 | . 68 118 . . . . . . . . . . . . . Impact 379 | . . . . . . . . . . . . . . . 379 Slashing 75 | . . . . . 75 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 1 1 1 1 . 9 . . . 12 Average Corruption 2 | . . . . . . 1 1 1 1 . 4 . . . 8 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 45 | . . . . . . . 9 11 1 . 10 . . . 14 Message Errors 10 | . . . . . . . 3 2 . . 2 . . . 3 Matter Fused 10 | . . . . . . . 3 2 1 . . . . . 4 Heat Flow Errors 6 | . . . . . . . . 3 . . 2 . . . 1 Energy Discharges 6 | . . . . . . . 2 1 . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . 1 . . 1 . . . . Data Loss (major) 2 | . . . . . . . . 1 . . . . . . 1 Misfires 3 | . . . . . . . 1 1 . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 . . . . Weapon Failures 4 | . . . . . . . . . . . 3 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 271 | . . 1 . . 35 . . . . 12 . . 15 . 208 Projectiles 13 | . . 1 . . . . . . . 12 . . . . . Explosions 33 | . . . . . . . . . . . . . 15 . 18 Melee 225 | . . . . . 35 . . . . . . . . . 190 Knockbacks 3 | . . . . . . . . . . 1 . . . . 2 Impact 2 | . . . . . . . . . . . . . . . 2 Kinetic 1 | . . . . . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 38 | . . 5 . . . . . . . . . 33 . . . Shots 1 | . . . . . . . . . . . . 1 . . . Rammed 3 | . . 2 1 . . . . . . . . . . . . Targets Rammed 3 | . . 2 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 518 | . 115 324 416 171 218 . 307 504 . 8 518 . 329 . 377 Average Temperature 113 | . 39 110 123 65 76 . 148 222 . 5 131 . 154 . 83 Received Heat Transfer 3076 | . 150 564 630 198 240 . 72 234 . 213 393 . . . 382 Effects 25 | . . 5 3 . . . . 10 . . 3 . 3 . 1 Shutdowns 7 | . . . 1 . . . . 4 . . 1 . . . 1 Energy Bleed 6 | . . 3 . . . . . 2 . . . . 1 . . Interference 7 | . . 2 . . . . . 3 . . . . 2 . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . Damage (minor) 3 | . . . 2 . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . . 1 . . . 1 Impact Corruptions 6 | . . . . . . . . . . . . . . . 6 Robots Melted 13 | . . . 1 1 3 . . . . 2 6 . . . . Combat Hostiles 13 | . . . 1 1 3 . . . . 2 6 . . . . Parts Melted 57 | . 1 1 6 3 8 . 2 1 . 3 24 . 2 . 6 Heat Transferred 13814 | . 425 1632 2072 740 1036 . 333 740 . 1591 3822 . 444 . 979 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Peak Influence 711 | . 185 478 691 410 439 122 . . . . 711 255 . . 436 Initial 600 | . . 21 110 248 120 122 . . . . 600 209 . . . Average 266 | . 54 200 432 313 179 122 . . . . 541 220 . . 242 Maximum Alert Level 3 | . . 2 2 2 2 . . . . . 3 1 . . 2 Low Security (%) 39 | 100 100 52 8 . 72 100 . . . . . . . . 20 Level 1 38 | . . 44 35 94 23 . . . . . 7 100 . . 65 Level 2 22 | . . 3 55 5 3 . . . . . 91 . . . 13 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 2 7 . 2 . . . . . 5 . . . 6 Investigation 3 | . 1 1 1 . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . 1 . . . 1 Reinforcement 12 | . . 1 3 . 1 . . . . . 2 . . . 5 Assault 1 | . . . . . 1 . . . . . . . . . . Garrison 5 | . . . 3 . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 2 . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Distress Signals 12 | . 1 5 1 . 1 . . . . . 1 . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 201 | . 15 32 28 15 18 . 10 7 . 8 25 1 7 . 35 Peak Tracking Total 8 | . 4 6 4 5 4 . 4 3 . 3 6 1 5 . 8 Tactical Retreats 20 | . . 8 . . 1 . 3 1 . 1 2 . 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Traps Triggered 7 | . 2 1 2 . . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Machines Disabled 7 | . . . 1 1 4 . . . . . . . . . 1 Max in Single Turn 1 | . . . 1 1 1 . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Machines Accessed 4 | . . . 1 . . . . 1 . . . . . 2 . Terminals 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 6 | . . . 1 . . . . 1 . . . . . 4 . Successful 6 | . . . 1 . . . . 1 . . . . . 4 . Failed . | . . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . 1 . 1 . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 6 | . . . 1 . . . . 1 . . . . . 4 . Record 3 | . . . . . . . . . . . . . . 3 . Open Door 3 | . . . 1 . . . . 1 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Total Allies 5 | . . . . . . . . . 4 . . . 1 . . Largest Group 4 | . . . . . . . . . 4 4 1 . 1 1 1 Highest-Rated Group 158 | . . . . . . . . . 158 158 39 . 99 99 99 Highest-Rated Ally 99 | . . . . . . . . . 40 40 39 . 99 99 99 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 62 | . . . . . . . . . . 25 5 . . . 32 Total Damage 2851 | . . . . . . . . . . 412 76 . . . 2363 Kills 18 | . . . . . . . . . . 4 . . . . 14 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Turns Passed 10734 | 83 731 902 727 602 897 117 985 1533 669 833 760 218 838 110 729 Spaces Moved 6093 | 51 424 405 356 352 672 85 596 1130 482 392 319 119 445 67 198 Core 95 | 12 . 13 . . . . . . . . . . . . 70 Treads 441 | 39 288 10 39 . . . . 65 . . . . . . . Legs 3 | . . . . . . . . . . . 3 . . . . Wheels 5554 | . 136 382 317 352 672 85 596 1065 482 392 316 119 445 67 128 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 95 125 125 100 135 135 115 130 130 130 160 160 160 50 Average Speed 140 | 139 139 140 137 134 111 135 148 126 130 130 145 160 164 160 283 Slowest Speed 1100 | 160 160 700 240 140 140 135 150 243 130 130 195 160 175 160 1100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 63 35 80 46 21 2 64 92 54 59 9 4 68 9 6 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . . . . 1 1 . Known Exits Taken 2 | . . . . . . . . . . 1 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 16 | . . . . . . . 2 10 2 1 . . 1 . . Spaces Dug 68 | . . . . . 37 . . . . . 19 12 . . . Terrain Destroyed 222 | . . . . 7 68 . 38 3 . 2 29 12 5 . 58 Melee 4 | . . . . . . . . . . . 4 . . . . Projectile 13 | . . . . . . . 2 3 . 2 4 . . . 2 AOE 205 | . . . . 7 68 . 36 . . . 21 12 5 . 56 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Total 7505 | 63 506 611 492 436 767 88 650 1204 524 672 480 135 526 70 281 Wait 522 | . 25 39 31 18 14 2 6 9 43 247 27 . 52 4 5 Move 6078 | 50 423 404 355 351 671 84 595 1129 481 391 318 118 444 66 198 Hop . | . . . . . . . . . . . . . . . . Pick Up 97 | 8 10 21 8 6 8 . . 10 . 1 9 3 4 . 9 Fast Attach 53 | . . 5 7 4 5 . 1 3 . 1 18 1 1 . 7 Attach 73 | 5 3 11 . 4 3 . 1 9 . 3 13 2 6 . 13 Detach 15 | . . 4 . 2 1 . . 5 . 1 2 . . . . Swap 40 | . 5 10 5 6 4 1 5 1 . . 2 1 . . . Drop 91 | . 2 18 18 12 13 1 2 9 . 1 11 1 2 . 1 Fire 508 | . 38 97 67 33 36 . 40 26 . 27 76 9 17 . 42 Melee 22 | . . . . . 12 . . . . . 4 . . . 6 Ram 2 | . . 2 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Res) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 5) 631 | -10/Materials | Discovered new exit (range 16) 815 | -10/Materials | Entered another Materials area 815 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1065 | -9/Materials | Lost 3 parts (2p1u) 1332 | -9/Materials | Build established: Scavenger-Tank 1707 | -9/Materials | Discovered new exit (range 7) 1714 | -9/Materials | Discovered new exit (range 12) 1717 | -9/Materials | Entered Storage 2028 | -9/Storage | Garrison activated, responded to threat 2115 | -9/Storage | Destroyed 9 combat bots 2434 | -9/Storage | Discovered new exit (range 6) 2444 | -9/Storage | Entered Materials 2444 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3026 | -8/Materials | Discovered new exit (range 15) 3046 | -8/Materials | Entered Factory 3046 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3502 | -7/Factory | Build established: Scavenger-Gunner 3909 | -7/Factory | Discovered new exit (range 20) 3943 | -7/Factory | Entered another Factory area 3943 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4055 | -6/Factory | Discovered new exit (range 5) 4060 | -6/Factory | Entered Lower Caves 4093 | -6/Lower Caves | Learned Factory terminal intel 4430 | -6/Lower Caves | Build established: Tank 4508 | -6/Lower Caves | Encountered a Warlord checkpoint 4960 | -6/Lower Caves | Build established: Scavenger-Tank 5029 | -6/Lower Caves | Discovered new exit (range 12) 5045 | -6/Lower Caves | Entered another Lower Caves area 5048 | -6/Lower Caves | Encountered a Warlord checkpoint 5063 | -6/Lower Caves | Identified exit to Factory 5171 | -6/Lower Caves | Spotted B-75 Beast 5425 | -6/Lower Caves | Destroyed B-75 Beast 5959 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6376 | -6/Lower Caves | Found Prototype Device 6376 | -6/Lower Caves | Identified Heart of Steel 6443 | -6/Lower Caves | Discovered new exit (range 15) 6578 | -6/Lower Caves | Entered Zion 6599 | -6/Zion | Received a visual enhancement algorithm 6644 | -6/Zion | Build established: Scavenger-Gunner 6654 | -6/Zion | System corruption cleaned by Quarantine Array 6958 | -6/Zion | Met Imprinter 6983 | -6/Zion | Imprinted 6985 | -6/Zion | Declared Zion's savior 7203 | -6/Zion | Discovered new exit (range 11) 7247 | -6/Zion | Entered Proximity Caves 7247 | -5/Proximity Caves | Accompanied by 4 allies 7255 | -5/Proximity Caves | Spotted B-75 Beast 7325 | -5/Proximity Caves | Allies destroyed B-75 Beast 7343 | -5/Proximity Caves | Spotter reported a threat 7349 | -5/Proximity Caves | Spotter reported a threat 7499 | -5/Proximity Caves | Spotter reported a threat 7508 | -5/Proximity Caves | Learned 8 Factory zone layouts 7611 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7628 | -5/Proximity Caves | Spotter reported a threat 7830 | -5/Proximity Caves | Discovered exit to Factory (range 15) 7931 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8080 | -5/Proximity Caves | Entered Factory 8080 | -5/Factory | Accompanied by 1 ally 8080 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8081 | -5/Factory | Identified exit to Factory 8082 | -5/Factory | Loaded intel: 26 terminal locations 8380 | -5/Factory | Search patrols dispatched 8578 | -5/Factory | Lost 5 parts (1p2n2w) 8680 | -5/Factory | Search patrols dispatched 8691 | -5/Factory | Garrison activated, responded to threat 8719 | -5/Factory | Lost 3 parts (3w) 8821 | -5/Factory | Discovered exit to Factory (range 10) 8840 | -5/Factory | Entered another Factory area 8840 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8844 | -4/Factory | Lost 6 parts (2p1n1u2w) 9041 | -4/Factory | Discovered new exit (range 8) 9058 | -4/Factory | Entered Upper Caves 9298 | -4/Upper Caves | Learned location of Armory (-4) 9575 | -4/Upper Caves | Lost 6 parts (1n1u4w) 9855 | -4/Upper Caves | Heart of Steel transformed into Warbot 9873 | -4/Upper Caves | Discovered new exit (range 12) 9896 | -4/Upper Caves | Entered another Upper Caves area 9896 | -4/Upper Caves | Accompanied by 1 ally (Warbot) 9933 | -4/Upper Caves | Discovered new exit (range 8) 10006 | -4/Upper Caves | Entered Research 10006 | -3/Research | Accompanied by 1 ally (Warbot) 10006 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 10007 | -3/Research | Identified exit to Research 10297 | -3/Research | Lost 7 parts (4n3w) 10396 | -3/Research | Core integrity fell below 50% 10402 | -3/Research | System corruption reached 10% 10423 | -3/Research | Lost 13 parts (2p5n6w) 10668 | -3/Research | Build established: Mutant 10723 | -3/Research | Released all parts (6) 10727 | -3/Research | Core integrity fell below 20% 10735 | -3/Research | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 10723_ Slug penetrates Terminal. 10723_ Released Wheel. 10723_ Released Adv. VSS Leg. 10723_ Released Powered Hammer. 10723_ Released Enh. Optical Array. 10723_ Released Lrg. Storage Unit. 10723_ Released Imp. Target Analyzer. 10724_ R-10 Processor collects Gamma Rifle. 10724_ K-01 Serf collects debris. 10726_ Knocked back. 10726_ Acquired 15 matter. 10727_ Penetrated by Slug. 10728_ K-01 Serf suffers critical hit (Destroy). 10728_ K-01 Serf destroyed. 10728_ R-10 Processor collects Wheel. 10729_ U-05 Engineer builds a Wall. 10729_ K-01 Serf collects debris. 10730_ Penetrated by Slug. 10731_ T-07 Excavator destroyed. 10735_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #??????????????????? #!### #???????????????? | | #??????????????????###/|## #???????????????? | | ##?????????????????#!*%%=# #???????????????? | | #??????######## ###! "%*# #???????????????? | | #?????#! ] + "=%/ #???????????????? | | #?????# # ### # #???????????????? | | #?????????????????# # #???????????????? | | #?????????????????## H ## #???????????????? | | #?????????####????##% ## #???????????????? | | ########??? ?????#!% #######???????????????? | | #???? ????#%* #?????????????????????? | | #????? ??###= ###???????????????????? | | #?????? # #???????????????????? | | ########/## #???????????????????? | | % % % % % #???????????????????? | | %% #???????????????????? | | % % % #???????????????????? | | ####### ### #???????????????????? | | #????# #?# % R #???????????????????? | | #????# #?## % ##???????????????????? | | ##????# #??# % #????????????????????? | | # # # #?????#+#??# #????????????????????? | | # # ""?????????+ + ???????????????????? | | #+####### ????????# # ?????????????????? | | #????? ???????# # "???????????????? | | #????? ??????# @ #? ?????????????? | | #????# ?????#%w #? ???????????? | | #????# / ?????#!% #?? #??????????? | | #????##########????#% #???#######??????????? | | ##############?????+ #????????????????????? | | # #?????# #????????????????????? | | # ! #?????# #????????????????????? | | # #?????# #????????????????????? | | #### #?????# #????????????????????? | | # #?????# #????????????????????? | | # #?????# #????????????????????? | | + #?????# +????????????????????? | | #* #?????# #????????????????????? | | ## # #?????# #????????????????????? | | ?# # #?????# #????????????????????? | | ?# # #?????? ?????????????????????? | | ?# # ! #????????????????????????????????? | | ?# ##############????????????????????????????????? | | ?#!#?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ##+####??????????????????????????????????????????? | | #??????????????????????????????????????????? | | = #??????????????????????????????????????????? | | #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 33 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 250 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldAlertDeflector Manual? 0 Play Time 02:27:46 Cumulative 61.9 hours Start 2024.12.26 @ 23:14:06 End 2024.12.28 @ 02:36:17 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 106 Rogue 83 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 35 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 946804cb-4200-49e2-9a2b-b85745534a15