Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 23:33:35 Player: Attma Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (138) 690 Value Destroyed (3636) 3636 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 7352 Bonus ------- High Alert Combat Kills 606 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 2/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Rolling (200) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Wheel > --- UTILITY (4) ------ Huge Storage Unit Hacking Suite > --- WEAPON (3) ------- Heavy Rocket Launcher Datajack > --- INVENTORY (25) --- Aluminum Leg Backup Propulsion I Cooling System Huge Storage Unit Medium Battery (150) Weight Redist. System Advanced Weight Redist. System Transport Network Coupler Targeting Computer Advanced Targeting Computer Target Analyzer Core Analyzer ECM Suite Improved Light Armor Plating Relay Coupler [Specialist] (27) Improved EM Shotgun Light Assault Rifle Heavy Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Assault Cannon Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Cooling System Huge Storage Unit Medium Battery Weight Redist. System Advanced Weight Redist. System Transport Network Coupler Targeting Computer Advanced Targeting Computer Core Analyzer ECM Suite Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Hacking Suite Improved EM Shotgun Improved EM Shotgun Advanced Beam Cannon Gauss Rifle Datajack [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 1 . . Weapon 1 | . . . 1 . . Parts Attached 136 | 5 15 58 24 20 14 Power 9 | 1 1 3 2 2 . Engine 6 | 1 1 3 1 . . Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 40 | 2 3 19 10 3 3 Treads . | . . . . . . Leg 6 | . . . 3 2 1 Wheel 28 | 2 3 18 3 . 2 Hover 1 | . . . . 1 . Flight 5 | . . 1 4 . . Utility 31 | . 6 13 7 3 2 Device 10 | . 1 4 5 . . Storage 3 | . 3 . . . . Processor 3 | . . 2 1 . . Hackware 1 | . . . . . 1 Protection 14 | . 2 7 1 3 1 Artifact . | . . . . . . Weapon 56 | 2 5 23 5 12 9 Energy Gun 9 | . . 6 2 1 . Energy Cannon 14 | . 3 6 3 2 . Ballistic Gun 11 | 2 2 5 . 1 1 Ballistic Cannon 3 | . . . . 1 2 Launcher 16 | . . 6 . 7 3 Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . . 2 . . . Corrupted Parts 1 | . . . . 1 . System Corruption 1 | . . . . 1 . Parts Lost 43 | . 6 12 2 17 6 Power 5 | . 2 1 . 2 . Propulsion 14 | . 1 7 1 4 1 Utility 11 | . 1 3 1 4 2 Weapon 13 | . 2 1 . 7 3 Highest Loss Streak 6 | . 5 4 1 6 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 94 95 98 65 66 Engine 6 | . 12 9 5 . . Core 1 | . . . 3 6 . Leg 3 | . . . 9 2 14 Wheel 19 | . 26 30 12 7 2 Device 4 | . 1 5 14 1 . Storage 10 | . 12 11 9 9 9 Processor 2 | . . 1 3 9 . Protection 10 | . 12 13 8 6 8 Energy Gun 6 | . . 9 14 2 . Energy Cannon 7 | . 13 7 12 4 . Ballistic Gun 4 | . 14 2 . 3 . Ballistic Cannon 1 | . . . . 2 6 Launcher 3 | . . 1 . 9 8 Naked Turns . | . . . . . . Heaviest Build 125 | 7 92 104 105 125 117 Greatest Support 42 | 20 20 42 36 36 20 Greatest Overweight (x) 38 | . 9 25 20 38 10 Average Overweight (x) 3 | . 3 2 4 6 6 Largest Inventory Capacity 25 | 5 25 25 25 25 25 Average Capacity 23 | 5 19 25 25 25 25 Most Carried 25 | 5 25 25 25 25 23 Average Carried 21 | 2 16 24 23 22 20 Final Capacity 25 | 5 25 25 25 25 25 Final Carried 25 | 5 25 22 25 21 19 Class Distribution -------------------- 66% | Mutant 19% | Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -8/Garrison Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2568 | 268 421 846 242 393 398 Remotely . | . . . . . . Salvage Created 4531 | 45 532 2122 761 784 287 Parts 288 | 3 25 157 34 49 20 Haulers Intercepted 10 | . 1 6 2 . 1 Recyclers Shooed 4 | . . 3 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 95 | 1 10 42 9 25 8 Guns 36 | 1 7 21 2 5 . Cannons 20 | . 3 6 6 5 . AOE 37 | . . 14 1 15 7 Classes Destroyed 13 | 1 3 6 2 1 . Worker 12 | . 1 6 1 . 4 Builder 9 | . . 7 . . 2 Hauler 10 | . 1 6 2 . 1 Recycler 4 | . . 2 1 . 1 Mechanic 2 | . . . 1 . 1 Operator 1 | . . 1 . . . Watcher 5 | . 1 2 1 1 . Swarmer 24 | . . 13 . 8 3 Grunt 50 | 1 10 17 7 10 5 Protector 2 | . . 2 . . . Sentry 13 | . . 10 . 3 . Hunter 2 | . . . 2 . . Programmer 4 | . . . . 4 . Best Kill Streak 12 | 1 2 12 3 9 5 Combat Bots Only 9 | 1 2 9 2 9 5 Max Kills in Single Turn 6 | 1 1 6 2 4 3 Gunslinging . | . . . . . . Exploded 4 | . . 2 1 4 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 657 | 3 77 196 52 213 116 Missed 165 | 2 12 44 17 59 31 Damage Taken 7649 | 12 873 2181 576 2267 1740 Core 1185 | . 232 388 160 309 96 Absorbed by Shields 340 | . . . 135 205 . Redirected to Shielding 90 | . 8 58 24 . . Ignored by Resistances 56 | . . . . 56 . Regen/Repaired (Parts) 87 | . . 87 . . . Core Remaining (%) 36 | 100 7 3 . . . Volleys Fired 254 | 3 52 111 26 35 27 Largest 3 | 2 2 2 3 3 2 Hottest 204 | 40 120 136 204 158 78 Shots Fired 537 | 6 103 214 78 93 43 Gun 277 | 6 83 117 36 34 1 Cannon 177 | . 20 71 42 30 14 Launcher 72 | . . 26 . 29 17 Special 11 | . . . . . 11 Kinetic 150 | 6 83 22 . 24 15 Thermal 152 | . 20 71 42 19 . Explosive 72 | . . 26 . 29 17 Electromagnetic 152 | . . 95 36 21 . Robot Hit Streak 24 | 1 12 24 10 9 6 Robot Miss Streak 5 | 2 4 5 3 3 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 354 | 2 69 151 55 52 25 Core Hits 242 | 1 22 109 27 56 27 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 2 | . 1 . . 1 . Destroy 1 | . 1 . . . . Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11312 | 41 859 4502 1347 2784 1779 Guns 3205 | 41 631 1500 497 536 . Cannons 2143 | . 228 845 651 308 111 Explosions 5805 | . . 2107 194 1940 1564 Melee . | . . . . . . Ramming 159 | . . 50 5 . 104 Kinetic 1343 | 41 631 272 . 288 111 Thermal 2485 | . 228 1204 845 208 . Explosive 5252 | . . 1748 . 1940 1564 Electromagnetic 2073 | . . 1228 497 348 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . . 9 14 Average Corruption 8 | . . . . 7 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 61 | . . . . 32 29 Message Errors 10 | . . . . 2 8 Matter Fused 11 | . . . . 8 3 Heat Flow Errors 6 | . . . . 5 1 Energy Discharges 11 | . . . . 5 6 Parts Fused 2 | . . . . 2 . Data Loss (minor) 6 | . . . . 4 2 Data Loss (major) 4 | . . . . 1 3 Misfires 7 | . . . . 2 5 Alerts 2 | . . . . 2 . Misdirections 1 | . . . . . 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 332 | . . 98 15 138 81 Projectiles 1 | . . . 1 . . Explosions 301 | . . 71 14 138 78 Melee 30 | . . 27 . . 3 Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 1216 | . . 425 80 247 464 Shots 36 | . . 13 2 8 13 Rammed 24 | . . 1 . . 23 Targets Rammed 25 | . . 1 1 . 23 Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 638 | . 255 561 638 381 266 Average Temperature 109 | . 52 117 121 125 42 Received Heat Transfer 2684 | 6 486 660 244 505 783 Effects 25 | . . 9 11 4 1 Shutdowns 3 | . . 1 1 1 . Energy Bleed 6 | . . 3 1 2 . Interference 1 | . . . . . 1 Short Circuit 4 | . . 1 2 1 . Damage (minor) 3 | . . 1 2 . . Damage (major) 7 | . . 3 4 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . 2 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 16 | . . 10 4 . 2 Impact Corruptions 2 | . . 1 . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 1 4 2 . . Heat Transferred 4273 | . 481 2128 1334 330 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . 6 2 . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 878 | 20 206 878 546 871 654 Initial 424 | . 13 2 366 61 424 Average 375 | 3 64 411 279 647 478 Maximum Alert Level 3 | . 1 3 2 3 2 Low Security (%) 28 | 100 98 5 37 11 . Level 1 30 | . 1 57 47 4 11 Level 2 26 | . . 28 15 23 88 Level 3 15 | . . 8 . 61 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 5 3 . 3 Investigation 3 | . . 2 1 . . Extermination . | . . . . . . Reinforcement 7 | . 1 1 2 . 3 Assault 2 | . . 2 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 5 | . 1 3 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 143 | 1 21 70 11 28 12 Peak Tracking Total 6 | 1 3 6 2 6 3 Tactical Retreats 5 | . 4 . . . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 3 | . . 2 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 10 | . . 6 . 2 2 Max in Single Turn 1 | . . 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 28 | . 9 14 4 1 . Terminals 19 | . 6 9 3 1 . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . 1 . . Total Hacks 71 | . 18 35 15 3 . Successful 50 | . 13 25 11 1 . Failed 21 | . 5 10 4 2 . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 51 | . 12 23 13 3 . Fabricators . | . . . . . . Repair Stations 7 | . 2 5 . . . Recycling Units 6 | . 4 2 . . . Scanalyzers 5 | . . 5 . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 34 | . 10 14 9 1 . Record 3 | . . 2 1 . . Prototype ID Bank 7 | . 2 2 3 . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 2 | . 1 . . 1 . Scanalyzer Index 1 | . 1 . . . . Alert Level 5 | . 1 2 2 . . Unreport Threat 1 | . . . 1 . . Locate Traps 5 | . 1 4 . . . Dispatch Records 2 | . . 2 . . . Maintenance Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 1 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 4 | . 2 2 . . . Report Inventory 4 | . 2 2 . . . Scanalyzer 5 | . . 5 . . . Insert Component 3 | . . 3 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 2 | . . . 2 . . Unlock Access 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 22 | . 8 10 3 1 . Full Trace Events 3 | . . 1 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 77 | . . 77 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . . 3 Non-combat 2 | . . . . . 2 Combat 1 | . . . . . 1 Robot Hacks Applied 3 | . . . . . 3 parse_system 1 | . . . . . 1 no_distress 1 | . . . . . 1 check_alert 1 | . . . . . 1 Relay Couplers Released 4 | . . . . 4 . Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 9107 | 91 1704 3365 1276 1737 934 Spaces Moved 4321 | 94 1106 1859 568 494 200 Core 53 | 31 . . . 22 . Treads . | . . . . . . Legs 251 | . . . 66 44 141 Wheels 3952 | 63 1106 1841 491 392 59 Hover 36 | . . . . 36 . Flight 29 | . . 18 11 . . Fastest Speed 50 | 50 80 116 116 116 200 Average Speed 173 | 70 125 142 180 318 398 Slowest Speed 2050 | 80 215 2050 1640 1950 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 6 96 95 30 52 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 637 | . . 164 6 276 191 Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE 634 | . . 164 6 273 191 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 5407 | 112 1319 2362 759 583 272 Wait 462 | 1 112 249 92 8 . Move 4316 | 93 1105 1858 567 493 200 Hop . | . . . . . . Pick Up 130 | 10 29 43 27 14 7 Fast Attach 7 | . 1 4 2 . . Attach 49 | 5 5 14 4 14 7 Detach . | . . . . . . Swap 80 | . 9 40 18 6 7 Drop 76 | . 6 42 22 5 1 Fire 254 | 3 52 111 26 35 27 Melee . | . . . . . . Ram 24 | . . 1 . . 23 Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 92 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 5) 661 | -10/Materials | Discovered new exit (range 10) 797 | -10/Materials | Discovered new exit (range 14) 797 | -10/Materials | Discovered new exit (range 11) 959 | -10/Materials | Core integrity fell below 50% 1003 | -10/Materials | Lost 5 parts (1p1n1u2w) 1066 | -10/Materials | Discovered new exit (range 13) 1152 | -10/Materials | Core integrity fell below 20% 1796 | -10/Materials | Entered another Materials area 1796 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2178 | -9/Materials | Discovered new exit (range 4) 2361 | -9/Materials | Discovered new exit (range 7) 3008 | -9/Materials | Discovered new exit (range 14) 4003 | -9/Materials | Core integrity fell below 50% 4054 | -9/Materials | Discovered new exit (range 14) 4320 | -9/Materials | Discovered new exit (range 15) 4430 | -9/Materials | Repaired Imp. EM Shotgun 4459 | -9/Materials | Repaired Core Shielding 4934 | -9/Materials | Discovered new exit (range 16) 4996 | -9/Materials | First assault squad dispatched 5062 | -9/Materials | Core integrity fell below 20% 5098 | -9/Materials | Lost 4 parts (2n1u1w) 5108 | -9/Materials | Destroyed 9 combat bots 5161 | -9/Materials | Entered another Materials area 5161 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5742 | -8/Materials | Build established: Tank 6436 | -8/Materials | Identified exit to Garrison 6437 | -8/Materials | Entered Garrison 6485 | -8/Garrison | Triggered checkpoint 6611 | -8/Garrison | Triggered checkpoint 6689 | -8/Garrison | Triggered checkpoint 6699 | -8/Garrison | Triggered checkpoint 6706 | -8/Garrison | Triggered checkpoint 6731 | -8/Garrison | Destroyed 9 combat bots 6906 | -8/Garrison | Discovered new exit (range 13) 7194 | -8/Garrison | Core integrity fell below 50% 7281 | -8/Garrison | Lost 6 parts (1p1n1u3w) 7572 | -8/Garrison | Build established: Gunner 7657 | -8/Garrison | Core integrity fell below 20% 7669 | -8/Garrison | Lost 5 parts (1p1n3w) 7926 | -8/Garrison | Build established: Mutant 8174 | -8/Garrison | Entered Materials 8744 | -8/Materials | Build established: Tank 8941 | -8/Materials | System corruption reached 10% 9108 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: FCS attempts to trigger Hvy. Rocket Launcher. System corrupted: Hvy. Rocket Launcher misfires. G-47 Trooper destroyed. The unstable cave ceiling collapses. Acquired 16 matter. R-06 Scavenger collects Lgt. Ion Engine. The unstable cave ceiling collapses. Hrd. Heavy Armor Plating destroyed. The unstable cave ceiling collapses. R-06 Scavenger collects Wheel. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Destroyed Terrain Scanner. U-05 Engineer destroyed. ALERT: Construction progress impeded, dispatching reinforcements to local area. R-06 Scavenger destroyed. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????# #????????????????????????????? | | ????????????????# #?????????? # ???????????????? | | ????????????????# ######### + ??????????????? | | ?????????????#### #????????????????? | | ???????????### ## #????????????????? | | ??????????## # ????????????????????? | | ???????#### # #?????????????????????????? | | ???##### ## #?????????????????????????? | | ??## ####### # #?????????????????????????? | | ?## " # ########??????????????????? | | ?# # # #??????????????????? | | ?# # # """ #??????????????????? | | #### ####### # # """ #??????????????????? | | # # ######### + """ #??????????????????? | | ## # ######??# % #??????????????????? | | # #??# #??????????????????? | | ## # #??# +#####??????????????????? | | ?# ## #??# #??????????????????????? | | ?## ######??# = #####??????????????????? | | ?### ####???????? *=% #??????????????????? | | ???# #??????????# !! #??????????????????? | | ???# #????????### #??????????????????? | | ???# #????????## #??????????????????? | | ???# #????????# g #??????????????????? | | ???# #???????## ##?????????????????? | | ##### ##???????# @ #?????????????????? | | # #????????# # #######+## ????????? | | # #????????# # ??????? | | + #????????# ??????? | | # #???????# ??????? | | # #???????# # ########+## ???????? | | # #???????## #???????????????????? | | #####????????### #???????????????????? | | #??????????????## ^ !!]"""??????????????????? | | #####???????????????# !!] T"#?????????????????? | | ????????????????????#^ ^ !!]"""#?????????????????? | | ????????????????????# ####?????????????????? | | ???????????????????? #????????????????????? | | ???????????????????+ == #????????????????????? | | ?????????????????? # == #????????????????????? | | ?????????????????? ###T### ##????????????????????? | | ????????????????? ???###?? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: TH 10 Core Shielding 20 Evasion (%) 50 Core Analysis 6 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Core Shielding | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Everything Is Under Control Power Corrupts System Compromised Challenges ------------ None Game ------ Seed RagnarokLinkedAutogun Manual? 0 Play Time 01:30:50 Cumulative 7.7 hours Start 2024.06.24 @ 16:31:55 End 2024.06.24 @ 23:33:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 96% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: bfcb0309-0d73-44a7-b489-2f85eb8cc192